<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>The Forge - SPT Mods</title><link>https://forge.sp-tarkov.com/mods</link><atom:link href="https://forge.sp-tarkov.com/mods/rss?order=created&amp;versions=4.0.13%2C4.0.12%2C4.0.11%2C4.0.10%2C4.0.9%2C4.0.8%2C4.0.7%2C4.0.6%2C4.0.5%2C4.0.4%2C4.0.3%2C4.0.2%2C4.0.1%2C4.0.0&amp;featured=include&amp;category=other" rel="self" type="application/rss+xml"/><description>Latest SPT mods on the Forge - in category: other, for SPT versions: 4.0.13, 4.0.12, 4.0.11, 4.0.10, 4.0.9, 4.0.8, 4.0.7, 4.0.6, 4.0.5, 4.0.4, 4.0.3, 4.0.2, 4.0.1, 4.0.0</description><language>en-US</language><lastBuildDate>Mon, 11 May 2026 21:32:50 +0000</lastBuildDate><item><title>ScopeUpdateBackport</title><link>https://forge.sp-tarkov.com/mod/2682/scopeupdatebackport</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2682/scopeupdatebackport</guid><description><![CDATA[<h1>ScopeUpdateBackport</h1>
<ul>
<li>Apply the scopes of EFT Online to SPT，This mod will provide and apply the latest Scope data and appearance.</li>
<li>If you use WTT-ContentBackport, you need copy the .bundle file in this Mod directory\bundles folder and replace this location (WTT-ContentBackport\bundles\assets\content\items\mods\scopes)</li>
</ul>
<h2>Install</h2>
<ul>
<li>Download and extract</li>
<li>Located at SPT/user/mods/</li>
</ul>
<h2>Requirement</h2>
<ul>
<li>SPT 4.0.0~4.0.13</li>
<li>Optional WTT-ContentBackport 1.0.4 and prerequisites</li>
</ul>
<h2>Preview</h2>
<h4>Before</h4>
<p><img src="https://i.imgur.com/QBlS5K2.png" alt="img" /></p>
<h4>After</h4>
<hr />
<h4>ScopeEffect</h4>
<p><img src="https://i.imgur.com/0oFl9oU.png" alt="img" /></p>
]]></description><category>Other</category><dc:creator>MeowNall</dc:creator><pubDate>Wed, 06 May 2026 14:27:01 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/1VPLpozFP2M3erxJNc7fok7oFmbABAVo8idt4wB3.png" type="image/png" length="0"/><dc:date>2026-05-06T14:37:59+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>LootNET</title><link>https://forge.sp-tarkov.com/mod/2679/lootnet</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2679/lootnet</guid><description><![CDATA[<p>Ever wonder what your raid was actually worth? LootNet tracks the flea market value of everything you pick up and shows you a full breakdown the moment you extract.</p>
<p>Loot, extract alive, and watch your haul animate onto the screen total value, top 5 most valuable finds, kill count, and even teammate kills if you run PIT Fireteam.</p>
<div class="tabset"><div id="tabset-1-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><p>Live loot value</p>
<p>handbook prices with a toggle incase of no flea market</p>
<p>A native-looking label in your inventory screen shows your active total loot value based on current flea market prices</p>
<p>Animated raid summary a polished breakdown screen plays on extraction showing your total loot value, top 5 finds
by price, and kill count</p>
<p>PMC &amp; Scav support PMC raids track only newly acquired items; Scav raids include your spawn loadout</p>
<p>Flea + handbook fallback pulls live flea market prices, falls back to handbook values when flea data isn’t available</p>
<p>PIT Fireteam integration automatically detects PIT Fireteam and adds a TEAMMATES section to the summary with</p>
<p>each follower’s kill count (no configuration needed)</p>
<p>Secret easter egg check the F12 BepInEx config menu</p></div></div>
<div id="tabset-1-panel-2" class="tab-panel"><div class="tab-title">Preview</div>
<div class="tab-content"><p><img src="https://i.imgur.com/QbTkxbe.png" alt="LootNet Preview" /></p></div></div></div>
]]></description><category>Other</category><dc:creator>20fpsguy</dc:creator><pubDate>Mon, 04 May 2026 21:14:19 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/uDVaOVrNxTLAeWm1rNxZxNNx0jvSiukVDDimZ06q.png" type="image/png" length="0"/><dc:date>2026-05-08T19:23:48+00:00</dc:date><dc:identifier>v1.0.4</dc:identifier></item><item><title>Scrollable Attachments</title><link>https://forge.sp-tarkov.com/mod/2677/scrollable-attachments</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2677/scrollable-attachments</guid><description><![CDATA[<h3>Introduction</h3>
<p>This mod adds the ability to scroll through the attachment menu in the weapon build screen. Includes config options to change column count and view height. That’s it!</p>
<h3>Preview</h3>
<p><img src="https://i.imgur.com/8FyYMTg.gif" alt="8FyYMTg.gif" /></p>
<h3>Installation</h3>
<p>Drag and drop, my friend</p>
<p><img src="https://i.imgur.com/wByb5Ln.gif" alt="wByb5Ln.gif" /></p>
]]></description><category>Other</category><dc:creator>pein</dc:creator><pubDate>Thu, 30 Apr 2026 17:38:35 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/PTPCdacAKhlzIHTHQYXPp5buVIp9Oc7tnaVPIdHg.png" type="image/png" length="0"/><dc:date>2026-04-30T17:48:00+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>New Body On Death</title><link>https://forge.sp-tarkov.com/mod/2675/new-body-on-death</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2675/new-body-on-death</guid><description><![CDATA[<p>When you die:</p>
<p>Temperature, hydration and energy are maxed, the body is fully healed and all medical statuses are removed.</p>
]]></description><category>Other</category><dc:creator>MadBrother</dc:creator><pubDate>Wed, 29 Apr 2026 13:28:39 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/h9r0pyKCtqPvG3slaa98IhIiRC3elDB0P1Td2CM3.png" type="image/png" length="0"/><dc:date>2026-04-29T15:15:33+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Picture in Picture Disabler</title><link>https://forge.sp-tarkov.com/mod/2667/picture-in-picture-disabler</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2667/picture-in-picture-disabler</guid><description><![CDATA[<p>Tired of losing 20 FPS when aiming with optic scopes ? Boy do I have some good news for you.<br />
Be prepared for some jank, if it’s worth it is up to you !</p>
<hr />
<h2>What does it do ?:</h2>
<p>When aiming with an optic scope this mod disables the optic camera, zooms the whole screen, scales the models and cuts through the meshes.<br />
Depending on the scenarios I gain between 15 to 50 FPS.<br />
Works with mod scopes, reverts to vanilla PiP system with NVG and thermal scopes.</p>
<hr />
<h2>Customizable:</h2>
<p>In F12 menu:</p>
<ul>
<li>Whitelist and blacklist system.</li>
<li>Custom FOV transition duration.</li>
<li>Multiple hacks to alleviate the jankiness.</li>
<li>Auto Lodbias changes when aiming or manual</li>
<li>Per scope reticle size and vignette settings.
The per-scope settings only take effect once you’ve saved them using the appropriate key.</li>
</ul>
<hr />
<h2>Illustrations:</h2>
<h3>Streets of Tarkov:</h3>
<p><img src="https://github.com/Fiodorwellfme/PiP-Disabler/blob/main/images/Streets_Off.png?raw=true" alt="" />
<img src="https://github.com/Fiodorwellfme/PiP-Disabler/blob/main/images/Streets_On.png?raw=true" alt="" /></p>
<h3>Shoreline:</h3>
<p><img src="https://github.com/Fiodorwellfme/PiP-Disabler/blob/main/images/Vanilla.png?raw=true" alt="" />
<img src="https://github.com/Fiodorwellfme/PiP-Disabler/blob/main/images/Mod.png?raw=true" alt="" /></p>
<p>My specs: 9800x3D, 7900XTX, 96 GB DDR5.</p>
<hr />
<h2>Installation:</h2>
<ol>
<li>
<p>Open the downloaded zip file.</p>
</li>
<li>
<p>Drag the BepInEx folder from the zip file into your SPT folder.</p>
</li>
</ol>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="" /></p>
<hr />
<h2>Support:</h2>
<p>Discord thread in the SPT discord : <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1482076311903146054" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1482076311903146054</a></p>
<h3>If something looks wrong and you have Fontaine’s FOVfix, make sure you’ve updated it to 4.0.1.</h3>
<hr />
<h2>Thanks:</h2>
<p>The whole SPT and Fika teams for making this awesome project.<br />
Drakia for the original gif and his config order automatizer.<br />
7bpencil for his initial attempt.<br />
Fontaine for his work on the FOV and the ribcage scaling.</p>
]]></description><category>Other</category><dc:creator>Fiodor</dc:creator><pubDate>Sun, 19 Apr 2026 09:29:04 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/3VfNC0kP1YGZy8X01VrVgJfL3lF0Tfk8Ck41kScY.png" type="image/png" length="0"/><dc:date>2026-05-10T11:50:47+00:00</dc:date><dc:identifier>v1.2.1</dc:identifier></item><item><title>ModernTacticalHUD</title><link>https://forge.sp-tarkov.com/mod/2664/moderntacticalhud</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2664/moderntacticalhud</guid><description><![CDATA[<h1>Project Spark: Modern Tactical HUD</h1>
<p>A Fire Control System (FCS) and tactical information UI mod designed for SPT.</p>
<p><a target="_blank" class="external-link" href="https://github.com/HiddenCirno/EFTBallisticCalculator/blob/main/preview.png" rel="noreferrer noopener">See preview here</a></p>
<p><strong>What can it do?</strong></p>
<ul>
<li>Predicts the ballistic impact point based on a given distance while aiming down sights.</li>
<li>Displays data including distance, heading, angle, bullet parameters, estimated muzzle velocity, and time of flight (TOF).</li>
<li>Shows some very cool~ stuff on your screen, like wind speed, wind direction, temperature, and atmospheric pressure. Of course, they are all entirely fake :P</li>
<li>Monitors various vital information and data in real-time and displays them seamlessly on your screen.</li>
<li>Includes weapon status, available throwables, biometric health status, active buff/debuff effects, and a squad status brief.</li>
</ul>
<p><strong>How to install?</strong></p>
<ul>
<li>Download the latest release from the Releases section on the right. Extract the archive and simply drop the <code>BepInEx</code> folder into your game’s root directory, overwriting if necessary.</li>
</ul>
<p><strong>Compatibility?</strong></p>
<ul>
<li><strong>Fika:</strong> Fully compatible. I haven’t encountered any issues during my actual testing.</li>
<li><strong>Fika.Co-op:</strong> Unsure/Untested. I don’t have the environment to test this. The FCS relies on the client’s Camera system to function; hopefully, BSG isn’t rendering other players’ cameras.</li>
<li><strong>Fika.Headless:</strong> Unsure/Untested. Same as above.</li>
<li><strong>Realism:</strong> They are definitely incompatible now. This project is built on SPT 4.0.13, while Realism is currently on 3.11.4. I extracted the ballistic algorithm and rebuilt it as utility methods, but Realism likely uses its own ballistic parameters. Furthermore, <code>GClass</code> obfuscation changes with every BSG version update.</li>
</ul>
<p><strong>Usage Guide</strong></p>
<ul>
<li>Upon entering a raid, various information panels will appear on your screen. The left side houses the FCS status, environment sensors (all environmental data except time and location are simulated), and squad status. The right side displays health and active buffs (invisible when no effects are active). The top shows the weapon panel and throwables.</li>
<li>The FCS panel will display current distance, incline/elevation angle, cant angle, bullet parameters, muzzle velocity, and TOF.</li>
<li>Press the <strong>T</strong> key to set your crosshair position as the target. The FCS will automatically measure the horizontal distance to the point, calculate the fire control data, and predict the impact point.</li>
<li>The predicted impact point is represented by a glowing yellow dot, which is visible while aiming down sights (ADS).</li>
<li>If the crosshair is aimed at an invalid target (such as the sky), the distance data will automatically clear.</li>
<li>Press the <strong>Backspace</strong> key to manually clear the fire control data.</li>
<li>By holding <strong>Ctrl, Alt, or Shift</strong> along with the <strong>Up/Down Arrow keys</strong>, you can manually input the distance or calibrate/adjust the current data.</li>
<li>The impact prediction dot remains visible even if you toggle off all HUD elements. However, since I didn’t set up a standalone distance display, I highly recommend keeping at least the FCS panel active to accurately judge your engagement distance.</li>
<li>Everything can be configuration in F12 Menu, panel’s location, colors, size, turn on or off it, override all colors….</li>
</ul>
<p><strong>I Need Translate!</strong></p>
<ul>
<li>You can find language file in <code>YourGamePath/BepInEx/plugins/ModrenTacHUD/locales</code>, there have 2 folders, menu include cfg menu’s locale and ui include ui text’s locale, create your language’s file and give a pull request for mod’s repo,  i will accept it and add in next release, you can also share your language file for other peoples, I don’t mind.</li>
<li>In the language file, <code>Language</code> mean how your lang will display in F12 Menu(you can find default lang  <code>English</code> and <code>简体中文</code>, if you create a new language file, make sure to change it(like <code>日本語</code>).</li>
</ul>
<p><strong>Special Thanks</strong></p>
<p>To koloskovnick and his MedEffectsHUD. I referenced the code used for fetching and updating buff effects. The original project uses the MIT license, and I would like to credit them here.</p>
<p><a target="_blank" class="external-link" href="https://github.com/KoloskovNikolay/MedEffectsHUD" rel="noreferrer noopener">MedEffectsHUD</a></p>
]]></description><category>Other</category><dc:creator>HiddenCirno</dc:creator><pubDate>Mon, 13 Apr 2026 11:34:22 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/2MlSH9qyZUTqgYSDwLB4GseZeYFNVo14PzqbVGRE.png" type="image/png" length="0"/><dc:date>2026-04-17T16:50:25+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Fidget Spinner</title><link>https://forge.sp-tarkov.com/mod/2659/fidget-spinner</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2659/fidget-spinner</guid><description><![CDATA[<h2>What does it do ?:</h2>
<p>PMC go weee.<br />
Adds some inertia when you rotate your PMC/Scav during raid loading.<br />
Abusing the spinny may make you puky.</p>
<p><img src="https://github.com/Fiodorwellfme/FidgetSpinner/blob/main/GIF/Animation.gif?raw=true" alt="" /></p>
<hr />
<h2>Installation:</h2>
<ol>
<li>
<p>Open the downloaded zip file.</p>
</li>
<li>
<p>Drag the BepInEx folder from the zip file into your SPT folder.</p>
</li>
</ol>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="" /></p>
<hr />
<h2>Support:</h2>
<p>Discord thread in the SPT discord : <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1482076311903146054" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1482076311903146054</a></p>
<hr />
<h2>Thanks:</h2>
<p>The whole SPT and Fika teams for making this awesome project.</p>
]]></description><category>Other</category><dc:creator>Fiodor</dc:creator><pubDate>Mon, 06 Apr 2026 13:56:32 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/kycq0T2mSmw71kKcQh7MSa9ezaNRNvJiK3M5e0VK.jpg" type="image/png" length="0"/><dc:date>2026-04-14T22:05:51+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Quick Loot</title><link>https://forge.sp-tarkov.com/mod/2656/quick-loot</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2656/quick-loot</guid><description><![CDATA[<p>Tired of manually picking through a scav’s pockets for ammo and meds? QuickLoot lets you grab exactly what you need with a single keypress.</p>
<p>Open a body or container, press your hotkey, and the mod automatically transfers matching items straight to your inventory. No dragging, no clicking, just loot and go.</p>
<div class="tabset"><div id="tabset-2-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><p><strong>Auto Search</strong></p>
<p><strong>Quick sort</strong> sorts items only in the backpack from top to bottom  (default: G)</p>
<p><strong>Configurable hotkey</strong> (default: F)</p>
<p><strong>Category filters</strong> - choose what to auto-loot: Ammo, Meds, Food &amp; Drink, Barter items</p>
<p><strong>High value filter</strong> - automatically grabs expensive items based on live flea market prices <em>(will be expanded in a future addon)</em></p>
<p>All settings are available in the F12 BepInEx menu in-game.</p></div></div></div>

