<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>The Forge - SPT Mods</title><link>https://forge.sp-tarkov.com/mods</link><atom:link href="https://forge.sp-tarkov.com/mods/rss?versions=4.0.13%2C4.0.12%2C4.0.11%2C4.0.10%2C4.0.9%2C4.0.8%2C4.0.7%2C4.0.6%2C4.0.5%2C4.0.4%2C4.0.3%2C4.0.2%2C4.0.1%2C4.0.0&amp;featured=only" rel="self" type="application/rss+xml"/><description>Latest SPT mods on the Forge - featured mods only, for SPT versions: 4.0.13, 4.0.12, 4.0.11, 4.0.10, 4.0.9, 4.0.8, 4.0.7, 4.0.6, 4.0.5, 4.0.4, 4.0.3, 4.0.2, 4.0.1, 4.0.0</description><language>en-US</language><lastBuildDate>Tue, 21 Apr 2026 16:26:29 +0000</lastBuildDate><item><title>Server Value Modifier [SVM]</title><link>https://forge.sp-tarkov.com/mod/236/server-value-modifier-svm</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/236/server-value-modifier-svm</guid><description><![CDATA[<div class="tabset"><div id="tabset-1-panel-1" class="tab-panel"><div class="tab-title">Description</div>
<div class="tab-content"><p><img src="https://i.imgur.com/15fY9ev.png" alt="15fY9ev.png" /></p></div></div>
<div id="tabset-1-panel-2" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><p>Configurable Categories:</p>
<p><strong>Stash and items</strong></p>
<p><img src="https://i.imgur.com/yl7LLVo.png" alt="yl7LLVo.png" /></p>
<p><strong>Hideout</strong></p>
<p><img src="https://i.imgur.com/mwuwPxF.png" alt="mwuwPxF.png" /></p>
<p><strong>Traders</strong></p>
<p><img src="https://i.imgur.com/JlHTsy7.png" alt="JlHTsy7.png" /></p>
<p><strong>Trader Services</strong></p>
<p><img src="https://i.imgur.com/5vy9xPi.png" alt="5vy9xPi.png" /></p>
<p><strong>Loot</strong></p>
<p><img src="https://i.imgur.com/mGVozTC.png" alt="mGVozTC.png" /></p>
<p><strong>Skills and Experience</strong></p>
<p><img src="https://i.imgur.com/tX2JkpU.png" alt="tX2JkpU.png" /></p>
<p><strong>Raid options</strong></p>
<p><img src="https://i.imgur.com/SzaacMU.png" alt="SzaacMU.png" /></p>
<p><strong>Flea market</strong></p>
<p><img src="https://i.imgur.com/HwWhG4G.png" alt="HwWhG4G.png" /></p>
<p><strong>Repeatable quests</strong></p>
<p><img src="https://i.imgur.com/RJBCP9a.png" alt="RJBCP9a.png" /></p>
<p><strong>Case Space Manager</strong></p>
<p><img src="https://i.imgur.com/CqdEcF2.png" alt="CqdEcF2.png" /></p>
<p><strong>SCAV</strong>:</p>
<p><img src="https://i.imgur.com/R01DS5Z.png" alt="R01DS5Z.png" /></p>
<p><strong>Bots</strong></p>
<p><img src="https://i.imgur.com/2d3heG4.png" alt="2d3heG4.png" /></p>
<p><strong>PMC</strong></p>
<p><img src="https://i.imgur.com/M3A55ZW.png" alt="M3A55ZW.png" /></p>
<p>Advanced Features</p>
<p><img src="https://i.imgur.com/uQvgrp9.png" alt="uQvgrp9.png" /></p></div></div>
<div id="tabset-1-panel-3" class="tab-panel"><div class="tab-title">Instructions and F.A.Q</div>
<div class="tab-content"><p>Install .Net 9 by using this link: <a target="_blank" class="external-link" href="https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-9.0.7-windows-x64-installer" rel="noreferrer noopener">Click Me</a><br />
Install 7ZIP [<a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">https://www.7-zip.org</a>]</p>
<p>Installation:
Download the .7z archive from github releases, unpack it in folder where your game executable located. Run Greed.exe to configure your settings, manual is included inside the app.
<img src="https://i.imgur.com/z45bbjT.gif" alt="z45bbjT" /></p>
<p>Uninstall:
Delete Greed.exe, delete [SVM] ServerValueModifier folder in SPT/user/mods If you utilised CSM plugin - delete HideSpecialIcon.dll from BepInEx/Plugins</p>
<p><strong>Server terminal says I am missing a loader. What should I do?</strong></p>
<p>Really, you didn’t manage to read all of the messages it told you to do in server terminal?</p>
<p>SVM doesn’t have a default configuration file. If you haven’t applied any kind of settings, then the mod disables itself.</p>
<p>Create a preset and then apply it. Be sure loader.json have been created in Loader folder, so is preset in Preset Folder.</p>
<p><strong>My pockets have disappeared!</strong></p>
<p>Data related to your pockets’ structure is stored inside SVM.</p>
<p>Removing SVM from the modlist removes your pockets.</p>
<p>If you want to remove SVM from your modlist – Run SVM once with Case Space Manager disabled,</p>
<p>Then run the game, load into a profile and only afterward close the game and delete SVM.</p>
<p>How does level scale reward works?</p>
<p>Each level margin has own set of possible rewards and their chances, for example:</p>
<p>When your PMC level is 25, daily quest completion will reward you with:</p>
<p>~32k roubles, 6GP coins and 5 items.</p>
<p>If you were over level 30, you’d have bigger rewards, vice versa if you were level 19.</p>
<p>You can adjust both levels, and rewards fields.</p>
<p>You have to keep the amount of level ranges and reward sets within same amount.</p>
<p>How does Skill Leveling efficiency works?</p>
<p>Taken from the Escape from Tarkov Wiki:</p>
<p>Each skill has a leveling speed modifier depending on how many full skill points have been earned recently in the raid:</p>
<p>1. 129%: Before the first skill point, the leveling speed is at 129% (denoted by a blue arrow ).</p>
<p>2. 100%: After the first skill point, the leveling speed is normal or 100% (denoted by the lack of an arrow).</p>
<p>3. &lt; 100%: After the first 2 skill points, the leveling speed is calculated using the formula</p>
<p>0.6 ^ (Earned Points - 1) * 100, where earned points are rounded down to the nearest digit</p>
<p>(e.g. 0.6 ^ (2 - 1) * 100 = 60%; denoted by a red arrow ).</p>
<p>After not earning any skill points for 200 seconds, the modifier is reset for that skill.</p>
<p>Keep in mind that unlike at the start of the raid, the earned points counter</p>
<p>is set to 1 in this case, which means you don’t start with the 129% modifier</p>
<p>but with the 100% modifier.</p></div></div>
<div id="tabset-1-panel-4" class="tab-panel"><div class="tab-title">For Modders &amp; Advanced users</div>
<div class="tab-content"><p>List of SVM’s custom IDs to be used:</p>
<p><code>a8edfb0bce53d103d3f62b9b</code> Custom PMC Pockets</p>
<p>a8edfb0bce53d103d3f62b0b to a8edfb0bce53d103d3f62b3b are Grids IDs (increment on 2nd digit from the end)</p>
<p>a8edfb0bce53d103d3f62b4b to a8edfb0bce53d103d3f62b8b is Slots (increment on 2nd digit from the end)</p>
<p><code>a8edfb0bce53d103d3f6219b</code> Custom SCAV Pockets</p>
<p>a8edfb0bce53d103d3f6229b to a8edfb0bce53d103d3f6259b (increment on 3rd digit from the end)</p>
<p><strong>Advanced Features:</strong></p>
<p>What is <code>Individual Item Changer?</code></p>
<p>This feature will allow you to change mostly anything related to items.json.</p>
<p>It will take an effect after all the other settings in ‘Items and Stash’.</p>
<p>For easy item browsing I recommend using the Item Finder, the link for which is in “Discord and Website Links”
above.
Be advised, first <code>_props/Properties</code> shouldn’t be declared,</p>
<p>but it will require internal grids and slots structures.</p>
<p>The order of applying changes go this way – Parent IIC, Default IIC</p>
<p>Price changer is independent and is not affected by the rest.</p>
<p>You can insert values and arrays of values using this structures:</p>
<p>For Default IIC and Parent IIC</p>
<p>ID:Property:Value</p>
<p>ID:Property:[Array,Of,Values]</p>
<p>ID:Structure:Property:Value</p>
<p>ID:ExternalStructure:Array:InternalStructure:Property:Value</p>
<p>Most structures can support expressions: add, subtract, division, multiplication and equals (+,-,/,*,=)</p>
<p>ID:Property:Expression:Value</p>
<p>String based structures can support expressions: add, substract(+,-)</p>
<p>ID:Property:Expression:[Array,Of,Values]</p>
<p>Here are some examples you can try by copy-pasting:</p>
<p>Default IIC:</p>
<ol>
<li>Morphine with 2 uses:</li>
</ol>
<p>544fb3f34bdc2d03748b456a:MaxHpResource:2</p>
<ol start="2">
<li>P90 magazine with the size of 100 rounds:</li>
</ol>
<p>5cc70093e4a949033c734312:Cartridges:0:MaxCount:100</p>
<ol start="3">
<li>Emergency Exit Keys with 100 uses:</li>
</ol>
<p>5448ba0b4bdc2d02308b456c:MaximumNumberOfUsage:100</p>
<ol start="4">
<li>120 Igolnik stack in a single cell:</li>
</ol>
<p>5c0d5e4486f77478390952fe:StackMaxSize:120</p>
<ol start="5">
<li>MBSS backpack vertical and horizontal size to 8 cells:</li>
</ol>
<p>544a5cde4bdc2d39388b456b:Grids:0:Properties:CellsH:8</p>
<p>544a5cde4bdc2d39388b456b:Grids:0:Properties:CellsV:8</p>
<ol start="6">
<li>Grach pistol that can switch to full auto:</li>
</ol>
<p>576a581d2459771e7b1bc4f1:weapFireType:[single,fullauto]</p>
<ol start="7">
<li>AFAK Resource is multiplied by 1.5</li>
</ol>
<p>60098ad7c2240c0fe85c570a: MaxHpResource:*:1.5</p>
<ol start="8">
<li>Wallet does not accept keycards</li>
</ol>
<p>5783c43d2459774bbe137486:Grids:0:Properties:Filters:0:Filter:-:[5c164d2286f774194c5e69fa]</p>
<p>Here are the examples on Parent IIC:</p>
<ol>
<li>All stimulators with 2 uses:</li>
</ol>
<p>5448f3a64bdc2d60728b456a:MaxHpResource:2</p>
<ol start="2">
<li>All magazines have +10 ergonomics:</li>
</ol>
<p>5448bc234bdc2d3c308b4569:Ergonomics:+:10</p>
<p>Caution, some fields have different names in SPT structure than it is in JSON/DB, In most cases fields should start with first letter being Uppercase and often every single word too, and no extra symbols, some are being handled by Greed, for example ‘_max_count’ being changed to ‘MaxCount’, keep that in mind.
