<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>The Forge - SPT Mods</title><link>https://forge.sp-tarkov.com/mods</link><atom:link href="https://forge.sp-tarkov.com/mods/rss?order=created&amp;versions=4.0.11%2C4.0.10%2C4.0.9%2C4.0.8%2C4.0.7%2C4.0.6%2C4.0.5%2C4.0.4%2C4.0.3%2C4.0.2%2C4.0.1%2C4.0.0&amp;featured=include" rel="self" type="application/rss+xml"/><description>Latest SPT mods on the Forge - for SPT versions: 4.0.11, 4.0.10, 4.0.9, 4.0.8, 4.0.7, 4.0.6, 4.0.5, 4.0.4, 4.0.3, 4.0.2, 4.0.1, 4.0.0</description><language>en-US</language><lastBuildDate>Sat, 06 Jun 2026 23:49:16 +0000</lastBuildDate><item><title>The balance of gaining prestige</title><link>https://forge.sp-tarkov.com/mod/2716/the-balance-of-gaining-prestige</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2716/the-balance-of-gaining-prestige</guid><description><![CDATA[<h2>Prestige Conditions Override</h2>
<p>A server mod for SPT 4.0 that brings prestige requirements closer to the original Escape from Tarkov, but without story quests that are not available in SPT.</p>
<h3>UPD 03.06</h3>
<p><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2540/content-backport-prestiges" rel="noreferrer noopener">Creator of the Content Backport mod - Prestige</a> Updated the requirements for prestige according to the same principle as in the standards settings of this mod, now this mod can only be used to create your own balance by changing the file db.json in the mods folder</p>
<h3>What this mod does</h3>
<ul>
<li>Configures prestige requirements through JSON config:
<ul>
<li>player level</li>
<li>rubles amount</li>
<li>skill levels</li>
<li>hideout area levels</li>
</ul>
</li>
<li>Removes selected quests from prestige requirements (blacklist).</li>
<li>Overrides prestige quest start conditions (level and, if needed, prestige level).</li>
</ul>
<h3>Why</h3>
<p>In vanilla SPT, some prestige requirements rely on quests that are missing or do not fit backport-based setups.<br />
This mod makes progression more consistent and closer to live Tarkov, while keeping configuration flexible for your own balance.</p>
<h3>Dependencies</h3>
<p>These mods are required to run, it is not known whether they will work on higher versions, but there should be no problems.</p>
]]></description><category>Overhauls</category><dc:creator>ZloyMolodoy</dc:creator><pubDate>Tue, 02 Jun 2026 14:11:57 +0000</pubDate><dc:date>2026-06-02T14:18:31+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Discord Raid Map</title><link>https://forge.sp-tarkov.com/mod/2714/discord-raid-map</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2714/discord-raid-map</guid><description><![CDATA[<h1>What does it do ?:</h1>
<p>Creates a PNG of the current raid of the host and posts it on your discord via a webhook.<br />
Updates it at the interval you set.</p>
<hr />
<h1>Customization:</h1>
<ul>
<li>Set the refresh interval to whatever you fancy.</li>
<li>Choose your own font. Add <code>.ttf</code> or <code>.otf</code> files to <code>Assets\Fonts</code>, restart the game, then choose one with <code>Map Text &gt; Map Text Font</code>. <code>Default</code> uses the built-in bitmap font.</li>
<li>Rename the Discord message (eg: Headless 1 etc…)</li>
<li>Change font sizes</li>
<li>Marker images are loaded from <code>Assets\Markers</code>. Replace <code>player.png</code>, <code>skull_enemy.png</code>, <code>skull_boss.png</code>, <code>airdrop.png</code>, <code>extract.png</code>, or <code>extract_requirements.png</code> to customize them.</li>
<li><code>Markers &gt; Marker Display Size</code> controls how large markers appear on the map. Source PNGs can be larger than this value for sharper downsampling.</li>
</ul>
<hr />
<h1>Examples:</h1>
<p><img src="https://github.com/Fiodorwellfme/DiscordRaidMap/blob/main/Examples/Chat.png?raw=true" alt="" />
<img src="https://github.com/Fiodorwellfme/DiscordRaidMap/blob/main/Examples/Image.png?raw=true" alt="" /></p>
<hr />
<h1>Installation:</h1>
<ol>
<li>
<p>Open the downloaded zip file.</p>
</li>
<li>
<p>Drag the BepInEx folder from the zip file into your SPT folder.</p>
</li>
<li>
<p>Set <code>Discord &gt; Webhook Url</code> in the generated BepInEx config. (<a target="_blank" class="external-link" href="https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks" rel="noreferrer noopener">https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks</a>)</p>
</li>
<li>
<p>???</p>
</li>
<li>
<p>Profit</p>
</li>
</ol>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="" /></p>
<hr />
<h1>Support:</h1>
<p>Discord thread in the SPT discord : <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1482076311903146054" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1482076311903146054</a></p>
<h1>FAQ</h1>
<p>Q: What if I’m using a headless ?<br />
A: The mod only sends the Discord message if the client is the host, so the mod can go everywhere and there’ll only be one message even if there are multiple players with the mod installed.<br />
This also means that the mod needs to be on the headless since it’s the host.</p>
<hr />
<h1>Thanks:</h1>
<p>The whole SPT and Fika teams for making this awesome project.<br />
Drakia for the original gif and his config order automatizer.<br />
Lacy for creating Fika and re-igniting my love for Tarkov.<br />
Acid for letting me use his Labyrinth map.
Shebuka for letting me use all his maps.
mp-stark for his initial work on Dynamic Maps.</p>
]]></description><category>Other</category><dc:creator>Fiodor</dc:creator><pubDate>Mon, 01 Jun 2026 14:04:51 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/TZMZv149WfuveHpFX3TX6TOij5dlqNZ1lW87SGZA.png" type="image/png" length="0"/><dc:date>2026-06-01T14:06:29+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Career Log</title><link>https://forge.sp-tarkov.com/mod/2713/career-log</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2713/career-log</guid><description><![CDATA[<h1>Career Log</h1>
<p><strong>Career Log</strong> keeps a <strong>personal raid history</strong> for your SPT profile: where you went, what you looted, who you killed,
and how your stash grew over time. After each raid you get a <strong>RAID MAP</strong> and <strong>RAID DEBRIEF</strong>; from the main menu,
open <strong>RECORDS</strong> for lifetime stats, raid history, and a <strong>Financial</strong> view of stash worth.</p>
<p><strong>Github:</strong> <a target="_blank" class="external-link" href="https://github.com/FallegaHQ" rel="noreferrer noopener">FallegaHQ</a></p>
<hr />
<h2>Support the author</h2>
<p>Maintenance and compatibility work takes time. If Career Log helps you track your raids and stash, consider
<strong><a target="_blank" class="external-link" href="https://github.com/sponsors/FallegaHQ" rel="noreferrer noopener">supporting on GitHub Sponsors</a></strong>. There is no paywall — everything stays free
under the licence below.</p>
<hr />
<h2>Thanks</h2>
<p>People across the <strong>SPT</strong> and <strong>modding</strong> community shared ideas, repros, and “what if you tried…” moments that shaped
this plugin.</p>
<p>Map artwork credits live in the mod’s <code>assets/maps/ATTRIBUTION.md</code> when you install from a release package.</p>
<p>Huge thanks to <strong><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/48110/acidphantasm" rel="noreferrer noopener">AcidPhantasm</a></strong> for allowing me to cut the development time by a huge deal after permitting me to use Labyrinth map and a bunch of other stuff.</p>
<hr />
<div class="tabset"><div id="tabset-1-panel-1" class="tab-panel"><div class="tab-title">Install</div>
<div class="tab-content"><h4>What you need</h4>
<ul>
<li>A working <strong>SPT 4.x</strong> install.</li>
<li>This mod.</li>
<li>The mod turned <strong>on</strong> in its config (see below).</li>
</ul>
<p>If you use other mods that change <strong>session end screens</strong>, the <strong>main menu</strong>, or <strong>stash UI</strong>, list them when you report
a problem.</p>
<hr />
<h4>Install</h4>
<ol>
<li>Download the release ZIP — the filename looks like <strong><code>Softwyx.CareerLog-1.0.199.zip</code></strong> (the version number changes
each release).</li>
<li><strong>Extract</strong> it so that your game folder contains:
<ul>
<li><code>BepInEx\plugins\Softwyx.CareerLog\Softwyx.CareerLog.dll</code></li>
<li><code>BepInEx\plugins\Softwyx.CareerLog\locales\</code></li>
<li><code>BepInEx\plugins\Softwyx.CareerLog\assets\</code></li>
</ul>
</li>
<li>Start the game.</li>
</ol>
<p><strong>First launch</strong> may create:</p>
<ul>
<li><code>BepInEx\config\com.softwyx.careerlog.cfg</code></li>
</ul>
<p>Edit while the game is <strong>closed</strong>, or use <strong>Configuration Manager</strong> in-game.</p></div></div>
<div id="tabset-1-panel-2" class="tab-panel"><div class="tab-title">Usage</div>
<div class="tab-content"><h4>After a raid</h4>
<ol>
<li>Finish a raid (extract, death, or MIA).</li>
<li>Step through <strong>RAID MAP</strong> (path + markers) then <strong>RAID DEBRIEF</strong> (loot + counters for that run).</li>
<li>Optional: enable vanilla <strong>Session statistics</strong> in config to see it after the debrief.</li>
</ol>
<h4>Main menu — RECORDS</h4>
<ol>
<li>Click <strong>RECORDS</strong> on the main menu.</li>
<li>Use <strong>Summary</strong>, <strong>Financial</strong>, and <strong>Raid history</strong> tabs.</li>
<li>Pick a raid for detail and <strong>MAP</strong>.</li>
<li>Filter <strong>PMC</strong>, <strong>Scav</strong>, or <strong>Combined</strong> as needed.</li>
</ol>
<p>Data saves when the raid <strong>ends through the normal session flow</strong>. Force-quits may skip that raid.</p>
<h4>Settings (overview)</h4>
<p>Open <strong>Configuration Manager</strong> or edit <code>com.softwyx.careerlog.cfg</code> while the game is <strong>closed</strong>.</p>
<table>
<thead>
<tr>
<th>Section</th>
<th>What it controls</th>
</tr>
</thead>
<tbody>
<tr>
<td><strong>1. General</strong></td>
<td>Master <strong>Enabled</strong> switch; JSON minify</td>
</tr>
<tr>
<td><strong>2. UI</strong></td>
<td>Post-raid screens; <strong>RECORDS</strong> button; default side filter</td>
</tr>
<tr>
<td><strong>3. Movement &amp; maps</strong></td>
<td>Trail sampling and simplification; vanilla statistics toggle</td>
</tr>
<tr>
<td><strong>4. Event collectors</strong></td>
<td>Map markers — kills, loot value, injuries, healing, merges</td>
</tr>
<tr>
<td><strong>5. Financial</strong></td>
<td>Stash snapshots on menu; chart style; top-item exclusions</td>
</tr>
</tbody>
</table>
<p>More details can be found <a target="_blank" class="external-link" href="https://github.com/FallegaHQ/SPT-CareerLog#Settings" rel="noreferrer noopener">here</a>.</p>
<p>Delete the config with the game <strong>closed</strong> to restore defaults.</p></div></div>
<div id="tabset-1-panel-3" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><h4>Known issues / quirks</h4>
<ol>
<li><strong>Map missing for a location</strong> — Some maps may show a message that the image is unavailable; movement and markers may
still be saved.</li>
<li><strong>Scav runs</strong> — Scav raids are recorded and tagged; they are stored under your <strong>PMC profile</strong> id (for convenience).</li>
<li><strong>Bring-in gear vs looted gear</strong> — Loot stats and markers try to ignore gear you brought into the raid; edge cases
(stacks, containers, quest items) may still look odd in rare situations.</li>
<li><strong>Other session-end or menu UI mods</strong> — Best-effort compatibility. If something breaks, test with only Career Log +
SPT essentials.</li>
</ol>
<hr />
<h4>How to report a bug or ask for help</h4>
<ol>
<li><strong>Mod version</strong> — <code>LogOutput.log</code>, line with <strong>Career Log</strong> / <strong><code>[CLG]</code></strong> and version.</li>
<li><strong>Game / SPT</strong> — Version numbers if you know them.</li>
<li><strong>What happened</strong> — One sentence.</li>
<li><strong>Steps</strong> — Map, side, outcome, buttons clicked.</li>
<li><strong>Other mods</strong> — Especially UI, session end, economy, maps.</li>
<li><strong>Logs</strong> — <code>BepInEx\LogOutput.log</code> (game closed).</li>
</ol>
<p>If the mod you are using is <strong>not signed by me</strong> then it isn’t from me and I can’t help you with it.</p>
<p>Use the <strong>download site’s issue tracker or comments</strong>. Do not email about mods.</p></div></div></div>
<hr />
<h2>Licence</h2>
<p>This project is licensed under the <strong>Mozilla Public License 2.0</strong> (MPL-2.0). See the <a target="_blank" class="external-link" href="https://github.com/FallegaHQ/SPT-CareerLog//blob/master/LICENSE" rel="noreferrer noopener"><code>LICENSE</code></a> file for the
full text.</p>
<p>SPDX: <code>MPL-2.0</code></p>
<hr />
<h2>Disclaimer</h2>
<p><em>Escape from Tarkov</em> is a trademark of Battlestate Games. This mod is an independent, community-made add-on for <strong>SPT</strong>.
Use at your own risk. The author is not responsible for lost progress, banned accounts on other services, or damage from
third-party tools.</p>
]]></description><category>Tools</category><dc:creator>FallegaHQ</dc:creator><pubDate>Mon, 01 Jun 2026 02:59:31 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/MhJdTtdHRjhBtuUDfFcI7IVXJsChDxdXPrDr9GhI.png" type="image/png" length="0"/><dc:date>2026-06-01T08:37:29+00:00</dc:date><dc:identifier>v1.0.466</dc:identifier></item><item><title>Da Grogs Vanilla Armor Rework</title><link>https://forge.sp-tarkov.com/mod/2712/da-grogs-vanilla-armor-rework</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2712/da-grogs-vanilla-armor-rework</guid><description><![CDATA[<p>About:</p>
<hr />
<p>Tarkov’s Base armor inserts currently make some armor genuinely not worth using, this mod aims to provide reason to utilize different armor pieces whilst maintaining some sort of hierarchy. If it is large/rare in base Tarkov, expect it to be noticeably buffed in this mod.</p>
<hr />
<p><strong>Install</strong>
Download, un-zip using 7zip into main SPT directory</p>
<p>To uninstall just delete the mod from the &gt;mods folder</p>
<hr />
<p>Yes both you and the bots are affected. Expect boss equipment to be buffed and the same for heavily armored (with vanilla equipment) enemies, that Zabralo wearing chad got a whole lot scarier and so did Killa and Tagilla.</p>
<hr />
<p>Highly recommend using with the Unrestricted Armor Plate mod on the forge so you can swap out the armor inserts as needed and so you can use whatever plate with whatever vest to really explore the new strengths and weaknesses of these armors.</p>
<hr />
<p>NOTE:</p>
<p>No manifest, do not know what that is but other than some server text, you will be fine. Or should be IMOE.</p>
<ul>
<li>Also, ODTItem info does not really reflect the new material or name changes, so the inserts will be named “Aramid insert 3/X” for the most part but the math on effective durability and class still works in my experience. And of course in game performance still follows.</li>
</ul>
<hr />
<p>Again this is mainly a buff, be aware. Changes in README on the github.</p>
]]></description><category>Equipment</category><dc:creator>Carbon Black</dc:creator><pubDate>Sun, 31 May 2026 20:07:12 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/BSkyuf52AGmBzdJ7tFAJYXbb9tjkk2Pb8CHlJeln.jpg" type="image/png" length="0"/><dc:date>2026-05-31T20:10:42+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Better OKP-7</title><link>https://forge.sp-tarkov.com/mod/2711/better-okp-7</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2711/better-okp-7</guid><description><![CDATA[<div class="tabset"><div id="tabset-2-panel-1" class="tab-panel"><div class="tab-title">Overview</div>
<div class="tab-content"><p>Eukyre’s Better OKP-7 is a mod designed around <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/170/better-okp-7" rel="noreferrer noopener">SamSWAT’s old name of the same monacre</a>. Designed with the purpose of making the EBK OKP-7 optics (both Dovetail and Picatinny) have a selection of reticles to choose from for the user’s convenience.</p></div></div>
<div id="tabset-2-panel-2" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><ol>
<li>Download Eukyre-BetterOKP7-1.0.0.7z</li>
<li>Open the downloaded .7z file in 7-zip.</li>
<li>Drag the contents of the .7z file into your base SPT directory.
<img src="https://i.imgur.com/34vXXDj.gif" alt="Install GIF" /></li>
</ol></div></div>
<div id="tabset-2-panel-3" class="tab-panel"><div class="tab-title">Showcase</div>
<div class="tab-content"><p><img src="https://i.imgur.com/SGi4te6.png" alt="Showcase" />
Better OKP-7 adds a selection of 3 reticles to the optics, those being the following:</p>
<ul>
<li><strong>Simple Dot</strong> - Classic, easy to use and good for target acquisition.</li>
<li><strong>Dot with a Ring</strong> - Similar to what BSG had before, but without the extra ring that doesn’t actually exist on these optics.</li>
<li><strong>The Cross</strong> - The Iconic OKP-7 reticle that everyone loves, and is preferred overall by Tarkov Players.</li>
</ul>
<p>You can see these optics in use with the GIF below:
<img src="https://i.imgur.com/tHcpiGF.gif" alt="A GIF showcasing BetterOKP-7 in action" /></p></div></div>
<div id="tabset-2-panel-4" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><p>Huge thanks to QwertyAlex for helping me figure out some of the C# code required to make this. mod actually work, cheers lad!</p>
<p>Check out the WTT Discord server <a target="_blank" class="external-link" href="https://discord.gg/hKRbR6yvf2" rel="noreferrer noopener">here.</a></p>
<p>If you want to, you can support my work on my Ko-Fi page, found <a target="_blank" class="external-link" href="https://ko-fi.com/mapledesigns" rel="noreferrer noopener">here.</a></p></div></div></div>
]]></description><category>Equipment</category><dc:creator>probablyEukyre</dc:creator><pubDate>Sun, 31 May 2026 14:52:52 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/H5v6Q2Wx4Yo7TlcQTtFkw2QnmB1PnmrPXiEwfk0T.png" type="image/png" length="0"/><dc:date>2026-06-02T13:17:21+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>female pmc voice (USEC)</title><link>https://forge.sp-tarkov.com/mod/2710/female-pmc-voice-usec</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2710/female-pmc-voice-usec</guid><description><![CDATA[<h2>features</h2>
<ul>
<li>
<h3>651 voice lines! these are basically, to be honest, just the usec3 (josh) voice lines but female</h3>
</li>
</ul>
<h3>voice by <strong>thelivingmythVA</strong></h3>
<p><a target="_blank" class="external-link" href="https://www.castingcall.club/jessie-rogers" rel="noreferrer noopener">https://www.castingcall.club/jessie-rogers</a></p>
<p><a target="_blank" class="external-link" href="https://x.com/thelivingmyth1" rel="noreferrer noopener">https://x.com/thelivingmyth1</a></p>
<p><a target="_blank" class="external-link" href="https://www.youtube.com/@thelivingmythVA" rel="noreferrer noopener">https://www.youtube.com/@thelivingmythVA</a></p>
<h2>requirements</h2>
<ul>
<li>WTT CommonLib (wont work without it)</li>
</ul>
<h2>mods recommended to be used with this mod</h2>
<ul>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1519/wtt-waac-womens-advanced-assault-corps" rel="noreferrer noopener">https://forge.sp-tarkov.com/mod/1519/wtt-waac-womens-advanced-assault-corps</a></li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1994/dlc-vanilla-fem-clothing" rel="noreferrer noopener">https://forge.sp-tarkov.com/mod/1994/dlc-vanilla-fem-clothing</a></li>
</ul>
]]></description><category>Audio</category><dc:creator>20fpsguy</dc:creator><pubDate>Sun, 31 May 2026 12:51:02 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/iK9OrNcfIPRBBaxSKj4ZeO6TdJkPMevhR7K1Lh9a.jpg" type="image/png" length="0"/><dc:date>2026-06-03T15:43:59+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Miyako Carry Service</title><link>https://forge.sp-tarkov.com/mod/2709/miyako-carry-service</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2709/miyako-carry-service</guid><description><![CDATA[<p>This mod will check for updates online.</p>
<div class="tabset"><div id="tabset-3-panel-1" class="tab-panel"><div class="tab-title">Description</div>
<div class="tab-content"><p>This document will use Mcs as the abbreviation for Miyako Carry Service; you will be referred to as <code>McsLeadPlayer</code>, and the AI teammates generated by Mcs will be referred to as <code>McsBotPlayer</code>.</p>
<p>Supports full customization of <code>McsBotPlayer</code> equipment through Mcs Inventory Mode, supports generating any type of AI as a <code>McsBotPlayer</code>, even AI types provided by other mods, supports <code>McsBotPlayers</code> picking up specified loot, supports commanding <code>McsBotPlayers</code> through the command system, compatible with SAIN, compatible with Fika.</p>
<hr />
<p><img src="https://raw.githubusercontent.com/himesamanoyume/MiyakoCarryService/refs/heads/main/Preview/fika.webp" alt="Fika" title="Fika" /></p>
<p>In Fika multiplayer, each player can have their own <code>McsBotPlayer</code> squad.</p>
<hr />
<p><img src="https://raw.githubusercontent.com/himesamanoyume/MiyakoCarryService/refs/heads/main/Preview/custombottype.webp" alt="custombottype" title="CustomBotType" /></p>
<p>Allows any type of AI to become your teammate, even Bosses</p>
<p>You can even generate AI types provided by third-party mods such as <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2511/wtt-black-division-redacted-home" rel="noreferrer noopener">Black Division Home</a>, <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2342/untar-go-home" rel="noreferrer noopener">UNTAR Go Home!</a>, <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2427/ruaf-come-home" rel="noreferrer noopener">RUAF Come Home!</a>, as long as your configuration file is correct.</p>
<p><img src="https://raw.githubusercontent.com/himesamanoyume/MiyakoCarryService/refs/heads/main/Preview/customspawntype.webp" alt="customspawntype" title="CustomSpawnType" /></p></div></div>
<div id="tabset-3-panel-2" class="tab-panel"><div class="tab-title">Tutorial</div>
<div class="tab-content"><h3>Installation</h3>
<ol>
<li>Place the folder located in the downloaded zip into your main SPT folder.</li>
<li>Mod will be activated by default.</li>
</ol>
<p><img src="https://i.imgur.com/afNPjAw.gif" alt="Installation" /></p>
<hr />
<h3>How To Generate <code>McsBotPlayer</code></h3>
<p>Mcs mimics a carry service in the gaming industry. In this process, you need to select the desired service, place an order and pay, and play together with the player who comes to serve you. Therefore, Mcs provides a trader <code>Tsukiyuki Miyako</code> to handle all these actions</p>
<p><img src="https://raw.githubusercontent.com/himesamanoyume/MiyakoCarryService/refs/heads/main/Preview/tutorial.webp" alt="totorial" title="How To Generate McsBotPlayer" /></p>
<p><em>Currently Mcs does not provide indefinite service. When the service period you set expires, <code>McsBotPlayer</code> will automatically delete the friend.</em></p>
<hr />
<h3>How to Customize <code>McsBotPlayer</code> Equipment</h3>
<ol>
<li>You need to have a <code>McsBotPlayer</code> that has been added as a friend.</li>
<li>Open the <code>Invite to group</code> interface from the bottom left corner of the bottom bar.</li>
<li>Right-click on the <code>McsBotPlayer</code> to bring up the right-click menu, select <code>OPEN INVENTORY</code>.</li>
<li>At this point, you will enter Mcs Inventory Mode.</li>
<li>In Mcs Inventory Mode, you can customize the <code>McsBotPlayer</code>’s equipment through operations exactly the same as normal gameplay.</li>
<li>When entering Mcs Inventory Mode, the Miyako trader will provide all items for purchase at 1 ruble</li>
<li>To return to the main character, there are two ways: one is to right-click on the <code>McsBotPlayer</code> through the <code>Invite to group</code> interface again and select <code>RETURN TO MAIN CHARACTER</code>; the other is to directly click the green Mcs Inventory Mode button on the bottom bar, which can also return to the main character.</li>
</ol>
<p><img src="https://raw.githubusercontent.com/himesamanoyume/MiyakoCarryService/refs/heads/main/Preview/mcsinventorymode.webp" alt="McsInventoryMode" /></p>
<p><em>1. Mcs Inventory Mode modifies the <code>McsBotPlayer</code>‘s equipment only in PMC mode. As is well known, PMC mode and SCAV mode are two different characters. According to game settings, you cannot control the SCAV character’s equipment, so Mcs will also maintain this setting.</em></p>
<p><em>2. The <code>McsBotPlayer</code>‘s friend slot has a time limit and will automatically delete the friend when it expires. If you don’t want the carefully adjusted <code>McsBotPlayer</code> equipment to be deleted due to expiration, it is recommended to order a <code>McsBotPlayer</code> for a longer period of time.</em></p>
<hr />
<h3>How to Get Loot Picked Up by <code>McsBotPlayers</code> in Raid</h3>
<p>When a <code>McsBotPlayer</code> picks up target loot, to get items from the <code>McsBotPlayer</code> besides looting the body after the <code>McsBotPlayer</code> dies, you can also use the <code>OPEN INVENTORY</code> command on a single <code>McsBotPlayer</code> through the Mcs command menu to remotely open the <code>McsBotPlayer</code>’s backpack while the <code>McsBotPlayer</code> is still alive.</p>
<p>According to game settings, <code>McsBotPlayer</code> mimics a real player, so after they pick up loot, if you don’t personally take it, everything will not belong to you after the raid ends.</p>
<blockquote>
<p>If you want it, then you’ll have to take it, as you have already known.</p>
</blockquote>
<hr />
<h3>How to Customize <code>McsBotPlayer</code> Types</h3>
<ol>
<li>Start the server once first, and <code>spawntype.json</code> will be generated under <code>MiyakoCarryServiceServer/configs</code>.</li>
<li>If you don’t understand the following content, it’s recommended not to mess around with it yourself. Incorrect modifications will cause errors. If you really want to change it, read on. You can also leave it to AI to do it. If it’s still changed incorrectly, just delete <code>spawntype.json</code> and restart the server, and a new file will be generated again.</li>
<li>First, you need to know the JSON format rules. It’s best to use an editor like VS Code that can check JSON format.</li>
<li>Then you need to know the <code>WildSpawnType</code> names of AI provided by third-party mods or built-in to the original game.</li>
<li>Take <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2511/wtt-black-division-redacted-home" rel="noreferrer noopener">Black Division Home</a> as an example. It provides a Black Division WildSpawnType: <code>blackDivAssault</code>.</li>
<li>Now you need to add another type in the correct format in <code>spawntype.json</code>.</li>
</ol>
<pre><code>{
    "WildSpawnType": "sectantOni",
    "IsBoss": true,
    "DisplayName": "Oni"
}, 
    // The above is the EFT native WildSpawnType. When adding new types later, 
    // you need to bring `,` after `}`.
