<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>The Forge - SPT Mods</title><link>https://forge.sp-tarkov.com/mods</link><atom:link href="https://forge.sp-tarkov.com/mods/rss?order=updated&amp;versions=4.0.13%2C4.0.12%2C4.0.11%2C4.0.10%2C4.0.9%2C4.0.8%2C4.0.7%2C4.0.6%2C4.0.5%2C4.0.4%2C4.0.3%2C4.0.2%2C4.0.1%2C4.0.0&amp;featured=include" rel="self" type="application/rss+xml"/><description>Latest SPT mods on the Forge - for SPT versions: 4.0.13, 4.0.12, 4.0.11, 4.0.10, 4.0.9, 4.0.8, 4.0.7, 4.0.6, 4.0.5, 4.0.4, 4.0.3, 4.0.2, 4.0.1, 4.0.0, sorted by recently updated</description><language>en-US</language><lastBuildDate>Tue, 21 Apr 2026 15:52:00 +0000</lastBuildDate><item><title>AttachmentBackport</title><link>https://forge.sp-tarkov.com/mod/2668/attachmentbackport</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2668/attachmentbackport</guid><description><![CDATA[<p>Starting from the update <code>1.0.2.5.43415</code> on March 5th, Attachments have been edited in-game.</p>
<blockquote>
<p>This ONLY includes <strong>Ergo</strong>, <strong>CheckTime</strong>, <strong>Load &amp; Unload Time</strong>, and <strong>Recoil</strong> stats.</p>
</blockquote>
<p>This includes Attachment updates from versions:</p>
<p><a target="_blank" class="external-link" href="https://changes.tarkov-changes.com/view/989" rel="noreferrer noopener"><code>1.0.2.5.43415</code> on March 5th (6am EST)</a> - <a target="_blank" class="external-link" href="https://changes.tarkov-changes.com/view/991" rel="noreferrer noopener"><code>1.0.2.5.43415</code> on March 5th (10am EST)</a></p>
<p><a target="_blank" class="external-link" href="https://changes.tarkov-changes.com/view/1024" rel="noreferrer noopener"><code>1.0.4.5.44573</code> on April 20th (10am EST)</a> - <a target="_blank" class="external-link" href="https://changes.tarkov-changes.com/view/1025" rel="noreferrer noopener"><code>1.0.4.5.44573</code> on April 20th (12pm EST)</a></p>
<p>THERE SHOULD BE A TOTAL OF <strong>16</strong> MISSING ITEMS | <strong>5</strong> if using Content Backport</p>
<p>The only thing AI assisted me with was the .json stuff, and it was mainly removing useless clutter, I manually edited everything else myself.</p>
]]></description><category>Weapons</category><dc:creator>RuKira</dc:creator><pubDate>Tue, 21 Apr 2026 11:41:50 +0000</pubDate><dc:date>2026-04-21T11:42:48+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Silly Cat Trader Icons</title><link>https://forge.sp-tarkov.com/mod/1486/silly-cat-trader-icons</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/1486/silly-cat-trader-icons</guid><description><![CDATA[<p>===================================================</p>
<p>Make sure to go into the launcher and clear temp files!</p>
<p>Replaces all vanilla trader’s icons</p>
<p>Replaces the following modded trader’s icons:</p>
<ul>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1410-artem/" rel="noreferrer noopener"> Artem</a></li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1208-mfac-shop-module/" rel="noreferrer noopener"> Alice (MFAC)</a></li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1412-painter/" rel="noreferrer noopener"> Painter</a></li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1869-beta-scorpion/" rel="noreferrer noopener"> Scorpion</a><br />
</li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1022-gunsmith/" rel="noreferrer noopener"> Gunsmith</a></li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1717-lotus/" rel="noreferrer noopener"> Lotus</a></li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/424-kawaii-weapon-mods/" rel="noreferrer noopener"> Kyuuto (KWM)</a></li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/424-kawaii-weapon-mods/" rel="noreferrer noopener"> Zero (KWM)</a></li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1944-legs-the-trader/" rel="noreferrer noopener"> Legs</a></li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1948-sasha-himik/" rel="noreferrer noopener"> Sasha Himik</a></li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/356-food-drink-trader/" rel="noreferrer noopener"> Food &amp; Drink</a></li>
</ul>
<p>===================================================</p>
]]></description><category>Retextures</category><dc:creator>AmTurtle</dc:creator><pubDate>Mon, 17 Jun 2024 04:05:24 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/2048.jpg" type="image/png" length="0"/><dc:date>2026-04-21T00:09:35+00:00</dc:date><dc:identifier>v2.0.0</dc:identifier></item><item><title>Vagabond</title><link>https://forge.sp-tarkov.com/mod/2642/vagabond</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2642/vagabond</guid><description><![CDATA[<div class="tabset"><div id="tabset-1-panel-1" class="tab-panel"><div class="tab-title">About</div>
<div class="tab-content"><p>Vagabond is a gameplay overhaul mod, which aims to turn Tarkov into an open world game.</p>
<p>You start with limited money to buy a simple loadout from Fence, with some meds if you are lucky, and your challenge is now to survive. Using only transits to move around Tarkov and specific extracts to get access to traders.</p>
<p><strong>Heavily inspired by Path To Tarkov, hopefully this mod can help scratch that itch.</strong></p>
<p>If you want to see the trader locations, <a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/tree/master/screenshots/traders" rel="noreferrer noopener">click here</a>.</p>
<p><a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/issues?q=is%3Aissue%20state%3Aopen%20label%3Abug" rel="noreferrer noopener"><img src="https://img.shields.io/github/issues/MrEliasen/SPT-Vagabond/bug?style=for-the-badge&amp;label=open%20Issues&amp;color=red" alt="GitHub Issues or Pull Requests by label" />
</a></p>
<h4>ABPS Compatibility</h4>
<p>0.3.4 is compatible with ABPS 2.0.14 (and older)<br />
0.4.0 is only compatible with ABPS 2.0.15</p>
<h4>Using SVM?</h4>
<p>Disable the Raid Settings tab completely, it even being enabled is enough to cause conflicts, regardless of whether or not you changed anything within the tab. - Thank you <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/90917/liquidrage" rel="noreferrer noopener">_liquidrage</a>!</p>
<h4>Does Quests Work</h4>
<p>They should. If its a quest which requires specific extractions, those will be available only when you have the quest(s). Using such extraction will take you back to the quest giver. Do let me know if I missed any quests / if you find any quests you cannot complete.</p>
<h4>Main Features</h4>
<ul>
<li>Place your hideout entrance anywhere (Press CTRL+P in raid to place your hideout entrance)</li>
<li>Per-trader (and hideout if playing with friends) stash</li>
<li>Use trader specific extractions to get access to their shop.</li>
<li>Custom trader support (Reserve exfil to get access)</li>
<li>Custom extractions and transits</li>
<li>Remember last exit/transit location</li>
</ul>
<h4>Remember Raid Position</h4>
<p><img src="https://raw.githubusercontent.com/MrEliasen/SPT-Vagabond/refs/heads/master/screenshots/remember_location.png" alt="SPT Vagabond" /></p>
<h4>Custom Extractions, Transits and Infil locations</h4>
<p><img src="https://raw.githubusercontent.com/MrEliasen/SPT-Vagabond/refs/heads/master/screenshots/custom_transitions.png" alt="SPT Vagabond" /></p>
<h4>Dynamic Maps Compatibility</h4>
<p><img src="https://raw.githubusercontent.com/MrEliasen/SPT-Vagabond/refs/heads/master/screenshots/dynamic_map_support.png" alt="SPT Vagabond" /></p></div></div>
<div id="tabset-1-panel-2" class="tab-panel"><div class="tab-title">Compatibility</div>
<div class="tab-content"><p>Any mod which makes changes to Extractions, Transits or player spawning (Like selectable entry mod or interaction mods), will likely conflict with this mod and prevent extracts from working.<br />
Labyrinth has not been tested with this mod.. but.. should hopefully work.</p></div></div>
<div id="tabset-1-panel-3" class="tab-panel"><div class="tab-title">Install</div>
<div class="tab-content"><ol>
<li>Download the latest version</li>
<li>Extract and copy the <code>SPT\user\mods\Vagabond</code> folder to <code>SPT\user\mods</code> and the <code>BepInEx\plugins\Vagabond</code> to <code>BepInEx\plugins</code>.</li>
<li>If you use <strong>Headless</strong> clients, you will need to add the client plugin to the headless spt client as well.</li>
<li>Create a new profile, and it will get enrolled as a new Vagabond.</li>
</ol></div></div>
<div id="tabset-1-panel-4" class="tab-panel"><div class="tab-title">Config</div>
<div class="tab-content"><p>Configuration is limited for now, and might always be to some extend. Create and issue and/or make PR if need anything specific.</p>
<pre><code>{
  // if you die for whatever reason (according to the game), all stashes and equipment gets wiped.
  "ResetOnDeath": false,
  // The amount of money a player starts with
  "StartingRoubles": 175000,
  // makes fence less random and useful as a starter vendor - recommend removing other traders
  "EnableFenceChanges": true,
  "DisableFlea": true,
  // disables events such as halloween etc.
  "DisableEvents": true,
  // will enable SPTs profile fixes "RemoveInvalidTradersFromProfile". Helpful if you used older versions of this mod.
  // will be removed in a future version.
  "FixProfiles": false,
  // players can only send mail with attachments to eachother if:
  // "same-exit" - they share raid + exit
  // "same-map" - they share raid
  // "anywhere" - no limits
  "MailAttachmentLimit": "same-exit",
  // if enabled, you can choose what map you want to go to and won't be locked to your current location.
  "EnablePickRaidLocation": false,
  // first time you enter a raid, whatever is left over in the stash is wiped.
  "WipeStashOnFirstRaidEntry": true,
  // adjust how long raids last by this amount of minutes, negagive values supported by be careful.
  "AdjustRaidTimeMins": 60,
  // if enabled, you can continue to place the hideout without being told you already have.
  // allowing relocation via an in-game feature will come in a later update.
  "AllowHideoutRelocation": false,
  // Where you will be placed when you die, options are: 
  // "hideout" - will send you to your hideout if you have one, otherwise fence.
  // "fence" - will send you to fence.
  // "stay" - you stay at your last known map/transit
  // "therapist" - sends you to therapist's clinic, allowing you to heal post-raid.
  "OnDeathGoTo": "hideout",
  // Which Fence/location to use as your start location (and on death location)
  // "streets" - Streets of Tarkov location
  // "lighthouse" - Lighthouse location
  "StarterFence": "streets",
  // will allow per-trader/per-extract (eg other players hideouts) virtual stashes.
  // if you disable this, your own permanent stash is used like normal.
  "EnableVirtualStashes": true,
  // if enabled, will wipe all virtual stashes when you enter a raid, making virtural
  // stashes entirely temporary. This will prevent "AllowPostRaidHealing" from working.
  "WipeVirtualStashesOnRaidEntry": false,
  // if enabled, all status effects (broken limbs, bleeds etc) will be healed when you die.
  "HealStatusEffectsOnDeath": true,
  // allow post-raid healing at Therapist (still requires money left at the Therapist)
  "AllowPostRaidHealing": true,
  // add Fence as an always available trader in hideout
  "AddFenceToHideout": false
}