Currently handled ones: “effects_damage”, “effects_health”, “_mergewithchildren” and example above.</p>
<p><strong>Price Changer</strong></p>
<p>Price Changer is the most simple one, made of 3 fields:</p>
<p>ID:Expression:Value</p>
<p>It support equals, add, subtract, division and multiplication (=,+,-,/,*)</p>
<p>Example:</p>
<ol>
<li>60 Round AK magazine price multiplied by 2.5</li>
</ol>
<p>55d482194bdc2d1d4e8b456b:*:2.5</p>
<ol start="2">
<li>All stimulators cost 1337 more</li>
</ol>
<p>5448f3a64bdc2d60728b456a:+:1337</p>
<p>Fleamarket &gt; Add Multiplier to the item’s price:</p>
<p>SPT’s field, allows multiplying the price explicitly for flea market AI offers, good for balancing keycards/keys/cases</p>
<p>Very simple form, ID:Value, nothing else is accepted.</p>
<p>Example:</p>
<p>1)Marked key costs 1.8 more</p>
<p>5780cf7f2459777de4559322:1.8 – PS: Exist in DB by default</p>
<p>Create a new trader offer:</p>
<p>This box allows you to add an offer to any trader with your own price and type of currency on any desired loyalty
level.</p>
<p>It accepts short names for currency (USD,RUB,EUR,GP) but you can also set any desired item ID</p>
<p>It also accepts most of vanilla trader names (Therapist,Mechanic,Ref,Prapor,Skier,Ragman,Peacekeeper,Jaeger) but same with currency – can accept any ID</p>
<p>Hard exceptions: Do not use Fence, Lightkeeper and any other trader that doesn’t have items structure/trade functionality</p>
<p>Since 2.1.0 you can now completely clear trader assort by typing Name:CLEAR</p>
<p>Example:</p>
<ol>
<li>Therapist sells Item Case for 15000 USD at loyalty level 2</li>
</ol>
<p>Therapist:USD:15000:59fb042886f7746c5005a7b2:2</p>
<ol start="2">
<li>Remove all Ref offers</li>
</ol>
<p>Ref:CLEAR</p></div></div>
<div id="tabset-1-panel-5" class="tab-panel"><div class="tab-title">Disclaimer</div>
<div class="tab-content"><p>This application uses Media and/or Materials from the Video Game “Escape from Tarkov” and links that leads to Game official wiki that can be accessed via <code>[https://escapefromtarkov.fandom.com/</code>](<a target="_blank" class="external-link" href="https://escapefromtarkov.fandom.com/%60" rel="noreferrer noopener">https://escapefromtarkov.fandom.com/%60</a>)</p>
<p>Escape from Tarkov content and materials are the intellectual property of their respective owners “Battlestate Games Limited”.</p>
<p>Developer of this application is not affiliated to “Battlestate Games Limited” nor their Wikis, in any way</p>
<p>In AI PMC Section, PMC Names consist of usernames of multiple SPT communities.</p>
<p>If you find yourself uncomfortable to be in this list or you find certain name offensive - report to a mod developer.</p>
<p>I don’t support old/outdated versions of my mods meaning you will not receive any help from me if you are using an old version.</p>
<p>As of moment of writing[09.03.2023 UPD 2024] I am not planning to make any kind of Compatibility with mods, however the SVM itself is quite modular, if you think conflicts can happen - you can always disable incompatible section via Greed.</p></div></div>
<div id="tabset-1-panel-6" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><p>Credits:<br />
Related to SVM:</p>
<p><strong>Ereshkigal</strong> - Main inspirator, a lot of initial code was used from Ereshkigal’s mods, such as Bots loadouts, Aki Configurator and AKI-AIO.<br />
Senko, Chomp, Spaceman - Assisted or is part of the development in one way or another, whether it be being the owner of code snippets used in this mod, to actively developing the mod or providing help.</p>
<p><strong>TheSpartacus</strong> - Transition to AKI 3.0.0 and general help between releases</p>
<p>Related to UI (GFVE/GREED):</p>
<p><strong>SerWolfik</strong> - for GFVE icon.</p>
<p><strong>Lacyway</strong> - Major help with UI transition, giving me a head start with WPF</p>
<p><strong>SSH_</strong> - Archive with Icons<br />
<strong>BattleStateGames</strong> - for creating those icons.</p>
<p>Misc:</p>
<p><strong>KMC</strong> - Reuploading the mod onto the SPT-Aki website.</p>
<p><strong>Volcano</strong> - Oddba representative of SVM</p>
<p><strong>Nexus4880</strong> - Creator of ‘Hide Special Icon’ Plugin for Case Space Manager</p>
<p><strong>Fire Hawk, Z3R0, Tabi, Assassin, Morgan, RakTheGoose</strong> - Testers, feedback</p>
<p><strong>G10rgos, DaveyB0y, Fortis, olli991, Kain187, GamesB4Gains, Kiriko, MalecSP, BiddinWar, RepublicanJesus, Bushtail</strong> - Donations</p>
<p><strong>Localizations:</strong><br />
Ukrainian - <strong>celebrutu</strong></p>
<p>Korean - <strong>루퍼, 고라니</strong></p>
<p>Spanish - <strong>og_ruby</strong></p>
<p>Chinese - <strong>Volcano</strong></p>
<p>Everyone else who provided any kind of support to the project, whether bug reports, feedback related to UI or helped other to with issues.</p></div></div></div>
]]></description><category>Overhauls</category><dc:creator>GhostFenixx</dc:creator><pubDate>Sun, 26 Sep 2021 22:01:55 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/379.png" type="image/png" length="0"/><dc:date>2026-04-08T19:07:46+00:00</dc:date><dc:identifier>v2.1.1</dc:identifier></item><item><title>SAIN - Solarint's AI Modifications - Full AI Combat System Replacement</title><link>https://forge.sp-tarkov.com/mod/791/sain-solarints-ai-modifications-full-ai-combat-system-replacement</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/791/sain-solarints-ai-modifications-full-ai-combat-system-replacement</guid><description><![CDATA[<p><strong>Report issues or bugs to here: <a target="_blank" class="external-link" href="https://github.com/ArchangelWTF/SAIN/issues" rel="noreferrer noopener">SAIN Github Issue Tracker</a></strong></p>
<p><strong>Any issues must include a full list of your server and client mods, the version of SPT you are playing on, and either your Bepinex/LogOutput file or an exact description of the issue you are experiencing and the context of when it occurred. Just telling me “its broken” is not helpful what so ever.</strong></p>
<div class="tabset"><div id="tabset-2-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><p><strong>SAIN 3.0: New Features:</strong></p>
<ul>
<li>
<p><strong>New Combat AI</strong></p>
<ul>
<li>Fully replaced combat logic.</li>
<li>AI Will Run for cover while reloading and using first aid.</li>
<li>Entirely new decision system and framework.</li>
<li>Bots will move outside their bot-zones to investigate gunfire or chase enemies.</li>
</ul>
</li>
<li>
<p>Full Bot Customization and Difficulty Modifications while in-game.</p>
<ul>
<li>
<p>Press f6 (Default Key) to open new in-game GUI.</p>
</li>
<li>
<p>Includes difficulty presets that modify SAIN config settings.</p>
<ul>
<li>These presets have no influence on other difficulty options in other mods or the selected difficulty when starting a raid. They are ONLY for quickly changing SAIN gui settings.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>New Tracking of Last Known Position for bots.</p>
<ul>
<li>Bots will only use real sensory information to track where they last saw or heard you, and will remember that location for longer. Bots will share this info if they are in a group, and either using headsets, or close by to friendlies.</li>
<li>When making lots of noise from 1 place, bots will get increasingly accurate information on where a sound came from, and be able to see their target from further away, and see them faster if they heard them from the same place that they currently are. Repositioning is key!</li>
</ul>
</li>
<li>
<p><strong>Bot Extracts</strong></p>
<ul>
<li>
<p>PMCs and Scavs will move to extract at the end of raid, or if they are heavily injured and can’t heal.</p>
</li>
<li>
<p>If using Looting Bots, SAIN will track how much loot they’ve gained during a raid (Net-Loot-Value) and can decide to leave if they are satisfied.</p>
<ul>
<li>Can be configured in “Looting Bots” tab in Global Settings.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Bots React to you reloading, healing, pulling out grenades, pulling pins on grenades, using surgery, or looting.</strong></p>
<ul>
<li>Yes you can bait the AI now.</li>
</ul>
</li>
<li>
<p><strong>New Cover System for AI</strong></p>
<ul>
<li>Bots use objects around them in the real gameworld rather than preset static points.</li>
<li>Anywhere there is NavMesh and objects, bots will take cover and fight properly.</li>
</ul>
</li>
<li>
<p><strong>New AI Personality System</strong></p>
<ul>
<li>Bots are assigned a personality preset that influences their decisions and talk behavior.</li>
<li>Bots with excellent gear will be more aggressive, taunt their enemy, and wait for enemies to show up far less frequently.</li>
<li>Currently Implemented: GigaChad, Snapping Turtle, Wreckless, Chad, Rat, Coward, Timmy, Normal.</li>
</ul>
</li>
<li>
<p>New Squad Personality System</p>
<ul>
<li>Groups of bots will have specific personalities that affects how vocal they are, their coordination, and their aggression level.</li>
<li>Currently Implemented: GigaChads, Elite, TimmyTeam6, Rats, Normal</li>
</ul>
</li>
<li>
<p>**New Talk System</p>
<ul>
<li>
<p>Solo bots are less talkative.</p>
</li>
<li>
<p>Bot Groups now use a complex system to call out enemy locations, friendly status, their current actions, and requests to other group members in close proximity.</p>
</li>
<li>
<p>Squad leaders will call out orders for bots based on the situation.</p>
</li>
<li>
<p>Personality Specific Voice Behaviors</p>
<ul>
<li>Rats and Timmys may beg for their life and try to stop you from shooting them.</li>
<li>Chads/GigaChads will taunt enemies.</li>
<li>and a few secret rare events that I wont spoil.</li>
</ul>
</li>
<li>
<p>New AI Voice Response System</p>
<ul>
<li>AI of certain personalities will respond to voicelines from both the player, and other bots, so if you start talking shit, they might start talking back!</li>
<li>Friendly bots will voice line back to you, so you can more easily tell when a friendly is nearby so you don’t lose that scav karma.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>New Squad Tactics</strong></p>
<ul>
<li>
<p>Squads will work together.</p>
<ul>
<li>Groups of scavs and especially PMCs are far more dangerous than before. Think carefully before engaging a group of well armed PMCs!</li>
<li>Squads will try to help friendly members if they are in trouble</li>
<li>Squads regroup around their squad leader if they drift too far.</li>
<li>Squads will suppress enemies around a corner while a friendly is retreating to heal or reload.</li>
</ul>
</li>
<li>
<p>New Squad Leader System</p>
<ul>
<li>Each group of bots is assigned a squad leader who gives commands and behaves differently.</li>
<li>Killing this squad leader will leave groups less combat effective by disabling Squad Specific bot actions.</li>
<li>Try to ID a squad leader and kill them first to make a group easier to deal with!</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Bot Blind Fire</strong></p>
<ul>
<li>Bots will blindfire over objects in the direction of their enemy.</li>
</ul>
</li>
<li>
<p><strong>Advanced Search Behavior and Movement</strong></p>
<ul>
<li>Bots will try to peek corners and clear dangerous areas while searching for enemies.</li>
</ul>
</li>
<li>
<p><strong>Bots now make full use of stimulators and injectors in their inventory.</strong></p>
</li>
<li>
<p><strong>Bots will use hand gestures to friendlies instead of voicelining if those friendlies are within line of sight.</strong></p>
</li>
<li>
<p><strong>Certain equipment items provide buffs or debuffs to stealth against AI if further than 50 meters away. Will work on adding these to the description for items, and expanding on the system for easily adding new items or configuring these values in the future.</strong></p>
<ul>
<li><strong>Currently Implemented:</strong></li>
<li><strong>Tan Ulach - 7.5% faster vision speed</strong></li>
<li><strong>Blue Untar Helmet - 10% faster vision speed</strong></li>
<li><strong>Boonie Hats - 20% slower vision speed</strong></li>
<li><strong>Pilgrim Backpack - 10% faster vision speed</strong></li>
<li><strong>RAID (couch) backpack - 7.5% faster vision speed.</strong></li>
<li><strong>Any face cover - 5% slower vision speed.</strong></li>
</ul>
</li>
<li>
<p><strong>Revamped scatter system for bots based on their weapons recoil stats.</strong></p>
<ul>
<li>You can adjust this in the f12 menu. If a mod you are using lowers recoil for weapons, bots will also have reduced recoil!</li>
<li>There are additional settings available if advanced settings are enabled in the f12 menu (Checkbox at the top) but I do not recommend messing with this without some fine tuning, or bots won’t be able to hit anything.</li>
</ul>
</li>
<li>
<p><strong>Flashlight detection and blinding for bots.</strong></p>
<ul>
<li>Bots can detect your flashlight beam being shined around and will investigate, they estimate the position and the accuracy is based on distance to to the object being illuminated.</li>
<li>Bots are blinded by flashlights at close range, they will have increased recoil and slower aim speed.</li>
</ul>
</li>
<li>
<p><strong>Dynamic Lean.</strong></p>
<ul>
<li>Bots will lean based on objects around them and their enemies position, and can do so while peeking corners.</li>
</ul>
</li>
<li>
<p><strong>Weather affects bot visibility.</strong></p>
<ul>
<li>Poor weather conditions will actually have an affect on how well bots can see and how fast they see you.</li>
</ul>
</li>
<li>
<p><strong>More accurate time-of-day vision.</strong></p>
<ul>
<li>Bot vision will gradually reduce as darkness falls or increase as the sun rises. in vanilla, it changes very rapidly, but only after the sun is completely set.</li>
</ul>
</li>
<li>
<p><strong>Sound occlusion for bot hearing.</strong></p>
<ul>
<li>The distance bots can hear sounds is affected by objects between them and the source. The more objects - the higher the occlusion.</li>
</ul>
</li>
<li>
<p><strong>Gunshot audible range based on weapon caliber.</strong></p>
<ul>
<li>In Vanilla, bots hear all unsuppressed weapons at the same range. Now this scales depending on the caliber properly.</li>
</ul>
</li>
<li>
<p><strong>Subsonic ammo is quieter for bots.</strong></p>
<ul>
<li>Using a suppressor + subsonic ammo will have a dramatic effect on the range bots can hear your gunshots.</li>
</ul>
</li>
<li>
<p><strong>Rain affects bot hearing.</strong></p>
<ul>
<li>Heavy rain will reduce the range bots can hear sounds.</li>
</ul>
</li>
<li>
<p><strong>Semi-auto firemode swap for bots firing at 40+ meters.</strong></p>
<ul>
<li>Bots will automatically swap to semi auto when engaging targets at range.</li>
</ul>
</li>
<li>
<p><strong>Recoil, Ergo, Ammo-Type based fire-rate and full auto burst length.</strong></p>
<ul>
<li>How fast bots shoot is affected by their weapon stats. So low recoil guns will be fired in semi auto at a faster rate at long range, and bots will fire longer burts at close range.</li>
</ul>
</li>
</ul></div></div>
<div id="tabset-2-panel-2" class="tab-panel"><div class="tab-title">Install</div>
<div class="tab-content"><h3>Installation</h3>
<p>1) Open the downloaded .7z file in <a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">7-zip</a></p>
<p>2) Select the folders in the .7z file in <a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">7-zip</a></p>
<p>3) Drag the selected folders from <a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">7-zip</a> into your SPT folder</p>
<p>4) If you couldn’t tell, you need <a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">7-zip</a> to extract this mod</p>
<p>Demonstration Video:</p>
<p><a target="_blank" class="external-link" href="https://i.imgur.com/3N6gTe2.gif" rel="noreferrer noopener"><img src="https://i.imgur.com/3N6gTe2.gif" alt="3N6gTe2.gif" /></a></p></div></div>
<div id="tabset-2-panel-3" class="tab-panel"><div class="tab-title">FAQ</div>
<div class="tab-content"><ul>
<li>How do I install?
<ul>
<li>Just drag and drop the two folders in the downloaded zip into the folder you installed SPT to. Thats it.
<ul>
<li>If Installed correctly with BigBrain, you should see SAIN in the f12 menu while ingame, and SAIN being activated in the server when starting it.</li>
</ul>
</li>
</ul>
</li>
<li>How do I configure the mod?
<ul>
<li>Press f6 while in-game.</li>
</ul>
</li>
<li>Bots have wallhack!
<ul>
<li>They do not. Bots are hearing you.</li>
<li>The intention is that if you can hear a bot, they can hear you.</li>
<li>Stop sprinting everywhere, be aware that turning in place creates a skid noise and it can be heard by bots, just like a real player can hear it.</li>
<li>If your character makes a noise, it can be heard with only a few exceptions.</li>
<li>Bot hearing tries to simulate what a real player can hear to as close as possible, but I’m always tweaking and adjusting things.</li>
</ul>
</li>
<li>My Spawns are messed up!
<ul>
<li>SAIN does not touch bot spawns, loadouts, or anything else that isn’t explicitly listed. SAIN is purely bot behavior and actions.</li>
</ul>
</li>
<li>How do the difficulty presets work in the GUI?
<ul>
<li>The presets ONLY modify settings within the SAIN GUI. They have no impact on any other mod or what difficulty you select when starting a raid.</li>
</ul>
</li>
<li>How do I make the bots smarter?
<ul>
<li>You can’t. There is no magical button to make ai do smarter or new things, it has to be manually programmed and designed, this is a replacement AI, so anything the bots do has to be designed and built.</li>
</ul>
</li>
<li>How do I configure the mod?