{
    "WildSpawnType": "blackDivAssault", 
    // Write the WildSpawnType name here.
    "IsBoss": false, 
    // Whether to serve as a Boss type. 
    // When using the help command, a `[Boss]` prefix will be added for this type.
    "DisplayName": "Black Division Assault" 
    // Display name. When using the help command, 
    // only this name will be displayed, not the WildSpawnType name.
} 
    // The last `}` should not have `,`.

// --------------------------------------------

{
    "WildSpawnType": "xxxWildSpawnType", 
    "IsBoss": false, 
    "DisplayName": "xxxDisplayName",
    "BrainName": "xxxBrainName" 
    // If this third-party mod's WildSpawnType does not use the EFT native brain, 
    // you need to additionally fill in a BrainName. 
    // As for what this BrainName is called, 
    // you need to find it yourself from this mod.
}
</code></pre>
<ol start="7">
<li>After ensuring the JSON format is correct and the data is filled in correctly, restart the server. At this time, use the help command in the MESSENGER interface with the Miyako trader, and all types will be displayed in the list of available types.</li>
<li>If an exception occurs when generating the customized type, you will receive an error reminder in server log and it will change to generate the default pmc type <code>McsBotPlayer</code>. At this time, you need to check whether the customized type you filled in is incorrect.</li>
</ol></div></div>
<div id="tabset-3-panel-3" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><h3>Basic</h3>
<ul>
<li>Enable Looting</li>
</ul>
<p>Whether Mcs Player will attempt to loot items.</p>
<ul>
<li>Price Threshold</li>
</ul>
<p>Loot below this price will be ignored.</p>
<ul>
<li>Loot Name Keyword</li>
</ul>
<p>Keywords are substrings contained in an item’s full or abbreviated name. Multiple keywords can be separated using “||”, “,” or “，”.</p>
<ul>
<li>Loot Keyword Items</li>
</ul>
<p>Whether <code>McsBotPlayer</code> will attempt to loot keyword items</p>
<ul>
<li>Blocked Item Types</li>
</ul>
<p>Supports select all, deselect all: <code>Ammo</code>, <code>Barter</code>, <code>Info</code>, <code>Container</code>, <code>Food</code>, <code>Backpack</code>, <code>Goggles</code>, <code>Pocket</code>, <code>Tactical Vest</code>, <code>Armor</code>, <code>Grenade</code>, <code>Headphone</code>, <code>Keys</code>, <code>Knife</code>, <code>Magazine</code>, <code>Meds</code>, <code>Mod</code>, <code>Special</code>, <code>Weapon</code>, <code>Other</code></p>
<p><em>When Fika is installed, adjusting settings in raid will automatically sync to the host</em></p>
<h3>Command</h3>
<h4>MemberCommand</h4>
<ul>
<li>Report Enemy Position</li>
</ul>
<p>If <code>McsBotPlayer</code> is currently in combat, command <code>McsBotPlayer</code> to report known enemy positions.</p>
<ul>
<li>Regroup</li>
</ul>
<p>If <code>McsBotPlayer</code> is not currently in combat, command <code>McsBotPlayer</code> to follow the <code>McsLeadPlayer</code>.</p>
<ul>
<li>Go To</li>
</ul>
<p>If <code>McsBotPlayer</code> is not currently in combat, command <code>McsBotPlayer</code> to go to a specified location.</p>
<ul>
<li>Hold Position</li>
</ul>
<p>If <code>McsBotPlayer</code> is not currently in combat, command <code>McsBotPlayer</code> to stay in place.</p>
<ul>
<li>Force Teleport</li>
</ul>
<p>Clear <code>McsBotPlayer</code>’s aggro and attempt to teleport them to current location.</p>
<ul>
<li>Open Inventory</li>
</ul>
<p>Remotely open <code>McsBotPlayer</code>’s inventory remotely, used to transfer loot they have picked up.</p>
<h4>TeamCommand</h4>
<ul>
<li>Team Report Enemy Position</li>
</ul>
<p>If there are <code>McsBotPlayers</code> in the team currently in combat, command <code>McsBotPlayers</code> to report known enemy positions.</p>
<ul>
<li>Team Regroup</li>
</ul>
<p>If there are <code>McsBotPlayers</code> in the team not currently in combat, command <code>McsBotPlayers</code> to follow the <code>McsLeadPlayer</code>.</p>
<ul>
<li>Team Go To</li>
</ul>
<p>If there are <code>McsBotPlayers</code> in the team not currently in combat, command <code>McsBotPlayers</code> to go to a specified location.</p>
<ul>
<li>Team Hold Position</li>
</ul>
<p>If there are <code>McsBotPlayers</code> in the team not currently in combat, command <code>McsBotPlayers</code> to stay in place.</p>
<ul>
<li>Team Force Teleport</li>
</ul>
<p>Clear aggro for all team <code>McsBotPlayers</code> and attempt to teleport all of them to current location.</p>
<p><em>When SAIN is installed, Force Teleport will be automatically disabled.</em></p>
<p><em>The command system also works normally during Fika multiplayer.</em></p>
<h3>Player</h3>
<ul>
<li>Teammate Highlight</li>
</ul>
<p>Whether to highlight all <code>McsBotPlayer</code> characters in raid.</p>
<ul>
<li>
<p>Teammate Highlight Hotkey</p>
</li>
<li>
<p>Teammate Highlight Color</p>
</li>
<li>
<p>Enable Mcs Subtitles</p>
</li>
</ul>
<p>Whether to use subtitles to display <code>McsBotPlayer</code> reports.</p></div></div>
<div id="tabset-3-panel-4" class="tab-panel"><div class="tab-title">Language</div>
<div class="tab-content"><ul>
<li>English (AI Translate)</li>
<li>简体中文</li>
<li>русский язык (Contributed by NotDifficult)</li>
</ul></div></div>
<div id="tabset-3-panel-5" class="tab-panel"><div class="tab-title">WildSpawnType</div>
<div class="tab-content"><h3>EFT Native</h3>
<ul>
<li>marksman</li>
<li>assault</li>
<li>bossTest</li>
<li>bossBully (Mcs default support)</li>
<li>followerTest</li>
<li>followerBully</li>
<li>bossKilla (Mcs default support)</li>
<li>bossKojaniy (Mcs default support)</li>
<li>followerKojaniy</li>
<li>pmcBot (Mcs default support)</li>
<li>cursedAssault</li>
<li>bossGluhar (Mcs default support)</li>
<li>followerGluharAssault</li>
<li>followerGluharSecurity</li>
<li>followerGluharScout</li>
<li>followerGluharSnipe</li>
<li>followerSanitar</li>
<li>bossSanitar (Mcs default support)</li>
<li>test</li>
<li>assaultGroup</li>
<li>sectantWarrior</li>
<li>sectantPriest</li>
<li>bossTagilla (Mcs default support)</li>
<li>followerTagilla</li>
<li>exUsec (Mcs default support)</li>
<li>gifter</li>
<li>bossKnight (Mcs default support)</li>
<li>followerBigPipe (Mcs default support)</li>
<li>followerBirdEye (Mcs default support)</li>
<li>bossZryachiy (Mcs default support)</li>
<li>followerZryachiy</li>
<li>bossBoar (Mcs default support)</li>
<li>followerBoar</li>
<li>arenaFighter</li>
<li>arenaFighterEvent</li>
<li>bossBoarSniper</li>
<li>crazyAssaultEvent</li>
<li>peacefullZryachiyEvent</li>
<li>sectactPriestEvent</li>
<li>ravangeZryachiyEvent</li>
<li>followerBoarClose1</li>
<li>followerBoarClose2</li>
<li>bossKolontay (Mcs default support)</li>
<li>followerKolontayAssault</li>
<li>followerKolontaySecurity</li>
<li>shooterBTR</li>
<li>bossPartisan (Mcs default support)</li>
<li>spiritWinter</li>
<li>spiritSpring</li>
<li>peacemaker</li>
<li>pmcBEAR (Mcs default support)</li>
<li>pmcUSEC (Mcs default support)</li>
<li>skier</li>
<li>sectantPredvestnik (Mcs default support)</li>
<li>sectantPrizrak (Mcs default support)</li>
<li>sectantOni (Mcs default support)</li>
<li>infectedAssault (Mcs default support)</li>
<li>infectedPmc (Mcs default support)</li>
<li>infectedCivil</li>
<li>infectedLaborant</li>
<li>infectedTagilla (Mcs default support)</li>
<li>bossTagillaAgro (Mcs default support)</li>
<li>bossKillaAgro (Mcs default support)</li>
<li>tagillaHelperAgro</li>
</ul>
<h3><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2511/wtt-black-division-redacted-home" rel="noreferrer noopener">Black Division Home</a></h3>
<ul>
<li>blackDivLead</li>
<li>blackDivAssault</li>
<li>blackDivBreacher</li>
<li>blackDivSupport</li>
</ul>
<h3><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2342/untar-go-home" rel="noreferrer noopener">UNTAR Go Home!</a></h3>
<ul>
<li>followeruntar</li>
<li>bossuntarlead</li>
<li>followeruntarmarksman</li>
<li>bossuntaroffice</li>
</ul>
<h3><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2427/ruaf-come-home" rel="noreferrer noopener">RUAF Come Home!</a></h3>
<ul>
<li>ruafRifleman</li>
<li>ruafRiflemanSenior</li>
<li>ruafAutorifleman</li>
<li>ruafGrenadier</li>
<li>ruafMarksman</li>
<li>ruafMachinegunner</li>
</ul></div></div></div>
]]></description><category>Bots</category><dc:creator>Himesamanoyume</dc:creator><pubDate>Sun, 31 May 2026 09:07:20 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/YsN4dkG0emHuWLR671Ur5ZX1mgpEOSvRiB7msMix.jpg" type="image/png" length="0"/><dc:date>2026-06-06T01:12:18+00:00</dc:date><dc:identifier>v1.0.2</dc:identifier></item><item><title>MODU-PDATER Launcher (update)</title><link>https://forge.sp-tarkov.com/mod/2708/modu-pdater-launcher-update</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2708/modu-pdater-launcher-update</guid><description><![CDATA[<h1>MODU-PDATER</h1>
<p><em>update if you downloaded the 1.0.5 ver, I forgot to add the languages into the exported file</em></p>
<p><strong>This isn’t a GAME MOD!</strong></p>
<p>This is a client / launcher that allows you to make it simpler and easier for your friends to have the same mods as you. It doesn’t collect data or add in game contents on its own!</p>
<p>Why did I make it? well I got tired of uploading the .zip(s) at the Gdrive and asking each one of my friends to download and extract so I made the launcher to make it easier for me to manage the mods and for them!</p>
<h3>Features</h3>
<ul>
<li>Incremental Patch</li>
<li>Changelog display</li>
<li>One click Update</li>
</ul>
<h3>Installation</h3>
<ul>
<li>Put the exe in the SPT folder ( optional )</li>
<li>Open the .exe ( Doesn’t need any admin needs )</li>
<li>Open Settings</li>
<li>
<ul>
<li>Put the servers IP</li>
</ul>
</li>
</ul>
<pre><code>Example: http://102.169.0.15:8080
</code></pre>
<ul>
<li>
<ul>
<li>Put the SPT Path</li>
</ul>
</li>
</ul>
<pre><code>Example: D:\SPT
</code></pre>
<ul>
<li>
<ul>
<li>Save it</li>
</ul>
</li>
<li>Now It will check the updates!</li>
</ul>
<h3>Important notes:</h3>
<ul>
<li>Don’t connect on random servers! Just use your friends one!</li>
<li>TIP for the server owner: you don’t need to put the <code>spt/user/mods</code> mods (I think, someone with more experience can correct me)</li>
<li>Other tip for server owners! You can put your <code>spt/user/cache</code> onto the modpack to make the bundles downloads faster ( needs further testing but worked 1 time at least )</li>
</ul>
<h2>Server:</h2>
<p>To host your own update server you need:</p>
<p><a target="_blank" class="external-link" href="https://github.com/Hashimini/SPTMODU-PDATERpanel" rel="noreferrer noopener">https://github.com/Hashimini/SPTMODU-PDATERpanel</a>
<em>(or make your own)</em></p>
<h2>Source Code</h2>
<p><a target="_blank" class="external-link" href="https://github.com/Hashimini/SPTMODU-PDATER" rel="noreferrer noopener">https://github.com/Hashimini/SPTMODU-PDATER</a></p>
]]></description><category>Tools</category><dc:creator>BBkinha</dc:creator><pubDate>Sat, 30 May 2026 23:26:05 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/unjw5W9kavMHylWbYKZHaP0e0mXvmxmxxPCNT2H3.png" type="image/png" length="0"/><dc:date>2026-05-31T19:57:19+00:00</dc:date><dc:identifier>v1.0.6</dc:identifier></item><item><title>Hideout Shootout</title><link>https://forge.sp-tarkov.com/mod/2705/hideout-shootout</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2705/hideout-shootout</guid><description><![CDATA[<p><em>More freedom = Nikita doesn’t approve</em></p>
<hr />
<p><img src="https://github.com/user-attachments/assets/b4a22fe2-d0ff-403a-919f-3babe2af79f4" alt="Hideout Shootout Preview" /></p>
<hr />
<h4>Installation</h4>
<ul>
<li>Place the folder located in the downloaded zip into your main SPT folder.</li>
<li>Mod will be activated by default. No configuration is necessary (No F12 menu options for this mod).</li>
</ul>
<p><img src="https://i.imgur.com/afNPjAw.gif" alt="Install GIF" /></p>
]]></description><category>Hideout</category><dc:creator>MoxoPixel</dc:creator><pubDate>Mon, 25 May 2026 23:13:48 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/pqPenHoHrqlSiEArqWs0eVeH6fNVyuVFInqvFWXz.jpg" type="image/png" length="0"/><dc:date>2026-05-25T23:16:10+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Friendly Mounting</title><link>https://forge.sp-tarkov.com/mod/2701/friendly-mounting</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2701/friendly-mounting</guid><description><![CDATA[<h1>What does it do ?:</h1>
<p>Allows you to mount your weapon on your team mates for some tactical sniping.</p>
<p>Automatically detaches if one of you moves or if your mate rotates too much.</p>
<hr />
<h1>Installation:</h1>
<ol>
<li>
<p>Open the downloaded zip file.</p>
</li>
<li>
<p>Drag the BepInEx folder from the zip file into your SPT folder.</p>
</li>
</ol>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="" /></p>
<hr />
<h1>Support:</h1>
<p>Discord thread in the SPT discord : <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1482076311903146054" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1482076311903146054</a></p>
<hr />
<h1>Thanks:</h1>
<p>The whole SPT and Fika teams for making this awesome project.<br />
Drakia for the original gif and his config order automatizer.<br />
Lacy for creating Fika and re-igniting my love for Tarkov.</p>
]]></description><category>Overhauls</category><dc:creator>Fiodor</dc:creator><pubDate>Thu, 21 May 2026 10:19:31 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/xOmgXhjCKsLBsRuzHFgTzywNX1b0DJzuz8nD2Bbg.jpg" type="image/png" length="0"/><dc:date>2026-05-21T10:35:02+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>knife sprint</title><link>https://forge.sp-tarkov.com/mod/2700/knife-sprint</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2700/knife-sprint</guid><description><![CDATA[<p>KnifeSprint gives you a small sprint speed boost whenever your melee weapon is out. Default is a subtle 15% enough to feel snappier without being broken. Fully configurable in BepInEx if you want more or less.</p>
<p>Switching back to your gun mid-sprint? Boost drops instantly, so no you cant cheese, or can you? :D</p>
<p>Config: Sprint Speed Multiplier default 1.15, range 1.0–2.0</p>
<h1>All settings are available in the F12 BepInEx menu in-game.</h1>
]]></description><category>Other</category><dc:creator>20fpsguy</dc:creator><pubDate>Wed, 20 May 2026 23:34:09 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/mzJ2VfTFygumgsAzm2VN7NeBCFTb3l3A51HeBKYy.jpg" type="image/png" length="0"/><dc:date>2026-05-20T23:35:46+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Eco's WW2 Pack</title><link>https://forge.sp-tarkov.com/mod/2699/ecos-ww2-pack</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2699/ecos-ww2-pack</guid><description><![CDATA[<div class="tabset"><div id="tabset-4-panel-1" class="tab-panel"><div class="tab-title">Description</div>
<div class="tab-content"><p>Have you ever wanted to shoot outdated guns against modern operators?</p>
<p>This mod will let you do just that!</p>
<p>The WW2 pack contains some of the most well known firearms of the war, from the STG-44 to the Carcano, complete with some custom ammo and hand made animations.</p>
<p>all guns work for the vanilla quests</p>
<p>I will keep updating with more guns until we have the entire arsenal in SPT.</p>
<p><em><strong>WE DO NOT TAKE REQUESTS OR RECOMMENDATIONS FOR MORE WEAPONS TO ADD</strong></em></p></div></div>
<div id="tabset-4-panel-2" class="tab-panel"><div class="tab-title">Included Content</div>
<div class="tab-content"><p>Currently contains:</p>
<ul>
<li>Carcano series of rifles with a 1917 Filotecnica optic and 6.5mm Carcano ammo</li>
<li>Cei Rigotti semi-auto rifle</li>
<li>Degtyarev RP-46 LMG</li>
<li>Thompson series of smg’s</li>
<li>M1918A2 BAR Battle Rifle and .30-06 ammo</li>
<li>STG-44 with a ZF4 optic and 7.92x33mm Kurz ammo</li>
<li>Kar 98K Bolt action rifle with a ZF-39 optic and 7.92x57mm Mauser ammo</li>
</ul></div></div>
<div id="tabset-4-panel-3" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p><a target="_blank" class="external-link" href="https://i.imgur.com/vKRw58b.gif" rel="noreferrer noopener"><img src="https://i.imgur.com/vKRw58b.gif" alt="vKRw58b.gif" /></a></p>
<p><em><strong>Please delete the old mod when updating</strong></em></p>
<p>Drag and drop into your main SPT install.</p></div></div>
<div id="tabset-4-panel-4" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><ul>
<li>GrooveypenguinX for the codebase</li>
</ul></div></div>
<div id="tabset-4-panel-5" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><p>For updates and reporting bugs you can go to the WTT Discord:</p>
<p><a target="_blank" class="external-link" href="https://discord.gg/welcometotarkov" rel="noreferrer noopener">WTT Discord</a></p></div></div></div>
]]></description><category>Weapons</category><dc:creator>Eco</dc:creator><pubDate>Wed, 20 May 2026 23:26:57 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/WXal9J5lZRFbIQJXldOCueOEe4N1rQ0Y2TwLdmn1.png" type="image/png" length="0"/><dc:date>2026-05-21T23:52:27+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Loot In Vicinity</title><link>https://forge.sp-tarkov.com/mod/2698/loot-in-vicinity</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2698/loot-in-vicinity</guid><description><![CDATA[<h1>Loot In Vicinity</h1>
<p><strong>Loot In Vicinity</strong> adds a <strong>Nearby Items</strong> column when you open your <strong>inventory in a raid</strong>. It lists loose loot around you so you can drag items, use quick moves, or see what is close without having to pin point that Veritas Guitar Pick everytime.</p>
<p><strong>Github:</strong> <a target="_blank" class="external-link" href="https://github.com/FallegaHQ" rel="noreferrer noopener">FallegaHQ</a></p>
<hr />
<h2>Support the author</h2>
<p>Maintenance and compatibility work takes time. If this mod saves you frustration in raids, consider
<strong><a target="_blank" class="external-link" href="https://github.com/sponsors/FallegaHQ" rel="noreferrer noopener">supporting on GitHub Sponsors</a></strong>. There is no paywall–everything stays free
under the licence below.</p>
<hr />
<h2>Thanks</h2>
<p>People across the <strong>SPT</strong> and <strong>modding</strong> scenes shared ideas, repros, and “what if you tried…” moments that shaped
this plugin. That help mattered.</p>
<p>Bits of implementation are the usual mix: inspiration from forum threads, other public mods, and long sessions with
dnSpy. If something looks <strong>suspiciously familiar</strong>, assume I <strong>borrowed the good parts</strong> on purpose, thank you for
putting it out there.</p>
<hr />
<div class="tabset"><div id="tabset-5-panel-1" class="tab-panel"><div class="tab-title">Install</div>
<div class="tab-content"><h4>What you need</h4>
<ul>
<li>A working <strong>SPT</strong> already set up.</li>
<li>This mod.</li>
<li>The mod is turned <strong>on</strong> in its config (see below).</li>
</ul>
<p>If other inventory or loot mods are installed, list them when you report a problem; they sometimes interact in odd ways.</p>
<hr />
<h4>Install</h4>
<ol>
<li>Download the release ZIP – the filename looks like <strong><code>Softwyx-LootInVicinity-2.14.40.zip</code></strong> (the version number
changes each release).</li>
<li><strong>Extract</strong> it so that your game folder contains:
<ul>
<li><code>BepInEx\plugins\Softwyx-LootInVicinity\Softwyx-LootInVicinity.dll</code></li>
</ul>
</li>
<li>Start the game.</li>
</ol>
<p><strong>First launch</strong> may create a config file:</p>
<ul>
<li><code>BepInEx\config\com.softwyx.lootinvicinity.cfg</code></li>
</ul>
<p>You can edit that file when the game is <strong>closed</strong>, or use <strong>Configuration Manager</strong> in-game.</p></div></div>
<div id="tabset-5-panel-2" class="tab-panel"><div class="tab-title">Usage</div>
<div class="tab-content"><h4>How to use in-game</h4>
<ol>
<li>Enter a <strong>raid</strong>.</li>
<li>Open <strong>inventory</strong> (usually <strong>Tab</strong>) <strong>without</strong> opening a world container (body, crate, etc.).</li>
<li>On the <strong>right</strong>, you should see the <strong>Nearby Items</strong> panel (title may differ if you changed it in config).</li>
<li><strong>Drag</strong> or <strong>quick move</strong> loot like any other stash.</li>
</ol>
<p>Which items appear is set under <strong>3. Scanning</strong> in the config (see below).</p>
<hr />
<h4>Settings</h4>
<p>Open <strong>Configuration Manager</strong> in-game, or edit <code>BepInEx\config\com.softwyx.lootinvicinity.cfg</code> while the game is **
closed**.</p>
<p><strong>1. General</strong></p>
<ul>
<li><strong>Enabled</strong> – master switch.</li>
</ul>
<p><strong>2. Inventory panel</strong></p>
<ul>
<li><strong>Panel title</strong>, <strong>Hide panel when empty</strong>, <strong>Append item count to title</strong> – how the right column looks.</li>
</ul>
<p><strong>3. Scanning</strong></p>
<ul>
<li><strong>Scan radius (m)</strong> – how far around you the list reaches (3 to 6 m). There is always a <strong>1 m</strong> wide zone at your
feet where items can show up even when they are under other loot or even under the ground.</li>
<li><strong>Main scan requires line of sight</strong> – when on, loot farther out in that radius must be in clear view (walls still
block). Other loot piles and bodies on the ground do <strong>not</strong> count as blocking. The <strong>1 m</strong> zone at your feet ignores
this setting.</li>
<li><strong>Max items in panel</strong> – cap on how many rows show each time you open Tab inventory.</li>
</ul>
<p><strong>4. Quest items</strong></p>