</code></pre></div></div>
<div id="tabset-1-panel-5" class="tab-panel"><div class="tab-title">Map</div>
<div class="tab-content"><p><a target="_blank" class="external-link" href="https://raw.githubusercontent.com/MrEliasen/SPT-Vagabond/refs/heads/master/screenshots/game-map.webp" rel="noreferrer noopener">View Full Size</a><br />
If you want to see the trader locations, <a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/tree/master/screenshots/traders" rel="noreferrer noopener">click here</a>.
<img src="https://raw.githubusercontent.com/MrEliasen/SPT-Vagabond/refs/heads/master/screenshots/game-map.webp" alt="SPT Vagabond Map" /></p></div></div>
<div id="tabset-1-panel-6" class="tab-panel"><div class="tab-title">Limits / Issues</div>
<div class="tab-content"><p>See knows issues/limitations with each released version. Below are other general issues/limitations across all versions:</p>
<ul>
<li>Limited configuration via this mod alone.</li>
<li>SVM Extracts settings will cause conflicts, like preventing extractions etc.</li>
<li>(Fika) If one of your teammates die and you use a transit after, the game will get stuck. I don’t think this is a mod issue however.</li>
<li>(Fika) the spawn-in location is determined by the player who initiates the game.</li>
</ul>
<h4>Notes</h4>
<ul>
<li>Hideout exfils persist until server restart. Other players will be able to use them as extracts until then.</li>
</ul></div></div>
<div id="tabset-1-panel-7" class="tab-panel"><div class="tab-title">Credit</div>
<div class="tab-content"><p><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/15099/trap" rel="noreferrer noopener">Trap</a>, for the original PTT mod, serving as strong inspiration.<br />
<a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/108489/sacrificial-lamb" rel="noreferrer noopener">Sacrificial Lamb</a>, for testing a lot of cross compatibility between Vagabond, other mods and SVM settings on the initial release.<br />
<a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/27632/danw" rel="noreferrer noopener">DanW</a>, for the Hardcore Rules mod which I nicked some patches from.<br />
<a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/3972/ghostfenixx" rel="noreferrer noopener">GhostFenixx</a>, for the SVM mod which I also nicked some patches from.<br />
<a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/48110/acidphantasm" rel="noreferrer noopener">acidphantasm</a> for the item limits begone mod,  which I also nicked some code from.</p></div></div>
<div id="tabset-1-panel-8" class="tab-panel"><div class="tab-title">☕</div>
<div class="tab-content"><p>If you feel utterly compelled to say thanks and you feel a comment is not enough (it is, honestly), you can <a target="_blank" class="external-link" href="https://ko-fi.com/oogaboogadev" rel="noreferrer noopener">become an enabler</a> of my caffeine addiction; however only when you literally have nothing else to spend your shillings and shekels on, I am serious.</p></div></div></div>
]]></description><category>Overhauls</category><dc:creator>Oogabooga</dc:creator><pubDate>Thu, 26 Mar 2026 13:51:10 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/izW0lUid47l1eul4fCSblOyWhrzy8H5tLs40A71Y.png" type="image/png" length="0"/><dc:date>2026-04-20T18:31:01+00:00</dc:date><dc:identifier>v0.4.0</dc:identifier></item><item><title>Picture in Picture Disabler</title><link>https://forge.sp-tarkov.com/mod/2667/picture-in-picture-disabler</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2667/picture-in-picture-disabler</guid><description><![CDATA[<p>Tired of losing 20 FPS when aiming with optic scopes ? Boy do I have some good news for you.</p>
<hr />
<h2>What does it do ?:</h2>
<p>When aiming with an optic scope this mod disables the optic camera, zooms the whole screen, scales the models and cuts through the meshes.<br />
Depending on the scenarios I gain between 15 to 50 FPS.<br />
Works with mod scopes, reverts to vanilla PiP system with NVG, thermal and variable zoom scopes.</p>
<hr />
<h2>Customizable:</h2>
<ul>
<li>Vignette and scope shadow, customizable.</li>
<li>Set your own baseline FOV for magnification calculations.</li>
<li>Whitelist system.</li>
<li>Custom LOD changes.</li>
<li>Set duration of FOV changes.</li>
<li>Disable the mod during reloads.</li>
<li>Set reticle size.</li>
<li>Display reticle after everything (No NVG tinting but stays clear all the time and isn’t influenced by upscalers).</li>
<li>Works with Fika ping system.</li>
</ul>
<hr />
<h2>Illustrations:</h2>
<h3>Streets of Tarkov:</h3>
<p><img src="https://github.com/Fiodorwellfme/PiP-Disabler/blob/main/images/Streets_Off.png?raw=true" alt="" />
<img src="https://github.com/Fiodorwellfme/PiP-Disabler/blob/main/images/Streets_On.png?raw=true" alt="" /></p>
<h3>Shoreline:</h3>
<p><img src="https://github.com/Fiodorwellfme/PiP-Disabler/blob/main/images/Vanilla.png?raw=true" alt="" />
<img src="https://github.com/Fiodorwellfme/PiP-Disabler/blob/main/images/Mod.png?raw=true" alt="" /></p>
<p>My specs: 9800x3D, 7900XTX, 96 GB DDR5.</p>
<hr />
<h2>Installation:</h2>
<ol>
<li>
<p>Open the downloaded zip file.</p>
</li>
<li>
<p>Drag the BepInEx folder from the zip file into your SPT folder.</p>
</li>
</ol>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="" /></p>
<hr />
<h2>Support:</h2>
<p>Discord thread in the SPT discord : <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1482076311903146054" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1482076311903146054</a></p>
<h3>If something looks wrong and you have Fontaine’s FOVfix, make sure you’ve updated it to 4.0.1.</h3>
<hr />
<h2>Thanks:</h2>
<p>The whole SPT and Fika teams for making this awesome project.<br />
Drakia for the original gif and his config order automatizer.<br />
7bpencil for his initial attempt.<br />
Fontaine for his work on the FOV and the ribcage scaling.</p>
]]></description><category>Other</category><dc:creator>Fiodor</dc:creator><pubDate>Sun, 19 Apr 2026 09:29:04 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/3VfNC0kP1YGZy8X01VrVgJfL3lF0Tfk8Ck41kScY.png" type="image/png" length="0"/><dc:date>2026-04-20T15:38:52+00:00</dc:date><dc:identifier>v0.9.0</dc:identifier></item><item><title>Dynamic Maps</title><link>https://forge.sp-tarkov.com/mod/1431/dynamic-maps</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/1431/dynamic-maps</guid><description><![CDATA[<p><strong>Notice:</strong> I’m stepping back from my SPT mods for now and have added some known community authors in the case that I am out of touch, which is very likely to happen in the next months. These authors are not obligated to anything, just want to make sure that someone can add a maintainer in the future. My SPT projects were started to keep me occupied after a death in my immediate family and I’ve lost interest in Tarkov for now.</p>
<hr />
<p>Tired of getting lost? Here’s an in-game map viewer with dynamic information overlaid on-top, including extracts, quests, player and teammate markers, corpses, the BTR, player-dropped backpacks, airdrops, and locked doors. More features after the screenshots.</p>
<p><img src="https://github.com/mpstark/SPT-DynamicMaps/raw/main/Screenshots/in_raid_map.png" alt="in_raid_map.png" /></p>
<p><strong>In-game map with player marker</strong></p>
<p><img src="https://github.com/mpstark/SPT-DynamicMaps/raw/main/Screenshots/out_of_raid_map.png" alt="out_of_raid_map.png" /></p>
<p><strong>All maps accessible outside of raid</strong></p>
<p><img src="https://github.com/mpstark/SPT-DynamicMaps/raw/main/Screenshots/dynamic_locks.png" alt="dynamic_locks.png" /></p>
<p><strong>Dynamic Locks</strong></p>
<p><img src="https://github.com/mpstark/SPT-DynamicMaps/raw/main/Screenshots/quest_markers.png" alt="quest_markers.png" /></p>
<p><strong>Quest Markers</strong></p>
<div class="tabset"><div id="tabset-2-panel-1" class="tab-panel"><div class="tab-title">INSTALLATION</div>
<div class="tab-content"><ol>
<li>Download Dynamic Maps</li>
<li>Open the downloaded zip file in 7-zip</li>
<li>Select the SPT &amp; BepInEx folders in the zip file in 7-zip</li>
<li>Drag the SPT &amp; BepInEx folders from 7-zip into your SPT folder</li>
</ol>
<p>Demonstration Video (yoink):
<img src="https://i.imgur.com/3N6gTe2.gif" alt="3N6gTe2.gif" /></p></div></div>
<div id="tabset-2-panel-2" class="tab-panel"><div class="tab-title">FIKA COMPATIBILITY</div>
<div class="tab-content"><p>Dynamic Maps is compatible with Fika.</p>
<ol>
<li>Do not install the Bepinex side of this mod on the Fika Headless client, it will not load.</li>
<li>All clients should have it, but it is not required for all clients to have.</li>
<li>The Fika Server must have the Dynamic Maps Server side of the mod installed.</li>
</ol></div></div>
<div id="tabset-2-panel-3" class="tab-panel"><div class="tab-title">FEATURES</div>
<div class="tab-content"><ul>
<li>Map organized in stacked layers / levels
<ul>
<li>Text map labels supported overlaid on map</li>
<li>Automatic selection of layer based on player position (configurable)</li>
<li>Manual level control available on left of map screen (as well as shift-scroll and configurable hotkeys)</li>
</ul>
</li>
<li>Automatic min/max zoom based on size of map</li>
<li>Support for coordinate rotation, since BSG decided to make north different direction on many of the maps</li>
<li>Drag-based map pan and mousewheel-based map zoom controls; additional hotkeys for map control available (configurable)</li>
<li>Peek at map hotkey (configurable)</li>
<li>Minimap (configurable)</li>
<li>Icon-based map markers placed both statically and dynamically. Currently:
<ul>
<li>In-raid dynamic player icon</li>
<li>In-raid dynamic current extracts for player</li>
<li>In-raid dynamic quest icons (loosely based on <a target="_blank" class="external-link" href="https://github.com/dvize/GTFO" rel="noreferrer noopener">Prop’s GTFO</a>)</li>
<li>In-raid dynamic player-dropped backpacks</li>
<li>In-raid dynamic BTR icon (with icon by Kuromi, see <a target="_blank" class="external-link" href="https://github.com/mpstark/SPT-DynamicMaps/blob/main/Resources/Markers/marker_credits.txt" rel="noreferrer noopener">marker_credits.txt</a> for more info)</li>
<li>In-raid dynamic airdrop icons (generated when airdrop lands)</li>
<li>In-raid dynamic markers for corpses</li>
<li>In-raid dynamic other players/bots icons
<ul>
<li>Friendly players will only show if using another mod that adds multiplayer or adds friendly bots (not sure if that exists)</li>
<li>Enemy players, bosses, and scavs off by default, intended for mostly debug</li>
</ul>
</li>
<li>Static markers for all extracts for all maps out-of-raid</li>
<li>Statically-loaded locked door with dynamic icon and color based on key status
<ul>
<li>Out-of-raid, green with key means player has it in inventory, yellow with key means key in stash, red with lock otherwise</li>
<li>In-raid, green with key means player has the key, red with lock means player doesn’t have key</li>
</ul>
</li>
<li>Static markers for switches and levers</li>
</ul>
</li>
</ul>
<p>See <a target="_blank" class="external-link" href="https://github.com/mpstark/SPT-DynamicMaps/blob/main/KNOWN_ISSUES.md" rel="noreferrer noopener">KNOWN_ISSUES.md</a> for known current issues and <a target="_blank" class="external-link" href="https://github.com/mpstark/SPT-DynamicMaps/blob/main/FEATURE_WISHLIST.md" rel="noreferrer noopener">FEATURE_WISHLIST.md</a> for a list of things that I would like to work on in the future.</p>
<p>If you’re enjoying the mod or have a suggestion, please leave a comment**!**</p></div></div>
<div id="tabset-2-panel-4" class="tab-panel"><div class="tab-title">CONFIGURATION</div>
<div class="tab-content"><hr />
<p><strong>General</strong></p>
<ul>
<li><strong>Replace Map Screen</strong>: If the map should replace the BSG default map screen, requires swapping away from modded map to refresh</li>
<li><strong>Center on Player Hotkey</strong>: Pressed while the map is open, centers the player</li>
<li><strong>Move Map * Hotkey</strong>: Hotkey to move the map *</li>
<li><strong>Move Map Hotkey Speed</strong>: How fast the map should move, units are map percent per second</li>
<li><strong>Change Map Level * Hotkey</strong>: Hotkey to move the map level * (shift-scroll also does this in map screen)</li>
<li><strong>Zoom Map * Hotkey</strong>: Hotkey to zoom the map * (scroll also does this in map screen)</li>
<li><strong>Zoom Map Hotkey Speed</strong>: Zoom Map Hotkey Speed</li>
<li><strong>Dump Info Hotkey</strong>: Pressed while the map is open, dumps json MarkerDefs for extracts, loot, and switches into root of plugin folder (only shows in advanced config mode)</li>
</ul>
<hr />
<p><strong>Dynamic Markers</strong></p>
<ul>
<li><strong>Show Player Marker</strong>: If the player marker should be shown in raid</li>
<li><strong>Show Friendly Player Markers</strong>: If friendly player markers should be shown</li>
<li><strong>Show Enemy Player Markers</strong>: If enemy player markers should be shown (generally for debug)</li>
<li><strong>Show Scav Markers</strong>: If enemy scav markers should be shown (generally for debug)</li>
<li><strong>Show Boss Markers</strong>: If enemy boss markers should be shown</li>
<li><strong>Show Locked Door Status</strong>: If locked door markers should be updated with status based on key acquisition</li>
<li><strong>Show Quests In Raid</strong>: If quests should be shown in raid</li>
<li><strong>Show Extracts In Raid</strong>: If extracts should be shown in raid</li>
<li><strong>Show Extracts Status In Raid</strong>: If extracts should be colored according to their status in raid</li>
<li><strong>Show Dropped Backpack In Raid</strong>: If the player’s dropped backpacks (not anyone elses) should be shown in raid</li>
<li><strong>Show BTR In Raid</strong>: If the BTR should be shown in raid</li>
<li><strong>Show Airdrop In Raid</strong>: If airdrops should be shown in raid when they land</li>
<li><strong>Show Friendly Corpses In Raid</strong>: If friendly corpses should be shown in raid</li>
<li><strong>Show Player-killed Corpses In Raid</strong>: If corpses killed by the player should be shown in raid, killed bosses will be shown in another color</li>
<li><strong>Show Friendly-killed Corpses In Raid</strong>: If corpses killed by friendly players should be shown in raid, killed bosses will be shown in another color</li>
<li><strong>Show Boss Corpses In Raid</strong>: If boss corpses (other than ones killed by the player) should be shown in raid</li>
<li><strong>Show Other Corpses In Raid</strong>: If corpses (other than friendly ones or ones killed by the player) should be shown in raid</li>
</ul>
<hr />
<p><strong>In-Raid</strong></p>
<ul>
<li><strong>Auto Select Level</strong>: If the level should be automatically selected based on the players position in raid</li>
<li><strong>Auto Center On Player Marker</strong>: If the player marker should be centered when showing the map in raid</li>
<li><strong>Reset Zoom On Center</strong>: If the zoom level should be reset each time that the map is opened while in raid</li>
<li><strong>Centering On Player Zoom Level</strong>: What zoom level should be used as while centering on the player (0 is fully zoomed out, and 1 is fully zoomed in)</li>
<li><strong>Peek at Map Shortcut</strong>: The keyboard shortcut to peek at the map</li>
<li><strong>Hold for Peek</strong>: If the shortcut should be held to keep it open. If disabled, button toggles</li>
</ul></div></div>
<div id="tabset-2-panel-5" class="tab-panel"><div class="tab-title">RECOMMENDED MODS</div>
<div class="tab-content"><p>- Tyfon’s <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1860-ui-fixes/" rel="noreferrer noopener">UI Fixes</a></p>
<p>- DrakiaXYZ’s <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1567-equip-from-weapon-rack/" rel="noreferrer noopener">Equip from Weapon Rack</a>, <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1859-quick-move-to-containers/" rel="noreferrer noopener">Quick Move to Containers</a>, <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1574-quest-tracker/" rel="noreferrer noopener">Quest Tracker</a>, <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1114-task-list-fixes/" rel="noreferrer noopener">Task List Fixes</a></p>
<p>- ChooChoo’s <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1795-trader-modding-and-improved-weapon-building/" rel="noreferrer noopener">Trader Modding and Improved Weapon Building</a></p>
<p>- CJ’s <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1769-stash-search" rel="noreferrer noopener">Stash Search</a>, which I have contributed to</p>
<p>- My other mods <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1887-quick-weapon-rack-access/" rel="noreferrer noopener">Quick Weapon Rack Access</a>, <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1898-player-encumbrance-bar/" rel="noreferrer noopener">Player Encumbrance Bar</a>, and <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1920-simple-crosshair/" rel="noreferrer noopener">Simple Crosshair</a></p></div></div></div>
]]></description><category>Other</category><dc:creator>mpstark</dc:creator><pubDate>Thu, 23 May 2024 02:35:55 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/1981.png" type="image/png" length="0"/><dc:date>2026-04-20T02:50:40+00:00</dc:date><dc:identifier>v1.1.3</dc:identifier></item><item><title>ABPS - Acid's Bot Placement System</title><link>https://forge.sp-tarkov.com/mod/2097/abps-acids-bot-placement-system</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2097/abps-acids-bot-placement-system</guid><description><![CDATA[<p>Please review the configuration app, as the default configuration is built the way it is because I enjoy it like this. All options in the configuration app have tooltips, please read them. You can adjust it freely to your liking. The configuration comes with starting PMCs only, and no additional PMC spawns - all bosses are set the same as vanilla defaults in SPT. The default Scav configuration will attempt to keep the map at near caps for the map at all times.</p>
<p>Both PMC &amp; Scav spawning has been built to only spawn a specific distance from players, and any other bots to spread them around the map a bit. The distance values for this are configurable in F12 - but be careful not to go overboard making them as high as you can as that may delay spawns.</p>
<p>Support for Legion/Punisher is automatic, but ABPS allows those mods to control their bosses. There is no special configuration for them in this mod.</p>
<p>ABPS is also Fika compatible as far as I have tested, only the hosts settings will be used.</p>
<p>Do not use this with another spawn mod.</p>
<p><em>This mod is still in active development. It may be missing features or configuration options you may want.</em></p>
<div class="tabset"><div id="tabset-3-panel-1" class="tab-panel"><div class="tab-title">INSTALLATION</div>
<div class="tab-content"><ol>
<li>Download Acid’s Bot Placement System</li>
<li>Open the downloaded zip file in 7-zip</li>
<li>Select the SPT &amp; BepInEx folders in the zip file in 7-zip</li>
<li>Drag the SPT &amp; BepInEx folders from 7-zip into your SPT folder</li>
</ol>
<p>Demonstration Video (yoink):</p>
<p><img src="https://i.imgur.com/3N6gTe2.gif" alt="3N6gTe2.gif" /></p></div></div>
<div id="tabset-3-panel-2" class="tab-panel"><div class="tab-title">UNINSTALLATION</div>
<div class="tab-content"><ol>
<li>Delete <code>/ROOTSPT/Bepinex/plugins/acidphantasm-botplacementsystem</code></li>
<li>Delete <code>/ROOTSPT/SPT/user/mods/acidphantasm-botplacementsystem</code></li>
<li>Done</li>
</ol></div></div>
<div id="tabset-3-panel-3" class="tab-panel"><div class="tab-title">CONFIG</div>
<div class="tab-content"><p>Config App is gone, to edit the configuration run your server after installing and go to:</p>
<ul>
<li><a target="_blank" class="external-link" href="https://127.0.0.1:6969/botplacementsystem/" rel="noreferrer noopener">https://127.0.0.1:6969/botplacementsystem/</a></li>
</ul>
<p>All configs can be updated and edited while the server is running - provided nobody is in raid.
<strong>If you are using Fika then put the appropriate IP and port instead.</strong></p>
<p>Additionally, there are some settings in-game via the F12 menu.</p></div></div>
<div id="tabset-3-panel-4" class="tab-panel"><div class="tab-title">RECOMMENDED MODS</div>
<div class="tab-content"><p><strong>Recommended Mods</strong></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2180-apbs-acid-s-progressive-bot-system" rel="noreferrer noopener">APBS</a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2780-no-boss-pmcs/" rel="noreferrer noopener">No Boss PMCs</a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1119-waypoints-expanded-navmesh/" rel="noreferrer noopener">Waypoints</a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1096-looting-bots/" rel="noreferrer noopener">Looting Bots</a></p></div></div>
<div id="tabset-3-panel-5" class="tab-panel"><div class="tab-title">KNOWN ISSUES</div>
<div class="tab-content"><p><strong>Known Issues</strong></p>
<ul>
<li>None at this moment</li>
</ul></div></div></div>
<p>If you enjoy my work - you can <a target="_blank" class="external-link" href="https://ko-fi.com/acidphantasm" rel="noreferrer noopener">buy me a coffee</a>~</p>
]]></description><category>Bots</category><dc:creator>acidphantasm</dc:creator><pubDate>Sun, 13 Apr 2025 19:05:25 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/2782.png" type="image/png" length="0"/><dc:date>2026-04-19T21:15:58+00:00</dc:date><dc:identifier>v2.0.15</dc:identifier></item><item><title>Flexible Builds</title><link>https://forge.sp-tarkov.com/mod/2646/flexible-builds</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2646/flexible-builds</guid><description><![CDATA[<div class="tabset"><div id="tabset-4-panel-1" class="tab-panel"><div class="tab-title">Overview</div>
<div class="tab-content"><blockquote>
<p>Weapon preset and build improvements for SPT</p>
</blockquote>
<p>I really like the concept of weapon builds. The idea of having different sets of parts for the same weapon — each optimized for a specific role (mobility, long range, low recoil, etc.) — is genuinely cool. However, Tarkov implements presets quite rigidly. A build is treated as an exact, fixed list of attachments and nothing else (thankfully, magazines are ignored).</p>
<p>Personally, <strong>I don’t care which exact flashlight or laser is mounted</strong> on my <em>SuperUltraLasergun</em> — I often just slap on whatever I have available at the moment. Yet I still want the weapon to be recognized and displayed as the <em>SuperUltraLasergun</em> build.</p>
<p>Additionally, preset names must be globally unique, meaning you cannot have the same name for different weapon models (e.g. an AK-74N “Zenit” build and an AKS-74 “Zenit” build at the same time).  And, <em>of course</em>, your build names must only contain Latin characters.</p>
<p>This mod fixes these limitations. It lets you choose which attachment types are taken into account when matching a weapon in your inventory to a saved preset, allows you to use the <strong>same name</strong> for builds of different weapons, allows you to use <strong>non-Latin</strong> characters in names, and introduces a more <code>flexible</code> matching system.</p>
<h3>New: Partial Matching</h3>
<p>You can enable <strong>partial matching</strong> for builds.</p>
<p>This allows you to create “base builds” that define only a minimal required set of components. A weapon will be considered a match if it <strong>contains all components from the build, but may also include additional ones</strong>.</p>
<p>When multiple builds match, the mod will automatically pick the <strong>most specific one</strong> (the one with more components).</p>
<p>This makes it possible to:</p>
<ul>
<li>ignore unimportant attachments (like tactical devices) without excluding entire categories</li>
<li>define layered builds (e.g. base → upgraded → full kit)</li>
<li>combine with excluded mod types for even more flexibility</li>
</ul></div></div>
<div id="tabset-4-panel-2" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><h3>Hide base weapon name</h3>
<p>You can switch to display only the preset name without the base model:</p>
<p><img src="https://i.ibb.co/gb4ZC78b/nobasename.png" alt="" /></p>
<h3>Same Names</h3>
<p>Builds for different weapons can share the same name without conflicts:</p>
<p><img src="https://i.ibb.co/tTYVyGjF/samename.png" alt="" /></p>
<h3>Naming Freedom</h3>
<p>Names can use characters other than Latin, as in container tags (even emoji☻).</p>
<p><img src="https://i.ibb.co/3YGZS6kM/naming.png" alt="" /></p>
<h3>Flexible Matching</h3>
<p>Excluded attachment types (in these examples: sights, mags, mounts, tactical devices, and foregrips) are ignored when comparing builds, allowing them to be recognized as the same preset:</p>
<p><img src="https://i.ibb.co/Lz0HTCdK/flexibillity.png" alt="" /></p>
<p>Another example of flexible matching:</p>
<p><img src="https://i.ibb.co/Hf66ypVd/flexibillity2.png" alt="" /></p>
<h3>Partial Matching</h3>
<p>Create a <code>base preset</code> with a minimal number of attachments. Any additional attachments you add will not change the build name, as long as all elements from the base preset are present.</p></div></div>
<div id="tabset-4-panel-3" class="tab-panel"><div class="tab-title">Configuration</div>
<div class="tab-content"><h3>Flexible Matching</h3>
<p>You can configure which mod types will be excluded from the preset matching check. The list is generated dynamically from all classes inheriting from the base <code>Mod</code> class — basically, every weapon modification the game recognizes appears in the config.</p>
<p><em>This makes it easy to ignore custom modification types added by other SPT mods (I haven’t seen any yet, but the option is there).</em></p>
<h4>Hierarchy</h4>
<p>Mod types are organized in a tree structure, where each parent contains its nested subtypes.</p>
<p>Toggling a parent mod class (e.g., “Sights”) will toggle all its child categories (collimators, optics, etc.).</p>
<p>If a child category is unchecked, the parent will also be unchecked, as not all children remain selected.</p>
<p><strong>If you want vanilla behavior</strong>, simply select only <strong>Magazines</strong> in the config.</p></div></div>
<div id="tabset-4-panel-4" class="tab-panel"><div class="tab-title">Behavior</div>
<div class="tab-content"><ul>
<li>Excluded mods are still saved as part of the preset — settings only affect matching and naming.</li>
<li>Settings apply only to your own builds and do not affect built-in presets (Mechanic, Prapor, etc.).</li>
<li>Settings now apply <strong>instantly</strong> — no restart or profile reload required.</li>
</ul>
<p><strong>Note:</strong> already displayed item names will only refresh when the game updates inventory.
You can force this by exiting to main menu or removing and reattaching any weapon component.</p></div></div>
<div id="tabset-4-panel-5" class="tab-panel"><div class="tab-title">Compatibility</div>
<div class="tab-content"><p><em>Potentially</em> compatible with all other mods, including those that add custom weapon modification types.</p></div></div></div>
]]></description><category>Overhauls</category><dc:creator>DeadLauncher</dc:creator><pubDate>Mon, 30 Mar 2026 15:14:50 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/Z19V11oqcpYalKwA6a5PtCrwW5vdyUBYHZZnbFZW.png" type="image/png" length="0"/><dc:date>2026-04-19T09:50:54+00:00</dc:date><dc:identifier>v1.2.1</dc:identifier></item><item><title>Holster Everything</title><link>https://forge.sp-tarkov.com/mod/2650/holster-everything</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2650/holster-everything</guid><description><![CDATA[<h1>HolsterEverything (SPT 4.0.13)</h1>
<p>HolsterEverything lets you control which weapon categories can be equipped in the holster slot, with client-side holster size and holster handling restrictions.</p>
<div class="tabset"><div id="tabset-5-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><ul>
<li>Lets you choose which weapon categories can be equipped in the holster slot</li>
<li>Saves your selected weapon category settings for the mod</li>
<li>Optionally blocks oversized holster weapons</li>
<li>Optionally treat folded weapons as unfolded for the holster size check</li>
<li>Optionally keep the size limit off for vanilla holster weapons</li>
<li>Optionally apply handling penalty to weapon in hand</li>
<li>Optionally keep the handling penalty off for vanilla holster weapons</li>
<li>Optionally let non-foldable holstered weapons trigger the handling penalty</li>
</ul></div></div>
<div id="tabset-5-panel-2" class="tab-panel"><div class="tab-title">Behavior</div>
<div class="tab-content"><ul>
<li>Supports either all weapon categories or only selected weapon categories</li>
<li>Does not remove or alter vanilla holster whitelist entries</li>
<li>Weapon category settings require restarting the server</li>
<li>Holster size and holster handling settings apply immediately</li>
<li><code>Limit Additional Weapons Only</code> defaults to <code>true</code> for both size and handling</li>
<li><code>Use Unfolded Size</code> checks folded weapons against their unfolded size before allowing a holster drop</li>
<li><code>Enable Handling Penalty</code> applies an ergonomics penalty to the weapon in hand</li>
<li>Vanilla holster weapons only trigger the handling penalty when they have an installed stock attachment</li>
</ul></div></div>
<div id="tabset-5-panel-3" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><ol>
<li>Download the release file</li>
<li>Extract it directly into your SPT installation folder</li>
<li>Start the game</li>
<li>Restart server after changing weapon category settings</li>
</ol></div></div>
<div id="tabset-5-panel-4" class="tab-panel"><div class="tab-title">Uninstall</div>
<div class="tab-content"><p>Delete:</p>
<ul>
<li><code>SPT/user/mods/HolsterEverything</code></li>
<li><code>BepInEx/plugins/HolsterEverything</code></li>
</ul>
<p>If you uninstall the mod while a non-default weapon is already in holster, that weapon can remain there in your existing profile</p>
<p>After you unequip that weapon, you cannot equip it back into holster unless the mod is enabled again</p></div></div></div>
]]></description><category>Weapons</category><dc:creator>yung_.</dc:creator><pubDate>Wed, 01 Apr 2026 10:49:14 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/AbBly8hvjSM5lTaEfCqF73DoQKnSQvxcJbfFGpS6.png" type="image/png" length="0"/><dc:date>2026-04-19T09:06:18+00:00</dc:date><dc:identifier>v1.3.1</dc:identifier></item><item><title>Roaming Zombies</title><link>https://forge.sp-tarkov.com/mod/2644/roaming-zombies</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2644/roaming-zombies</guid><description><![CDATA[<h1>Roaming Zombies</h1>
<p><strong>Turn every raid into survival horror.</strong> Mixed hordes of infected spawn on every map, any time of day — melee zombies hunt you down and swing knives, pistol zombies shoot from cover. One horde per raid. You get a notification, then they come.</p>
<blockquote>
<p><em>“The dead are rising… zombies have been spotted nearby.”</em></p>
</blockquote>
<hr />
<h2>⚠️ Read this before installing</h2>
<p><strong>Zombies are genuinely dangerous.</strong> This isn’t cosmetic — a horde on Labs or night Factory can absolutely wipe you. Melee zombies chain knife attacks at 1-second intervals, pistol zombies engage from 15 meters with real aim, and EFT’s infection contact damage stacks on top when they get close. Bring ammo, watch your six, and don’t get cornered.</p>
<hr />
<h2>What you get</h2>
<ul>
<li><strong>Mixed hordes</strong> on every map — melee + pistol zombies drawn from all four infected types (<code>infectedAssault</code>, <code>infectedPmc</code>, <code>infectedCivil</code>, <code>infectedLaborant</code>)</li>
<li><strong>Real knife swings</strong> with native animations and damage — armor reduction works correctly because hits go through EFT’s standard <code>KnifeCollider</code> pipeline</li>
<li><strong>Active pursuit</strong> — melee zombies pathfind toward the closest human player and face you before each swing</li>
<li><strong>Pistol zombies</strong> engage from range using EFT’s standard shoot AI</li>
<li><strong>HUD notification + alert sound</strong> when the horde arrives</li>
<li><strong>Any time of day</strong> — no more night-only restriction, zombies come whenever you’re in a raid</li>
<li><strong>Persists across raids</strong> — no re-enabling needed</li>
</ul>
<h2>Platform &amp; mod compatibility</h2>
<ul>
<li>✅ <strong>Solo SPT</strong> — plug and play</li>
<li>✅ <strong>Fika host</strong> — host drives AI for all players in session</li>
<li>✅ <strong>Fika headless</strong> — install client DLL on the headless, zombies hunt every connected player</li>
<li>✅ <strong>Acid’s Bot Placement System (ABPS)</strong> — horde re-injected after ABPS’s post-raid wipe, both mods coexist cleanly</li>
<li>✅ <strong>SAIN</strong> — SAIN explicitly excludes infected bot types from its overrides, so they don’t fight</li>
</ul>
<p><strong>No mod dependencies.</strong> No BigBrain, no MoreBotsAPI. Self-contained.</p>
<h2>Installation</h2>
<ol>
<li>Download the latest release ZIP</li>
<li>Extract into your SPT root folder — files drop into the correct locations automatically:
<ul>
<li><code>BepInEx/plugins/ZombieHorde/ZombieHorde.Client.dll</code></li>
<li><code>SPT/user/mods/ZombieHorde/ZombieHorde.Server.dll</code> + <code>config.json</code></li>
</ul>
</li>
<li>Restart SPT Server and launch the game</li>
</ol>
<p><strong>Fika-specific:</strong> install the client DLL on whichever machine drives bot AI — that’s the host in a host/client session, or the <strong>headless</strong> in a headless session. Player-only machines can still install it for the horde notification + alert sound.</p>
<h2>Configuration</h2>
<p>Edit <code>SPT/user/mods/ZombieHorde/config.json</code> to tune:</p>
<ul>
<li><strong>Per-map spawn chance</strong> (0–100%) — default tuned from 30% on huge maps like Woods up to 100% on Labs and night Factory</li>
<li><strong>Horde size</strong> — default 8–16 melee zombies + 4–8 pistol zombies per raid</li>
<li><strong>Spawn delay</strong> — default 120 seconds so you can load in before they arrive</li>
<li><strong><code>alwaysSpawn: true</code></strong> — “100% on every map” override if you want guaranteed hordes everywhere</li>
</ul>
<h2>Optional: custom alert sound</h2>
<p>Drop <code>horde_alert.ogg</code> (or <code>.wav</code>) into <code>BepInEx/plugins/ZombieHorde/</code> and it’ll play when the first zombie of the horde is detected.</p>
<h2>F12 settings panel</h2>
<p>If you have <a target="_blank" class="external-link" href="https://github.com/BepInEx/BepInEx.ConfigurationManager" rel="noreferrer noopener">BepInEx ConfigurationManager</a>, press <strong>F12</strong> in-raid to toggle the horde notification and alert audio live.</p>
<h2>Requirements</h2>
<table>
<thead>
<tr>
<th>Requirement</th>
<th>Version</th>
</tr>
</thead>
<tbody>
<tr>
<td>SPT</td>
<td><code>~4.0.13</code></td>
</tr>
<tr>
<td>BepInEx ConfigurationManager</td>
<td>optional (for F12 panel)</td>
</tr>
</tbody>
</table>
<hr />
<p><em>Thanks to the SPT modding community for dnSpy help, SAIN for making the compat research straightforward, and BSG for leaving just enough of the Halloween event wiring in place to hack together..</em></p>
]]></description><category>Bots</category><dc:creator>Dr.Braun</dc:creator><pubDate>Sat, 28 Mar 2026 23:33:59 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/GUhrgEhrFpr7TkIfkVw8diJQXqwzHAwFkCCtahFO.jpg" type="image/png" length="0"/><dc:date>2026-04-19T01:08:05+00:00</dc:date><dc:identifier>v1.2.0</dc:identifier></item><item><title>Couturier - gear and clothing pack</title><link>https://forge.sp-tarkov.com/mod/2239/couturier-gear-and-clothing-pack</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2239/couturier-gear-and-clothing-pack</guid><description><![CDATA[<ul>
<li>Gear: <strong>180+ new variations of 50+ items total</strong></li>
<li>Clothes: <strong>67 tops, 50 bottoms</strong></li>
</ul>
<p><strong>—</strong></p>
<p><img src="https://i.postimg.cc/Gtg6r2wJ/mod-prev.png" alt="2279-couturier-preview" /></p>
<p>(used Moxopixel’s <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2412-wtt-menu-overhaul/" rel="noreferrer noopener">WTT Menu Overhaul</a> for the top of the preview)</p>
<h3><strong>You can get the gear from</strong>:</h3>
<ul>
<li>Flea market (can be disabled)</li>
<li>The “Couturier” trader, ~90% of the gear (mostly same levels and prices as vanilla items, can be disabled)</li>
<li>Vanilla bots (If you use Algorithmic Level Progression you most likely need to enable “addCustomTraders” in config of this mod to see this gear on bots)</li>
<li>In random loadouts in <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2649-croupier-random-loadouts-flea-quicksell/" rel="noreferrer noopener">latest version of Croupier</a></li>
</ul>
<h3><strong>—</strong></h3>
<h3><strong>SPT Realism support</strong>:</h3>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/3034-sptrealism-giga-patch-pack/" rel="noreferrer noopener">SPT Realism patch</a> by Kojimbooo</p>
<h3><strong>—</strong></h3>
<h3><strong>Config</strong>:</h3>
<p><em>“sellGearOnFlea” (true/false)</em></p>
<p>Whether these retextures are available on the flea market</p>
<p><em>“allGearAvailableOnFlea” (true/false)</em></p>
<p>Whether all items are available on flea market. If disabled, retextures of items that aren’t available on the market originally (eg Ops-Core FAST) won’t be available too</p>
<p><em>“traderEnabled” (true/false)</em></p>
<p>…</p>
<p><em>“botsUseGear” (true/false)</em></p>
<p>Again, works only for vanilla bots.</p>
<p><em>“unlockOthersFactionsClothing” (true/false)</em></p>
<p>Disable that if you don’t want to see the other’s faction clothes in Ragman’s offers.</p>
<p><strong>—</strong></p>
<h3><strong>Known issues</strong>:</h3>
<p>If you have WTT Menu Overhaul mod, <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2412-wtt-menu-overhaul/#comments/comment69754" rel="noreferrer noopener">rapidly switching facecovers and helmets can cause crashes</a>. Since some users can’t reproduce it, this likely points to a game + GPU driver issue, not to this mod or MoxoPixel’s one. <strong>—</strong></p>
<h3><strong>Credits:</strong></h3>
<p><strong>- <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/user/955-justnu/" rel="noreferrer noopener">JustNU</a> for <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/378-justnu-core/" rel="noreferrer noopener">JustNUCore</a></strong></p>
<p><strong>- Chomp for <a target="_blank" class="external-link" href="https://github.com/sp-tarkov/mod-examples/" rel="noreferrer noopener">mod examples</a></strong></p>
<p><strong>- <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/user/57900-golani/" rel="noreferrer noopener">Golani</a> for <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2769-spt-asset-editor/" rel="noreferrer noopener">SPT Asset Editor</a></strong></p>
]]></description><category>Clothing</category><dc:creator>turbodestroyer</dc:creator><pubDate>Fri, 01 Aug 2025 13:36:51 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/eEfD1LSVG1ZleGGq90e91iDfCzxt8Kezg6YV28MY.jpg" type="image/png" length="0"/><dc:date>2026-04-18T18:57:24+00:00</dc:date><dc:identifier>v2.0.3</dc:identifier></item><item><title>RZEssentials</title><link>https://forge.sp-tarkov.com/mod/2637/rzessentials</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2637/rzessentials</guid><description><![CDATA[<div class="tabset"><div id="tabset-6-panel-1" class="tab-panel"><div class="tab-title">👁️</div>
<div class="tab-content"><blockquote>
<p>⭐ RZEssentials started as a collection of separate mods, each built around the same philosophy, then merged into a single coherent package. Every system is independent, optional, and disabled by default. Install it as-is and nothing changes in your game.</p>
</blockquote>
<blockquote>
<p>⭐ This mod is built for players who want to craft their own experience and aren’t afraid to dig into config files. That said, it’s designed to be approachable : the configs are well organized and clearly commented. Most features ship with sensible default, enabling them is often enough to get a solid base without touching anything else.</p>
</blockquote>
<blockquote>
<p>⚠️ All my previous mods are deprecated and replaced by this one. Make sure to remove them before installing RZEssentials, or you’ll have conflicts.</p>
</blockquote>
<p><em>This mod was designed around a flea-market-disabled server. Flea-related features are limited and not a development priority. Most systems have nothing to do with the flea market either way.</em></p>
<p><em>Some features overlap with SVM.</em></p>
<hr />
<h3>💠 Getting Started</h3>
<p>Each feature lives in its own subfolder under <code>config/</code>. The folder structure maps directly to the tabs in this description : if you’re reading the <strong>Profiles</strong> tab, the relevant files are in <code>config/profiles/</code>. No hidden dependencies, no cascading side effects between systems.</p>
<p>Most features have a master toggle at the top of their config file. Flip it to <code>true</code> and the feature is live. Leave everything off and the mod does absolutely nothing.</p>
<hr />
<h3>💠 About</h3>
<p>This mod has been extensively tested in multiplayer through a Fika headless server setup, with a small group of 3-4 people playing almost every evening. I can confidently say that 95% of the features work perfectly, at least the ones I personally use. If you run into bugs, don’t hesitate to report them.</p>
<p>I built this for myself first and I’m posting it hoping it’ll be useful to others.</p>
<hr />
<p><a target="_blank" class="external-link" href="https://i.imgur.com/OQa1Bwd.png" rel="noreferrer noopener"><img src="https://i.imgur.com/OQa1Bwd.png" alt="Team" /></a></p></div></div>
<div id="tabset-6-panel-2" class="tab-panel"><div class="tab-title">🔍 Item Context</div>
<div class="tab-content"><blockquote>
<p>📌 Enriches item descriptions and names with contextual information. All sections are independently toggleable. Fully compatible with modded crafts, barters, quests, and hideout requirements, whether added by this mod or any external mod.</p>
</blockquote>
<blockquote>
<p>⚡ <strong>TL;DR</strong> : To enable this feature, open <code>RZEssentials/config/itemContext/itemContextConfig.json</code> and set <code>EnableItemContext</code> to <code>true</code>.</p>
</blockquote>
<hr />
<p><strong>Ammo name enrichment</strong> — Appends color-coded <code>[dmg:x/pen:x]</code> stats directly to ammo item names. Colors and thresholds are fully configurable.</p>
<p><strong>Base price display</strong> — Appends a color-coded <code>[x₽]</code> price suffix to item names. Colors and thresholds are fully configurable.</p>
<p><strong>Description cleanup</strong> — Clears vanilla descriptions for selected categories.</p>
<p><strong>Crafting Components</strong> — Lists crafting recipes where this item is required as an ingredient.</p>
<p><strong>Crafting Tools</strong> — Lists crafting recipes where this item is required as a tool.</p>
<p><strong>Hideout</strong> — Lists hideout construction stages that require this item. Specific areas can be excluded.</p>
<p><strong>Barters</strong> — Lists barter trades where this item is part of the payment. The loyalty level display is toggleable.</p>
<p><strong>Quests</strong> — Lists quests that require this item.</p>
<p><strong>Size</strong> — Shows container capacity and slot efficiency.</p>
<p><strong>Audio</strong> — Shows headset boost and suppression stats.</p>
<p><strong>Armor plates</strong> — Shows class and effective durability in the item description, and appends a <code>[class/eff. durability]</code> suffix to the item name.</p>
<p><strong>Key</strong> — Shows a custom description for keys : what the key opens, what loot to expect, and any related quests.</p>
<blockquote>
<p>⚠️ Streets of Tarkov keys are not covered. There are also very likely errors in the listed keys, I can’t be bothered to verify all of them. If you feel like doing a proper pass and want to submit a corrected version, send it my way and I’ll include it.</p>
</blockquote>
<hr />
<p><a target="_blank" class="external-link" href="https://i.imgur.com/rHdlmMX.png" rel="noreferrer noopener"><img src="https://i.imgur.com/rHdlmMX.png" alt="1" /></a></p>
<p><a target="_blank" class="external-link" href="https://i.imgur.com/w7chykJ.png" rel="noreferrer noopener"><img src="https://i.imgur.com/w7chykJ.png" alt="2" /></a></p>
<p><a target="_blank" class="external-link" href="https://i.imgur.com/N6HPEba.png" rel="noreferrer noopener"><img src="https://i.imgur.com/N6HPEba.png" alt="3" /></a></p></div></div>
<div id="tabset-6-panel-3" class="tab-panel"><div class="tab-title">🎨 Item Tiers</div>
<div class="tab-content"><blockquote>
<p>📌 Colors the background of items in your inventory based on their usefulness. Most categories are left untouched : weapons, armor, and meds are already readable at a glance and don’t need it. The coloring is reserved for categories where a quick visual signal actually helps : ammo, armor plates, keys, and a handful of high-value items. The system is intentionally small : 6 tiers, and if something is glowing red, it genuinely means best-in-class.</p>
</blockquote>
<blockquote>
<p>⚡ <strong>TL;DR</strong> : To enable this feature, open <code>RZEssentials/config/itemTiers/itemTiersConfig.json</code> and set <code>EnableItemTiers</code> to <code>true</code>.</p>
</blockquote>
<hr />
<p>⚫ <strong>Default</strong> — Unassigned or not worth highlighting.</p>
<p>🔵 <strong>Notable</strong> — Ammo &amp; armor plates : decent option. <em>- OR -</em> Other items : valued 30k–60k roubles.</p>
<p>🟣 <strong>Superior</strong> — Ammo &amp; armor plates : good, reliable choice. <em>- OR -</em> Other items : valued 60k–90k roubles.</p>
<p>🟡 <strong>Excellent</strong> — Ammo &amp; armor plates : high-end, strong performer. <em>- OR -</em> Other items : valued 90k–200k roubles.</p>
<p>🔴 <strong>Elite</strong> — Ammo &amp; armor plates : best-in-class, hard capped at 1 or 2 per category. <em>- OR -</em> Other items : valued 200k+ roubles.</p>
<p>⚪ <strong>Situational</strong> — Ammo only : high damage but low pen aka leg meta (white/grey).</p>
<p>🟢 <strong>Quest</strong> — Required for a quest.</p>
<hr />
<blockquote>
<p>💡 Quest-only items are colored automatically. Quest keys for Customs and Reserve have been manually added on top of that. Other maps are not covered yet, if you want to add them, drop the TPLs in <code>config/keys.json</code>.</p>
</blockquote>
<blockquote>
<p>💡 Situational tier colors are intentionally slightly lighter than Default. These rounds are niche enough that new players don’t need to pay attention to them, so they must stay visually quiet.</p>
</blockquote>
<blockquote>
<p>💡 Includes several color themes !</p>
</blockquote>
<p><a target="_blank" class="external-link" href="https://i.imgur.com/tI3S0US.png" rel="noreferrer noopener"><img src="https://i.imgur.com/tI3S0US.png" alt="1" /></a></p>
<p><a target="_blank" class="external-link" href="https://i.imgur.com/2c9nQGC.jpeg" rel="noreferrer noopener"><img src="https://i.imgur.com/2c9nQGC.jpeg" alt="2" /></a></p>
<hr />
<hr />
<hr />
<h4><code>itemTiersConfig.json</code></h4>
<p>Defines the color for each tier name and the global price thresholds used for automatic tiering. Supports multiple color presets via the <code>Theme</code> field : set to <code>dark</code>, <code>bright</code> or <code>verybright</code>.</p>
<hr />
<h4><code>categoryRules.json</code> — Pass 1</h4>
<p>Maps item category IDs to tier names. Walks the DB parent chain, so assigning a category also covers all its sub-categories automatically. The full vanilla category hierarchy is included as comments for reference.</p>
<p>By default, no category is assigned a meaningful tier, every root category is mapped to <code>Default</code>. This means the file currently serves as a blanket reset, but you can assign any tier to any category if you want to color entire item families at once.</p>
<p>Quest items flagged by Tarkov’s <code>QuestItem</code> property are automatically assigned the Quest tier at this pass. However, this does not cover quest-required keys, which are not flagged as quest items in the DB : those are handled manually in <code>config/keys.json</code>.</p>
<hr />
<h4><code>priceRules.json</code> — Pass 2</h4>
<p>Lists category IDs whose tier should be assigned automatically based on handbook price, using the thresholds defined in <code>masterConfig.json</code>. Items below the lowest threshold fall back to <code>Default</code>. Uses the same DB category IDs as <code>categoryRules.json</code>.</p>
<hr />
<h4>Override files - Pass 3</h4>
<p><code>ammo.json</code>, <code>armorplates.json</code>, and any other <code>*.json</code> in <code>config/</code> map individual item TPLs to tier names with absolute priority. Set <code>"Enabled": false</code> to disable a file without deleting it.</p>
<p>The per-TPL overrides are intentionally split across multiple files rather than lumped into one. This makes updates easier to manage : if you’ve built your own custom config, you can replace or ignore individual files without touching everything else. It also makes it easier to contribute to specific categories. If you know the ammo meta better than I do and want to submit a corrected <code>ammo.json</code>, you’re welcome to contribute.</p>
<hr />
<h4>Ammo boxes - Pass 4</h4>
<p>Automatically inherits the color of the corresponding loose round. No configuration required.</p></div></div>
<div id="tabset-6-panel-4" class="tab-panel"><div class="tab-title">⚙️ Item Stats</div>
<div class="tab-content"><blockquote>
<p>📌 Lets you change almost any stat on any item in the game : damage, penetration, armor class, durability, use time, stack size, ergonomics, speed penalty, and more. No hardcoded list of supported items or properties : if the stat exists on the item template, you can change it. Changes can be applied to an entire category at once, or to individual items by TPL, with per-item values always taking priority over category values. Also supports resizing container grids : stash size, secure container dimensions, backpack capacity, cases, etc.</p>
</blockquote>
<hr />
<p>The mod ships with several pre-configured files as a starting point (all disabled by default) :</p>
<ul>
<li><strong><code>containerSizes.json</code></strong> — Resizes pockets, stashes, secure containers, storage cases, backpacks, vests and armored rigs.</li>
<li><strong><code>stackSizes.json</code></strong> — Adjusts ammo and currency stack sizes.</li>
<li><strong><code>medical.json</code></strong> — Tweaks use counts on medkits and injectors. Defaults restore vanilla use counts.</li>
<li><strong><code>gearPenalties.json</code></strong> — Tweaks speed, mouse, and ergonomics penalties on armored equipment, vests and backpacks.</li>
<li><strong><code>keys.json</code></strong> — Tweaks use count of mechanical keys and keycards.</li>
<li><strong><code>itemWeights.json</code></strong> — Halves the weight of every item in the game.</li>
<li><strong><code>faceCovers.json</code></strong> — Ensures all skin variants of each ballistic mask share the same armor values as their base version.</li>
</ul>
<p>All <code>*.json</code> files in the folder are loaded and merged automatically. Each file can be disabled independently with <code>"Enabled": false</code> without deleting it.</p>
<blockquote>
<p>⚠️ Grid resizing, known limitation : Grid overrides work correctly for most items (containers, cases, pouches, stash). For backpacks specifically, some have a GridLayoutComponent with a layout baked into a Unity prefab. For those the inventory UI may still display the original layout. The mod BetterBackpacks solves this with a BepInEx client patch. RZEssentials does not include a client component and this will not be fixed.</p>
</blockquote>
<blockquote>
<p>⚠️ Increasing the stack size of non-stackable items is not supported. Tarkov’s inventory system is not designed for it, and the results range from balance-breaking to outright broken mechanics. Better that way I guess, it’s not Minecraft after all.</p>
</blockquote>
<blockquote>
<p>💡 The one limitation worth knowing : this system works cleanly on flat numeric and boolean properties. Nested structures like attachment filter lists require dedicated code and are not supported, except container grids, which are explicitly handled.</p>
</blockquote>
<hr />
<p>Each property supports three operations :</p>
<ul>
<li><strong><code>set</code></strong> — Sets the value directly. This is the default, <code>"Op"</code> can be omitted entirely.</li>
<li><strong><code>add</code></strong> — Adds to the current value.</li>
<li><strong><code>multiply</code></strong> — Multiplies the current value.</li>
</ul>
<pre><code>// Mechanical keys - set to unlimited uses (0 = unlimited) (Op omitted).
"5c99f98d86f7745c314214b3": {
    "Ops": {
        "MaximumNumberOfUsage": { "Value": 0 }
    }
},