]]></description><category>Other</category><dc:creator>20fpsguy</dc:creator><pubDate>Sat, 04 Apr 2026 19:21:53 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/Jcn1Ts9EcinOiZq4WDvDfJ1gmaj6xuDCGIWK7Y7C.png" type="image/png" length="0"/><dc:date>2026-04-30T21:00:16+00:00</dc:date><dc:identifier>v1.0.5</dc:identifier></item><item><title>Stat Rewards</title><link>https://forge.sp-tarkov.com/mod/2655/stat-rewards</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2655/stat-rewards</guid><description><![CDATA[<div class="tabset"><div id="tabset-3-panel-1" class="tab-panel"><div class="tab-title">Overview</div>
<div class="tab-content"><p>Every raid you run racks up stats — kills, distance walked, blood lost, armor shredded. But those numbers just sit there doing nothing.</p>
<p><strong>StatRewards turns your profile stats into repeatable milestones that send you random loot via mail.</strong> Kill 25 PMCs? Prapor sends you a weapon. Walk 25km? Jaeger mails you food and drinks. Lose 50 liters of blood? Therapist questions your biology and sends meds.</p>
<p><strong>Key features:</strong></p>
<ul>
<li><strong>48 milestones</strong> out of the box — kills, headshots, damage, healing, looting, exploration, economy, and every weapon type</li>
<li><strong>Random rewards by category</strong> — meds, ammo, gear, keys, barter items, money, food, drinks</li>
<li><strong>Repeatable</strong> — milestones trigger every N stats, forever</li>
<li><strong>Global threshold multiplier</strong> — one slider to make rewards more or less frequent</li>
<li><strong>Fully configurable</strong> — add, remove, or tweak milestones and reward pools via JSONC config</li>
<li>Safe for existing profiles — first install seeds milestones to current stats, no retroactive reward flood</li>
</ul></div></div>
<div id="tabset-3-panel-2" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p>Extract the zip in your SPT root folder.</p>
<p>No client plugin needed — this is a server-only mod.</p></div></div>
<div id="tabset-3-panel-3" class="tab-panel"><div class="tab-title">Milestones</div>
<div class="tab-content"><p>All 48 default milestones with their thresholds:</p>
<p><strong>Combat</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Novice Hunter</td>
<td>25 kills</td>
<td>Prapor</td>
<td>Total kills, all types</td>
</tr>
<tr>
<td>Headhunter</td>
<td>15 headshots</td>
<td>Peacekeeper</td>
<td>Headshot kills</td>
</tr>
<tr>
<td>PMC Slayer</td>
<td>15 PMC kills</td>
<td>Prapor</td>
<td>Player kills (Bear + Usec)</td>
</tr>
<tr>
<td>Boss Hunter</td>
<td>3 boss kills</td>
<td>Jaeger</td>
<td>Boss kills (Reshala, Killa, etc.)</td>
</tr>
<tr>
<td>Sniper Elite</td>
<td>5 long shots</td>
<td>Peacekeeper</td>
<td>Long-distance kills (200m+)</td>
</tr>
<tr>
<td>Accuracy King</td>
<td>250 hits</td>
<td>Peacekeeper</td>
<td>Shots that hit a target</td>
</tr>
<tr>
<td>Body Wrecker</td>
<td>15 limbs</td>
<td>Jaeger</td>
<td>Limbs destroyed on enemies</td>
</tr>
</tbody>
</table>
<p><strong>Weapon Types</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Weapon</th>
</tr>
</thead>
<tbody>
<tr>
<td>Knife Maniac</td>
<td>5 kills</td>
<td>Jaeger</td>
<td>Melee</td>
</tr>
<tr>
<td>Pistolero</td>
<td>15 kills</td>
<td>Mechanic</td>
<td>Pistols</td>
</tr>
<tr>
<td>SMG Specialist</td>
<td>15 kills</td>
<td>Skier</td>
<td>SMGs</td>
</tr>
<tr>
<td>Rifleman</td>
<td>25 kills</td>
<td>Prapor</td>
<td>Assault Rifles</td>
</tr>
<tr>
<td>Carbine Expert</td>
<td>15 kills</td>
<td>Peacekeeper</td>
<td>Assault Carbines</td>
</tr>
<tr>
<td>Marksman</td>
<td>15 kills</td>
<td>Peacekeeper</td>
<td>DMRs</td>
</tr>
<tr>
<td>Sniper</td>
<td>15 kills</td>
<td>Jaeger</td>
<td>Bolt-action Snipers</td>
</tr>
<tr>
<td>Shotgun Surgeon</td>
<td>15 kills</td>
<td>Jaeger</td>
<td>Shotguns</td>
</tr>
<tr>
<td>Spray &amp; Pray</td>
<td>15 kills</td>
<td>Mechanic</td>
<td>Machine Guns / LMGs</td>
</tr>
<tr>
<td>Grenadier</td>
<td>10 kills</td>
<td>Prapor</td>
<td>Grenades / Throwables</td>
</tr>
<tr>
<td>Grenade Launcher Pro</td>
<td>5 kills</td>
<td>Prapor</td>
<td>Grenade Launchers</td>
</tr>
</tbody>
</table>
<p><strong>Factions</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Target</th>
</tr>
</thead>
<tbody>
<tr>
<td>Bear Hunter</td>
<td>15 kills</td>
<td>Peacekeeper</td>
<td>Bear PMCs</td>
</tr>
<tr>
<td>Usec Eliminator</td>
<td>15 kills</td>
<td>Prapor</td>
<td>Usec PMCs</td>
</tr>
<tr>
<td>Scav Exterminator</td>
<td>50 kills</td>
<td>Jaeger</td>
<td>Scavs</td>
</tr>
</tbody>
</table>
<p><strong>Damage &amp; Health</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Armor Breaker</td>
<td>5,000 armor dmg</td>
<td>Mechanic</td>
<td>Armor damage dealt</td>
</tr>
<tr>
<td>Bullet Sponge</td>
<td>5,000 combat dmg</td>
<td>Therapist</td>
<td>Combat damage taken</td>
</tr>
<tr>
<td>Patch Me Up</td>
<td>2,500 HP healed</td>
<td>Therapist</td>
<td>Health points restored</td>
</tr>
<tr>
<td>Blood Donor</td>
<td>50 liters</td>
<td>Therapist</td>
<td>Blood lost</td>
</tr>
<tr>
<td>Bones of Steel</td>
<td>10 fractures</td>
<td>Therapist</td>
<td>Fractures sustained</td>
</tr>
<tr>
<td>Dehydration Survivor</td>
<td>5 times</td>
<td>Therapist</td>
<td>Times dehydrated</td>
</tr>
</tbody>
</table>
<p><strong>Survival &amp; Raids</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Survivor</td>
<td>10 extracts</td>
<td>Prapor</td>
<td>PMC raids survived</td>
</tr>
<tr>
<td>Die Hard</td>
<td>10 deaths</td>
<td>Therapist</td>
<td>Deaths (consolation prize)</td>
</tr>
<tr>
<td>Win Streak</td>
<td>5 streak</td>
<td>Prapor</td>
<td>Consecutive raids survived record</td>
</tr>
<tr>
<td>Time in Tarkov</td>
<td>5 hours</td>
<td>Prapor</td>
<td>Total time in PMC raids</td>
</tr>
<tr>
<td>Scav Raider</td>
<td>10 scav raids</td>
<td>Fence</td>
<td>Raids played as Scav</td>
</tr>
<tr>
<td>Lead Spitter</td>
<td>1,000 rounds</td>
<td>Mechanic</td>
<td>Ammo fired</td>
</tr>
</tbody>
</table>
<p><strong>Movement &amp; Consumables</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Marathon Runner</td>
<td>25 km</td>
<td>Jaeger</td>
<td>Distance walked</td>
</tr>
<tr>
<td>Iron Stomach</td>
<td>15 foods</td>
<td>Jaeger</td>
<td>Food consumed</td>
</tr>
<tr>
<td>Hydration Expert</td>
<td>15 drinks</td>
<td>Jaeger</td>
<td>Drinks consumed</td>
</tr>
</tbody>
</table>
<p><strong>Loot</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Scavenger</td>
<td>25 bodies</td>
<td>Fence</td>
<td>Corpses looted</td>
</tr>
<tr>
<td>Safe Cracker</td>
<td>15 safes</td>
<td>Fence</td>
<td>Safes opened</td>
</tr>
<tr>
<td>Rat King</td>
<td>100 barter items</td>
<td>Fence</td>
<td>Barter items picked up</td>
</tr>
<tr>
<td>Key Collector</td>
<td>10 keys</td>
<td>Fence</td>
<td>Keys found in raid</td>
</tr>
<tr>
<td>Weapons Hoarder</td>
<td>25 weapons</td>
<td>Mechanic</td>
<td>Weapons picked up</td>
</tr>
<tr>
<td>Equipment Collector</td>
<td>50 equipment</td>
<td>Ragman</td>
<td>Gear picked up</td>
</tr>
</tbody>
</table>
<p><strong>Economy</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Millionaire</td>
<td>1,000,000 ₽</td>
<td>Ragman</td>
<td>Roubles earned</td>
</tr>
<tr>
<td>Dollar Man</td>
<td>2,500 $</td>
<td>Peacekeeper</td>
<td>Dollars earned</td>
</tr>
<tr>
<td>Euro Trader</td>
<td>2,500 €</td>
<td>Skier</td>
<td>Euros earned</td>
</tr>
</tbody>
</table>
<p><strong>Exploration</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Tourist</td>
<td>25 zones</td>
<td>Jaeger</td>
<td>Exploration zones visited</td>
</tr>
<tr>
<td>Door Kicker</td>
<td>250 XP</td>
<td>Prapor</td>
<td>XP from breaching doors</td>
</tr>
<tr>
<td>Locksmith</td>
<td>250 XP</td>
<td>Fence</td>
<td>XP from unlocking doors</td>
</tr>
</tbody>
</table></div></div>
<div id="tabset-3-panel-4" class="tab-panel"><div class="tab-title">Chatbot</div>
<div class="tab-content"><p>A <strong>StatRewards</strong> bot appears in your friends list. Send it any message to see your top 10 closest milestones:</p>
<pre><code>=== StatRewards Progress ===

93% — Headhunter (HeadShots) — 14/15
79% — Armor Breaker (CauseArmorDamage) — 3952/5000
76% — Rifleman (KilledWithAssaultRifle) — 19/25
75% — Accuracy King (HitCount) — 187/250
73% — PMC Slayer (KilledPmc) — 11/15
70% — Survivor (ExitStatus) — 7/10
68% — Scavenger (BodiesLooted) — 17/25
64% — Weapons Hoarder (Weapons) — 16/25
60% — Key Collector (Keys) — 6/10
58% — Lead Spitter (AmmoUsed) — 580/1000

+38 more
</code></pre></div></div>
<div id="tabset-3-panel-5" class="tab-panel"><div class="tab-title">Configuration</div>
<div class="tab-content"><p>Edit <code>SPT/user/mods/StatRewards/config/mod_config.jsonc</code>:</p>
<p><strong>Global settings:</strong></p>
<table>
<thead>
<tr>
<th>Setting</th>
<th>Default</th>
<th>What it does</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>debug</code></td>
<td><code>false</code></td>
<td>Verbose server logging (shows seeding and trigger details)</td>
</tr>
<tr>
<td><code>threshold_multiplier</code></td>
<td><code>1.0</code></td>
<td>Scales all milestone thresholds. <code>0.5</code> = rewards twice as often, <code>2.0</code> = half as often</td>
</tr>
</tbody>
</table>
<p><strong>Per-milestone settings:</strong></p>
<table>
<thead>
<tr>
<th>Setting</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>id</code></td>
<td>Unique identifier</td>
</tr>
<tr>
<td><code>stat_key</code></td>
<td>Profile stat to track (see <a target="_blank" class="external-link" href="https://github.com/Chazut/StatRewards/blob/main/DESIGN.md" rel="noreferrer noopener">DESIGN.md</a> for the full list)</td>
</tr>
<tr>
<td><code>stat_subkey</code></td>
<td>Optional second key (e.g. <code>"Survived"</code> for exit status)</td>
</tr>
<tr>
<td><code>every</code></td>
<td>Trigger every N of this stat (repeatable)</td>
</tr>
<tr>
<td><code>divisor</code></td>
<td>Set to <code>100</code> for float-type counters (damage, heal, blood loss)</td>
</tr>
<tr>
<td><code>sender</code></td>
<td>Trader ID who sends the mail</td>
</tr>
<tr>
<td><code>message</code></td>
<td>Mail message text</td>
</tr>
<tr>
<td><code>reward_count</code></td>
<td>How many items to pick per trigger</td>
</tr>
<tr>
<td><code>reward_pool</code></td>
<td>Weighted list of reward categories or specific items</td>
</tr>
</tbody>
</table>
<p><strong>Trader IDs (for <code>sender</code> field):</strong></p>
<table>
<thead>
<tr>
<th>Trader</th>
<th>ID</th>
</tr>
</thead>
<tbody>
<tr>
<td>Prapor</td>
<td><code>54cb50c76803fa8b248b4571</code></td>
</tr>
<tr>
<td>Therapist</td>
<td><code>54cb57776803fa99248b456e</code></td>
</tr>
<tr>
<td>Fence</td>
<td><code>579dc571d53a0658a154fbec</code></td>
</tr>
<tr>
<td>Skier</td>
<td><code>58330581ace78e27b8b10cee</code></td>
</tr>
<tr>
<td>Peacekeeper</td>
<td><code>5935c25fb3acc3127c3d8cd9</code></td>
</tr>
<tr>
<td>Mechanic</td>
<td><code>5a7c2eca46aef81a7ca2145d</code></td>
</tr>
<tr>
<td>Ragman</td>
<td><code>5ac3b934156ae10c4430e83c</code></td>
</tr>
<tr>
<td>Jaeger</td>
<td><code>5c0647fdd443bc2504c2d371</code></td>
</tr>
<tr>
<td>Ref</td>
<td><code>6617beeaa9cfa777ca915b7c</code></td>
</tr>
<tr>
<td>Lightkeeper</td>
<td><code>638f541a29ffd1183d187f57</code></td>
</tr>
</tbody>
</table>
<p><strong>Reward categories:</strong></p>
<table>
<thead>
<tr>
<th>Category</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>meds</code></td>
<td>Random medkit, drug, or stimulator</td>
</tr>
<tr>
<td><code>ammo</code></td>
<td>Random ammunition (always a full stack)</td>
</tr>
<tr>
<td><code>food</code></td>
<td>Random food item</td>
</tr>
<tr>
<td><code>drink</code></td>
<td>Random drink item</td>
</tr>
<tr>
<td><code>keys</code></td>
<td>Random mechanical key (no keycards)</td>
</tr>
<tr>
<td><code>barter</code></td>
<td>Random barter item</td>
</tr>
<tr>
<td><code>weapon_preset</code></td>
<td>Random weapon with full mod loadout</td>
</tr>
<tr>
<td><code>gear</code></td>
<td>Random armor, rig, helmet, or backpack (with plates if applicable)</td>
</tr>
<tr>
<td><code>money</code></td>
<td>Roubles (configure amount with <code>min_stack</code> / <code>max_stack</code>)</td>
</tr>
</tbody>
</table>
<p>You can also use specific item template IDs:</p>
<pre><code>{ "template_id": "5449016a4bdc2d6f028b456f", "min_stack": 50000, "max_stack": 100000, "weight": 2 }
</code></pre></div></div>
<div id="tabset-3-panel-6" class="tab-panel"><div class="tab-title">How It Works</div>
<div class="tab-content"><p><strong>Install → play. That’s it.</strong></p>
<p>After each raid, when you return to the main menu, the mod checks your profile’s overall stats against all configured milestones. When a threshold is crossed, random rewards are generated from the milestone’s reward pool and sent via in-game mail from the configured trader.</p>
<p><strong>First install:</strong> All milestones are seeded to your current stats. You won’t receive a flood of retroactive rewards — only new progress counts.</p>
<p><strong>Progress tracking:</strong> A small JSON file per profile is saved in <code>user/mods/StatRewards/progress/</code>. Delete it to re-seed.</p>
<p><strong>Nothing is permanent.</strong> Remove the mod and nothing changes in your profile. The mod only reads stats and sends mail.</p></div></div>
<div id="tabset-3-panel-7" class="tab-panel"><div class="tab-title">Addons</div>
<div class="tab-content"><p>You can create <strong>addons</strong> for StatRewards — no code needed. An addon is simply a modified <code>mod_config.jsonc</code> that adds or tweaks milestones.</p>
<p><strong>What you can do:</strong></p>
<ul>
<li>Add new milestones with custom stat triggers, thresholds, messages, and reward pools</li>
<li>Change existing milestone thresholds, rewards, or trader senders</li>
<li>Create themed packs (e.g. “Hardcore Mode” with higher thresholds, “Casual Mode” with lower ones)</li>
</ul>
<p><strong>How to create an addon:</strong></p>
<ol>
<li>Copy the default <code>mod_config.jsonc</code></li>
<li>Add, remove, or modify milestones</li>
<li>Share your file — users just replace theirs with yours</li>
</ol>
<p><strong>Available stats for milestones:</strong> see the full list in <a target="_blank" class="external-link" href="https://github.com/Chazut/StatRewards/blob/main/DESIGN.md" rel="noreferrer noopener">DESIGN.md</a> — 100+ trackable profile stats including kills by weapon type, kills by faction, damage types, looting, economy, exploration, and more.</p>
<p><strong>Example — adding a custom milestone:</strong></p>
<pre><code>{
  "id": "my_custom_milestone",
  "stat_key": "KilledWithTemplate",
  "stat_subkey": "5cadfbf7ae92152ac412eeef",  // specific weapon template ID
  "every": 10,
  "sender": "5a7c2eca46aef81a7ca2145d",
  "message": "You really love that gun.",
  "reward_count": 2,
  "reward_pool": [
    { "category": "ammo", "weight": 5 },
    { "category": "weapon_preset", "weight": 3 }
  ]
}
</code></pre>
<p>See “Configuration” tab</p></div></div>
<div id="tabset-3-panel-8" class="tab-panel"><div class="tab-title">Compatibility</div>
<div class="tab-content"><ul>
<li><strong>SPT 4.0.x</strong></li>
<li>Server-only — no client plugin required</li>
<li>Works with <strong>any mod</strong></li>
<li>Safe for <strong>existing profiles</strong> — install or remove at any time</li>
</ul></div></div>
<div id="tabset-3-panel-9" class="tab-panel"><div class="tab-title">Issues</div>
<div class="tab-content"><p>Report them on <a target="_blank" class="external-link" href="https://github.com/Chazut/StatRewards/issues" rel="noreferrer noopener">GitHub</a>.</p></div></div>
<div id="tabset-3-panel-10" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><p>If you enjoy StatRewards and want to support my work, feel free to buy me a coffee!</p>
<p><a target="_blank" class="external-link" href="https://ko-fi.com/chazut" rel="noreferrer noopener"><img src="https://ko-fi.com/img/githubbutton_sm.svg" alt="ko-fi" /></a></p>
<p>All my mods are free and open source. Your support keeps me motivated to create more!</p></div></div></div>
]]></description><category>Other</category><dc:creator>Chazut</dc:creator><pubDate>Fri, 03 Apr 2026 23:35:32 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/LBFkAE3PgpVUoY3RjXaPOAUcEU1hEygvP4FcrZWQ.jpg" type="image/png" length="0"/><dc:date>2026-04-05T07:25:16+00:00</dc:date><dc:identifier>v1.1.1</dc:identifier></item><item><title>Climbable Ladders</title><link>https://forge.sp-tarkov.com/mod/2649/climbable-ladders</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2649/climbable-ladders</guid><description><![CDATA[<p>Ladders.