<ul>
<li><strong>Show quest items in vicinity</strong> – whether quest loot appears in the nearby list.</li>
<li><strong>Route quest items to task stash</strong> – when on, moving quest loot from the panel sends it to the quest stash instead
of your pockets.</li>
</ul>
<p>Delete the config file with the game <strong>closed</strong> to reset all defaults (or reset manually in-game).</p></div></div>
<div id="tabset-5-panel-3" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><h4>Known issues / quirks</h4>
<p>These are behaviours players have reported; they may vary with game version or other mods.</p>
<ol>
<li>
<p><strong>Quest items in the Nearby list</strong> – Drag previews (green/red outlines) sometimes <strong>do not match</strong> where a quest
item can actually go (for example armour vs backpack). <strong>Quick move</strong> (e.g. <strong>Ctrl + click</strong>, depending on your
setup) is often more reliable than drag for those items.</p>
</li>
<li>
<p><strong>Mods that change inventory, stash, quick move, or loot</strong> – Compatibility is <strong>best effort</strong>. If something breaks
after adding another mod, try with only Loot In Vicinity + SPT essentials to narrow it down.</p>
</li>
</ol>
<p>The mod is updated when issues are reproduced and fixed; the list above may shrink or grow in newer versions.</p>
<hr />
<h4>How to report a bug or ask for help</h4>
<p>You get faster help if you include detail. <strong>Copy/paste this checklist</strong> and fill what you can:</p>
<ol>
<li>
<p><strong>Mod version</strong> – From BepInEx <code>LogOutput.log</code>: the line where <strong>Loot In Vicinity</strong> loads (it shows <strong>v…</strong>).</p>
</li>
<li>
<p><strong>Game / SPT</strong> – Roughly what you use (example: “SPT 4.0.13, EFT client build …”). Exact numbers help.</p>
</li>
<li>
<p><strong>What happened</strong> – One short sentence (e.g. “Tab in raid, panel empty” / “the game froze after I …”).</p>
</li>
<li>
<p><strong>Steps</strong> – Numbered list: what you clicked, map, single player or group (FIKA), etc.</p>
</li>
<li>
<p><strong>Other mods</strong> – Names of other BepInEx plugins that touch <strong>inventory, loot, UI, or progression</strong>.</p>
</li>
<li>
<p><strong>Logs</strong> – With the game <strong>closed</strong>:</p>
<ul>
<li><code>BepInEx\LogOutput.log</code> (and <code>FullLogOutput.log</code> if someone asks for it)</li>
</ul>
</li>
</ol>
<p><strong>Where to send it</strong> – Use the <strong>comments section, or issue tracker of the repo</strong> which should be listed where you
<strong>downloaded</strong> the mod. Never email me about mods.</p>
<p>Do <strong>not</strong> send passwords, full Windows usernames, or unrelated personal files. I will try my best to remove any
personal data whenever I see it but my availability is not guaranteed!</p></div></div></div>
<hr />
<h2>Licence</h2>
<p>This project is licensed under the <strong>Mozilla Public License 2.0</strong> (MPL-2.0). See the <a href="LICENSE"><code>LICENSE</code></a> file for the
full text.</p>
<p>SPDX: <code>MPL-2.0</code></p>
<hr />
<h2>Disclaimer</h2>
<p><em>Escape from Tarkov</em> is a trademark of Battlestate Games. This mod is an independent, community-made add-on. Use at your
own risk. The author is not responsible for lost progress, banned accounts on other services, or damage from third-party tools.</p>
]]></description><category>Tools</category><dc:creator>FallegaHQ</dc:creator><pubDate>Wed, 20 May 2026 10:24:24 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/P7nrH1FXCnxCX0XReZEqTNpdg4ZQRi3Pnnn2FO1Z.jpg" type="image/png" length="0"/><dc:date>2026-05-30T17:57:45+00:00</dc:date><dc:identifier>v2.15.359</dc:identifier></item><item><title>Hideout Sky</title><link>https://forge.sp-tarkov.com/mod/2696/hideout-sky</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2696/hideout-sky</guid><description><![CDATA[<h3>Settings</h3>
<p>Check F12 menu for sunlight and skybox settings</p>
<h3>Images</h3>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.HideoutSky/refs/heads/master/previews/main.png" alt="" />
<img src="https://raw.githubusercontent.com/7Bpencil/SPT.HideoutSky/refs/heads/master/previews/right.png" alt="" />
<img src="https://raw.githubusercontent.com/7Bpencil/SPT.HideoutSky/refs/heads/master/previews/left.png" alt="" /></p>
]]></description><category>Hideout</category><dc:creator>7Bpencil</dc:creator><pubDate>Mon, 18 May 2026 15:05:23 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/jDz2cPvWk97hMuly1HV8fTVQKggLVVxxLyO3RP4J.png" type="image/png" length="0"/><dc:date>2026-05-24T03:49:11+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>DaGrogsPlusP</title><link>https://forge.sp-tarkov.com/mod/2695/dagrogsplusp</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2695/dagrogsplusp</guid><description><![CDATA[<p>A follow up to my subsonic mod, this mod allows for truly end game performance in smaller calibers and also introduces a hypersonic 9x39 cartridge. This ammo is OP, so I tried to balance it with high recoil stats, high wear and heat stats, and high price locked behind level 3/4 traders. Please keep in mind this was made so I can LARP with a base makarov in labs and actually manage to down PMCs semi-reliably with APBS Bots with class 5 and 6 plates/helmets alongside my own buffed armor system (which is NOT in this mod), so yes I know the ammo is not exactly the most balanced but now you too can LARP with a PB like you’re secret agent in Tarkov, and not instantly die. What IS in this mod so far is:</p>
<ul>
<li>9x18 “Konchik Igly”, Level 3 Prapor</li>
<li>9x19 Over Pressure AP, Level 4 Mechanic</li>
<li>9x21 Model 6, Level 4 Peacekeeper</li>
<li>9x39 Mechanic Special, Level 4 Mechanic</li>
<li>45 ACP Hyper Pen, Level 3 Peacekeeper</li>
<li>50 AE Anti Armored Asset, Level 4 Peacekeeper</li>
<li>57x28 Project S, Level 4 Peacekeeper</li>
<li>357 Mag Maximum, Level 4 Skier</li>
<li>762x25TT AP Flat Nose, Level 3 Prapor</li>
</ul>
<p>As far as I saw, no bots have used the ammo against me in gameplay testing.</p>
<p>Most Recent WTT Common Lib required for the mod to work - Also, has no manifest. Do not know what that is, doesn’t affect my gameplay beyond some scary server text. Download at your own risk, I tested it and it works for me but as I say this mod is optional.</p>
]]></description><category>Equipment</category><dc:creator>Carbon Black</dc:creator><pubDate>Sun, 17 May 2026 22:05:05 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/ADNjoc8Sjx43SFaNfvPPzmgCbLf65Z65A0VImIlB.jpg" type="image/png" length="0"/><dc:date>2026-05-17T22:07:29+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>TraderSpace</title><link>https://forge.sp-tarkov.com/mod/2694/traderspace</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2694/traderspace</guid><description><![CDATA[<p>Do you also keep forgetting about those modded traders that are hidden away behind your PMC’s ugly mug ?<br />
I can’t cure your early onset Azheimer’s but I can make it easier to see them.</p>
<hr />
<h1>What does it do ?:</h1>
<p>Removes the player model in the top right in the trading screen, leaving room for more traders to be shown.</p>
<hr />
<h1>F12 menu:</h1>
<p>Move all the elements of the panel the way you see fit.<br />
Don’t want to see your name or your level icon ? Poof it’s gone.</p>
<hr />
<h2>Before:</h2>
<p><img src="https://github.com/Fiodorwellfme/TraderSpace/blob/main/Examples/Before.png?raw=true" alt="" /></p>
<h2>After:</h2>
<p><img src="https://github.com/Fiodorwellfme/TraderSpace/blob/main/Examples/After.png?raw=true" alt="" /></p>
<hr />
<h1>Installation:</h1>
<ol>
<li>
<p>Open the downloaded zip file.</p>
</li>
<li>
<p>Drag the BepInEx folder from the zip file into your SPT folder.</p>
</li>
</ol>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="" /></p>
<hr />
<h1>Support:</h1>
<p>Discord thread in the SPT discord : <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1482076311903146054" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1482076311903146054</a></p>
<hr />
<h1>Thanks:</h1>
<p>The whole SPT and Fika teams for making this awesome project.<br />
Drakia for the original gif and his config order automatizer.<br />
And all the people who made the trader mods that keep us engaged !</p>
]]></description><category>Traders</category><dc:creator>Fiodor</dc:creator><pubDate>Fri, 15 May 2026 18:56:20 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/HfEJIBwCL97CmSl8LlrUBNfFLVR6FXzOt12BGCGA.jpg" type="image/png" length="0"/><dc:date>2026-05-16T10:13:33+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>SPT Launcher Linux</title><link>https://forge.sp-tarkov.com/mod/2693/spt-launcher-linux</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2693/spt-launcher-linux</guid><description><![CDATA[<p>Tested on SPT 4.0.13 but should probably be fine from 4.0.0 up.</p>
<h2>A Linux build/fork of the original <a target="_blank" class="external-link" href="https://github.com/sp-tarkov/launcher" rel="noreferrer noopener">SPT.Launcher</a></h2>
<p>This Linux “Launcher” ironically won’t actually start your game. It is more like an account manager for your SPT (or Fika) accounts.</p>
<p>It is identical to the official one with the only difference being that instead of having a “Start Game” button it has a “Copy Launch Arguments” one. You will paste those arguments in your preferred launcher (Lutris/Heroic/Steam) and run your game with Proton.</p>
<p><strong>THIS IS ONLY THE LAUNCHER, NOT THE PATCHER OR INSTALLER!!!</strong> To install SPT I recommend using a Windows virtual machine - <a target="_blank" class="external-link" href="https://github.com/ThunderArtist/spt-launcher-linux/blob/master/spt-linux-guide-vm.md" rel="noreferrer noopener">MY GUIDE</a>.</p>
<p><strong>DISCLAIMER: You don’t have to put this inside your game folder to use it but if you still wish to do that, it will overwrite the original launcher’s locale files, <code>Assembly-CSharp.dll.delta</code> and <code>LICENSE-Launcher.txt</code>(license is the same as the original). Doing so should not cause you trouble but I recommend just keeping it outside.</strong></p>
<h2>Requirements</h2>
<ul>
<li>ASP.NET 9 Core Runtime (<a target="_blank" class="external-link" href="https://learn.microsoft.com/en-us/dotnet/core/install/linux" rel="noreferrer noopener">how to install?</a>)
<ul>
<li>Check if you have it available in your package manager</li>
<li>(Linux Mint 22.3) I had to add it manually with an ubuntu PPA</li>
<li>
<pre><code>  sudo add-apt-repository ppa:dotnet/backports
</code></pre>
</li>
<li>
<pre><code>  sudo apt-get update &amp;&amp; sudo apt-get install -y aspnetcore-runtime-9.0
</code></pre>
</li>
</ul>
</li>
<li>An SPT install</li>
<li>A third-party launcher to start your game with (Lutris/Heroic/Steam)</li>
<li>A runner (Proton/ProtonGE) to emulate the game with</li>
</ul>
<h2>How to use</h2>
<ul>
<li>Start the SPT server. SPT has a native Linux server included <code>SPT/SPT.Server.Linux</code> (requires .NET 9 runtime). Mark it as executable and launch it through Terminal to see it</li>
<li>Start <code>SPT.Launcher.Linux</code></li>
<li>Create/login to an account</li>
<li>Press “Copy Launch Arguments”</li>
<li>Paste them into the launch arguments dialog inside your launcher of choice (Lutris/Heroic/Steam)</li>
<li>To change the account playing you just select the account you want and copy-paste the launch arguments again</li>
</ul>
<h2>What the launch arguments mean</h2>
<p>These are what the launcher on Windows is starting your game with. On Linux you’ll be doing this manually because of emulation/proton setup.</p>
<ul>
<li>This always gets passed by the launcher, it should improve multi-core performance <code>-force-gfx-jobs native</code></li>
<li>The account you’ll log in with <code>-token=accountnumber</code></li>
<li>The server you’re connecting to (by default this should be the same) <code>-config="{'BackendUrl':'https://127.0.0.1:6969','MatchingVersion':'live','Version':'live'}"</code></li>
</ul>
<p>Example: <code>-force-gfx-jobs native -token=69fea3e381250c03c4e6f36a -config="{'BackendUrl':'https://127.0.0.1:6969','MatchingVersion':'live','Version':'live'}"</code></p>
<h2>Thank you to the SPT developers and maintainers &lt;3</h2>
<p>Thank you for creating and maintaining the SPT project. The modding community is lovely and the open source culture is awesome!</p>
<p>I’ve tried my best to keep this fork’s changes separate from the original code so that it would be easy to merge. Feel free to contact me if you need assistance merging this with your official repo :)</p>
]]></description><category>Tools</category><dc:creator>ThunderArtist</dc:creator><pubDate>Thu, 14 May 2026 23:42:19 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/jtzDZfziY7yirh2fZo3xxOccCon2AcnpCcdAOXq5.jpg" type="image/png" length="0"/><dc:date>2026-05-14T23:57:03+00:00</dc:date><dc:identifier>v4.0.13</dc:identifier></item><item><title>Item Property Backport</title><link>https://forge.sp-tarkov.com/mod/2689/item-property-backport</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2689/item-property-backport</guid><description><![CDATA[<h2>Updated: June 2 2026</h2>
<p>To update, delete <code>db/items.json</code> and it will be re-downloaded.</p>
<div class="tabset"><div id="tabset-6-panel-1" class="tab-panel"><div class="tab-title">Properties</div>
<div class="tab-content"><p>Note: not all of these are guaranteed to have been changed, these are just what are supported.</p>
<h3>Generic</h3>
<ul>
<li>CanSellOnRagfair    (BSG flea blacklist)</li>
<li>ConflictingItems    (item incompatibility)</li>
</ul>
<h3>Weapons, mods</h3>
<ul>
<li>Accuracy</li>
<li>Ergonomics</li>
<li>Loudness</li>
<li>Recoil</li>
<li>Velocity</li>
<li>CameraSnap</li>
<li>CenterOfImpact</li>
<li>DeviationCurve</li>
<li>DeviationMax</li>
<li>RecoilAngle</li>
<li>RecolDispersion   (not misspelled)</li>
<li>RecoilForceBack</li>
<li>RecoilForceUp</li>
</ul>
<h3>Magazines</h3>
<ul>
<li>CheckTimeModifier</li>
<li>LoadUnloadModifier</li>
<li>MalfunctionChance</li>
</ul>
<h3>Ammo</h3>
<ul>
<li>AmmoAccr        (accuracy)</li>
<li>AmmoRec         (recoil)</li>
<li>ArmorDamage</li>
<li>BallisticCoeficient</li>
<li>BulletMassGram</li>
<li>Damage</li>
<li>DurabilityBurnModificator</li>
<li>FragmentationChance</li>
<li>HeatFactor</li>
<li>HeavyBleedingDelta</li>
<li>InitialSpeed</li>
<li>LightBleedingDelta</li>
<li>MalfFeedChance</li>
<li>MalfMisfireChance</li>
<li>PenetrationChanceObstacle</li>
<li>PenetrationPower</li>
<li>PenetrationPowerDiviation  (not misspelled)</li>
<li>StackMaxSize</li>
</ul>
<h3>Armor, rigs, helmets, glasses</h3>
<ul>
<li>BlindnessProtection</li>
<li>BlocksEarpiece</li>
<li>BluntThroughput</li>
<li>DeafStrength</li>
<li>MousePenalty           (turn speed)</li>
<li>SpeedPenaltyPercent</li>
<li>WeaponErgonmicPenalty</li>
</ul>
<h3>Headphones</h3>
<ul>
<li>AmbientVolume</li>
<li>CompressorAttack</li>
<li>CompressorGain</li>
<li>CompressorRelease</li>
<li>CompressorThreshold</li>
<li>RolloffMultiplier</li>
<li>Distortion</li>
<li>DryVolume</li>
</ul>
<h3>Nightvision</h3>
<ul>
<li>DiffuseIntensity</li>
<li>Intensity</li>
<li>NoiseIntensity</li>
<li>NoiseScale</li>
</ul>
<h3>Keys</h3>
<ul>
<li>MaximumNumberOfUsages</li>
</ul></div></div>
<div id="tabset-6-panel-2" class="tab-panel"><div class="tab-title">Config</div>
<div class="tab-content"><ul>
<li><code>ExcludeProperties</code>: Each property can be individually excluded. See Properties tab or the included <code>properties.md</code> file for a list of property names.</li>
<li><code>IncludeItems</code>: Apply changes only to specified items. Ignores <code>ExcludeItems</code>.</li>
<li><code>ExcludeItems</code>: Apply changes to all items except specified.</li>
<li><code>AllPrices</code>: Update prices for all items</li>
<li><code>UnblacklistedPrices</code>: Update prices only for items that are newly available on the flea market</li>
<li><code>UpdateGunsmith</code>: Apply changes to Gunsmith tasks</li>
</ul>
<p>Use the <a target="_blank" class="external-link" href="https://db.sp-tarkov.com/search" rel="noreferrer noopener">SPT Item Finder</a> to find item IDs for lists.</p></div></div>
<div id="tabset-6-panel-3" class="tab-panel"><div class="tab-title">Compatibility</div>
<div class="tab-content"><ul>
<li>Fully compatible with <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2512/wtt-content-backport" rel="noreferrer noopener">WTT Content Backport</a></li>
<li>Supercedes <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2668/attachmentbackport" rel="noreferrer noopener">RuKira’s AttachmentBackport</a></li>
</ul></div></div>
<div id="tabset-6-panel-4" class="tab-panel"><div class="tab-title">Recommended Mods</div>
<div class="tab-content"><ul>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1131/live-flea-prices" rel="noreferrer noopener">Live Flea Prices</a> can keep item prices up to date with live.</li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1343/skipper" rel="noreferrer noopener">Skipper</a> <em>may</em> be required to complete some Gunsmith or similar tasks.</li>
</ul></div></div>
<div id="tabset-6-panel-5" class="tab-panel"><div class="tab-title">Data Source</div>
<div class="tab-content"><p>Data is sourced from <a target="_blank" class="external-link" href="https://tarkov.dev/" rel="noreferrer noopener">tarkov.dev</a>. I’ll do my best to keep the data up to date with notable changes, keep an eye on the date above. Feel free to comment if I’m over a week late to an update.</p></div></div></div>
]]></description><category>Other</category><dc:creator>sgtlaggy</dc:creator><pubDate>Tue, 12 May 2026 23:40:58 +0000</pubDate><dc:date>2026-06-02T07:28:44+00:00</dc:date><dc:identifier>v1.3.0</dc:identifier></item><item><title>Sicc Case Fix</title><link>https://forge.sp-tarkov.com/mod/2687/sicc-case-fix</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2687/sicc-case-fix</guid><description><![CDATA[<p>All this mod does is quite literally fix the issue that Prestige 3 and 4 bear and usec dog tags can’t be put in the sicc organizational pouch.</p>
<p>Installation instructions:  Just unzip using 7zip and slap that folder inside of it  to your SPT Installation folder.</p>
]]></description><category>Items</category><dc:creator>LycorisOni</dc:creator><pubDate>Mon, 11 May 2026 23:48:41 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/BRqUT3ncDiWZe8ciOBcBjvFzMq3EjnN8Nb7OIXxk.jpg" type="image/png" length="0"/><dc:date>2026-05-12T02:46:57+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Pocket Roulette</title><link>https://forge.sp-tarkov.com/mod/2684/pocket-roulette</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2684/pocket-roulette</guid><description><![CDATA[<p>Pocket Roulette turns the start of every raid into a tiny gambling problem. When you load in, the mod spins the wheel and tries to sneak random loot into your pockets. Sometimes it’s a snack, sometimes it is ammo, sometimes it’s something stupidly rare that makes your neurons go brr.</p>
<p><strong>Everything is configurable</strong>: reward chance, number of rolls, item weights, rarity modes, stack ranges, scav support, ground drops, and notification messages. Run it as a balanced bonus system, a cursed slot machine, or a full chaos button for your server.</p>
<p>Doesn’t add any custom items so your profile stays safe when you uninstall. I’m not trying to brick your profile or anything lol.</p>
<p>Go spin the pocket wheel big man.</p>
<hr />
<h3>Fika Compatibility</h3>
<p>I never had any issues with Fika, but I might’ve just gotten lucky lol.</p>
<p>It should work with or without Fika. Each player in the raid rolls their own pocket item independently.</p>
<hr />
<h3>Configuration</h3>
<p>Edit <code>SPT/user/mods/PocketRoulette/config/config.json</code>.</p>
<p>Stuff you’ll probably touch:</p>
<ul>
<li>mode: ‘mixed’, ‘garbage’, ‘useful’, ‘jackpot’, or ‘chaos’</li>
<li>itemCount: how many times Pocket Roulette rolls at raid start</li>
<li>chancePercent: 0-100 chance that Pocket Roulette even does anything</li>
<li>enableNotification: show or hide the raid-start notification</li>
<li>debugLogging: show detailed server logs for item sync and ground registration</li>
<li>allowClientOverrides: lets players opt into their own BepInEx/F12 client config instead of the server config</li>
<li>allowGroundDrop: if it doesn’t fit in your pockets, drop it at your feet (or discard/skip it)</li>
<li>scavEnabled: let your scav also hit the pocket casino</li>
<li>itemPool: weighted list of existing EFT item template IDs</li>
<li>itemPool.minCount / itemPool.maxCount: stack amount range for that reward, clamped to the item’s real max stack size</li>
</ul>
<p>You can also mess with all the funny messages it spits out if you’re bored.</p>
<p>By default the server config is the authority, which keeps Fika/multiplayer fair. basically, the server and client need each other’s consent for a player to use their own F12 config. if the server allows overrides, each client can still choose to use the server config or their own custom config.</p>
<p>Client side item pools and messages live in <code>BepInEx/plugins/PocketRoulette/PocketRoulette.ClientConfig.json</code>.</p>
<hr />
<h3>Modes</h3>
<p>Modes pick a rarity tier first, then use each item’s weight inside that rarity.</p>
<ul>
<li>mixed: mostly trash and okay stuff, tiny chance for something actually good</li>
<li>garbage: you’re eating crayons and loving it</li>
<li>useful: actually gives you decent stuff most of the time</li>
<li>jackpot: loaded dice for rich kids</li>