// Keycards - double the number of uses.
"5c164d2286f774194c5e69fa": {
    "Ops": {
        "MaximumNumberOfUsage": { "Op": "multiply", "Value": 2 }
    }
}
</code></pre>
<hr />
<p><a target="_blank" class="external-link" href="https://i.imgur.com/fNv6wcc.png" rel="noreferrer noopener"><img src="https://i.imgur.com/fNv6wcc.png" alt="1" /></a></p></div></div>
<div id="tabset-6-panel-5" class="tab-panel"><div class="tab-title">👤 Profiles</div>
<div class="tab-content"><blockquote>
<p>📌 Define custom profile editions that appear in the SPT launcher at character creation, each with their own starting items, trader standings and more.</p>
</blockquote>
<hr />
<h3>💠 How it works</h3>
<p>Registers your custom profiles into SPT’s profile template system at server startup. When a player creates a new character in the launcher, your editions appear alongside (or instead of) the vanilla SPT ones.</p>
<p>Each profile is defined by a separate <code>.json</code> file in the <code>profiles/templates/</code> folder. All files are loaded automatically, just drop and go.</p>
<hr />
<h3>💠 Main Config ( <em>profiles/profilesConfig.json</em> )</h3>
<ul>
<li><strong><code>EnabledBaseProfiles</code></strong> — List of vanilla SPT profiles to keep visible in the launcher alongside your custom ones.</li>
<li><strong><code>ExaminedCategoryBlacklist</code></strong> — Excludes all items belonging to the listed categories.</li>
<li><strong><code>ExaminedBlacklist</code></strong> — Excludes specific items by TPL.</li>
</ul>
<blockquote>
<p>⚠️ Removing the Standard SPT profile from EnabledBaseProfiles has been known to cause issues in certain edge cases.</p>
</blockquote>
<hr />
<h3>💠 Profile Files</h3>
<h4>Identity</h4>
<ul>
<li><strong><code>Enabled</code></strong> — Whether this profile is registered and visible in the launcher.</li>
<li><strong><code>BaseProfile</code></strong> — Vanilla SPT profile to clone as a base (same indices as <code>EnabledBaseProfiles</code>).</li>
<li><strong><code>Name</code></strong> — Profile name shown in the launcher.****</li>
<li><strong><code>Description</code></strong> — Profile description shown in the launcher.</li>
</ul>
<h4>Progression</h4>
<ul>
<li><strong><code>AllItemsExamined</code></strong> — Examine all handbook items on character creation. Respects <code>ExaminedCategoryBlacklist</code> and <code>ExaminedBlacklist</code>.</li>
<li><strong><code>MaxLevel</code></strong> — Start at max level.</li>
<li><strong><code>StartingLevel</code></strong> — Start at a specific level (1 to max). Ignored if <code>MaxLevel</code> is true. <code>null</code> = leave unchanged from base profile.</li>
<li><strong><code>StartingPrestigeLevel</code></strong> — Starting prestige level (1–4). <code>null</code> = no prestige applied.</li>
<li><strong><code>MaxSkills</code></strong> — Max out all skills.</li>
<li><strong><code>SkillOverrides</code></strong> — Override specific skills individually (values 0–51). Ignored if <code>MaxSkills</code> is true.</li>
</ul>
<h4>Inventory</h4>
<ul>
<li><strong><code>ClearEquipment</code></strong> — Wipe equipped items from the base profile.</li>
<li><strong><code>ClearStash</code></strong> — Wipe stash items from the base profile before injecting additional items.</li>
<li><strong><code>SecureContainer</code></strong> — Override the starting secure container.</li>
<li><strong><code>AdditionalStartingItems</code></strong> — Items injected into the stash on character creation. If <code>ClearStash</code> is false, they are added on top of whatever the base profile already contains. For items with required slots (weapons, armor…), missing children are resolved automatically from the database.</li>
</ul>
<h4>Traders</h4>
<ul>
<li><strong><code>TradersLoyalty</code></strong> — Per-trader standing and sales sum, keyed by trader ID.</li>
</ul>
<h4>Hideout</h4>
<ul>
<li><strong><code>HideoutStartingLevels</code></strong> — Starting level for each hideout area.</li>
</ul>
<hr />
<p><a target="_blank" class="external-link" href="https://i.imgur.com/46GzkXV.png" rel="noreferrer noopener"><img src="https://i.imgur.com/46GzkXV.png" alt="Profiles" /></a></p></div></div>
<div id="tabset-6-panel-6" class="tab-panel"><div class="tab-title">⚔️ Raids</div>
<div class="tab-content"><blockquote>
<p>📌 Patches applied at the raid level.</p>
</blockquote>
<hr />
<h3>💠 Misc raid settings ( <em>raids/raidsConfig.json</em> )</h3>
<p><strong>Raid times</strong> — Override raid duration per map. Only maps explicitly listed are affected.</p>
<p><strong>No run-through</strong> — Removes the time and XP requirements for a raid to count as a survival.</p>
<p><strong>Remove raid restrictions</strong> — Removes in-raid item carry restrictions (GP coin limits, etc.).</p>
<p><strong>Free special extracts</strong> — Removes requirements on special extractions (car extract payment, co-op extract partner, etc.). Train and Saferoom extracts are left untouched.</p>
<p><strong>Magazine Speed Multiplier</strong> — Magazine load/unload speed multipliers.</p>
<hr />
<h3>💠 Weather ( <em>raids/weatherConfig.json</em> )</h3>
<p>Controls season selection and weather conditions per raid. Both systems are independent and can be enabled separately.</p>
<h4>Season</h4>
<p>A season is drawn randomly at the start of each raid using configurable weights. Set a season’s weight to 0 to exclude it entirely.</p>
<h4>Weather Presets</h4>
<p>Defines named weather presets with weighted random selection. Each preset controls rain, fog, cloud cover, and wind independently. Any field left as null is left to SPT to decide.</p>
<p><strong>FixedForRaid: true</strong> — One preset is drawn per raid, conditions stay consistent from start to finish.</p>
<p><strong>FixedForRaid: false</strong> — One preset is drawn per weather period (~15–30 min), producing vanilla-style variation within the raid.</p></div></div>
<div id="tabset-6-panel-7" class="tab-panel"><div class="tab-title">🏪 Trader Settings</div>
<div class="tab-content"><blockquote>
<p>📌 The largest system in the mod. Controls everything players see at traders : what’s for sale, at what price, in what quantities, what traders will buy back, and more. The three main features that control trader stock are <strong>Default Trades</strong>, <strong>Routed Trades</strong>, and <strong>Manual Trades</strong>. They are fully independent and can run in any combination.</p>
</blockquote>
<hr />
<h3>💠 Default Trades ( <em>traders/defaultTradesConfig.json</em> )</h3>
<p>Patches vanilla trader assorts without replacing them. Useful for cleaning up barter schemes, applying price multipliers, or blacklisting specific items, while keeping the rest of the vanilla stock intact. Setting <code>ClearAllDefaultTrades</code> to true wipes all non-Fence assorts entirely as a clean slate for the other systems.</p>
<hr />
<h3>💠 Routed Trades ( <em>traders/routedTradesConfig.json</em> )</h3>
<p>Rebuilds trader assorts from scratch based on the handbook. Every item gets automatically assigned to a trader according to category routes you define in config. The routing follows the item categories hierarchy : assign a route to a root category and every sub-category inherits it automatically.</p>
<p>Supports routing only modded items, only vanilla items, or everything. Prices are derived from handbook values.</p>
<hr />
<h3>💠 Manual Trades ( <em>traders/manualTradesConfig.json</em> )</h3>
<p>Define specific offers for specific traders with full control over every parameter : item, price, currency, barter, stack size, loyalty level, durability, and attachments. Completely independent from the other two systems. Required children (armor plates, etc.) are resolved automatically from the database.</p>
<hr />
<h3>💠 Fence ( <em>traders/fenceConfig.json</em> )</h3>
<p>Fence is handled separately from other traders internally. Controls the native SPT item pool generation (counts, price multipliers) and a custom weighted pool of offers that are injected directly into Fence’s assort on every refresh.</p>
<hr />
<h3>💠 Buyback ( <em>traders/buybackConfig.json</em> )</h3>
<p>Controls what each trader will accept from the player. Four modes per trader : leave vanilla behavior untouched, disable buyback entirely, restrict to specific handbook categories, or accept everything except a blacklist.</p>
<hr />
<h3>💠 Supply ( <em>traders/supplyConfig.json</em> )</h3>
<p>Controls trader restock timers and stock amounts per restock cycle. Timers are clamped immediately on server start if the configured interval is shorter than the current one. Stock multipliers can be applied per trader, per handbook category, or both simultaneously.</p></div></div>
<div id="tabset-6-panel-8" class="tab-panel"><div class="tab-title">👩 Custom Trader</div>
<div class="tab-content"><blockquote>
<p>📌 Registers a new trader (Sable). Fully configurable, sells all keys in the game by default.</p>
</blockquote>
<hr />
<p>To enable her, open <em>config/traders/customTraderConfig.json</em> and set <strong>EnableCustomTrader</strong> to true.</p>
<p>Stock is configured through the same systems as any other trader : <strong>Routed Trades</strong> for automatic category-based stock, and <strong>Manual Trades</strong> for specific hand-crafted offers. Both are covered in the <strong>Traders</strong> tab. In short :</p>
<ul>
<li>Open <code>routedTradesConfig.json</code>, find the Sable entry under <code>CategoryRoutes</code>, and enable the categories you want her to sell.</li>
<li>Add specific offers in <code>manualTradesConfig.json</code> under her trader ID for anything that needs custom pricing, barter schemes, or durability.</li>
</ul>
<hr />
<p><a target="_blank" class="external-link" href="https://i.imgur.com/q9gWEEy.png" rel="noreferrer noopener"><img src="https://i.imgur.com/q9gWEEy.png" alt="1" /></a></p>
<p><a target="_blank" class="external-link" href="https://i.imgur.com/4U3mHjC.png" rel="noreferrer noopener"><img src="https://i.imgur.com/4U3mHjC.png" alt="2" /></a></p>
<p><a target="_blank" class="external-link" href="https://i.imgur.com/rD7hSeA.jpeg" rel="noreferrer noopener"><img src="https://i.imgur.com/rD7hSeA.jpeg" alt="3" /></a></p></div></div>
<div id="tabset-6-panel-9" class="tab-panel"><div class="tab-title">📈 Economy</div>
<div class="tab-content"><blockquote>
<p>📌 Controls the economy systems that aren’t directly tied to trader assorts.</p>
</blockquote>
<hr />
<h3>💠 Handbook Prices ( <em>economy/handbookPricesConfig.json</em> )</h3>
<p>Override the handbook price of any item by TPL. Handbook prices are the foundation of several SPT systems : routed trade prices, trader buyback prices, and more all derive from them. Changing a price here has broad downstream effects.</p>
<h3>💠 Flea Market ( <em>economy/fleaMarketConfig.json</em> )</h3>
<p>Controls dynamic flea market offer generation. Trader flea offers are not affected. Supports disabling all dynamic offers entirely, or selectively forcing specific items in or out of the dynamic pool.</p>
<h3>💠 Insurance ( <em>economy/insurance.json</em> )</h3>
<p>Disable insurance globally, or selectively by handbook category and individual TPL. Categories and TPL blacklists are cumulative.</p></div></div>
<div id="tabset-6-panel-10" class="tab-panel"><div class="tab-title">🏠 Hideout</div>
<div class="tab-content"><h3>💠 Hideout Areas ( <em>hideout/hideoutAreasConfig.json</em> )</h3>
<p>Full control over hideout area requirements, construction times, and the bitcoin farm. Each area is configured independently. Each requirement type (items, areas, skills, trader loyalty) is controlled by its own toggle : enabling a toggle clears the vanilla requirements of that type and injects your own. Leaving a toggle off leaves vanilla requirements completely untouched.</p>
<p>Ships with a default config that matches vanilla exactly, enabling the feature without changing anything produces zero difference in-game.</p>
<hr />
<h3>💠 Hideout Bonuses ( <em>hideout/hideoutBonusesConfig.json</em> )</h3>
<p>Overrides the bonus values granted by hideout areas at each stage.</p>
<p>The file ships with all vanilla values pre-filled as a ready-to-edit baseline. Enabling it without changing anything should produces zero difference in-game.</p>
<p><strong>What you can safely do</strong></p>
<ul>
<li>Change <code>Value</code> on any existing entry : this is the intended use case.</li>
<li>Set a bonus <code>Value</code> to <code>0</code> to effectively disable it without removing the entry.</li>
<li>Set <code>IsVisible</code> to <code>false</code> to hide a bonus from the UI without disabling it.</li>
</ul>
<blockquote>
<p>⚠️ This is exactly the kind of section where you want to go slow. Make one change at a time, launch the game, confirm it works, then make the next one.</p>
</blockquote>
<h3>💠 Hideout Misc ( <em>hideout/hideoutMiscConfig.json</em> )</h3>
<p>Smaller settings that apply globally across the hideout.</p>
<p><strong>RequireFoundInRaid</strong> — Forces or removes the Found In Raid requirement on every item requirement across all areas and all stages.</p>
<p><strong>UnlockHideoutCustomizations</strong> — Unlocks hideout customization items by category. Supported categories : Wall, Floor, Ceiling, Light, MannequinPose, ShootingRangeMark.</p>
<hr />
<h3>💠 Crafting ( <em>hideout/craftingConfig.json</em> )</h3>
<p>Define custom crafting recipes per hideout area, and optionally wipe all existing recipes for specific areas before injecting your own. Recipes support area level requirements, production time, fuel requirements, and flexible input lists of items, tools, and area requirements.</p>
<p>Ships with a default config that matches vanilla exactly.</p>
<blockquote>
<p>⚠️Modifying recipes on a server where crafts are already in progress is generally a bad idea, even if the changes don’t affect those specific crafts. Finish or cancel all active crafts before making changes.</p>
</blockquote></div></div>
<div id="tabset-6-panel-11" class="tab-panel"><div class="tab-title">💰 Loot</div>
<div class="tab-content"><p><a target="_blank" class="external-link" href="https://i.imgur.com/EalCJHR.png" rel="noreferrer noopener"><img src="https://i.imgur.com/EalCJHR.png" alt="Loot" /></a></p>
<blockquote>
<p>📌 Injects items directly into bot pockets after generation. Supports bosses, boss followers, PMCs, and Scavs, each with their own independent loot pool configurable separately.</p>
<p>Why not just edit the loot pool ?</p>
<p>SPT’s native loot system assigns weights to items in a pool and rolls randomly when generating a bot. The higher the weight, the more likely an item is to appear, but it’s never guaranteed.
This mod sidesteps that entirely by injecting items directly into bot pockets after generation, so you get exactly what you configured every time.</p>
</blockquote>
<hr />
<h3>⚙️ How it works</h3>
<p>The mod runs after the bot is fully generated and injects items in two passes:</p>
<ol>
<li><strong>Free slots first</strong> — empty pocket slots are filled first.</li>
<li><strong>Overwrite SPT items</strong> — if all slots are full, SPT-generated items are replaced.</li>
</ol>
<p>This guarantees your configured items always end up in the pockets, regardless of what SPT put there.</p>
<blockquote>
<p>⚠️ Currently covers pocket injection only. Backpack and vest support may come later, but it’s not a priority right now.</p>
</blockquote>
<blockquote>
<p>⚠️ Only <strong>1x1 items</strong> are supported. There are no safeguards but anything larger will most likely cause issues.</p>
</blockquote>
<hr />
<h3>🔧 Configuration</h3>
<h4>Roles</h4>
<p>Bot roles are fully configurable directly in the config file via <code>BossRoles</code> and <code>FollowerRoles</code>. Any role listed in <code>BossRoles</code> gets boss loot, any role in <code>FollowerRoles</code> gets follower loot. The Goon followers (Big Pipe, Birdeye) are in <code>BossRoles</code> by default.</p>
<h4>Boss config</h4>
<p>Bosses support two modes controlled by <code>UseGlobalConfig</code>:</p>
<ul>
<li><strong><code>true</code></strong> — one config applies to all bosses</li>
<li><strong><code>false</code></strong> — each boss has its own pocket loot list via <code>PerBoss</code></li>
</ul>
<p>If <code>UseGlobalConfig</code> is false and a boss has no <code>PerBoss</code> entry, it falls back to <code>Global</code> automatically.</p>
<h4>Per-item config</h4>
<pre><code>{ "Tpl": "59faff1d86f7746c51718c9c", "Chance": 100, "MinStack": 1, "MaxStack": 1 }
</code></pre>
<ul>
<li><code>Chance</code> — 0 to 100. 100 = guaranteed, 0 = never drops.</li>
<li><code>MinStack</code> / <code>MaxStack</code> — Stack size range. A random value between the two is picked on each injection. Defaults to 1/1 if not specified. Automatically clamped to the item’s max stack size.</li>
</ul>
<p>Items are processed <strong>in order, top to bottom</strong>. A failed chance roll does <strong>not</strong> consume a slot, the next item in the list gets a chance to fill it. Put your highest priority items first.</p>
<h4>Overwrite priority</h4>
<p>When all pocket slots are full and the mod needs to overwrite SPT items, it always targets the <strong>cheapest item first</strong> based on handbook price. This preserves the most valuable SPT loot as much as possible.</p>
<h4>Overwrite blacklist</h4>
<p>Items protected from being overwritten when the mod needs to make room. Two ways to blacklist:</p>
<ul>
<li><strong><code>Tpls</code></strong> — Exact TPL match.</li>
<li><strong><code>Categories</code></strong> — Any item whose parent chain contains the category ID is protected.</li>
</ul>
<blockquote>
<p>💡 Blacklisted items are never touched, regardless of their handbook price.</p>
</blockquote>
<hr />
<h3>🔀 How the sequential logic works</h3>
<p>Say you have 4 pocket slots and configure 3 items, with SPT already filling 3 of them:</p>
<pre><code>"Pockets": [
  { "Tpl": "Bitcoin",    "Chance": 100 },
  { "Tpl": "GP Coin",    "Chance": 50  },
  { "Tpl": "Lega Medal", "Chance": 30  }
]
</code></pre>
<ol>
<li><strong>Bitcoin</strong> — rolls 100%, passes. One free slot available → injected. ✓</li>
<li><strong>GP Coin</strong> — rolls 50%, fails. Slot is <strong>not consumed</strong> → next item gets a shot.</li>
<li><strong>Lega Medal</strong> — rolls 30%, passes. No free slots left → overwrites an SPT item. ✓</li>
</ol>
<p>A failed roll never wastes a slot. Only a successful roll claims one.</p>
<blockquote>
<p>💡 The injection loop stops as soon as all slots are claimed, either by your configured items or by SPT items that are blacklisted. If a bot has 4 pocket slots and 4 blacklisted SPT items, none of your configured items will be injected.</p>
</blockquote></div></div>
<div id="tabset-6-panel-12" class="tab-panel"><div class="tab-title">🪖  Character</div>
<div class="tab-content"><blockquote>
<p>📌 Patches applied to character configuration.</p>
</blockquote>
<hr />
<h3>💠 Health ( <em>character/healthConfig.json</em> )</h3>
<p><strong>BaseEnergyRegeneration / BaseHydrationRegeneration</strong> — Base regeneration rates for energy and hydration out of raid.</p>
<p><strong>Body parts</strong> — Set the maximum HP for each body part independently. Any field left as <code>null</code> is left unchanged from the base profile.</p>
<p><strong>ApplyToExistingSaves</strong> — When enabled, HP overrides are also written to existing save files on every server start. When disabled, changes only apply to new characters created after activation.</p>
<blockquote>
<p>⚠️ Disabling this option later will not restore the previous HP values in existing saves.</p>
</blockquote>
<hr />
<h3>💠 Weight Limits ( <em>character/weightLimitsConfig.json</em> )</h3>
<p>Overrides the stamina weight thresholds that control when penalties start applying.</p>
<ul>
<li><strong>BaseOverweightLimits</strong> — General threshold where stamina penalties begin.</li>
<li><strong>WalkOverweightLimits</strong> — Threshold where walk speed starts being reduced.</li>
<li><strong>SprintOverweightLimits</strong> — Threshold where sprinting becomes impossible.</li>
<li><strong>WalkSpeedOverweightLimits</strong> — Threshold where walk speed is fully capped.</li>
</ul>
<p><strong>X</strong> is the weight where the penalty starts, <strong>Y</strong> is where it reaches its maximum.</p>
<hr />
<h3>💠 Skills ( <em>character/skillsConfig.json</em> )</h3>
<p>Overrides the progression parameters of any skill in the game. Each entry targets a named skill block (e.g. <code>Crafting</code>, <code>Endurance</code>, <code>HideoutManagement</code>) and sets individual properties within it.</p>
<p>The mod ships with a full pre-configured file covering every skill. The vanilla values are preserved by default, enable it with “Enabled”: true and adjust from there.</p>
<hr />
<h3>💠 Equipment Conflicts ( <em>character/equipmentConflictsConfig.json</em> )</h3>
<p>Removes the blocking relationships between equipment slots, things like headwear preventing face covers.</p>
<p>The default config already ships with sensible settings : most slot combinations are unlocked, but broken ones (full helmet + face mask simultaneously, etc…) are kept blocked.</p>
<p>If you don’t want to dig into the details, just set <code>Enabled</code> to <code>true</code> at the top of the config and you’re done. The full breakdown of what each setting does is documented inside the config file itself.</p>
<blockquote>
<p>⚠️ Not every possible equipment combination has been tested. If you run into a combo that should work but doesn’t, or one that shouldn’t work but does, feel free to report it.</p>
</blockquote>
<hr />
<h3>💠 Special Slots ( <em>character/specialSlotsConfig.json</em> )</h3>
<p>Controls which items can go into the 3 special slots on all pocket templates. Each entry has a <code>Tpl</code> and an <code>Enabled</code> toggle :</p>
<ul>
<li><code>true</code> — Adds the item to the special slot filter, and sets it as non-discardable and non-insurable.</li>
<li><code>false</code> — Removes the item from the special slot filter.</li>
</ul>
<p>The config ships with a handful of pre-configured entries. Toggle them on or off as needed, or add your own TPLs.</p>
<hr />
<h3>💠 Holster Slot ( <em>character/holsterSlotConfig.json</em> )</h3>
<p>Expands the holster slot to accept additional weapon types. Each category is toggled independently, and sub-categories are included automatically. Individual TPLs can also be added directly for items outside any enabled category.</p>
<p><strong>Categories</strong> — One toggle per weapon type.</p>
<p><strong>AllowedTpls</strong> — Individual item TPLs added on top of whatever categories are enabled.</p>
<p>Both lists are combined : an item is allowed if it matches either one.</p></div></div>
<div id="tabset-6-panel-13" class="tab-panel"><div class="tab-title">🖥️ UI</div>
<div class="tab-content"><h3>💠 Locale Overrides ( <em>ui/localesConfig.json</em> )</h3>
<p><strong>Force English items</strong> — Replaces all item names, short names, and descriptions with their English equivalents for non-English clients. A great way to teach your friends English without them realizing it xD</p>
<p><strong>Force English maps</strong> — Same, for map names and descriptions.</p>
<p><strong>Force English hideout</strong> — Same, for hideout area names and descriptions.</p>
<p><strong>Force English traders</strong> — Same, for trader locale strings.</p>
<p><strong>Locale overrides</strong> — Override any locale key with a custom string, applied to all languages including English. Keys can be anything found in <code>SPT_Data\database\locales\global\en.json</code>.</p>
<p><strong>Trader locale overrides</strong> — Override trader names, nicknames, locations, and descriptions for all languages including English. Empty fields are ignored.</p>
<blockquote>
<p>💡 Locale overrides take priority over Force English options and are applied last.</p>
</blockquote>
<hr />
<h3>💠 Avatar Overrides ( <em>ui/avatarsConfig.json</em> )</h3>
<p>Remap trader portrait images. Image files are placed in the <code>db/</code> folder of the mod.</p>
<blockquote>
<p>💡 After changing portraits, press <strong>Clean Temp Files</strong> in the SPT launcher before restarting. Without this step portraits won’t update.</p>
</blockquote>
<hr />
<h3>💠 Client Config ( <em>ui/clientConfig.json</em> )</h3>
<p>Controls various client-side UI behaviours. All options apply to every player on the server.</p>
<p><strong>Skip side selection screen</strong> — Skips the PMC/Scav selection screen before raids.</p>
<p><strong>Skip insurance screen</strong> — Skips the insurance selection screen before raids.</p>
<p><strong>Skip raid settings screen</strong> — Skips the raid settings screen before raids.</p>
<p><strong>Skip experience screen</strong> — Skips the experience summary screen after raids.</p>
<p><strong>Category sort / Item sort / Alphabetical sort</strong> — Controls trader inventory sorting behaviour. Category order and item order can be defined explicitly via their respective lists.</p>
<blockquote>
<p>💡 Client config is intentionally managed server-side rather than through a BepInEx F12 menu. The mod is designed around Fika : regular players have no business touching F12 config, and keeping everything in files makes it easier to push changes without asking everyone to reinstall anything. The only tradeoff is that a game restart is required after any change, which is fine.</p>
</blockquote>
<blockquote>
<p>⚠️ Category sort was put together quickly and may not be practical for every setup, it’s worth testing before committing to it. Item sort and alphabetical sort work reliably.</p>
</blockquote>
<p><a target="_blank" class="external-link" href="https://i.imgur.com/pac4sQ3.gif" rel="noreferrer noopener"><img src="https://i.imgur.com/pac4sQ3.gif" alt="Skip" /></a></p></div></div>
<div id="tabset-6-panel-14" class="tab-panel"><div class="tab-title">🔧 Misc Settings</div>
<div class="tab-content"><h3>💠 Misc Settings ( <em>miscSettings/miscSettingsConfig.json</em> )</h3>
<p>A collection of smaller quality of life patches.</p>
<p><strong>Free post-raid heal</strong> — Removes the healing cost between raids.</p>
<p><strong>Unlock all outfits</strong> — Unlocks all Ragman outfits without requiring quests or purchases.</p>
<p><strong>Disable PMC mail responses</strong> — Suppresses the automatic chat messages from PMCs after kills.</p>
<p><strong>Disable starting gifts</strong> — Disables the starting gifts sent by traders on character creation.</p>
<hr />
<h3>💠 Repair ( <em>miscSettings/repairConfig.json</em> )</h3>
<p><strong>No repair degradation</strong> — Removes max durability loss when repairing. Items are restored to their template maximum rather than their degraded maximum, completely eliminating the durability penalty that accumulates over successive repairs.</p>
<p><strong>Repair kit buffs</strong> — Controls the bonus effects applied when using repair kits. Each equipment type (armor, vest, headwear, weapon) is configured independently. Two rarity tiers (Common/Rare) each support their own bonus types, value ranges, and active durability window.</p>
<p>For armor, vest and headwear the available bonus type is <code>DamageReduction</code>. For weapons : <code>WeaponSpread</code>, <code>MalfunctionProtections</code>, and <code>WeaponDamage</code>.</p>
<ul>
<li><code>RarityWeight</code> — Relative probability of rolling Common vs Rare.</li>
<li><code>BonusTypeWeight</code> — Relative probability of each bonus type being selected.</li>
<li><code>ValuesMinMax</code> — The min/max range of the bonus multiplier value.</li>
<li><code>ActiveDurabilityPercentMinMax</code> — The durability window (% of max) within which the bonus is active.</li>
</ul>
<blockquote>
<p>💡 This section hasn’t been thoroughly tested yet.</p>
</blockquote>
<hr />
<h3>💠 Log Config ( <em>miscSettings/logConfig.json</em> )</h3>
<p>Controls which log channels are active. All channels are enabled by default. Once your config is dialed in, you can disable channels here to reduce console spam.</p></div></div>
<div id="tabset-6-panel-15" class="tab-panel"><div class="tab-title">📝 Notes</div>
<div class="tab-content"><h3>💠 The <code>extras/</code> folder</h3>
<p>The <code>extras/</code> folder contains two reference files dumped from the SPT database :</p>
<ul>
<li><strong><code>itemList.json</code></strong> — All item templates.</li>
<li><strong><code>categoryList.json</code></strong> — The full category hierarchy.</li>
</ul>
<p>These are useful any time you need to look up a specific item TPL or category ID for use in config files. In many cases this is faster than using <a target="_blank" class="external-link" href="https://db.sp-tarkov.com/" rel="noreferrer noopener">ItemFinder</a>, since you can just <code>Ctrl+F</code> directly in the file and copy paste the tpl and the handbook price.</p>
<p>The dumps also include the full contents of <strong>WTT - Content Backport</strong>, so modded items and categories from that pack are covered as well.</p>
<hr />
<blockquote>
<p>⚠️ Use Notepad++ or VSCode to edit config files. The default Windows Notepad won’t warn you about syntax errors.</p>
</blockquote>
<blockquote>
<p>💡 My personal config is available on the repository if you want more concrete examples of what the mod can do.</p>
</blockquote></div></div>
<div id="tabset-6-panel-16" class="tab-panel"><div class="tab-title">🐱</div>
<div class="tab-content"><p><img src="https://media4.giphy.com/media/v1.Y2lkPTZjMDliOTUyejBvc3JvcDFjeGVnemRlbHpjaWJ2dGdsNWIzNTlibmtkbXc2bHN4bCZlcD12MV9naWZzX3NlYXJjaCZjdD1n/qZgHBlenHa1zKqy6Zn/giphy.gif" alt="cat" /></p></div></div></div>
]]></description><category>Overhauls</category><dc:creator>RemzDNB</dc:creator><pubDate>Sun, 22 Mar 2026 21:52:00 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/dqRygmH5LFcamujGgkd0vxBEI2BDekcobfFI8GXE.png" type="image/png" length="0"/><dc:date>2026-04-18T05:56:19+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>.22lr Ammunition</title><link>https://forge.sp-tarkov.com/mod/2516/22lr-ammunition</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2516/22lr-ammunition</guid><description><![CDATA[<p>Introducing the most popular round around to the world of Tarkov! This mod adds the ‘versatile’ and widely-loved (or hated) .22 Long Rifle calibre. Perfect for quiet Scav elimination, annoying PMC’s with any armor at all, and for when you completely run out of money and you need something that technically goes bang.</p>
<p>This pack serves as a foundational ammunition library, designed to be expanded upon by other weapon modders in the community.
Features:</p>
<p>This mod includes a few ammunition types, with more to come:</p>
<p>-CCI .22 LR Standard Velocity,</p>
<p>-CCI Stinger .22LR Copper Hollowpoint</p>
<p>-CCI 22 LR Shotshell #12 Shot</p>
<p>-Piney Mountain .22LR Tracer</p>
<p>-Lapua SK Standard Plus</p>
<p>-Eley Sport</p>
<p>-Eley Tenex Biathlon</p>
<p>-CCI Hyperspeed</p>
<p>A Note for Mod Authors:</p>
<p>If you’d like to add .22 to any of your mods:</p>
<p>Add this mod as a hard dependency in your own project’s metadata.</p>
<p>Reference the item IDs for the ammunition directly in your weapon or magazine files.</p>
<p>Please do not repackage, integrate, or bundle the files from this mod with your own.</p>
<p>If you’d like to create more round types, please send them over to me and I will integrate them and give credit, or create an addon for this mod.</p>
]]></description><category>Weapons</category><dc:creator>bobinstien</dc:creator><pubDate>Sat, 27 Dec 2025 23:55:47 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/nqZEyiJKm4ae4dYSSHaNIDr0k5Bp4jskAMgm1bSF.jpg" type="image/png" length="0"/><dc:date>2026-04-17T17:58:09+00:00</dc:date><dc:identifier>v1.5.0</dc:identifier></item><item><title>ModernTacticalHUD</title><link>https://forge.sp-tarkov.com/mod/2664/moderntacticalhud</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2664/moderntacticalhud</guid><description><![CDATA[<h1>Project Spark: Modern Tactical HUD</h1>
<p>A Fire Control System (FCS) and tactical information UI mod designed for SPT.</p>
<p><a target="_blank" class="external-link" href="https://github.com/HiddenCirno/EFTBallisticCalculator/blob/main/preview.png" rel="noreferrer noopener">See preview here</a></p>
<p><strong>What can it do?</strong></p>
<ul>
<li>Predicts the ballistic impact point based on a given distance while aiming down sights.</li>
<li>Displays data including distance, heading, angle, bullet parameters, estimated muzzle velocity, and time of flight (TOF).</li>
<li>Shows some very cool~ stuff on your screen, like wind speed, wind direction, temperature, and atmospheric pressure. Of course, they are all entirely fake :P</li>
<li>Monitors various vital information and data in real-time and displays them seamlessly on your screen.</li>
<li>Includes weapon status, available throwables, biometric health status, active buff/debuff effects, and a squad status brief.</li>
</ul>
<p><strong>How to install?</strong></p>
<ul>
<li>Download the latest release from the Releases section on the right. Extract the archive and simply drop the <code>BepInEx</code> folder into your game’s root directory, overwriting if necessary.</li>
</ul>
<p><strong>Compatibility?</strong></p>
<ul>
<li><strong>Fika:</strong> Fully compatible. I haven’t encountered any issues during my actual testing.</li>
<li><strong>Fika.Co-op:</strong> Unsure/Untested. I don’t have the environment to test this. The FCS relies on the client’s Camera system to function; hopefully, BSG isn’t rendering other players’ cameras.</li>
<li><strong>Fika.Headless:</strong> Unsure/Untested. Same as above.</li>
<li><strong>Realism:</strong> They are definitely incompatible now. This project is built on SPT 4.0.13, while Realism is currently on 3.11.4. I extracted the ballistic algorithm and rebuilt it as utility methods, but Realism likely uses its own ballistic parameters. Furthermore, <code>GClass</code> obfuscation changes with every BSG version update.</li>
</ul>
<p><strong>Usage Guide</strong></p>
<ul>
<li>Upon entering a raid, various information panels will appear on your screen. The left side houses the FCS status, environment sensors (all environmental data except time and location are simulated), and squad status. The right side displays health and active buffs (invisible when no effects are active). The top shows the weapon panel and throwables.</li>
<li>The FCS panel will display current distance, incline/elevation angle, cant angle, bullet parameters, muzzle velocity, and TOF.</li>
<li>Press the <strong>T</strong> key to set your crosshair position as the target. The FCS will automatically measure the horizontal distance to the point, calculate the fire control data, and predict the impact point.</li>
<li>The predicted impact point is represented by a glowing yellow dot, which is visible while aiming down sights (ADS).</li>
<li>If the crosshair is aimed at an invalid target (such as the sky), the distance data will automatically clear.</li>
<li>Press the <strong>Backspace</strong> key to manually clear the fire control data.</li>
<li>By holding <strong>Ctrl, Alt, or Shift</strong> along with the <strong>Up/Down Arrow keys</strong>, you can manually input the distance or calibrate/adjust the current data.</li>
<li>The impact prediction dot remains visible even if you toggle off all HUD elements. However, since I didn’t set up a standalone distance display, I highly recommend keeping at least the FCS panel active to accurately judge your engagement distance.</li>
<li>Everything can be configuration in F12 Menu, panel’s location, colors, size, turn on or off it, override all colors….</li>
</ul>
<p><strong>I Need Translate!</strong></p>
<ul>
<li>You can find language file in <code>YourGamePath/BepInEx/plugins/ModrenTacHUD/locales</code>, there have 2 folders, menu include cfg menu’s locale and ui include ui text’s locale, create your language’s file and give a pull request for mod’s repo,  i will accept it and add in next release, you can also share your language file for other peoples, I don’t mind.</li>
<li>In the language file, <code>Language</code> mean how your lang will display in F12 Menu(you can find default lang  <code>English</code> and <code>简体中文</code>, if you create a new language file, make sure to change it(like <code>日本語</code>).</li>
</ul>
<p><strong>Special Thanks</strong></p>
<p>To koloskovnick and his MedEffectsHUD. I referenced the code used for fetching and updating buff effects. The original project uses the MIT license, and I would like to credit them here.</p>
<p><a target="_blank" class="external-link" href="https://github.com/KoloskovNikolay/MedEffectsHUD" rel="noreferrer noopener">MedEffectsHUD</a></p>
]]></description><category>Other</category><dc:creator>HiddenCirno</dc:creator><pubDate>Mon, 13 Apr 2026 11:34:22 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/2MlSH9qyZUTqgYSDwLB4GseZeYFNVo14PzqbVGRE.png" type="image/png" length="0"/><dc:date>2026-04-17T16:50:25+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Cultist Circle Improvements</title><link>https://forge.sp-tarkov.com/mod/2657/cultist-circle-improvements</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2657/cultist-circle-improvements</guid><description><![CDATA[<p>BONUS</p>