Also pull up bars. When on a bar press [A/D] to swing.</p>
<div class="youtube-lite" data-video-id="iTMZqWME724" data-embed-url="https://www.youtube-nocookie.com/embed/iTMZqWME724?autoplay=1"><img src="https://i.ytimg.com/vi/iTMZqWME724/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
]]></description><category>Other</category><dc:creator>tarkin</dc:creator><pubDate>Wed, 01 Apr 2026 04:22:51 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/MuwWR4Wk4gWeYJOl8yw4h4Kn2ZCsPGM11Sbwsvtl.png" type="image/png" length="0"/><dc:date>2026-04-11T14:00:51+00:00</dc:date><dc:identifier>v1.0.2</dc:identifier></item><item><title>Change Version Label</title><link>https://forge.sp-tarkov.com/mod/2641/change-version-label</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2641/change-version-label</guid><description><![CDATA[<p>Hit F12, select <code>7Bpencil.ChangeVersionLabel</code> and change <code>Version Label Value</code><br />
To see your SPT version again, delete <code>BepInEx/plugins/7Bpencil.ChangeVersionLabel.dll</code></p>
]]></description><category>Other</category><dc:creator>7Bpencil</dc:creator><pubDate>Thu, 26 Mar 2026 13:27:42 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/lEajHI2qORNz4I2VnghyttngehnkQntW3ES2BkgD.png" type="image/png" length="0"/><dc:date>2026-03-26T13:34:45+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Quick Barter</title><link>https://forge.sp-tarkov.com/mod/2636/quick-barter</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2636/quick-barter</guid><description><![CDATA[<h1>Quick Barter</h1>
<p>This is a very simple mod I made, just adds a quick way to buy barter offers and skip manually purchasing each requirement. I was getting tired of doing it…</p>
<p><em>Here is a video of it in action</em></p>
<div class="youtube-lite" data-video-id="4hIwn-AfPJI" data-embed-url="https://www.youtube-nocookie.com/embed/4hIwn-AfPJI?autoplay=1"><img src="https://i.ytimg.com/vi/4hIwn-AfPJI/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
]]></description><category>Other</category><dc:creator>Boogle</dc:creator><pubDate>Sun, 22 Mar 2026 19:13:38 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/T3CeU582BZ2T6sfCv0N6dj8muiYj2rQ3W1uHRElW.png" type="image/png" length="0"/><dc:date>2026-03-22T19:15:06+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Escape From Low Frames</title><link>https://forge.sp-tarkov.com/mod/2634/escape-from-low-frames</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2634/escape-from-low-frames</guid><description><![CDATA[<p>‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎‎<img src="https://i.imgur.com/rJCC2np.png" alt="Logo" /></p>
<h1>‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ Escape From Low Frames</h1>
<h5>‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ A way to escape that disturbingly low framerate</h5>
<p>‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ <img src="https://img.shields.io/github/stars/NRK-git/Escape-From-Low-Frames?style=for-the-badge" alt="GitHub stars" />
<img src="https://img.shields.io/github/issues/NRK-git/Escape-From-Low-Frames?style=for-the-badge" alt="GitHub issues" />
<img src="https://img.shields.io/github/downloads/NRK-git/Escape-From-Low-Frames/total?style=for-the-badge" alt="GitHub downloads" /></p>
<hr />
<h2>🧩 Overview</h2>
<p><strong>Escape From Low Frames</strong> is a <em>Performance</em> focused project designed to try fixing <em>Framerate</em> &amp; <em>Latency</em> issues with <em>Tarkov</em></p>
<h3>Escape From Low Frames Utilizes</h3>
<ul>
<li>⚙️ <strong>NVIDIA Profile Inspector Revamped (NVPI-R)</strong></li>
</ul>
<p><strong>NVIDIA Profile Inspector Revamped (NVPI-R)</strong> is a community-driven, enhanced fork of the original NVIDIA Profile Inspector (NVPI), designed to improve usability, documentation, and user experience. It was created to address the limitations of the original tool, which had become outdated and lacked support, as well as the incomplete state of other forks.</p>
<hr />
<h2>⚡ What Does My Preset Try To Achieve?</h2>
<ul>
<li>📈 Increases framerate</li>
<li>📉 Tries to reduce 1% lows</li>
<li>🧠 Tries to reduce the CPU bottlenecks</li>
<li>📊 Tries to keep frames consistent</li>
<li>⚙️ Utilizes Smooth Motion &amp; <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2621/tarkov-dlss-45" rel="noreferrer noopener">DLSS 4.5</a></li>
</ul>
<hr />
<h2>📥 Mod Installation</h2>
<div class="youtube-lite" data-video-id="uhSCEmJHOOw" data-embed-url="https://www.youtube-nocookie.com/embed/uhSCEmJHOOw?autoplay=1"><img src="https://i.ytimg.com/vi/uhSCEmJHOOw/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<ol>
<li>Download from <strong><a target="_blank" class="external-link" href="https://github.com/NRK-git/Escape-From-Low-Frames/releases" rel="noreferrer noopener">Latest Release</a></strong></li>
<li>Extract the <em><strong>Escape From Low Frames.zip</strong></em> file</li>
<li>Open the <em><strong>Escape From Low Frames</strong></em> folder</li>
<li>Open the <em><strong>NVPI-R.exe</strong></em> as Administrator</li>
<li>Click on Profile and search for <em><strong>Escape From Tarkov</strong></em></li>
<li>Click on <em><strong>Export user defined profiles</strong></em> and then <em><strong>Export current profile including predefined settings</strong></em></li>
<li>Save <em><strong>Escape From Tarkov.nip</strong></em> to your desired location</li>
<li>Click on <em><strong>Import user defined profiles</strong></em> and then <em><strong>Import profile(s)</strong></em></li>
<li>In the <em><strong>Escape From Low Frames</strong></em> folder, open <em><strong>Preset</strong></em> folder</li>
<li>Now select the  <em><strong>Escape From Low Frames.nip</strong></em> and <em><strong>Apply Changes</strong></em></li>
</ol>
<hr />
<h2>❓ Running Into Issues?</h2>
<h4>If you are running into issues, Leave a <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2634/escape-from-low-frames#comments" rel="noreferrer noopener">Comment</a> With your issue or Contact me on Discord if you have a specific issue: <strong>@nrk_z</strong></h4>
<hr />
]]></description><category>Other</category><dc:creator>NRK.Z</dc:creator><pubDate>Fri, 20 Mar 2026 18:47:32 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/LZwuOx1elSWlLuN6FhlN799gfVmScen2268f7NT0.png" type="image/png" length="0"/><dc:date>2026-03-23T19:33:48+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>SEGI</title><link>https://forge.sp-tarkov.com/mod/2626/segi</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2626/segi</guid><description><![CDATA[<p>Global illumination system <a target="_blank" class="external-link" href="https://github.com/sonicether/SEGI" rel="noreferrer noopener">SEGI</a> in Tarkov.</p>
<p>This mod will <strong>halve</strong> your FPS, and has frequent artifacts and flicker. More usable for pretty screenshots than actual gameplay, but you do you.
In F12 config there are a billion sliders you can tweak to your liking, maybe even could get to a decent framerate while not looking like ass.</p>
<blockquote>
<p>Press <code>PgUp</code> to quickly toggle on/off SEGI.</p>
</blockquote>
<p><img src="https://i.ibb.co/6J4qNsvF/2026-03-13-04-31-124-63-1-60-10-18-0-02831-0-97099-0-14810-0-18561-18-48-1.png" alt="native" />
<img src="https://i.ibb.co/6QV5d9m/2026-03-13-04-31-124-63-1-60-10-18-0-02831-0-97099-0-14810-0-18561-18-48-0.png" alt="segi" /></p>
<h5>Known issues:</h5>
<ul>
<li>light bleeds through walls and ceilings in a lot of places.</li>
<li>conflicts with tarkov’s culling. some interior places get lit as if outside. especially gnarly in reserve underground, terrain gets culled and doesn’t block tracing light as it should resulting in wrong lighting</li>
<li>won’t work on laboratory and labyrinth (need main light source)</li>
<li>limited render distance. indirect lighting and reflections get visibly cut off, noticeable when moving</li>
<li>inside interchange mall or any building with high ceilings the voxel space gets cutoff too soon before reaching ceiling, reflections start rendering the sky instead of a ceiling, looks wrong. can be alleviated by increasing the voxel space (which reduces detail), lowering sky intensity for reflections (then reflections will look too dark outside), or turning off reflections altogether (render only indirect bounce, less pretty)</li>
</ul>
]]></description><category>Other</category><dc:creator>tarkin</dc:creator><pubDate>Fri, 13 Mar 2026 04:39:00 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/Ek5sTEUgPr3oVpVD4tY8BzFR2sw7l7lraxtIbwNN.png" type="image/png" length="0"/><dc:date>2026-03-13T04:40:44+00:00</dc:date><dc:identifier>v0.1.0</dc:identifier></item><item><title>SSR Overkill</title><link>https://forge.sp-tarkov.com/mod/2619/ssr-overkill</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2619/ssr-overkill</guid><description><![CDATA[<p>This lightweight mod makes the ‘Ultra’ setting for Screen Space Reflection actually use Unity’s highest available quality level, reflections look clearer and with less shimmering.  BSG uses Unity’s ‘High’ SSR preset for their Ultra in-game setting instead of the better looking Ultra or Overkill presets, this mod makes Ultra use Unity’s Overkill preset.</p>
<p><a target="_blank" class="external-link" href="https://ibb.co/zTKjXGdf" rel="noreferrer noopener"><img src="https://i.ibb.co/q3bXNk61/Screenshot-20260306-112926.png" alt="Screenshot" /></a>
<a target="_blank" class="external-link" href="https://ibb.co/d0ghsp5c" rel="noreferrer noopener"><img src="https://i.ibb.co/HDdJLPH2/Screenshot-20260306-112928.png" alt="Screenshot" /></a>
<a target="_blank" class="external-link" href="https://ibb.co/qMhqY1By" rel="noreferrer noopener"><img src="https://i.ibb.co/kgzb2cKH/Screenshot-20260306-114445.png" alt="Screenshot" /></a>
<a target="_blank" class="external-link" href="https://ibb.co/6c7MHpTL" rel="noreferrer noopener"><img src="https://i.ibb.co/mrVj9Y2g/Screenshot-20260306-114448.png" alt="Screenshot" /></a>
<a target="_blank" class="external-link" href="https://ibb.co/nsgMrVmT" rel="noreferrer noopener"><img src="https://i.ibb.co/vxw41rqb/Screenshot-20260306-144717.png" alt="Screenshot" /></a>
<a target="_blank" class="external-link" href="https://ibb.co/5gkMJ5dg" rel="noreferrer noopener"><img src="https://i.ibb.co/wF702KTF/Screenshot-20260306-145032.png" alt="Screenshot" /></a></p>
]]></description><category>Other</category><dc:creator>Landonk89</dc:creator><pubDate>Fri, 06 Mar 2026 23:23:14 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/49j5U4UzHjUuzPnPkBj2UuUjAF7ttihMdSPoYkup.png" type="image/png" length="0"/><dc:date>2026-03-07T17:15:37+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Updated collector quest and streamer case (EFT 1.0 Backport)</title><link>https://forge.sp-tarkov.com/mod/2615/updated-collector-quest-and-streamer-case-eft-10-backport</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2615/updated-collector-quest-and-streamer-case-eft-10-backport</guid><description><![CDATA[<p><em>Excellent Raid Gentlemen, Excellent Raid</em></p>
<p>Adding one line to the streamer’s case and updating the Collector quest accordingly allows you to include new streamer items in the case using the WTT Backport.</p>
<p>Added items:
Nut Sack Balaclava
Mazoni Golden Dumbbell
Tigzresq Splint
Domontovich Ushanka Hat</p>
<p>P.S. The source code of Headwear_config_2.json in WTT has been updated. You can now add streamer items to loot containers.</p>
]]></description><category>Other</category><dc:creator>garfieldmd.</dc:creator><pubDate>Tue, 03 Mar 2026 20:32:37 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/WwjJfwmVxrmgC6vpeayogJ6duDmirXVpY3UjDY3t.png" type="image/png" length="0"/><dc:date>2026-03-04T08:19:44+00:00</dc:date><dc:identifier>v0.1.1</dc:identifier></item><item><title>Brighter Interiors</title><link>https://forge.sp-tarkov.com/mod/2613/brighter-interiors</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2613/brighter-interiors</guid><description><![CDATA[<div class="tabset"><div id="tabset-4-panel-1" class="tab-panel"><div class="tab-title">About</div>
<div class="tab-content"><p>BSG put fake “shadow cubes” inside every interior to compensate for non-existing GI.<br />
This mod gives you ability to tweak opacity of those interior shadows.<br />
In game press F12 and select mod to tweak settings.</p>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT-ReduceFakeInteriorShadow/refs/heads/master/preview/preview_1.png" alt="Preview" /></p>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT-ReduceFakeInteriorShadow/refs/heads/master/preview/preview_0.png" alt="Preview" /></p></div></div>
<div id="tabset-4-panel-2" class="tab-panel"><div class="tab-title">Videos</div>
<div class="tab-content"><div class="youtube-lite" data-video-id="vhwed0I2r7E" data-embed-url="https://www.youtube-nocookie.com/embed/vhwed0I2r7E?autoplay=1"><img src="https://i.ytimg.com/vi/vhwed0I2r7E/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<div class="youtube-lite" data-video-id="jhVJkcdYPXU" data-embed-url="https://www.youtube-nocookie.com/embed/jhVJkcdYPXU?autoplay=1"><img src="https://i.ytimg.com/vi/jhVJkcdYPXU/hqdefault.jpg" alt="YouTube video thumbnail" /></div></div></div></div>
]]></description><category>Other</category><dc:creator>7Bpencil</dc:creator><pubDate>Tue, 03 Mar 2026 11:14:28 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/VejclLjdj2rgw60sdA8i87aGLItCNiGSW9BVeQRu.png" type="image/png" length="0"/><dc:date>2026-03-17T09:49:52+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Super Sprint and Jump</title><link>https://forge.sp-tarkov.com/mod/2612/super-sprint-and-jump</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2612/super-sprint-and-jump</guid><description><![CDATA[<h1>All functions in F12 menu</h1>
<p>Won’t affect bots.</p>
<ul>
<li><strong>Multiply sprint speed x1.0~20.0</strong><br />
Due to physical effect, actual speed is limited to not higher than 1.5~2.0x.</li>
<li><strong>Sprint speed overlimit</strong><br />
Break the physical limit but buggy:<br />
Speed &gt;5x will get uphill obstacled sometimes, and downhill floated that can’t jump.<br />
Speed &gt;10x could break physical collision, may run into ground and die (please stop sprint before hit on hill or wall).</li>
<li><strong>Walk acceleration</strong><br />
Also speed up normal walking.</li>
<li><strong>Multiply jump height x1.0~20.0</strong><br />
Sprinting jump distance depends on Sprint Speed coef, which is recommanded higher than jump coef*0.5.<br />
Speed overlimit won’t affect jump, you could set high sprint speed but disable overlimit.</li>
<li><strong>No fall damage</strong><br />
Fall damage is automatically divided by jump height coef, and you can further remove it by this.</li>
<li><strong>Hotkeys and HUD</strong><br />
You can set hotkey for +- speed or height conveniently.<br />
The current multiplier values are shown on bottom left (near stamina HUD)</li>
</ul>
<h1>Suggestion</h1>
<p>If you just want to play normally but travel faster between position, only set sprint speed x2.0 is good.</p>
<h1>Compatible</h1>
<ul>
<li>Conflict with JiangHu, or other mod changing sprint speed or jump height. I don’t know which one will cover another. Test on your own!</li>
<li>In Fika server, this only affect your client</li>
</ul>
<h3>How to install</h3>
<p>Download the zip and copy(drag) the BepInEx folder in package, to your SPT main folder (where EscapeFromTarkov.exe locates)</p>
<h3>To uninstall</h3>
<p>Just remove the dll file in YourSPT/BepInEx/plugins/SuperSprintJump.dll</p>
<h1>Reference</h1>
<p>Thanks <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2274/jiang-hu" rel="noreferrer noopener">JiangHu</a> for speed patch method.</p>
]]></description><category>Other</category><dc:creator>ciallomako</dc:creator><pubDate>Sun, 01 Mar 2026 21:26:03 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/NNUfxr0IQ9ZuluXg1MKeASuFzqtnT8CNalxfL0N3.png" type="image/png" length="0"/><dc:date>2026-03-08T17:09:05+00:00</dc:date><dc:identifier>v1.2.1</dc:identifier></item><item><title>Smajlec's Stamina</title><link>https://forge.sp-tarkov.com/mod/2608/smajlecs-stamina</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2608/smajlecs-stamina</guid><description><![CDATA[<p>This mod allows you to run indefinitely. When stamina is depleted, your character slows down to a jogging pace, similar to how it works in Squad.</p>
<p>It also lowers the stamina requirement for jumping and vaulting, allowing you to get over obstacles with just a pixel of stamina. You will no longer be staring at a road barrier for 20 seconds waiting for stamina to regenerate.</p>
]]></description><category>Other</category><dc:creator>Smajlec</dc:creator><pubDate>Fri, 27 Feb 2026 13:00:08 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/tXk4Vp1RbXMHhIOnsmdJMOKEfPWyzJviUScF1LPc.png" type="image/png" length="0"/><dc:date>2026-04-26T09:16:51+00:00</dc:date><dc:identifier>v1.3.0</dc:identifier></item><item><title>Smajlec's Lights</title><link>https://forge.sp-tarkov.com/mod/2601/smajlecs-lights</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2601/smajlecs-lights</guid><description><![CDATA[<h2>Make Tarkov look less depressing</h2>
<p>Comparison: <a target="_blank" class="external-link" href="https://imgur.com/a/smajlec-lights-before-after-UjzNVv1" rel="noreferrer noopener">Before/After</a></p>
<p>This mod tweaks some values in Tarkov’s default post-processing to make the game look more natural and less washed out.