<li>chaos: every rarity has equal chance. Good luck :)</li>
</ul>
<hr />
<h3>Known Issues</h3>
<ul>
<li>If your pockets are already full at raid start, a few items just refuse to spawn in the world for some reason. They vanish into the void instead. No clue why, don’t ask me I’m not smart.</li>
</ul>
<hr />
<p><em>if you have any issues and would like to report a bug, etc. please contact me on discord: <strong>kairosmind</strong></em></p>
]]></description><category>Scripting</category><dc:creator>kairo</dc:creator><pubDate>Thu, 07 May 2026 04:51:24 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/Gi3Pdq8bfUCpQgYUTt9LJJoc6W1twdfHzB3xefbr.png" type="image/png" length="0"/><dc:date>2026-06-02T08:21:49+00:00</dc:date><dc:identifier>v1.2.1</dc:identifier></item><item><title>ScopeUpdateBackport</title><link>https://forge.sp-tarkov.com/mod/2682/scopeupdatebackport</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2682/scopeupdatebackport</guid><description><![CDATA[<h1>ScopeUpdateBackport</h1>
<ul>
<li>Apply the scopes of EFT Online to SPT，This mod will provide and apply the latest Scope data and appearance.</li>
<li>If you use WTT-ContentBackport, you need copy the .bundle file in this Mod directory\bundles folder and replace this location (WTT-ContentBackport\bundles\assets\content\items\mods\scopes)</li>
</ul>
<h2>Install</h2>
<ul>
<li>Download and extract</li>
<li>Located at SPT/user/mods/</li>
</ul>
<h2>Requirement</h2>
<ul>
<li>SPT 4.0.0~4.0.13</li>
<li>Optional WTT-ContentBackport 1.0.4 and prerequisites</li>
</ul>
<h2>Preview</h2>
<h4>Before</h4>
<p><img src="https://i.imgur.com/QBlS5K2.png" alt="img" /></p>
<h4>After</h4>
<hr />
<h4>ScopeEffect</h4>
<p><img src="https://i.imgur.com/0oFl9oU.png" alt="img" /></p>
]]></description><category>Other</category><dc:creator>MeowNall</dc:creator><pubDate>Wed, 06 May 2026 14:27:01 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/1VPLpozFP2M3erxJNc7fok7oFmbABAVo8idt4wB3.png" type="image/png" length="0"/><dc:date>2026-05-06T14:37:59+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>LootNET</title><link>https://forge.sp-tarkov.com/mod/2679/lootnet</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2679/lootnet</guid><description><![CDATA[<h3>UI label style inspired by ShowLootValueInRaid by HiddenCirno</h3>
<p>Ever wonder what your raid was actually worth? LootNet tracks the flea market value of everything you pick up and shows you a full breakdown the moment you extract.</p>
<p>Loot, extract alive, and watch your haul animate onto the screen total value, top 5 most valuable finds, kill count, and even teammate kills if you run PIT Fireteam. Then pull up your full session history from the main menu whenever you want to compare runs.</p>
<div class="tabset"><div id="tabset-7-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><p>Live loot value
A native-looking label in your inventory screen shows your running total loot value based on current flea market prices, with handbook fallback when flea data isn’t available.</p>
<p>Animated raid summary
A polished breakdown screen plays on extraction showing your total value, top 5 finds by price, items looted, and kill count. Click anywhere to dismiss early, or set it to auto-close after a few seconds from the F12 config menu.</p>
<p>Raid History panel
A new HISTORY button in the main menu opens a side drawer with a card for every raid this session map, raid type, loot value, and kill summary at a glance. Holds the last 15 raids.</p>
<p>PMC &amp; Scav support
PMC raids track only newly acquired items. Scav raids include your spawn loadout in the total.</p>
<p>Flea + handbook fallback
Pulls live flea market prices from your SPT server, falls back to handbook values when flea data isn’t available.</p>
<p>PIT Fireteam integration
Automatically detects PIT Fireteam and adds a TEAMMATES section to the summary screen with each follower’s kill count  also shows squad kills in the history panel. No configuration needed.</p>
<p>Secret easter egg
Check the F12 BepInEx config menu.</p></div></div>
<div id="tabset-7-panel-2" class="tab-panel"><div class="tab-title">Preview</div>
<div class="tab-content"><p><img src="https://i.imgur.com/QbTkxbe.png" alt="LootNet Preview" /></p></div></div></div>
]]></description><category>Other</category><dc:creator>20fpsguy</dc:creator><pubDate>Mon, 04 May 2026 21:14:19 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/TwjsGlZRtCLqYVNjHSwsJBGG2qbvFeBPThrlgccS.jpg" type="image/png" length="0"/><dc:date>2026-05-25T16:31:33+00:00</dc:date><dc:identifier>v1.0.6</dc:identifier></item><item><title>Scrollable Attachments</title><link>https://forge.sp-tarkov.com/mod/2677/scrollable-attachments</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2677/scrollable-attachments</guid><description><![CDATA[<h3>Introduction</h3>
<p>This mod adds the ability to scroll through the attachment menu in the weapon build screen. Includes config options to change column count and view height. That’s it!</p>
<h3>Preview</h3>
<p><img src="https://i.imgur.com/8FyYMTg.gif" alt="8FyYMTg.gif" /></p>
<h3>Installation</h3>
<p>Drag and drop, my friend</p>
<p><img src="https://i.imgur.com/wByb5Ln.gif" alt="wByb5Ln.gif" /></p>
]]></description><category>Other</category><dc:creator>pein</dc:creator><pubDate>Thu, 30 Apr 2026 17:38:35 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/PTPCdacAKhlzIHTHQYXPp5buVIp9Oc7tnaVPIdHg.png" type="image/png" length="0"/><dc:date>2026-04-30T17:48:00+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>PIT Fireteam</title><link>https://forge.sp-tarkov.com/mod/2676/pit-fireteam</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2676/pit-fireteam</guid><description><![CDATA[<p>This is the official successor of the Friendly PMC mod that was available for SPT 3.x.</p>
<p>Pit Fire Team makes it possible to have bots follow you around and fight alongside you against enemies. You can create a customizable PMC squad, bring selected teammates into raids, recruit eligible same-side bots during a raid, and use Tarkov’s existing phrase and gesture system to command your teammates.</p>
<hr />
<p>If you would like to show your appreciation, you can support me at <a target="_blank" class="external-link" href="https://ko-fi.com/n00bish" rel="noreferrer noopener">Ko-Fi</a>.</p>
<hr />
<p><strong>Beta release note:</strong> This is the first beta of the new version. Not every feature from the previous version has been ported yet. Features that are planned but not currently available are listed under Upcoming.</p>
<hr />
<p>It is highly recommended for new players to read <strong>Gameplay Guide</strong> and <strong>Known Issues</strong> before playing.</p>
<hr />
<div class="tabset"><div id="tabset-8-panel-1" class="tab-panel"><div class="tab-title">Description</div>
<div class="tab-content"><p>You can manage your teammates from the in-game <strong>My Squad</strong> screen. From there, you can build your roster, adjust squad settings, customize individual teammates, invite them into your raid group, and decide who should automatically join future raids.</p>
<p><strong>Notable features:</strong></p>
<ul>
<li><strong>Dedicated squad screen</strong> - manage your roster, customize teammates, and settings from a separate My Squad interface.</li>
<li><strong>Teammate customization</strong> - change teammate name, appearance, voice, tactic, aggression, and loadout.</li>
<li><strong>Weapon-aware combat</strong> - teammate decisions consider weapon role, caliber, magazine capacity, ammo penetration, and secondary weapon options.</li>
<li><strong>Teammate commands</strong> - issue combat, movement, attention, loot, and door commands through existing Tarkov phrases and gestures.</li>
<li><strong>Objective-based combat orders</strong> - use commands such as <strong>Go Forward</strong>, <strong>Need Help</strong>, <strong>Cover Me</strong>, and <strong>Suppress</strong> to shift squad priorities without directly micromanaging every movement.</li>
<li><strong>Raid group support</strong> - invite teammates into your group manually or use Auto Join to preload selected teammates into your next PMC raid.</li>
<li><strong>Map transitions</strong> - teammates who you spawned with can follow you through map transitions.</li>
<li><strong>Progression system</strong> - teammates gain raid experience and common-skill progress that persists between raids.</li>
<li><strong>Quest assist</strong> - teammate kills can count toward player kill quests when the kill meets the quest criteria.</li>
<li><strong>Loot management</strong> - teammates who you spawned with can return items after the raid and you can also manage their backpacks while in raid. (See Gameplay Guide &gt; Loot Management)</li>
<li><strong>Fallen teammate gear gathering</strong> - outside combat, a teammate can be ordered to check a body and gather recoverable gear from it, mainly to help collect gear from fallen squadmates.</li>
<li><strong>Post-raid reports</strong> - receive report about if your team made it out with the loot after you died. (See Gameplay Guide &gt; Raid Survival Post Player)</li>
</ul>
<p><strong>Compatibility tested with:</strong></p>
<ul>
<li>SAIN installed</li>
<li>Looting Bots installed</li>
<li>Acid’s Bot Placement System</li>
<li>Acid’s Progressive Bot System</li>
</ul>
<p>The mod is still sensitive to other mods that heavily change bot AI, grouping, perception, hostility, or spawning. If teammates become hostile, ignore enemies, or behave strangely, test with fewer bot-related mods first.</p></div></div>
<div id="tabset-8-panel-2" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p><strong>Required dependency:</strong></p>
<ul>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/902/bigbrain" rel="noreferrer noopener">BigBrain</a></li>
</ul>
<p><strong>Recommended:</strong></p>
<ul>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/827/waypoints-expanded-navmesh" rel="noreferrer noopener">WAYPOINTS - EXPANDED NAVMESH</a>, because teammates can have a harder time navigating without expanded navmesh data.</li>
</ul>
<p>Extract the downloaded archive into your SPT install directory. It should add files under both <strong>BepInEx</strong> and <strong>user</strong> / <strong>SPT/user</strong>, depending on your SPT layout.</p></div></div>
<div id="tabset-8-panel-3" class="tab-panel"><div class="tab-title">My Squad Screen</div>
<div class="tab-content"><p><img src="https://iili.io/BsjHsql.png" alt="My Squad screen" /></p>
<p><strong>My Squad</strong> is the main management screen.</p>
<p>It has two main tabs:</p>
<ul>
<li><strong>Roster</strong> - create teammates, view existing teammates, invite them to the group, toggle Auto Join, open their profile, or remove them.</li>
<li><strong>Settings</strong> - configure squad options from an in-game screen instead of relying only on the BepInEx configuration window.</li>
</ul>
<p><strong>Teammate portrait actions (Right-click):</strong></p>
<ul>
<li><strong>Invite to group</strong> - adds the teammate to your current pre-raid group.</li>
<li><strong>View profile</strong> - opens the teammate profile for customization.</li>
<li><strong>Auto Join on/off</strong> - controls whether this teammate automatically joins your next PMC raid setup.</li>
</ul>
<p>During a raid, the settings view can also be opened from the pause menu through the My Squad settings entry.</p></div></div>
<div id="tabset-8-panel-4" class="tab-panel"><div class="tab-title">Squad Customization</div>
<div class="tab-content"><p>Teammates can be customized from their profile screen.</p>
<p><strong>Currently available:</strong></p>
<ul>
<li>Rename teammate.</li>
<li>Change clothing using the stock clothing selectors.</li>
<li>Manage teammate equipment through the active <strong>Loadout Management</strong> mode.</li>
<li>In <strong>Simple</strong>, select <strong>Default</strong> or a saved player equipment build as a template without consuming stash items.</li>
<li>In <strong>Restricted</strong>, <strong>Immersive</strong>, and <strong>Realistic</strong>, use <strong>Kit Loadouts</strong> to purchase or equip saved player kits for the teammate.</li>
<li>Edit the teammate’s <strong>Default</strong> kit from the profile screen.</li>
<li>Select a combat tactic.</li>
<li>Adjust aggression for Rifleman and Marksman tactics.</li>
<li>View teammate-relevant skills.</li>
</ul>
<p><strong>Tactics available:</strong></p>
<ul>
<li><strong><code>Rifleman</code></strong> - the default balanced combat style. Riflemen stay useful near the boss when there is no good attack opportunity, but can push, search, and pressure when the enemy state and aggression allow it.</li>
<li><strong><code>Marksman</code></strong> - ranged-focused behavior for sniper-style teammates. Marksmen prefer firing positions and distance, avoid generic assault pushes, and can switch to an automatic secondary for close fights when appropriate.</li>
</ul>
<p><strong>Aggression slider:</strong></p>
<p>Aggression controls how willing a teammate is to leave boss-local safety for proactive pressure. Lower aggression keeps teammates more defensive and boss-local. Higher aggression allows more search, push, and pressure when combat conditions justify it. At 0%, teammates avoid proactive pressure and prefer to stay around the boss. The combat <strong>Hold Position</strong> command temporarily behaves like 0% aggression until combat ends or <strong>Go Go Go</strong> clears it.</p>
<p><strong>Rifleman aggression:</strong> Rifleman uses 50% as its default balanced baseline. Lower values bias toward cover, support, and regroup. Higher values make Riflemen more willing to push or search farther from the boss when threat checks allow it.</p>
<p><strong>Marksman aggression:</strong> Marksman uses 30% as its default baseline. Marksman aggression is tactic-relative: it mainly controls proactive automatic-weapon close-search/auto-search pressure. It does not turn Marksman into a generic Rifleman, and it does not block defensive automatic secondary use when enemies get close. At 0%, Marksman avoids proactive auto-search and stays range/position focused. Higher values make Marksman more willing to use automatic-weapon offensive search when distance and threat checks are safe.</p>
<p><strong>Loadout customization:</strong></p>
<p>Loadout customization changes based on the selected <strong>Loadout Management</strong> mode.</p>
<p>In <strong>Simple</strong>, teammate gear is template-based. The editor can use gear from your stash as a reference without consuming the real items, and teammate gear is protected from raid loss.</p>
<p>In <strong>Restricted</strong>, <strong>Immersive</strong>, and <strong>Realistic</strong>, teammate equipment is treated as real gear. Editing the teammate’s <strong>Default</strong> kit stages real stash movement and is committed when you press <strong>Save</strong>. These modes also replace the saved-loadout dropdown with <strong>Kit Loadouts</strong>, where saved player equipment builds can be purchased for a teammate.</p>
<p>The <strong>Kit Loadouts</strong> screen prices the selected kit, including nested weapon parts, armor plates, magazine contents, and container contents where applicable. The <strong>Use items in stash</strong> option lets you choose which matching stash items should be used instead of purchased; selected stash items reduce the final price. If every required item is supplied from your stash, the action becomes <strong>Equip</strong> instead of <strong>Purchase</strong>.</p>
<p>When a kit is purchased or equipped, the teammate’s current kit is returned through the pitFireTeam delivery service instead of being discarded. The new kit becomes the teammate’s active equipment and new <strong>Default</strong> kit.</p>
<p><strong>Realistic</strong> is the only mode where teammate secure containers are fully player-managed. In other modes, secure containers are managed automatically and are not counted as part of kit purchase or loadout editing. The auto-managed secure container gives saved teammates a Grizzly and a surgery kit for raid use, unless they already carry equivalent supplies in their backpack.</p></div></div>
<div id="tabset-8-panel-5" class="tab-panel"><div class="tab-title">Squad Commands</div>
<div class="tab-content"><p><img src="https://iili.io/BQdlFv1.md.png" alt="Gestures Menu" /></p>
<p>Commands use Tarkov’s existing phrase and gesture system. Depending on voice and side, some phrases may appear in different places or may not be available for every voice.
Some of the commands can be applied to individual teammates by looking directly at them when issuing the command.
Commands influence teammate behavior but do not force exact actions. teammates will adapt based on combat conditions and may not always respond immediately if engaged or under threat.</p>
<p><strong>In COMMAND:</strong></p>
<ul>
<li><strong>Follow Me / Cooperative</strong> - recruit an eligible same-side bot or tell existing teammates to resume following.</li>
<li><strong>Attention / Look</strong> - clears command pressure and makes teammates focus on the boss or indicated direction.</li>
<li><strong>Regroup</strong> - tells teammates to converge near the boss. In combat, this becomes a combat regroup objective (within 18 meters radius of the boss, Marksman within 24m).</li>
<li><strong>Hold Position</strong> - in combat, temporarily behaves like setting teammate aggression to 0%. The override resets after combat ends or when replaced by another command. Can be applied to an individual teammate by looking at him.</li>
<li><strong>Go Go Go</strong> - clears the temporary Hold Position combat-aggression override and returns teammates to their saved aggression. Can be applied to an individual teammate by looking at him.</li>
<li><strong>Go Forward</strong> - orders saved teammates with an enemy to focus that enemy as an ordered push objective. They will pressure, move to reachable firing positions, or go in for the kill while still respecting healing, reload, and immediate survival needs. Outside combat, it can send teammates toward the pointed location. Can be applied to an individual teammate by looking at him.</li>
<li><strong>Stop</strong> - stops teammates out of combat without forcing crouch. If the boss moves too far away, teammates resume normal follow behavior. Can be applied to an individual teammate by looking at him.</li>
<li><strong>Suppress</strong> - orders teammates to create short pressure on a known enemy position. If you are looking directly at a teammate, only that teammate tries to suppress using his own current enemy or a boss-visible contact. If you are not looking at a teammate, eligible squadmates can suppress together while avoiding teammates who are already shooting, healing, under immediate pressure, or in a close fight. Riflemen are the normal suppression role. A Marksman can join only when no Rifleman is active and he has a loaded automatic second primary.
<ul>
<li>Riflemen need a suppress-capable weapon: full-auto, a magazine capacity of at least 25 rounds, or a usable grenade launcher in the second primary slot. Squad suppression allows only one grenadier, chosen by position, enemy target, launch lane, and friendly safety. If no safe lane or suitable equipment exists, the teammate can say “negative” and continue normal combat decisions.</li>
</ul>
</li>
<li><strong>On Your Own</strong> - lets teammates spread out and act more independently instead of staying tied to your position. Outside combat, they patrol around you using Patrol Radius. In combat, they fight from their own area or stay near another squadmate instead of constantly trying to return to you.
<ul>
<li><strong>Regroup</strong> during combat still calls them back to you for that order, but it does not cancel On Your Own. Use <strong>Cover Me</strong> during combat if you want them to start watching your position again. Outside combat, <strong>Cover Me</strong>, <strong>Regroup</strong>, or <strong>Follow Me</strong> returns them to normal follow behavior.</li>
</ul>
</li>
</ul>
<p><strong>In HELP:</strong></p>
<ul>
<li><strong>Need Sniper</strong> - urge Marksman to provide sniper support against the closest enemy to you. He will say “negative” if no suitable spot is found.</li>
<li><strong>Need Help</strong> - urge your teammates to provide combat support against the closest enemy to you.</li>
</ul>
<p><strong>In CONTACT:</strong></p>
<ul>
<li><strong>Contact</strong> - makes teammates look toward the boss aim direction and can help them acquire a visible enemy.</li>
<li><strong>Front / Left / Right / On Six</strong> - directional look commands relative to the boss look direction.</li>
<li><strong>Status Report</strong> - shows teammate status, distance, health summary, and tactic information.</li>
</ul>
<p><strong>Implemented gesture/interaction commands:</strong></p>
<ul>
<li><strong>Come To Me Gesture</strong> - targets the teammate you are looking at. The teammate must be active, no more than 30 meters away, and visible enough for the gesture to be handled.
<ul>
<li>Outside combat: he moves close to your current position.</li>
<li>During combat: he tries to move back toward you using nearby boss-local cover; if no cover is available, he moves to a deterministic point within about 2 meters of you along his path back to you.</li>
</ul>
</li>
<li><strong>There Direction Gesture</strong> - points a nearby teammate toward a location. The command selects the closest active teammate within 15 meters who can see/react to your gesture, and the pointed location must resolve to a reachable nav point.