<ul>
<li>This mod also adds nearly all of the new Cultist Circle crafts, many of them also require WTT’s Content Backport.</li>
</ul>
<p>Go get it.</p>
<hr />
<div class="tabset"><div id="tabset-7-panel-1" class="tab-panel"><div class="tab-title">INSTALLATION</div>
<div class="tab-content"><p>Installation</p>
<ol>
<li>Download Cultist Circle Improvements</li>
<li>Open the downloaded 7z file in 7-zip</li>
<li>Select the SPT folder in the 7z file in 7-zip</li>
<li>Drag the SPT folder from 7-zip into your root SPT folder</li>
</ol>
<p>Demonstration Video (yoink):</p>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="34vXXDj.gif" /></p></div></div>
<div id="tabset-7-panel-2" class="tab-panel"><div class="tab-title">UNINSTALLATION</div>
<div class="tab-content"><ol>
<li>Delete <code>/ROOTSPT/SPT/user/mods/acidphantasm-cultistcircleimprovements</code></li>
<li>Done</li>
</ol></div></div>
<div id="tabset-7-panel-3" class="tab-panel"><div class="tab-title">CONFIG</div>
<div class="tab-content"><p>Configuration</p>
<p>To edit the configuration run your server after installing and go to:</p>
<ul>
<li><a target="_blank" class="external-link" href="https://127.0.0.1:6969/cci/" rel="noreferrer noopener">https://127.0.0.1:6969/cci/</a></li>
</ul>
<p>All configs can be updated and edited while the server is running.</p>
<p><strong>If you are using Fika then put the appropriate IP and port instead.</strong></p></div></div></div>
<p>If you enjoy my work - you can <a target="_blank" class="external-link" href="https://ko-fi.com/acidphantasm" rel="noreferrer noopener">buy me a coffee</a>~</p>
]]></description><category>Hideout</category><dc:creator>acidphantasm</dc:creator><pubDate>Sun, 05 Apr 2026 05:12:36 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/lMwkyPstHL9BZ7OB4e7UycUYQtGuoSzgW1LvRo2f.png" type="image/png" length="0"/><dc:date>2026-04-17T04:05:03+00:00</dc:date><dc:identifier>v1.0.2</dc:identifier></item><item><title>Expanded Task Text</title><link>https://forge.sp-tarkov.com/mod/2389/expanded-task-text</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2389/expanded-task-text</guid><description><![CDATA[<div class="tabset"><div id="tabset-8-panel-1" class="tab-panel"><div class="tab-title">About</div>
<div class="tab-content"><p>Adds information on quests that will help you power through them quicker without ever alt-tabbing.</p>
<ul>
<li>Shows if a quest is required for Collector</li>
<li>Shows if a quest is required for Lightkeeper</li>
<li>Shows what keys are required for the quest</li>
<li>Shows next quests in chain after the current quest</li>
<li>Shows gun smithing parts required for gun smithing quests</li>
</ul>
<p><img src="https://github.com/CJ-SPT/ExpandedTaskText-CSharp/blob/master/.github/images/showcase.png?raw=true" alt="teaser1" />
<img src="https://github.com/CJ-SPT/ExpandedTaskText-CSharp/blob/master/.github/images/showcase_2.png?raw=true" alt="teaser2" /></p>
<p>Buy me coffee <a target="_blank" class="external-link" href="https://ko-fi.com/dirtbikercj" rel="noreferrer noopener">here</a>!</p></div></div>
<div id="tabset-8-panel-2" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p>Extract to the root of your SPT install as shown below</p>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="InstallGif" /></p></div></div></div>
]]></description><category>Locales</category><dc:creator>Cj</dc:creator><pubDate>Tue, 21 Oct 2025 08:33:08 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/AP38WtYr3Z9Fu40V12EMppHNcMgIDhbirY0i1Lpr.jpg" type="image/png" length="0"/><dc:date>2026-04-17T03:52:42+00:00</dc:date><dc:identifier>v2.0.3</dc:identifier></item><item><title>LiveBitcoinPricesREDUX</title><link>https://forge.sp-tarkov.com/mod/2161/livebitcoinpricesredux</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2161/livebitcoinpricesredux</guid><description><![CDATA[<div class="tabset"><div id="tabset-9-panel-1" class="tab-panel"><div class="tab-title">Overview</div>
<div class="tab-content"><h3>LiveBitcoinPricesREDUX</h3>
<p>This mod dynamically updates the in-game price of <strong>Physical Bitcoin</strong> in SPT to match live Tarkov pricing.</p>
<ul>
<li>Supports <strong>SPT 4.0</strong></li>
<li>Rebuilt in <strong>C#</strong> for SPT 4.0</li>
<li>Supports both <strong>PVE</strong> and <strong>PVP</strong> pricing modes through config</li>
<li>Uses cached fallback data if the live API is unavailable</li>
<li>Optional periodic updates can be enabled in config</li>
</ul>
<p>Bitcoin price data is fetched live from <a target="_blank" class="external-link" href="https://tarkov.dev/" rel="noreferrer noopener">Tarkov Dev</a>.</p>
<p>Stay synced with live Tarkov Bitcoin pricing in your SPT setup.</p></div></div>
<div id="tabset-9-panel-2" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><ol>
<li>Download and extract the mod archive.</li>
<li>Copy the included <code>SPT</code> folder into your main SPT directory.</li>
</ol>
<p>Final structure should look like this:</p>
<p><code>SPT\user\mods\LiveBitcoinPricesREDUX\</code></p>
<p>That’s it. The mod will update Bitcoin pricing automatically on server start.</p></div></div>
<div id="tabset-9-panel-3" class="tab-panel"><div class="tab-title">Configuration</div>
<div class="tab-content"><p>The mod includes:</p>
<ul>
<li><code>config/config.json</code> — main settings</li>
<li><code>config/price.json</code> — cached price data used as fallback</li>
</ul>
<h3>Main options</h3>
<ul>
<li><code>GameMode</code>
<ul>
<li><code>"pve"</code> = uses Tarkov PVE pricing</li>
<li><code>"pvp"</code> = uses Tarkov PVP pricing</li>
</ul>
</li>
<li><code>EnablePeriodicUpdates</code>
<ul>
<li><code>false</code> = update on server boot only</li>
<li><code>true</code> = keep updating on the configured interval</li>
</ul>
</li>
<li><code>UpdateInterval</code>
<ul>
<li>update frequency in seconds when periodic updates are enabled</li>
</ul>
</li>
<li><code>EnableLogging</code>
<ul>
<li>enables console logging</li>
</ul>
</li>
<li><code>Advanced.EnablePriceCaching</code>
<ul>
<li>enables cached fallback pricing</li>
</ul>
</li>
<li><code>Advanced.CacheExpirationHours</code>
<ul>
<li>max cache age before it is ignored</li>
</ul>
</li>
<li><code>Advanced.ApiTimeout</code>
<ul>
<li>API timeout in milliseconds</li>
</ul>
</li>
<li><code>Advanced.UserAgent</code>
<ul>
<li>custom user agent for requests</li>
</ul>
</li>
</ul></div></div>
<div id="tabset-9-panel-4" class="tab-panel"><div class="tab-title">Additional Info</div>
<div class="tab-content"><ul>
<li>Original mod by <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/user/62838-shardbyte/" rel="noreferrer noopener">Shardbyte</a>; this is an updated continuation.</li>
<li>Original mod available <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1767-live-bitcoin-prices" rel="noreferrer noopener">here</a>.</li>
<li>This version has been converted from JavaScript to C# for SPT 4.0 compatibility.</li>
</ul>
<p><strong>Note:</strong> This mod focuses only on updating Physical Bitcoin pricing. It does not rebalance the wider economy.</p></div></div></div>
]]></description><category>Other</category><dc:creator>AmightyTank</dc:creator><pubDate>Mon, 26 May 2025 06:28:16 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/2862.webp" type="image/png" length="0"/><dc:date>2026-04-16T15:02:27+00:00</dc:date><dc:identifier>v1.0.2</dc:identifier></item><item><title>Check Mods</title><link>https://forge.sp-tarkov.com/mod/2471/check-mods</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2471/check-mods</guid><description><![CDATA[<p>Check Mods is your first step in troubleshooting mod issues. This command-line tool validates your Single Player Tarkov mod installation against the official Forge API, giving you a complete picture of your mod setup’s health. It scans both server-side and client-side mods, matches them to their Forge listings, and identifies exactly what needs attention, whether that’s outdated versions, missing dependencies, or compatibility conflicts with your SPT version.</p>
<hr />
<h2>Features</h2>
<p>Check Mods provides the following features.</p>
<div class="tabset"><div id="tabset-11-panel-1" class="tab-panel"><div class="tab-title">SPT Updates</div>
<div class="tab-content"><p>Notifies you when a new SPT version is available.</p>
<p><img src="https://i.imgur.com/fkjWbeR.png" alt="SPT Updates" /></p></div></div>
<div id="tabset-11-panel-2" class="tab-panel"><div class="tab-title">Forge Verification</div>
<div class="tab-content"><p>Loads local mods and matches them against the official Forge database. Warnings are shown when issues are found and are particularly useful for mod authors to help ensure that their mods meet the file format standards on the Forge.</p>
<p><img src="https://i.imgur.com/kmrw53z.png" alt="Forge Verification" /></p></div></div>
<div id="tabset-11-panel-3" class="tab-panel"><div class="tab-title">Mod SPT Compatibility</div>
<div class="tab-content"><p>Checks that each of your mods are flagged as compatible with the SPT version that they’re installed in. Provides links to versions which are compatible, if available.</p>
<p><img src="https://i.imgur.com/nXUO4Ja.png" alt="Mod SPT Compatibility" /></p></div></div>
<div id="tabset-11-panel-4" class="tab-panel"><div class="tab-title">Mod Dependency Analysis</div>
<div class="tab-content"><p>Builds a complete dependency tree, which flags missing dependencies, and detects dependency conflicts. Provides links to missing dependencies, if available.</p>
<p><img src="https://i.imgur.com/60S7J17.png" alt="Dependency Analysis" /></p></div></div>
<div id="tabset-11-panel-5" class="tab-panel"><div class="tab-title">Mod Updates</div>
<div class="tab-content"><p>Provides a breakdown of each of the mod versions you have installed and the available updates that may be available that do not break your dependencies.</p>
<p><img src="https://i.imgur.com/cfl24Nv.png" alt="Mod Updates" /></p></div></div></div>
<hr />
<h2>Documentation</h2>
<p>Some Important information you may need to know.</p>
<div class="tabset"><div id="tabset-10-panel-1" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p>The install is dead-simple. Decompress the downloaded archive (the single <code>.exe</code> file) into the root folder of your SPT install. It should be in the same location as your <code>EscapeFromTarkov.exe</code> <strong>within your SPT directory</strong>.</p>
<p>To uninstall the tool, simply delete the <code>.exe</code> file from the root of the install, and optionally, the additional files mentioned in the next tab.</p></div></div>
<div id="tabset-10-panel-2" class="tab-panel"><div class="tab-title">API Key</div>
<div class="tab-content"><p>On first run you will be asked for a Forge API key. <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/api-tokens" rel="noreferrer noopener">Get one here.</a></p></div></div>
<div id="tabset-10-panel-3" class="tab-panel"><div class="tab-title">Additional Files</div>
<div class="tab-content"><p>This mod saves files into your system’s <code>%APPDATA%/SptCheckMods/</code> directory. There are currently three files types which are stored there.</p>
<ul>
<li>Rotating log files: <code>%APPDATA%/SptCheckMods/logs/checkmod.log</code></li>
<li>API key storage: <code>%APPDATA%/SptCheckMods/apikey.txt</code></li>
<li>Last run mod records:  <code>%APPDATA%/SptCheckMods/mod_records.json</code></li>
</ul></div></div>
<div id="tabset-10-panel-4" class="tab-panel"><div class="tab-title">Network Connections</div>
<div class="tab-content"><p>It should go without saying, but this mod makes external connections to <code>https://forge.sp-tarkov.com</code> to validate and fetch mod information over the Forge API. There are no other network connections made. The source is available if you wish to independently verify or compile yourself. This is a requirement of the tool.</p></div></div></div>
<hr />
<p><a target="_blank" class="external-link" href="https://ko-fi.com/refringe" rel="noreferrer noopener">I like coffee.</a></p>
]]></description><category>Tools</category><dc:creator>Refringe</dc:creator><pubDate>Thu, 27 Nov 2025 15:03:35 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/uvSN5Cv3ZguSXN3aaB56bbzkVGgoJkB1TzEaEPkY.png" type="image/png" length="0"/><dc:date>2026-04-16T02:53:32+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Simple Workout QTE</title><link>https://forge.sp-tarkov.com/mod/1437/simple-workout-qte</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/1437/simple-workout-qte</guid><description><![CDATA[<p>This mod was built to be extremely simple with as little impact as possible. The default configuration effectively halves the speed of the QTE, and doubles the size of the success window.</p>
<p>Default config looks like this:</p>
<p><img src="https://i.imgur.com/Zp1MYuB.gif" alt="Zp1MYuB.gif" /></p>
<div class="tabset"><div id="tabset-12-panel-1" class="tab-panel"><div class="tab-title">INSTALLATION</div>
<div class="tab-content"><ol>
<li>Open the downloaded 7z file in 7-zip</li>
<li>Select the SPT folder in the 7z file in 7-zip</li>
<li>Drag the SPT folder from 7-zip into your root SPT folder</li>
</ol>
<p>Demonstration Video (yoink):</p>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="wMIskD3.gif" /></p></div></div>
<div id="tabset-12-panel-2" class="tab-panel"><div class="tab-title">UNINSTALLATION</div>
<div class="tab-content"><hr />
<ol>
<li>Delete <code>/ROOTSPT/Bepinex/plugins/acidphantasm-simpleworkoutqte</code></li>
<li>Delete <code>/ROOTSPT/SPT/user/mods/acidphantasm-simpleworkoutqte</code></li>
<li>Done</li>
</ol></div></div>
<div id="tabset-12-panel-3" class="tab-panel"><div class="tab-title">CONFIG</div>
<div class="tab-content"><hr />
<p>SPT/user/mods/acidphantasm-simpleworkoutqte/config/config.json</p>
<p>Configuration Options</p>
<hr />
<p>EasyMode</p>
<p><strong>Enable</strong></p>
<p>Enables or disables Easy Mode.</p>
<ul>
<li>false = normal configurable system</li>
<li>true = simplified easy training mode</li>
</ul>
<p><strong>NumberOfReps</strong></p>
<p>Number of repetitions used when Easy Mode is enabled.</p>
<hr />
<p>NonEasyMode</p>
<p><strong>NumberOfReps</strong></p>
<p>Number of repetitions used in standard mode training.</p>
<hr />
<p><strong>StartSpeed</strong></p>
<p>Initial speed of the QTE indicator.</p>
<p><strong>EndSpeed</strong></p>
<p>Final speed of the QTE indicator.</p>
<ul>
<li>Lower values = slower movement</li>
<li>Higher values = faster movement over time</li>
</ul>
<hr />
<p><strong>StartX</strong></p>
<p>Starting X-axis value (controls QTE size/position scaling).</p>
<p><strong>EndX</strong></p>
<p>Ending X-axis value (controls QTE size/position scaling).</p>
<ul>
<li>Lower = smaller</li>
<li>Higher = larger</li>
</ul>
<hr />
<p><strong>StartY</strong></p>
<p>Starting Y-axis value (controls success window size).</p>
<p><strong>EndY</strong></p>
<p>Ending Y-axis value (controls success window size).</p>
<ul>
<li>Lower = smaller window</li>
<li>Higher = larger window</li>
</ul>
<hr />
<p><strong>ProgressionType</strong></p>
<p>Defines how difficulty scales over time.</p>
<ul>
<li>“Exponential” = accelerates over time</li>
<li>“Linear” = constant rate progression</li>
</ul>
<hr />
<p>MusclePainTime</p>
<p>Duration of muscle pain after training.</p>
<ul>
<li>Value is in seconds</li>
<li>Example: 43200 = 12 hours</li>
</ul>
<hr />
<p>SuccessEnergyCost</p>
<p>Energy lost on successful QTE completion.</p>
<ul>
<li>Negative values reduce energy</li>
<li>Example: -2 = lose 2 energy</li>
</ul>
<hr />
<p>SuccessHydrationCost</p>
<p>Hydration lost on successful QTE completion.</p>
<ul>
<li>Negative values reduce hydration</li>
<li>Example: -2 = lose 2 hydration</li>
</ul>
<hr />
<p>FailureEnergyCost</p>
<p>Energy lost on failed QTE completion.</p>
<ul>
<li>Negative values reduce energy</li>
<li>Example: -4 = lose 4 energy</li>
</ul>
<hr />
<p>FailureHydrationCost</p>
<p>Hydration lost on failed QTE completion.</p>
<ul>
<li>Negative values reduce hydration</li>
<li>Example: -4 = lose 4 hydration</li>
</ul>
<hr />
<p>SkillLevel0ExpMultiplier</p>
<p>XP multiplier at skill level 0+.</p>
<hr />
<p>SkillLevel10ExpMultiplier</p>
<p>XP multiplier at skill level 10+.</p>
<hr />
<p>SkillLevel20ExpMultiplier</p>
<p>XP multiplier at skill level 20+.</p>
<hr />
<p>SkillLevel30ExpMultiplier</p>
<p>XP multiplier at skill level 30+.</p>
<hr />
<p>SkillLevel40ExpMultiplier</p>
<p>XP multiplier at skill level 40+.</p>
<hr />
<p>SkillRewardWeights</p>
<p>Defines probability weighting for skill gains.</p>
<ul>
<li>Higher value = more likely to be selected</li>
<li>0 = disabled</li>
</ul>
<p>Example:</p>
<p>Strength: 25<br />
Endurance: 25<br />
Others: 0</p>
<hr />
<p>SkillReferenceSheet</p>
<p>Reference list of valid skill enum values used in SkillRewardWeights.</p>
<p><a target="_blank" class="external-link" href="https://wiki.sp-tarkov.com/en/modding/references/skills-reference" rel="noreferrer noopener">https://wiki.sp-tarkov.com/en/modding/references/skills-reference</a></p></div></div></div>
<p>If you enjoy my work - you can <a target="_blank" class="external-link" href="https://ko-fi.com/acidphantasm" rel="noreferrer noopener">buy me a coffee</a>~</p>
]]></description><category>Hideout</category><dc:creator>acidphantasm</dc:creator><pubDate>Sun, 26 May 2024 01:50:39 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/1989.png" type="image/png" length="0"/><dc:date>2026-04-15T22:43:06+00:00</dc:date><dc:identifier>v2.1.1</dc:identifier></item><item><title>Hall of Fame Improvements (3.11.x port)</title><link>https://forge.sp-tarkov.com/mod/2165/hall-of-fame-improvements-311x-port</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2165/hall-of-fame-improvements-311x-port</guid><description><![CDATA[<p>Port of “Hall of Fame Improvements” by Utjan. See original mod description: <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2038-hall-of-fame-improvements/" rel="noreferrer noopener">Hall of Fame Improvements</a></p>
<p><strong>THANK YOU Utjan FOR ORIGINALLY CREATING AND ALLOWING ME TO UPDATE THIS MOD!</strong></p>
]]></description><dc:creator>LightoftheWorld</dc:creator><pubDate>Thu, 29 May 2025 20:59:36 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/2866.png" type="image/png" length="0"/><dc:date>2026-04-15T02:28:19+00:00</dc:date><dc:identifier>v2.0.1</dc:identifier></item><item><title>Weapon Camo And Stickers</title><link>https://forge.sp-tarkov.com/mod/2658/weapon-camo-and-stickers</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2658/weapon-camo-and-stickers</guid><description><![CDATA[<div class="tabset"><div id="tabset-13-panel-1" class="tab-panel"><div class="tab-title">Video</div>
<div class="tab-content"><p>One video speaks louder than thousand words: (also READ FAQ)</p>
<div class="youtube-lite" data-video-id="54NjlThfFv0" data-embed-url="https://www.youtube-nocookie.com/embed/54NjlThfFv0?autoplay=1"><img src="https://i.ytimg.com/vi/54NjlThfFv0/hqdefault.jpg" alt="YouTube video thumbnail" /></div></div></div>
<div id="tabset-13-panel-2" class="tab-panel"><div class="tab-title">Images</div>
<div class="tab-content"><p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.WeaponCamoAndStickers/refs/heads/master/previews/m700-edit.png" alt="Preview" /></p>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.WeaponCamoAndStickers/refs/heads/master/previews/m700-live.png" alt="Preview" /></p>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.WeaponCamoAndStickers/refs/heads/master/previews/mp7-live.png" alt="Preview" /></p>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.WeaponCamoAndStickers/refs/heads/master/previews/pkm-live.png" alt="Preview" /></p>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.WeaponCamoAndStickers/refs/heads/master/previews/g36.png" alt="Preview" /></p>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.WeaponCamoAndStickers/refs/heads/master/previews/glock-live.png" alt="Preview" /></p></div></div>
<div id="tabset-13-panel-3" class="tab-panel"><div class="tab-title">FAQ</div>
<div class="tab-content"><ol>
<li>Download Addon “Essential Texture Pack”</li>
<li>But why are textures in the separate addon?
<ul>
<li>this way updating code won’t force you to redownload 100+ MB of textures</li>
<li>this allows everyone to make their own texture packs and share them on forge</li>
</ul>
</li>
<li>How can I make my own texture pack?
<ul>
<li>Essential Texture Pack page describes it in detail</li>
</ul>
</li>
<li>I don’t see camo editor
<ul>
<li>You clicked EDIT BUILD, try MODDING</li>
</ul>
</li>
<li>Fika compatibilty?
<ul>
<li>You wont see camos of other players, but there won’t be any other issues</li>
<li>Maybe someone will make proper compatibility patch (not me)</li>
</ul>
</li>
<li>Camo for armor/backpack/rig/helmet?
<ul>
<li>Nope, equipment is entirely different beast</li>
</ul>
</li>
<li>Keep some weapon parts untouched by camo?
<ul>
<li>Maybe in the future</li>
</ul>
</li>
<li>Keep paint attached to moving weapon parts (magazine, pistol slide, etc)?
<ul>
<li>Maybe in the future</li>
</ul>
</li>
<li>Apply paint on part-by-part basis?
<ul>
<li>Maybe in the future</li>
</ul>
</li>
<li>gif support?
<ul>
<li>Maybe in the future</li>
</ul>
</li>
<li>Any keybinds to speed up edit process?
<ul>
<li>Check F12/7Bpencil.WeaponCamoAndStickers</li>
</ul>
</li>
<li>Undo system?
<ul>
<li>😭</li>
</ul>
</li>
<li>I changed something and camo is now looking weird and its sliding across weapon surface
<ul>
<li>You made decal box too big. Try to scale it down (especially in green axis)</li>
</ul>
</li>
<li>Camo editor UI is too small / too big
<ul>
<li>Check UI Scale setting in F12/7Bpencil.WeaponCamoAndStickers menu</li>
</ul>
</li>
<li>Do guns returned by insurance retain their camo?
<ul>
<li>Nope, they are technically copies with different ids. Haven’t worked on synchronizing it</li>
</ul>
</li>
<li>What mods have you used in the video?
<ul>
<li>Brighter Interiors</li>
<li>CloudSix - Volumetric Clouds</li>
<li>Smajlec’s Lights</li>
</ul>
</li>
</ol></div></div></div>
]]></description><category>Weapons</category><dc:creator>7Bpencil</dc:creator><pubDate>Sun, 05 Apr 2026 19:20:12 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/N0BlfVxbKixOJ4zdWgkksXG602dMNegT12HlUwnv.png" type="image/png" length="0"/><dc:date>2026-04-15T01:35:18+00:00</dc:date><dc:identifier>v1.3.0</dc:identifier></item><item><title>Fidget Spinner</title><link>https://forge.sp-tarkov.com/mod/2659/fidget-spinner</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2659/fidget-spinner</guid><description><![CDATA[<h2>What does it do ?:</h2>
<p>PMC go weee.<br />
Adds some inertia when you rotate your PMC/Scav during raid loading.</p>
<p><img src="https://github.com/Fiodorwellfme/FidgetSpinner/blob/main/GIF/Animation.gif?raw=true" alt="" /></p>
<hr />
<h2>Installation:</h2>
<ol>
<li>
<p>Open the downloaded zip file.</p>
</li>
<li>
<p>Drag the BepInEx folder from the zip file into your SPT folder.</p>
</li>
</ol>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="" /></p>
<hr />
<h2>Support:</h2>
<p>Discord thread in the SPT discord : <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1482076311903146054" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1482076311903146054</a></p>
<hr />
<h2>Thanks:</h2>
<p>The whole SPT and Fika teams for making this awesome project.</p>
]]></description><category>Other</category><dc:creator>Fiodor</dc:creator><pubDate>Mon, 06 Apr 2026 13:56:32 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/kycq0T2mSmw71kKcQh7MSa9ezaNRNvJiK3M5e0VK.jpg" type="image/png" length="0"/><dc:date>2026-04-14T22:05:51+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Green's Cloner Corner</title><link>https://forge.sp-tarkov.com/mod/2661/greens-cloner-corner</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2661/greens-cloner-corner</guid><description><![CDATA[<p>Sticker pack for Weapon Camo And Stickers that adds UID tags, armory markings, etc for clone builds. Get your drip up son. If you guys like this I’ll go in and add some more.</p>
]]></description><category>Weapons</category><dc:creator>SuaveGreenstein</dc:creator><pubDate>Sun, 12 Apr 2026 19:22:33 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/3uJL0cKF8PQW5IFe0DQTaV3xYFTxWPaC3TlFK1qV.png" type="image/png" length="0"/><dc:date>2026-04-13T21:15:51+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Raid Record</title><link>https://forge.sp-tarkov.com/mod/2341/raid-record</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2341/raid-record</guid><description><![CDATA[<div class="tabset"><div id="tabset-14-panel-1" class="tab-panel"><div class="tab-title">Introduction and Installation</div>
<div class="tab-content"><h3>Mod Overview</h3>
<p>The base game only saves limited statistics (Overview page), while this mod accurately records complete combat logs for every match, including:</p>
<p><strong>Kills</strong>
View in match details page</p>
<ul>
<li>Specific weapon used</li>
<li>Hit location (head, chest, limbs, etc.)</li>
<li>Type of target killed (PMC, Scav, Boss, Scav Boss, Boss guard, etc.)</li>
<li>Time the target was killed</li>
</ul>
<p><strong>Loot</strong>
View in match details page</p>
<ul>
<li>List of items brought into the match and items taken out</li>
<li>Items newly found in the match, items lost, and changed items (increased bullet count, decreased durability of medical supplies and weapons, etc.)</li>
</ul>
<p><strong>Match Earnings</strong>
View in match details page / View in record list page</p>
<ul>
<li>
<p>Match map information, match playtime</p>
</li>
<li>
<p>At the start of the match:</p>
<ul>
<li>Combat Readiness Value (similar to Delta Action, calculates the combined value of weapons, rigs, backpacks, armor, etc.)</li>
<li>Secure Container value (total value of all items in the Secure Container, often accounting for a large portion)</li>
<li>Total value brought in (equals Combat Readiness Value + Secure Container value + value of items in backpack, rig, pockets, and special slots)</li>
</ul>
</li>
<li>
<p>When leaving the match:</p>
<ul>
<li>Total value extracted (gross profit)</li>
<li>Losses (consumed items, discarded items, durability loss, etc.)</li>
<li>Net profit (gross profit - losses)</li>
</ul>
</li>
<li>
<p>Match result:</p>
<pre><code>// Theoretically includes these:
public enum ExitStatus
{
  SURVIVED,
  KILLED,
  LEFT, // Left the match (via the in-game Esc menu option)
  RUNNER,
  MISSINGINACTION,
  TRANSIT,
}
</code></pre>
</li>
<li>
<p>If survived/transited/rushed extraction: Extraction point information, playstyle information</p>
</li>
<li>
<p>Otherwise: Information about which faction and which enemy (name not important except for bosses) eliminated you using what weapon and which limb was hit.</p>
</li>
</ul>
<p><strong>Prices</strong>
View in the Prices page</p>
<blockquote>
<p>This feature leans towards debugging, primarily used to verify if the mod’s calculated prices are correct. It can also be used for fuzzy searching of item names and IDs related to keywords, and for purchasing FIR items for quests.</p>
</blockquote>
<p><img src="https://github.com/SunYanbox/RaidRecord-ImageHosting/blob/main/webui_price_en.png?raw=true" alt="Quick buy" /></p>
<p><strong>Quick Loadout</strong>
View in match details page / View in record list page</p>
<blockquote>
<p>Quickly purchase the equipment used when entering a specific match.
You can filter for specific required equipment categories.</p>
</blockquote>
<p><img src="https://github.com/SunYanbox/RaidRecord-ImageHosting/blob/main/webui_quickEquip_en.png?raw=true" alt="Quick buy" /></p>
<p><strong>Exception Handling</strong></p>
<ul>
<li>The mod records data on the server side. If the server crashes for reasons unrelated to this mod before the match ends, as long as it doesn’t crash immediately after the client finishes the match, restarting the server still has a high probability (&gt;90%) of correctly recording the match data.</li>
<li>If you Alt+F4 after a match starts or the client crashes, launching the next game will cause the cached result of that match to be recorded as an unknown outcome.</li>
</ul>
<p><strong>Record List Page</strong></p>
<p><img src="https://github.com/SunYanbox/RaidRecord-ImageHosting/blob/main/webui_list_en.png?raw=true" alt="Quick buy" /></p>
<p><strong>WebUI Homepage</strong></p>
<p><img src="https://github.com/SunYanbox/RaidRecord-ImageHosting/blob/main/webui_home_en.png?raw=true" alt="Quick buy" /></p>
<h3>Accessing the WebUI</h3>
<p>· Method 1 (Quick Jump):
In the console, find the line [RaidRecord] WeiUI run at <a target="_blank" class="external-link" href="https://127.0.0.1:6969/RaidRecord" rel="noreferrer noopener">https://127.0.0.1:6969/RaidRecord</a>, hold down the Ctrl key and left-click the link. The browser will automatically open the corresponding page.
· Method 2 (Manual Entry):
Open any browser, manually enter the address displayed in the console (e.g., <a target="_blank" class="external-link" href="https://127.0.0.1:6969/RaidRecord" rel="noreferrer noopener">https://127.0.0.1:6969/RaidRecord</a>) into the address bar, and press Enter to access it.</p>
<h3>Installation Method</h3>
<p>The installation is simple. Just extract the .7z file to your SPT game root directory.
After installation, your file structure should look like this:</p>
<pre><code>Your SPT Game Root Directory\SPT\user\mods\RaidRecord\(any mod files)
</code></pre>
<h3>Credits</h3>
<ul>
<li>Thanks to the SPT team for providing the framework and documentation.</li>
<li>Thanks to DrakiaXYZ, HiddenCirno, jbs4bmx, GhostFenix̵̮̀x̴̹̃©, Dsnyder | WTT, and all other developers in the community for sharing their experience, code, and patiently answering questions.</li>
<li>Thank you for downloading and trying out this mod.</li>
</ul></div></div>
<div id="tabset-14-panel-2" class="tab-panel"><div class="tab-title">Configuration and Data</div>
<div class="tab-content"><h3>Settings</h3>
<ol>
<li>
<p>Recommended method: Change directly in the WebUI.</p>
<p><img src="https://github.com/SunYanbox/RaidRecord-ImageHosting/blob/main/webui_setting_en.png?raw=true" alt="Quick buy" /></p>
</li>
<li>
<p>Go to …/SPT/user/mods/RaidRecord/db and open “config.json”.</p>
</li>
<li>
<p>Set <code>local</code> to the two-letter name of a translation file that exists in the db/locals folder, e.g., “cn”.</p>
<blockquote>
<p>If changing the language has no effect, clear the local cache in the Launcher and restart the client.</p>
</blockquote>
</li>
<li>
<p>Set <code>logPath</code> to change the output directory for some logs within the mod (to prevent mod error messages from cluttering the SPT server logs).</p>
</li>
<li>
<p>Set <code>autoUnloadOtherLanguages</code> to enable the optimization feature for multi-language support starting from <code>0.6.4</code>.</p>
</li>
<li>
<p>Set <code>priceCacheUpdateMinTime</code> to change the update interval for the mod’s price cache. This setting does not affect the <code>price</code> command, which will always get the price calculated by the mod immediately.</p>
</li>
<li>
<p>Set <code>modGiveIsFIR</code> to modify whether items given by the mod (when purchasing items via the mod, quick loadout) are FIR (Found in Raid) status.</p>
</li>
</ol>
<h3>Database Description</h3>
<blockquote>
<p>…/SPT/user/mods/RaidRecord/db folder</p>
</blockquote>
<p><strong>~0.6.1</strong>
The locals folder contains translation files.
The records folder (created after running the mod) contains record files for different accounts.
config.json saves the mod configuration.</p>
<p>For installation and database compatibility, refer to the details in the <strong>Version</strong> section of this mod.</p></div></div>
<div id="tabset-14-panel-3" class="tab-panel"><div class="tab-title">Commands and Language</div>
<div class="tab-content"><h3>Command System</h3>
<blockquote>
<p>All commands and parameters are case-insensitive, but it is recommended to use lowercase letters.
Command usage: <code>commandkey parameter1 parameter1value parameter2 parameter2value suffixparameter</code>
String-type parameter values can be enclosed in half-width English double quotes to include spaces.</p>
</blockquote>
<p>After entering a match, find a friend named <strong>Raid Record Manager</strong> and send <code>help</code> to get command help information.</p>
<p>The current version supports the following commands:</p>
<ul>
<li>help: Get help information for all commands.</li>
<li>cls: Clear the chat history in the dialog (recommended to use frequently).</li>
<li>info: Get earnings, kills, and other information for a specified match.</li>
<li>items: Get the loot changes or brought-in/taken-out list for a specified match. Can be limited to output items whose price change falls within the [ge, le] range.</li>
<li>list: List all existing match records. Later pages contain newer matches. You can adjust the number of items per page using the <code>limit</code> parameter.</li>
<li>price: Get the value of a specified item, or perform a fuzzy search for multiple item values by name.</li>
<li>buy: Quickly purchase the equipment used when entering a specified match (in-game, entering <code>buy</code> can quickly purchase the equipment from the last match).</li>
</ul>
<h3>Localization Method</h3>
<p><strong>AI-Assisted Translation</strong></p>
<ol>
<li>Make a copy of <code>ch.json</code> or <code>en.json</code>, rename it to the two-letter name of the target language, e.g., “cz.json” (best to correspond with the name of Game Folder\SPT\SPT_Data\database\locales\global**.json).</li>
<li>Send the translation file to the AI and ask it to translate while preserving the format.
<ul>
<li>If the AI modifies any translation keys, interrupt it and instruct the AI to only translate the JSON values.</li>
<li>If the AI modifies anything inside <code>{{}}</code>, interrupt it and instruct the AI not to translate <code>{{}}</code> or the values inside them.</li>
</ul>
</li>
<li>Verify that the translation results are correct. The above steps should translate over 70% of the content.</li>
<li>Check whether the column variables in the tables under the <code>"translations"</code> key correspond with their names to prevent the AI from altering word order (changing column and table names together is acceptable).</li>
<li>Check for missing <code>\n</code>.</li>
</ol>
<p><strong>Manual Translation</strong></p>
<ol>
<li>Find translations in <code>Game Folder\SPT\SPT_Data\database\locales\global\**.json</code>.
<ul>
<li>“roleNames”: Search for <code>BotRole</code> and <code>ScavRole</code>.</li>
<li>“armorZone”: Search for <code>DeathInfo</code>, <code>Collider Type</code> (recommended), <code>Armor Zone</code>, <code>HeadSegment</code>.</li>
</ul>
</li>
<li>If you urgently need to use commands, prioritize translating values under “translations”.</li>
<li>If you urgently need to view logs output by the server, prioritize translating values under “serverMessage”.</li>
</ol></div></div>
<div id="tabset-14-panel-4" class="tab-panel"><div class="tab-title">简介与安装</div>
<div class="tab-content"><h3>模组概述</h3>
<p>原版游戏仅保存有限统计数据(总览页面), 而本模组精准记录每一场对局的完整战斗日志, 包括:</p>
<p><strong>击杀</strong></p>
<p>对局详情页面查看</p>
<ul>
<li>使用的具体武器</li>
<li>命中部位(头部、胸部、四肢等)</li>
<li>击杀目标类型(PMC、Scav、Boss、Scav Boss、Boss 带的守卫等)</li>
<li>击杀目标的时间</li>
</ul>
<p><strong>物资</strong></p>
<p>对局详情页面查看</p>
<ul>
<li>带入对局的物品与带出对局的物品清单</li>
<li>这场对局中新搜到的物资, 损失的物资, 变化的物资(子弹数量增加, 药品与武器耐久减少等)</li>
</ul>
<p><strong>对局收益</strong></p>
<p>对局详情页面查看 / 战绩列表页面查看</p>
<ul>
<li>
<p>对局地图信息, 对局游玩时间</p>
</li>
<li>
<p>对局入场时的</p>
<ul>
<li>战备价值(类似三角洲行动, 计算武器, 弹挂, 背包, 护甲等装备的价值和)</li>
<li>安全箱内价值(安全箱内所有物资总价值, 有不少情况下, 这里的价值占非常大的比率)(Scav模式为0)</li>
<li>总的带入价值(该值等于战备价值+安全箱内价值+背包弹挂口袋特殊插槽内的物品价值)</li>
</ul>
</li>
<li>
<p>离开对局时</p>
<ul>
<li>带出总价值(算是毛利润)</li>
<li>战损(使用物品消耗, 丢弃物品, 耐久损耗等)</li>
<li>净利润(毛利润-战损)</li>
</ul>
</li>
<li>
<p>对局结果</p>
<pre><code>// 理论上有这些:
public enum ExitStatus
{
  SURVIVED, // 幸存
  KILLED, // 被击杀
  LEFT, // 离开对局(指客户端Esc后那个选项)
  RUNNER, // 匆匆撤离
  MISSINGINACTION, // 迷失
  TRANSIT, // 转移
}
</code></pre>
</li>
<li>
<p>如果幸存/转移/匆匆撤离 : 撤离点信息, 游戏风格信息</p>
</li>
<li>
<p>其他情况: 被哪个阵营的哪个敌人(除了boss, 名称不重要)使用什么武器命中你哪个肢体淘汰你的信息</p>
</li>
</ul>
<p><strong>价格</strong></p>
<p>在价格页面查看</p>
<blockquote>
<p>该功能偏向调试, 主要用于验证模组计算的价格是否正确, 也可以用于模糊搜索与关键词相关的物品名称与ID, 以及购买FIR物品过任务</p>
</blockquote>
<p><img src="https://github.com/SunYanbox/RaidRecord-ImageHosting/blob/main/webui_price_ch.png?raw=true" alt="Quick buy" /></p>
<p><strong>快捷起装</strong></p>
<p>对局详情页面查看 / 战绩列表页面查看</p>
<blockquote>
<p>可以快速购买指定对局进入对局时的装备
可以筛选指定需要的装备类别</p>
</blockquote>
<p><img src="https://github.com/SunYanbox/RaidRecord-ImageHosting/blob/main/webui_quickEquip_ch.png?raw=true" alt="Quick buy" /></p>
<p><strong>意外情况处理</strong></p>
<ul>
<li>模组会在服务端记录数据, 如果对局结束前服务端在非本模组原因下崩溃, 只要不是客户端刚对局结束时服务端就崩溃, 重启服务端仍然有概率(&gt;90%)正确记录对局数据</li>
<li>对局启动后Alt+F4或者客户端崩溃, 下一次启动战局后会导致记录的该战局的缓存对局结果被记录为未知结局</li>
</ul>
<p><strong>对局列表页面</strong></p>
<p><img src="https://github.com/SunYanbox/RaidRecord-ImageHosting/blob/main/webui_list_ch.png?raw=true" alt="Quick buy" /></p>
<p><strong>WebUI主页</strong></p>
<p><img src="https://github.com/SunYanbox/RaidRecord-ImageHosting/blob/main/webui_home_ch.png?raw=true" alt="Quick buy" /></p>