<ul>
<li>Press f6 while in-game.</li>
</ul>
</li>
<li>I can’t extract the mod files
<ul>
<li><a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">7-zip</a> is required to extract this mod</li>
</ul>
</li>
</ul></div></div>
<div id="tabset-2-panel-4" class="tab-panel"><div class="tab-title">Recommended Mods</div>
<div class="tab-content"><p><strong>THIS MOD REQUIRES <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1219-bigbrain/#overview" rel="noreferrer noopener">BigBrain</a>. IT WONT WORK WITHOUT IT.</strong></p>
<p>**STRONGLY Recommended!: <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1096-looting-bots/" rel="noreferrer noopener">Looting Bots by Skwizzy</a> and<a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1534-questing-bots/" rel="noreferrer noopener">Questing Bots by DanW</a></p>
<p><strong>Another two mods there is no reason not to use, these gets bots moving into new areas and makes them far more life like.  Other fantastic mods:<br />
<a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/606-spt-realism-mod/" rel="noreferrer noopener">Realism Mod by Fontaine</a><br />
<a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/878-swag-simple-wave-ai-generator/#overview" rel="noreferrer noopener">Nooky’s SWAG+Donuts (Bot Spawn Mod)</a><br />
and a bunch more I need to add here</strong></p></div></div>
<div id="tabset-2-panel-5" class="tab-panel"><div class="tab-title">Got Issues or Errors?</div>
<div class="tab-content"><p><strong>Report issues or bugs to here: <a target="_blank" class="external-link" href="https://github.com/Solarint/SAIN/issues" rel="noreferrer noopener">SAIN Github Issue Tracker</a></strong></p>
<p><strong>Any issues must include a full list of your server and client mods, the version of SPT you are playing on, and either your Bepinex/LogOutput file or an exact description of the issue you are experiencing and the context of when it occurred. Just telling me “its broken” is not helpful what so ever.</strong></p></div></div>
<div id="tabset-2-panel-6" class="tab-panel"><div class="tab-title">Mod Compatibilty + Known Issues</div>
<div class="tab-content"><p><strong>Incompatibilities:</strong></p>
<ul>
<li><strong>ANY mod that modifies AI brain types will cause issues.</strong></li>
<li><strong>Better Spawns Plus - Incompatible - Modifies bot brain types for some reason.</strong></li>
<li><strong>No Bush ESP - Incompatible - Already implemented into SAIN.</strong></li>
<li><strong>No Grenade ESP - Incompatible - SAIN requires bots to see grenades or hear the pop from them to react.</strong></li>
<li><strong>No AI ESP - Implemented into SAIN. Do not use.</strong></li>
<li><strong>No Boss PMCs - Incompatible - SAIN requires different brain types than No Boss PMCs uses</strong></li>
<li><strong>Separate Hostility - Incompatible - Causes exception spam. Do not use.</strong></li>
</ul>
<p><strong>Known Issues:</strong></p>
<ol>
<li>Bots will sometimes get stuck in healing animations</li>
<li>Bots will sometimes vault into places they can’t get down from. (Mostly resolved in recent versions, but can still happen sometimes)</li>
<li>Sometimes random stuff in EFT code becomes null, and causes sain code to throw errors.</li>
<li>Bots can do some stupid stuff sometimes, always working on it but creating code for every possible situation is difficult.</li>
<li>Bots sometimes spin in place when trying to look to where they are trying to run, probably just need to adjust some distance thresholds to fix this.</li>
<li>Bots like to crouch every time they start shooting a target that appears</li>
<li>Bots hear gunshots/footsteps from way too far while in areas like the Reserve bunker</li>
<li>Bots don’t take into consideration bodies in the place they are trying to search (will take a lot of rework and a new system to fix this)</li>
<li>Tarkov is cursed and made of spaghetti code.</li>
</ol></div></div>
<div id="tabset-2-panel-7" class="tab-panel"><div class="tab-title">Performance + Stuttering</div>
<div class="tab-content"><p><strong>If you experience stuttering on interchange/reserve. This is not caused by SAIN.</strong></p>
<p>It’s an EFT issue from their new audio changes. There is nothing I can do it about it.</p>
<p>It happens even on live.</p>
<p>This mod is built from the ground up to maximize performance in any way I can.</p>
<p>Performance tests show little to no difference from vanilla.</p></div></div>
<div id="tabset-2-panel-8" class="tab-panel"><div class="tab-title">Support the Project</div>
<div class="tab-content"><p><strong>I have a Patreon if you want to support my work. I am unemployed and a student, but I am working on this project full time 12+ hours a day, every day, and have been for over 4 months now. Every dollar helps!</strong></p>
<p><a target="_blank" class="external-link" href="https://www.patreon.com/Solarint" rel="noreferrer noopener">Link to Solarint’s Patreon</a></p></div></div></div>
<p>**HUGE Thanks to everyone in the Discord who helped test the Alpha builds of 2.0. Ya’ll are the only reason this mod works as well as it does!</p>
]]></description><category>Bots</category><dc:creator>Solarint</dc:creator><pubDate>Thu, 09 Mar 2023 02:46:50 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/1062.jpg" type="image/png" length="0"/><dc:date>2026-04-01T17:47:37+00:00</dc:date><dc:identifier>v4.4.2</dc:identifier></item><item><title>Easy Ammo Names</title><link>https://forge.sp-tarkov.com/mod/1262/easy-ammo-names</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/1262/easy-ammo-names</guid><description><![CDATA[<div class="tabset"><div id="tabset-3-panel-1" class="tab-panel"><div class="tab-title">What it do?</div>
<div class="tab-content"><p><strong>Easy Ammo Names</strong></p>
<p>is a simple quality of life mod that makes ammunition easier to identify in your inventory and as loose loot on the ground.</p>
<p>(see the tabs above for more info)</p></div></div>
<div id="tabset-3-panel-2" class="tab-panel"><div class="tab-title">How To Install</div>
<div class="tab-content"><p>1) Open the downloaded zip file in <a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">7-zip</a></p>
<p>2) Select the folder in the zip file in <a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">7-zip</a></p>
<p>3) Drag the selected folder from <a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">7-zip</a> into your SPT folder</p>
<p>Demonstration Video (Yes, it’s Live Flea Prices, but the same concept applies to all of my mods, I’m not making mod-specific extraction example videos):</p>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="Install Gif" /></p></div></div>
<div id="tabset-3-panel-3" class="tab-panel"><div class="tab-title">How To Config</div>
<div class="tab-content"><p>Don’t like the new names for 5.56? Don’t like the easter eggs for canned beef and energy drinks?</p>
<p>You can change the names to whatever you like or even rename MORE items in SPT.</p>
<p>The config file is located in <strong>user\mods\EasyAmmoNames\config</strong></p>
<p>To add even more custom-named items, just retrieve the item ID number from the online <a target="_blank" class="external-link" href="https://db.sp-tarkov.com/search/" rel="noreferrer noopener">Item Finder</a> and create new entries beneath the ones already present within the config file.</p>
<p>Note: The config file will be replaced when upgrading. Make sure to back up your custom changes before applying new versions of the mod so you can re-apply your changes</p></div></div>
<div id="tabset-3-panel-4" class="tab-panel"><div class="tab-title">Known Issues</div>
<div class="tab-content"><p>None that I’m aware of at this time. But if you see anything that stands out to you, please let me know in the comments and I’ll work on it as soon as I can!</p></div></div>
<div id="tabset-3-panel-5" class="tab-panel"><div class="tab-title">Acknowledgements</div>
<div class="tab-content"><p>Thank you MattDokn for creating the original code of this mod for me to use and thank you DirtBikerCJ for the tip about locales editing and Drakia for updating the code to 4.0 &lt;3</p></div></div></div>
]]></description><category>Locales</category><dc:creator>McDewgle</dc:creator><pubDate>Sun, 24 Mar 2024 23:17:57 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/1763.png" type="image/png" length="0"/><dc:date>2026-01-26T04:21:59+00:00</dc:date><dc:identifier>v2.0.0</dc:identifier></item><item><title>HandsAreNotBusy</title><link>https://forge.sp-tarkov.com/mod/1298/handsarenotbusy</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/1298/handsarenotbusy</guid><description><![CDATA[<h2><strong>What is HANB?</strong></h2>
<p><strong>HANB</strong> allows you to reset your hand controller and certain queued events in the inventory controller to get out of the “Hands are busy” bug. It works best if you have a weapon equipped and use the hotkey as soon as the bug happens. Stay calm, don’t and simply press the hotkey to fix your hands.</p>
<h2><strong>Can I change the hotkey?</strong></h2>
<p>Yes, in the Configuration Manager (F12) you can change the hotkey. Default is ‘End’.</p>
<h2><strong>What should I avoid doing with HANB?</strong></h2>
<p>Do not spam the key, click it once gently and wait. Clicking it in rapid succession will most likely cause more harm.</p>
<h2><strong>What do I do if it didn’t work or want to report a bug/incompatibility?</strong></h2>
<p>Report the exact steps you were doing to make your hands get stuck, and provide a log file so that I can try to reproduce it and add support for that specific scenario in the mod. “Hands are busy” is a very complicated bug to fix and this is a hacky workaround. So far it has been consistently working for me as long as the explained steps are followed.</p>
<h2><strong>How do I install/uninstall the mod?</strong></h2>
<p>Extract/remove the ‘HandsAreNotBusy.dll’ file to/from your BepInEx\plugins folder.</p>
<p>You can support me on Ko-Fi</p>
<p><a target="_blank" class="external-link" href="https://ko-fi.com/lacyway" rel="noreferrer noopener">Click</a></p>
]]></description><category>Scripting</category><dc:creator>Lacyway</dc:creator><pubDate>Wed, 10 Apr 2024 11:16:45 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/1810.png" type="image/png" length="0"/><dc:date>2025-10-11T16:53:37+00:00</dc:date><dc:identifier>v1.6.0</dc:identifier></item><item><title>Skipper</title><link>https://forge.sp-tarkov.com/mod/1343/skipper</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/1343/skipper</guid><description><![CDATA[<p>Simply adds a “Skip” button next to quest conditions <strong>in the trader quest screens</strong>, letting you easily autocomplete any task.</p>
<p>The default hotkey to make the Skip buttons appear is Left Control!<br />
(you need to hold the button down)</p>
<p>The binding can be changed in the F12 menu.</p>
<p>Huge thanks to <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/user/18717-amands2mello/" rel="noreferrer noopener">Amands2Mello</a> for the awesome mod icon</p>
<p>Big thanks to <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/user/24144-devraccoon/" rel="noreferrer noopener">Hazel</a> for compiling the 3.9 and 3.10 releases of this mod</p>
<p><strong>Known issues:</strong></p>
<ul>
<li>Toggling the mod via configuration manager requires you to navigate away and back to the quest task screen for changes to apply</li>
<li>Quest condition completion status isn’t saved to profile for now. Please only autocomplete conditions when you’re ready to actually complete the quest, otherwise the skipped conditions will reset to previous values after a raid or game restart!</li>
</ul>
<p><em>Self-control not included</em></p>
]]></description><category>Other</category><dc:creator>Terkoiz</dc:creator><pubDate>Fri, 19 Apr 2024 15:27:58 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/1861.png" type="image/png" length="0"/><dc:date>2025-10-23T00:09:04+00:00</dc:date><dc:identifier>v1.1.4</dc:identifier></item><item><title>Lots of Loot Redux</title><link>https://forge.sp-tarkov.com/mod/1619/lots-of-loot-redux</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/1619/lots-of-loot-redux</guid><description><![CDATA[<p>Updated with permission of <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/user/11181-rainbowpc/" rel="noreferrer noopener">RainbowPC</a>, all credit to him for all of his work on this amazing mod.</p>
<p><strong>Lots of Loot Redux</strong></p>
<p>A mod for SPT that makes loot a lot less scarce, definitively nowhere near vanilla though this mod’s configuration file is very detailed and everything can be tuned up or down depending on the user’s needs.</p>
<p><strong>Features:</strong></p>
<p>Loot in loose loot containers</p>
<p>This mod re-adds the pre 12.12 feature of items spawning in loose containers, as well as expanding on that functionality by also allowing it to use this feature for backpacks as well.</p>
<p>Marked rooms</p>
<p>Lots of Loot Redux introduces full configurability for marked rooms. Want more loot? Less loot? Rare items only? With the customizable settings this mods gives you can easily fine-tune these to your liking.</p>
<p>And plenty more!</p>
<p><strong>Installation</strong>:
<img src="https://i.imgur.com/34vXXDj.gif" alt="" />
(In the GIF it says ‘Live Flea Prices’, but the installation is the same)</p>
]]></description><category>Locations</category><dc:creator>ArchangelWTF</dc:creator><pubDate>Sat, 03 Aug 2024 11:39:42 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/2212.jpg" type="image/png" length="0"/><dc:date>2025-11-07T15:01:26+00:00</dc:date><dc:identifier>v4.0.3</dc:identifier></item><item><title>Audio Accessibility Indicators</title><link>https://forge.sp-tarkov.com/mod/1760/audio-accessibility-indicators</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/1760/audio-accessibility-indicators</guid><description><![CDATA[<p>Since Tarkov is a “hArDcOrE” shooter, there really isn’t any accessibility options. This mod aims to change that.</p>