<ul>
<li>Outside combat: he moves to the pointed spot.</li>
<li>During combat: this becomes a short tactical reposition order to the pointed nav point within 30 meters of you, instead of calling him back to your position.</li>
</ul>
</li>
<li><strong>Stop Gesture</strong> - tells nearby teammates to hold position, including crouch behavior.</li>
<li><strong>Over There Gesture</strong> - gesture-based contact/attention toward the pointed direction.</li>
<li><strong>Open Door</strong> - the closest eligible teammate opens the targeted door.</li>
<li><strong>Loot This</strong> - the closest eligible teammate picks up the targeted loot item.</li>
<li><strong>Check Him / Loot Body</strong> - the closest eligible teammate checks the targeted body and gathers recoverable gear. This is meant as a practical way to collect gear from fallen teammates. It does not do advanced gear management such as swapping the teammate’s current weapons, armor, or vest for better equipment.</li>
</ul>
<p>Saved teammates and recruited allies share the basic follower system once they are following you, but saved teammates have the full squad feature set. Saved teammates keep their customization, loadouts, tactics, aggression, progression, backpack access, and post-raid handling. Recruited allies are temporary raid pickups that use the default combat tactic with moderate aggression, rely on their current bot profile and gear, and have a simpler combat command set: they do not use <strong>Need Sniper</strong>, combat <strong>There</strong>, combat <strong>Open Door</strong>, or combat <strong>Go Forward</strong> push orders. If a recruited ally was told <strong>Hold Position</strong> in combat, <strong>Go Forward</strong> only clears that temporary aggression hold.</p></div></div>
<div id="tabset-8-panel-6" class="tab-panel"><div class="tab-title">Gameplay Guide</div>
<div class="tab-content"><hr />
<p>In Non-Realistic loadout management mode, saved teammates automatically have ammo (primary weapon only and works best with vanilla ammo) and medical supplies available, in their secure container, and do not require these items in their loadout. This automatic medical supply is meant as a baseline, not endless sustain: a Grizzly and surgery kit may not be enough if a teammate goes through many fights, heavy bleeding, repeated blacked limbs, or long combat chains. If you find extra meds during a raid, it is worth giving them to your followers so they can keep treating themselves if their secure-container supplies are depleted or no longer enough. Recruited allies found during a raid do not receive this behavior and rely on their existing equipment.
teammates still use Tarkov bot movement and navigation. They can choose cover or movement paths that are not exactly where you expected, especially in complex interiors.</p>
<hr />
<p><strong>Adding teammates to a raid:</strong></p>
<ul>
<li>Open <strong>My Squad</strong>.</li>
<li>Create or select a teammate from the roster.</li>
<li>Use the roster portrait/context action <strong>Invite to group</strong> to add them to the current raid group.</li>
<li>Use <strong>Auto Join</strong> if you want that teammate to be preloaded into future PMC raid setup automatically.</li>
<li>If you remove a teammate from the current group, they will not auto-join again until manually re-added or toggled.</li>
</ul>
<p>Teammates are not scripted companions with exact RTS-style control. Commands influence their priorities and intent, but teammates still react to danger, visibility, healing, cover, and survival. A teammate under pressure may delay or ignore a command if executing it would be dangerous.</p>
<p>Think of commands as:</p>
<ul>
<li>tactical guidance</li>
<li>combat priorities</li>
<li>movement intent</li>
</ul>
<p>—not direct movement control.</p>
<h3>Squad Roles</h3>
<h4>Rifleman</h4>
<p>Rifleman is the default all-purpose combat role.</p>
<p>Riflemen:</p>
<ul>
<li>stay useful near the boss</li>
<li>support nearby teammates</li>
<li>suppress enemies</li>
<li>push when aggression and combat conditions allow it</li>
<li>regroup more aggressively around the player</li>
<li>can adapt pressure based on their current weapon, ammo, and magazine capacity</li>
</ul>
<p>Best used for:</p>
<ul>
<li>close and medium-range combat</li>
<li>indoor fights</li>
<li>aggressive pushes</li>
<li>general squad support</li>
</ul>
<h4>Marksman</h4>
<p>Marksman is focused on ranged support and firing positions.</p>
<p>Marksmen:</p>
<ul>
<li>prefer distance and sightlines</li>
<li>avoid generic assault pushes</li>
<li>reposition for firing opportunities</li>
<li>can switch to automatic secondary weapons in close fights</li>
<li>are more careful about offensive movement when their current weapon or ammo is poorly suited for the target</li>
</ul>
<p>Best used for:</p>
<ul>
<li>overwatch</li>
<li>outdoor maps</li>
<li>long sightlines</li>
<li>supporting Rifleman pushes</li>
</ul>
<p>Do not expect Marksman teammates to rush enemies like Riflemen.</p>
<h3>Weapon and Ammo Awareness</h3>
<p>Teammates do not treat every gun the same way. Their combat choices now account for the weapon they are holding, the weapon they can switch to, and the ammunition loaded in that weapon.</p>
<p>This affects:</p>
<ul>
<li>how willing they are to push armored enemies</li>
<li>whether they prefer cautious pressure instead of an aggressive close</li>
<li>whether a Rifleman can provide useful suppression</li>
<li>whether a Marksman should stay ranged or use an automatic secondary in a close fight</li>
<li>whether a shotgun, low-capacity weapon, or low-penetration caliber is a poor choice for a specific push</li>
</ul>
<p>Ammo penetration matters most against PMCs, raiders, bosses, and boss followers. Low-penetration ammo makes teammates less willing to proactively push armored targets except at very close range. Mid-penetration ammo is more acceptable early, but becomes less reliable as enemy armor expectations rise. High-capacity rifle or heavy-caliber setups can make armor-wear pressure more reasonable, while small calibers usually need much more capacity to justify the same confidence.</p>
<p>Weapon capacity also matters. A low-capacity weapon may make a teammate less eager to push, while a large magazine can support suppression or armor-wear pressure. Shotguns keep their close-range usefulness, and DMR/sniper-style weapons are not judged like low-capacity assault weapons when used in their intended role.</p>
<p>Secondary weapons can matter. Riflemen can favor an automatic secondary over a shotgun primary for mid-range fights. Marksmen can switch to an automatic secondary when enemies get close, but this does not make them behave like generic Riflemen at all ranges.</p>
<p>Grenade launchers can also be used by Riflemen for suppression when equipped as a usable secondary weapon. They still use safety checks and will not fire if the target area is too close to you or other teammates.</p>
<h3>Recommended Beginner Setup</h3>
<p>For a stable beginner squad:</p>
<ul>
<li>1 Rifleman</li>
<li>1 Marksman</li>
<li>Rifleman aggression around <code>50%</code></li>
<li>Marksman aggression around <code>30%</code></li>
</ul>
<h3>Important Combat Advice</h3>
<p>Do not constantly pull teammates back toward you while they are already fighting another enemy. In fights with multiple enemies, this can disrupt their current engagement and make combat unstable, because their enemy priority keeps changing.</p>
<p>The default squad style is that you create opportunities for your teammates to fight while you provide support. Use <strong>Status Report</strong> often to keep track of the squad. Your own play should usually be more defensive and less aggressive than your Riflemen. Use enemy markers, callouts, and angles instead of crowding the fight.</p>
<p>If you play too aggressively, teammates may collapse onto your position to protect or rescue you. This can create crowding, blocked lines of fire, and friendly-fire risk.</p>
<p>Use <strong>On Your Own</strong> in combat when you want teammates to fight independently of your situation.</p>
<p>Use <strong>Need Help</strong> when you want to temporarily pull squad attention toward a threat near you.</p>
<p>Use <strong>Cover Me</strong> when you want them to stop acting independently and care about protecting you again.</p>
<p>Use <strong>Go Forward</strong> when you want Riflemen to take ownership of the current enemy instead of waiting for you to advance or create another opening. This is useful when an enemy is known, pinned, wounded, isolated, or holding an angle you do not want to cross yourself.</p>
<p>The ordered teammate will keep that enemy as the objective and work from reachable pressure points until the target dies, becomes unreachable, or another explicit order changes the priority. This lets you stay back, cover another lane, heal, loot, or manage the raid while the squad handles the fight.</p>
<p>Teammates generally perform better when:</p>
<ul>
<li>they are allowed to finish their current engagement</li>
<li>they lead the push</li>
<li>you support them instead of constantly repositioning them</li>
</ul>
<p>Over-commanding teammates can:</p>
<ul>
<li>interrupt movement</li>
<li>reset positioning</li>
<li>confuse enemy prioritization</li>
<li>create unstable combat behavior</li>
</ul>
<p>Use commands deliberately instead of continuously micromanaging.</p>
<h3>Basic Combat Usage</h3>
<h4>Regroup</h4>
<p>One of the most important commands.</p>
<p>Teammates move back toward the boss and nearby cover.</p>
<p>Use it:</p>
<ul>
<li>after long chases</li>
<li>when teammates spread too far</li>
<li>before crossing dangerous areas</li>
<li>before entering a new fight</li>
</ul>
<h4>Hold Position</h4>
<p>Hold Position does <strong>not</strong> mean:</p>
<blockquote>
<p>“stand perfectly still.”</p>
</blockquote>
<p>In combat, it temporarily makes teammates behave much more defensively by reducing aggressive push behavior.</p>
<p>Teammates can still:</p>
<ul>
<li>shoot</li>
<li>reposition for survival</li>
<li>defend themselves</li>
<li>react to danger</li>
</ul>
<p>Good for:</p>
<ul>
<li>holding buildings</li>
<li>healing</li>
<li>defensive fights</li>
<li>stopping overextension</li>
</ul>
<h4>Go Go Go</h4>
<p>Clears the temporary Hold Position combat behavior and returns teammates to their saved aggression settings.</p>
<p>Use it after:</p>
<ul>
<li>defensive holds</li>
<li>regrouping</li>
<li>recovering from dangerous fights</li>
</ul>
<h4>Go Forward</h4>
<p>Orders saved teammates to focus their current enemy as an ordered push objective.</p>
<p>Best used when:</p>
<ul>
<li>enemies are pinned</li>
<li>enemies are already engaged</li>
<li>enemies are wounded, isolated, or holding a dangerous angle</li>
<li>you want Riflemen to finish a fight without needing you to personally advance</li>
<li>you want time to heal, loot, watch another lane, or manage the raid while the squad handles that enemy</li>
<li>the squad is ready to advance</li>
</ul>
<p>The ordered teammate keeps that enemy as the objective and may move to reachable firing positions, hold a pressure point, shoot, suppress, or close in for the kill depending on the situation.</p>
<p>This is not a suicide rush command. Teammates still evaluate danger, cover, reloads, healing, and immediate survival before pushing.</p>
<h4>Suppress</h4>
<p>Orders teammates to create short pressure on a known enemy position.</p>
<p>Useful for:</p>
<ul>
<li>pinning enemies behind cover</li>
<li>helping another teammate reposition</li>
<li>supporting a push</li>
<li>forcing fire through bushes or foliage when bots hesitate to shoot</li>
</ul>
<p>How to use it:</p>
<ul>
<li>Look directly at a teammate before ordering <strong>Suppress</strong> if you want only that teammate to create pressure. Because you are looking at the teammate, he chooses from his own current enemy or from enemies visible to you.</li>
<li>Give <strong>Suppress</strong> without looking at a teammate if you want eligible squadmates to suppress together. The squad will avoid interrupting teammates who are already shooting, healing, under immediate pressure, dogfighting, or committed to emergency combat movement.</li>
<li>Use it before or during <strong>Go Forward</strong> when you want pressure on an enemy position before Riflemen move.</li>
</ul>
<p>Riflemen are the main suppression role. They need a weapon that can actually support suppression, such as full-auto fire, at least 25 rounds in the current magazine, or a usable grenade launcher in the second primary slot.</p>
<p>Only one teammate will use a grenade launcher for a squad suppression order. The grenadier is chosen by position, usable enemy target, launch lane, and friendly safety. Launcher suppression checks the target area and will not fire if the impact point or lane is unsafe for you or other teammates.</p>
<p>Marksmen are precision support, not normal suppressors. A Marksman can join squad suppression only when there is no active Rifleman available and he has a loaded automatic second primary weapon. Do not expect a Marksman with only a sniper rifle or DMR to provide useful suppressive fire.</p>
<p>If the teammate does not have appropriate equipment, does not have a usable enemy target, is busy surviving the current fight, or cannot find a safe lane, he can reject the order.</p>
<p>Bushes and dense foliage can make bots hesitate to shoot, especially when SAIN is installed. If a teammate has enemy contact but will not fire through a bush, order <strong>Suppress</strong>. Suppression targets the enemy’s known location and can make Riflemen shoot through the foliage; this often wounds or kills the hidden enemy even when normal aimed fire is being delayed.</p>
<h4>Need Sniper</h4>
<p>Urges Marksman teammates to actively search for a firing position against the closest threat.</p>
<p>Useful because Marksmen naturally prefer sitting on good positions and waiting for opportunities instead of constantly searching for new ones.</p>
<p>Use it when:</p>
<ul>
<li>enemies are far away</li>
<li>enemies are holding angles</li>
<li>you need overwatch support</li>
<li>the sniper has become too passive during a fight</li>
</ul>
<p>Marksmen may reject the order if:</p>
<ul>
<li>no useful firing position exists</li>
<li>the fight is too close-range</li>
<li>survival or healing takes priority</li>
</ul>
<h4>Contact / Directional Commands</h4>
<p>Commands like:</p>
<ul>
<li><strong>Contact</strong></li>
<li><strong>Front</strong></li>
<li><strong>Left</strong></li>
<li><strong>Right</strong></li>
<li><strong>On Six</strong></li>
<li><strong>Over There</strong></li>
</ul>
<p>help teammates orient toward threats or suspected enemy locations.</p>
<p>These are especially useful before enemies become fully visible.</p>
<h3>Raid Survival Post Player</h3>
<p>Your teammates can still successfully extract after your death and return any loot they were carrying for you. The escape chance is calculated based on the distance to extraction, how many teammates are still alive, their equipment quality, the estimated threat level of enemies between them and the extraction, as well as their current health and available medical supplies. The amount of gear they will be able to return upon escaping depends on their available inventory space as well as their strength level.</p>
<h3>Loot Management</h3>
<p><strong>You can give loot to teammates by looking at an item and using the interaction prompt shown in the lower-left corner of the screen.</strong></p>
<p><img src="https://iili.io/BpKc90x.md.png" alt="Look Pickup" /></p>
<p>A teammate can pick up the item only if they:</p>
<ul>
<li>are not in combat</li>
<li>have enough inventory space</li>
<li>can physically reach the item</li>
</ul>
<p>You must successfully extract with that teammate for the loot to be returned after the raid. Only teammates you originally spawned with are able to return carried loot.</p>
<p>If the teammate dies, the carried loot is lost.</p>
<p><strong>You can also look at a body and use Check Him / Loot Body to have the closest eligible teammate gather recoverable gear from it.</strong> This command is intended to help collect gear from fallen teammates. It uses available carry space and empty compatible slots, but it is not a full equipment-optimization system: teammates will not swap out their current weapons, armor, or vest for better gear.</p>
<p><strong>You can also inspect a teammate’s backpack by approaching them and using the lower-left interaction prompt. This can only be done while out of combat.</strong></p>
<p><img src="https://iili.io/BpKvke1.md.png" alt="Look Pickup" /></p></div></div>
<div id="tabset-8-panel-7" class="tab-panel"><div class="tab-title">Loadout Management</div>
<div class="tab-content"><p>Found in My Squad → Settings</p>
<p><img src="https://iili.io/BpKDP4I.md.png" alt="Loadout Management" /></p>
<ul>
<li><strong>Simple</strong> — Create teammate loadouts freely using gear from your stash as a template, without consuming any items. Teammate gear is protected: it is not lost on death and cannot be looted.</li>
<li><strong>Restricted</strong> — Teammate loadouts must use gear from your stash or be purchased through <strong>Kit Loadouts</strong>. Gear is still protected: it is not lost on death and cannot be looted.</li>
<li><strong>Immersive</strong> — Same as Restricted, but teammate gear behaves like real raid equipment. Equipment can become damaged, dead teammates lose their gear, and their bodies can be looted.</li>
<li><strong>Realistic</strong> — Same as Immersive, but secure containers are no longer automatically managed for teammates. You are fully responsible for configuring them yourself.</li>
</ul>
<p>Switching away from <strong>Simple</strong> also changes profile customization. The saved-loadout dropdown is replaced by <strong>Kit Loadouts</strong>, where saved player equipment builds can be priced, purchased, or equipped using selected stash items. Secure containers are only included in <strong>Realistic</strong> mode.</p>
<p>In non-Realistic modes, the automatically managed secure container provides basic medical support, including a Grizzly and surgery kit. For long raids or repeated fights, supplement this by putting extra meds in the teammate’s backpack or giving them useful meds you find in raid.</p></div></div>
<div id="tabset-8-panel-8" class="tab-panel"><div class="tab-title">Upcoming</div>
<div class="tab-content"><p>The following are planned features in reaching a release version (1.0.0)</p>
<p><strong>Beta 0.9.0:</strong></p>
<ul>
<li><strong>The Goons</strong> - bringing back the the Goons as usable teammates along with Knight as trader and his quests.</li>
<li><strong>Squad Budget</strong> - restricts the maximum number of teammates you can add to your squad based on available Command Points. Command Points are gained by leveling up, keeping teammates alive, and keeping picked-up raid allies alive. Points are lost if you kill teammates or allies.</li>
</ul>
<p><strong>Version 1.0.0:</strong></p>
<ul>
<li><strong>Scavs for hire</strong> - being able to play with teammates as a Scav</li>
<li><strong>SAIN tactics addon</strong> - being able to use SAIN personalities as teammate tactics</li>
</ul></div></div>
<div id="tabset-8-panel-9" class="tab-panel"><div class="tab-title">Known Issues and Conflicts</div>
<div class="tab-content"><p>The mod changes bot grouping, teammate ownership, commands, and combat routing. Mods that heavily change bot AI, spawning, hostility, senses, or group behavior can conflict with it.</p>
<p>Mods that add custom gear like belts should not be used on teammates, it can cause game crashes.</p>
<p>Career Log mod is not compatible with this mod as it causes the “add teammate” button to not work.</p>
<ul>
<li>Teammates can linger after combat. Use <strong>Attention</strong> to reset them.</li>
<li>Teammates might not heal their health all the way. It is a game issue, use the Heal key to force heal.</li>
<li>Teleporting teammates while they are interacting with doors or other objects can leave them in a bad state.</li>
<li><strong>The game has navigation problems that even SAIN is not able to fully resolve. If your bots get stuck, use teleportation. In other situations, their movement is in teleportation-like bursts. Be mindful of this and stay aware of their position or you will find yourself in a fight all alone or without all your squad as they got stuck somewhere.</strong></li>
<li>Ever since BSG introduced the agression system, opposing factions may not always be hostile to each other. However, this is never the case with you, you are always an enemy to the opposing side. Keep that in mind and be prepared for even your teammates to sometimes ignore a member of an opposing faction until he starts shooting or you give the “Contact” order.</li>
<li>SAIN can interfere with teleportation, teleporting the bot back to previous location. You may need to trigger teleportation multiple times for it to stick.</li>
<li>Teammates can occasionally have registration delay on enemies. This is buggy behavior within the game that I am not able to fix.</li>
<li>Teammates may have shaky aiming during some executions. It does not affect their performance, but can be an annoying visual glitch.</li>
<li>Bushes are cursed with SAIN. Teammates can hesitate or refuse to shoot through bushes even when they know where the enemy is. Use <strong>Suppress</strong> with suitable suppression weapons to force fire at the enemy location through foliage.</li>
<li>If you have problems with My Squad screen and are not on English lanuage, switch to it, to see if that works. If so, post the issue along with the language that you originally tried.</li>
</ul>
<p>If a teammate appears stuck, try Attention or teleportation before assuming the raid is unrecoverable.</p></div></div></div>
]]></description><category>Bots</category><dc:creator>pitAlex</dc:creator><pubDate>Thu, 30 Apr 2026 17:14:40 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/rmTaDlcJz16ETdQz9CiZowcb8KteqMk6XSM4qx8L.png" type="image/png" length="0"/><dc:date>2026-06-04T21:19:43+00:00</dc:date><dc:identifier>v0.8.2</dc:identifier></item><item><title>New Body On Death</title><link>https://forge.sp-tarkov.com/mod/2675/new-body-on-death</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2675/new-body-on-death</guid><description><![CDATA[<p>When you die:</p>
<p>Temperature, hydration and energy are maxed, the body is fully healed and all medical statuses are removed.</p>
]]></description><category>Other</category><dc:creator>MadBrother</dc:creator><pubDate>Wed, 29 Apr 2026 13:28:39 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/h9r0pyKCtqPvG3slaa98IhIiRC3elDB0P1Td2CM3.png" type="image/png" length="0"/><dc:date>2026-04-29T15:15:33+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Shared Weapon Builds</title><link>https://forge.sp-tarkov.com/mod/2672/shared-weapon-builds</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2672/shared-weapon-builds</guid><description><![CDATA[<div class="tabset"><div id="tabset-9-panel-1" class="tab-panel"><div class="tab-title">What’s included</div>
<div class="tab-content"><p>This mod makes it infinitely easier to share your weapon builds on Discord as well as when you’re playing with a group of friends using Fika.</p>
<p>This mod features:</p>
<ul>
<li>CTRL-C &amp; CTRL-V weapon build import &amp; export bindings to make it very easy to copy and paste a weapon build from Discord into the game</li>
<li>A websocket &amp; utilities to keep all weapon builds on the SPT server central, meaning that all profiles will have access to them (And will see them be edited live if someone is looking at a build!)</li>
<li>A quick and easy way to grab saved builds out of the ‘WeaponBuilds’ folder, for storage or taking it to another playthrough.</li>
</ul></div></div>
<div id="tabset-9-panel-2" class="tab-panel"><div class="tab-title">How to install</div>
<div class="tab-content"><p>Demonstration Video (Yes, it has a different mod name. The installation is the same)
<img src="https://i.imgur.com/3N6gTe2.gif" alt="Handholding tutorial" /></p></div></div>
<div id="tabset-9-panel-3" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><ul>
<li><strong>Lacyway</strong> and the <strong>Fika team</strong>, this mod uses some copied classes to do with websockets that is largely based on their code.</li>
</ul></div></div></div>