It greatly improves visibility in dark areas.</p>
<p>It was inspired by Amands’s Graphics which is sadly no longer updated.</p>
]]></description><category>Other</category><dc:creator>Smajlec</dc:creator><pubDate>Sun, 22 Feb 2026 10:59:11 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/Yy25TrTW8ho0gs4DrXV0kPDtWODFMfWcKAauhT4z.png" type="image/png" length="0"/><dc:date>2026-03-02T18:50:42+00:00</dc:date><dc:identifier>v1.2.0</dc:identifier></item><item><title>LoadBundleEvenFaster</title><link>https://forge.sp-tarkov.com/mod/2599/loadbundleevenfaster</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2599/loadbundleevenfaster</guid><description><![CDATA[<ul>
<li>“Sick of staring at the <strong>‘Bundle Loading’</strong> screen? Is ‘fast’ simply not fast enough for you?</li>
<li>Or are you simply not satisfied unless loading speeds are instant? This mod aims to speed up the loading phase when connecting to a remote SPT server.“</li>
</ul>
<div class="tabset"><div id="tabset-5-panel-1" class="tab-panel"><div class="tab-title">Demo</div>
<div class="tab-content"><p><a target="_blank" class="external-link" href="https://raw.githubusercontent.com/s8ga/SPT_LoadBundleEvenFaster/refs/heads/main/StaticAssets/DemoVideo_OUTPUT.gif" rel="noreferrer noopener"><img src="https://raw.githubusercontent.com/s8ga/SPT_LoadBundleEvenFaster/refs/heads/main/StaticAssets/DemoVideo_OUTPUT.gif" alt="1" /></a></p>
<p>(Gif speed up to 10x)</p>
<p>(The right one is without any Loading tweak mod – without  this mod AND crc32 patch)</p>
<p><a target="_blank" class="external-link" href="https://raw.githubusercontent.com/s8ga/SPT_LoadBundleEvenFaster/refs/heads/main/StaticAssets/DemoVideo_OUTPUT.mp4" rel="noreferrer noopener">Original Video</a></p></div></div>
<div id="tabset-5-panel-2" class="tab-panel"><div class="tab-title">⚠️ The “Maximum Speed” Combo (READ THIS)</div>
<div class="tab-content"><blockquote>
<p><strong>THIS MOD ONLY WORKS WHEN YOU ALREADY DOWNLOADED ALL BUNDLE FILE ON YOUR SYSTEM</strong>
<strong>(Started the game and reached the menu at least once)</strong></p>
</blockquote>
<blockquote>
<p>or you could use <a target="_blank" class="external-link" href="https://github.com/Lacyway/BundleArchiver/releases/tag/v1.0.0" rel="noreferrer noopener">BundleArchiver</a> from Lacyway</p>
</blockquote>
<p>While this mod works as a standalone plugin, it is <strong>HIGHLY RECOMMENDED</strong> to install it alongside my other mod:</p>
<blockquote>
<p><strong><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2563/loadbundlefaster-crc32-patch" rel="noreferrer noopener">LoadBundleFaster (Crc32 Patch)</a></strong></p>
</blockquote></div></div>
<div id="tabset-5-panel-3" class="tab-panel"><div class="tab-title">Who is this for? (Target Audience)</div>
<div class="tab-content"><p><strong>This mod is specifically designed for: Remote / Headless Server Users.</strong> + Installed WTT-Armory/WTT-ContentBackport (Or any bundle-heavy mod)</p>
<ul>
<li>tldr: if u feel the “Loading Bundle” on client startup or
[Info   :BundleManager] CACHE: Loading locally [SomeBundle].bundle on headless startup is taking too much time</li>
</ul>
<p>Just like the Crc32 Patch, this mod targets the file verification bottleneck that only occurs when connecting to a remote server.</p>
<ul>
<li><strong>Remote/Network Connection (Any IP other than 127.0.0.1):</strong> <strong>YES.</strong> If you connect to a server on a different PC, SPT forces a file integrity check. This mod turns that slow check into a multi-threaded sprint. You need this.</li>
<li><strong>Localhost (Single PC):</strong> <strong>NO.</strong> If you play and host on the same machine, SPT skips verification entirely. This mod will have no effect.</li>
</ul>
<hr />
<h3>A Note on System Responsiveness</h3>
<p><strong>“My game froze for a few seconds (for me it’s around 1s) on the loading screen!”</strong></p>
<p><strong>This is NORMAL.</strong> Do not panic.</p></div></div>
<div id="tabset-5-panel-4" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><h3>Installation</h3>
<ol>
<li>Download the release file from the <strong>Versions</strong> tab.</li>
<li>Extract the contents into your SPT root directory (where <code>BepInEx</code> is located).</li>
<li>(Optional but Highly Recommended) Install <strong><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2563/loadbundlefaster-crc32-patch" rel="noreferrer noopener">LoadBundleFaster (Crc32 Patch)</a></strong> for the native hardware acceleration.</li>
</ol></div></div>
<div id="tabset-5-panel-5" class="tab-panel"><div class="tab-title">Technical Details</div>
<div class="tab-content"><blockquote>
<ol>
<li>
<p><strong>Parallel Pre-Validation (The Speedup):</strong>
Stock SPT verifies bundles serially (one-by-one) on a single thread. This mod decouples the verification process and <strong>parallelizes it across all available CPU cores</strong>. By pre-calculating checksums in parallel, it saturates your disk I/O and CPU, turning a sequential bottleneck into an instant burst operation.</p>
</li>
<li>
<p><strong>Integrity Guaranteed (The Safety Net):</strong>
Speed means nothing without accuracy. If the parallel check detects <strong>ANY</strong> anomaly (missing files, hash mismatch, or corruption), the mod immediately <strong>aborts the fast path and falls back to the original SPT behavior</strong>. This ensures that SPT can correctly identify and re-download broken files, guaranteeing 100% game file integrity.</p>
</li>
</ol>
</blockquote></div></div></div>
]]></description><category>Other</category><dc:creator>s8ga</dc:creator><pubDate>Sat, 21 Feb 2026 03:51:19 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/RHxI0ReYobqwolgwO02NEHtuFQFBfYLMYLNDS6f7.png" type="image/png" length="0"/><dc:date>2026-02-21T03:54:50+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Nested Quick Move</title><link>https://forge.sp-tarkov.com/mod/2597/nested-quick-move</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2597/nested-quick-move</guid><description><![CDATA[<p>Quick move (CTRL+CLICK) extends to nested containers. When you quick-move an item into a container, the mod will also check all nested containers within it - merging into existing stacks or placing into free slots at any depth. Stash containers are excluded to prevent items from landing in random bags.</p>
]]></description><category>Other</category><dc:creator>xvotex</dc:creator><pubDate>Thu, 19 Feb 2026 08:30:59 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/3FWWRptnNCVXq7bSe16rGls8FXIovFwys9SiVH3F.png" type="image/png" length="0"/><dc:date>2026-02-19T08:33:26+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>MedEffectsHUD</title><link>https://forge.sp-tarkov.com/mod/2592/medeffectshud</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2592/medeffectshud</guid><description><![CDATA[<p>A compact in-raid HUD overlay — all active buffs and debuffs right on your screen, with timers and values.</p>
<h2>What it shows</h2>
<ul>
<li>All buffs from stimulators, meds, and skills — with countdown timers</li>
<li>All debuffs — bleedings, fractures, tremor, pain — nothing slips by</li>
<li>Time remaining for every effect</li>
<li>Blinking warning when a buff is about to expire</li>
<li>Works on every localizations.</li>
</ul>
<h2>Fully customizable</h2>
<ul>
<li>ICONS! Can customise icons via chanching it in folder of mod. (u can change them if u want to on this folder BepInEx\plugins\MedEffectsHUD\icons - there is some overridding icons in positive and negative buffs so watch them too. Size of icons needs to be 32x32 and PNG ONLY! DO NOT RENAME ICON NAMES!)</li>
<li>Colors for buff names, debuff names, values, and timers — all configurable</li>
<li>3 layout modes: side-by-side columns or stacked list, Icons only</li>
<li>Auto-abbreviated long names, sorted by time remaining</li>
<li>Blacklist — hide effects you don’t care about</li>
<li>Position, size, font, transparency — make it yours</li>
<li>Notification: new debuffs or expiring buffs on middle of the screen (configurable)</li>
</ul>
<p>Toggle HUD with <strong>F8</strong> by default (configurable).</p>
<hr />
<h2>Installation</h2>
<ol>
<li>Download the <code>MedEffectsHUD.zip</code></li>
<li>Extract it into the <strong>root folder</strong> of your SPT installation</li>
<li>Folders merge automatically — if prompted to overwrite, say yes</li>
<li>Launch the game — press <strong>F8</strong> to toggle the HUD</li>
</ol>
<hr />
<h2>Gallery</h2>
<ul>
<li><a target="_blank" class="external-link" href="https://postimg.cc/wR5vj8qm" rel="noreferrer noopener">https://postimg.cc/wR5vj8qm</a></li>
<li><a target="_blank" class="external-link" href="https://postimg.cc/kB4DhBNQ" rel="noreferrer noopener">https://postimg.cc/kB4DhBNQ</a></li>
</ul>
<hr />
<h2>Known Issues</h2>
<ul>
<li>Couple of icons are still missing - dont have time to check all of them so would be pleasant from your side to tell witch of them</li>
</ul>
<hr />
<p>I made it for myself because I was tired of TAB’ing to buffs and checking timers — don’t hit me hard, it’s my first mod to share with you.</p>
<p>All the thanks to the SPT Team and community. Share, use and change whatever you want — free to use.</p>
<p>Suggestions via <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1472714112223154207" rel="noreferrer noopener">Discord</a> or <a target="_blank" class="external-link" href="https://github.com/KoloskovNikolay/MedEffectsHUD/issues/new" rel="noreferrer noopener">GitHub Issues</a></p>
]]></description><category>Other</category><dc:creator>koloskovnick</dc:creator><pubDate>Sun, 15 Feb 2026 21:44:12 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/7gnRIdO9n24goxt9KnECaGoycieMZUauxAani0tl.png" type="image/png" length="0"/><dc:date>2026-02-18T17:46:50+00:00</dc:date><dc:identifier>v1.1.3</dc:identifier></item><item><title>Caliber Under Ammo Name</title><link>https://forge.sp-tarkov.com/mod/2586/caliber-under-ammo-name</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2586/caliber-under-ammo-name</guid><description><![CDATA[<h3><strong>Adds a caliber label below the short name for ammo &amp; ammo boxes.</strong></h3>
<p>It also adds caliber labels to weapons, magazines, in-raid items, along with <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2521/amands-sense-updated" rel="noreferrer noopener">AmandsSense</a> support, alternative ammo sorting, and show names in trading.<br />
It’s easier to check in the settings - you can turn off everything you don’t need.</p>
<h3><strong>Show Names in Trading:</strong></h3>
<p>Hold a key at a trader to show item names instead of prices.<br />
Default: <strong>Left Alt</strong>. Containers are not supported.</p>
<h3><strong>Ammo Sorting:</strong></h3>
<p>Added primary and secondary sorting with ascending/descending selection.<br />
Tertiary sorting is always alphabetical.  Sorting also applies to traders.</p>
<p>Sort modes:</p>
<ul>
<li><strong>Caliber</strong> - sort by caliber type</li>
<li><strong>Alphabetical</strong> - sort by ammo name</li>
<li><strong>Count</strong> - sort by ammo/box count</li>
<li><strong>Rarity</strong> - sort by rarity from <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2430/odts-item-info-spt-40" rel="noreferrer noopener">Item Info</a> (can be changed in advanced mode)</li>
<li><strong>Damage</strong> -  sort by ammo damage value</li>
<li><strong>Penetration</strong> -  sort by ammo penetration power</li>
</ul>
]]></description><category>Other</category><dc:creator>xvotex</dc:creator><pubDate>Thu, 12 Feb 2026 12:30:13 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/g5VAuVzhV9hWAl46lPYoo1qKaN9UPyRTAXfrtCwh.jpg" type="image/png" length="0"/><dc:date>2026-02-21T06:47:57+00:00</dc:date><dc:identifier>v1.1.4</dc:identifier></item><item><title>Mortar Strikes</title><link>https://forge.sp-tarkov.com/mod/2584/mortar-strikes</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2584/mortar-strikes</guid><description><![CDATA[<p>This mod allows you do configure Mortar Strikes that will shoot barrages of mortar strikes at Bots/Players with a warning sound and smoke in advance. Every parameter is configurable in the config.</p>
<p>Works with SPT 4.0.12 and Fika 2.2.0. For Fika every Player needs the Mod.</p>
<p>The config will appear here after the first time starting your game:
SPT\BepInEx\plugins\MortarStrikes</p>
<p>If you delete the Config it will be newly generated when starting the game.</p>
]]></description><category>Other</category><dc:creator>Necoval</dc:creator><pubDate>Tue, 10 Feb 2026 09:56:51 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/vN81xaXt55y6KgRcZHPzxCCKwUvhuAmgoi1VJzmL.png" type="image/png" length="0"/><dc:date>2026-02-10T10:17:48+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Certified PMC</title><link>https://forge.sp-tarkov.com/mod/2582/certified-pmc</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2582/certified-pmc</guid><description><![CDATA[<p>Original mod idea by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/37691/hacker228" rel="noreferrer noopener">Hacker228</a> available <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1830/random-skill-level-and-mastering" rel="noreferrer noopener">here</a> for SPT 3.9.8.</p>
<h1>Certified PMC</h1>
<p>A mod for SP Tarkov, an offline single player emulator for the game Escape from Tarkov.</p>
<p>Randomizes your PMC’s skills and masteries at character creation, because not every ‘trained operative’ starts life the same way.</p>
<p><strong>New profile is required!</strong></p>
<p><strong>Does not modify SCAV’s skills.</strong></p>
<h2>Configuration</h2>
<p>The mod can be configured by editing the <code>config.json</code> file. The following options are available:</p>
<ul>
<li>minSkillLevel: The minimum level for any skill (default: 0)</li>
<li>maxSkillLevel: The maximum level for any skill (default: 1500)
<ul>
<li>100 represents 1 skill level, so 1500 is actually level 15</li>
</ul>
</li>
<li>minMasteryLevel: The minimum level for any mastery (default: 0)</li>
<li>maxMasteryLevel: The maximum level for any mastery (default: 1000)</li>
<li>Skills list:
<ul>
<li>if <code>true</code> the skill will be randomized, if <code>false</code> it will be set to the 0 level</li>
</ul>
</li>
<li>Mastering:
<ul>
<li>SplitByFaction (default: true):
<ul>
<li>if <code>true</code> the mastery levels will be randomized separately for each faction (USEC, BEAR), according to the list below this option</li>
<li>if <code>false</code> both BEAR and USEC weapon masteries will be randomized together</li>
</ul>
</li>
</ul>
</li>
</ul>
<h2>Installation</h2>
<p>Copy contents of the archive to root SPTarkov directory.</p>
<p>Want to support my work? Buy me a Coffee <a target="_blank" class="external-link" href="https://ko-fi.com/fryciarz7/tip" rel="noreferrer noopener">ko-fi/fryciarz7</a></p>
]]></description><category>Other</category><dc:creator>fryciarz7</dc:creator><pubDate>Mon, 09 Feb 2026 10:37:55 +0000</pubDate><dc:date>2026-02-09T10:39:31+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>AO Replacer</title><link>https://forge.sp-tarkov.com/mod/2569/ao-replacer</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2569/ao-replacer</guid><description><![CDATA[<p><strong>AO Replacer</strong></p>
<p><strong>NOTE: If you are using SPT-VR, you do not need this mod. It is built into SPT-VR because it requires it for proper stereo/VR support. You will get errors if you use this with SPT-VR</strong></p>