<p>Each running step, sprinting step, sneaking step, voice line, or gunshot within the configurable range will automatically show up on your HUD. There is a small arrow indicator clarifying if the sound is above or below you, but no arrow indicator if it’s level with you. The distance of these sounds can be interpreted based on how large the indicator is, and how faded it starts out. Each indicator will then fade on it’s own, unless the source of the sound is repeated.</p>
<p>Each indicator is tied to the first bot that makes the specified sound, so if you see multiple indicators, there are multiple bots!</p>
<p><em>This is my first time creating an accessibility mod (ever), so if you have feedback or require changes to help you do better – PLEASE, let me know!</em></p>
<p><em><a target="_blank" class="external-link" href="https://www.youtube.com/watch?v=z8fNTD6ZJ2c" rel="noreferrer noopener">https://www.youtube.com/watch?v=z8fNTD6ZJ2c</a></em></p>
<div class="tabset"><div id="tabset-4-panel-1" class="tab-panel"><div class="tab-title">INSTALLATION</div>
<div class="tab-content"><p>Installation</p>
<ol>
<li>Download Audio Accessibility Indicators</li>
<li>Open the downloaded zip file in 7-zip</li>
<li>Select the BepInEx folder in the zip file in 7-zip</li>
<li>Drag the BepInEx folder from 7-zip into your SPT folder</li>
</ol>
<p>Demonstration Video (yoink):</p>
<p><img src="https://i.imgur.com/mZ1aLrW.gif" alt="mZ1aLrW.gif" /></p></div></div>
<div id="tabset-4-panel-2" class="tab-panel"><div class="tab-title">UNINSTALLATION</div>
<div class="tab-content"><ol>
<li>Delete <code>/ROOTSPT/Bepinex/plugins/acidphantasm-accessibilityindicators</code></li>
<li>Done</li>
</ol></div></div>
<div id="tabset-4-panel-3" class="tab-panel"><div class="tab-title">SUPPORT</div>
<div class="tab-content"><p>Please comment on the hub page, or preferably create an issue on the GitHub, or <em>more</em> preferably visit #acidphantasm-mods in the SPT Discord!</p></div></div>
<div id="tabset-4-panel-4" class="tab-panel"><div class="tab-title">CONFIG</div>
<div class="tab-content"><p><strong>Configuration Options Available in F12</strong></p>
<p><strong>Hover over each option in F12 to see a description</strong></p>
<ul>
<li>
<p>Enable/Disable Mod</p>
</li>
<li>
<p>Show Teammates</p>
<ul>
<li>For Fika support. No idea if it works on Friendly PMC.</li>
</ul>
</li>
<li>
<p>Enable/Disable Normalize Distance</p>
<ul>
<li>Normalized distance makes all shot/sprint/step/sneak indicators the same size at the same range.</li>
<li>If you disable this, the indicators make it harder to tell how far the sound actually is because the max distance is different for each indicator</li>
</ul>
</li>
<li>
<p>Minimum Normalized Distance</p>
<ul>
<li>All indicators that display sounds closer than this distance will always be the largest they can be.</li>
</ul>
</li>
<li>
<p>Maximum Normalized Distance</p>
<ul>
<li>All indicators that display sounds further than this distance will always be the smallest they can be.</li>
</ul>
</li>
<li>
<p>Indicator Offset</p>
<ul>
<li>Higher value = further from center. Lower value = closer to center.</li>
</ul>
</li>
<li>
<p>Enable/Disable Shot Indicators</p>
</li>
<li>
<p>Max Distance for Shot Indicators to be visible</p>
</li>
<li>
<p>Fade Time for Shots Indicators</p>
</li>
<li>
<p>Enemy Shot Colours</p>
</li>
<li>
<p>Friendly Shot Colours</p>
</li>
<li>
<p>Enable/Disable Sprint Indicators</p>
</li>
<li>
<p>Max Distance for Sprint Indicators to be visible</p>
</li>
<li>
<p>Fade Time for Sprint Indicators</p>
</li>
<li>
<p>Enemy Sprint Colours</p>
</li>
<li>
<p>Friendly Sprint Colours</p>
</li>
<li>
<p>Enable/Disable Run Indicators</p>
</li>
<li>
<p>Max Distance for Run Indicators to be visible</p>
</li>
<li>
<p>Fade Time for Run Indicators</p>
</li>
<li>
<p>Enemy Run Colours</p>
</li>
<li>
<p>Friendly Run Colours</p>
</li>
<li>
<p>Enable/Disable Sneak Indicators</p>
</li>
<li>
<p>Max Distance for Sneak Indicators to be visible</p>
</li>
<li>
<p>Fade Time for Sneak Indicators</p>
</li>
<li>
<p>Enemy Sneak Colours</p>
</li>
<li>
<p>Friendly Sneak Colours</p>
</li>
<li>
<p>Enable/Disable Voiceline Indicators</p>
</li>
<li>
<p>Max Distance for Voiceline Indicators to be visible</p>
</li>
<li>
<p>Fade Time for Voice Indicators</p>
</li>
</ul></div></div></div>
<p>If you enjoy my work - you can <a target="_blank" class="external-link" href="https://ko-fi.com/acidphantasm" rel="noreferrer noopener">buy me a coffee</a>~</p>
]]></description><category>Other</category><dc:creator>acidphantasm</dc:creator><pubDate>Mon, 07 Oct 2024 03:48:25 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/2395.png" type="image/png" length="0"/><dc:date>2025-12-28T22:43:32+00:00</dc:date><dc:identifier>v2.0.1</dc:identifier></item><item><title>HollywoodFX</title><link>https://forge.sp-tarkov.com/mod/2003/hollywoodfx</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2003/hollywoodfx</guid><description><![CDATA[<div class="tabset"><div id="tabset-5-panel-1" class="tab-panel"><div class="tab-title">Description</div>
<div class="tab-content"><h3>What on God’s green earth is this?</h3>
<p>The various tarkov special effects are somewhat anemic, or completely missing (e.g. shooting ground with grass generates no impacts at all). HollywoodFX is a mod that represents the wholesale engoodening of special effects. Think EFT RAID. Think the Lobby Scene from The Matrix. Think John Woo movies. If your target isn’t covered in smoke, debris and sparks after emptying a mag into them, we aren’t doing it right. That being said, I don’t want to go overboard and turn it into a complete joke. The idea is to strike a nice balance.</p>
<p>Screenshots really don’t do this mod justice, check out the videos on the Media tab. NB: the videos will invariably get a bit outdated over time, but they are representative of what the mod does.</p></div></div>
<div id="tabset-5-panel-2" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><ul>
<li>High definition muzzle blasts taking into effect the muzzle device, porting, bullet powder amount, barrel length, etc.</li>
<li>Tracer effects that put the New Years Eve fireworks to shame.</li>
<li>High resolution, artisanal and handcrafted impacts for every single material type in the game</li>
<li>Bullet energy based impact composition. The bigger the bullet, the bigger the oomph.</li>
<li>Cinematic explosions with confinement simulation</li>
<li>Artisanal tonemapping, hbao, lighting &amp; bloom in a bundled HollywoodGraphics mod
<ul>
<li>Incompatible with Amand’s Graphics mod - turns itself off to avoid issues</li>
</ul>
</li>
<li>Suppression &amp; concussion effects</li>
<li>Battle Ambience: lingering smoke, dust, etc for that authentic RAID vibe.</li>
<li>Fully compatible with FIKA but doesn’t require it. Only installs into player setups, not the dedicated host.</li>
<li>Presets (you can click a button to configure everything to my settings for example)</li>
</ul>
<p>For even more CinemaTM, use together with my immersive and gameplay tuned <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2904-hollywoodcam" rel="noreferrer noopener">3rd Person Camera Mod</a>.</p></div></div>
<div id="tabset-5-panel-3" class="tab-panel"><div class="tab-title">Thanks</div>
<div class="tab-content"><p>There are too many to list, the whole SPT and FIKA modding community helped make this happen. Without the respective dev teams, neither SPT or FIKA would exist. To name perhaps the most influential individuals (in no particular order):</p>
<ul>
<li>ssh (without his SDK this mod would not exist)</li>
<li>Asailant for the awesome mod icon &amp; logo</li>
<li>Fontaine</li>
<li>Hazelify</li>
<li>Goofbol</li>
<li>EpicRangeTime</li>
<li>jpdarkone</li>
<li>RetroLogic</li>
<li>Amand for the inspiration to improve Tarkov’s graphics</li>
<li>A dozen or so concerned horses</li>
</ul>
<p>…and many others who made suggestions and took time to provide feedback.</p></div></div>
<div id="tabset-5-panel-4" class="tab-panel"><div class="tab-title">Media</div>
<div class="tab-content"><p>Impacts</p>
<h3>Basic Impacts</h3>
<div class="youtube-lite" data-video-id="u8ya3XGWMGU" data-embed-url="https://www.youtube-nocookie.com/embed/u8ya3XGWMGU?autoplay=1"><img src="https://i.ytimg.com/vi/u8ya3XGWMGU/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<h3>Metal Impacts</h3>
<div class="youtube-lite" data-video-id="v8qQ-885yTs" data-embed-url="https://www.youtube-nocookie.com/embed/v8qQ-885yTs?autoplay=1"><img src="https://i.ytimg.com/vi/v8qQ-885yTs/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<h3>Wood Impacts</h3>
<p><a target="_blank" class="external-link" href="https://www.youtube.com/watch?v=Fx5vI" rel="noreferrer noopener">https://www.youtube.com/watch?v=Fx5vI</a>_uKBWM</p>
<h3>Tracers</h3>
<div class="youtube-lite" data-video-id="khuCPn8umNE" data-embed-url="https://www.youtube-nocookie.com/embed/khuCPn8umNE?autoplay=1"><img src="https://i.ytimg.com/vi/khuCPn8umNE/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<h3>Dust &amp; Ambience</h3>
<div class="youtube-lite" data-video-id="5fJtFq1rolA" data-embed-url="https://www.youtube-nocookie.com/embed/5fJtFq1rolA?autoplay=1"><img src="https://i.ytimg.com/vi/5fJtFq1rolA/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<div class="youtube-lite" data-video-id="R0oI8MkpO4A" data-embed-url="https://www.youtube-nocookie.com/embed/R0oI8MkpO4A?autoplay=1"><img src="https://i.ytimg.com/vi/R0oI8MkpO4A/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<p>Muzzle Flashes &amp; Smoke</p>
<h3>First Person</h3>
<div class="youtube-lite" data-video-id="WXOh4mg0ulU" data-embed-url="https://www.youtube-nocookie.com/embed/WXOh4mg0ulU?autoplay=1"><img src="https://i.ytimg.com/vi/WXOh4mg0ulU/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<h3>Third Person</h3>
<div class="youtube-lite" data-video-id="hDPuUKyFu1s" data-embed-url="https://www.youtube-nocookie.com/embed/hDPuUKyFu1s?autoplay=1"><img src="https://i.ytimg.com/vi/hDPuUKyFu1s/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<h3>Suppressed</h3>
<div class="youtube-lite" data-video-id="niG6Bn9UTjM" data-embed-url="https://www.youtube-nocookie.com/embed/niG6Bn9UTjM?autoplay=1"><img src="https://i.ytimg.com/vi/niG6Bn9UTjM/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<p>Gore</p>
<div class="youtube-lite" data-video-id="8eXaJjFNWt8" data-embed-url="https://www.youtube-nocookie.com/embed/8eXaJjFNWt8?autoplay=1"><img src="https://i.ytimg.com/vi/8eXaJjFNWt8/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<p>Explosions</p>
<h3>In (Semi)Open Space</h3>
<p><a target="_blank" class="external-link" href="https://www.youtube.com/watch?v=" rel="noreferrer noopener">https://www.youtube.com/watch?v=</a>_iYNABmdx5s</p>
<div class="youtube-lite" data-video-id="8lognWr2FJw" data-embed-url="https://www.youtube-nocookie.com/embed/8lognWr2FJw?autoplay=1"><img src="https://i.ytimg.com/vi/8lognWr2FJw/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<div class="youtube-lite" data-video-id="-7BTyRpfGjM" data-embed-url="https://www.youtube-nocookie.com/embed/-7BTyRpfGjM?autoplay=1"><img src="https://i.ytimg.com/vi/-7BTyRpfGjM/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<h3>Confined</h3>
<div class="youtube-lite" data-video-id="iDTjXC2MytY" data-embed-url="https://www.youtube-nocookie.com/embed/iDTjXC2MytY?autoplay=1"><img src="https://i.ytimg.com/vi/iDTjXC2MytY/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<div class="youtube-lite" data-video-id="H7RAXwX8vwM" data-embed-url="https://www.youtube-nocookie.com/embed/H7RAXwX8vwM?autoplay=1"><img src="https://i.ytimg.com/vi/H7RAXwX8vwM/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<div class="youtube-lite" data-video-id="2ya5Be1faBk" data-embed-url="https://www.youtube-nocookie.com/embed/2ya5Be1faBk?autoplay=1"><img src="https://i.ytimg.com/vi/2ya5Be1faBk/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<div class="youtube-lite" data-video-id="flVxJTGn-us" data-embed-url="https://www.youtube-nocookie.com/embed/flVxJTGn-us?autoplay=1"><img src="https://i.ytimg.com/vi/flVxJTGn-us/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<div class="youtube-lite" data-video-id="oQeBWK06yIE" data-embed-url="https://www.youtube-nocookie.com/embed/oQeBWK06yIE?autoplay=1"><img src="https://i.ytimg.com/vi/oQeBWK06yIE/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<div class="youtube-lite" data-video-id="A4IiPXTrYlA" data-embed-url="https://www.youtube-nocookie.com/embed/A4IiPXTrYlA?autoplay=1"><img src="https://i.ytimg.com/vi/A4IiPXTrYlA/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<p>Atmospherics</p>
<h3>HollywoodGraphics</h3>
<div class="youtube-lite" data-video-id="XPJIeXPvxuo" data-embed-url="https://www.youtube-nocookie.com/embed/XPJIeXPvxuo?autoplay=1"><img src="https://i.ytimg.com/vi/XPJIeXPvxuo/hqdefault.jpg" alt="YouTube video thumbnail" /></div></div></div>
<div id="tabset-5-panel-5" class="tab-panel"><div class="tab-title">How To Install</div>
<div class="tab-content"><p>Simply extract the zip file into your SPT game folder.</p>
<p>DrakiaXYZ’s gif for installing a mod:</p>
<p><img src="https://i.imgur.com/vKRw58b.gif" alt="vKRw58b.gif" /></p></div></div>
<div id="tabset-5-panel-6" class="tab-panel"><div class="tab-title">Configuration</div>
<div class="tab-content"><p>There are two main components in the mod:</p>
<ol>
<li>HollywoodFX: replaces, adds and enhances the various special effects in the game.</li>
<li>HollywoodGraphics: improves the graphics and lighting fidelity, along with a few bells and whistles like lens flares.