<h3>访问 WebUI</h3>
<p>· 方法一（快捷跳转）：
在控制台找到 [RaidRecord] WeiUI run at <a target="_blank" class="external-link" href="https://127.0.0.1:6969/RaidRecord" rel="noreferrer noopener">https://127.0.0.1:6969/RaidRecord</a> 这一行，按住 Ctrl 键并用鼠标左键点击该链接，浏览器会自动打开对应页面。
· 方法二（手动输入）：
打开任意浏览器，在地址栏手动输入控制台中显示的地址（如 <a target="_blank" class="external-link" href="https://127.0.0.1:6969/RaidRecord" rel="noreferrer noopener">https://127.0.0.1:6969/RaidRecord</a>），然后按回车键访问。</p>
<h3>安装方式</h3>
<p>安装方法很简单, 只需将 .7z 文件解压到您的SPT游戏根目录即可
安装完成后，您的文件结构应如下所示：</p>
<pre><code>你的SPT游戏根目录\SPT\user\mods\RaidRecord\(模组的任何文件)
</code></pre>
<h3>致谢</h3>
<ul>
<li>感谢SPT团队提供的框架与文档。</li>
<li>感谢DrakiaXYZ, HiddenCirno, jbs4bmx, GhostFenix̵̮̀x̴̹̃©, Dsnyder | WTT以及其他所有在社区中分享经验、代码与耐心解答问题的开发者们。</li>
<li>感谢您下载并尝试本模组。</li>
</ul></div></div>
<div id="tabset-14-panel-5" class="tab-panel"><div class="tab-title">配置与数据</div>
<div class="tab-content"><h3>设置</h3>
<ol>
<li>
<p>推荐方案, 直接在WebUI更改</p>
<p><img src="https://github.com/SunYanbox/RaidRecord-ImageHosting/blob/main/webui_setting_ch.png?raw=true" alt="Quick buy" /></p>
</li>
<li>
<p>前往…/SPT/user/mods/RaidRecord/db 并打开“config.json”</p>
</li>
<li>
<p>设置<code>local</code>为db/locals文件夹下存在的翻译文件的二位名称, 例如“cn“</p>
<blockquote>
<p>更改任何语言后如果无效, 应该在Launcher清理本地缓存后再启动客户端</p>
</blockquote>
</li>
<li>
<p>设置<code>logPath</code>以更改模组内一些日志的输出目录(这是为了避免模组报错信息导致SPT服务端日志过于繁琐的问题)</p>
</li>
<li>
<p>设置<code>autoUnloadOtherLanguages</code>, 以启用<code>0.6.4</code>开始的对多语言化的优化功能</p>
</li>
<li>
<p>设置<code>priceCacheUpdateMinTime</code>, 以更改模组价格缓存的更新间隔, 该设置不会影响<code>price</code>命令, <code>price</code>只会立刻获取当前模组计算的价格</p>
</li>
<li>
<p>设置<code>modGiveIsFIR</code>, 以修改模组给的物资(在模组购买物品, 快速起装)是否是FIR(对局中发现(带勾))状态</p>
</li>
</ol>
<h3>数据库说明</h3>
<blockquote>
<p>…/SPT/user/mods/RaidRecord/db 文件夹</p>
</blockquote>
<p><strong>~0.6.1</strong>
locals文件夹下为翻译文件
records文件夹(运行过模组后才会创建)为不同账户的记录文件
config.json保存模组配置</p>
<p>安装与数据库的兼容性参考本模组的<strong>Version</strong>中的详细信息</p></div></div>
<div id="tabset-14-panel-6" class="tab-panel"><div class="tab-title">命令与语言</div>
<div class="tab-content"><h3>命令系统</h3>
<blockquote>
<p>所有命令和参数对大小写不敏感, 但推荐全部使用小写字母
指令使用方式为<code>命令键 参数1 参数1的值 参数2 参数2的值 尾缀参数</code>
字符串类型参数的值可以用半角英文双引号包起来以输入空格</p>
</blockquote>
<p>进入对局后, 找到一个名为<strong>对局战绩管理</strong>的好友, 对他发送<code>help</code>以获取指令的帮助信息</p>
<p>当前版本支持以下指令:</p>
<ul>
<li>help: 获取所有命令帮助信息</li>
<li>cls: 清理对话框聊天记录(推荐多用用)</li>
<li>info: 获取指定对局收益, 击杀等信息</li>
<li>items: 获取指定对局物资变化或带入带出清单, 可以限定只输出价格变化量处于[ge, le]之间的物品清单</li>
<li>list: 列出当前已有的所有对局记录, 页数越靠后, 对局越新; 可以通过<code>limit</code>参数调整每页显示数量</li>
<li>price: 获取指定物品价值, 或者通过名称模糊搜索多个物品价值</li>
<li>buy: 快速购买指定对局进入对局时的装备(局内可以输入一个buy快速购买上局装备)</li>
</ul>
<h3>本地化方式</h3>
<p><strong>AI辅助翻译</strong></p>
<ol>
<li>复制一份<code>ch.json</code>或<code>en.json</code>, 重命名为对应语言的二位名称, 例如“cz.json“(最好与Game Folder\SPT\SPT_Data\database\locales\global**.json)的名称对应</li>
<li>将翻译文件发送给AI, 要求它保留格式的翻译;
<ul>
<li>如果AI进行了任何翻译键的操作, 打断他, 并在提示词中要求AI只翻译json的值</li>
<li>如果AI修改了任何{{}}中的内容, 打断他, 并在提示词中要求AI禁止翻译<code>{{}}</code>与其中的值</li>
</ul>
</li>
<li>验证翻译结果是否正确, 上述操作基本能进行70%以上的翻译</li>
<li>检查翻译文件<code>"translations"</code>键下的各个表的列的变量是否与名称对应, 以防止AI改变语序(列名和表名顺序一起改变是可以的)</li>
<li>检查是否漏了<code>\n</code></li>
</ol>
<p><strong>手动翻译</strong></p>
<ol>
<li>可以在<code>Game Folder\SPT\SPT_Data\database\locales\global\**.json</code>通过找到的翻译
<ul>
<li>“roleNames”: 搜索<code>BotRole</code>和<code>ScavRole</code></li>
<li>“armorZone”: 搜索<code>DeathInfo</code>, <code>Collider Type</code>(推荐), <code>Armor Zone</code>, <code>HeadSegment</code></li>
</ul>
</li>
<li>急需使用命令, 优先翻译“translations“下的值</li>
<li>急需查看服务端输出的日志, 优先翻译“serverMessage“下的值</li>
</ol></div></div></div>
]]></description><category>Other</category><dc:creator>Suntion</dc:creator><pubDate>Mon, 06 Oct 2025 17:29:55 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/aiuLEDDyyx5z10AuRYO8aTFVkZcq5cs5Ijfd0p4M.png" type="image/png" length="0"/><dc:date>2026-04-13T19:30:25+00:00</dc:date><dc:identifier>v0.7.2</dc:identifier></item><item><title>CNN - CONTAINERS - RE-UPLOAD</title><link>https://forge.sp-tarkov.com/mod/2167/cnn-containers-re-upload</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2167/cnn-containers-re-upload</guid><description><![CDATA[<div class="tabset"><div id="tabset-15-panel-1" class="tab-panel"><div class="tab-title">Overview</div>
<div class="tab-content"><h3>IF UPDATING FROM v4.2.2 - READ VERSION INFO BEFORE UPDATING!</h3>
<p>A full rework of the original CNN-Containers mod, ported and updated for SPT 4.0.X. Adds 9 specialized containers for organizing your stash and taking essential supplies into raids — tiered across trader loyalty levels so new players get affordable starter storage while larger containers are gated behind higher loyalty.</p>
<p>All containers are configurable via a config file. You can enable/disable individual containers, adjust trader prices and loyalty levels, resize container grids, set custom flea market prices, add extra allowed/excluded item filters, and rename/translate containers.</p></div></div>
<div id="tabset-15-panel-2" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p>1. Download and extract the mod zip into your SPT directory.</p>
<p>2. Launch the game.</p></div></div>
<div id="tabset-15-panel-3" class="tab-panel"><div class="tab-title">Updating</div>
<div class="tab-content"><p>1. Download and extract the mod zip into your SPT directory, overwriting when prompted.</p>
<p>2. Open the SPT launcher’s settings and click “Clean Temp Files” before launching.</p>
<blockquote>
<p><strong>Note:</strong> v4.3.0 will have breaking changes for some who already have the mod installed - READ THE RELEASE NOTES BEFORE UPDATING!</p>
</blockquote></div></div>
<div id="tabset-15-panel-4" class="tab-panel"><div class="tab-title">Configuration</div>
<div class="tab-content"><p>Edit <code>config/config.jsonc</code> to customize the mod. You can:</p>
<ul>
<li>Enable or disable individual containers</li>
<li>Change trader prices and loyalty levels</li>
<li>Resize container grids (except the Mapbook, which uses fixed slots)</li>
<li>Resize each of the Onyx’s 3 grids independently</li>
<li>Set custom flea market prices (separate from trader prices)</li>
<li>Add extra allowed item filters per container (for mod compatibility, e.g. Pack ‘n’ Strap)</li>
<li>Add excluded item filters (e.g. block specific cases from going inside the Wooden Box)</li>
<li>Rename or translate container names, short names, and descriptions</li>
</ul>
<p>Optional settings are commented out below each container in the config - just uncomment and edit.</p>
<blockquote>
<p><strong>WARNING:</strong> Disabling a container or changing its grid size after you’ve already used it in your profile (items stored inside) can cause profile corruption or item loss. Only change these settings on a fresh profile or after emptying the affected containers.</p>
</blockquote></div></div>
<div id="tabset-15-panel-5" class="tab-panel"><div class="tab-title">Containers</div>
<div class="tab-content"><blockquote>
<p><strong>Tier 1 — Starter storage:</strong></p>
</blockquote>
<ul>
<li>
<p><strong>Recycled Ammo Bag</strong> (2x2)</p>
<ul>
<li>Holds ammunition, fits inside Secure Containers.</li>
<li>Trader: Prapor LL1 - 75,000₽</li>
</ul>
</li>
<li>
<p><strong>Recycled FAK</strong> (3x3)</p>
<ul>
<li>Holds medical items, fits inside Secure Containers.</li>
<li>Trader: Therapist LL1 - 85,000₽</li>
</ul>
</li>
<li>
<p><strong>Small Portable Fridge</strong> (2x3)</p>
<ul>
<li>Holds food items, fits inside Secure Containers.</li>
<li>Trader: Jaeger LL1 - 38,000₽</li>
</ul>
</li>
<li>
<p><strong>Small Toolbox</strong> (4x6)</p>
<ul>
<li>Holds tools/barter items.</li>
<li>Trader: Skier LL1 - €500</li>
</ul>
</li>
</ul>
<blockquote>
<p><strong>Tier 2 — Mid-level storage:</strong></p>
</blockquote>
<ul>
<li>
<p><strong>Mod Case</strong> (6x5)</p>
<ul>
<li>Holds weapon mod items.</li>
<li>Trader: Peacekeeper LL2 - $1,200</li>
</ul>
</li>
<li>
<p><strong>Secure Mapbook</strong> (slot-based)</p>
<ul>
<li>Slot-based container for maps, fits in Secure Containers and Special Slots.</li>
<li>Trader: Therapist LL2 - 65,000₽</li>
</ul>
</li>
<li>
<p><strong>Ruined Wooden Box</strong> (8x6)</p>
<ul>
<li>General-purpose storage crate that accepts any item.</li>
<li>Trader: Jaeger LL2 - 1,000,000₽</li>
</ul>
</li>
</ul>
<blockquote>
<p><strong>Tier 3:</strong></p>
</blockquote>
<ul>
<li>
<p><strong>Gear Box</strong> (10x8)</p>
<ul>
<li>Holds clothing (vests, rigs, backpacks, etc).</li>
<li>Trader: Ragman LL3 - 850,000₽</li>
</ul>
</li>
</ul>
<blockquote>
<p><strong>Tier 4:</strong></p>
</blockquote>
<ul>
<li>
<p><strong>Secure Container Onyx</strong> (2x3 + 3x4 + 1x2)</p>
<ul>
<li>Premium secure container with 3 grids. Follows default excluded items.</li>
<li>Trader: Peacekeeper LL4 - Barter: Kappa + $85,259</li>
</ul>
</li>
</ul>
<p>The Onyx is listed twice with Peacekeeper - one with the Kappa as a barter, the other with the Desecrated Kappa variant.</p></div></div>
<div id="tabset-15-panel-6" class="tab-panel"><div class="tab-title">Known Issues</div>
<div class="tab-content"><p>The Mod Case and Ruined Wooden Box models display with pink/purple textures (missing shaders). The bundles were built for an older Unity version and need to be recompiled for SPT v4.0’s Unity version. Functionally they work fine.</p></div></div>
<div id="tabset-15-panel-7" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><p>This mod is provided as-is, with no official support.</p></div></div>
<div id="tabset-15-panel-8" class="tab-panel"><div class="tab-title">License</div>
<div class="tab-content"><p>This mod is licensed under the MIT License. Please refer to the LICENSE file included in the archive for full details.</p></div></div>
<div id="tabset-15-panel-9" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><p>Original mod by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/16896/cannuccia" rel="noreferrer noopener">Cannuccia</a>.</p>
<p>Updated for SPT 3.11.X by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/59864/amightytank" rel="noreferrer noopener">AMightyTank</a>.</p>
<p>Secure Mapbook by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/75504/mrvibesrsa" rel="noreferrer noopener">MrVibesRSA</a>.</p>
<p>Container Onyx (Re-Upload) by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/28568/dsnyder" rel="noreferrer noopener">Dsnyder</a>.</p>
<p>Testing and feedback by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/108019/thesungod" rel="noreferrer noopener">TheSunGod</a>.</p>
<p>Ported and reworked with additions for SPT 4.0.X by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/11050/dildz" rel="noreferrer noopener">Dildz</a>.</p></div></div></div>
]]></description><category>Items</category><dc:creator>AmightyTank</dc:creator><pubDate>Mon, 02 Jun 2025 03:31:09 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/2868.jpg" type="image/png" length="0"/><dc:date>2026-04-13T14:59:12+00:00</dc:date><dc:identifier>v4.3.0</dc:identifier></item><item><title>Mission Control</title><link>https://forge.sp-tarkov.com/mod/2653/mission-control</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2653/mission-control</guid><description><![CDATA[<div class="tabset"><div id="tabset-16-panel-1" class="tab-panel"><div class="tab-title">Overview</div>
<div class="tab-content"><p>Tarkov has hundreds of quests. Even without mods, the quest list quickly becomes overwhelming — you don’t know what to prioritize, which weapon to bring, or which map to play.</p>
<p><strong>MissionControl picks 3 random quests from the ones you’ve unlocked and hides the rest.</strong> Complete one, a new one appears from your unlocked pool. Stuck? Buy a reroll at Prapor to get fresh picks.</p>
<blockquote>
<p><strong>By default, only vanilla quests are filtered.</strong> Modded quests are always visible and don’t consume slots. You can change this in the config.</p>
</blockquote>
<p><strong>Key features:</strong></p>
<ul>
<li>Only <strong>3 quests visible</strong> at a time, randomly picked from your unlocked quests</li>
<li>Complete a quest → a new random one appears instantly</li>
<li><strong>Reroll at Prapor</strong> — buy the Mission Reroll item to get 3 fresh picks. Stuck quests stay visible but stop consuming slots</li>
<li><strong>Trader whitelist</strong> — some traders’ quests are always visible (configurable by name)</li>
<li>Per-profile persistence across server restarts</li>
<li>Safe for existing profiles — remove the mod and all quests come back</li>
</ul></div></div>
<div id="tabset-16-panel-2" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p>Extract the zip in your SPT root folder:</p>
<blockquote>
<p>The client plugin handles quest list refresh after completing a quest and after purchasing a reroll.</p>
</blockquote></div></div>
<div id="tabset-16-panel-3" class="tab-panel"><div class="tab-title">Configuration</div>
<div class="tab-content"><p>Edit <code>SPT/user/mods/MissionControl/config/config.jsonc</code>:</p>
<table>
<thead>
<tr>
<th>Setting</th>
<th>Default</th>
<th>What it does</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>max_slots</code></td>
<td><code>3</code></td>
<td>How many quests you see at once (in-progress + available)</td>
</tr>
<tr>
<td><code>filter_modded_quests</code></td>
<td><code>false</code></td>
<td>Only vanilla quests are filtered. Set to <code>true</code> to also filter modded quests</td>
</tr>
<tr>
<td><code>trader_whitelist</code></td>
<td><code>["Kolya", "Guiding Light"]</code></td>
<td>These traders’ quests are always visible (case-insensitive, works with modded traders)</td>
</tr>
<tr>
<td><code>reroll_cost</code></td>
<td><code>50000</code></td>
<td>Rouble price for the Mission Reroll item at Prapor</td>
</tr>
<tr>
<td><code>debug</code></td>
<td><code>false</code></td>
<td>Verbose server logging</td>
</tr>
<tr>
<td><code>debug_refresh</code></td>
<td><code>false</code></td>
<td>Clear all saved selections on server start (dev only)</td>
</tr>
</tbody>
</table>
<p>If a trader name in the whitelist is not found, the server log will list all available trader names.</p></div></div>
<div id="tabset-16-panel-4" class="tab-panel"><div class="tab-title">Reroll</div>
<div class="tab-content"><p>Buy the <strong>“Mission Reroll”</strong> item at <strong>Prapor</strong> (Loyalty Level 1, 50,000₽ by default).</p>
<p><strong>What happens:</strong></p>
<ol>
<li>Your current in-progress quests become <strong>exempt</strong> — they stay visible but stop counting toward the slot limit</li>
<li>3 fresh random quests are picked from your unlocked pool</li>
<li>The game reloads your profile automatically</li>
</ol>
<p><strong>Why?</strong> If you’re stuck on 3 difficult quests and can’t progress, the reroll lets you get new ones without abandoning the old ones. You temporarily have more than 3 active quests until you finish the old ones.</p></div></div>
<div id="tabset-16-panel-5" class="tab-panel"><div class="tab-title">How It Works</div>
<div class="tab-content"><p><strong>Install → play. That’s it.</strong></p>
<p>From all the quests you’ve unlocked (met the level/prerequisite requirements), MissionControl randomly picks a few and hides the rest. The selection is persistent — you see the same quests until you complete them or buy a reroll.</p>
<p><strong>Quest slots:</strong></p>
<ul>
<li>You have 3 slots (configurable). In-progress and available quests both count</li>
<li>0 quests accepted → 3 random available quests shown</li>
<li>1 quest accepted → 2 random available quests shown</li>
<li>3 quests accepted → no new quests shown until you complete some</li>
<li>Complete a quest → a new random one fills the slot immediately</li>
<li>Failed quests stay in their slot (restart from the UI)</li>
</ul>
<p><strong>After a reroll:</strong></p>
<ul>
<li>Old in-progress quests stop counting toward slots (they’re “exempt”)</li>
<li>3 new quests fill your slots</li>
<li>Finishing an exempt quest → it disappears, no new slot opens</li>
<li>Finishing a new quest → a fresh random one takes its place</li>
</ul>
<p><strong>Modded quests (default behavior):</strong></p>
<ul>
<li>Modded quests are always visible and never consume slots</li>
<li>Only vanilla quests are subject to the slot limit</li>
<li>Change this with <code>filter_modded_quests: true</code></li>
</ul>
<p><strong>Nothing is permanent.</strong> Remove the mod and all quests return to normal. Safe for existing profiles.</p></div></div>
<div id="tabset-16-panel-6" class="tab-panel"><div class="tab-title">Compatibility</div>
<div class="tab-content"><ul>
<li><strong>SPT 4.0.x</strong></li>
<li>Works with <strong>any quest mod</strong> — modded quests are detected automatically</li>
<li>Works with <strong>custom traders</strong> — whitelist by name</li>
<li>Safe for <strong>existing profiles</strong> — if you have more quests accepted than <code>max_slots</code>, no new quests are shown until you drop below the limit</li>
</ul></div></div>
<div id="tabset-16-panel-7" class="tab-panel"><div class="tab-title">Issues</div>
<div class="tab-content"><p>Report them on <a target="_blank" class="external-link" href="https://github.com/Chazut/MissionControl/issues" rel="noreferrer noopener">GitHub</a>.</p></div></div>
<div id="tabset-16-panel-8" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><p>If you enjoy MissionControl and want to support my work, feel free to buy me a coffee!</p>
<p><a target="_blank" class="external-link" href="https://ko-fi.com/chazut" rel="noreferrer noopener"><img src="https://ko-fi.com/img/githubbutton_sm.svg" alt="ko-fi" /></a></p>
<p>All my mods are free and open source. Your support keeps me motivated to create more!</p></div></div></div>
]]></description><category>Quests</category><dc:creator>Chazut</dc:creator><pubDate>Thu, 02 Apr 2026 22:50:11 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/rIOvgupXgMCSCtJppL6sMWr91Kaub4OTST14TSqg.png" type="image/png" length="0"/><dc:date>2026-04-13T10:00:53+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Sniper Bros</title><link>https://forge.sp-tarkov.com/mod/2663/sniper-bros</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2663/sniper-bros</guid><description><![CDATA[<p>This mod is simple. It makes Marksman/Sniper scavs non-hostile to other AI bots. Why? Because the AI bots would annoyingly get stuck staring at ceilings trying to find them before.</p>
<p>Why not just not spawn in marksman you ask? Because how would you do those annoying tasks that require kills for them.</p>
<p>Install:</p>
<p>Extract the mod into the main folder of your game install.</p>
<p>FIKA/Headless:</p>
<p>This mod only needs to be on the host. So if you use a headless it only needs to be there.</p>
<p>Compatibility:</p>
<p>Should work with everything.</p>
<p>How’s it work?</p>
<p>On bot spawn in it’ll add bots to the allies list of marksman and vice versa.</p>
]]></description><category>Bots</category><dc:creator>Shibdib</dc:creator><pubDate>Mon, 13 Apr 2026 00:43:19 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/VjP0I99H1gO0KBluyMC8d8g4IqLf2afZH3WgAMkz.jpg" type="image/png" length="0"/><dc:date>2026-04-13T01:39:23+00:00</dc:date><dc:identifier>v1.0.2</dc:identifier></item><item><title>Lotus</title><link>https://forge.sp-tarkov.com/mod/1232/lotus</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/1232/lotus</guid><description><![CDATA[<p><strong>Lotus’ first Quest should show up at Player Level 5</strong></p>
<p>Don’t forget to make backups of your profile when adding / removing / updating any mods. Also check out all the different info tabs and read the pinned comment if you wanna report any bugs or issues to me**</p>
<p>**Please check the “Installation” tab to see how to install Lotus properly</p>
<div class="tabset"><div id="tabset-17-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><p><strong>Features</strong></p>
<p><strong>“Lotus” currently features the following things :</strong></p>
<p>- 340+ Custom Quests</p>
<p>- 900+ Sold / Bartered Items, including a lot of Items that are not available on traders, good ammo and good armor plates</p>
<p>- A Custom Keycard that grants you infinite Labs access for free, unlocked by Quests</p>
<p>- A very cute face</p>
<p><strong>You might not be able to finish all Quests in a single playthrough unless you use Profile Editor to unlock the failed Questlines</strong></p>
<p><strong>This is not the final version of the mod, with all the updates I try my best to adjust Lotus to be up to date with new content, quests, balancing, etc.</strong></p>
<p><strong>See “Planned Features” tab for future plans</strong></p></div></div>
<div id="tabset-17-panel-2" class="tab-panel"><div class="tab-title">Installation ( Please Read )</div>
<div class="tab-content"><p><strong>Installation</strong></p>
<p>Step 1.</p>
<ul>
<li>Download <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/885-virtual-s-custom-quest-loader/?highlight=virtua#overview" rel="noreferrer noopener">Virtual’s Custom Quest Loader</a></li>
<li>Download <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1717-lotus/" rel="noreferrer noopener">Lotus</a></li>
</ul>
<p>Step 2.</p>
<ul>
<li>Unzip the files ( <em>preferably with 7zip</em> )</li>
<li>Drag the “BepInEx” and “user” folders from the Lotus and VCQL zip files directly into your SPT install ( <em>like most other mods</em> )</li>
</ul>
<p>Step 3.</p>
<ul>
<li>Start your game and have fun</li>
</ul>
<p><strong>You should use 7zip and should avoid using some form of mod-installer / mod-manager to prevent possible issues</strong></p></div></div>
<div id="tabset-17-panel-3" class="tab-panel"><div class="tab-title">Known Issues</div>
<div class="tab-content"><p><strong>Known Issues</strong></p>
<p><strong>Conflicts with certain settings in <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/379-server-value-modifier-svm/?highlight=serv" rel="noreferrer noopener">Server Value Modifier [SVM]</a>, those would be :</strong></p>
<ul>
<li>Enabling “Remove Filters” for the following cases ( <em>Case Space Manager</em> )<br />
- WZ Wallet<br />
- Wallet<br />
- S I C C Case<br />
- Documents Case<br />
- Keycard Holder</li>
<li>Enabling “Remove key-card requirement to access laboratory” ( <em>Raid Settings</em> )</li>
<li>Enabling “Unlock trader offers behind quests” ( <em>Traders</em> )</li>
</ul>
<p><strong>Conflicts with Lotus’ Weapon-Assembly Tasks :</strong></p>
<ul>
<li>Enabling the Attachment changes in <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/606-spt-realism-mod/" rel="noreferrer noopener">SPT Realism Mod</a> will likely make all of Lotus’ gunsmith tasks not work at all</li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1033-kalashnikov-enhanced-modding/" rel="noreferrer noopener">Kalashnikov Enhanced Modding</a> <em>might</em> make the AK-builds from the solutions not have the correct stats or work at all, the quests will likely still be possible to complete</li>
</ul>
<p><strong>Too many mods that add traders are installed and Lotus can’t be accessed anymore :</strong></p>
<ul>
<li>Solution A would be installing <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1508-kaeno-traderscrolling/?highlight=traders" rel="noreferrer noopener">Kaeno-TraderScrolling</a></li>
<li>Solution B would be enabling the “Trading Intermediate Screen” in the default Tarkov ingame settings</li>
</ul>
<p><strong>BTR Driver having a messed up dialog screen :</strong></p>
<ul>
<li><strong>Being able to start more than 1 BTR quest at a time mixes up all the dialog options, from my experience this shouldn’t break anything, just ruins the immersion</strong></li>
</ul>
<p><strong>Modded Weapons / Gear not working for quests :</strong></p>
<ul>
<li>Sadly how EFT quests work, modded items have different IDs and don’t count towards these quests by default, I might make some sort of compatibility / config for that in the future but it would be a ton of work</li>
</ul></div></div>
<div id="tabset-17-panel-4" class="tab-panel"><div class="tab-title">Future Plans</div>
<div class="tab-content"><p><strong>Future Plans</strong></p>
<ul>
<li>Always expanding existing questlines</li>
<li>Fully rework all the questlocks</li>
<li>Fully rework the quest order and Lotus’ progression in general</li>
<li>Making certain quests / questlines matter more for the story so they aren’t just simple “sidequests” that unlock a few new items</li>
<li>Making more story-related questlines involving other traders</li>
<li>Involving all vanilla traders into the storyline ( <em>so far only ref and lightkeeper are left</em> )</li>
<li>A custom model for Lotus’ Keycard</li>
<li>Creating custom quest items that spawn in scripted locations</li>
</ul></div></div>
<div id="tabset-17-panel-5" class="tab-panel"><div class="tab-title">Recommended Mods</div>
<div class="tab-content"><p><strong>Recommended Mods</strong></p>
<p><strong>All of these mods are pretty much fully compatible with Lotus from my experience</strong></p>
<p><strong>Please make sure to read their respective modpages and check for dependencies, thank you</strong></p>
<p><strong>A list of mods that are overall very good and pair very well with Lotus (</strong> <em>in no particular order</em> <strong>) :</strong></p>
<ul>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1860-ui-fixes/?highlight=ui%20f" rel="noreferrer noopener">UI Fixes</a></li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1114-task-list-fixes/?highlight=task" rel="noreferrer noopener">Task List Fixes</a></li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2853-expanded-task-text-ett/?highlight=task" rel="noreferrer noopener">Expanded Task Text (ETT)</a></li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1814-modding-stats-helper-by-wara/?highlight=wara" rel="noreferrer noopener">Modding Stats Helper - by wara</a></li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1795-trader-modding-and-improved-weapon-building/?highlight=trader" rel="noreferrer noopener">Trader Modding And Improved Weapon Building</a></li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1981-dynamic-maps/?highlight=dynamic" rel="noreferrer noopener">Dynamic Maps</a></li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/652-game-panel-hud/?highlight=game" rel="noreferrer noopener">Game Panel HUD</a></li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2117-trader-qol/?highlight=trader%20q" rel="noreferrer noopener">Trader QoL</a></li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2922-p-a-i-n-painstaking-agony-induced-nuisance/?highlight=pain" rel="noreferrer noopener">P.A.I.N. - Painstaking Agony Induced Nuisance</a></li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/379-server-value-modifier-svm/?highlight=server" rel="noreferrer noopener">Server Value Modifier [SVM]</a> Check the “Known Issues” tab to see what settings not to use when using SVM with Lotus</li>
</ul>
<p><strong>Mods that are highly recommended to use with Lotus :</strong></p>
<ul>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1508-kaeno-traderscrolling/?highlight=trader" rel="noreferrer noopener">Kaeno-TraderScrolling</a> A must have when using multiple additional traders</li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1861-skipper/?highlight=skipp" rel="noreferrer noopener">Skipper</a> Incase something is wrong with a quest or you don’t want to complete them</li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1159-morecheckmarks/?highlight=more" rel="noreferrer noopener">MoreCheckmarks</a> With the amount of quests that Lotus comes with, this is basically a must have</li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2462-flea-limiter/?highlight=flea%20l" rel="noreferrer noopener">Flea Limiter</a> Since Lotus’ is intended to be played without the flea market or a limited flea market, and is balanced around that, but with anything else here, the choice is up to you</li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2108-ref-spt-friendly-quests/?highlight=ref" rel="noreferrer noopener">Ref - SPT Friendly Quests</a> for a better experience with the ref quests</li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2109-bosses-have-lega-medals/?highlight=bosses" rel="noreferrer noopener">Bosses Have Lega Medals</a> Lotus also adds items to ref ( <em>since 1.6.0</em> ) this might help with obtaining some lega medals</li>
</ul>
<p><strong>Make sure mods that apply changes to custom quests load after <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/885-virtual-s-custom-quest-loader/?highlight=quest%20l" rel="noreferrer noopener">Virtual’s Custom Quest Loader</a> and after certain Trader mods if you want to apply these changes to the traders themselves, I suggest using <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1082-loe-load-order-editor/?highlight=load" rel="noreferrer noopener">LOE (Load Order Editor)</a> to change your load order</strong></p></div></div>
<div id="tabset-17-panel-6" class="tab-panel"><div class="tab-title">Quest Guide</div>
<div class="tab-content"><p><strong>Quest Guide</strong></p>
<p><strong>Lotus has a ton of quests and that means that I cant give a detailed guide for each of them, if you’re struggling with finding certain places, I really recommend one of these mods ( <em>or both</em> ) :</strong></p>
<p><strong>&gt;&gt; <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1981-dynamic-maps/?highlight=dynamic" rel="noreferrer noopener">Dynamic Maps</a> &lt;&lt;</strong></p>
<p><strong>&gt;&gt; <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/652-game-panel-hud/?highlight=game" rel="noreferrer noopener">Game Panel HUD</a> &lt;&lt;</strong></p>
<p><strong>Lotus has some Quests that tell you to do something while wearing “specified Gear”, what is this gear and how do I know what is required?</strong></p>
<p>That is simple, I made sure to drop as much information as possible in the description, you will need to scroll down to see it for some Quests however.</p>
<p><a target="_blank" class="external-link" href="https://i.imgur.com/9hj53ni.png" rel="noreferrer noopener"><img src="https://i.imgur.com/9hj53ni.png" alt="9hj53ni.png" /></a></p>
<p>The “specified Gear” for this Quest:</p>
<p><a target="_blank" class="external-link" href="https://i.imgur.com/mmqxrhl.png" rel="noreferrer noopener"><img src="https://i.imgur.com/mmqxrhl.png" alt="mmqxrhl.png" /></a></p>
<p>The purpose of this is to give more information since some quests give you multiple options for gear, and to have a shorter objective length,</p>
<p>so it does not look like this abomination ( Test Drive - Part 1 )</p>
<p><a target="_blank" class="external-link" href="https://i.imgur.com/ex0sklN.png" rel="noreferrer noopener"><img src="https://i.imgur.com/ex0sklN.png" alt="ex0sklN.png" /></a></p>
<p><strong>There are a lot of Quests where I need to find and handover items, how do I know what actually needs to be “found in raid”?</strong></p>
<p>Very simple again, the objectives always tell you if something needs to be found in raid or not.</p>
<p>If it only tells you to “Obtain xyz” and / or just “Hand over xyz” without mentioning anything about “in raid”,</p>
<p>it doesnt need to be FiR.</p>
<p><a target="_blank" class="external-link" href="https://i.imgur.com/Vd0X99C.png" rel="noreferrer noopener"><img src="https://i.imgur.com/Vd0X99C.png" alt="Vd0X99C.png" /></a></p>
<p>If a quest needs items found in raid, it usually tells you that in the objective like “Find xyz in raid” and then “Hand over xyz”</p>
<p><a target="_blank" class="external-link" href="https://i.imgur.com/e9ABa8s.png" rel="noreferrer noopener"><img src="https://i.imgur.com/e9ABa8s.png" alt="e9ABa8s.png" /></a></p>
<p><strong>There are a few questlines where you need to choose a specific trader for the questline that you want</strong></p>
<p>The 2 big questlines that you can pick are for either Prapor or Peacekeeper / Skier.</p>
<p>You can choose the questline you want after accepting the quest “<em><strong>For The Motherland</strong></em>” from Prapor, after accepting it you should get a quest from Peacekeeper called “<em><strong>Keeping The Peace</strong></em>”.</p>
<p><strong>&gt; Completing the quest from Peacekeeper will get you his questline with 16 Quests ( 13 from PK and 3 from Skier )</strong></p>
<p><strong>&gt; Completing the quest from Prapor will get you his questline with 17 Quests</strong></p>
<p>Then there are a few smaller quests, you will get a quest called “<strong>New Dealer In Town</strong>” from Lotus. Accepting it will give you a quest from Skier, completing the quest for their respective trader will give you another quest for the trader that you picked.</p>
<p>The objectives of the quests that you will get after are identical, with the only difference being the rewards and the trader they are on.</p></div></div>
<div id="tabset-17-panel-7" class="tab-panel"><div class="tab-title">“I dont like the Trader Icon”</div>
<div class="tab-content"><p><strong>Changing the trader image</strong></p>
<p>Don’t like the trader icon or the style?</p>
<p>That’s completely fine, you can change it to whatever you like by using certain mods.</p>
<p>I use this mod for all the traders I have for example :</p>
<p>&gt;&gt;&gt; <strong><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2113-merks-trader-image-switcher/?highlight=trader%20image" rel="noreferrer noopener">MERKS TRADER IMAGE SWITCHER</a> &lt;&lt;&lt;</strong></p></div></div>
<div id="tabset-17-panel-8" class="tab-panel"><div class="tab-title">Lotus Assort</div>
<div class="tab-content"><p><strong>Lotus Assort ( <em>v.1.4.2</em> )</strong></p>
<p><strong>Here are a few examples of what Lotus can sell ( <em>if all of the quests are completed</em> ) :</strong></p>
<p><img src="https://i.imgur.com/ko2e7bZ.png" alt="ko2e7bZ.png" /></p>
<p><img src="https://i.imgur.com/nRKxpxS.png" alt="nRKxpxS.png" /></p>
<p><img src="https://i.imgur.com/pBj689n.png" alt="pBj689n.png" /></p>
<p><img src="https://i.imgur.com/BpfT6GU.png" alt="BpfT6GU.png" /></p>
<p><img src="https://i.imgur.com/PB89L25.png" alt="PB89L25.png" /></p>
<p><img src="https://i.imgur.com/Y9IeIni.png" alt="Y9IeIni.png" /></p>
<p><img src="https://i.imgur.com/ZlPzpTg.png" alt="ZlPzpTg.png" /></p>
<p><strong>The images don’t include every item that Lotus sells, also about half of the items in Lotus’ assort are <em>locked</em> behind quests, some easier and some more difficult to help with balancing.</strong></p>
<p><strong>Armored Vests / Rigs are sold <em>without</em> any plates, this is not a bug nor an issue - this is <em>intented</em> to let the user buy any armor and then seperately buy any plates of their choice, have fun!</strong></p></div></div>
<div id="tabset-17-panel-9" class="tab-panel"><div class="tab-title">Weapon Assembly Task Solutions</div>
<div class="tab-content"><p><strong>Weapon Assembly Task Solutions</strong></p>
<p><strong>The shown builds are for 3.11.x ( <em>Lotus version 1.6.0</em> ) , builds for 3.10.x can be found in the Lotus thread in the official SPT discord server :</strong></p>
<p><strong><a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1234841569035812904/1370342379416064091" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1234841569035812904/1370342379416064091</a></strong></p>
<p><strong>Important Note: The Insight WMX200 Tactical Flashlight is not actually considered a “standalone flashlight” but a tactical device, so it won’t work for quests that require a normal flashlight, this is a Tarkov issue</strong></p>
<p><img src="https://i.imgur.com/DQZi6WL.png" alt="DQZi6WL.png" /></p>
<p><img src="https://i.imgur.com/CdiQuBn.png" alt="CdiQuBn.png" /></p>
<p><img src="https://i.imgur.com/dXexODZ.png" alt="dXexODZ.png" /></p>
<p><img src="https://i.imgur.com/fbMyVJS.png" alt="fbMyVJS.png" /></p>
<p><img src="https://i.imgur.com/uoctHdL.png" alt="uoctHdL.png" /></p>
<p><img src="https://i.imgur.com/aJYuCmK.png" alt="aJYuCmK.png" /></p>
<p><img src="https://i.imgur.com/9yCHPkO.png" alt="9yCHPkO.png" /></p>
<p><img src="https://i.imgur.com/LnLDpxF.png" alt="LnLDpxF.png" /></p>
<p><img src="https://i.imgur.com/z0s7xb2.jpeg" alt="z0s7xb2.jpeg" /></p>
<p><img src="https://i.imgur.com/lsnV0L4.png" alt="lsnV0L4.png" /></p>
<p><img src="https://i.imgur.com/mamDbXP.png" alt="mamDbXP.png" /></p>
<p><img src="https://i.imgur.com/GDt9Nbh.png" alt="GDt9Nbh.png" /></p>
<p><img src="https://i.imgur.com/Dd3YCuL.png" alt="Dd3YCuL.png" /></p>
<p><img src="https://i.imgur.com/cs4qp99.png" alt="cs4qp99.png" /></p>
<p><img src="https://i.imgur.com/TpDsbva.jpeg" alt="TpDsbva.jpeg" /></p>
<p><img src="https://i.imgur.com/4Rz3gN1.png" alt="4Rz3gN1.png" /></p>
<p><img src="https://i.imgur.com/OLrKuO1.png" alt="OLrKuO1.png" /></p>
<p><img src="https://i.imgur.com/20flSpT.png" alt="20flSpT.png" /></p>
<p><img src="https://i.imgur.com/UUtSE7R.png" alt="UUtSE7R.png" /></p>
<p><img src="https://i.imgur.com/C9Kji3h.png" alt="C9Kji3h.png" /></p>
<p><img src="https://i.imgur.com/F7F2wqu.png" alt="F7F2wqu.png" /></p>
<p><img src="https://i.imgur.com/TLj2pKf.png" alt="TLj2pKf.png" /></p>
<p><img src="https://i.imgur.com/vOa0jg0.png" alt="vOa0jg0.png" /></p>
<p><img src="https://i.imgur.com/QvLxFmI.png" alt="QvLxFmI.png" /></p>
<p><img src="https://i.imgur.com/hWxsMRT.png" alt="hWxsMRT.png" /></p>