<p>This is a total replacement of Tarkov’s built in AO. Tarkov uses an AO method called “HBAO” or horizon based ambient occlusion. This replacer uses “GTAO” or ground truth ambient occlusion. GTAO is a more modern and accurate method of doing ambient occlusion.</p>
<p>If you aren’t sure what exactly AO is, here’s some examples -</p>
<p>Built-in Tarkov HBAO vs GTAO using GBuffer:
<a target="_blank" class="external-link" href="https://imgsli.com/NDQ2NTA3" rel="noreferrer noopener">https://imgsli.com/NDQ2NTA3</a></p>
<p>No AO vs GTAO using GBuffer:
<a target="_blank" class="external-link" href="https://imgsli.com/NDQ2NTEw" rel="noreferrer noopener">https://imgsli.com/NDQ2NTEw</a></p>
<p>There isn’t any configuration on this currently, possibly in the future. It just takes over the AO settings in graphics settings of Tarkov.</p>
<p><strong>NOTE: Colored Ultra AO currently does the same as just Ultra in this mod since this GTAO doesn’t have an equivalent</strong></p>
<p>To install, just copy the contents of the “AOReplacer” folder into your SPT directory.</p>
<p><strong>This is compatible with Hollywood FX/Graphics but the ambient occlusion settings in that mod will be ignored in favor of this one. Hollywood Graphics uses the built in AO, this replaces that AO. Double ambient occlusion is bad so I want to avoid that happening.</strong></p>
<p>I did some testing on my PC and from what I can tell there’s no noticeable difference in performance. That’s for me though, can’t know if it’ll affect other setups differently.</p>
<p>Support my work on Ko-fi: <a target="_blank" class="external-link" href="https://ko-fi.com/matsix" rel="noreferrer noopener">https://ko-fi.com/matsix</a></p>
<p>Credits: AmplifyCreations - <a target="_blank" class="external-link" href="https://github.com/AmplifyCreations/AmplifyOcclusion" rel="noreferrer noopener">https://github.com/AmplifyCreations/AmplifyOcclusion</a></p>
]]></description><category>Other</category><dc:creator>matsix</dc:creator><pubDate>Fri, 30 Jan 2026 03:28:31 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/1bdl7XM1awaVpwjop5YFefIjSeapmjeMkaro6GoV.png" type="image/png" length="0"/><dc:date>2026-02-17T01:15:20+00:00</dc:date><dc:identifier>v1.0.3</dc:identifier></item><item><title>CloudSix - Volumetric Clouds</title><link>https://forge.sp-tarkov.com/mod/2567/cloudsix-volumetric-clouds</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2567/cloudsix-volumetric-clouds</guid><description><![CDATA[<p><strong>CloudSix</strong></p>
<p>This is a total replacement of Tarkov’s built in clouds.</p>
<p>Support my work on Ko-fi: <a target="_blank" class="external-link" href="https://ko-fi.com/matsix" rel="noreferrer noopener">https://ko-fi.com/matsix</a></p>
<p>After over analyzing my clouds in VR, I wrote a custom over engineered volumetric cloud shader that works in VR and flatscreen.</p>
<p>These clouds wouldn’t have been possible without the paper from Guerrilla Games on how they did the clouds in Horizon Zero Dawn - <a target="_blank" class="external-link" href="https://www.guerrilla-games.com/read/the-real-time-volumetric-cloudscapes-of-horizon-zero-dawn" rel="noreferrer noopener">https://www.guerrilla-games.com/read/the-real-time-volumetric-cloudscapes-of-horizon-zero-dawn</a></p>
<p>My main focus with these clouds was keeping them visually stable and very optimized because I wanted them to work well in VR too. They could still use some improving, a lot of improving can be done just with the values I locked behind in advanced settings. You can also increase the primary steps/light steps higher by going into advanced. By default, this runs at half res, 64 primary steps on clouds and 6 light steps. I don’t believe there’s a big performance impact here unless you’re on older hardware.</p>
<p><strong>Features:</strong></p>
<ul>
<li>Weather affects density</li>
<li>Wind affects cloud speed</li>
<li>Physically based volumetrics aware of sun/moon position</li>
<li>Procedural coloring based on Tarkov’s atmospherics</li>
<li>Well optimized - it performs well in VR also</li>
<li>Ground shadows based on cloud position</li>
</ul>
<p>Pictures:
<a target="_blank" class="external-link" href="https://imgur.com/a/Z1Nh2P1" rel="noreferrer noopener">https://imgur.com/a/Z1Nh2P1</a></p>
<div class="youtube-lite" data-video-id="9V9tFikvMuY" data-embed-url="https://www.youtube-nocookie.com/embed/9V9tFikvMuY?autoplay=1"><img src="https://i.ytimg.com/vi/9V9tFikvMuY/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
]]></description><category>Other</category><dc:creator>matsix</dc:creator><pubDate>Thu, 29 Jan 2026 06:35:10 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/mHtUoteF4VJBkBLxcWOFpUF6eKUGLBUEonqEkrSC.png" type="image/png" length="0"/><dc:date>2026-05-06T03:57:23+00:00</dc:date><dc:identifier>v3.0.5</dc:identifier></item><item><title>Restricted Flea</title><link>https://forge.sp-tarkov.com/mod/2564/restricted-flea</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2564/restricted-flea</guid><description><![CDATA[<h1>Restricted Flea</h1>
<ul>
<li>Restrict what’s available on flea based on category</li>
<li>Disable selling to the flea</li>
<li>Remove default blacklist</li>
</ul>
<h1>Whitelist works on parent categories as well as direct item IDs.</h1>
<p>The default config only allows you to buy:</p>
<ul>
<li>Barter Items</li>
<li>Keys</li>
<li>Weapons</li>
<li>Attachments</li>
<li>Food &amp; Drink</li>
<li><em>Other</em></li>
<li><em>Info</em></li>
</ul>
<h2>Also disables selling to flea and removes the default flea blacklist.</h2>
]]></description><category>Other</category><dc:creator>Mattdokn</dc:creator><pubDate>Mon, 26 Jan 2026 16:42:10 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/Odfr79CPA6IxoFwjcojAKxpzGnwYFdCluSQYCEqF.png" type="image/png" length="0"/><dc:date>2026-01-26T19:20:59+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>LoadBundleFaster (Crc32 Patch)</title><link>https://forge.sp-tarkov.com/mod/2563/loadbundlefaster-crc32-patch</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2563/loadbundlefaster-crc32-patch</guid><description><![CDATA[<h3>Description</h3>
<h1>LoadBundleFaster: Hardware Accelerated Bundle Loader</h1>
<p><strong>LoadBundleFaster</strong> is a performance plugin that replaces SPT’s slow, software-based CRC32 checksum calculation with a high-performance native implementation using Intel’s <strong>PCLMULQDQ</strong> hardware instructions.</p>
<h3>Performance Demo</h3>
<p>Load time comparison: <strong>Native Patch vs. Stock SPT</strong> (Remote Connection)</p>
<p><a target="_blank" class="external-link" href="https://raw.githubusercontent.com/s8ga/SPT_PatchCrc32/refs/heads/main/StaticAssets/SPT_Crc32PatchDemoVideo_OUTPUT.mp4" rel="noreferrer noopener">https://raw.githubusercontent.com/s8ga/SPT_PatchCrc32/refs/heads/main/StaticAssets/SPT_Crc32PatchDemoVideo_OUTPUT.mp4</a></p>
<p><em>(Video: Left = Patched, Right = Unpatched. Observe the significant reduction in “Loading data” time.)</em></p>
<h3>Scope of Optimization (Read Before Installing)</h3>
<p>This mod is a specialized tool designed to solve a specific bottleneck. To manage expectations, please note:</p>
<ul>
<li><strong>What it SPEEDS UP:</strong> The <strong>“Bundle Loading”</strong> screen during the initial <strong>Client Startup screen</strong>. It optimizes the process where the client verifies Mod Bundles before reaching the main menu.</li>
<li><strong>What it DOES NOT affect:</strong> This mod <strong>does not</strong> improve your raid loading times, nor does it increase your in-game FPS.</li>
</ul>
<h3>Who is this for? (Important!)</h3>
<p><strong>This mod is specifically designed for: Remote / Headless Server Users.</strong></p>
<p>Due to <a target="_blank" class="external-link" href="https://github.com/sp-tarkov/modules/blob/master/project/SPT.Custom/Utils/BundleManager.cs" rel="noreferrer noopener">how</a> SPT handles file verification, you only need this mod if your Client connects to the Server using <strong>ANY IP address OTHER THAN <code>127.0.0.1</code> or <code>localhost</code>.</strong></p>
<h4>Why? The Technical Reason</h4>
<ul>
<li><strong>Localhost (Single PC / 127.0.0.1):</strong> When you play on the same PC as the server (127.0.0.1), SPT <strong>skips</strong> CRC32 verification entirely to protect your local files. This mod will have no effect because the slow function is never called.</li>
<li><strong>Remote/Network Connection (Any IP other than 127.0.0.1):</strong> When connecting to a separate server PC, SPT must verify the integrity of cached bundles. It calculates a CRC32 checksum for every single file. The legacy Mono runtime does this very slowly, causing long load times. <strong>This mod fixes that bottleneck.</strong></li>
</ul>
<h3>Hardware Requirements</h3>
<ul>
<li>CPU: Must support SSE4.1 and PCLMULQDQ instructions.</li>
<li>In human terms: Unless your CPU was stolen from a museum, you are fine.</li>
<li>The Litmus Test: If your PC can even launch Escape From Tarkov (let alone play it), your CPU is already way too powerful for this project. If you are capable of getting “Head, Eyes,” you are capable of running this plugin.</li>
<li>(Basically, any Intel CPU after 2010 or AMD CPU after 2011 works perfectly.)</li>
</ul>
<h3>Installation</h3>
<ol>
<li>Download the s8_SPT_PatchCRC32-v1.0.0-win-x86_64.7z
` from the <a target="_blank" class="external-link" href="https://github.com/s8ga/SPT_PatchCrc32/releases/tag/v1.0.0" rel="noreferrer noopener">Releases Tab</a>.</li>
<li>Extract the contents into your SPT root directory (where <code>BepInEx</code> is located).</li>
<li>The plugin (<code>com.s8.spt_patchcrc32.dll</code>) and the native library (<code>libcrc32_pclmulqdq.dll</code>) will be placed automatically.</li>
</ol>
<h3>Technical Details (For the curious)</h3>
<h4>The Bottleneck</h4>
<p>Escape From Tarkov runs on a version of Unity using an older Mono runtime. This runtime’s JIT compiler lacks “Automatic Vectorization” (Auto-SIMD). As a result, standard C# CRC32 calculations are processed byte-by-byte (scalar), which is incredibly slow for large data bundles.</p>
<p><strong>The Evidence (FlameGraph):</strong>
<img src="https://raw.githubusercontent.com/s8ga/SPT_PatchCrc32/main/StaticAssets/flamgraph1.png" alt="FlameGraph Analysis" /></p>
<ul>
<li><strong>Right (Stock):</strong> The large red block shows <code>Utils.Crc32.HashToUInt32</code> consuming a massive amount of CPU time during the update loop.</li>
<li><strong>Left (Patched):</strong> The bottleneck is gone. The calculation is instant.</li>
</ul>
<h4>The Solution: Native Bypass</h4>
<p>We utilize <strong>Native DLL Interop</strong> to bypass the Mono JIT entirely.</p>
<ol>
<li><strong>Interop:</strong> The mod intercepts the <code>HashToUInt32</code> call.</li>
<li><strong>Hardware Acceleration:</strong> It passes the data to a custom C DLL (<code>libcrc32_pclmulqdq.dll</code>).</li>
<li><strong>PCLMULQDQ:</strong> We use the <em>Carry-less Multiplication</em> instruction set (adopted from zlib-ng/Intel). This allows the CPU to “fold” and process large chunks of data in parallel directly on the hardware, rather than in software loops.</li>
</ol>
<p><strong>Result:</strong> A verified <strong>1000x+ speed increase</strong> in raw calculation throughput compared to the SPT C# reference implementation. <a target="_blank" class="external-link" href="https://github.com/user-attachments/files/24854363/test-output.log" rel="noreferrer noopener">Proof</a></p>
<hr />
<p><strong>Source Code:</strong> <a target="_blank" class="external-link" href="https://github.com/s8ga/SPT_PatchCrc32" rel="noreferrer noopener">GitHub Repository</a>
<strong>Credits:</strong> SPT Team, zlib-ng project, Intel Corporation.</p>
]]></description><category>Other</category><dc:creator>s8ga</dc:creator><pubDate>Mon, 26 Jan 2026 06:50:20 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/7wmF2LER8rnD9rIiVmH1T9f2oglkF92v7ovSQ9BD.png" type="image/png" length="0"/><dc:date>2026-01-26T06:58:25+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Master Tools</title><link>https://forge.sp-tarkov.com/mod/2555/master-tools</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2555/master-tools</guid><description><![CDATA[<h1>Master Tools - Features Guide</h1>
<p><em><strong>Please read the version tab to learn more about the updates.</strong></em></p>
<p><em><strong>To install, simply extract the “master.dll” file to “SPT\BepInEx\plugins”</strong></em></p>
<p>⌨️ Controls</p>
<p>•
INSERT: Open/Close the Mod Menu.</p>
<p>• NumpadKeys</p>
<p>🛡️ General Cheats</p>
<p>•
GodMode: Makes your character immune to all forms of damage. You will not take damage from bullets, falls, or explosions.</p>
<p>•
Infinite Stamina: Keeps your Leg Stamina, Arm Stamina (Aiming), and Oxygen levels at 100% at all times.</p>
<p>•
No Weight Penalties: Removes movement speed and stamina drain penalties caused by carrying heavy gear or loot.</p>
<p>•
Unlock All Doors: A powerful utility that instantly unlocks every locked door and container on the map during a raid. No keys required.</p>
<p>👥 Player ESP</p>
<p>Visualizes all players and bots through walls with the following features:</p>
<p>•
Faction Identification: Different colors for BEAR, USEC, Bosses and Savages (Scavs/Raiders).</p>
<p>•
Distance Tracking: Shows the exact distance in meters to each target.</p>
<p>•
Customizable Colors: Full RGB sliders to change faction colors in real-time.</p>
<p>•
Performance Control: Adjustable Update Rate (FPS) slider to balance between smooth visuals and CPU performance.</p>
<p>•
Distance Filter: Set a maximum range to avoid screen clutter.</p>
<p>📦 Item &amp; Container ESP</p>
<p>Advanced loot tracking system optimized for high performance:</p>
<p>•
Loose Item ESP: Shows items lying on the ground.</p>
<p>•
Container Item ESP: Shows items hidden inside crates, jackets, safes, and dead bodies.</p>
<p>•
Multi-Filter System: Search for specific items by entering names or IDs. Supports comma-separated lists (e.g., LedX, GPU, Salewa).</p>
<p>•
Optimized Performance: Uses a smart caching system for containers and squared-distance calculations to ensure zero FPS drops even on loot-heavy maps.</p>
<p>•
Update Rate (FPS): Independent refresh rate control for loot visuals.</p>
<p>⚙️ Technical Details</p>
<p>• Optimization:</p>
<ul>
<li>
<p>Features a container caching system that refreshes every 10 seconds to maintain high frame rates.</p>
</li>
<li>
<p>Culling provides a small performance boost by disabling meshes at distance. ⚠️ However, this may cause bots to appear instantly once they enter the configured range.</p>
</li>
</ul>
<p>• Config file on -&gt; “SPT\BepInEx\config\com.master.tools.cfg”</p>
]]></description><category>Other</category><dc:creator>Master</dc:creator><pubDate>Sun, 18 Jan 2026 23:56:43 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/erOiUM91zGbp1SrHtyKyWakhWden2AtcrPgPCyQ0.jpg" type="image/png" length="0"/><dc:date>2026-01-25T23:15:47+00:00</dc:date><dc:identifier>v2.1.2</dc:identifier></item><item><title>No Version Label in Raid</title><link>https://forge.sp-tarkov.com/mod/2552/no-version-label-in-raid</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2552/no-version-label-in-raid</guid><description><![CDATA[<p>Like the name says, when in raid, the version label disappears and reappears when you return to the menu. It was created to minimize the chance of burn-in with OLED monitors.</p>
<p>Installation:
Drag and drop 7z contents in your root directory of SPT game.