<ol>
<li>Note: HollywoodGraphics will turn itself off if Amand’s Graphics mod is installed to avoid compatibility issues</li>
</ol>
</li>
</ol>
<p>Each of these components has it’s own F12 menu to add a bit of structure. I tried to put reasonably descriptive tooltips over every configuration setting, so I’m not going to repeat things here (it’d get out of date fairly fast anyway).</p>
<p>A notable feature is the configuration templates, which allow you to quickly reset everything to defaults, or use the settings that I personally prefer:</p>
<p>NB: Ignore the reset button, it does nothing in this particular case.</p></div></div>
<div id="tabset-5-panel-7" class="tab-panel"><div class="tab-title">Performance Issues</div>
<div class="tab-content"><p>HollywoodFX in and itself isn’t particularly performance intensive. I took a lot of care to write efficient code, <em>I</em> <em><strong>religiously avoid allocations</strong></em> andcarried out a significant amount of profiling**.** Some impact is inevitable due to the multitude of high fidelity effects. In practice I observe no more than a couple of % during firefights. If you have noticeable performance issues, it is likely to be overly ambitious graphics settings for your hardware, mod conflicts, hardware issues, OS issues, driver issues, etc. People successfully run HollywoodFX on GTX 1080ti cards and 6-7 year old CPUs, albeit with appropriately low quality settings.</p>
<p>That being said, there are quite a few avenues to alleviate problems. Generally, there are two main issues that crop up:</p>
<ol>
<li>VRAM bottleneck. You don’t have enough VRAM available for the texture quality and screen resolution you have picked.</li>
<li>CPU bottleneck. You have a potato CPU, it has throttling issues, you are running too many computationally intensive tasks, etc.</li>
</ol>
<p>We’ll deal with each of these in turn. Note, I’m not going to offer generic advice like using process lasso, tuning your bios, etc - just pointers at how to diagnose things in-game and what settings have the biggest impact.</p>
<h3>VRAM Issues</h3>
<p>This is by far the most common problem, as Tarkov is not good at managing the VRAM budget. It is driven by two settings: the Screen Resolution and Texture Quality you configure in-game. If you set these too high and run out of VRAM, the game will have to start copying data between RAM and VRAM all the time, causing stutters.</p>
<p>As a guidance, you should have at least 16gb VRAM if you intend to run Texture Quality at “high” with a Screen Resolution of 1440p and above. If you have less than 12gb VRAM, pick medium or low Texture Quality.</p>
<p>The first step to diagnosing VRAM issues is the open the command console with the ` key and run the command “fps 3” without the quotes. The game will show a little diagnostic panel on the top right like this:</p>
<p>The important lines you want to look at are: VRAM Budget and VRAM Usage. If your Usage gets to within 80-90% of the Budget, your texture quality settings are likely too high. Try dropping them down a notch and see if the Usage improves. You really want this number no more than 70-75% of the Budget to avoid hiccups. Note, this number is likely to be heavily map dependent. Don’t test it on Factory, that’s the least problematic map. Test it on Shoreline or Streets even.</p>
<p>Dropping the Screen Resolution should be a last resort, but can also help as the game picks texture sizes dynamically to maximize the fidelity at your Screen Resolution.</p>
<h3>CPU Issues</h3>
<p>The effects with the highest CPU impact are explosions and finisher gore (volumetric blood and particles created during a killshot). These create a fair amount of particles and explosions require some upfront computations. While modern CPUs should be able to process these without a hitch, older Intel models can struggle. If you get consistent stutters during explosions and when enemies die on-screen, these might be causing problems. People with AMD CPUs with 3d cache and top of the shelf Intel CPUs should not struggle, and if you do, the issue is elsewhere.</p></div></div>
<div id="tabset-5-panel-8" class="tab-panel"><div class="tab-title">Explosion Fidelity Tuning</div>
<div class="tab-content"><p>The sliders to concentrate on are these:</p>
<p>In particular, I recommend decreasing Smoke &amp; Dust Density to 0.5 (or even lower). If you still have issues, try decreasing Compute Fidelity to 0.5 as well. Note, very low Compute Fidelity values will compromise the accuracy of confinement detection and you might see stuff going through solid walls.</p></div></div>
<div id="tabset-5-panel-9" class="tab-panel"><div class="tab-title">Gore Fidelity Tuning</div>
<div class="tab-content"><p>The section in question is this:</p>
<p>Try decreasing squirts, spray and finishers to 0. The default values are quite conservative and should be fine even on older hardware, but exceptionally old CPUs might struggle.</p></div></div></div>
]]></description><category>Other</category><dc:creator>JankyTheClown</dc:creator><pubDate>Thu, 06 Feb 2025 19:41:57 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/2683.png" type="image/png" length="0"/><dc:date>2026-02-12T22:23:28+00:00</dc:date><dc:identifier>v1.8.4</dc:identifier></item><item><title>HollywoodCam</title><link>https://forge.sp-tarkov.com/mod/2201/hollywoodcam</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2201/hollywoodcam</guid><description><![CDATA[<div class="tabset"><div id="tabset-6-panel-1" class="tab-panel"><div class="tab-title">Description</div>
<div class="tab-content"><p>In your Tushonka stained hands you find <strong>The Third Person Camera Mod for Tarkov</strong>. Think Ghost Recon, The Division or Arc Raiders. A camera mod that has gone through extensive tuning to make the 3rd person perspective not only playable but enjoyable.</p>
<p>Full disclosure: It’s not perfect - this is Tarkov after all - but it tries to minimize the number of times that you get killed because it wanted to hide behind a shoebox.</p>
<p>Best enjoyed with a full bodied red wine and a solid slab of medium-rare <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2683-hollywoodfx/" rel="noreferrer noopener">HollywoodFX</a></p>
<p><strong>Features</strong></p>
<ul>
<li>Extensive configuration. Do you wish to observe the world through the left earhole of your PMC? Do you identify as a geo-stationary spy satellite? These are all possibilities that are placed at your fingertips.
<ul>
<li>Shoulder or First Person view can be picked separately for red-dot and magnifying optics.</li>
<li>Accurate Fireport Crosshairs in ADS mode or allways-on.</li>
<li>Keybinds and multiple control schemes</li>
</ul>
</li>
<li>Robust camera collision handling. The camera always strives to keep the player visible and avoid small niches or holes in the environment.</li>
<li>Gun stance sync (ie automatic shoulder swap based on lean or camera stance)</li>
<li>Grenade ballistic arc assist for those trick shots (via the bundled <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2916-janky-s-visual-assist/" rel="noreferrer noopener">Janky’s Visual Assist</a> mod)</li>
<li>Blind fire &amp; side step (extended lean) are super useful because you can see how much body you are exposing and can shoulder peek behind obstacles. This rewards a careful playstyle of staying behind cover.</li>
<li>…and many more</li>
</ul>
<h3>Thanks</h3>
<ul>
<li>Asailant (Discord .asailant) for the awesome mod icon and logo!</li>
<li>die mitze, sheidajin, guidot and all the good folks on the Fika and SPT discords for the encouragement and feedback.</li>
</ul>
<p><strong>Conflicts</strong></p>
<p>Anything that messes with the camera, player and gun stances is potentially a conflict.</p></div></div>
<div id="tabset-6-panel-2" class="tab-panel"><div class="tab-title">TODO</div>
<div class="tab-content"><ul>
<li>Sounds made by the player (e.g. pain or loot search) are muffled</li>
<li>Force FP for thermal scopes</li>
<li>Press vs Hold style keybinds</li>
</ul></div></div>
<div id="tabset-6-panel-3" class="tab-panel"><div class="tab-title">Media</div>
<div class="tab-content"><p>Better videos coming soon, for now some teasers done on a testing build:</p>
<div class="youtube-lite" data-video-id="azT2Y2Dzl4I" data-embed-url="https://www.youtube-nocookie.com/embed/azT2Y2Dzl4I?autoplay=1"><img src="https://i.ytimg.com/vi/azT2Y2Dzl4I/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<div class="youtube-lite" data-video-id="WwlAr9tmiwE" data-embed-url="https://www.youtube-nocookie.com/embed/WwlAr9tmiwE?autoplay=1"><img src="https://i.ytimg.com/vi/WwlAr9tmiwE/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<p>Visual ballistic assist for grenades:</p>
<p><a target="_blank" class="external-link" href="https://youtu.be/W" rel="noreferrer noopener">https://youtu.be/W</a>__gMFvLIPE</p></div></div>
<div id="tabset-6-panel-4" class="tab-panel"><div class="tab-title">How To Install</div>
<div class="tab-content"><p>Simply extract the zip file into your SPT game folder.</p>
<p>DrakiaXYZ’s gif for installing a mod:<br />
<img src="https://i.imgur.com/vKRw58b.gif" alt="vKRw58b.gif" /></p></div></div>
<div id="tabset-6-panel-5" class="tab-panel"><div class="tab-title">Configuration</div>
<div class="tab-content"><p>Most of the settings in the Plugin Configuration Menu should be self explanatory and contain a tooltip with more information.</p>
<p>To get started, I list out a few common configuration schemes and explain the reasoning behind them a bit. Finally, there’ll be a short skinny on Stance Control, because that’s arguably the most complicated to grasp.</p>
<h3>Common Configuration Schemes</h3>
<h3><strong>Janky’s Special</strong></h3>
<p>I play 99% 3rd person. The only time I do FPV is when using a magnifying optic. Which is not often because I’m an obligate shotgun enjoyer.</p>
<p>I swap shoulders quite frequently to get a better view. For this reason, I bound the Q and E to the Left and Right Stances respectively. Q and E are also used for leaning, but just gently tapping the button will set the camera stance without doing any actual leaning. The reason why I don’t use the “Stance Swap Cam On Lean” is because I sometimes want to change the stance while sprinting, and the game doesn’t allow leaning while sprinting.</p>
<p>Mouse3 is bound to ADS Mode Swap, so that I can easily swap between FPV and 3rd person for magnifying optic sights.</p>
<p>Finally, I have the gun stance synched to the Camera. If the camera is on the left side, I want the PMC to wield the gun on the left side as well and maximize the visibility.</p>
<h3><strong>Tarkov Veteran’s Folly</strong></h3>
<p>Very simple setup, this is for the Tarkov vets who want to have separate control for the gun stance and the cam stance. There’s just one button to swap between left and right camera stances, the gun stance is handled by the game and M3 switches between FPV and 3rd person modes so that you can shoot the pimple off a scav sniper’s buttocks from the dorms.</p>
<p><strong>NB: The gun stance synch must be set to None, otherwise it’ll override your attempts to shoulder swap.</strong></p>
<p>A Short Poem Haiku Tale Verbiage On Stance Control</p>
<p>Stance Control defines when and how the camera stance is swapped between the right and left shoulders and also how the camera stance interacts with the gun stance (called <code>Shoulder Transition</code> in game).</p>
<ul>
<li>Toggle Stance Key: simple switches the camera between the left and right stances</li>
<li>Left/Right Side Stance Key: these move the camera to the left and right side respectively. If the camera is on the matching side already, then they do nothing. E.g. pressing the Right Side Stance Key when the camera is already on the right shoulder will do nothing.</li>
<li>Stance Swap Cam On Lean: instead of defining shortcuts, you can have the camera automatically swap stances depending on your lean direction.</li>
<li>Gun Stance Sync: Defines whether the gun stance is synced with something else. Available options are: Cam, Lean and None.
<ul>
<li>Cam: synchronises the gun stance to the camera stance. If the camera is on the left, the gun will be shoulder swapped to the left and vice versa.</li>
<li>Lean: synchronises the gun stance to the lean. Leaning left will automatically shoulder swap the gun to the left and vice versa.</li>
<li>None: the gun stance isn’t synchronized to anything.</li>
</ul>
</li>
</ul></div></div>
<div id="tabset-6-panel-6" class="tab-panel"><div class="tab-title">Known Issues</div>
<div class="tab-content"><p>Feeding, petting or aggravating the flag is strictly forbidden!</p></div></div></div>
]]></description><dc:creator>JankyTheClown</dc:creator><pubDate>Tue, 24 Jun 2025 20:29:39 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/2904.jpg" type="image/png" length="0"/><dc:date>2025-10-11T08:42:48+00:00</dc:date><dc:identifier>v1.2.0</dc:identifier></item><item><title>Fast Sell In Flea</title><link>https://forge.sp-tarkov.com/mod/2207/fast-sell-in-flea</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2207/fast-sell-in-flea</guid><description><![CDATA[<div class="tabset"><div id="tabset-7-panel-1" class="tab-panel"><div class="tab-title">Description</div>
<div class="tab-content"><h3>Mod for those who are tired of every time to enter the price offer to sell an item.</h3></div></div>
<div id="tabset-7-panel-2" class="tab-panel"><div class="tab-title">Specially when there are many items….</div></div>