]]></description><category>Weapons</category><dc:creator>ArchangelWTF</dc:creator><pubDate>Fri, 24 Apr 2026 15:10:07 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/nV4DJz77KS62xgdLNfHGHUTPThb9agkHXDoqti8s.png" type="image/png" length="0"/><dc:date>2026-04-24T15:18:38+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>AttachmentBackport</title><link>https://forge.sp-tarkov.com/mod/2668/attachmentbackport</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2668/attachmentbackport</guid><description><![CDATA[<p>Starting from the update <code>1.0.2.5.43415</code> on March 5th, Attachments have been edited in-game.</p>
<blockquote>
<p>This ONLY includes <strong>Ergo</strong>, <strong>CheckTime</strong>, <strong>Load &amp; Unload Time</strong>, and <strong>Recoil</strong> stats.</p>
</blockquote>
<p>This includes Attachment updates from versions:</p>
<p><a target="_blank" class="external-link" href="https://changes.tarkov-changes.com/view/989" rel="noreferrer noopener"><code>1.0.2.5.43415</code> on March 5th (6am EST)</a> - <a target="_blank" class="external-link" href="https://changes.tarkov-changes.com/view/991" rel="noreferrer noopener"><code>1.0.2.5.43415</code> on March 5th (10am EST)</a></p>
<p><a target="_blank" class="external-link" href="https://changes.tarkov-changes.com/view/1024" rel="noreferrer noopener"><code>1.0.4.5.44573</code> on April 20th (10am EST)</a> - <a target="_blank" class="external-link" href="https://changes.tarkov-changes.com/view/1025" rel="noreferrer noopener"><code>1.0.4.5.44573</code> on April 20th (12pm EST)</a></p>
<p>THERE SHOULD BE A TOTAL OF <strong>16</strong> MISSING ITEMS | <strong>5</strong> if using Content Backport</p>
<p>The only thing AI assisted me with was the .json stuff, and it was mainly removing useless clutter, I manually edited everything else myself.</p>
<p>YOU SHOULD USE THIS MOD WITH <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2689/item-property-backport" rel="noreferrer noopener">Item Property Backport</a> for the full effect - Confirmed working by sgtlaggy.</p>
]]></description><category>Weapons</category><dc:creator>RuKira</dc:creator><pubDate>Tue, 21 Apr 2026 11:41:50 +0000</pubDate><dc:date>2026-04-21T11:42:48+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Picture in Picture Disabler</title><link>https://forge.sp-tarkov.com/mod/2667/picture-in-picture-disabler</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2667/picture-in-picture-disabler</guid><description><![CDATA[<p>Tired of losing 20 FPS when aiming with optic scopes ? Boy do I have some good news for you.<br />
Be prepared for some jank, if it’s worth it is up to you !</p>
<hr />
<h1>What does it do ?:</h1>
<p>When aiming with an optic scope this mod disables the optic camera, zooms the whole screen, scales the models and cuts through the meshes.<br />
Depending on the scenarios I gain between 15 to 50 FPS.<br />
Works with mod scopes, reverts to vanilla PiP system with NVG and thermal scopes.</p>
<hr />
<h1>F12 menu:</h1>
<h2>Whitelist and blacklist system:</h2>
<p>Select a key for the system you want to use.<br />
While ADS, press the key to add that scope to the corresponding list.<br />
To remove a scope, press the key while ADS.</p>
<ul>
<li>Whitelist = Only use the scopes in the list.</li>
<li>Blacklist = Let the scopes added to the list use the vanilla PiP system.</li>
</ul>
<h2>Jank:</h2>
<ul>
<li>Multiple hacks to alleviate the jankiness.</li>
</ul>
<h2>Graphics:</h2>
<ul>
<li>Auto Lodbias changes when aiming, multiplies the magnification level by a value you can choose.</li>
<li>Manual LODbias, will override the auto if set to anything else than zero.</li>
<li>There’s an option to keep the LODbias until you open your inventory/search a container. It helps alleviate the tree crossfade but has a performance cost.</li>
</ul>
<h2>Per scope settings:</h2>
<p>Those only take effect once you’ve saved them by pressing the dedicated key while ADS.</p>
<ul>
<li>Per scope reticle size.</li>
<li>For variable reticles you can set the minimum and maximum size.</li>
<li>Vignette settings, those only work if vignette is enabled globally.</li>
<li>Scaling multipliers if you think that a specific scope is too big or too small for you.</li>
</ul>
<hr />
<h1>Illustrations:</h1>
<h2>Streets of Tarkov:</h2>
<p><img src="https://github.com/Fiodorwellfme/PiP-Disabler/blob/main/images/Streets_Off.png?raw=true" alt="" />
<img src="https://github.com/Fiodorwellfme/PiP-Disabler/blob/main/images/Streets_On.png?raw=true" alt="" /></p>
<h2>Shoreline:</h2>
<p><img src="https://github.com/Fiodorwellfme/PiP-Disabler/blob/main/images/Vanilla.png?raw=true" alt="" />
<img src="https://github.com/Fiodorwellfme/PiP-Disabler/blob/main/images/Mod.png?raw=true" alt="" /></p>
<p>My specs: 9800x3D, 7900XTX, 96 GB DDR5.</p>
<hr />
<h1>Installation:</h1>
<ol>
<li>
<p>Open the downloaded zip file.</p>
</li>
<li>
<p>Drag the BepInEx folder from the zip file into your SPT folder.</p>
</li>
</ol>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="" /></p>
<hr />
<h1>Support:</h1>
<p>Discord thread in the SPT discord : <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1482076311903146054" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1482076311903146054</a></p>
<h3>If something looks wrong and you have Fontaine’s FOVfix, make sure you’ve updated it to 4.0.1.</h3>
<h3>ScopeUpdateBackport is not supported, you’ll have to mess with the per-scope settings if you want to use it.</h3>
<hr />
<h1>Thanks:</h1>
<p>The whole SPT and Fika teams for making this awesome project.<br />
Drakia for the original gif and his config order automatizer.<br />
7bpencil for his initial attempt.<br />
Fontaine for his work on the FOV and the ribcage scaling.</p>
]]></description><category>Other</category><dc:creator>Fiodor</dc:creator><pubDate>Sun, 19 Apr 2026 09:29:04 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/3VfNC0kP1YGZy8X01VrVgJfL3lF0Tfk8Ck41kScY.png" type="image/png" length="0"/><dc:date>2026-05-21T13:24:14+00:00</dc:date><dc:identifier>v1.4.1</dc:identifier></item><item><title>Sniper Bros</title><link>https://forge.sp-tarkov.com/mod/2663/sniper-bros</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2663/sniper-bros</guid><description><![CDATA[<p>This mod is simple. It makes Marksman/Sniper scavs non-hostile to other AI bots. Why? Because the AI bots would annoyingly get stuck staring at ceilings trying to find them before.</p>
<p>Why not just not spawn in marksman you ask? Because how would you do those annoying tasks that require kills for them.</p>
<p>Install:</p>
<p>Extract the mod into the main folder of your game install.</p>
<p>FIKA/Headless:</p>
<p>This mod only needs to be on the host. So if you use a headless it only needs to be there.</p>
<p>Compatibility:</p>
<p>Should work with everything.</p>
<p>How’s it work?</p>
<p>On bot spawn in it’ll add bots to the allies list of marksman and vice versa.</p>
]]></description><category>Bots</category><dc:creator>Shibdib</dc:creator><pubDate>Mon, 13 Apr 2026 00:43:19 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/VjP0I99H1gO0KBluyMC8d8g4IqLf2afZH3WgAMkz.jpg" type="image/png" length="0"/><dc:date>2026-05-06T21:32:31+00:00</dc:date><dc:identifier>v1.0.3</dc:identifier></item><item><title>Better Backpacks</title><link>https://forge.sp-tarkov.com/mod/2660/better-backpacks</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2660/better-backpacks</guid><description><![CDATA[<h1>Better Backpacks</h1>
<blockquote class="is-success">
<p>Huge thank you to <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/21711/josh-mate" rel="noreferrer noopener">Josh Mate</a> for the original <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/552/josh-mates-better-backpacks" rel="noreferrer noopener">Better Backpacks</a>. This mod would not be possible without their work. Send them your love! ♥</p>
</blockquote>
<div class="tabset"><div id="tabset-10-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><p>Make backpacks bigger while staying in-line with vanilla gameplay balance.</p>
<ul>
<li>Increases backpack grid sizes across all tiers, with buffs scaled by rarity/availability.</li>
<li>Boss backpack have been made significantly larger to fit their status.</li>
<li>The backpack grid system has been modified to allow for multi-grid backpacks to be resized properly.</li>
<li>Configurable backpack sizes with web-based user interface.</li>
</ul>
<blockquote class="is-info">
<p>The backpack sizes have been altered from the original Better Backpacks mod due to the addition of all of the extra bags over time.</p>
</blockquote></div></div>
<div id="tabset-10-panel-2" class="tab-panel"><div class="tab-title">Install / Configure</div>
<div class="tab-content"><h3>Vanilla SPT:</h3>
<ol>
<li>Decompress the contents of the download into your root SPT directory.</li>
<li>Run the server.</li>
<li>Configure the mod using the web UI here:<br />
<a target="_blank" class="external-link" href="https://127.0.0.1:6969/better-backpacks" rel="noreferrer noopener">https://127.0.0.1:6969/better-backpacks</a></li>
</ol>
<hr />
<h3>Fika</h3>
<p>If you are using Fika, this mod must be installed into the Fika server, and each client that connects to the server. The <a target="_blank" class="external-link" href="https://wiki.project-fika.com/faqandguides/set-up-required-optional-mods" rel="noreferrer noopener">Fika documentation</a> has a page about setting required mods on a server. The line you’re probably looking to modify in your <code>fika.jsonc</code> is this:</p>
<pre><code>    "mods": {
      "required": ["com.refringe.betterbackpacks"],
      "optional": []
    },
</code></pre>
<p>If you are using the Fika headless client, this mod needs to be installed there as well.</p></div></div>
<div id="tabset-10-panel-3" class="tab-panel"><div class="tab-title">Uninstall</div>
<div class="tab-content"><blockquote class="is-danger">
<p>It’s extreamly important to remove all backpacks from your player and stash before removing this mod. Failing to do this may result in your profile becoming corrupted.</p>
</blockquote>
<p>Remove the following:</p>
<ul>
<li><code>BepInEx/plugins/BetterBackpacks.dll</code></li>
<li><code>SPT/user/mods/BetterBackpacks</code></li>
</ul></div></div>
<div id="tabset-10-panel-4" class="tab-panel"><div class="tab-title">Issues?</div>
<div class="tab-content"><p>If you experience any problems, please <a target="_blank" class="external-link" href="https://github.com/refringe/BetterBackpacks/issues" rel="noreferrer noopener">submit a detailed bug report.</a></p></div></div></div>
<p>♥</p>
]]></description><category>Items</category><dc:creator>Refringe</dc:creator><pubDate>Wed, 08 Apr 2026 06:19:16 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/w0Aeguc27KsRF1WV6MdlGn6Htwj2U7KtxwBztU7w.jpg" type="image/png" length="0"/><dc:date>2026-04-08T19:35:30+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Fidget Spinner</title><link>https://forge.sp-tarkov.com/mod/2659/fidget-spinner</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2659/fidget-spinner</guid><description><![CDATA[<h2>What does it do ?:</h2>
<p>PMC go weee.<br />
Adds some inertia when you rotate your PMC/Scav during raid loading.<br />
Abusing the spinny may make you puky.</p>
<p><img src="https://github.com/Fiodorwellfme/FidgetSpinner/blob/main/GIF/Animation.gif?raw=true" alt="" /></p>
<hr />
<h2>Installation:</h2>
<ol>
<li>
<p>Open the downloaded zip file.</p>
</li>
<li>
<p>Drag the BepInEx folder from the zip file into your SPT folder.</p>
</li>
</ol>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="" /></p>
<hr />
<h2>Support:</h2>
<p>Discord thread in the SPT discord : <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1482076311903146054" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1482076311903146054</a></p>
<hr />
<h2>Thanks:</h2>
<p>The whole SPT and Fika teams for making this awesome project.</p>
]]></description><category>Other</category><dc:creator>Fiodor</dc:creator><pubDate>Mon, 06 Apr 2026 13:56:32 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/kycq0T2mSmw71kKcQh7MSa9ezaNRNvJiK3M5e0VK.jpg" type="image/png" length="0"/><dc:date>2026-04-14T22:05:51+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Camo And Stickers</title><link>https://forge.sp-tarkov.com/mod/2658/camo-and-stickers</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2658/camo-and-stickers</guid><description><![CDATA[<div class="tabset"><div id="tabset-11-panel-1" class="tab-panel"><div class="tab-title">APPLY PAINT</div>
<div class="tab-content"><p>One video speaks louder than thousand words: (also READ FAQ)</p>
<div class="youtube-lite" data-video-id="54NjlThfFv0" data-embed-url="https://www.youtube-nocookie.com/embed/54NjlThfFv0?autoplay=1"><img src="https://i.ytimg.com/vi/54NjlThfFv0/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.WeaponCamoAndStickers/refs/heads/master/previews/m700-edit.png" alt="Preview" /></p>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.WeaponCamoAndStickers/refs/heads/master/previews/m700-live.png" alt="Preview" /></p>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.WeaponCamoAndStickers/refs/heads/master/previews/ash-animated.gif" alt="Preview" /></p>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.WeaponCamoAndStickers/refs/heads/master/previews/mp7-live.png" alt="Preview" /></p>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.WeaponCamoAndStickers/refs/heads/master/previews/pkm-live.png" alt="Preview" /></p>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.WeaponCamoAndStickers/refs/heads/master/previews/g36.png" alt="Preview" /></p>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.WeaponCamoAndStickers/refs/heads/master/previews/glock-live.png" alt="Preview" /></p></div></div>
<div id="tabset-11-panel-2" class="tab-panel"><div class="tab-title">CHANGE MATERIAL</div>
<div class="tab-content"><div class="youtube-lite" data-video-id="hJcIlx6UV9A" data-embed-url="https://www.youtube-nocookie.com/embed/hJcIlx6UV9A?autoplay=1"><img src="https://i.ytimg.com/vi/hJcIlx6UV9A/hqdefault.jpg" alt="YouTube video thumbnail" /></div></div></div>
<div id="tabset-11-panel-3" class="tab-panel"><div class="tab-title">EVEN ON CLOTHES</div>
<div class="tab-content"><p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.WeaponCamoAndStickers/refs/heads/master/previews/clothes.png" alt="Preview" /></p></div></div>
<div id="tabset-11-panel-4" class="tab-panel"><div class="tab-title">FAQ</div>
<div class="tab-content"><ol>
<li>Download Addon “Essential Texture Pack” (or all of them, really)</li>
<li>But why are textures in the separate addon?
<ul>
<li>this way updating code won’t force you to redownload 100+ MB of textures</li>
<li>this allows everyone to make their own texture packs and share them on Forge</li>
</ul>
</li>
<li>How can I make my own texture pack?
<ul>
<li>Essential Texture Pack page describes it in detail</li>
</ul>
</li>
<li>What formats are supported?
<ul>
<li>png, mp4 (H.264, H.265), webm (VP8), for more details check <a target="_blank" class="external-link" href="https://docs.unity3d.com/2022.3/Documentation/Manual/VideoSources-FileCompatibility.html" rel="noreferrer noopener">Unity docs</a></li>
</ul>
</li>
<li>gif support?
<ul>
<li>Convert your gifs to videos. If you dont need transparent background, use mp4. Otherwise - webm, just dont forget to set codec to VP8 (VP9 is not supported by Unity). Also compare quality after conversion, some converter websites absolutely destroy gifs on their default settings, so set bitrate high, it will still come out smaller than original gif.</li>
</ul>
</li>
<li>Videos don’t play audio?
<ul>
<li>Check Play Audio setting in F12/7Bpencil.WeaponCamoAndStickers menu, but it won’t work as you expect because of technical challenges</li>
</ul>
</li>
<li>I don’t see camo editor
<ul>
<li>Click APPLY PAINT or CHANGE MATERIAL button in item interaction menu (they are located after DISCARD button and require Workbench Level 1)</li>
</ul>
</li>
<li>I managed to paint left and right side, but how do I paint top?
<ul>
<li>There are multiple tools to do it:
<ol>
<li>Try MaxAngle slider, get a feeling how it works, setting MaxAngle to 0 will cover everything at the expense of stretching (but it may look fine in your case)</li>
<li>Select Move tool, look at green arrow, decal is projected in direction opposite to it. This means you can rotate decal to face any surface you want to paint. Left/Right is just handy shortcuts to set decal position/rotation/scale certain way</li>
<li>Use Mask, it will break up pattern and make cutoff line less noticable</li>
<li>Try Material Editor, in some cases it can give much better results</li>
</ol>
</li>
</ul>
</li>
<li>Stickers on armor/backpack/rig/helmet?
<ul>
<li>Nope, equipment is entirely different, much more complicated beast, and I don’t want to torture myself any further.</li>
</ul>
</li>
<li>Keep some weapon parts completely clean from paint?
<ul>
<li>Maybe in the future</li>
</ul>
</li>
<li>Keep paint attached to moving weapon parts (magazine, pistol slide, folding stock, etc)? Apply paint on part-by-part basis?
<ul>
<li>Not happening. I have a working prototype, but it tanks fps and can break other mods, and sadly those issues can not be solved. If you really want it, you can compile part-by-part branch from source.</li>
</ul>
</li>
<li>Any keybinds to speed up edit process?
<ul>
<li>Check F12/7Bpencil.WeaponCamoAndStickers</li>
</ul>
</li>
<li>Undo system?
<ul>
<li>😭</li>
</ul>
</li>
<li>I changed something and camo is now looking weird and its sliding across weapon surface
<ul>
<li>You made decal box too big. Try to scale it down (especially in green axis)</li>
</ul>
</li>
<li>Editor UI is too small / too big
<ul>
<li>Check UI Scale setting in F12/7Bpencil.WeaponCamoAndStickers menu</li>
</ul>
</li>
<li>Do items returned by insurance retain their paint/material changes?
<ul>
<li>Nope, they are technically copies with different ids. Haven’t worked on synchronizing it</li>
</ul>
</li>
<li>Material changes on clothes are not visible in first person?
<ul>
<li>First person hands are technically completely different model with separate set of materials and meshes</li>
</ul>
</li>
<li>I noticed some items cannot be edited with material editor, why?
<ul>
<li>Material Editor works only on standard BSG opaque materials, so transparent materials and some others are not supported, the same with modded items that use custom shaders (like some Epics guns). Reason: supporting even one material type is complicated enough</li>
</ul>
</li>
<li>Fika Headless compatibility?
<ul>
<li>Headless client requires bundles folder and all dlls, but addons are not necessary. Keep in mind, camos on AI guns are randomly generated by host from available textures, which means if headless client has no textures, there won’t be camos on AI guns.</li>
</ul>
</li>
<li>What mods have you used in the video?
<ul>
<li>Brighter Interiors</li>
<li>CloudSix - Volumetric Clouds</li>
<li>Smajlec’s Lights</li>
</ul>
</li>
</ol></div></div></div>
]]></description><category>Weapons</category><dc:creator>7Bpencil</dc:creator><pubDate>Sun, 05 Apr 2026 19:20:12 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/N0BlfVxbKixOJ4zdWgkksXG602dMNegT12HlUwnv.png" type="image/png" length="0"/><dc:date>2026-06-03T17:32:57+00:00</dc:date><dc:identifier>v1.14.1</dc:identifier></item><item><title>Cultist Circle Improvements</title><link>https://forge.sp-tarkov.com/mod/2657/cultist-circle-improvements</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2657/cultist-circle-improvements</guid><description><![CDATA[<p>BONUS</p>
<ul>
<li>This mod also adds nearly all of the new Cultist Circle crafts, many of them also require WTT’s Content Backport.</li>
</ul>
<p>Go get it.</p>
<hr />
<div class="tabset"><div id="tabset-12-panel-1" class="tab-panel"><div class="tab-title">INSTALLATION</div>
<div class="tab-content"><p>Installation</p>
<ol>
<li>Download Cultist Circle Improvements</li>
<li>Open the downloaded 7z file in 7-zip</li>
<li>Select the SPT folder in the 7z file in 7-zip</li>
<li>Drag the SPT folder from 7-zip into your root SPT folder</li>
</ol>
<p>Demonstration Video (yoink):</p>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="34vXXDj.gif" /></p></div></div>
<div id="tabset-12-panel-2" class="tab-panel"><div class="tab-title">UNINSTALLATION</div>
<div class="tab-content"><ol>
<li>Delete <code>/ROOTSPT/SPT/user/mods/acidphantasm-cultistcircleimprovements</code></li>
<li>Done</li>
</ol></div></div>
<div id="tabset-12-panel-3" class="tab-panel"><div class="tab-title">CONFIG</div>
<div class="tab-content"><p>Configuration</p>
<p>To edit the configuration run your server after installing and go to:</p>
<ul>
<li><a target="_blank" class="external-link" href="https://127.0.0.1:6969/cci/" rel="noreferrer noopener">https://127.0.0.1:6969/cci/</a></li>
</ul>
<p>All configs can be updated and edited while the server is running.</p>
<p><strong>If you are using Fika then put the appropriate IP and port instead.</strong></p></div></div></div>
<p>If you enjoy my work - you can <a target="_blank" class="external-link" href="https://ko-fi.com/acidphantasm" rel="noreferrer noopener">buy me a coffee</a>~</p>
]]></description><category>Hideout</category><dc:creator>acidphantasm</dc:creator><pubDate>Sun, 05 Apr 2026 05:12:36 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/lMwkyPstHL9BZ7OB4e7UycUYQtGuoSzgW1LvRo2f.png" type="image/png" length="0"/><dc:date>2026-04-17T04:05:03+00:00</dc:date><dc:identifier>v1.0.2</dc:identifier></item><item><title>Quick Loot</title><link>https://forge.sp-tarkov.com/mod/2656/quick-loot</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2656/quick-loot</guid><description><![CDATA[<p>Tired of manually picking through a scav’s pockets for ammo and meds? QuickLoot lets you grab exactly what you need with a single keypress.</p>
<p>Open a body or container, press your hotkey, and the mod automatically transfers matching items straight to your inventory. No dragging, no clicking, just loot and go.</p>
<div class="tabset"><div id="tabset-13-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><p><strong>Auto Search</strong></p>
<p><strong>Quick sort</strong> sorts items only in the backpack from top to bottom  (default: G)</p>
<p><strong>Configurable hotkey</strong> (default: F)</p>
<p><strong>Category filters</strong> - choose what to auto-loot: Ammo, Meds, Food &amp; Drink, Barter items</p>
<p><strong>High value filter</strong> - automatically grabs expensive items based on live flea market prices <em>(will be expanded in a future addon)</em></p>
<p>All settings are available in the F12 BepInEx menu in-game.</p></div></div></div>

]]></description><category>Other</category><dc:creator>20fpsguy</dc:creator><pubDate>Sat, 04 Apr 2026 19:21:53 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/Jcn1Ts9EcinOiZq4WDvDfJ1gmaj6xuDCGIWK7Y7C.png" type="image/png" length="0"/><dc:date>2026-05-25T17:01:52+00:00</dc:date><dc:identifier>v1.0.6</dc:identifier></item><item><title>Underbarrels Buffed</title><link>https://forge.sp-tarkov.com/mod/2654/underbarrels-buffed</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2654/underbarrels-buffed</guid><description><![CDATA[<p>Removes the ergonomic penalties from all underbarrel grenade launcher attachments, This means the following attachments:</p>
<ul>
<li>GP-34 40mm underbarrel grenade launcher</li>
<li>M203 40mm underbarrel grenade launcher</li>
<li>GP-25 Kostyor 40mm underbarrel grenade launcher</li>
</ul>
]]></description><category>Weapons</category><dc:creator>Haze_of_dream</dc:creator><pubDate>Fri, 03 Apr 2026 02:27:39 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/mNeJVc9WoKQ1IWQgCIidWKHLtouVAsKoojlNie4d.png" type="image/png" length="0"/><dc:date>2026-04-03T02:31:57+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Mission Control</title><link>https://forge.sp-tarkov.com/mod/2653/mission-control</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2653/mission-control</guid><description><![CDATA[<div class="tabset"><div id="tabset-14-panel-1" class="tab-panel"><div class="tab-title">Overview</div>
<div class="tab-content"><p>Tarkov has hundreds of quests. Even without mods, the quest list quickly becomes overwhelming — you don’t know what to prioritize, which weapon to bring, or which map to play.</p>
<p><strong>MissionControl picks 3 random quests from the ones you’ve unlocked and hides the rest.</strong> Complete one, a new one appears from your unlocked pool. Stuck? Buy a reroll at Prapor to get fresh picks.</p>
<blockquote>
<p><strong>By default, only vanilla quests are filtered.</strong> Modded quests are always visible and don’t consume slots. You can change this in the config.</p>
</blockquote>
<p><strong>Key features:</strong></p>
<ul>
<li>Only <strong>3 quests visible</strong> at a time, randomly picked from your unlocked quests</li>