Only install on player clients (not on headless)</p>
]]></description><category>Other</category><dc:creator>AcksBerg</dc:creator><pubDate>Wed, 14 Jan 2026 17:16:24 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/j4N7BgKaKicEZSS1twroFXUaaSlC06KOMh4SVFqd.png" type="image/png" length="0"/><dc:date>2026-01-14T17:19:41+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Progressive Flea</title><link>https://forge.sp-tarkov.com/mod/2539/progressive-flea</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2539/progressive-flea</guid><description><![CDATA[<p>Allows for easy configuration of SPT’s built in tiered flea market system.
Comments are included in the default config.jsonc.</p>
<p>The default config uses EFT 1.0’s levels for items.</p>
]]></description><category>Other</category><dc:creator>minesettimi</dc:creator><pubDate>Tue, 06 Jan 2026 20:31:05 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/nDVm1b4JA6VBeFo0Mrfi2pIlz26cXAqFvoyJEFQQ.png" type="image/png" length="0"/><dc:date>2026-01-06T20:32:32+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Propane Remover</title><link>https://forge.sp-tarkov.com/mod/2538/propane-remover</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2538/propane-remover</guid><description><![CDATA[<h3>Introduction</h3>
<p>The mod removes orange propane tanks and exploding fire extinguishers. That’s it. Because they’re weird.</p>
<p><a target="_blank" class="external-link" href="https://i.imgur.com/7PHReJB.gif" rel="noreferrer noopener"><img src="https://i.imgur.com/7PHReJB.gif" alt="7PHReJB.gif" /></a></p>
<h3>Installation</h3>
<p>First you drag it, and then you drop it.</p>
<p><a target="_blank" class="external-link" href="https://i.imgur.com/wByb5Ln.gif" rel="noreferrer noopener"><img src="https://i.imgur.com/wByb5Ln.gif" alt="wByb5Ln.gif" /></a></p>
]]></description><category>Other</category><dc:creator>pein</dc:creator><pubDate>Tue, 06 Jan 2026 18:23:30 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/XXmNWav8Z6iHqqcWYQcsp7YHWN2VwGhvwzEYuTaY.png" type="image/png" length="0"/><dc:date>2026-01-06T18:24:42+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Advanced Flea Simulator</title><link>https://forge.sp-tarkov.com/mod/2526/advanced-flea-simulator</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2526/advanced-flea-simulator</guid><description><![CDATA[<div class="tabset"><div id="tabset-6-panel-1" class="tab-panel"><div class="tab-title">Overview</div>
<div class="tab-content"><p>Want the flea market to be less static than vanilla?
Want the flea prices to be not as dependent on BSG’s changes to 1.0?</p>
<p>This mod aims to simulate a flea market with YOUR specifications</p>
<ul>
<li>Item price simulation</li>
<li>Dynamic offer generation</li>
<li>Dynamic position based sell chance and delay</li>
<li>Early wipe price simulation</li>
<li>Progressive Flea Support</li>
<li>Advanced configuration</li>
</ul>
<hr />
<p>Some items can be calm:</p>
<p><img src="https://i.imgur.com/6qGwC9O.png" alt="calm" /></p>
<p>Some items can be chaotic:</p>
<p><img src="https://i.imgur.com/3C7wfWh.png" alt="chaotic" /></p>
<p>Some can be in-between:</p>
<p><img src="https://imgur.com/gNhnt5V.png" alt="middle" /></p>
<p>And some can be weird:</p>
<p><img src="https://imgur.com/BVGuyn4.png" alt="weird" /></p>
<hr />
<p>Every item can be assigned different simulation data that changes how they are simulated by the mod.
Even modded items can be simulated!</p>
<p><em>This mod is incompatible with any mods that touch similar aspects of the flea market such as live flea prices and delayed flea. It is compatible with SVM.</em></p></div></div>
<div id="tabset-6-panel-2" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><p><strong>Item Simulations</strong></p>
<p>The mod will simulate the flea market with prices going up in down in varying degrees of unpredictability.
How often these prices are simulated and the behavior of every item is configurable.</p>
<p><strong>Dynamic Offers</strong></p>
<p>Creates fake PMC offers based on the configured supply of an item.
High supply items such as bundles of wires will have more available offers with higher quantities.
Rarer items such as marked keys generate with less offers.</p>
<p><strong>Dynamic Selling</strong></p>
<p>Adds a custom system for determining if your item offers get sold and when they get sold.
The chances are dependent on how much the configured supply and demand an item has and what position your item is when sorted by price.
Your item has the largest chance of being sold when cheaper than any other item!
But when its more expensive than others, it will take longer and have a bigger chance at not selling.</p>
<p><strong>Early Wipe Simulation</strong></p>
<p>Features an ability to modify prices and features based on the look of the prices during an early wipe in live EFT.
The length of early wipe depends on configuration. The early wipe will make the prices start out far from their usual and then return to their regular prices by the end.</p>
<p><strong>Progressive Flea Support</strong></p>
<p>Features a progressive flea configuration which allows configuring categories or specific items to be locked in the flea. This feature removes the need to configure SPT’s built in flea config (which isn’t recommended)<br />
The system also features default values and a configuration to allow flea from level 1.</p>
<p>It starts off disabled but can be enabled with a preset config option. The default config comes with EFT 1.0’s level locks.</p>
<p><strong>Advanced Configuration</strong></p>
<p>Most features in this mod are configurable through a preset system! Check out the Config tab for more info.</p></div></div>
<div id="tabset-6-panel-3" class="tab-panel"><div class="tab-title">Config</div>
<div class="tab-content"><h4>The default config currently needs some more tweaking. It is 100% usable but be aware some outlier items may behave differently than expected.</h4>
<p>This mod features a preset based system to allow for easier config saving and transfer.<br />
<strong>Some values will not change an already simulated market! You can fully reset by deleting state.json</strong></p>
<p>A default config is included with the files. It features comments that describe what every value does.</p>
<p>To make your own config, first duplicate the default config, change the name and author, and then set your new config in loader.json. (<em>The mod will not cover for making out of bound variables or making min variables higher than max.</em>)</p>
<p>Feel free to share your config by creating an addon for this mod!</p>
<hr />
<p>The config operates off of assigning items to categories and then using the categories for how the item should be simulated.
Every config should come with a default category that sets the default values for each other category, if another config doesn’t have a value it will be sourced from this category.</p>
<p>Features are also togglable through the core config. If you don’t want offers to be generated, selling chances to be changed, or early wipe prices to be simulated, then you can turn them off.</p></div></div>
<div id="tabset-6-panel-4" class="tab-panel"><div class="tab-title">Common Issues</div>
<div class="tab-content"><p><strong>All items are very expensive</strong><br />
This is typically caused by early wipe prices which most items start high and go much lower, they can be disabled within the config.</p></div></div>
<div id="tabset-6-panel-5" class="tab-panel"><div class="tab-title">Debug</div>
<div class="tab-content"><p>There are several debug features to help test item simulations. They are all featured in the core section of the config.</p>
<p>The most notable debug tool is the <strong>debugSimulation</strong>, if you set it to true and enter an item’s tplId in <strong>debugItem</strong>, it will generate a .csv file that features 3 months of price data.
The number of rows generated is dynamically based on your simulation rate.</p></div></div></div>
]]></description><category>Other</category><dc:creator>minesettimi</dc:creator><pubDate>Thu, 01 Jan 2026 07:08:41 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/aonR9PhKNP6EBzHrr2l6k1DZ9lFV76N93PHRKER1.png" type="image/png" length="0"/><dc:date>2026-02-12T15:13:44+00:00</dc:date><dc:identifier>v1.2.2</dc:identifier></item><item><title>Item Limits Begone!</title><link>https://forge.sp-tarkov.com/mod/2524/item-limits-begone</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2524/item-limits-begone</guid><description><![CDATA[<p>Features</p>
<ul>
<li>Backpack stack limit
<ul>
<li>Limit Changed: 7 → 42</li>
</ul>
</li>
<li>Remove In-Raid Item limits <em>(How much of something you can carry in raid)</em>
<ul>
<li>Example: 1m Roubles → No Limit</li>
</ul>
</li>
<li>Remove Inventory Item limits <em>(How much of something you can bring into raid)</em>
<ul>
<li>Example: 500k Roubles → No Limit</li>
</ul>
</li>
<li>Remove Flea Listing limits <em>(How much of something you can list on the flea)</em>
<ul>
<li>Example: 6 Virtex → No Limit</li>
</ul>
</li>
</ul>
<hr />
<div class="tabset"><div id="tabset-7-panel-1" class="tab-panel"><div class="tab-title">INSTALLATION</div>
<div class="tab-content"><p>Installation</p>
<ol>
<li>Download Item Limits Begone</li>
<li>Open the downloaded 7z file in 7-zip</li>
<li>Select the SPT folder in the 7z file in 7-zip</li>
<li>Drag the SPT folder from 7-zip into your root SPT folder</li>
</ol>
<p>Demonstration Video (yoink):</p>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="34vXXDj.gif" /></p></div></div>
<div id="tabset-7-panel-2" class="tab-panel"><div class="tab-title">UNINSTALLATION</div>
<div class="tab-content"><ol>
<li>Delete <code>/ROOTSPT/SPT/user/mods/acidphantasm-itemlimitsbegone</code></li>
<li>Done</li>
</ol></div></div>
<div id="tabset-7-panel-3" class="tab-panel"><div class="tab-title">RECOMMENDED MODS</div>
<div class="tab-content"><p>Recommended Mods:</p>
<ul>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1539/bosses-have-lega-medals/" rel="noreferrer noopener">Bosses Have Lega Medals</a></li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2523/bosses-have-gp-coins/" rel="noreferrer noopener">Bosses Have GP Coins</a></li>
</ul></div></div></div>
<p>If you enjoy my work - you can <a target="_blank" class="external-link" href="https://ko-fi.com/acidphantasm" rel="noreferrer noopener">buy me a coffee</a>~</p>
]]></description><category>Other</category><dc:creator>acidphantasm</dc:creator><pubDate>Wed, 31 Dec 2025 17:41:41 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/Z91e56Wcl719FVcqGvuxqb456RGxa1zflt79ycVO.png" type="image/png" length="0"/><dc:date>2026-01-03T06:53:05+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Bosses Have Gp Coins</title><link>https://forge.sp-tarkov.com/mod/2523/bosses-have-gp-coins</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2523/bosses-have-gp-coins</guid><description><![CDATA[<div class="tabset"><div id="tabset-8-panel-1" class="tab-panel"><div class="tab-title">INSTALLATION</div>
<div class="tab-content"><p>Installation</p>
<ol>
<li>Download Bosses Have Gp Coins</li>
<li>Open the downloaded 7z file in 7-zip</li>
<li>Select the SPT folder in the 7z file in 7-zip</li>
<li>Drag the SPT folder from 7-zip into your root SPT folder</li>
</ol>
<p>Demonstration Video (yoink):</p>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="34vXXDj.gif" /></p></div></div>
<div id="tabset-8-panel-2" class="tab-panel"><div class="tab-title">UNINSTALLATION</div>
<div class="tab-content"><ol>
<li>Delete <code>/ROOTSPT/SPT/user/mods/acidphantasm-bosseshavegpcoins</code></li>
<li>Done</li>
</ol></div></div>
<div id="tabset-8-panel-3" class="tab-panel"><div class="tab-title">RECOMMENDED MODS</div>
<div class="tab-content"><p>Recommended Mods:</p>
<ul>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2524/item-limits-begone/" rel="noreferrer noopener">Item Limits Begone!</a></li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1539/bosses-have-lega-medals/" rel="noreferrer noopener">Bosses Have Lega Medals</a></li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1538/ref-spt-friendly-quests/" rel="noreferrer noopener">Ref - SPT Friendly Quests</a></li>
</ul></div></div></div>
<p>If you enjoy my work - you can <a target="_blank" class="external-link" href="https://ko-fi.com/acidphantasm" rel="noreferrer noopener">buy me a coffee</a>~</p>
]]></description><category>Other</category><dc:creator>acidphantasm</dc:creator><pubDate>Wed, 31 Dec 2025 16:16:45 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/oLo38uiIG222atjYaUllSWh3em3f6dcGxfXwPVcN.png" type="image/png" length="0"/><dc:date>2025-12-31T16:17:18+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Amands' Sense - Updated</title><link>https://forge.sp-tarkov.com/mod/2521/amands-sense-updated</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2521/amands-sense-updated</guid><description><![CDATA[<h3>Description</h3>
<p>Sense shows icons over interactable items within a range, such as Loot, Containers, and Dead Bodies. There are unique highlights for Kappa, Quest and Wishlist Items. It will also show an icon and distance to map extracts, along with extract status.</p>
<p><img src="https://i.imgur.com/8DbjpFd.png" alt="Preview" /></p>
<p>Activate Sense key is <strong>Double Click F</strong> by default.</p>
<p>Colors, Audio, Keybind, Cooldown, Speed, Duration and Radius can all be changed in the F12 menu</p>
<h3>Installation</h3>
<p>1) Open the downloaded 7z file in <a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">7-zip</a></p>
<p>2) Select the folder in the 7z file in <a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">7-zip</a></p>
<p>3) Drag the selected folder from <a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">7-zip</a> into your SPT folder</p>
<p>Demonstration Video (Yes, it’s Quest Tracker, but the same concept applies to all of my mods, I’m not making mod-specific extraction example videos):</p>
<p><img src="https://i.imgur.com/afNPjAw.gif" alt="Install Gif" /></p>
<h3>Thanks</h3>
<p>Thanks to Amands2Mello for Sense, they did all the real work, I just updated it :)</p>
<p>Permission was obtained from Amands2Mello to release this fork.</p>
]]></description><category>Other</category><dc:creator>DrakiaXYZ</dc:creator><pubDate>Mon, 29 Dec 2025 23:20:59 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/9Wf52P2s2vmf2WRrkSl5ziP1b84VounUoLLX4nsg.png" type="image/png" length="0"/><dc:date>2025-12-30T22:47:12+00:00</dc:date><dc:identifier>v3.0.1</dc:identifier></item><item><title>Remove Frostbite Effect</title><link>https://forge.sp-tarkov.com/mod/2507/remove-frostbite-effect</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2507/remove-frostbite-effect</guid><description><![CDATA[<p>Remove the visual effect that appears when you get frostbite. Does not remove the actual effort nor the debuffs that frostbite gives. This allows you to still complete the task that requires frostbite. If you want to remove the debuffs, check out my other mod: <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2503/nerf-frostbite" rel="noreferrer noopener">Nerf Frostbite</a></p>
]]></description><category>Other</category><dc:creator>minesettimi</dc:creator><pubDate>Sat, 20 Dec 2025 18:01:49 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/NtDQZo6Jl1Gno5CfZm5MNjxWidksvwslrwB3Tyyx.png" type="image/png" length="0"/><dc:date>2025-12-20T18:10:00+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Nerf Frostbite</title><link>https://forge.sp-tarkov.com/mod/2503/nerf-frostbite</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2503/nerf-frostbite</guid><description><![CDATA[<p>This mod removes all of the negative effects from frostbite other than the screen effect and the temperature decreasing. Designed to allow you to play the christmas event and its tasks without having to deal with the more annoying effects of frostbite. If you want to remove the screen effect, check out my other mod: <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2507/remove-frostbite-effect" rel="noreferrer noopener">Remove Frostbite Effect</a></p>
]]></description><category>Other</category><dc:creator>minesettimi</dc:creator><pubDate>Tue, 16 Dec 2025 21:46:35 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/nLWamztrVxUGWfUzMhQLdaih51BUzDn6TCrwmXjZ.png" type="image/png" length="0"/><dc:date>2025-12-16T21:53:34+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Blackhorse311 - ForcibleEntry</title><link>https://forge.sp-tarkov.com/mod/2501/blackhorse311-forcibleentry</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2501/blackhorse311-forcibleentry</guid><description><![CDATA[<h1>Blackhorse311-ForcibleEntry</h1>
<p>Force open any locked door by breaching it multiple times.</p>
<h2>How It Works</h2>
<ol>
<li>Find a locked door in-raid</li>
<li>Use the breach (kick) action on the door</li>
<li>Repeat 5 times consecutively (within 10 seconds)</li>
<li>The door is forced open!</li>
</ol>
<h2>Features</h2>
<ul>
<li><strong>Any Locked Door</strong> - Works on all locked doors, not just specific ones</li>
<li><strong>No Items Required</strong> - Uses the existing breach/kick mechanic</li>
<li><strong>Configurable</strong> - Adjust breach count (1-20) and timeout (5-60 seconds)</li>