<div id="tabset-7-panel-3" class="tab-panel"><div class="tab-title">How it works:</div>
<div class="tab-content"><ul>
<li>In the context menu of item, a price is added to the “**Add Offer”** button if you hold <em>LeftShift</em> (default keybind).</li>
<li>If you press the button with the keybind held down(price show), the offer is added instantly, without going to the add offer screen.</li>
<li>The price is automatically setup from the current prices of the flea market.</li>
<li>You can select a preset target price(Min, Arg, Max) on the market, as well as set an amount to subtract Value OR Percent from that base price(Configurable)</li>
<li>Supports multi-selection from UIFixes</li>
</ul></div></div>
<div id="tabset-7-panel-4" class="tab-panel"><div class="tab-title">If Shift is not held, the button works a</div></div>
<div id="tabset-7-panel-5" class="tab-panel"><div class="tab-title">https://youtu.be/Mh53jclPIgQ?si=Pqz3udvQ</div></div>
<div id="tabset-7-panel-6" class="tab-panel"><div class="tab-title">Installation</div></div>
<div id="tabset-7-panel-7" class="tab-panel"><div class="tab-title">Extract the BepInEx folder from the 7z a</div></div>
<div id="tabset-7-panel-8" class="tab-panel"><div class="tab-title">Credits</div></div>
<div id="tabset-7-panel-9" class="tab-panel"><div class="tab-title">Special Thanks to Translators:</div>
<div class="tab-content"><p>- French translation by Diadara</p>
<p>- Japanese correction translation by 秋 (Ak1zm)</p>
<p>- Spanish correction translation by VΛRIΛͶT</p>
<p><em>If you want to correct the translation of the notifications, write in the comments</em></p>
<p><em>Other languages translated by DeepL Translator</em></p>
<p><em>It’s just two lines, but even these small texts feel nicer in YOUR own language.</em></p></div></div></div>
]]></description><category>Tools</category><dc:creator>Katrin0522</dc:creator><pubDate>Sun, 29 Jun 2025 22:55:16 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/2910.png" type="image/png" length="0"/><dc:date>2025-10-11T23:17:36+00:00</dc:date><dc:identifier>v1.2.0</dc:identifier></item><item><title>Show Me The Money (Item Pricing)</title><link>https://forge.sp-tarkov.com/mod/2299/show-me-the-money-item-pricing</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2299/show-me-the-money-item-pricing</guid><description><![CDATA[<p><img src="https://raw.githubusercontent.com/swiftxp-hub/spt-show-me-the-money/refs/heads/main/Assets/preview.png" alt="Preview Image MOD" /></p>
<hr />
<blockquote>
<p><strong>Speed up your sales!</strong><br />
A remarkably convenient quick-sell add-on lurks in the <strong>Addon</strong> tab, waiting patiently for you to notice it. If patience is not your strong suit, you may bend spacetime and simply click <strong><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/addon/1/quick-sell" rel="noreferrer noopener">here</a></strong>.</p>
</blockquote>
<hr />
<hr />
<p>As many of you have seen in the recent announcements from the SPT developers on Discord about the changes with Tarkov 1.0, the long-term outlook for SPT and FIKA is uncertain. If you haven’t read their message yet, you can find it here:</p>
<p><a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/875706629260197908/1439239841895158022" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/875706629260197908/1439239841895158022</a></p>
<p>FIKA will no longer be adding major new features, focusing instead on support and bug fixes for as long as SPT remains viable.</p>
<p>For my mod, I’ll be taking a similar approach: I’ll continue providing maintenance updates and fixing bugs, but I don’t currently plan to develop new large-scale features. The project has grown far beyond what I expected when I started it, and it has genuinely been great to read your feedback and turn it into improvements. Thank you for every comment and conversation on Discord.</p>
<p>The mod’s source code is available on GitHub, so if anyone wants to fork it and build new features on top of it, feel free - you have my blessing.</p>
<hr />
<div class="tabset"><div id="tabset-8-panel-1" class="tab-panel"><div class="tab-title">SMTM</div>
<div class="tab-content"><h4>What does it do?</h4>
<p>Imagine examining an item in Tarkov and having the game whisper gently into your ear:<br />
“Here’s exactly how much money this thing is worth, who will buy it, and whether selling it is a brilliant idea or a catastrophic financial farce.”</p>
<p>That’s what SMTM does. It modifies the in-game tooltip to reveal:</p>
<ul>
<li>The trader who will pay you the <em>most</em> (because some traders appreciate your junk more than others)</li>
<li>The flea market price required to achieve a <strong>100% chance of sale</strong></li>
<li>Both <strong>price per slot</strong> and <strong>total price</strong>, helpfully highlighted so you don’t have to do arithmetic</li>
<li>Optional inclusion of flea market taxes, for those who enjoy pain</li>
</ul>
<p>Version <strong>1.5.0+</strong> adds color-coding based on the World of Warcraft rarity scheme - from <em>poor</em> (grey, sad, mildly apologetic) to <em>legendary</em> (orange, smug, expensive).</p>
<p>The server-side portion of the mod exposes an endpoint that politely hands the client mod the relevant backend configuration and flea prices.</p>
<p>Everything is configured through the BepInEx Configurator.<br />
And yes, the mod is designed to whisper requests to the SPT server, not shout them.</p>
<h4>Requirements</h4>
<p>Practically none. If you can run SPT, you can run this.</p>
<h4>If you use the FIKA headless client:</h4>
<p>Splendid news: <strong>Do not install anything there.</strong> Seriously, don’t. It will only cause complications, headaches, and possibly the rising of ancient eldritch forces. Add this mod to your <code>Exclusions.json</code> if you use Corter’s Mod Sync.</p>
<h4>Configuration</h4>
<p>Access the BepInEx Configurator (usually via <strong>F12</strong> or <strong>F1</strong>) and behold:</p>
<p><img src="https://raw.githubusercontent.com/swiftxp-hub/spt-show-me-the-money/refs/heads/main/Assets/plugin-configuration.png" alt="BepInEx Plugin Configuration" /></p>
<p>Here you can also summon fresh flea market prices from the server. This is particularly handy if you’re using <strong>SPT-LiveFleaPrices</strong>, which updates prices regularly but not telepathically.</p>
<p>Just to be clear: Triggering this does <strong>not</strong> cause LiveFleaPrices itself to contact the celestial flea-market-gods. It simply fetches whatever your SPT server already knows.</p>
<h4>Remarks</h4>
<ul>
<li>Changes to trader price markups (e.g., via SVM) are automatically accounted for.</li>
<li>Multiple languages are supported, but if something looks as if it was spat out by a malfunctioning Babel Fish, leave a comment. Disabling color-coding may help.</li>
</ul>
<h4>Known compatibility</h4>
<ul>
<li>SPT-LiveFleaPrices ≥ v2.0.1 (DrakiaXYZ)</li>
<li>UIFixes ≥ v5.0.5 (Tyfon)</li>
<li>ODT’s Item Info ≥ v2.0.2 (kobethuy)
<ul>
<li>Note: ODT’s Item Info has Opinions™ about how color-coding should work. It may overwrite item-name color, but price colors remain intact.</li>
</ul>
</li>
<li>All Quests Checkmarks ≥ v1.3.1 (ZGFueDkx)</li>
<li>MoreCheckmarks ≥ v2.0.0 (VIPkiller17)</li>
</ul>
<h4>Planned features/changes</h4>
<ul>
<li>… <em>(imagine a gentle, wistful sigh here)</em></li>
</ul>
<h4>Known problems</h4>
<ul>
<li>A friend of mine occasionally experiences a stuck tooltip when using the flea-tax toggle. I have investigated this thoroughly and discovered that… I still have no idea why it happens.</li>
<li>Some weapons feature suffixes like “Carbine.” These sometimes refuse to participate in color-coding. Possibly out of spite.</li>
</ul>
<h4>Problems that may occur</h4>
<ul>
<li>Traders added by other mods may or may not play nicely with the price system.</li>
<li>The flea-tax toggle exists to maintain peace between tooltip-altering mods. If something goes wrong, let me know.</li>
</ul></div></div>
<div id="tabset-8-panel-2" class="tab-panel"><div class="tab-title">SPT 4.x Installation</div>
<div class="tab-content"><h4>Installation</h4>
<h5>If your SPT installation is normal (i.e. not a baroque cathedral of symbolic links and misplaced folders):</h5>
<ol>
<li>Extract the contents of the <code>.zip</code> or <code>.7z</code> straight into your SPT directory.</li>
<li>When you’re done, you should see:</li>
</ol>
<pre><code>- C:\yourSPTfolder\BepInEx\plugins\com.swiftxp.spt.showmethemoney\SwiftXP.SPT.ShowMeTheMoney.Client.dll
- C:\yourSPTfolder\SPT\user\mods\com.swiftxp.spt.showmethemoney\SwiftXP.SPT.ShowMeTheMoney.Server.dll
</code></pre>
<h5>If your client and server are separated like two star-crossed lovers:</h5>
<p>Extract the <strong>BepInEx</strong> folder into the client.<br />
Extract the <strong>user</strong> folder into the server.</p>
<p>Client:</p>
<pre><code>- C:\yourSPTclient\BepInEx\plugins\com.swiftxp.spt.showmethemoney\SwiftXP.SPT.ShowMeTheMoney.Client.dll
</code></pre>
<p>Server:</p>
<pre><code>- C:\yourSPTserver\SPT\user\mods\com.swiftxp.spt.showmethemoney\SwiftXP.SPT.ShowMeTheMoney.Server.dll
</code></pre></div></div>
<div id="tabset-8-panel-3" class="tab-panel"><div class="tab-title">SPT 3.11.x Installation</div>
<div class="tab-content"><h4>Installation</h4>
<h5>If your SPT installation is normal (i.e. not a baroque cathedral of symbolic links and misplaced folders):</h5>
<ol>
<li>Extract the contents of the <code>.zip</code> or <code>.7z</code> straight into your SPT directory.</li>
<li>When you’re done, you should see:</li>
</ol>
<pre><code>- C:\yourSPTfolder\BepInEx\plugins\SwiftXP.ShowMeTheMoney.dll  
  
- C:\yourSPTfolder\user\mods\swiftxp-showmethemoney\package.json
- C:\yourSPTfolder\user\mods\swiftxp-showmethemoney\src\mod.ts
- C:\yourSPTfolder\user\mods\swiftxp-showmethemoney\src\models\partialRagfairConfig.ts
- C:\yourSPTfolder\user\mods\swiftxp-showmethemoney\src\services\fleaPricesService.ts
- C:\yourSPTfolder\user\mods\swiftxp-showmethemoney\src\services\ragfairConfigService.ts
</code></pre>
<h5>If your client and server are separated like two star-crossed lovers:</h5>
<p>Extract the <strong>BepInEx</strong> folder into the client.<br />
Extract the <strong>user</strong> folder into the server.</p>
<p>Client:</p>
<pre><code>- C:\yourSPTclient\BepInEx\plugins\SwiftXP.ShowMeTheMoney.dll
</code></pre>
<p>Server:</p>
<pre><code>- C:\yourSPTserver\user\mods\swiftxp-showmethemoney\package.json
- C:\yourSPTserver\user\mods\swiftxp-showmethemoney\src\mod.ts
- C:\yourSPTfolder\user\mods\swiftxp-showmethemoney\src\models\partialRagfairConfig.ts
- C:\yourSPTfolder\user\mods\swiftxp-showmethemoney\src\services\fleaPricesService.ts
- C:\yourSPTfolder\user\mods\swiftxp-showmethemoney\src\services\ragfairConfigService.ts
</code></pre></div></div>
<div id="tabset-8-panel-4" class="tab-panel"><div class="tab-title">FAQ</div>
<div class="tab-content"><p><em>(Last updated Feb 02, 2026 — SMTM v2.7.0)</em></p>
<ul>
<li>
<p><strong>How do I install SMTM?</strong></p>
<ul>
<li>Extract the folders into your SPT directory. If that sounds too simple, consult the installation section(s).</li>
</ul>
</li>
<li>
<p><strong>How do I configure SMTM?</strong></p>
<ul>
<li>Press F12 or F1. A configuration window will appear, as if summoned from a parallel dimension.</li>
</ul>
</li>
<li>
<p><strong>Is there a quick-sell addon?</strong></p>
<ul>
<li>Yes! It has its own tab. It is quite proud of this.</li>
</ul>
</li>
<li>
<p><strong>No price information appears. What now?</strong></p>
<ul>
<li>Check your installation. Reinstall if confused. Also, please don’t use WinRAR to extract <code>.7z</code> files. It sometimes mangles them like a clumsy Vogon.</li>
</ul>
</li>
<li>
<p><strong>No flea market prices?</strong></p>
<ul>
<li>You must unlock the flea market unless you enable “Always show flea market price.” If prices are missing entirely, the server component is probably not installed correctly.</li>
</ul>
</li>
<li>
<p><strong>I get SSL errors. Help?</strong></p>
<ul>
<li>Unlikely to be SMTM’s fault. SSL in Tarkov behaves like a paranoid toaster. Seek help on the SPT Discord.</li>
</ul>
</li>
<li>
<p><strong>What does the <code>(+)</code> in the tooltip mean?</strong></p>
<ul>
<li>This indicates that the displayed flea market price includes all attachments/mods. If the sign is missing, the price refers only to the base item.</li>
</ul>
</li>
<li>
<p><strong>Why do flea prices differ from the average?</strong></p>
<ul>
<li>Because:
<ul>
<li>SMTM shows the 100% sell-chance price, not the average.</li>
<li>It updates flea data every 5 minutes to avoid server overload.</li>
<li>Live Flea Prices may cause sudden market lurches.</li>
<li>The flea market is fundamentally chaotic, briefly capable of holding an opinion, and possibly drunk.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Displayed flea prices seem wildly wrong. Why?</strong></p>
<ul>
<li>Check your settings (SPT, SVM, SMTM, etc.). If still wrong, report details: item, expected vs shown price, screenshots, logs, the alignment of Jupiter, etc.</li>
</ul>
</li>
<li>
<p><strong>Armor plates don’t affect flea price. Why?</strong></p>
<ul>
<li>Because SPT 4.0.4 also ignores plate value in its sell-chance logic. SMTM 2.5.0 can display plate value separately. SPT 4.0.5 may fix this.</li>
</ul>
</li>
<li>
<p><strong>Key remaining-uses don’t affect the price. Why?</strong></p>
<ul>
<li>SPT 4.0.4 bug. A 1/40 key and a 40/40 key sell for the same amount. SMTM mimics SPT’s logic.