<p><img src="https://i.imgur.com/u51TWaA.png" alt="u51TWaA.png" /></p>
<p><img src="https://i.imgur.com/WD2mo6i.png" alt="WD2mo6i.png" /></p>
<p><img src="https://i.imgur.com/ClSN5fV.png" alt="ClSN5fV.png" /></p>
<p><img src="https://i.imgur.com/II2TECP.png" alt="II2TECP.png" /></p>
<p><img src="https://i.imgur.com/ceGVm2J.png" alt="ceGVm2J.png" /></p>
<p><img src="https://i.imgur.com/yQjxup5.png" alt="yQjxup5.png" /></p>
<p><img src="https://i.imgur.com/XUAfz4c.png" alt="XUAfz4c.png" /></p>
<p><img src="https://i.imgur.com/PObq23g.png" alt="PObq23g.png" /></p>
<p><img src="https://i.imgur.com/6M6QqJQ.png" alt="6M6QqJQ.png" /></p>
<p><img src="https://i.imgur.com/P8yXUxr.jpeg" alt="P8yXUxr.jpeg" /></p>
<p><img src="https://i.imgur.com/hHbU2ls.jpeg" alt="hHbU2ls.jpeg" /></p>
<p><img src="https://i.imgur.com/KVPFh6D.jpeg" alt="KVPFh6D.jpeg" /></p>
<p>Incase the tasks don’t work, make sure to check if you have any mod that impacts gunsmith quests and/or weapon stats</p></div></div></div>
<p><strong>Also huge thanks to <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/user/26520-virtual/" rel="noreferrer noopener">Virtual</a> for his Custom Quest Loader</strong></p>
]]></description><category>Quests</category><dc:creator>Lunnayaluna</dc:creator><pubDate>Wed, 17 Jan 2024 20:08:28 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/1717.png" type="image/png" length="0"/><dc:date>2026-04-12T22:35:38+00:00</dc:date><dc:identifier>v1.7.1</dc:identifier></item><item><title>COMBAT ARSENAL</title><link>https://forge.sp-tarkov.com/mod/2662/combat-arsenal</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2662/combat-arsenal</guid><description><![CDATA[<p><a target="_blank" class="external-link" href="https://postimg.cc/cgRBdZSs" rel="noreferrer noopener"><img src="https://i.postimg.cc/k4Z1FXYt/Combat-Arsenal-Mod-Logo.png" alt="Combat-Arsenal-Mod-Logo.png" /></a></p>
<div class="tabset"><div id="tabset-18-panel-1" class="tab-panel"><div class="tab-title">ABOUT THE MOD</div>
<div class="tab-content"><p>This mod creates customized variants of existing items by cloning vanilla and <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2512/wtt-content-backport" rel="noreferrer noopener">WTT -  Content Backport</a> items and modifying them via JSON.<br />
Weapons, ammo, attachments, armor, and items are adjusted through stat changes, compatibility tweaks, and configuration overrides.<br />
It also adds hideout crafting recipes, extends weapon magazine/ammo compatibility, and injects additional stim buffs into the global game configuration.<br />
This mod also adds 3D models such as front grips, handguards, silencers and much more.</p>
<p>⚠️⚠️⚠️ I STRONGLY ADVISE YOU TO READ EVERYTHING CAREFULLY. ⚠️⚠️⚠️</p></div></div>
<div id="tabset-18-panel-2" class="tab-panel"><div class="tab-title">INSTALLATION</div>
<div class="tab-content"><ol>
<li>Backup your profile before every update!!!</li>
<li>Delete every previous version <strong>completely</strong>!!!</li>
<li>Clear your caches!!!</li>
<li>Download the mod!!!</li>
<li>Extract the ZIP (7-Zip / WinRAR / Windows Explorer)!!!</li>
<li>Copy the <strong>contents</strong> of the ZIP into your <strong>SPT root folder</strong>!!</li>
</ol>
<p>⚠️⚠️⚠️ <strong>DO NOT MIX VERSIONS OR FILES</strong> ⚠️⚠️⚠️</p></div></div>
<div id="tabset-18-panel-3" class="tab-panel"><div class="tab-title">IMPORTANT NOTE</div>
<div class="tab-content"><p>The mod should be able to coexist with other mods, except for <strong>Salco’s Arsenal</strong>.
Even though the mod has been completely redesigned from scratch, there MAY still be some legacy issues here and there that COULD cause problems.</p>
<p>This is an early version of the mod. I therefore advise you NOT to make any changes, as these will be reversed in later updates and may cause bugs.
Things will be changed to a greater or lesser extent in future updates. This applies to behaviour, values, appearance, names, etc.
Only make changes if you know EXACTLY what you’re doing.
If you have made changes and encounter errors, I will not be able to provide any support.</p></div></div>
<div id="tabset-18-panel-4" class="tab-panel"><div class="tab-title">CONTENT</div>
<div class="tab-content"><p><strong>GUNS</strong></p>
<ul>
<li>Zastava M85 .300 Blackout assault rifle</li>
<li>Salco Industries: UNIT-12 multi-caliber assault rifle</li>
<li>Salco Industries: SCAR-68 6.8x51mm assault rifle<br />
<br />
</li>
</ul>
<p><strong>AMMO</strong></p>
<ul>
<li>6.8x51mm SIG Berserker</li>
<li>.300 Blackout - Spartan</li>
<li>5.45x39mm 7NBS</li>
<li>5.56x45mm M995A1</li>
<li>7.62x39mm BP-M<br />
<br />
</li>
</ul>
<p><strong>ARMOR</strong></p>
<ul>
<li>Atomic Defense ballistic mask (Black) | Mk.2</li>
<li>Atomic Defense CQCM ballistic mask (Skull) | Mk.2</li>
<li>Salco Industries:  Strike Face ballistic plate</li>
<li>Soft-Armor Plates from Tier 3 to Tier 6<br />
<br />
</li>
</ul>
<p><strong>MEDICALS</strong></p>
<ul>
<li>Salco Industries: UFAK first aid kit</li>
<li>R-9 Combat Stim</li>
<li>Surv12 | Mk.2</li>
<li>Golden Vaselin Balm<br />
<br />
</li>
</ul>
<p><strong>MAGAZINES</strong></p>
<ul>
<li>Salco Industries: Unit-12 multi-caliber 20-round magazine</li>
<li>Salco Industries: Unit-12 multi-caliber 30-round magazine</li>
<li>Salco Industries: AK 6L31 60-round multi-caliber magazine<br />
<br />
</li>
</ul>
<p><strong>GEAR</strong></p>
<ul>
<li>Crye Precision AVS plate carrier (Ranger Green) | Mk.2		// has changable soft-armor plates<br />
<br />
</li>
</ul>
<p><strong>WEAPON ATTACHMENTS</strong></p>
<ul>
<li>Salco Industries: AK-12 buffer tube</li>
<li>AR-15 Magpul CTR Carbine stock with cheek riser (Black)</li>
<li>CAA Tactical Mgrip1</li>
<li>Tyrant Design HALO MiniVert Frontgrip</li>
<li>ZenitCo Sport 1 handguard (black)</li>
<li>APW Raptor 4 port muzzle brake</li>
<li>Salco Industries: Wrapped Assassin 5.56x45 sound suppressor<br />
<br />
</li>
</ul>
<p><strong>STORAGE CONTAINERS</strong></p>
<ul>
<li>Salco Industries: Big Item Case		// bigger and better T H I C C case</li>
<li>Salco Industries: IRCP organizational pouch		// bigger and better SICC pouch</li>
<li>Salco Industries: Portable Ammo Case</li>
<li>Salco Industries: Portable Med Case</li>
<li>Salco Industries: Secure Container VALKYRIE		// bigger and better than KAPPA</li>
</ul></div></div>
<div id="tabset-18-panel-5" class="tab-panel"><div class="tab-title">ASSETS OVERVIEW</div>
<div class="tab-content"><p><a target="_blank" class="external-link" href="https://postimg.cc/CRNmNnSV" rel="noreferrer noopener"><img src="https://i.postimg.cc/QMLwjczV/AK12_Buffer_Tube.png" alt="AK12_Buffer_Tube.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/75VmVJwk" rel="noreferrer noopener"><img src="https://i.postimg.cc/CKyXwb2z/APW_Raptor_Muzzle_Brake.png" alt="APW_Raptor_Muzzle_Brake.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/680Y04tW" rel="noreferrer noopener"><img src="https://i.postimg.cc/Gp0Vbvfy/Assassin_Wrapped_Silencer.png" alt="Assassin_Wrapped_Silencer.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/9DpJpwCH" rel="noreferrer noopener"><img src="https://i.postimg.cc/pdN4PKSr/Ballistic_Plate.png" alt="Ballistic_Plate.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/nXk0k9pX" rel="noreferrer noopener"><img src="https://i.postimg.cc/jjVmRy14/Big_Item_Case.png" alt="Big_Item_Case.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/WdnXnqTT" rel="noreferrer noopener"><img src="https://i.postimg.cc/bvXWq15D/CAA_Tactical_Mgrip1.png" alt="CAA_Tactical_Mgrip1.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/LJTNTg2s" rel="noreferrer noopener"><img src="https://i.postimg.cc/TP8FTnsn/Magpul_Buttstock_with_CR.png" alt="Magpul_Buttstock_with_CR.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/v4z3zxbB" rel="noreferrer noopener"><img src="https://i.postimg.cc/VNypzXhj/Portable_Ammo_Pouch.png" alt="Portable_Ammo_Pouch.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/RWRXRJ4h" rel="noreferrer noopener"><img src="https://i.postimg.cc/8C89TLYR/Portable_Medic_Pouch.png" alt="Portable_Medic_Pouch.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/yWpJFVwQ" rel="noreferrer noopener"><img src="https://i.postimg.cc/FsNjXzG4/IRCP.png" alt="IRCP.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/ts525npC" rel="noreferrer noopener"><img src="https://i.postimg.cc/pdN4PKS8/R9_Combat_Stim.png" alt="R9_Combat_Stim.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/k29TKv37" rel="noreferrer noopener"><img src="https://i.postimg.cc/52QDcssQ/Secure_Container_Valkyrie.png" alt="Secure_Container_Valkyrie.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/k2cfcRq3" rel="noreferrer noopener"><img src="https://i.postimg.cc/mrxJT7nD/Tyrant_HALO.png" alt="Tyrant_HALO.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/zyj0jH8J" rel="noreferrer noopener"><img src="https://i.postimg.cc/s2Fq35LZ/Zenit_Co_Sport_1_Handguard.png" alt="Zenit_Co_Sport_1_Handguard.png" /></a></p></div></div>
<div id="tabset-18-panel-6" class="tab-panel"><div class="tab-title">FUTURE PLANS</div>
<div class="tab-content"><p>This mod will propably a for ever work in progress kind of thing.
I have so many ideas. 😭</p></div></div>
<div id="tabset-18-panel-7" class="tab-panel"><div class="tab-title">BUG REPORTING</div>
<div class="tab-content"><p>OK! This is the most important part (at least for me).
If you want to actively help make this mod into something really big, then I’ll obviously need your help.</p>
<p>You have two options for sending me bug reports:
a) My Discord thread on the official SPT server.
Link: <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1471243297019134034" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1471243297019134034</a>
You’ll get help much quicker there. I prefer this option.</p>
<p>b) On GitHub.
Link: <a target="_blank" class="external-link" href="https://github.com/S4LCO/CombatArsenal/issues" rel="noreferrer noopener">https://github.com/S4LCO/CombatArsenal/issues</a>
I’ll probably reply less often, or not at all, there. But I assure you that I’ll read it and look into the issue.</p>
<p><strong>IMPORTANT THINGS I NEED</strong></p>
<ol>
<li>Your SPT version.</li>
<li>A list of your installed server mods.</li>
<li>Server/Client logs.</li>
</ol></div></div>
<div id="tabset-18-panel-8" class="tab-panel"><div class="tab-title">SUPPORT ME</div>
<div class="tab-content"><p>If you’d like to support me and the mod, you’re more than welcome to do so via Ko-Fi.
This allows me to buy new 3D assets for the mod and you’ll support my ice-team addiction.<br />
➡️ <a target="_blank" class="external-link" href="https://ko-fi.com/salco1" rel="noreferrer noopener">https://ko-fi.com/salco1</a></p></div></div>
<div id="tabset-18-panel-9" class="tab-panel"><div class="tab-title">FAQ</div>
<div class="tab-content"><p>Q: Why is there yet another new mod?<br />
A: After that personal incident (which I mentioned in my Discord thread), I actually didn’t want to mod anymore. If I’d left my mods online, over time I would have received questions and requests for help that I wasn’t prepared to answer. That’s why “THE MERCENARY” and “SALCO’s ARSENAL” were removed.
However, my good friend “Berzerkr” saw the potential and the love for SALCO’s ARSENAL and wanted to carry on “my legacy”, so he decided to go down this path.
I’m only involved in the code to a very limited extent this time.
Bug fixes and further development will be handled by “Berzerkr” in future.</p>
<p>Q: Are you planning to merge SA and CA?<br />
A: No! In theory, both mods could run at the same time.
However, you’ll find certain items appear twice and/or even receive error messages because certain IDs MIGHT be duplicated.</p>
<p>Q: Will all items from SA also be available in CA?<br />
A: No, not all of them.
The popular “B.O.N.E.” and “DINNER-41” styles will definitely be coming back.
Apart from that, I’ll have to see which items I’ll be bringing back.</p>
<p>Q: Will there be any more 3D assets?<br />
A: Absolutely. That’s the part I’m personally responsible for, and even though I’m not that experienced in it yet, I’m really enjoying it.</p>
<p>Q: Will “SALCO’s ARSENAL” ever make a comeback?<br />
A: No way! Consider SA dead and buried. SA and CA are too similar, so having them both would make no sense.
Especially as certain items from SA will also be available in CA.</p>
<p>Q: Is there a list of assets you’d like to buy in the future?<br />
A: No. There won’t be a list. If you’d like to support me and the mod, you’re welcome to support me on Ko-Fi.</p></div></div>
<div id="tabset-18-panel-10" class="tab-panel"><div class="tab-title">SPECIAL THANKS</div>
<div class="tab-content"><p>First of all: A massive <strong>THANK YOU</strong> to GrooveypenguinX.
This bloke went out of his way to help me get new 3D assets into the game.
Every time I asked for help, he was there. Groovey, you’re the best.</p>
<p>Also, a big thank you to the entire WTT team for the ‘Tarkov Moddlers’ guide.
Without it, I’d be lost too.
The same goes for the detailed guide by EpicRangeTime.</p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/GHG5SJjQ" rel="noreferrer noopener"><img src="https://i.postimg.cc/BQVfbmLd/luvyou-love.gif" alt="luvyou-love.gif" /></a></p></div></div></div>
]]></description><category>Weapons</category><dc:creator>SALCO</dc:creator><pubDate>Sun, 12 Apr 2026 21:24:46 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/rExgleaTbyVB9nv6M9hv2eFAXSX0kQwUDAVwwddp.jpg" type="image/png" length="0"/><dc:date>2026-04-12T21:28:11+00:00</dc:date><dc:identifier>v0.9.0</dc:identifier></item><item><title>Make Shotguns Great Again!</title><link>https://forge.sp-tarkov.com/mod/1453/make-shotguns-great-again</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/1453/make-shotguns-great-again</guid><description><![CDATA[<div class="tabset"><div id="tabset-19-panel-1" class="tab-panel"><div class="tab-title">FIRE!!!</div>
<div class="tab-content"><p><img src="https://media4.giphy.com/media/v1.Y2lkPTc5MGI3NjExcjg0M3d2b3AwZ3h5aTZhMmlicnFiaTUyYjdqdXd2cXI3dWltZHE2aSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/u1aUNE2xRmk3xUaSAJ/giphy.gif" alt="fire" /></p></div></div>
<div id="tabset-19-panel-2" class="tab-panel"><div class="tab-title">QoL</div>
<div class="tab-content"><h3>Malfunction Overhaul</h3>
<ul>
<li>
<p><strong>Skip Inspection Before Clearing</strong></p>
<ul>
<li>Allows players to clear a weapon malfunction immediately using the clear keybind, bypassing the requirement to visually inspect the weapon first.</li>
</ul>
</li>
<li>
<p><strong>Remove Boss Forced Malfunctions</strong></p>
<ul>
<li>Prevents bosses (such as Kollontay) from triggering scripted, forced weapon malfunctions on the player’s active firearm. This ensures that jams are only caused by weapon condition or ammunition stats.</li>
</ul>
</li>
</ul>
<p>These can be adjusted in the BepInEx config (F12)</p></div></div>
<div id="tabset-19-panel-3" class="tab-panel"><div class="tab-title">Rebalances</div>
<div class="tab-content"><ul>
<li>
<p><del>The Saiga12K now has a Full Auto mode. (be careful with the recoil ಠ_ಠ)</del> Full auto version exists in the game now.</p>
</li>
<li>
<p>The ETMI-019 and Kiba Arms SPRM rail mounts are now compatible with more optics and mounts.</p>
</li>
<li>
<p>The semi-automatic mode of the Benelli M3 has been slightly adjusted, similar to other semi-automatic shotguns in the game, such as the MP-155 and MP-153.</p>
</li>
<li>
<p>AA-12 -&gt; Increased the cyclic rate of fire to 450 RPM.</p>
</li>
<li>
<p>Now you can put the Kiba Arms SPRM rail mount and the AK GP-25 accessory kit recoil pad
in the KS-23M.
<strong><img src="https://i.imgur.com/RO4NZ8W.png" alt="ks23m" /></strong></p>
</li>
<li>
<p>Now the saiga-12k can use most of the AKs handguards.
<strong><img src="https://i.imgur.com/IF6dsBd.png" alt="saiga12_red" /></strong></p>
</li>
<li>
<p>The ETMI-019 and Kiba Arms SPRM rail mounts can now be equipped on the MTs-255
<strong><img src="https://i.imgur.com/lp41zFE.png" alt="mts255" /></strong></p>
</li>
</ul></div></div>
<div id="tabset-19-panel-4" class="tab-panel"><div class="tab-title">Attachments</div>
<div class="tab-content"><p><strong>KS-23M 6-shell magazine:</strong>
<strong><img src="https://i.imgur.com/GJINbPL.png" alt="ks23m" /></strong></p>
<p><strong>MP-153 competition 13-shell magazine:</strong>
<strong><img src="https://i.imgur.com/UitK4JX.png" alt="mp153_competition" /></strong></p>
<p><strong>SOK-12 12/76 Alliance Armament 30-round magazine:</strong>
<strong><img src="https://github.com/user-attachments/assets/9e148804-2de6-4cb8-8768-596d6f001435" alt="9e148804-2de6-4cb8-8768-596d6f001435" /></strong></p>
<p><strong>Benelli M3 <del>M-LOK</del> Keymod Handguard:</strong>
<strong><img src="https://i.imgur.com/ac0HUxZ.png" alt="benellim3" /></strong></p></div></div>
<div id="tabset-19-panel-5" class="tab-panel"><div class="tab-title">“New” Weapons</div>
<div class="tab-content"><p><strong>MP-12 Single Shot Shotgun:</strong></p>
<p><strong><img src="https://github.com/user-attachments/assets/90ef127a-87bb-41df-8b14-13961ada21d4" alt="90ef127a-87bb-41df-8b14-13961ada21d4" /></strong></p>
<p><strong>MP-700 .700 Nitro Express Double Rifle:</strong></p>
<p><strong><img src="https://github.com/user-attachments/assets/aa97c93d-08c1-43b2-bc27-24c758b40c30" alt="aa97c93d-08c1-43b2-bc27-24c758b40c30" /></strong></p></div></div>
<div id="tabset-19-panel-6" class="tab-panel"><div class="tab-title">New Cartridges</div>
<div class="tab-content"><p><strong><img src="https://github.com/user-attachments/assets/d9d74421-de5e-4374-a89e-ff51b5479160" alt="d9d74421-de5e-4374-a89e-ff51b5479160" /></strong></p>
<p><strong><img src="https://github.com/user-attachments/assets/6ad0570c-80b7-4d35-8c6f-5ba0ce3b42a6" alt="6ad0570c-80b7-4d35-8c6f-5ba0ce3b42a6" /></strong></p>
<p><strong><img src="https://github.com/user-attachments/assets/b5a235ef-ee73-4607-a253-1404254f05ae" alt="b5a235ef-ee73-4607-a253-1404254f05ae" /></strong></p>
<p><strong><img src="https://github.com/user-attachments/assets/41530fb9-b60b-462d-b79f-643b2c236a16" alt="41530fb9-b60b-462d-b79f-643b2c236a16" /></strong></p>
<p><strong><img src="https://i.imgur.com/0LmNCNm.png" alt="41530fb9-b60b-462d-b79f-643b2c236a16" /></strong></p>
<p><strong><img src="https://i.imgur.com/oNNngxC.png" alt="41530fb9-b60b-462d-b79f-643b2c236a16" /></strong></p></div></div>
<div id="tabset-19-panel-7" class="tab-panel"><div class="tab-title">Crafts</div>
<div class="tab-content"><p><strong><img src="https://i.imgur.com/XoNVJ9p.png" alt="brass case" /></strong>
<strong><img src="https://i.imgur.com/ncFqWFN.png" alt="winchester" /></strong>
<strong><img src="https://i.imgur.com/tOUW0eA.png" alt="flechette" /></strong>
<strong><img src="https://i.imgur.com/TYcarsv.png" alt="express" /></strong>
<strong><img src="https://i.imgur.com/tQa7Weq.png" alt="others" /></strong></p></div></div>
<div id="tabset-19-panel-8" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p><strong><img src="https://i.imgur.com/3N6gTe2.gif" alt="install mod" /></strong></p>
<ol>
<li>Download the <code>makeshotgunsgreatagain.zip</code>.</li>
<li>Drag and drop the files directly into the root folder of your SPT installation.</li>
<li>The folders should merge automatically. If you get a prompt to overwrite files, say yes.</li>
</ol></div></div>
<div id="tabset-19-panel-9" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><p>Benelli M3 Handguard by <a target="_blank" class="external-link" href="https://sketchfab.com/zzzs570" rel="noreferrer noopener"><strong>zzzs570</strong></a></p>
<p>SOK-12 12/76 Alliance Armament 30-round magazine by <a target="_blank" class="external-link" href="https://modworkshop.net/user/hyhylie" rel="noreferrer noopener">HyHylie - “The Fiery Demise”</a></p>
<p>12/70 Winchester Super-X 00 Buckshot by <a target="_blank" class="external-link" href="https://sketchfab.com/3d-models/ammo-set-31b78afb6f544b0386d02be2d7aad5d8" rel="noreferrer noopener">Guy in a Poncho (@ponchoguy) - Sketchfab</a></p>
<p>12/70 Flechette, AP and Magnum express by <a target="_blank" class="external-link" href="https://sketchfab.com/deadcomrade" rel="noreferrer noopener">deadcomrade - Sketchfab</a></p>
<p><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/105157/gcr357" rel="noreferrer noopener">Gcr357</a> for helping me with some models</p></div></div>
<div id="tabset-19-panel-10" class="tab-panel"><div class="tab-title">Issues</div>
<div class="tab-content"><p>Issues? Open one <a target="_blank" class="external-link" href="https://github.com/viniHNS/Make-Shotguns-Great-Again/issues" rel="noreferrer noopener">HERE</a></p></div></div></div>
<p><a target="_blank" class="external-link" href="https://ko-fi.com/Q5Q116JYQN" rel="noreferrer noopener"><img src="https://ko-fi.com/img/githubbutton_sm.svg" alt="ko-fi" /></a></p>
]]></description><category>Weapons</category><dc:creator>viniHNS</dc:creator><pubDate>Sat, 01 Jun 2024 16:01:09 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/2008.png" type="image/png" length="0"/><dc:date>2026-04-12T21:12:30+00:00</dc:date><dc:identifier>v1.13.1</dc:identifier></item><item><title>WTT - Content Backport</title><link>https://forge.sp-tarkov.com/mod/2512/wtt-content-backport</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2512/wtt-content-backport</guid><description><![CDATA[<div class="tabset"><div id="tabset-20-panel-1" class="tab-panel"><div class="tab-title">What’s Included</div>
<div class="tab-content"><p><strong>WTT-ContentBackport brings 1.0 content to SPT 4</strong></p>
<p>This mod adds virtually EVERY new item, clothing, hideout customization, voice line, and character head from the 1.0 release. If you’ve been curious what the live version added, it’s all here.</p>
<p><strong>Content Added:</strong></p>
<ul>
<li>All new weapons, attachments, and gear</li>
<li>Character customization (heads, clothing, voices)</li>
<li>Hideout upgrades and decorations</li>
<li>Barter items, food, and medical supplies</li>
<li>New ending environments + Miami environment</li>
<li>Custom WTT Achievements for unlocking some of the exclusive items</li>
</ul></div></div>
<div id="tabset-20-panel-2" class="tab-panel"><div class="tab-title">What’s Different from Live 1.0</div>
<div class="tab-content"><p>We couldn’t backport everything—here’s what’s missing:</p>
<ul>
<li>Live Achievements + Quest content. No main story (yet?)</li>
<li>New prestige levels <strong>UPDATE</strong> NOW THERE’S A MOD FOR THAT :0 <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2540/content-backport-prestiges#versions" rel="noreferrer noopener">https://forge.sp-tarkov.com/mod/2540/content-backport-prestiges#versions</a></li>
<li>Terminal, and any reworked maps (labs, interchange, ect)</li>
</ul>
<p><strong>What we did rebuild:</strong></p>
<p>All automatic weapons were reconstructed from scratch to work properly in SPT. BIG shoutout to Eco and Eukyre for undertaking this project.</p></div></div>
<div id="tabset-20-panel-3" class="tab-panel"><div class="tab-title">How to Unlock Content</div>
<div class="tab-content"><p><strong>Option 1: Achievements</strong> - We’ve added achievable unlock conditions for Twitch drops, preorder content, and other exclusive items. Earn them naturally as you play. You can see these achievements in your achievements tab, as well as the unlock conditions for each.</p>
<p><strong>Option 2: Cheat Codes</strong> - Use Commando commands to unlock everything instantly. Open a chat with “Commando” in your friends list, type <code>help</code> to Commando to see all available commands. If there is no Commando in your friends list, you more than likely have Fika installed disabling Commando from being used. These achievements are HIDDEN, the ONLY way to see what they do is to use them. FAFO</p>
<p><strong>Example command:</strong></p>
<p>spt nikitasvoice</p>
<p>Unlocks Nikita’s voice for your faction (BEAR/USEC).</p>
<p><strong>Note:</strong> Some unlocks require a game restart. Menu refresh is needed before achievements display on your character if they’re earned via cheats. We’re actively working on a solution to both issues.</p></div></div>
<div id="tabset-20-panel-4" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><p>This wouldn’t exist without our team:</p>
<ul>
<li><strong>EpicRangeTime</strong> - Project setup, item balancing, backend compatibility work</li>
<li><strong>Eco</strong> - Rebuilt all weapons from scratch with soundbank changes</li>
<li><strong>Eukyre</strong> - Custom sound design for backported weapons, json coder extraordinaire</li>
<li><strong>Pigeon</strong> - His one single broken commit (kidding, i just love poking fun at him)</li>
<li><strong>Crackbone</strong> - Adding items to static loot because nobody else wanted to</li>
</ul></div></div>
<div id="tabset-20-panel-5" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><hr />
<p>Demonstration Video (Yes, it’s Live Flea Prices, but the same concept applies to all of my mods, I’m not making mod-specific extraction example videos):</p>
<p><a target="_blank" class="external-link" href="https://imgur.com/34vXXDj.gif" rel="noreferrer noopener"><img src="https://imgur.com/34vXXDj.gif" alt="34vXXDj.gif" /></a></p></div></div>
<div id="tabset-20-panel-6" class="tab-panel"><div class="tab-title">What is WTT?</div>
<div class="tab-content"><p><strong>What is Welcome To Tarkov?</strong></p>
<p>Welcome To Tarkov (WTT) is a mod for SPT AKI that has been in development for over a year. What started as a small passion project has grown in size to incorporate 15+ core members as well as contributions from other well-known mod authors and friends of WTT alike.</p>
<p><strong>How does Welcome To Tarkov change the game?</strong></p>
<p>As a mod, WTT overhauls SPT AKI, touching on almost every vanilla game system, as well as adding completely new systems to the game and its core mechanics. Inspired by open-world hardcore survival projects like STALKER: Anomaly and STALKER: GAMMA, WTT takes SPT’s artificial multiplayer MMO difficulty adders and replaces them with a challenging world economy, loot scarcity rebalancing, a lore friendly quest overhaul, and a map-traveling system built from rewritten portions of the Traveler mod allowing seamless travel between maps. Aside from its changes to the game’s core properties, WTT also adds to the world’s variety of traders, NPC’s, characters, items, and quests:</p>
<ul>
<li>Over 1,000 custom bundles adding new weapons, attachments, wearables, containers, food, medical, and barter items.</li>
<li>New bosses with their own custom gear that will be properly incorporated into WTT’s quest lines.</li>
<li>New, meaningful traders with their own lore-friendly quests and narrative elements to help the player progress through the story-line of WTT.</li>
<li>New playable characters and outfits that will add to the player’s customization abilities.</li>
<li>New quest types incorporating brand new map extraction points, putting the player’s knowledge and familiarization of SPT’s maps to the test.</li>
</ul>
<p>Welcome To Tarkov stands as one of the largest mods created for SPT AKI thus far.</p>
<p><strong>When does Welcome To Tarkov release?</strong></p>
<p><em>Thursday.</em></p>
<p><strong>Which Thursday?</strong></p>
<p><em>TBD</em></p>
<p><strong>Want to follow our progress?</strong></p>
<p>You can follow the project through it’s development in our discord here:</p>
<p><a target="_blank" class="external-link" href="https://discord.gg/WelcomeToTarkov" rel="noreferrer noopener">https://discord.gg/WelcomeToTarkov</a></p></div></div>
<div id="tabset-20-panel-7" class="tab-panel"><div class="tab-title">WTT Standalone Mods</div>
<div class="tab-content"><p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2952-wtt-armory" rel="noreferrer noopener"><img src="https://i.ibb.co/M5K2z6fN/image.png" alt="image.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2823-wtt-corner-store/" rel="noreferrer noopener"><img src="https://i.ibb.co/wh6nTSXC/corner.png" alt="corner.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1858-wtt-the-long-lost-heads-of-yojenkz/" rel="noreferrer noopener"><img src="https://i.ibb.co/kgCYjkf7/heads.png" alt="heads.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2412-wtt-menu-overhaul/" rel="noreferrer noopener"><img src="https://i.ibb.co/wNffZM9s/menu.png" alt="menu.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1790-wtt-pack-n-strap/" rel="noreferrer noopener"><img src="https://i.ibb.co/TDYhZx29/packnstrap.png" alt="packnstrap.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2175-wtt-taste-the-rainbow/" rel="noreferrer noopener"><img src="https://i.ibb.co/gMXynQ8x/rainbow.png" alt="rainbow.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2085-wtt-w-a-a-c-women-s-advanced-assault-corps/" rel="noreferrer noopener"><img src="https://i.ibb.co/H9J2VTk/waac.png" alt="waac.png" /></a></p></div></div></div>
]]></description><category>Overhauls</category><dc:creator>GrooveypenguinX</dc:creator><pubDate>Fri, 26 Dec 2025 03:52:16 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/55TZW6CnHJHPtEYdFvuJWmHazdFuhlCiMLfsbagQ.jpg" type="image/png" length="0"/><dc:date>2026-04-12T00:08:38+00:00</dc:date><dc:identifier>v1.0.6</dc:identifier></item><item><title>WTT - CommonLib</title><link>https://forge.sp-tarkov.com/mod/2310/wtt-commonlib</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2310/wtt-commonlib</guid><description><![CDATA[<div class="tabset"><div id="tabset-21-panel-1" class="tab-panel"><div class="tab-title">Overview</div>
<div class="tab-content"><p><strong>DISCLAIMER</strong>: <strong>YOU CANNOT INCLUDE THIS MOD IN YOUR RELEASES - ONLY LIST IT AS A DEPENDENCY</strong></p>
<p><strong>WTT-CommonLib</strong> is a comprehensive modding library for SPT (Single Player Tarkov) that streamlines the creation and integration of custom content in Escape from Tarkov. It automatically handles both server-side database changes and client-side resource loading, allowing mod authors to add new items, quests, loot, character assets, crafting recipes, and more with simple service calls and straightforward JSON configuration.</p>
<p><strong>Key Features:</strong></p>
<ul>
<li>Custom items with helpers to integrate into traders, loot containers, hideout areas, and more</li>
<li>Custom quests and quest zones</li>
<li>Character customization (heads, voices, clothing)</li>
<li>Lootspawn system for random loot items and forced quest items</li>
<li>Hideout crafting recipes</li>
<li>Multi-language localization</li>
<li>Custom buff effects, inventory profiles, weapon presets, rig layouts, and more!</li>
</ul>
<p>For detailed implementation guides and full API documentation, see the <a target="_blank" class="external-link" href="https://github.com/WelcomeToTarkov/WTT-CommonLib/blob/main/README.md" rel="noreferrer noopener">README on GitHub</a>.</p></div></div>
<div id="tabset-21-panel-2" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><hr />
<p><a target="_blank" class="external-link" href="https://i.imgur.com/3N6gTe2.gif" rel="noreferrer noopener"><img src="https://i.imgur.com/3N6gTe2.gif" alt="vKRw58b.gif" /></a></p></div></div>
<div id="tabset-21-panel-3" class="tab-panel"><div class="tab-title">What is WTT?</div>
<div class="tab-content"><p><strong>What is Welcome To Tarkov?</strong></p>
<p>Welcome To Tarkov (WTT) is a mod for SPT AKI that has been in development for over a year. What started as a small passion project has grown in size to incorporate 15+ core members as well as contributions from other well-known mod authors and friends of WTT alike.</p>
<p><strong>How does Welcome To Tarkov change the game?</strong></p>
<p>As a mod, WTT overhauls SPT AKI, touching on almost every vanilla game system, as well as adding completely new systems to the game and its core mechanics. Inspired by open-world hardcore survival projects like STALKER: Anomaly and STALKER: GAMMA, WTT takes SPT’s artificial multiplayer MMO difficulty adders and replaces them with a challenging world economy, loot scarcity rebalancing, a lore friendly quest overhaul, and a map-traveling system built from rewritten portions of the Traveler mod allowing seamless travel between maps. Aside from its changes to the game’s core properties, WTT also adds to the world’s variety of traders, NPC’s, characters, items, and quests:</p>
<ul>
<li>Over 1,000 custom bundles adding new weapons, attachments, wearables, containers, food, medical, and barter items.</li>
<li>New bosses with their own custom gear that will be properly incorporated into WTT’s quest lines.</li>
<li>New, meaningful traders with their own lore-friendly quests and narrative elements to help the player progress through the story-line of WTT.</li>
<li>New playable characters and outfits that will add to the player’s customization abilities.</li>
<li>New quest types incorporating brand new map extraction points, putting the player’s knowledge and familiarization of SPT’s maps to the test.</li>
</ul>
<p>Welcome To Tarkov stands as one of the largest mods created for SPT AKI thus far.</p>
<p><strong>When does Welcome To Tarkov release?</strong></p>
<p><em>Thursday.</em></p>
<p><strong>Which Thursday?</strong></p>
<p><em>TBD</em></p>
<p><strong>Want to follow our progress?</strong></p>
<p>You can follow the project through it’s development in our discord here:</p>
<p><a target="_blank" class="external-link" href="https://discord.gg/WelcomeToTarkov" rel="noreferrer noopener">https://discord.gg/WelcomeToTarkov</a></p></div></div>
<div id="tabset-21-panel-4" class="tab-panel"><div class="tab-title">WTT Standalone Mods</div>
<div class="tab-content"><p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2952-wtt-armory" rel="noreferrer noopener"><img src="https://i.ibb.co/M5K2z6fN/image.png" alt="image.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2823-wtt-corner-store/" rel="noreferrer noopener"><img src="https://i.ibb.co/wh6nTSXC/corner.png" alt="corner.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1858-wtt-the-long-lost-heads-of-yojenkz/" rel="noreferrer noopener"><img src="https://i.ibb.co/kgCYjkf7/heads.png" alt="heads.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2412-wtt-menu-overhaul/" rel="noreferrer noopener"><img src="https://i.ibb.co/wNffZM9s/menu.png" alt="menu.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1790-wtt-pack-n-strap/" rel="noreferrer noopener"><img src="https://i.ibb.co/TDYhZx29/packnstrap.png" alt="packnstrap.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2175-wtt-taste-the-rainbow/" rel="noreferrer noopener"><img src="https://i.ibb.co/gMXynQ8x/rainbow.png" alt="rainbow.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2085-wtt-w-a-a-c-women-s-advanced-assault-corps/" rel="noreferrer noopener"><img src="https://i.ibb.co/H9J2VTk/waac.png" alt="waac.png" /></a></p></div></div></div>
]]></description><category>Other</category><dc:creator>GrooveypenguinX</dc:creator><pubDate>Mon, 15 Sep 2025 02:44:54 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/FVbVeBHaQuaij0cbN9akYctRp36WNPNU6FYzarMw.png" type="image/png" length="0"/><dc:date>2026-04-11T22:25:48+00:00</dc:date><dc:identifier>v2.0.18</dc:identifier></item><item><title>Climbable Ladders</title><link>https://forge.sp-tarkov.com/mod/2649/climbable-ladders</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2649/climbable-ladders</guid><description><![CDATA[<p>Ladders.
Also pull up bars. When on a bar press [A/D] to swing.</p>
<div class="youtube-lite" data-video-id="iTMZqWME724" data-embed-url="https://www.youtube-nocookie.com/embed/iTMZqWME724?autoplay=1"><img src="https://i.ytimg.com/vi/iTMZqWME724/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
]]></description><category>Other</category><dc:creator>tarkin</dc:creator><pubDate>Wed, 01 Apr 2026 04:22:51 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/MuwWR4Wk4gWeYJOl8yw4h4Kn2ZCsPGM11Sbwsvtl.png" type="image/png" length="0"/><dc:date>2026-04-11T14:00:51+00:00</dc:date><dc:identifier>v1.0.2</dc:identifier></item><item><title>Quick Loot</title><link>https://forge.sp-tarkov.com/mod/2656/quick-loot</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2656/quick-loot</guid><description><![CDATA[<p>Tired of manually picking through a scav’s pockets for ammo and meds? QuickLoot lets you grab exactly what you need with a single keypress.</p>
<p>Open a body or container, press your hotkey, and the mod automatically transfers matching items straight to your inventory. No dragging, no clicking, just loot and go.</p>
<div class="tabset"><div id="tabset-22-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><p><strong>Auto Search</strong></p>
<p><strong>Quick sort</strong> sorts items only in the backpack from top to bottom  (default: G)</p>
<p><strong>Configurable hotkey</strong> (default: F)</p>
<p><strong>Category filters</strong> - choose what to auto-loot: Ammo, Meds, Food &amp; Drink, Barter items</p>
<p><strong>High value filter</strong> - automatically grabs expensive items based on live flea market prices <em>(will be expanded in a future addon)</em></p>
<p>All settings are available in the F12 BepInEx menu in-game.</p></div></div></div>