<li><strong>Client-Side Only</strong> - No server mod needed</li>
</ul>
<h2>Configuration</h2>
<p>After first run, edit <code>BepInEx/config/com.blackhorse311.forcibleentry.cfg</code>:</p>
<table>
<thead>
<tr>
<th>Setting</th>
<th>Default</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>BreachesToUnlock</td>
<td>5</td>
<td>Breaches required to force open a door</td>
</tr>
<tr>
<td>BreachTimeout</td>
<td>10</td>
<td>Seconds before breach counter resets</td>
</tr>
</tbody>
</table>
<h2>Installation</h2>
<ol>
<li>Extract the archive to your SPT root folder</li>
<li>Start SPT and play!</li>
</ol>
<h2>Requirements</h2>
<ul>
<li>SPT 4.0.x</li>
<li>BepInEx 5.4.x (included with SPT)</li>
</ul>
<h2>Source Code</h2>
<p><a target="_blank" class="external-link" href="https://github.com/Blackhorse311/Blackhorse311-ForcibleEntry" rel="noreferrer noopener">https://github.com/Blackhorse311/Blackhorse311-ForcibleEntry</a></p>
]]></description><category>Other</category><dc:creator>Blackhorse311</dc:creator><pubDate>Mon, 15 Dec 2025 19:09:22 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/rJvht33CGo3nnNGtVfLs0Z1qddcunCGEydKPKZ2W.png" type="image/png" length="0"/><dc:date>2025-12-15T19:10:30+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Wishlist Extended</title><link>https://forge.sp-tarkov.com/mod/2500/wishlist-extended</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2500/wishlist-extended</guid><description><![CDATA[<div class="tabset"><div id="tabset-9-panel-1" class="tab-panel"><div class="tab-title">Overview</div>
<div class="tab-content"><p>Wishlist Extended is a mod for SPT that expands the built-in auto-wishlist system with additional customization options. It allows you to control which crafts and hideout upgrades are automatically wishlisted, and also adds support for automatically wishlisting items required for barters.</p>
<p><strong>Make sure to visit <em>Configuration</em> tab!</strong></p>
<h3>Features</h3>
<ul>
<li>Replaces the build-in auto-wishlist system with additional features</li>
<li>Allows you to auto-wishlist crafts, hideout upgrade requirements and barters</li>
<li>You can select which crafts should be wishlisted - none, favorite, current, all</li>
<li>You can select which hideout requirements should be wishlisted - none, current, not-locked, all</li>
<li>In-game loose loot highlight</li>
<li>Displays total amount of items in hideout - works also in-raid</li>
<li>Heavily customizable</li>
<li>Can work in client-only mode - in such case, barters will not be available for auto-wishlisting</li>
<li>Blazing fast - unlike other mods, this mod caches almost everything so there is almost no performance impact</li>
<li>Can detect if hideout upgrades require FiR items or not</li>
</ul>
<h3>Key differences from other mods</h3>
<p>While mods like UI Fixes and More Checkmarks offer similar functionality, Wishlist Extended focuses on a different goal. It is designed to provide a fast and highly configurable auto-wishlist system with minimal overhead and no unnecessary features.</p>
<h3>Showcase</h3>
<h4>Tooltip</h4>
<p><img src="https://github.com/danx91/WishlistExtended/blob/master/images/showcase.png?raw=true" alt="tooltip overview" /></p>
<h4>FiR vs Non-FiR for hideout upgrades</h4>
<p><img src="https://github.com/danx91/WishlistExtended/blob/master/images/fir.png?raw=true" alt="fir item" /> <img src="https://github.com/danx91/WishlistExtended/blob/master/images/non-fir.png?raw=true" alt="non-fir item" /></p>
<h4>In-game loose loot</h4>
<p><img src="https://github.com/danx91/WishlistExtended/blob/master/images/ingame.png?raw=true" alt="loose loot" /></p></div></div>
<div id="tabset-9-panel-2" class="tab-panel"><div class="tab-title">Configuration</div>
<div class="tab-content"><h3>Configuration</h3>
<p>You can access config while in-game by pressing <code>F12</code> key and then selecting <code>ZGFueDkx-WishlistExtended</code> tab.</p>
<p><img src="https://github.com/danx91/WishlistExtended/blob/master/images/settings.png?raw=true" alt="config menu" /></p>
<h4>General</h4>
<ul>
<li><strong>Hideout crafting wishlist mode</strong> - Specifies which crafts should be wishlisted
<ul>
<li><strong>Disabled</strong> - don’t include any crafts</li>
<li><strong>Favorite</strong> - include only favorite crafts</li>
<li><strong>Current</strong> - include all currently available crafts</li>
<li><strong>All</strong> - include all crafts (even future ones)</li>
</ul>
</li>
<li><strong>Hideout upgrades wishlist mode</strong> - Specifies which hideout upgrades should be wishlisted
<ul>
<li><strong>Disabled</strong> - don’t include any upgrades</li>
<li><strong>Current</strong> - include all currently available upgrades</li>
<li><strong>All</strong> - include all hideout upgrades (even future ones)</li>
</ul>
</li>
<li><strong>Include barters</strong> - Whether or not to include barters. Mod must be installed on the server for barters wishlist!</li>
<li><strong>Include quests</strong> - Whether or not to include current quests</li>
<li><strong>Crafts priority</strong> - Icon priority for craftings - higher value is more important</li>
<li><strong>Hideout priority</strong> - Icon priority for hideout upgrades - higher value is more important</li>
<li><strong>Barters priority</strong> - Icon priority for barters - higher value is more important</li>
<li><strong>Quests priority</strong> - Icon priority for quests - higher value is more important</li>
<li><strong>Show locked as future</strong> - Whether locked upgrades/crafts should be listed as future instead of current</li>
<li><strong>Show amount of items in stash</strong> - Whether total amount of items in stash should be displayed in the tooltip</li>
<li><strong>Include in-raid items</strong> - Whether items in inventory should be included in amount of items in stash</li>
<li><strong>Remove from wishlist if have enough</strong> - Whether items should be removed from wishlist if you have enough items. If crafts or barters are enabled, item will not be removed if it’s present in either of these categories</li>
<li><strong>Show in checkmark tooltip</strong> - Whether wishlist details should be also shown in checkmark tooltip</li>
<li><strong>In-Raid only</strong> - Whether the auto-generated wishlist should work only in raid. Manual wishlist will work regardless</li>
</ul>
<h4>Tooltips</h4>
<ul>
<li><strong>Tooltip mode</strong> - Defines the behavior of tooltip
<ul>
<li><strong>Disabled</strong> - no wishlist details in the tooltip</li>
<li><strong>Always</strong> - no binds, everything is shown</li>
<li><strong>Hide</strong> - don’t show anything, use ‘Show all’ bind to show</li>
<li><strong>Cycle</strong> - only one category, use ‘Cycle tooltip’ bind to change, use ‘Show all’ bind to show all</li>
<li><strong>HideFuture</strong> - hide future crafts/modules, use ‘Show all’ bind to show them</li>
</ul>
</li>
<li><strong>Tooltip text size</strong> - Determines size of the tooltip text. 30 is normal, 0 is extremely small</li>
<li><strong>Show all bind</strong> - Shows info hidden by currently selected ‘Tooltip mode’</li>
<li><strong>Cycle tooltip bind</strong> - When pressed, category displayed in tooltip is changed (Cycle tooltip mode only)</li>
</ul>
<h4>Colors</h4>
<ul>
<li><strong>Current crafts color</strong> - Color of current crafts in tooltip</li>
<li><strong>Favorite crafts color</strong> - Color of favorite crafts in tooltip</li>
<li><strong>Future crafts color</strong> - Color of future crafts in tooltip</li>
<li><strong>Current hideout upgrades color</strong> - Color of current hideout upgrades in tooltip</li>
<li><strong>Future hideout upgrades color</strong> - Color of future hideout upgrades in tooltip</li>
<li><strong>Barters color</strong> - Color of barters in tooltip</li>
<li><strong>Current quests color</strong> - Color of current quests in tooltip</li>
</ul>
<h4>Loose Loot</h4>
<ul>
<li><strong>Loose loot affix mode</strong> - Specifies how to add the affix to loose loot names
<ul>
<li><strong>Disabled</strong> - do nothing</li>
<li><strong>Prefix</strong> - show the affix before the item name</li>
<li><strong>Suffix</strong> - show the affix after the item name</li>
</ul>
</li>
<li><strong>Loose loot color mode</strong> - Specifies how loose loot names will be colored
<ul>
<li><strong>Disabled</strong> - do nothing</li>
<li><strong>Name</strong> - set the color of the item name</li>
<li><strong>Affix</strong> - set the color of the affix</li>
<li><strong>Both</strong> - set the color of both the item name and the affix</li>
</ul>
</li>
<li><strong>Loose loot color</strong> - Color of the item name (only in Color mode)</li>
<li><strong>Loose loot affix</strong> - Affix to show next to the item name when enabled</li>
</ul></div></div>
<div id="tabset-9-panel-3" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><h3>Fresh install</h3>
<ol>
<li>Make sure that both client and server are closed.</li>
<li>Download mod by pressing <em><strong>Download</strong></em> button at the top of this page or visit <a target="_blank" class="external-link" href="https://github.com/danx91/WishlistExtended/releases" rel="noreferrer noopener">releases page on GitHub</a>.</li>
<li>Make sure that mod version matches your game version.</li>
<li>Open or extract zip file.</li>
<li>Drag and drop <code>BepInEx</code> and <code>SPT</code> directories to the root of your SPT directory.</li>
<li>Start server and client to make sure that mod is working.</li>
</ol>
<h3>Updating</h3>
<p><em>Most</em> of updates don’t break anything so follow the same steps as in <strong>Fresh install</strong> and select to overwrite files when prompted.</p></div></div>
<div id="tabset-9-panel-4" class="tab-panel"><div class="tab-title">Compatibility</div>
<div class="tab-content"><p><strong>If you found some incompatible mod, please let me know in the comments.</strong></p>
<h3>General rules</h3>
<blockquote>
<p>This mod completely overrides <code>IsInWishlist</code> and <code>GetWishlist</code> functions - any mod that tries to patch them will most likely not work.</p>
</blockquote>
<p>Other than that, this mod should work with almost all mods - it does its job by not-so-aggressive patching (except mentioned wishlist patches) and usage of API provided by EFT/SPT.</p>
<h3>Compatible mods</h3>
<ul>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1342/ui-fixes" rel="noreferrer noopener">UI Fixes</a> by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/46005/tyfon" rel="noreferrer noopener">Tyfon</a></li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2076/hideout-in-progress" rel="noreferrer noopener">Hideout In Progress</a> by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/46005/tyfon" rel="noreferrer noopener">Tyfon</a> - <del>cache will not be updated after transferring items, you will have to wait for cache invalidation to see changes in the wishlist tooltip!</del> This shouldn’t be the case since Hideout In Progress version 2.0.2</li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2299/show-me-the-money-item-pricing" rel="noreferrer noopener">Show Me The Money</a> by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/84437/swiftxp" rel="noreferrer noopener">swiftxp</a></li>
</ul>
<h3>Incompatible mods</h3>
<ul>
<li><em>No known incompatible mods</em></li>
</ul></div></div>
<div id="tabset-9-panel-5" class="tab-panel"><div class="tab-title">Known Issues</div>
<div class="tab-content"><h3>Known Issues</h3>
<ul>
<li>Non-FiR items will have wishlist icon even if hideout upgrades require FiR items</li>
</ul></div></div>
<div id="tabset-9-panel-6" class="tab-panel"><div class="tab-title">License</div>
<div class="tab-content"><h3>License</h3>
<p><strong>Copyright © 2025-2026 danx91 (aka ZGFueDkx)</strong></p>
<p>This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.</p>
<p>This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.</p>
<p><em>If you believe that this software infringes your or someone else’s copyrights, please feel free to contact me via Discord (<strong>danx91</strong>) so we can try to resolve the issue amicably.</em></p></div></div></div>
<p>If you enjoy my work, you can <a target="_blank" class="external-link" href="https://ko-fi.com/zgfuedkx" rel="noreferrer noopener">support me on ko-fi</a>.</p>
]]></description><category>Other</category><dc:creator>ZGFueDkx</dc:creator><pubDate>Mon, 15 Dec 2025 16:19:53 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/ZbMJC1Owde78GfkgW5rdh9n590gGmeXYb5uJUBcF.png" type="image/png" length="0"/><dc:date>2026-01-13T16:32:27+00:00</dc:date><dc:identifier>v1.1.1</dc:identifier></item><item><title>WikiLinks</title><link>https://forge.sp-tarkov.com/mod/2499/wikilinks</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2499/wikilinks</guid><description><![CDATA[<div class="tabset"><div id="tabset-10-panel-1" class="tab-panel"><div class="tab-title">Description</div>
<div class="tab-content"><h3>Features</h3>
<p>Adds links to the wiki for items and quests.</p>
<ul>
<li>For items, it adds a context menu button (which also shows up in the inspect panel).</li>
<li>For quests, adds a button to the quest description which will show up both in the Trader Tasks view as well as the Player Tasks view.</li>
</ul>
<p>The Wiki supports many languages, but many pages only exist in English. By default the links will go to the English version, but you can opt-in to localized versions if you want. Besides English, the most supported languages are French, German, and Russian. There is a good amount of Czech, and some Korean. Besides those languages, there is very little content and I recommend sticking to English.</p>
<h3>Disclaimers</h3>
<p>The EFT Wiki is for the live game. SPT is not, and may never be, on the same version as live. There can and will be differences. Remember that you can see older versions of the wiki pages - however this mod will only open the current version of a page.</p>
<p>This mod only generates and opens links, it does not and cannot know whether the page actually exists.</p></div></div>
<div id="tabset-10-panel-2" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p>Like almost every mod here, extract the zip archive into your SPT directory.</p>
<p>Example (thanks DrakiaXYZ for the gif)</p>
<p><img src="https://i.imgur.com/vKRw58b.gif" alt="vKRw58b.gif" /></p>
<h3>Uninstallation</h3>
<p>To uninstall, simply delete <strong>Tyfon.WikiLinks.dll</strong> from <strong>&lt;your SPT folder&gt;/BepInEx/plugins</strong></p></div></div>
<div id="tabset-10-panel-3" class="tab-panel"><div class="tab-title">Troubleshooting</div>
<div class="tab-content"><p><strong>Q: The link went to page that doesn’t exist!?</strong></p>
<p>A: There’s a couple reasons why this might happen</p>
<ul>
<li>There is no wiki page for that item or quest</li>
<li>You’ve enabled localized language in the F12 menu, and there’s no wiki page for that item <em>in that language</em></li>
<li>That item or quest doesn’t exist in live Tarkov, either because it’s been removed or it’s from a mod.</li>
</ul>
<p>If it’s none of the above, and the link is just wrong, let me know with a comment or issue and maybe I can fix it.
<br />
<br />
<strong>Q: I found a bug!</strong></p>
<p>A: Open an <a target="_blank" class="external-link" href="https://github.com/tyfon7/WikiLinks/issues" rel="noreferrer noopener">issue</a> or make a comment here. Please include logs if possible!</p></div></div></div>
<p>If you’d like to support my work, you can <a target="_blank" class="external-link" href="https://ko-fi.com/tyfon" rel="noreferrer noopener">buy me a coffee</a> ☕</p>
]]></description><category>Other</category><dc:creator>Tyfon</dc:creator><pubDate>Sat, 13 Dec 2025 17:21:05 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/OxXq46GD382qNRJSnvQaRxcvFPnHNoMaR91LHkA2.png" type="image/png" length="0"/><dc:date>2026-02-02T01:07:22+00:00</dc:date><dc:identifier>v1.0.3</dc:identifier></item><item><title>Dynamic Flea Price</title><link>https://forge.sp-tarkov.com/mod/2493/dynamic-flea-price</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2493/dynamic-flea-price</guid><description><![CDATA[<div class="tabset"><div id="tabset-11-panel-1" class="tab-panel"><div class="tab-title">How it work?</div>
<div class="tab-content"><p>Every time a player buys or sells an item on the flea market, the mod counts the number of those items and increases or decreases the price multiplier for those items and their categories.</p>
<p>The multiplier values ​​are configured through the configuration file.</p>
<hr />
<p><strong>When does the price up/down?</strong></p>
<p>The new price for items will appear when new offers are generated on the flea market.</p>
<hr />
<p><strong>When does the multiplier change?</strong></p>
<p>The multiplier of items reduced when players buy items from the flea market if the item/category is configured</p>
<p>OR</p>
<p>The multiplier is reduced every specified period of time and by a specific amount. The “time” values ​​and the “reduction percentage” are configurable.</p>
<hr />
<p><strong>How is the price calculated?</strong></p>
<p>If multiplier values ​​are configured for an item, then the multiplier will be applied to the default flea price.