<strong>SPT 4.0.5 fixed this bug.</strong> Update for SMTM (2.5.1) is available.</li>
</ul>
</li>
</ul></div></div></div>
<hr />
<h4>Support &amp; Feature Requests</h4>
<p>I maintain this in my spare time, between bouts of existential dread and tea.<br />
Please be patient.</p>
<h4>Why this mod exists</h4>
<p>My friends and I play SPT co-op via FIKA.<br />
We used another price-display mod that turned our poor little VServer into a molten puddle of lag.<br />
Requests flooded in like panicked bureaucrats. The server begged for mercy.</p>
<p>So I built a new plugin. This one. Designed to be gentle, efficient, and unlikely to ignite anything.</p>
<p>It worked splendidly, so I shared it.</p>
<p><strong>Shout-out to the SPT team and all modders.<br />
You’re brilliant, bewildering, and beloved.</strong></p>
]]></description><category>Other</category><dc:creator>swiftxp</dc:creator><pubDate>Tue, 09 Sep 2025 15:40:49 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/yPa3Rvkdi3qKUN2pWd0JqVkHyAwz4DbCLV4YLMAV.png" type="image/png" length="0"/><dc:date>2026-02-02T18:01:49+00:00</dc:date><dc:identifier>v2.7.0</dc:identifier></item><item><title>Project Fika</title><link>https://forge.sp-tarkov.com/mod/2326/project-fika</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2326/project-fika</guid><description><![CDATA[<div class="tabset"><div id="tabset-9-panel-1" class="tab-panel"><div class="tab-title">What is Fika? ❓</div>
<div class="tab-content"><p>Fika is a cooperative multiplayer mod for <a target="_blank" class="external-link" href="https://sp-tarkov.com/" rel="noreferrer noopener">SPT</a>. Fika adds a lobby interface to join other players’ raids and provide in-game networking capabilities, along with additional features that do not alter the standard Escape From Tarkov experience by default.</p>
<p>You can find our installation guide <a target="_blank" class="external-link" href="https://project-fika.gitbook.io/wiki/" rel="noreferrer noopener">HERE</a></p>
<p>We do not provide support on the Forge, use our <a target="_blank" class="external-link" href="http://project-fika.com/discord" rel="noreferrer noopener">discord</a> for support. Please try to minimize the burden on SPT moderators and use our discord for questions.</p>
<p>In summary:</p>
<ul>
<li>SPT is the back-end server that allows you to start the game without using BSG servers — it provides the player profile, inventory, flea market, and many other Escape From Tarkov features.</li>
<li>Fika is the mod component that adds cooperative multiplayer capabilities which allow players to host or join a raid to play together.</li>
</ul></div></div>
<div id="tabset-9-panel-2" class="tab-panel"><div class="tab-title">Specifications 📃</div>
<div class="tab-content"><ul>
<li>Fika is a combination of a <a target="_blank" class="external-link" href="https://github.com/project-fika/Fika-Plugin" rel="noreferrer noopener">BepInEx plugin</a> and a <a target="_blank" class="external-link" href="https://github.com/project-fika/Fika-Server" rel="noreferrer noopener">SPT server mod</a>.</li>
<li>Fika uses SPT (with the Fika-Server plugin) as the back-end server for profile and lobby management.</li>
<li>Fika uses a Server &lt;-&gt; Client UDP networking model for game play. While Fika is still in development, the general consensus is that network performance is better than Escape From Tarkov live (provided the host has proper networking capabilities). Fika 2.0 (coming with SPT 4.0) will have <em>much better</em> net code than live, outperforming both speed, bandwidth usage and accuracy.</li>
</ul></div></div>
<div id="tabset-9-panel-3" class="tab-panel"><div class="tab-title">Main features ⭐</div>
<div class="tab-content"><ul>
<li>Host your own server or join a local/external server.</li>
<li>Create your own raid (or play solo).</li>
<li>Join someone else’s raid.</li>
<li>Play together against bots, share items, progress quests together in the same raid.</li>
<li>Preserve character, quest, inventory, and hideout progression.</li>
<li>Use client/server mods from <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/" rel="noreferrer noopener">SPT</a> (some mods are not compatible - see <strong>Limitations</strong>).</li>
</ul></div></div>
<div id="tabset-9-panel-4" class="tab-panel"><div class="tab-title">Other features 🌟</div>
<div class="tab-content"><ul>
<li>Item Sending
<ul>
<li>Right-click an item in your stash to send it to another account</li>
<li>Can be customized in the <a target="_blank" class="external-link" href="https://github.com/project-fika/Fika-Documentation/wiki/6.-Fika-configuration" rel="noreferrer noopener">server</a> config</li>
</ul>
</li>
<li>Free cam (default to <code>F9</code> key)
<ul>
<li>In free cam you can teleport to the cam position by pressing <code>T</code></li>
<li>You can jump to another player by <code>Left/Right</code> clicking</li>
<li>You can snap to their head by holding <code>SPACE</code> when jumping</li>
<li>You can snap to their back in a 3rd position view by holding <code>CTRL</code> when jumping</li>
<li>You can press the <code>HOME</code> key to temporarily toggle free cam controls</li>
</ul>
</li>
<li>In-game chat system</li>
<li>In-raid VOIP</li>
<li>Online player list</li>
<li>Culling system to increase performance</li>
<li>Custom notifications (teammate died, boss got killed by a player, etc.)</li>
<li>Pinging system to ping an area in the game for your teammates</li>
<li>Player health bars for your teammates</li>
<li>Quest progress sharing in raids</li>
<li>Optional/Advanced Headless client to offload AI and gain performance (more info <a target="_blank" class="external-link" href="https://project-fika.gitbook.io/wiki/advanced-features/headless-client" rel="noreferrer noopener">here</a>)</li>
<li>Network interpolation for smoother gameplay</li>
<li>UPnP and NAT Punching</li>
</ul></div></div>
<div id="tabset-9-panel-5" class="tab-panel"><div class="tab-title">Limitations ❌</div>
<div class="tab-content"><ul>
<li>You cannot play Fika without owning a legitimate copy of Escape From Tarkov.</li>
<li>There is no protection against abuse or cheating. Fika is designed to be played with trusted friends. <strong>Hosting a public server is strongly discouraged</strong>. We will NEVER support public servers.</li>
<li>Fika does not include any PvP mechanisms. Supporting PvP is not the goal of this project.</li>
<li>Fika does not offer a global matchmaking service. Only players connected to the same server can create or join raids.</li>
<li>Certain SPT mods are incompatible with Fika. SPT mods are typically designed for a standard SPT installation, which does not include multiplayer functionality. It is the responsibility of the mod’s author to make their mod compatible with Fika, if they choose to do so.</li>
</ul></div></div>
<div id="tabset-9-panel-6" class="tab-panel"><div class="tab-title">Modding Fika🛠️</div>
<div class="tab-content"><p>Please find our wiki page for modding <a target="_blank" class="external-link" href="https://wiki.project-fika.com/modding-fika" rel="noreferrer noopener">here</a>.</p></div></div>
<div id="tabset-9-panel-7" class="tab-panel"><div class="tab-title">Support Me 💖</div>
<div class="tab-content"><p>You can support me on Ko-Fi</p>
<p><a target="_blank" class="external-link" href="https://ko-fi.com/lacyway" rel="noreferrer noopener">Click</a></p></div></div></div>
]]></description><category>Overhauls</category><dc:creator>Lacyway</dc:creator><pubDate>Fri, 26 Sep 2025 20:14:55 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/RhGQs4svMQ3MWGiEwn8WUQXxP3GUdVhLorptQcXA.png" type="image/png" length="0"/><dc:date>2026-02-22T08:19:02+00:00</dc:date><dc:identifier>v2.2.3</dc:identifier></item><item><title>QuickSellFlea</title><link>https://forge.sp-tarkov.com/mod/2407/quicksellflea</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2407/quicksellflea</guid><description><![CDATA[<p>When in your main menu stash, or hideout, hold <strong>CTRL</strong> and right-click an item to post it on the flea with the average price. 100% client-sided, no server mod or other dependencies needed.</p>
<p>You can toggle whether to show listing price or average price in the tooltip in the F12 menu.</p>
<p>The idea came from <strong>Simdola</strong>, who tried other similar mods. The problem is that they require either a server side component, or another mod to be used. This mod is very simple, performant, safe and has very little interference with base game logic.</p>
<h3>New with 1.1.3</h3>
<ul>
<li>You can now choose the currency you want to list in
<ul>
<li>The mod automatically calculates the average price of the currency</li>
</ul>
</li>
</ul>
<h3>New with 1.1.0</h3>
<ul>
<li>You can now hold SHIFT while posting to post <em><strong>all</strong></em> items of similar type</li>
</ul>
<p>The text will show ([1s, 10x] 1000) where S represents stacks, X amount (e.g. for stackable ammo) and 1000 is the total gain from posting it (or listing price, depending on your settings).

</p>
<h3>Limitations:</h3>
<ul>
<li>You can only place the same amount that you are restricted to on the flea (the button won’t appear otherwise)</li>
<li>If you right-click a stacked item, it will always place the full stack. Split before posting</li>
<li>This does not let you post normally flea-restricted items</li>
<li>This does not bypass FiR requirements for the flea</li>
</ul>
<h3>Bugs:</h3>
<ul>
<li>Sometimes the SPT server doesn’t execute the callback properly, this happens even without the mod. If you see a flashing item you need to restart the game. This needs to be fixed by the SPT development team.</li>
</ul>
<p>You can support me on Ko-Fi</p>
<p><a target="_blank" class="external-link" href="https://ko-fi.com/lacyway" rel="noreferrer noopener">Click</a></p>
]]></description><category>Other</category><dc:creator>Lacyway</dc:creator><pubDate>Wed, 29 Oct 2025 12:15:33 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/DKD1Wl0DKh0VvDfyq0nyMHxCBwC3HhPhiOMirGIG.png" type="image/png" length="0"/><dc:date>2026-03-10T12:17:53+00:00</dc:date><dc:identifier>v1.2.0</dc:identifier></item><item><title>FPV Drone Mod</title><link>https://forge.sp-tarkov.com/mod/2431/fpv-drone-mod</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2431/fpv-drone-mod</guid><description><![CDATA[<h3>Introduction</h3>
<p>This mod adds a controllable FPV Kamikaze Drone to Tarkov. The FPV drone, required controller and headset are available from Skier LL2. Better payloads become available at higher trader levels. The <code>"Sova" night vision module</code> can be bought from Mechanic LL2, while the <code>"Iridium" thermal vision module</code> can be used for thermal vision.</p>
<p>This mod is extremely experimental, please report issues and provide logs if possible.</p>
<p>Project board: <a target="_blank" class="external-link" href="https://github.com/users/peinwastaken/projects/3/views/2" rel="noreferrer noopener">https://github.com/users/peinwastaken/projects/3/views/2</a></p>
<h3>Controls</h3>
<p>The general control scheme looks something like this:</p>
<p>General:</p>
<pre><code>Show list of active drones (with Radio Controller): RightMouse
Start piloting (with Radio Controller): LeftMouse
</code></pre>
<p>Keyboard (Drone):</p>
<pre><code>Apply throttle - W
Yaw left/right - A/D
Pitch up/down - UpArrow/DownArrow
Roll clockwise/counter-clockwise - RightArrow/LeftArrow
Toggle armed - K
Exit drone view - Backspace
</code></pre>
<p>Controller (Drone):</p>
<pre><code>Left stick up - Throttle
Left stick left/right - Yaw
Right stick up/down - Pitch
Right stick left/right - Roll
Toggle armed - Y
Exit drone - B
</code></pre>
<p>Controls for keyboard and mouse can be changed in F12 for both the FPV and Recon drones. The mod also supports XInput, which means it has controller support.</p>
<h3>Preview</h3>
<div class="youtube-lite" data-video-id="YcEyXVpGT1Y" data-embed-url="https://www.youtube-nocookie.com/embed/YcEyXVpGT1Y?autoplay=1"><img src="https://i.ytimg.com/vi/YcEyXVpGT1Y/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<h3>Installation</h3>
<p>Drag and drop.</p>
<p><a target="_blank" class="external-link" href="https://i.imgur.com/wByb5Ln.gif" rel="noreferrer noopener"><img src="https://i.imgur.com/wByb5Ln.gif" alt="wByb5Ln.gif" /></a></p>
<h3>Thanks</h3>
<p>Massive thank you to:</p>
<ul>
<li>GrooveypenguinX - for helping with some technical questions, without which this mod wouldn’t have been possible</li>
<li>Tron - for creating the controller and headset containers</li>
<li>Eco and Pigeon - for sourcing the assets</li>
<li>tarkin - for sending the BTR model which saved me 700 years of work</li>
<li>TacticalToaster - helping with BigBrain</li>
<li>Dar’Zhar, TheManWhoSoldTheWorld for sending me clips to use for the preview… which I didn’t end up using… whatever. Thanks anyway!</li>
<li>Anyone else I may have forgotten, sorry…</li>
<li>You for checking out the mod</li>
</ul>
<h3>Known Issues</h3>
<ul>
<li>Drones won’t recharge between raids. I will rework the battery system for 0.8, until then if it bothers you then disable battery drain for both drones in the client config</li>
<li>Your allies are scared of drones and will shoot them despite the drones being friendly (unknown technology)</li>
<li>Drones are amphibious</li>
<li>Could be a NullReferenceException hiding somewhere, let me know if you find any.</li>
</ul>
]]></description><category>Weapons</category><dc:creator>pein</dc:creator><pubDate>Sat, 08 Nov 2025 16:18:15 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/H8MP04024DpOZK0L36taQ5OB4c2RnCD2yhHOxP0R.png" type="image/png" length="0"/><dc:date>2026-03-25T22:55:46+00:00</dc:date><dc:identifier>v0.7.0</dc:identifier></item><item><title>Check Mods</title><link>https://forge.sp-tarkov.com/mod/2471/check-mods</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2471/check-mods</guid><description><![CDATA[<p>Check Mods is your first step in troubleshooting mod issues. This command-line tool validates your Single Player Tarkov mod installation against the official Forge API, giving you a complete picture of your mod setup’s health. It scans both server-side and client-side mods, matches them to their Forge listings, and identifies exactly what needs attention, whether that’s outdated versions, missing dependencies, or compatibility conflicts with your SPT version.</p>
<hr />
<h2>Features</h2>
<p>Check Mods provides the following features.</p>
<div class="tabset"><div id="tabset-11-panel-1" class="tab-panel"><div class="tab-title">SPT Updates</div>
<div class="tab-content"><p>Notifies you when a new SPT version is available.</p>
<p><img src="https://i.imgur.com/fkjWbeR.png" alt="SPT Updates" /></p></div></div>
<div id="tabset-11-panel-2" class="tab-panel"><div class="tab-title">Forge Verification</div>
<div class="tab-content"><p>Loads local mods and matches them against the official Forge database. Warnings are shown when issues are found and are particularly useful for mod authors to help ensure that their mods meet the file format standards on the Forge.</p>
<p><img src="https://i.imgur.com/kmrw53z.png" alt="Forge Verification" /></p></div></div>
<div id="tabset-11-panel-3" class="tab-panel"><div class="tab-title">Mod SPT Compatibility</div>
<div class="tab-content"><p>Checks that each of your mods are flagged as compatible with the SPT version that they’re installed in. Provides links to versions which are compatible, if available.</p>
<p><img src="https://i.imgur.com/nXUO4Ja.png" alt="Mod SPT Compatibility" /></p></div></div>
<div id="tabset-11-panel-4" class="tab-panel"><div class="tab-title">Mod Dependency Analysis</div>
<div class="tab-content"><p>Builds a complete dependency tree, which flags missing dependencies, and detects dependency conflicts. Provides links to missing dependencies, if available.</p>
<p><img src="https://i.imgur.com/60S7J17.png" alt="Dependency Analysis" /></p></div></div>
<div id="tabset-11-panel-5" class="tab-panel"><div class="tab-title">Mod Updates</div>
<div class="tab-content"><p>Provides a breakdown of each of the mod versions you have installed and the available updates that may be available that do not break your dependencies.</p>
<p><img src="https://i.imgur.com/cfl24Nv.png" alt="Mod Updates" /></p></div></div></div>
<hr />
<h2>Documentation</h2>
<p>Some Important information you may need to know.</p>