]]></description><category>Other</category><dc:creator>20fpsguy</dc:creator><pubDate>Sat, 04 Apr 2026 19:21:53 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/Jcn1Ts9EcinOiZq4WDvDfJ1gmaj6xuDCGIWK7Y7C.png" type="image/png" length="0"/><dc:date>2026-04-11T06:18:57+00:00</dc:date><dc:identifier>v1.0.3</dc:identifier></item><item><title>APBS - Acid's Progressive Bot System</title><link>https://forge.sp-tarkov.com/mod/1594/apbs-acids-progressive-bot-system</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/1594/apbs-acids-progressive-bot-system</guid><description><![CDATA[<p>Are you tired of scavs being utterly pointless after level 20? <em>This mod is probably for you then.</em></p>
<p>Because all of the AI will level with you, they’ll all start wearing gearing that gets better as you get better. Bosses and their guards will always have decent loadouts. Scavs will <em>actually</em> wear the gear they have been scavenging (sometimes). What the hell is the purpose of scavs outside the early game? Now they have a purpose. Maybe they’ll spawn with armour worth yoinking the plates out of? Maybe they’ll spawn with weapons that have useful attachments for you! Who knows! That’s for you to try this mod and find out!</p>
<p>This gives you a reason to actually check your kills and maybe you’ll find something <em><strong>shiny</strong></em>.</p>
<p>All AI have their loadouts adjusted with this mod. Not just scavs. Not just PMCs. <em>All</em> of them.</p>
<p>Bosses still use their vanilla equipment, but have had tweaks to their ammo pools, and available attachments on weapon/gear.</p>
<p><strong>Please review all of the mod page!</strong></p>
<hr />
<h2>Do not use this with another progression mod.</h2>
<hr />
<div class="tabset"><div id="tabset-23-panel-1" class="tab-panel"><div class="tab-title">INSTALLATION</div>
<div class="tab-content"><hr />
<p>Installation</p>
<ol>
<li>Download APBS - Acid’s Progressive Bot System</li>
<li>Open the downloaded .zip file in 7-zip</li>
<li>Select the SPT folder in the .zip file in 7-zip</li>
<li>Drag the SPT folder from 7-zip into your SPT folder</li>
</ol>
<p>Demonstration Video (yoink):</p>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="34vXXDj.gif" /></p></div></div>
<div id="tabset-23-panel-2" class="tab-panel"><div class="tab-title">UNINSTALLATION</div>
<div class="tab-content"><hr />
<ol>
<li>Delete <code>/ROOTSPT/SPT/user/mods/acidphantasm-progressivebotsystem</code></li>
<li>Done</li>
</ol></div></div>
<div id="tabset-23-panel-3" class="tab-panel"><div class="tab-title">FEATURES</div>
<div class="tab-content"><hr />
<p>Features</p>
<p><em>This list is not even close to encompassing everything that APBS can do, or what you can change!</em></p>
<ul>
<li>Webconfig that has 125+ settings.
<ul>
<li>Review the config tab, all changes are made when you click save. No server restart necessary.</li>
<li>Chances are, if you want to change something - it’s available. If not, ask for it and maybe it’ll be added.</li>
<li><strong>Please, actually look at the config - it covers so much more than the features listed here.</strong></li>
</ul>
</li>
<li>All AI will level with you.</li>
<li>All AI have a tiering system.</li>
<li>All AI weapons have individual attachment chances in each tier.
<ul>
<li>Snipers, Marksman Rifles, and Carbines have scopes more often.</li>
<li>Assault Rifles have foregrips, stocks, muzzles more often. (etc etc etc)</li>
</ul>
</li>
<li>All AI will use <em>MODDED</em> weapons, equipment, and clothing that you have installed.
<ul>
<li><strong>Must be enabled in the config - Not all mods are compatible, no support granted</strong></li>
<li><strong>If you have Pack’N’Strap - AI will have the belts in their Armband slot!</strong></li>
<li><strong>If you have Realism - You can enable adding gas masks to Bots if you play with Hazard Zones</strong></li>
</ul>
</li>
<li>All PMCs will use weapons/equipment for kill quests that require specific things (v1.7.0+)
<ul>
<li>20 quests are currently available for them to choose from, they must be on an available map and within level range to being “assigned” a quest .</li>
<li>Questing Bots is not required for this feature, it’s completely independent.</li>
</ul>
</li>
<li>All AI pocket/rig/backpack loot has been adjusted.
<ul>
<li>Balancing - no more ammo box spam on PMCs.</li>
<li>Whitelists - nobody can use impact grenades except PMCs, and they must be of a higher level to use them.</li>
</ul>
</li>
<li>All AI Weapon Durability has been adjusted and balanced.</li>
<li>All AI medical/food/drink items may appear to be used.</li>
<li>All AI will randomly choose to use different ammunition in their additional mags.
<ul>
<li>Maybe that SR-25 spawned with M80, but perhaps one of their mags has M62 in it…or BCP. Who knows!</li>
</ul>
</li>
<li>All AI can use different size magazines based on your configuration.
<ul>
<li>If they spawn with 60 rounders, they won’t have like 5 of them - they are limited to 2.</li>
</ul>
</li>
<li>Your Player Scav will have gear generated based on your PMC level. Maybe you’ll get a decent gun.</li>
<li>USEC spawn with weapons that you would expect from non-Russian forces.</li>
<li>BEAR spawn with weapons that you would expect from Russian forces.</li>
<li>Per map weapon choices for AI? You got it! Factory is mostly short range, but Woods is mostly long range!</li>
<li>AI will used NVGs if it’s night, and they have a helmet supporting NVGs. They will not wear them during the day.</li>
<li>Scavs have a low chance to use weapons and equipment from the same tier PMC (or lower) as them.</li>
<li>Scavs weapon attachments and ammo will always be more basic, never meta.</li>
<li>Guards/Raiders/Rogues are beefed up a bit, they should be dangerous instead of a cake-walk.</li>
<li>All tiering and item weights are handmade and subject to change.
<ul>
<li>What is tiered?
<ul>
<li>Weapons!</li>
<li>Equipment!</li>
<li>PMC Clothing!</li>
<li>Attachments!</li>
<li>Ammo!</li>
</ul>
</li>
<li>This is not based on “loadouts” or “kits”, nor traders, nor anything else other progression mods do.</li>
<li>It’s just based on tiers (by level), and completely random within those tiers.</li>
</ul>
</li>
<li>Custom Presets (v1.1.0+) can be created, and shared between users. <strong>Make your own progression!</strong>
<ul>
<li>Please see “Presets” tab for information.</li>
<li>EVERYTHING that APBS does with AI loadouts and equipment, you can also do.
<ul>
<li>Change their equipment pools? Check!</li>
<li>Change their ammo pools? Check!</li>
<li>Change the CHANCE of a specific attachment on a specific class of weapons? Check!</li>
<li><strong><em>APBS is yours to create and customize</em>. Share your preset with users. Laugh at them getting wiped by your gigachad scavs. Do what <em>you</em> want.</strong></li>
</ul>
</li>
</ul>
</li>
</ul></div></div>
<div id="tabset-23-panel-4" class="tab-panel"><div class="tab-title">TIERS</div>
<div class="tab-content"><hr />
<p>Tiering System</p>
<ul>
<li>All tiers are based on <strong>YOUR</strong> PMC level.</li>
<li>All of these deltas can be changed in the configuration. If you want more variance, then configure it! If you want less, configure it!
<ul>
<li>You can also configure custom level deltas for Scavs separately, if you so wanted.</li>
<li>The configuration values for custom deltas are done per tier, so you need to set each of them - the “Tier” is based on YOUR PMC level.</li>
<li>If you want AI to be any level possible, set each custom level delta in the config to 79 levels below you and 79 levels above you.</li>
</ul>
</li>
<li>Min Level Delta: The number of levels BELOW your player level the AI can spawn</li>
<li>Max Level Delta: The number of levels ABOVE your player level the AI can spawn
<ul>
<li>Example #2: Player Level 27. Tier 3. AI will spawn between level 12 &amp; level 34.</li>
<li>Example #1: Player Level 32. Tier 4. AI will spawn between level 12 &amp; level 42.</li>
<li>Example #3: Player Level 48. Tier 5. AI will spawn between level 18 &amp; level 63.</li>
</ul>
</li>
</ul></div></div>
<div id="tabset-23-panel-5" class="tab-panel"><div class="tab-title">CONFIG</div>
<div class="tab-content"><hr />
<p>Configuration</p>
<p>Config App is gone, to edit the configuration run your server after installing and go to:</p>
<ul>
<li><a target="_blank" class="external-link" href="https://127.0.0.1:6969/progressivebotsystem/" rel="noreferrer noopener">https://127.0.0.1:6969/progressivebotsystem/</a></li>
</ul>
<p>All configs can be updated and edited while the server is running - provided nobody is in raid.</p>
<p><strong>If you are using Fika then put the appropriate IP and port instead.</strong></p></div></div>
<div id="tabset-23-panel-6" class="tab-panel"><div class="tab-title">ALTERNATIVE MODS</div>
<div class="tab-content"><hr />
<p>Alternative Mods</p>
<p>I know this mod won’t be for everyone, and the intention is to provide an alternative progression mod. It’s a type of mod that I wanted to take on because progression mods are a different type of hell to develop and implement.</p>
<p>The scope and end-goal of this mod is my vision of progression for SPT. <em>It may not match what you want or enjoy.</em></p>
<p>If you don’t like it - I won’t be offended and you don’t have to use it.</p>
<p>I would suggest trying any of the following alternative progression mods if you do not like APBS:</p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1400-alp-algorithmic-level-progression/" rel="noreferrer noopener">ALP - ALGORITHMIC LEVEL PROGRESSION</a><br />
<a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/783-valens-progression/" rel="noreferrer noopener">VALENS-PROGRESSION</a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/606-spt-realism-mod/" rel="noreferrer noopener">SPT REALISM MOD</a></p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1463-andern/" rel="noreferrer noopener">ANDERN</a></p></div></div>
<div id="tabset-23-panel-7" class="tab-panel"><div class="tab-title">RECOMMENDED MODS</div>
<div class="tab-content"><hr />
<p><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2097/abps-acids-bot-placement-system" rel="noreferrer noopener">Acid’s Bot Placement System</a></p>
<ul>
<li>Built specifically to spawn bots in a live like manner around maps.</li>
</ul>
<p><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2519/armbands-for-all" rel="noreferrer noopener">Armbands For All</a></p>
<ul>
<li>Allows non-PMC bots to have armband slots</li>
</ul>
<p><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1278/wtt-pack-n-strap" rel="noreferrer noopener">Pack N Strap</a></p>
<ul>
<li>Pairs nicely with Armband For All, so PMCs, scavs, and guards can have belts</li>
<li>If you don’t have Armbands For All, only PMCs will have them</li>
</ul>
<p><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1539/bosses-have-lega-medals" rel="noreferrer noopener">Bosses Have Lega Medals</a></p>
<ul>
<li>Allows bosses to have a Lega Medal in their pocket, configurable by chance</li>
</ul>
<p><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mods?query=wtt" rel="noreferrer noopener">Honestly, any WTT mod</a></p>
<ul>
<li>Most of these have additional compatibility handling and I only test Mod Importing with WTT Mods.</li>
</ul></div></div></div>
<p>If you enjoy my work - you can <a target="_blank" class="external-link" href="https://ko-fi.com/acidphantasm" rel="noreferrer noopener">buy me a coffee</a>~</p>
]]></description><category>Bots</category><dc:creator>acidphantasm</dc:creator><pubDate>Fri, 26 Jul 2024 20:03:35 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/2180.png" type="image/png" length="0"/><dc:date>2026-04-11T03:09:27+00:00</dc:date><dc:identifier>v2.1.12</dc:identifier></item><item><title>Raid Overhaul</title><link>https://forge.sp-tarkov.com/mod/1192/raid-overhaul</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/1192/raid-overhaul</guid><description><![CDATA[<p>To start, I want to give a huge thanks to Kobrakon (<a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/642/immersive-raids" rel="noreferrer noopener">Immersive Raids</a>) for the base of features that I’ve worked off of and CJ for being patient and helping me get this all up and running (teaching me tons along the way). Absolute legends and none of this would’ve been possible without them!!</p>
<p>Hope you enjoy! ♥</p>
<div class="tabset"><div id="tabset-24-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><ul>
<li>Almost unlimited raid timer</li>
<li>Events that will happen periodically throughout your raids</li>
<li>A body cleanup service that is configurable in the f12 menu alongside a backpack drop chance config</li>
<li>A deafness effect that can cause concussion and ear ringing depending on the ammo/weapon you’re firing without ear protection on</li>
<li>Slower hydration and energy decay</li>
<li>Added in quests to get modified versions of the secure containers with more storage space</li>
<li>A new trader, the “Requisition Office”, that sells an assortment of useful items/equipment including some new weapons and equipment, and 3 new currencies “Special Request Forms”, “Requisition Slips” and “Requisition Coins” to buy them with (they can also be found in raid).</li>
<li>More QoL options that are listed in the “Config” tab</li>
<li>A custom boss “Legion” with a dynamic spawn chance that can be found all across Tarkov alongside his Legionnaire followers</li>
</ul>
<p>Most of these can be tweaked in the F12 menu or the server config in user/mods/RaidOverhaul/RO-Config.exe</p></div></div>
<div id="tabset-24-panel-2" class="tab-panel"><div class="tab-title">Events</div>
<div class="tab-content"><p>Currently Implemented events are</p>
<ul>
<li>Airdrop event where an airdrop will be brought in</li>
<li>Heart attack event (LOL) which will break your arm and deal a set amount of damage to your thorax alongside some short debuffs. If disabled will play a Joke event which will give a notification and then choose another random event</li>
<li>Healing Event and Armor Repair event where you will be healed to full health and all equipped armor will be fully repaired respectively</li>
<li>Blackout event where all lights and power switches will be turned off for a set amount of time</li>
<li>Power switch event where a random power switch on the map will be activated</li>
<li>Door unlock event where a random door on the map will be unlocked and opened</li>
<li>Skill event which has a chance to either gain or lose a single level in a random skill</li>
<li>Metabolism event which has a chance to either, disable energy and hydration loss completely, decrease energy and hydration drain by 20%, or increase energy and hydration drain by 20%</li>
<li>Trader event which will shift your standing with a random trader up by 0.1 or down by 0.05</li>
<li>Malfunction event which will make malfunctions significantly more likely to happen for a minute</li>
<li>Weight event which will double the weight of all items you have in your inventory for a few minutes</li>
<li>Berserk event which will give you buffs to weapon stats (ergonomics and recoil control) for a short period of time. This event will be expanded upon in a future update</li>
<li>Shopping Spree event which will up your rep with every trader by 1 for a set period of time. After which it will be reverted back to normal</li>
<li>Exfil Lockdown event locks down all exfils for 10 minutes, after which they become available again</li>
<li>Artillery Event calls in mortar strikes on your position 30 seconds after the event starts</li>
<li>Invasion Event spawns in a random boss with their followers in a random zone on the map</li>
<li>Exfil menu (hotkey configurable in the BepInEx menu) that allows you to spend any of the new Requisition currencies to either call the train for exfil on supported maps, call for an exfil with a delay (cheaper option), exfil immediately (expensive option), or exfil a set amount of gear/loot that you choose in the UI which you will receive in a message from the Req Shop post raid.</li>
</ul></div></div>
<div id="tabset-24-panel-3" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><ol>
<li>
<p>Open the 7zip file with 7zip</p>
</li>
<li>
<p>Drag both the BepInEx and user folders into your base SPT directory</p>
</li>
</ol>
<p><img src="https://i.imgur.com/vKRw58b.gif" alt="vKRw58b.gif" /></p>
<p>I know this is SAIN but the same will apply here (thanks Drakia for the GIF )</p></div></div>
<div id="tabset-24-panel-4" class="tab-panel"><div class="tab-title">To Uninstall</div>
<div class="tab-content"><p>To remove Raid Overhaul and prevent any errors you need to remove the mod files from the user/mods folder, BepInEx/plugins and BepInEx/patchers.</p>
<p>As for what files/folder to remove</p>
<p>Prepatch –&gt; this is located in your “BepInEx/patchers” folder and you need to remove the “RO-Prepatch.dll”</p>
<p>Plugin –&gt; this is in your “BepInEx/plugins” folder and you need to remove the entire “RaidOverhaul” folder</p>
<p>Server –&gt; this will be the “user/mods” portion. You need to remove the “RaidOverhaul” folder here as well</p>
<p>Bot Configs (If you’re using SAIN) –&gt; BepInEx/plugins/SAIN/Default Bot Config Values/Legion.json
–&gt; BepInEx/plugins/SAIN/Default Bot Config Values/Legionnaire.json</p>
<p>You can also just delete the whole Default Bot Config Values folder and let SAIN regenerate it</p>
<p>–&gt;
–&gt;
–&gt;
BOOM you’ve uninstalled the mod and not borked everything</p></div></div>
<div id="tabset-24-panel-5" class="tab-panel"><div class="tab-title">Recommended Mods</div>
<div class="tab-content"><p><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2097/abps-acids-bot-placement-system" rel="noreferrer noopener">ABPS - Acid’s Bot Placement System</a></p>
<p><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1109/questing-bots" rel="noreferrer noopener">Questing Bots</a></p>
<p><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/812/looting-bots" rel="noreferrer noopener">Looting Bots</a></p>
<p><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/791/sain-solarints-ai-modifications-full-ai-combat-system-replacement" rel="noreferrer noopener">SAIN - Solarint’s AI Modifications - Full AI Combat System Replacement</a></p>
<p><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1140/quest-tracker" rel="noreferrer noopener">Quest Tracker</a></p>
<p><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2389/expanded-task-text" rel="noreferrer noopener">Expanded Task Text</a></p>
<p><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2383/skills-extended" rel="noreferrer noopener">Skills Extended</a></p>
<p>I was going to put an explanation for each of these but they’re all amazing mods that I think combine well with this, so check them out if you haven’t already</p></div></div>
<div id="tabset-24-panel-6" class="tab-panel"><div class="tab-title">Config</div>
<div class="tab-content"><p>The config files are all located in the server side of the mod at “user/mods/RaidOverhaul/config/*.json” and can be edited either manually or with the RO-Config.exe in the server mods base directory.</p>
<p>The RO-Config.exe must stay located in the root server mod directory so it can find the config files but you can make a shortcut wherever you want</p>
<p>MAIN MOD CONFIG</p>
<pre><code>// ── Raid &gt; Boss &amp; Spawns