The price of an item can increase indefinitely.
The price of an item cannot be lower than the minimum price for which traders are willing to buy it.</p></div></div>
<div id="tabset-11-panel-2" class="tab-panel"><div class="tab-title">Install</div>
<div class="tab-content"><ol>
<li>unzip archive content to SPT root folder</li>
<li>copy and rename DynamicFleaPriceConfig_example.json5 -&gt; to DynamicFleaPriceConfig.json5</li>
<li>change the settings in the configuration file, as the DEFAULT settings do not change anything.</li>
</ol></div></div>
<div id="tabset-11-panel-3" class="tab-panel"><div class="tab-title">Configuration</div>
<div class="tab-content"><p>An example of the settings and their detailed description is in the file DynamicFleaPriceConfig_example.json5</p></div></div>
<div id="tabset-11-panel-4" class="tab-panel"><div class="tab-title">FAQ</div>
<div class="tab-content"><p><strong>Compatibility with other mods:</strong></p>
<ul>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1131/live-flea-prices" rel="noreferrer noopener">https://forge.sp-tarkov.com/mod/1131/live-flea-prices</a> should work, but not tested.</li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2207/fast-sell-in-flea" rel="noreferrer noopener">https://forge.sp-tarkov.com/mod/2207/fast-sell-in-flea</a> yeap</li>
<li>other ???</li>
</ul>
<hr />
<p><strong>Where can I find item and category IDs?</strong></p>
<ul>
<li>here <a target="_blank" class="external-link" href="https://db.sp-tarkov.com/search/" rel="noreferrer noopener">https://db.sp-tarkov.com/search/</a></li>
<li>huge pack of items and category from price.json<br />
<a target="_blank" class="external-link" href="https://github.com/hiop/SPT-DynamicFleaPrice/blob/master/Config/SPT-407-CategoryAndItem-En.txt" rel="noreferrer noopener">https://github.com/hiop/SPT-DynamicFleaPrice/blob/master/Config/SPT-407-CategoryAndItem-En.txt</a><br />
<a target="_blank" class="external-link" href="https://github.com/hiop/SPT-DynamicFleaPrice/blob/master/Config/SPT-407-CategoryAndItem-Ru.txt" rel="noreferrer noopener">https://github.com/hiop/SPT-DynamicFleaPrice/blob/master/Config/SPT-407-CategoryAndItem-Ru.txt</a></li>
</ul>
<hr />
<p><strong>I can buy an item at the flea market and then sell it later. What’s the point of a mod? It breaks the economy.</strong></p>
<p>To avoid disrupting the economy, install the SVM mod.
<a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/236/server-value-modifier-svm" rel="noreferrer noopener">https://forge.sp-tarkov.com/mod/236/server-value-modifier-svm</a>
It has a setting:</p>
<ul>
<li>Flea Marker -&gt; Can only sell items with ‘Found in Raid’ tag</li>
</ul></div></div></div>
]]></description><category>Other</category><dc:creator>hiop90</dc:creator><pubDate>Wed, 10 Dec 2025 12:35:53 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/C65mE1tBHpZ7yaUQSF7e6PypwIyGVnwDiPGYTbGV.png" type="image/png" length="0"/><dc:date>2025-12-27T15:36:50+00:00</dc:date><dc:identifier>v2.1.1</dc:identifier></item><item><title>Crates In Airdrop</title><link>https://forge.sp-tarkov.com/mod/2481/crates-in-airdrop</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2481/crates-in-airdrop</guid><description><![CDATA[<p>You should be able to find the Arena lockboxes and such inside Airdrops. Added a craft to make the opened contraband box not useless.</p>
]]></description><category>Other</category><dc:creator>bushtail</dc:creator><pubDate>Wed, 03 Dec 2025 02:05:08 +0000</pubDate><dc:date>2025-12-03T18:50:13+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Standard EoD Edition</title><link>https://forge.sp-tarkov.com/mod/2472/standard-eod-edition</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2472/standard-eod-edition</guid><description><![CDATA[<p>A mod that adds some Edge of Darkness features to the standard edition, namely:</p>
<ol>
<li>Protected Gamma container.</li>
<li>Expanded TUE pockets.</li>
<li>The Nostalgia quest chain.</li>
<li>Increased purchase limits from merchants by 20%.</li>
<li>Accelerated insurance refund.</li>
<li>Access to unique crafts in the shelter.</li>
</ol>
]]></description><category>Other</category><dc:creator>DragonX86</dc:creator><pubDate>Fri, 28 Nov 2025 09:04:29 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/xKui1Vf3u4xq6wouae1JsNtgRx1Ed6NoNuJXhHzM.png" type="image/png" length="0"/><dc:date>2025-11-28T09:13:34+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Server Memory Cleaner</title><link>https://forge.sp-tarkov.com/mod/2442/server-memory-cleaner</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2442/server-memory-cleaner</guid><description><![CDATA[<hr />
<blockquote>
<p>⚠️ <strong>Important cosmic disclaimer:</strong></p>
<p>This mod does <strong>not</strong>, under any circumstances, boost performance, increase FPS, or imbue your server with the vigor of a caffeinated gazelle. It is <strong>only</strong> for people experiencing the specific memory issue described below.</p>
<p>If you install it “just in case”, the universe will not punish you, but I might sigh loudly.</p>
</blockquote>
<hr />
<hr />
<blockquote>
<p><strong>Instead of installing this mod, please see the pinned comment by Shynd. It’s a much cleaner solution! But I’ll keep the mod up in case the “System.GC.ConserveMemory” configuration is not working for you.</strong></p>
</blockquote>
<hr />
<p>I run an SPT-Server 4.x instance on a modest little Linux-based VServer with <strong>4 GB of memory</strong>, bravely hosting sessions for friends and myself. Over time, I noticed that the server behaved like a dragon guarding treasure: <strong>it hoarded memory and refused to give any of it back</strong>, even when the system was gasping for air.</p>
<p>After some investigation, this turned out to be a quirk of <strong>.NET</strong>, not a widespread SPT issue.<br />
And because telling .NET to stop misbehaving is roughly as effective as asking a black hole to please not eat things, I built this mod.</p>
<p>Its entire purpose is to <strong>force the server to clean up memory</strong> at configurable intervals (every <strong>5 minutes</strong> by default). Each cleanup may cause a tiny lag spike — a brief hiccup in spacetime — but this is still preferable to the server collapsing in a heap after several hours of enthusiastic hoarding.</p>
<p>For good measure, our server also restarts every <strong>24 hours</strong>, because at some point even a digital machine deserves a nap.</p>
<p>This mod is not a fix. It is a <strong>workaround</strong>, a band-aid, a polite nudge to the .NET garbage collector. If anything else on your server goes wrong, this mod should be the <strong>first thing you uninstall</strong> and the <strong>last thing you reinstall</strong>, in that order.</p>
<hr />
<p>One more time for those at the back: <strong>Do not install this mod for performance improvements.</strong> Only use it if you are experiencing the <em>exact</em> memory problem described above.</p>
<p>To install, simply extract the <code>.zip</code> or <code>.7z</code> file into your SPT(-Server) directory.</p>
<p>After installation, your file structure should look like this:</p>
<pre><code>C:\yourSPTfolder\SPT\user\mods\com.swiftxp.spt.servermemorycleaner\SwiftXP.SPT.ServerMemoryCleaner.Server.dll
C:\yourSPTfolder\SPT\user\mods\com.swiftxp.spt.servermemorycleaner\config\config.json
</code></pre>
<p>You can adjust the cleanup interval in:</p>
<pre><code>C:\yourSPTfolder\SPT\user\mods\com.swiftxp.spt.servermemorycleaner\config\config.json
</code></pre>
<hr />
<h2><strong>Additional technical details</strong></h2>
<p>SPT-Server 4.x is powered by the <strong>.NET Framework</strong>, a managed runtime environment that handles memory in much the same way a well-intentioned but occasionally confused robot might — automatically, efficiently, and sometimes disastrously.</p>
<p>Objects <strong>85,000 bytes or larger</strong> are placed into a special area called the <strong>Large Object Heap (LOH)</strong>.<br />
The LOH is only cleaned during a <strong>full (generation 2) garbage collection</strong>, and by default it is <strong>not compacted</strong>, meaning that over time it can swell and fragment like an overstuffed suitcase.</p>
<p>This mod periodically instructs .NET to:</p>
<ul>
<li>Perform a full garbage collection (including the LOH)</li>
<li>Compact the LOH (politely, but firmly)</li>
</ul>
<p>The SPT team has already taken steps to make memory use more efficient, and for most users the .NET Garbage Collector does a perfectly fine job on its own. However, on our Linux-based VServer, the LOH behaves… strangely. Thus, this mod.</p>
]]></description><category>Other</category><dc:creator>swiftxp</dc:creator><pubDate>Wed, 12 Nov 2025 21:19:13 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/rQVP03XWEOBQnfz9f7cGUvc9yQSnfLY09tsPcqkx.png" type="image/png" length="0"/><dc:date>2025-11-12T21:20:04+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Level Endurance and Strength</title><link>https://forge.sp-tarkov.com/mod/2438/level-endurance-and-strength</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2438/level-endurance-and-strength</guid><description><![CDATA[<p>Allows you to level endurance (at a slower, configurable, rate) while you are slightly overweight (If you’re running Player Encumbrance Bar, this corresponds to the yellow section.) Note that the default config also halves strength leveling rate by default (this is also configurable.)</p>
<p>Installation:
<a target="_blank" class="external-link" href="https://i.imgur.com/afNPjAw.gif" rel="noreferrer noopener">https://i.imgur.com/afNPjAw.gif</a></p>
]]></description><category>Other</category><dc:creator>Oriontacocat</dc:creator><pubDate>Wed, 12 Nov 2025 00:41:14 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/mdclJXbHpKWJAPrq8YhLSwQiasY8TnCE8koek0HD.png" type="image/png" length="0"/><dc:date>2025-11-12T00:49:38+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Dragon Den - Killfeed</title><link>https://forge.sp-tarkov.com/mod/2433/dragon-den-killfeed</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2433/dragon-den-killfeed</guid><description><![CDATA[<div class="tabset"><div id="tabset-12-panel-1" class="tab-panel"><div class="tab-title">Features and Usage</div>
<div class="tab-content"><p><strong>Features</strong></p>
<ul>
<li>Killfeed showing every kill in a corner</li>
<li>Displays attacker, victim, weapon, ammo type, body part and distance</li>
<li>Includes faction icons for USEC, BEAR, Scav, and Unknown</li>
<li>Customizable layout: choose top/bottom left/right corner</li>
<li>Adjustable margins, font size, color, and spacing between lines</li>
<li>Configurable display duration and fade-out speed for each kill</li>
<li>Set max number of killfeed lines (if shown more than max, it removes oldest ones)</li>
<li>Option to include or hide kills from other players and bots</li>
<li>Text format using tokens: {attacker}, {victim}, {bp}, {weapon}, {ammo}, {dist}</li>
<li>Adjustable faction icon tint and toggle for visibility</li>
<li>Semi-transparent background for readability</li>
<li>All settings configurable directly through BepInEx menu</li>
</ul></div></div>
<div id="tabset-12-panel-2" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p>Unpack the zip and drop the user folder into your SPTarkov root.</p>
<p>(Use 7Zip <a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">Here</a>)</p>
<p>Install demo video (credit to Drakia):</p>
<p><img src="https://i.imgur.com/vKRw58b.gif" alt="Demonstration" /></p></div></div>
<div id="tabset-12-panel-3" class="tab-panel"><div class="tab-title">Known Issues</div>
<div class="tab-content"><p>None that I know of.
Have not tested it with Fika.</p></div></div>
<div id="tabset-12-panel-4" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><p><strong>Drakia</strong> for: The install video</p></div></div>
<div id="tabset-12-panel-5" class="tab-panel"><div class="tab-title">What is Dragon Den</div>
<div class="tab-content"><p><strong>Dragon Den</strong> is my twist on Tarkov. It’s where cuteness, edgyness, and weirdness all collide, while still keeping things believable.</p>
<ul>
<li>Traders with their own quirks and attitude</li>
<li>Custom items and quests that feel fresh</li>
<li>Backpacks, armor, facewear and headwear with personality</li>
<li>Odd creations that shouldn’t exist… but somehow fit right in</li>
</ul>
<p>No weapons, just everything else that makes Tarkov less boring.</p>
<p>Want to reach me? Look for #drexiras-dragon-den in <a target="_blank" class="external-link" href="https://discord.gg/WelcomeToTarkov" rel="noreferrer noopener">Welcome To Tarkov’s Discord</a></p></div></div></div>
<div class="youtube-lite" data-video-id="jFKQn02TFjE" data-embed-url="https://www.youtube-nocookie.com/embed/jFKQn02TFjE?autoplay=1"><img src="https://i.ytimg.com/vi/jFKQn02TFjE/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
]]></description><category>Other</category><dc:creator>Drexira</dc:creator><pubDate>Sat, 08 Nov 2025 18:38:53 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/inusG08JLMtuqS08Ys0BwZJUQIQ6i7zwfiO9soPZ.png" type="image/png" length="0"/><dc:date>2025-11-08T20:51:20+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Dragon Den - Hitmarker</title><link>https://forge.sp-tarkov.com/mod/2432/dragon-den-hitmarker</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2432/dragon-den-hitmarker</guid><description><![CDATA[<div class="tabset"><div id="tabset-13-panel-1" class="tab-panel"><div class="tab-title">Features and Usage</div>
<div class="tab-content"><p><strong>Features</strong></p>
<ul>
<li>Fully customizable hitmarkers for normal hits, headshots, and kills</li>
<li>Choose between Cross, X, or custom PNG images for each hit type</li>
<li>Separate colors for normal, headshot, armor, and kill markers</li>
<li>Adjustable size, opacity, and fade-out time</li>
<li>Optional pulse effect on headshots</li>
<li>Floating damage numbers with rise and fade animations</li>
<li>Configurable text templates using tokens: {flesh}, {armor} and {bp}</li>
<li>Choose where damage numbers appear: hit position or screen center</li>
<li>Optional background behind damage numbers for better visibility</li>
<li>Detects and colors armor hits, ricochets, and blocked shots</li>
<li>Plays separate hit and kill sounds with individual volume and file settings</li>
<li>Master volume control and automatic reload when changing sound files</li>
<li>Customizable lifetime for hitmarkers and numbers</li>
<li>Debug mode logs hits, body parts, and weapon info to BepInEx console</li>
<li>All settings configurable directly through BepInEx menu</li>
</ul></div></div>
<div id="tabset-13-panel-2" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p>Unpack the zip and drop the user folder into your SPTarkov root.</p>
<p>(Use 7Zip <a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">Here</a>)</p>
<p>Install demo video (credit to Drakia):</p>
<p><img src="https://i.imgur.com/vKRw58b.gif" alt="Demonstration" /></p></div></div>
<div id="tabset-13-panel-3" class="tab-panel"><div class="tab-title">Known Issues</div>
<div class="tab-content"><p>None that I know of.<br />
Does not work with Fika Headless.</p></div></div>
<div id="tabset-13-panel-4" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><p><strong>Drakia</strong> for: The install video</p></div></div>
<div id="tabset-13-panel-5" class="tab-panel"><div class="tab-title">What is Dragon Den</div>
<div class="tab-content"><p><strong>Dragon Den</strong> is my twist on Tarkov. It’s where cuteness, edgyness, and weirdness all collide, while still keeping things believable.</p>
<ul>
<li>Traders with their own quirks and attitude</li>
<li>Custom items and quests that feel fresh</li>
<li>Backpacks, armor, facewear and headwear with personality</li>
<li>Odd creations that shouldn’t exist… but somehow fit right in</li>
</ul>
<p>No weapons, just everything else that makes Tarkov less boring.</p>
<p>Want to reach me? Look for #drexiras-dragon-den in <a target="_blank" class="external-link" href="https://discord.gg/WelcomeToTarkov" rel="noreferrer noopener">Welcome To Tarkov’s Discord</a></p></div></div></div>
<div class="youtube-lite" data-video-id="jFKQn02TFjE" data-embed-url="https://www.youtube-nocookie.com/embed/jFKQn02TFjE?autoplay=1"><img src="https://i.ytimg.com/vi/jFKQn02TFjE/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
]]></description><category>Other</category><dc:creator>Drexira</dc:creator><pubDate>Sat, 08 Nov 2025 18:02:45 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/2Hw3v1M4Td1DKkz3bK8Wkzh0MJYFvKTWYXVCi6c6.png" type="image/png" length="0"/><dc:date>2025-11-10T07:54:33+00:00</dc:date><dc:identifier>v1.0.2</dc:identifier></item></channel></rss>