<div class="tabset"><div id="tabset-10-panel-1" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p>The install is dead-simple. Decompress the downloaded archive (the single <code>.exe</code> file) into the root folder of your SPT install. It should be in the same location as your <code>EscapeFromTarkov.exe</code> <strong>within your SPT directory</strong>.</p>
<p>To uninstall the tool, simply delete the <code>.exe</code> file from the root of the install, and optionally, the additional files mentioned in the next tab.</p></div></div>
<div id="tabset-10-panel-2" class="tab-panel"><div class="tab-title">API Key</div>
<div class="tab-content"><p>On first run you will be asked for a Forge API key. <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/api-tokens" rel="noreferrer noopener">Get one here.</a></p></div></div>
<div id="tabset-10-panel-3" class="tab-panel"><div class="tab-title">Additional Files</div>
<div class="tab-content"><p>This mod saves files into your system’s <code>%APPDATA%/SptCheckMods/</code> directory. There are currently three files types which are stored there.</p>
<ul>
<li>Rotating log files: <code>%APPDATA%/SptCheckMods/logs/checkmod.log</code></li>
<li>API key storage: <code>%APPDATA%/SptCheckMods/apikey.txt</code></li>
<li>Last run mod records:  <code>%APPDATA%/SptCheckMods/mod_records.json</code></li>
</ul></div></div>
<div id="tabset-10-panel-4" class="tab-panel"><div class="tab-title">Network Connections</div>
<div class="tab-content"><p>It should go without saying, but this mod makes external connections to <code>https://forge.sp-tarkov.com</code> to validate and fetch mod information over the Forge API. There are no other network connections made. The source is available if you wish to independently verify or compile yourself. This is a requirement of the tool.</p></div></div></div>
<hr />
<p><a target="_blank" class="external-link" href="https://ko-fi.com/refringe" rel="noreferrer noopener">I like coffee.</a></p>
]]></description><category>Tools</category><dc:creator>Refringe</dc:creator><pubDate>Thu, 27 Nov 2025 15:03:35 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/uvSN5Cv3ZguSXN3aaB56bbzkVGgoJkB1TzEaEPkY.png" type="image/png" length="0"/><dc:date>2026-04-16T02:53:32+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>WTT - Content Backport</title><link>https://forge.sp-tarkov.com/mod/2512/wtt-content-backport</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2512/wtt-content-backport</guid><description><![CDATA[<div class="tabset"><div id="tabset-12-panel-1" class="tab-panel"><div class="tab-title">What’s Included</div>
<div class="tab-content"><p><strong>WTT-ContentBackport brings 1.0 content to SPT 4</strong></p>
<p>This mod adds virtually EVERY new item, clothing, hideout customization, voice line, and character head from the 1.0 release. If you’ve been curious what the live version added, it’s all here.</p>
<p><strong>Content Added:</strong></p>
<ul>
<li>All new weapons, attachments, and gear</li>
<li>Character customization (heads, clothing, voices)</li>
<li>Hideout upgrades and decorations</li>
<li>Barter items, food, and medical supplies</li>
<li>New ending environments + Miami environment</li>
<li>Custom WTT Achievements for unlocking some of the exclusive items</li>
</ul></div></div>
<div id="tabset-12-panel-2" class="tab-panel"><div class="tab-title">What’s Different from Live 1.0</div>
<div class="tab-content"><p>We couldn’t backport everything—here’s what’s missing:</p>
<ul>
<li>Live Achievements + Quest content. No main story (yet?)</li>
<li>New prestige levels <strong>UPDATE</strong> NOW THERE’S A MOD FOR THAT :0 <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2540/content-backport-prestiges#versions" rel="noreferrer noopener">https://forge.sp-tarkov.com/mod/2540/content-backport-prestiges#versions</a></li>
<li>Terminal, and any reworked maps (labs, interchange, ect)</li>
</ul>
<p><strong>What we did rebuild:</strong></p>
<p>All automatic weapons were reconstructed from scratch to work properly in SPT. BIG shoutout to Eco and Eukyre for undertaking this project.</p></div></div>
<div id="tabset-12-panel-3" class="tab-panel"><div class="tab-title">How to Unlock Content</div>
<div class="tab-content"><p><strong>Option 1: Achievements</strong> - We’ve added achievable unlock conditions for Twitch drops, preorder content, and other exclusive items. Earn them naturally as you play. You can see these achievements in your achievements tab, as well as the unlock conditions for each.</p>
<p><strong>Option 2: Cheat Codes</strong> - Use Commando commands to unlock everything instantly. Open a chat with “Commando” in your friends list, type <code>help</code> to Commando to see all available commands. If there is no Commando in your friends list, you more than likely have Fika installed disabling Commando from being used. These achievements are HIDDEN, the ONLY way to see what they do is to use them. FAFO</p>
<p><strong>Example command:</strong></p>
<p>spt nikitasvoice</p>
<p>Unlocks Nikita’s voice for your faction (BEAR/USEC).</p>
<p><strong>Note:</strong> Some unlocks require a game restart. Menu refresh is needed before achievements display on your character if they’re earned via cheats. We’re actively working on a solution to both issues.</p></div></div>
<div id="tabset-12-panel-4" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><p>This wouldn’t exist without our team:</p>
<ul>
<li><strong>EpicRangeTime</strong> - Project setup, item balancing, backend compatibility work</li>
<li><strong>Eco</strong> - Rebuilt all weapons from scratch with soundbank changes</li>
<li><strong>Eukyre</strong> - Custom sound design for backported weapons, json coder extraordinaire</li>
<li><strong>Pigeon</strong> - His one single broken commit (kidding, i just love poking fun at him)</li>
<li><strong>Crackbone</strong> - Adding items to static loot because nobody else wanted to</li>
</ul></div></div>
<div id="tabset-12-panel-5" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><hr />
<p>Demonstration Video (Yes, it’s Live Flea Prices, but the same concept applies to all of my mods, I’m not making mod-specific extraction example videos):</p>
<p><a target="_blank" class="external-link" href="https://imgur.com/34vXXDj.gif" rel="noreferrer noopener"><img src="https://imgur.com/34vXXDj.gif" alt="34vXXDj.gif" /></a></p></div></div>
<div id="tabset-12-panel-6" class="tab-panel"><div class="tab-title">What is WTT?</div>
<div class="tab-content"><p><strong>What is Welcome To Tarkov?</strong></p>
<p>Welcome To Tarkov (WTT) is a mod for SPT AKI that has been in development for over a year. What started as a small passion project has grown in size to incorporate 15+ core members as well as contributions from other well-known mod authors and friends of WTT alike.</p>
<p><strong>How does Welcome To Tarkov change the game?</strong></p>
<p>As a mod, WTT overhauls SPT AKI, touching on almost every vanilla game system, as well as adding completely new systems to the game and its core mechanics. Inspired by open-world hardcore survival projects like STALKER: Anomaly and STALKER: GAMMA, WTT takes SPT’s artificial multiplayer MMO difficulty adders and replaces them with a challenging world economy, loot scarcity rebalancing, a lore friendly quest overhaul, and a map-traveling system built from rewritten portions of the Traveler mod allowing seamless travel between maps. Aside from its changes to the game’s core properties, WTT also adds to the world’s variety of traders, NPC’s, characters, items, and quests:</p>
<ul>
<li>Over 1,000 custom bundles adding new weapons, attachments, wearables, containers, food, medical, and barter items.</li>
<li>New bosses with their own custom gear that will be properly incorporated into WTT’s quest lines.</li>
<li>New, meaningful traders with their own lore-friendly quests and narrative elements to help the player progress through the story-line of WTT.</li>
<li>New playable characters and outfits that will add to the player’s customization abilities.</li>
<li>New quest types incorporating brand new map extraction points, putting the player’s knowledge and familiarization of SPT’s maps to the test.</li>
</ul>
<p>Welcome To Tarkov stands as one of the largest mods created for SPT AKI thus far.</p>
<p><strong>When does Welcome To Tarkov release?</strong></p>
<p><em>Thursday.</em></p>
<p><strong>Which Thursday?</strong></p>
<p><em>TBD</em></p>
<p><strong>Want to follow our progress?</strong></p>
<p>You can follow the project through it’s development in our discord here:</p>
<p><a target="_blank" class="external-link" href="https://discord.gg/WelcomeToTarkov" rel="noreferrer noopener">https://discord.gg/WelcomeToTarkov</a></p></div></div>
<div id="tabset-12-panel-7" class="tab-panel"><div class="tab-title">WTT Standalone Mods</div>
<div class="tab-content"><p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2952-wtt-armory" rel="noreferrer noopener"><img src="https://i.ibb.co/M5K2z6fN/image.png" alt="image.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2823-wtt-corner-store/" rel="noreferrer noopener"><img src="https://i.ibb.co/wh6nTSXC/corner.png" alt="corner.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1858-wtt-the-long-lost-heads-of-yojenkz/" rel="noreferrer noopener"><img src="https://i.ibb.co/kgCYjkf7/heads.png" alt="heads.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2412-wtt-menu-overhaul/" rel="noreferrer noopener"><img src="https://i.ibb.co/wNffZM9s/menu.png" alt="menu.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1790-wtt-pack-n-strap/" rel="noreferrer noopener"><img src="https://i.ibb.co/TDYhZx29/packnstrap.png" alt="packnstrap.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2175-wtt-taste-the-rainbow/" rel="noreferrer noopener"><img src="https://i.ibb.co/gMXynQ8x/rainbow.png" alt="rainbow.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2085-wtt-w-a-a-c-women-s-advanced-assault-corps/" rel="noreferrer noopener"><img src="https://i.ibb.co/H9J2VTk/waac.png" alt="waac.png" /></a></p></div></div></div>
]]></description><category>Overhauls</category><dc:creator>GrooveypenguinX</dc:creator><pubDate>Fri, 26 Dec 2025 03:52:16 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/55TZW6CnHJHPtEYdFvuJWmHazdFuhlCiMLfsbagQ.jpg" type="image/png" length="0"/><dc:date>2026-04-12T00:08:38+00:00</dc:date><dc:identifier>v1.0.6</dc:identifier></item><item><title>Animated Traders</title><link>https://forge.sp-tarkov.com/mod/2518/animated-traders</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2518/animated-traders</guid><description><![CDATA[<p>Animated traders integrated into the stash UI. Should load almost instantly.
This mod has no gameplay changes, and mainly intended for immersion type beat.</p>
<p>Known issues:</p>
<ul>
<li>Peacekeeper and Ref are missing because BSG never made models for them.</li>
<li>Breaks when starting a raid on a headless FIKA instance</li>
</ul>
<hr />
<p><img src="https://i.ibb.co/8gSqjk0p/Screenshot-2025-12-28-233027.png" alt="image" /></p>
<p><img src="https://i.ibb.co/fG15rXmN/Screenshot-2025-12-28-233115.png" alt="image" /></p>
]]></description><category>Traders</category><dc:creator>tarkin</dc:creator><pubDate>Sun, 28 Dec 2025 20:57:09 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/o68NCwSLKlMhhOSNYehQRhxOgGVvjjaKcg2PPgvN.png" type="image/png" length="0"/><dc:date>2025-12-31T03:05:11+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Amands' Sense - Updated</title><link>https://forge.sp-tarkov.com/mod/2521/amands-sense-updated</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2521/amands-sense-updated</guid><description><![CDATA[<h3>Description</h3>
<p>Sense shows icons over interactable items within a range, such as Loot, Containers, and Dead Bodies. There are unique highlights for Kappa, Quest and Wishlist Items. It will also show an icon and distance to map extracts, along with extract status.</p>
<p><img src="https://i.imgur.com/8DbjpFd.png" alt="Preview" /></p>
<p>Activate Sense key is <strong>Double Click F</strong> by default.</p>
<p>Colors, Audio, Keybind, Cooldown, Speed, Duration and Radius can all be changed in the F12 menu</p>
<h3>Installation</h3>
<p>1) Open the downloaded 7z file in <a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">7-zip</a></p>
<p>2) Select the folder in the 7z file in <a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">7-zip</a></p>
<p>3) Drag the selected folder from <a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">7-zip</a> into your SPT folder</p>
<p>Demonstration Video (Yes, it’s Quest Tracker, but the same concept applies to all of my mods, I’m not making mod-specific extraction example videos):</p>
<p><img src="https://i.imgur.com/afNPjAw.gif" alt="Install Gif" /></p>
<h3>Thanks</h3>
<p>Thanks to Amands2Mello for Sense, they did all the real work, I just updated it :)</p>
<p>Permission was obtained from Amands2Mello to release this fork.</p>
]]></description><category>Other</category><dc:creator>DrakiaXYZ</dc:creator><pubDate>Mon, 29 Dec 2025 23:20:59 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/9Wf52P2s2vmf2WRrkSl5ziP1b84VounUoLLX4nsg.png" type="image/png" length="0"/><dc:date>2025-12-30T22:47:12+00:00</dc:date><dc:identifier>v3.0.1</dc:identifier></item><item><title>Vertical Hideout</title><link>https://forge.sp-tarkov.com/mod/2530/vertical-hideout</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2530/vertical-hideout</guid><description><![CDATA[<p><img src="https://i.ibb.co/5hdp9fyP/Screenshot-2026-01-03-102156.png" alt="screenshot" /></p>
<p><img src="https://i.ibb.co/tpp2rPNp/Screenshot-2026-01-05-042150.png" alt="screenshot" /></p>
]]></description><category>Hideout</category><dc:creator>tarkin</dc:creator><pubDate>Sat, 03 Jan 2026 08:08:35 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/gjcap917z9lackUaqg0C57HzpPU2QeJTzL2HWhso.png" type="image/png" length="0"/><dc:date>2026-01-03T08:11:32+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Brighter Interiors</title><link>https://forge.sp-tarkov.com/mod/2613/brighter-interiors</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2613/brighter-interiors</guid><description><![CDATA[<div class="tabset"><div id="tabset-13-panel-1" class="tab-panel"><div class="tab-title">About</div>
<div class="tab-content"><p>BSG put fake “shadow cubes” inside every interior to compensate for non-existing GI.<br />
This mod gives you ability to tweak opacity of those interior shadows.<br />
In game press F12 and select mod to tweak settings.</p>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT-ReduceFakeInteriorShadow/refs/heads/master/preview/preview_1.png" alt="Preview" /></p>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT-ReduceFakeInteriorShadow/refs/heads/master/preview/preview_0.png" alt="Preview" /></p></div></div>
<div id="tabset-13-panel-2" class="tab-panel"><div class="tab-title">Videos</div>
<div class="tab-content"><div class="youtube-lite" data-video-id="vhwed0I2r7E" data-embed-url="https://www.youtube-nocookie.com/embed/vhwed0I2r7E?autoplay=1"><img src="https://i.ytimg.com/vi/vhwed0I2r7E/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<div class="youtube-lite" data-video-id="jhVJkcdYPXU" data-embed-url="https://www.youtube-nocookie.com/embed/jhVJkcdYPXU?autoplay=1"><img src="https://i.ytimg.com/vi/jhVJkcdYPXU/hqdefault.jpg" alt="YouTube video thumbnail" /></div></div></div></div>
]]></description><category>Other</category><dc:creator>7Bpencil</dc:creator><pubDate>Tue, 03 Mar 2026 11:14:28 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/VejclLjdj2rgw60sdA8i87aGLItCNiGSW9BVeQRu.png" type="image/png" length="0"/><dc:date>2026-03-17T09:49:52+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Climbable Ladders</title><link>https://forge.sp-tarkov.com/mod/2649/climbable-ladders</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2649/climbable-ladders</guid><description><![CDATA[<p>Ladders.
Also pull up bars. When on a bar press [A/D] to swing.</p>
<div class="youtube-lite" data-video-id="iTMZqWME724" data-embed-url="https://www.youtube-nocookie.com/embed/iTMZqWME724?autoplay=1"><img src="https://i.ytimg.com/vi/iTMZqWME724/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
]]></description><category>Other</category><dc:creator>tarkin</dc:creator><pubDate>Wed, 01 Apr 2026 04:22:51 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/MuwWR4Wk4gWeYJOl8yw4h4Kn2ZCsPGM11Sbwsvtl.png" type="image/png" length="0"/><dc:date>2026-04-11T14:00:51+00:00</dc:date><dc:identifier>v1.0.2</dc:identifier></item></channel></rss>