<li>Complete a quest → a new random one appears instantly</li>
<li><strong>Reroll at Prapor</strong> — buy the Mission Reroll item to get 3 fresh picks. Stuck quests stay visible but stop consuming slots</li>
<li><strong>Trader whitelist</strong> — some traders’ quests are always visible (configurable by name)</li>
<li>Per-profile persistence across server restarts</li>
<li>Safe for existing profiles — remove the mod and all quests come back</li>
</ul></div></div>
<div id="tabset-14-panel-2" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p>Extract the zip in your SPT root folder:</p>
<blockquote>
<p>The client plugin handles quest list refresh after completing a quest and after purchasing a reroll.</p>
</blockquote></div></div>
<div id="tabset-14-panel-3" class="tab-panel"><div class="tab-title">Configuration</div>
<div class="tab-content"><p>Edit <code>SPT/user/mods/MissionControl/config/config.jsonc</code>:</p>
<table>
<thead>
<tr>
<th>Setting</th>
<th>Default</th>
<th>What it does</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>max_slots</code></td>
<td><code>3</code></td>
<td>How many quests you see at once (in-progress + available)</td>
</tr>
<tr>
<td><code>filter_modded_quests</code></td>
<td><code>false</code></td>
<td>Only vanilla quests are filtered. Set to <code>true</code> to also filter modded quests</td>
</tr>
<tr>
<td><code>trader_whitelist</code></td>
<td><code>["Kolya", "Guiding Light"]</code></td>
<td>These traders’ quests are always visible (case-insensitive, works with modded traders)</td>
</tr>
<tr>
<td><code>reroll_cost</code></td>
<td><code>50000</code></td>
<td>Rouble price for the Mission Reroll item at Prapor</td>
</tr>
<tr>
<td><code>debug</code></td>
<td><code>false</code></td>
<td>Verbose server logging</td>
</tr>
<tr>
<td><code>debug_refresh</code></td>
<td><code>false</code></td>
<td>Clear all saved selections on server start (dev only)</td>
</tr>
</tbody>
</table>
<p>If a trader name in the whitelist is not found, the server log will list all available trader names.</p></div></div>
<div id="tabset-14-panel-4" class="tab-panel"><div class="tab-title">Reroll</div>
<div class="tab-content"><p>Buy the <strong>“Mission Reroll”</strong> item at <strong>Prapor</strong> (Loyalty Level 1, 50,000₽ by default).</p>
<p><strong>What happens:</strong></p>
<ol>
<li>Your current in-progress quests become <strong>exempt</strong> — they stay visible but stop counting toward the slot limit</li>
<li>3 fresh random quests are picked from your unlocked pool</li>
<li>The game reloads your profile automatically</li>
</ol>
<p><strong>Why?</strong> If you’re stuck on 3 difficult quests and can’t progress, the reroll lets you get new ones without abandoning the old ones. You temporarily have more than 3 active quests until you finish the old ones.</p></div></div>
<div id="tabset-14-panel-5" class="tab-panel"><div class="tab-title">How It Works</div>
<div class="tab-content"><p><strong>Install → play. That’s it.</strong></p>
<p>From all the quests you’ve unlocked (met the level/prerequisite requirements), MissionControl randomly picks a few and hides the rest. The selection is persistent — you see the same quests until you complete them or buy a reroll.</p>
<p><strong>Quest slots:</strong></p>
<ul>
<li>You have 3 slots (configurable). In-progress and available quests both count</li>
<li>0 quests accepted → 3 random available quests shown</li>
<li>1 quest accepted → 2 random available quests shown</li>
<li>3 quests accepted → no new quests shown until you complete some</li>
<li>Complete a quest → a new random one fills the slot immediately</li>
<li>Failed quests stay in their slot (restart from the UI)</li>
</ul>
<p><strong>After a reroll:</strong></p>
<ul>
<li>Old in-progress quests stop counting toward slots (they’re “exempt”)</li>
<li>3 new quests fill your slots</li>
<li>Finishing an exempt quest → it disappears, no new slot opens</li>
<li>Finishing a new quest → a fresh random one takes its place</li>
</ul>
<p><strong>Modded quests (default behavior):</strong></p>
<ul>
<li>Modded quests are always visible and never consume slots</li>
<li>Only vanilla quests are subject to the slot limit</li>
<li>Change this with <code>filter_modded_quests: true</code></li>
</ul>
<p><strong>Nothing is permanent.</strong> Remove the mod and all quests return to normal. Safe for existing profiles.</p></div></div>
<div id="tabset-14-panel-6" class="tab-panel"><div class="tab-title">Compatibility</div>
<div class="tab-content"><ul>
<li><strong>SPT 4.0.x</strong></li>
<li>Works with <strong>any quest mod</strong> — modded quests are detected automatically</li>
<li>Works with <strong>custom traders</strong> — whitelist by name</li>
<li>Safe for <strong>existing profiles</strong> — if you have more quests accepted than <code>max_slots</code>, no new quests are shown until you drop below the limit</li>
</ul></div></div>
<div id="tabset-14-panel-7" class="tab-panel"><div class="tab-title">Issues</div>
<div class="tab-content"><p>Report them on <a target="_blank" class="external-link" href="https://github.com/Chazut/MissionControl/issues" rel="noreferrer noopener">GitHub</a>.</p></div></div>
<div id="tabset-14-panel-8" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><p>If you enjoy MissionControl and want to support my work, feel free to buy me a coffee!</p>
<p><a target="_blank" class="external-link" href="https://ko-fi.com/chazut" rel="noreferrer noopener"><img src="https://ko-fi.com/img/githubbutton_sm.svg" alt="ko-fi" /></a></p>
<p>All my mods are free and open source. Your support keeps me motivated to create more!</p></div></div></div>
]]></description><category>Quests</category><dc:creator>Chazut</dc:creator><pubDate>Thu, 02 Apr 2026 22:50:11 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/rIOvgupXgMCSCtJppL6sMWr91Kaub4OTST14TSqg.png" type="image/png" length="0"/><dc:date>2026-04-13T10:00:53+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Fair Progression</title><link>https://forge.sp-tarkov.com/mod/2652/fair-progression</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2652/fair-progression</guid><description><![CDATA[<div class="tabset"><div id="tabset-15-panel-1" class="tab-panel"><div class="tab-title">Overview</div>
<div class="tab-content"><p>Installing quest mods (custom traders, quest overhauls, etc.) adds thousands of extra XP that breaks the vanilla progression curve. You level up too fast, outpacing your trader reputation — you have the level for LL3 gear but haven’t unlocked it yet.</p>
<p><strong>FairProgression fixes this automatically.</strong> It runs after all mods have loaded, analyzes every quest in the database, and scales XP rewards so the progression curve matches vanilla — no matter how many quest mods you have installed.</p>
<p><strong>Key features:</strong></p>
<ul>
<li>Detects vanilla vs modded quests automatically</li>
<li>Scales XP per bracket aligned with trader loyalty unlocks (LL2/LL3/LL4 phases)</li>
<li>Buffs under-rewarded quests where difficulty far exceeds the XP reward</li>
<li>Analyzes quest objectives (boss kills, map difficulty, restrictions, skills, etc.)</li>
<li>Detailed dashboard in server logs</li>
<li>Safe for existing profiles — only modifies rewards in memory</li>
<li>Works with any quest mod — no configuration needed</li>
</ul></div></div>
<div id="tabset-15-panel-2" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p>Extract the zip in your SPT root folder. Start the server. That’s it.</p></div></div>
<div id="tabset-15-panel-3" class="tab-panel"><div class="tab-title">Configuration</div>
<div class="tab-content"><p>Edit <code>SPT/user/mods/FairProgression/config/config.jsonc</code>:</p>
<ul>
<li><strong>mode</strong> — <code>"scale_all"</code> (default) reduces all quests proportionally. <code>"scale_modded_only"</code> only reduces modded quests.</li>
<li><strong>level_brackets</strong> — <code>"trader"</code> (default) auto-computes from vanilla trader loyalty levels. Or use a JSON array like <code>[5, 10, 20, 30, 40]</code>.</li>
<li><strong>min_coefficient</strong> — <code>0.25</code> (default). Quest XP never drops below 25% of original.</li>
<li><strong>buff_under_rewarded</strong> — <code>true</code> (default). Increase XP for quests where difficulty far exceeds the reward (capped at x2).</li>
<li><strong>buff_gap_threshold</strong> — <code>5</code> (default). Minimum level gap between difficulty and XP to trigger a buff.</li>
<li><strong>enable_dashboard</strong> — <code>true</code> (default). Print the rebalancing dashboard in server logs.</li>
<li><strong>dry_run</strong> — <code>false</code> (default). Calculate and log everything but don’t modify any rewards.</li>
<li><strong>verbose</strong> — <code>false</code> (default). Log every modded quest with difficulty scores, per-trader breakdown, and under-rewarded details.</li>
</ul></div></div>
<div id="tabset-15-panel-4" class="tab-panel"><div class="tab-title">Dashboard</div>
<div class="tab-content"><p>Every server start, FairProgression logs a dashboard showing exactly what changed:</p>
<pre><code>[FairProgression] ================================================================
[FairProgression]  XP Rebalancing Dashboard
[FairProgression]  Mode: scale_all
[FairProgression] ================================================================
[FairProgression]  Quests: 1492 total (558 vanilla, 934 modded)
[FairProgression]  Vanilla quest XP: 11.0M -&gt; 7.9M (-27.6%)
[FairProgression]  Modded  quest XP: 24.6M -&gt; 21.4M (-13.1%)

[FairProgression]  Bracket  Van.Q   Van.XP  Mod.Q   Mod.XP    Total  Coeff     After
[FairProgression]  1-12       167     2.0M    117    256.1k     2.2M  0.885      2.0M
[FairProgression]  13-20      145     1.8M    116    578.2k     2.4M  0.754      1.8M
[FairProgression]  21-32      151     3.2M    193      2.1M     5.3M  0.603      3.2M
[FairProgression]  33-42       55     1.7M    137      3.3M     5.0M  0.334      1.7M
[FairProgression]  43+         40     2.4M    371     18.4M    20.8M    ---     20.8M

[FairProgression]  Buffed 185 under-rewarded quests (+369.0k XP)

[FairProgression]  Total quest XP: 35.6M -&gt; 29.3M (-17.5%)
[FairProgression] ================================================================
</code></pre>
<p>Enable <code>verbose</code> for a full per-trader and per-quest breakdown with difficulty scores.</p></div></div>
<div id="tabset-15-panel-5" class="tab-panel"><div class="tab-title">How It Works</div>
<div class="tab-content"><p><strong>Install quest mods → FairProgression handles the rest.</strong></p>
<p>When you add quest mods, the extra XP makes you level up too fast. You reach level 30 but your traders are still LL2 because you haven’t done enough vanilla quests to unlock them.</p>
<p>FairProgression solves this by:</p>
<ol>
<li><strong>Detecting</strong> which quests come from mods and which are vanilla</li>
<li><strong>Estimating</strong> when you’ll realistically complete each quest based on its objectives, prerequisites, and reward</li>
<li><strong>Reducing</strong> XP from quests that would over-level you</li>
<li><strong>Boosting</strong> XP from quests that are harder than their reward suggests</li>
</ol>
<p>The XP budget is split into phases matching vanilla trader unlock levels — so your level always stays in sync with what you can actually buy.</p>
<blockquote>
<p><strong>Example:</strong> You have 934 modded quests adding 24.6M extra XP. FairProgression scales this down to keep you on the vanilla curve, while buffing 185 quests that were under-rewarded for their difficulty.</p>
</blockquote>
<p><strong>Nothing changes on disk.</strong> All adjustments are in memory. Remove the mod and everything goes back to normal. Safe for existing profiles.</p></div></div>
<div id="tabset-15-panel-6" class="tab-panel"><div class="tab-title">Compatibility</div>
<div class="tab-content"><ul>
<li><strong>SPT 4.0</strong></li>
<li>Compatible with <strong>any mod</strong> that adds quests</li>
<li>Compatible with <strong>QuestsExtended</strong> (detects placeholder conditions)</li>
<li>Safe for <strong>existing profiles</strong> — only modifies quest rewards in memory, not on disk</li>
<li>Adding/removing quest mods: just restart the server</li>
</ul></div></div>
<div id="tabset-15-panel-7" class="tab-panel"><div class="tab-title">Issues</div>
<div class="tab-content"><p>Report them on <a target="_blank" class="external-link" href="https://github.com/Chazut/FairProgression/issues" rel="noreferrer noopener">GitHub</a>.</p></div></div>
<div id="tabset-15-panel-8" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><p>If you enjoy FairProgression and want to support my work, feel free to buy me a coffee!</p>
<p><a target="_blank" class="external-link" href="https://ko-fi.com/chazut" rel="noreferrer noopener"><img src="https://ko-fi.com/img/githubbutton_sm.svg" alt="ko-fi" /></a></p>
<p>All my mods are free and open source. Your support keeps me motivated to create more!</p></div></div></div>
]]></description><category>Overhauls</category><dc:creator>Chazut</dc:creator><pubDate>Thu, 02 Apr 2026 13:26:21 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/Y3leQiODN0ENnJ5SPY2xZ2yA6CGqYZsjw6SRM84Z.png" type="image/png" length="0"/><dc:date>2026-04-02T13:31:50+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>EnvironmentVolumeControl</title><link>https://forge.sp-tarkov.com/mod/2651/environmentvolumecontrol</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2651/environmentvolumecontrol</guid><description><![CDATA[<p>Grew tired of the rain so made this.</p>
<hr />
<h2>What does it do ?:</h2>
<p>Patches the rain volume and multiplies it by the value you set.<br />
Changes it across all rain presets and locations at the same time.<br />
Also with BTR and Airplane hate.</p>
<hr />
<h2>Installation:</h2>
<ol>
<li>
<p>Open the downloaded zip file.</p>
</li>
<li>
<p>Drag the BepInEx folder from the zip file into your SPT folder.</p>
</li>
</ol>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="" /></p>
<hr />
<h2>Support:</h2>
<p>Discord thread in the SPT discord : <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1482076311903146054" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1482076311903146054</a></p>
<hr />
<h2>Thanks:</h2>
<p>The whole SPT and Fika teams for making this awesome project.</p>
]]></description><category>Audio</category><dc:creator>Fiodor</dc:creator><pubDate>Thu, 02 Apr 2026 08:37:40 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/XpkRYKRipwyJGkoFzQiUn1fS8Oy1CLCvwUlinWeL.png" type="image/png" length="0"/><dc:date>2026-04-06T16:56:15+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Climbable Ladders</title><link>https://forge.sp-tarkov.com/mod/2649/climbable-ladders</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2649/climbable-ladders</guid><description><![CDATA[<p>Ladders.
Also pull up bars. When on a bar press [A/D] to swing.</p>
<div class="youtube-lite" data-video-id="iTMZqWME724" data-embed-url="https://www.youtube-nocookie.com/embed/iTMZqWME724?autoplay=1"><img src="https://i.ytimg.com/vi/iTMZqWME724/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
]]></description><category>Other</category><dc:creator>tarkin</dc:creator><pubDate>Wed, 01 Apr 2026 04:22:51 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/MuwWR4Wk4gWeYJOl8yw4h4Kn2ZCsPGM11Sbwsvtl.png" type="image/png" length="0"/><dc:date>2026-04-11T14:00:51+00:00</dc:date><dc:identifier>v1.0.2</dc:identifier></item><item><title>AllGoodsTrader</title><link>https://forge.sp-tarkov.com/mod/2648/allgoodstrader</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2648/allgoodstrader</guid><description><![CDATA[<div class="tabset"><div id="tabset-16-panel-1" class="tab-panel"><div class="tab-title">English</div>
<div class="tab-content"><p>This mod adds a complete full-goods trader system to the game, featuring four types of traders: Weapon Trader, Equipment Trader, Consumable Trader, and Barter Trader. It supports bilingual (Chinese and English) names, descriptions, and avatar path configurations. All traders have the ability to purchase items, while the Equipment Trader also offers repair and insurance services. The Equipment Trader can sell helmets, vests, armor, backpacks, and other equipment, and the Barter Trader allows the purchase of any secure container.</p>
<p>In terms of item handling, the mod enhances special items: rocket launchers are automatically paired with rockets and calculate total price, ammunition boxes automatically traverse slots to fill ammunition and set stack counts, and items with mandatory slots will be randomly filled with compatible items by default. The system includes built-in statistics tracking to monitor success counts for secure containers, special items, items with slots, and ordinary items, and outputs debug logs for critical operations such as rocket launcher handling, recording overall item addition success rates and categorical statistics.</p>
<p>The pricing system supports three modes: using only handbook prices, using average flea market prices, or automatically selecting the lower of the two (default). A global price adjustment multiplier (default 1.2) is also configurable. All settings are automatically loaded from <code>config.json</code> with fallback to default values. All static resources of the mod are centralized in the <code>/data/</code> directory for easy deployment and management.</p></div></div>
<div id="tabset-16-panel-2" class="tab-panel"><div class="tab-title">中文</div>
<div class="tab-content"><p>该模组为游戏添加了完整的全货物商人系统，包含武器商、装备商、消耗品商和杂物商四类商人，支持中英双语名称、描述及头像路径配置。所有商人具备购买功能、装备商人具备维修和投保功能，其中装备商可出售头盔、胸挂、护甲、背包等装备，杂货商人可购买任意安全箱。</p>
<p>在物品处理方面，模组针对特殊物品进行了增强：火箭筒可自动配套火箭弹并计算总价，弹药盒能自动遍历插槽填充弹药并设置堆叠数量，带有必备插槽的物品会默认随机填充匹配物品。系统内置统计机制，可追踪安全箱、特殊物品、有槽位物品和普通物品的成功计数，并为火箭发射器等关键操作输出调试日志，记录整体物品添加成功率及分类统计。</p>
<p>价格体系支持三种模式：仅使用手册价格、使用跳蚤市场平均价格、自动取两者最小值（默认），并可配置全局价格调整系数（默认1.2）。所有配置通过 <code>config.json</code> 自动加载，支持默认值回退。模组的所有静态资源集中于 <code>/data/</code> 目录下，便于部署与管理。</p></div></div></div>
]]></description><category>Traders</category><dc:creator>Suntion</dc:creator><pubDate>Tue, 31 Mar 2026 15:07:12 +0000</pubDate><dc:date>2026-04-05T16:58:25+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Flexible Builds</title><link>https://forge.sp-tarkov.com/mod/2646/flexible-builds</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2646/flexible-builds</guid><description><![CDATA[<div class="tabset"><div id="tabset-17-panel-1" class="tab-panel"><div class="tab-title">Overview</div>
<div class="tab-content"><blockquote>
<p>Weapon preset and build improvements for SPT</p>
</blockquote>
<p>I really like the concept of weapon builds. The idea of having different sets of parts for the same weapon — each optimized for a specific role (mobility, long range, low recoil, etc.) — is genuinely cool. However, Tarkov implements presets quite rigidly. A build is treated as an exact, fixed list of attachments and nothing else (thankfully, magazines are ignored).</p>
<p>Personally, <strong>I don’t care which exact flashlight or laser is mounted</strong> on my <em>SuperUltraLasergun</em> — I often just slap on whatever I have available at the moment. Yet I still want the weapon to be recognized and displayed as the <em>SuperUltraLasergun</em> build.</p>
<p>Additionally, preset names must be globally unique, meaning you cannot have the same name for different weapon models (e.g. an AK-74N “Zenit” build and an AKS-74 “Zenit” build at the same time).  And, <em>of course</em>, your build names must only contain Latin characters.</p>
<p>This mod fixes these limitations. It lets you choose which attachment types are taken into account when matching a weapon in your inventory to a saved preset, allows you to use the <strong>same name</strong> for builds of different weapons, allows you to use <strong>non-Latin</strong> characters in names, and introduces a more <code>flexible</code> matching system.</p>
<h3>New: Partial Matching</h3>
<p>You can enable <strong>partial matching</strong> for builds.</p>
<p>This allows you to create “base builds” that define only a minimal required set of components. A weapon will be considered a match if it <strong>contains all components from the build, but may also include additional ones</strong>.</p>
<p>When multiple builds match, the mod will automatically pick the <strong>most specific one</strong> (the one with more components).</p>
<p>This makes it possible to:</p>
<ul>
<li>ignore unimportant attachments (like tactical devices) without excluding entire categories</li>
<li>define layered builds (e.g. base → upgraded → full kit)</li>
<li>combine with excluded mod types for even more flexibility</li>
</ul></div></div>
<div id="tabset-17-panel-2" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><h3>Hide base weapon name</h3>
<p>You can switch to display only the preset name without the base model:</p>
<p><img src="https://i.ibb.co/gb4ZC78b/nobasename.png" alt="" /></p>
<h3>Same Names</h3>
<p>Builds for different weapons can share the same name without conflicts:</p>
<p><img src="https://i.ibb.co/tTYVyGjF/samename.png" alt="" /></p>
<h3>Naming Freedom</h3>
<p>Names can use characters other than Latin, as in container tags (even emoji☻).</p>
<p><img src="https://i.ibb.co/3YGZS6kM/naming.png" alt="" /></p>
<h3>Flexible Matching</h3>
<p>Excluded attachment types (in these examples: sights, mags, mounts, tactical devices, and foregrips) are ignored when comparing builds, allowing them to be recognized as the same preset:</p>
<p><img src="https://i.ibb.co/Lz0HTCdK/flexibillity.png" alt="" /></p>
<p>Another example of flexible matching:</p>
<p><img src="https://i.ibb.co/Hf66ypVd/flexibillity2.png" alt="" /></p>
<h3>Partial Matching</h3>
<p>Create a <code>base preset</code> with a minimal number of attachments. Any additional attachments you add will not change the build name, as long as all elements from the base preset are present.</p></div></div>
<div id="tabset-17-panel-3" class="tab-panel"><div class="tab-title">Configuration</div>
<div class="tab-content"><h3>Flexible Matching</h3>
<p>You can configure which mod types will be excluded from the preset matching check. The list is generated dynamically from all classes inheriting from the base <code>Mod</code> class — basically, every weapon modification the game recognizes appears in the config.</p>
<p><em>This makes it easy to ignore custom modification types added by other SPT mods (I haven’t seen any yet, but the option is there).</em></p>
<h4>Hierarchy</h4>
<p>Mod types are organized in a tree structure, where each parent contains its nested subtypes.</p>
<p>Toggling a parent mod class (e.g., “Sights”) will toggle all its child categories (collimators, optics, etc.).</p>
<p>If a child category is unchecked, the parent will also be unchecked, as not all children remain selected.</p>
<p><strong>If you want vanilla behavior</strong>, simply select only <strong>Magazines</strong> in the config.</p></div></div>
<div id="tabset-17-panel-4" class="tab-panel"><div class="tab-title">Behavior</div>
<div class="tab-content"><ul>
<li>Excluded mods are still saved as part of the preset — settings only affect matching and naming.</li>
<li>Settings apply only to your own builds and do not affect built-in presets (Mechanic, Prapor, etc.).</li>
<li>Settings now apply <strong>instantly</strong> — no restart or profile reload required.</li>
</ul>
<p><strong>Note:</strong> already displayed item names will only refresh when the game updates inventory.
You can force this by exiting to main menu or removing and reattaching any weapon component.</p></div></div>
<div id="tabset-17-panel-5" class="tab-panel"><div class="tab-title">Compatibility</div>
<div class="tab-content"><p><em>Potentially</em> compatible with all other mods, including those that add custom weapon modification types.</p></div></div></div>
]]></description><category>Overhauls</category><dc:creator>DeadLauncher</dc:creator><pubDate>Mon, 30 Mar 2026 15:14:50 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/Z19V11oqcpYalKwA6a5PtCrwW5vdyUBYHZZnbFZW.png" type="image/png" length="0"/><dc:date>2026-04-19T09:50:54+00:00</dc:date><dc:identifier>v1.2.1</dc:identifier></item><item><title>duck</title><link>https://forge.sp-tarkov.com/mod/2645/duck</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2645/duck</guid><description><![CDATA[<p>This mod wil be my first and last mod and I’ll never update it again and the only reason why I’m not deleting this mod off the forge is because it wil be too much work for my lazy ass, I hope yall liked this mod and I liked making it but it wil stay in SPT 1,4 and if SPT 1,5 comes out I’ll not update it so yea the mod is adendent (idk how to spell).
the duck got a 4% chance to spawn in safes and its worth 300k and u can put it on the item show case</p>
<p>SCREENSHOT SORRY IF THE LINK LOOKS SUS BUT IDK HOW TO ADD PICS IN HERE 😭
<a target="_blank" class="external-link" href="https://media.discordapp.net/attachments/1422931856646475867/1487500785066443024/image.png?ex=69e26b0f&amp;is=69e1198f&amp;hm=60d042d6fafd99465a67d9a9c30d04484c9408f692147fbdc6ff8c4ddc3b969c&amp;=&amp;format=webp&amp;quality=lossless&amp;width=1342&amp;height=755" rel="noreferrer noopener">https://media.discordapp.net/attachments/1422931856646475867/1487500785066443024/image.png?ex=69e26b0f&amp;is=69e1198f&amp;hm=60d042d6fafd99465a67d9a9c30d04484c9408f692147fbdc6ff8c4ddc3b969c&amp;=&amp;format=webp&amp;quality=lossless&amp;width=1342&amp;height=755</a></p>
]]></description><category>Items</category><dc:creator>Teckel1000</dc:creator><pubDate>Sun, 29 Mar 2026 09:29:59 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/160hh7Ou99XnUoLzoKCXVWv6bGHjlElLGelxHdnt.jpg" type="image/png" length="0"/><dc:date>2026-03-29T10:21:54+00:00</dc:date><dc:identifier>v1.0.2</dc:identifier></item><item><title>Magazine Check Interrupt</title><link>https://forge.sp-tarkov.com/mod/2643/magazine-check-interrupt</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2643/magazine-check-interrupt</guid><description><![CDATA[<p><strong>Mag Check Interrupt</strong> allows you to interrupt a magazine check mid-animation and transition into a reload.</p>
<hr />
<div class="tabset"><div id="tabset-18-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><h4>Features</h4>
<ul>
<li>Continue directly into a reload, no need to wait for the magazine check animation to finish</li>
<li>Finish the magazine check animation if no action is taken</li>
<li>Slow down animation during the reload window, to give you ample time to decide if you need to reload. Animations vary per magazine and some can be fast</li>
<li>Configuration is available client side</li>
</ul>
<p><img src="https://raw.githubusercontent.com/ozen-m/SPT-MagCheckInterrupt/refs/heads/main/Assets/showcase.gif" alt="Showcase gif" /></p></div></div>
<div id="tabset-18-panel-2" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><h4>Installation</h4>
<ul>
<li>Extract the contents of the .zip archive into your SPT folder.</li>
</ul>
<h4>Note to Fika users:</h4>
<ul>
<li>Must be installed on the <strong>host</strong> and <strong>all clients</strong></li>
<li>Configuration is set by the host</li>
</ul>
<p><img src="https://i.imgur.com/3N6gTe2.gif" alt="Installation" />
Thank you <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/27605/drakiaxyz" rel="noreferrer noopener">DrakiaXYZ</a> for the gif</p></div></div>
<div id="tabset-18-panel-3" class="tab-panel"><div class="tab-title">Configuration</div>
<div class="tab-content"><h4>Configuration</h4>
<h4>Server Side</h4>
<p>In the BepInEx configuration manager <code>F12</code></p>
<ul>
<li><code>Enable Slow Animation</code> - Slow down the magazine check animation for a brief moment. Default is <code>true</code></li>
</ul>
<p>Advanced Configuration</p>
<ul>
<li><code>Reload Window Start</code> - How early you can reload during the magazine check animation, in normalized time</li>
<li><code>Reload Window End</code> - How late you can reload during the magazine check animation, in normalized time</li>
<li><code>Slow Percentage</code> - Multiplier for the magazine check animation speed when Slow Animation is enabled</li>
<li><code>Slow Animation Start</code> - When to start slowing down the magazine check animation, in normalized time</li>
<li><code>Slow Animation End</code> - When to restore speed of the magazine check animation, in normalized time</li>
<li><code>Smoothing Max Delta</code> - Max delta for the smoothing of the slow animation. A higher value slows/restores the animation faster</li>
</ul></div></div>
<div id="tabset-18-panel-4" class="tab-panel"><div class="tab-title">Compatibility</div>
<div class="tab-content"><h4>Compatibility</h4>
<ul>
<li>Compatible with <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2326/project-fika" rel="noreferrer noopener">Project Fika</a>. Must be installed on the <strong>host</strong> and <strong>all clients</strong></li>
<li>Compatible with <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1342/ui-fixes" rel="noreferrer noopener">UI Fixes</a>’ Reload in Place feature</li>
</ul></div></div>
<div id="tabset-18-panel-5" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><h4>Known Issues</h4>
<ul>
<li>Animation events involving sounds may still fire on reload, resulting in duplicated sounds</li>
<li>Timings may vary slightly depending on the weapon/magazine animation</li>
</ul>
<h4>Support</h4>
<p>If you find any bugs, or have feature suggestions, feel free to post them on the comment section, or open an issue on GitHub, or most preferably through the <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1374428464999829555" rel="noreferrer noopener">SPT Discord, <code>ozen</code></a></p></div></div>
<div id="tabset-18-panel-6" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><h4>Credits</h4>
<ul>
<li>Thanks to <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/46005/tyfon" rel="noreferrer noopener">Tyfon</a> for lending me his Fika config sync code!</li>
</ul></div></div></div>
<hr />
<p>If you enjoy my work, you can <a target="_blank" class="external-link" href="https://ko-fi.com/ozenm" rel="noreferrer noopener">buy me a coffee</a> ☕</p>
]]></description><category>Scripting</category><dc:creator>ozen</dc:creator><pubDate>Sat, 28 Mar 2026 18:45:44 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/K6k2gHXRlaOCGFfCheE5OOvPSLQpj1JdvZ2COTiT.png" type="image/png" length="0"/><dc:date>2026-04-24T19:07:22+00:00</dc:date><dc:identifier>v1.0.2</dc:identifier></item><item><title>Change Version Label</title><link>https://forge.sp-tarkov.com/mod/2641/change-version-label</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2641/change-version-label</guid><description><![CDATA[<p>Hit F12, select <code>7Bpencil.ChangeVersionLabel</code> and change <code>Version Label Value</code><br />
To see your SPT version again, delete <code>BepInEx/plugins/7Bpencil.ChangeVersionLabel.dll</code></p>
]]></description><category>Other</category><dc:creator>7Bpencil</dc:creator><pubDate>Thu, 26 Mar 2026 13:27:42 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/lEajHI2qORNz4I2VnghyttngehnkQntW3ES2BkgD.png" type="image/png" length="0"/><dc:date>2026-03-26T13:34:45+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Jelly Voices</title><link>https://forge.sp-tarkov.com/mod/2640/jelly-voices</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2640/jelly-voices</guid><description><![CDATA[<h1>Jelly Voices</h1>
<hr />
<p>This is a mod that adds various voices to SPT. Over time as i find good clips I’ll flush out the voices more. Do let me know if there are any problems also the voices are a bit loud. I get all my voice lines from recordings of the games their from or archived streams. <strong>There is no use of AI at all within this mod that includes the code and voices.</strong></p>
<h2>Showcase</h2>
<div class="youtube-lite" data-video-id="wys8Pn2Zxr0" data-embed-url="https://www.youtube-nocookie.com/embed/wys8Pn2Zxr0?autoplay=1"><img src="https://i.ytimg.com/vi/wys8Pn2Zxr0/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<h2>Voice Request</h2>
<p>You can leave a suggestion for a voice to add in the comments.
Requirements:</p>
<ul>
<li>Name</li>
<li>What there from</li>
<li>A video link to voice lines, with little background noise (optional)</li>
</ul>
<h2>Voice List</h2>
<ul>
<li>Jerma985</li>
<li>Hunk (RE9 &amp; RE:Operation Raccoon City)</li>
<li>Leon (RE4 remake)</li>
<li>Ada Wong (RE4 remake)</li>
<li>Stalker Bandit (Stalker)</li>
<li>Talon (COD MW2019 &amp; Warzone)</li>
<li>More to come!</li>
</ul>
<h2>Installing</h2>
<p>Just extract the folder and drop it in the main SPT directory. Make sure to extract using winrar or 7zip.</p>
<h2>Uninstalling</h2>
<p>Before uninstalling make sure you change your voice back to a default. Then you can safely delete the “<strong>JellyVoices</strong>” folder in your “<strong>SPT/user/mods</strong>”.</p>
<h2>Modding Guide</h2>
<p>I made a guide on how to make voice mods on my Github page in the wiki section.</p>
]]></description><category>Audio</category><dc:creator>Jejukon</dc:creator><pubDate>Mon, 23 Mar 2026 20:59:59 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/FEMJvQGpsPJBe2EYWigJjEmfCcBk4DkEtKAEtCPV.png" type="image/png" length="0"/><dc:date>2026-04-01T21:43:24+00:00</dc:date><dc:identifier>v1.2.0</dc:identifier></item><item><title>Stance Sync</title><link>https://forge.sp-tarkov.com/mod/2639/stance-sync</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2639/stance-sync</guid><description><![CDATA[<h3>So, what is this?</h3>
<p>Inspired by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2201/hollywoodcam" rel="noreferrer noopener">HollywoodCam</a> which is created by the almighty <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/72916/jankytheclown" rel="noreferrer noopener">Janky</a>, I created this little offshoot mod as a standalone for those who, like me, only used HollywoodCam for the leaning. The configuration is more or less the same, with some variation; lean-shoulder-swapping works while you’re aiming with this mod. I have not noticed any problems with leaning during ADS, so I left it in.</p>
<hr />
<div class="tabset"><div id="tabset-19-panel-1" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><ul>
<li><strong>Extract the <code>BepInEx</code> folder into your source / root SPT folder, where SPT.Server is.</strong>
<img src="https://i.imgur.com/vKRw58b.gif" alt="alt text" /></li>
</ul></div></div>
<div id="tabset-19-panel-2" class="tab-panel"><div class="tab-title">Features &amp; Showcase</div>
<div class="tab-content"><ul>
<li>Syncing of left leaning and shoulder swapping;
<ul>
<li>Works for going into and out of a lean, and sync can be disabled independently;</li>
</ul>
</li>
<li>Disable leaning when in ADS;</li>
<li>Disable leaning when in ADS <em>only if in ADS with a magnified optic</em>
<ul>
<li>This feature only works if the first ADS feature is active</li>
</ul>
</li>
</ul>
<h3>Video: <img src="https://i.imgur.com/yl1UOGN.gif" alt="alt text" /></h3></div></div>
<div id="tabset-19-panel-3" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><p>Thank you to the almighty <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/72916/jankytheclown" rel="noreferrer noopener">Janky</a> for his original code, of which I trimmed some and cut out so it could be used standalone.</p>
<p>Thank you to me for, well, making it standalone? :)</p></div></div></div>
]]></description><category>Scripting</category><dc:creator>Devraccoon</dc:creator><pubDate>Mon, 23 Mar 2026 20:30:44 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/PTaUXehk53O1vXxNfCuDqUzyn1rdKDpLOn0GWRD0.png" type="image/png" length="0"/><dc:date>2026-03-29T21:26:09+00:00</dc:date><dc:identifier>v1.0.2</dc:identifier></item><item><title>Quick Barter</title><link>https://forge.sp-tarkov.com/mod/2636/quick-barter</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2636/quick-barter</guid><description><![CDATA[<h1>Quick Barter</h1>
<p>This is a very simple mod I made, just adds a quick way to buy barter offers and skip manually purchasing each requirement. I was getting tired of doing it…</p>
<p><em>Here is a video of it in action</em></p>
<div class="youtube-lite" data-video-id="4hIwn-AfPJI" data-embed-url="https://www.youtube-nocookie.com/embed/4hIwn-AfPJI?autoplay=1"><img src="https://i.ytimg.com/vi/4hIwn-AfPJI/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
]]></description><category>Other</category><dc:creator>Boogle</dc:creator><pubDate>Sun, 22 Mar 2026 19:13:38 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/T3CeU582BZ2T6sfCv0N6dj8muiYj2rQ3W1uHRElW.png" type="image/png" length="0"/><dc:date>2026-03-22T19:15:06+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Smooth Talker</title><link>https://forge.sp-tarkov.com/mod/2635/smooth-talker</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2635/smooth-talker</guid><description><![CDATA[<p>If your flatmates/special one are tired of you yelling “Grenade!”, “One down!” or “Reloading!” then this is the mod for you.</p>
<hr />
<h2>What does it do ?:</h2>
<p>Heavily inspired by <strong>ssh’s VocalPlayer</strong>, this mod autoplays voicelines when your PMC performs specific actions like :</p>
<ul>
<li>Killing a PMC</li>
<li>Killing a Scav</li>
<li>Being shot at</li>
<li>Reloading</li>
<li>Throwing a grenade</li>
<li>Firing with an empty chamber</li>
<li>Pinging close to one of your team mates’ ping plays a confirmation voiceline</li>
<li>Pinging an enemy plays a Spotted voiceline</li>
</ul>
<hr />
<h2>Customizable:</h2>
<ul>
<li>Cooldown between voicelines</li>
<li>What voicelines to play</li>
<li>Delay between kill and confirming the kill</li>
<li>Schizo mode if you’d like to talk to yourself or multiplayer only if you’re more of the social type</li>
</ul>
<p><strong>TIP: Use the empty chamber setting to test the voicelines in the hideout</strong></p>
<hr />
<h2>Installation:</h2>
<ol>
<li>
<p>Open the downloaded zip file.</p>
</li>
<li>
<p>Drag the BepInEx folder from the zip file into your SPT folder.</p>
</li>
</ol>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="" /></p>
<hr />
<h2>Support:</h2>
<p>Discord thread in the SPT discord : <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1482076311903146054" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1482076311903146054</a></p>
<hr />
<h2>Thanks:</h2>
<p>ssh for his original mod and the permission to upload mine on the Forge.<br />
Drakia for the original gif.<br />
Illustration is talkative by Daria Szymonowicz from Noun Project (CC BY 3.0)</p>
]]></description><category>Audio</category><dc:creator>Fiodor</dc:creator><pubDate>Sun, 22 Mar 2026 14:25:30 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/BPxt0E5QOT9PzGEGfttsrNWbwXq37M4fHKwsfhd0.png" type="image/png" length="0"/><dc:date>2026-05-21T13:18:56+00:00</dc:date><dc:identifier>v1.2.1</dc:identifier></item><item><title>SPT Scaffold</title><link>https://forge.sp-tarkov.com/mod/2633/spt-scaffold</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2633/spt-scaffold</guid><description><![CDATA[<blockquote>
<h1>Mods on Hiatus / Support Paused</h1>
<ul>
<li><strong>Status:</strong> No updates planned due to focus on other projects.</li>
<li><strong>Open Invitation:</strong> The community has full permission to update, modify, and redistribute these mods. Feel free to fork the repository and build your own version.</li>
</ul>
</blockquote>
<div class="tabset"><div id="tabset-20-panel-1" class="tab-panel"><div class="tab-title">What is this?</div>
<div class="tab-content"><p><img src="https://media0.giphy.com/media/v1.Y2lkPTc5MGI3NjExZjVqbm9ueTVzeTFob3Y0MmxhdGh4Y3BvZm8ybHZ0bDBpZnR6aDNtMiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/1ZUBF93ibXGuPnLT6u/giphy.gif" alt="terminal" /></p>
<p>A terminal wizard (TUI) that scaffolds a ready-to-build <strong>SPT 4.x</strong> mod project in seconds — no manual setup required.</p>
<p>Supports both <strong>server mods</strong> (C# / .NET 9 / NuGet) and <strong>client mods</strong> (BepInEx / netstandard2.1).</p>
<p>Just run the binary, answer a few prompts, and get a fully configured project with correct namespaces, references, packaging target, and README.</p></div></div>
<div id="tabset-20-panel-2" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><ul>
<li>Interactive <strong>step-by-step TUI</strong> — no flags, no config files to edit</li>
<li><strong>Live SPT version picker</strong> — fetches available versions from NuGet so you always pin the right one</li>
<li><strong>Server mod</strong> — generates a <code>.csproj</code> pre-wired with <code>SPTarkov.Common</code>, <code>SPTarkov.DI</code>, and <code>SPTarkov.Server.Core</code></li>
<li><strong>Client mod</strong> — generates a <code>.csproj</code> targeting <code>netstandard2.1</code> with local DLL references auto-resolved from your SPT install path</li>
<li>Correct <strong>C# namespace</strong> and metadata filled with your name, version, and GUID</li>
<li><strong>Build + packaging target</strong> baked into <code>.csproj</code> — <code>dotnet build</code> produces a ready-to-distribute <code>.zip</code></li>
<li><strong>Multiple starter templates</strong> per mod type</li>
<li><strong>License picker</strong> with 17 SPDX options</li>
<li>Also generates a <code>.sln</code>, <code>README.md</code>, and <code>.gitignore</code></li>
<li>Input validation on every field (mod name, semver, URL, SPT install path, etc.)</li>
</ul></div></div>
<div id="tabset-20-panel-3" class="tab-panel"><div class="tab-title">Templates</div>
<div class="tab-content"><p><strong>Server mod templates:</strong></p>
<ul>
<li><code>Empty</code> — minimal <code>ModMetadata</code> + <code>IOnLoad</code> entry point</li>
<li><code>Edit Database</code> — <code>DatabaseService</code> injection example</li>
<li><code>Read JSON Config</code> — reads a custom <code>config.json</code> via <code>ModHelper</code></li>
</ul>
<p><strong>Client mod templates:</strong></p>
<ul>
<li><code>Empty</code> — minimal <code>BaseUnityPlugin</code> with <code>Awake()</code></li>
<li><code>BepInEx Config</code> — comprehensive <code>Config.Bind</code> examples (bool, int/float sliders, string, enum, keybinds, color picker)</li>
<li><code>Harmony Patch</code> — <code>ModulePatch</code> with <code>Prefix</code>/<code>Postfix</code> in a <code>Patches/</code> subfolder</li>
</ul></div></div>
<div id="tabset-20-panel-4" class="tab-panel"><div class="tab-title">Generated Project Structure</div>
<div class="tab-content"><p><strong>Server mod:</strong></p>
<pre><code>MyMod/
├── MyMod.sln
├── MyMod.csproj   ← NuGet refs + auto-zip packaging target
├── Mod.cs         ← ModMetadata + IOnLoad entry point
├── README.md
└── .gitignore
</code></pre>
<p><strong>Client mod:</strong></p>
<pre><code>MyMod/
├── MyMod.sln
├── MyMod.csproj   ← Local DLL refs + auto-zip + PostBuild copy to BepInEx/plugins/
├── Plugin.cs      ← BaseUnityPlugin + [BepInPlugin]
├── README.md
└── .gitignore
</code></pre></div></div>
<div id="tabset-20-panel-5" class="tab-panel"><div class="tab-title">Usage</div>
<div class="tab-content"><ol>
<li>Download the latest binary from the <strong>Files</strong> tab</li>
<li>Place <code>spt-scaffold.exe</code> inside the folder where you want your mod created</li>
<li>Run it — the wizard will ask for:
<ul>
<li><strong>Mod Type</strong> — <code>server</code> or <code>client</code></li>
<li><strong>Template</strong> — starter template for your mod type</li>
<li><strong>SPT Install Path</strong> <em>(client mods only)</em> — used to resolve local DLL references</li>
<li><strong>Mod Name</strong> (used as C# namespace and GUID)</li>
<li><strong>Author</strong></li>
<li><strong>Version</strong> (semver, defaults to <code>1.0.0</code>)</li>
<li><strong>SPT Compatibility</strong> (pick from live NuGet versions)</li>
<li><strong>Description</strong> <em>(optional)</em></li>
<li><strong>Repository URL</strong> <em>(optional)</em></li>
<li><strong>License</strong></li>
</ul>
</li>
<li>Done — open the generated folder in your IDE and start coding</li>
</ol></div></div>
<div id="tabset-20-panel-6" class="tab-panel"><div class="tab-title">Contributing a Template</div>
<div class="tab-content"><p>Want a template added to the wizard? Open a Pull Request on <a target="_blank" class="external-link" href="https://github.com/viniHNS/spt-scaffold/pulls" rel="noreferrer noopener">GitHub</a>.</p>
<p>A template is just a folder with two things:</p>
<p><strong>1. <code>template.json</code></strong> — displayed in the picker UI:</p>
<pre><code>{
  "Label": "My Template",
  "Desc": "Short description shown in the wizard"
}
</code></pre>
<p><strong>2. One or more <code>.tmpl</code> files</strong> — the filename (minus <code>.tmpl</code>) becomes the generated file.
Templates use Go’s <code>text/template</code> syntax. Available fields:</p>
<table>
<thead>
<tr>
<th>Field</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>{{.ModName}}</code></td>
<td>Mod name (also used as namespace)</td>
</tr>
<tr>
<td><code>{{.Author}}</code></td>
<td>Author name</td>
</tr>
<tr>
<td><code>{{.Version}}</code></td>
<td>Mod version (semver)</td>
</tr>
<tr>
<td><code>{{.SptVersion}}</code></td>
<td>Pinned SPT version (e.g. <code>4.0.13</code>)</td>
</tr>
<tr>
<td><code>{{.SptVersionRange}}</code></td>
<td>Version range (e.g. <code>~4.0.0</code>)</td>
</tr>
<tr>
<td><code>{{.Desc}}</code></td>
<td>Mod description</td>
</tr>
<tr>
<td><code>{{.RepoURL}}</code></td>
<td>Repository URL</td>
</tr>
<tr>
<td><code>{{.License}}</code></td>
<td>SPDX license identifier</td>
</tr>
<tr>
<td><code>{{.ProjectGuid}}</code></td>
<td>Auto-generated UUID for <code>.sln</code></td>
</tr>
<tr>
<td><code>{{.SptInstallPath}}</code></td>
<td>SPT install path <em>(client mods only)</em></td>
</tr>
</tbody>
</table>
<p><strong>Folder location:</strong></p>
<ul>
<li>Server template → <code>internal/templates/server/myTemplateName/</code></li>
<li>Client template → <code>internal/templates/client/myTemplateName/</code></li>
</ul>
<p>Look at the existing templates in those folders as a reference before writing your own.</p></div></div>
<div id="tabset-20-panel-7" class="tab-panel"><div class="tab-title">Requirements</div>
<div class="tab-content"><ul>
<li>Windows x64</li>
<li>.NET 9 SDK — to <strong>build</strong> generated server mods</li>
<li>An existing SPT installation — required for <strong>client mods</strong> (DLL references are resolved from it)</li>
</ul></div></div>
<div id="tabset-20-panel-8" class="tab-panel"><div class="tab-title">Issues</div>
<div class="tab-content"><p>Issues? Open one <a target="_blank" class="external-link" href="https://github.com/viniHNS/spt-scaffold/issues" rel="noreferrer noopener">HERE</a></p></div></div></div>
<p><a target="_blank" class="external-link" href="https://ko-fi.com/Q5Q116JYQN" rel="noreferrer noopener"><img src="https://ko-fi.com/img/githubbutton_sm.svg" alt="ko-fi" /></a></p>
]]></description><category>Tools</category><dc:creator>viniHNS</dc:creator><pubDate>Wed, 18 Mar 2026 00:20:12 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/sPWdpzJyN8PAxuaJFqs9QKJDx4DMFXtMmPvoY9aY.png" type="image/png" length="0"/><dc:date>2026-03-21T19:57:04+00:00</dc:date><dc:identifier>v0.2.0</dc:identifier></item><item><title>Softcore Meds</title><link>https://forge.sp-tarkov.com/mod/2631/softcore-meds</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2631/softcore-meds</guid><description><![CDATA[<h1>Features</h1>
<h3>1. Restore Limbs with Stims</h3>
<p>Now you can restore destory limb with stimulator,  just that simple.
Current only apply to <strong>“eTG-change regenerative stimulant injector”</strong>.</p>
<h4>Balance</h4>
<p>Not without some <strong>debuff</strong> to balance gameplay, Include side effect:</p>
<blockquote>
<ul>
<li>Hands Tremor  (60s)</li>
<li>Tunnel Effect  (60s)</li>
<li>Energy Drain (equals the amount of limb max health, reduced by the “Metabolism” skill)</li>
<li>Hydration Drain (equals the amount of limb max health, reduced by the “Metabolism” skill)</li>
</ul>
</blockquote>
<h3>2. Quick Access Limb Selector</h3>
<p>Also works with limb selection via the quick access slot.</p>
<h3>3. Multi-Limb Surgical Restoration</h3>
<p>Restore multiple destroyed limbs with a single surgical action, consuming resources based on the number of limbs.
Currently applies to <strong>“Surv12”</strong> and <strong>“CMS”</strong>.</p>
<hr />
<h2>Demo GIF</h2>
<div class="tabset"><div id="tabset-22-panel-1" class="tab-panel"><div class="tab-title">Restore Limbs with Stims</div>
<div class="tab-content"><p><a target="_blank" class="external-link" href="https://imgur.com/p0OADSZ" rel="noreferrer noopener"><img src="https://i.imgur.com/GeSieXg.gif" alt="demo-gif" /></a></p></div></div>
<div id="tabset-22-panel-2" class="tab-panel"><div class="tab-title">Quick Access Limb Selector</div>
<div class="tab-content"><p><a target="_blank" class="external-link" href="https://imgur.com/pKTpNpl" rel="noreferrer noopener"><img src="https://i.imgur.com/26Sxi9U.gif" alt="demo-gif" /></a></p></div></div>
<div id="tabset-22-panel-3" class="tab-panel"><div class="tab-title">Surgical  QOL</div>
<div class="tab-content"><p><a target="_blank" class="external-link" href="https://imgur.com/xW6LNpc" rel="noreferrer noopener"><img src="https://i.imgur.com/Mk75O51.gif" alt="demo-gif" /></a></p></div></div></div>
<h2>Other</h2>
<div class="tabset"><div id="tabset-21-panel-1" class="tab-panel"><div class="tab-title">FIKA + Headless</div>
<div class="tab-content"><p>It runs without errors or crashes, but player state syncing has not been tested,
as I only have one PC. This plugin is 100% client-side and does not need to be installed on the Headless instance.</p></div></div>
<div id="tabset-21-panel-2" class="tab-panel"><div class="tab-title">Compatibility</div>
<div class="tab-content"><ul>
<li>Continous Healing (just disable “Heal Limbs” option in that mod )</li>
<li>Healing AutoCancel</li>
</ul></div></div>
<div id="tabset-21-panel-3" class="tab-panel"><div class="tab-title">How to install</div>
<div class="tab-content"><p>Download the zip and copy (drag) the BepInEx folder in package, to your SPT main folder (where EscapeFromTarkov.exe locates)</p></div></div>
<div id="tabset-21-panel-4" class="tab-panel"><div class="tab-title">Uninstall</div>
<div class="tab-content"><p>Just remove the dll file in YourSPT/BepInEx/SoftCoreMeds/SoftCoreMeds.dll</p></div></div></div>
<h1>Feedback</h1>
<p>If you encounter any issues, please report them on GitHub Issues with log, it’s easier that way.</p>
]]></description><category>Items</category><dc:creator>BigBoy69</dc:creator><pubDate>Mon, 16 Mar 2026 06:16:59 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/ocqANc0YvgPuEeQs1BCJmyCMhCW5quzJhO6SEqTV.png" type="image/png" length="0"/><dc:date>2026-05-01T04:33:36+00:00</dc:date><dc:identifier>v1.0.2</dc:identifier></item></channel></rss>