"EnableCustomBoss": bool,    // Enable the custom boss "Legion" to spawn in your raids. Beating and turning in his headgear is required to unlock the Requisitions Office trader. If disabled, the trader quest will be changed to be completeable without Legion.
"EnableRequisitionOffice": bool,    // Enables the new trader. The Req Office uses new currencies to trade for almost any item in the game. The trader assort is randomly generated each server start and item prices are all either the flea or handbook price of the item to keep in line with base game balance.
"UseLegionGlobalSpawnChance": bool,    // This lets you set a custom percent chance that Legion will spawn in your raids as opposed to using a progressive spawn chance. If disabled, the spawn chance will slowly tick up until you eventually beat the boss and it resets to its base spawn percentage.
"GlobalSpawnChance": int,    // The chance that Legion will spawn in raid if "Use Legion Global Spawn Chance" is enabled.
"EnableCustomItems": bool,    // Enables the custom items created for the mod in your game. These are available as a mix of in-raid loot and trader purchases. Legion's gear and the custom currency/containers are not affected by this option.

// ── Raid &gt; Quality of Life

"BackupProfile": bool,    // Let this mod save a backup of your profile into a folder in the mod folder in the case of a game breaking issue or if you just want to revert to a previous point in your playthrough.
"SaveQuestItems": bool,    // Allow your character to save quest items on death. This counts for all items that go into the quest items box in your inventory.
"NoRunThrough": bool,    // Disables the run through status in your raids.
"LootableMelee": bool,    // Allows you to loot melee weapons off of dead players/scavs etc.
"LootableArmbands":bool,    // Allows you to loot armbands off of dead players/scavs etc.
"EnableExtendedRaids": bool,    // Lets you set a custom max time limit for your raids.
"TimeLimit": int, // The max length of your raids in minutes if "Enable Extended Raids" is enabled.
"HolsterAnything": bool,    // Allows you to holster any weapon in your sidearm slot.
"LowerExamineTime": bool,    // Lowers the examine time on all items loaded before this mod. Makes examine time almost instant
"SpecialSlotChanges": bool,    // Lets you put anything into your special slots. A bit game breaking but great if you want to be the biggest loot goblin around.
"ChangeBackpackSizes": bool,    // Changes the internal sizes of most of the backpacks in the game. Makes them all slightly (massively for boss backpacks) bigger. Useful if you intend on staying and looting in raid a lot longer with Extended Raids enabled.
"ModifyEnemyBotHealth": bool,    // Changes all enemy bot health to be the same as the player. Makes life less stressful when you run into a boss or raiders an hour+ into a raid.

// ── Raid &gt; Energy and Hydration Settings

"ReduceFoodAndHydroDegradeEnabled": bool,    // Enables the multipliers for Hydration and Energy decay.
"EnergyDecay": int,    // Energy decay will be multiplied by this amount. e.g. 1.5 = 50% more energy loss, 0.5 = 50% less.
"HydroDecay": int,    // Hydration decay will be multiplied by this amount. e.g. 1.5 = 50% more hydration loss, 0.5 = 50% less.

// ── Raid &gt; Weather and Season Settings

"WeatherChangesEnabled": bool,    // Enables the weather and season options below.
"AllSeasons": bool,    // Randomizes the weather/season each time you start the game.
"NoWinter": bool,    // Randomizes the weather/season each time you start the game, excluding Winter.
"SeasonalProgression": bool,    // Progresses through each season in sequence. The mod keeps track of how many raids you've completed and will progress to the next season every couple of raids.
"WinterWonderland": bool,    // Sets the in-game season to Winter.

// ── Map/Loot &gt; Loot Changes

"LootChangesEnabled": bool,    // Enable the loot multipliers for each type of loot on all maps.
"StaticLootMultiplier": int,    // The multiplier for loot found in containers.
"LooseLootMultiplier": int,    // The multiplier for loot found on the ground/out in the world on the map.
"MarkedRoomLootMultiplier": int,   // The multiplier for loot found in marked rooms.

// ── Map/Loot &gt; Airdrop Changes

"ChangeAirdropValuesEnabled": bool,    // Enable the changes to airdrop chances.
"Customs": int,    // The percent chance to get an airdrop on Customs.
"Woods": int,    // The percent chance to get an airdrop on Woods.
"Lighthouse": int,    // The percent chance to get an airdrop on Lighthouse.
"Interchange": int,    // The percent chance to get an airdrop on Interchange.
"Shoreline": int,    // The percent chance to get an airdrop on Shoreline.
"Reserve": int,    // The percent chance to get an airdrop on Reserve.
"Streets": int,    // The percent chance to get an airdrop on Streets.
"GroundZero": int,    // The percent chance to get an airdrop on Ground Zero.

// ── Traders

"DisableFleaBlacklist": bool,    // Disable the flea blacklist, which allows all items to be bought and sold on the flea market.
"Ll1Items": bool,    // Set all of the Requisition Shop's items to be available at Loyalty Level 1 as opposed to being spread across all tiers.
"RemoveFirRequirementsForQuests": bool,    // Remove the found-in-raid requirements to turn items in for all quests (not just for the Req Shop).

// ── Traders &gt; Insurance Changes

"InsuranceChangesEnabled": bool,    // Enable the trader insurance time tweaks.
"PraporMinReturn": int,    // The minimum time for Prapor to return your insurance items.
"PraporMaxReturn": int,    // The maximum time for Prapor to return your insurance items.
"TherapistMinReturn": int,    // The minimum time for Therapist to return your insurance items.
"TherapistMaxReturn": int,    // The maximum time for Therapist to return your insurance items.

// ── Stack Tuning &gt; Basic Stack Changes

"BasicStackTuningEnabled": bool,    // Enable the basic changes to ammo stack size. Cannot be used with Advanced Stack Changes — only have one enabled.
"StackMultiplier": int,    // The multiplier for ammo max stack size. The vanilla stack size for all ammo will be multiplied by this number.

// ── Stack Tuning &gt; Advanced Stack Changes

"AdvancedStackTuningEnabled": bool,    // Enable the advanced changes to ammo stack size. Cannot be used with Basic Stack Changes — only have one enabled.
"ShotgunStack": int,     // The total max stack size for shotgun ammo. Not a multiplier.
"FlaresAndUbgl": int,    // The total max stack size for flare and UBGL ammo. Not a multiplier.
"SniperStack": int,       // The total max stack size for sniper ammo. Not a multiplier.
"SmgStack": int,             // The total max stack size for SMG ammo. Not a multiplier.
"RifleStack": int,         // The total max stack size for rifle ammo. Not a multiplier.

// ── Stack Tuning &gt; Money Stack Changes

"MoneyStackMultiplierEnabled": bool,    // Enable the changes to money stack size.
"MoneyMultiplier": int,    // The multiplier for money max stack size. The vanilla stack size will be multiplied by this number.

// ── Player &gt; Weight Changes

"WeightChangesEnabled": bool,    // Enable the weight multiplier.
"WeightMultiplier": int,    // The multiplier for your total PMC weight.

// ── Player &gt; Pocket Changes

"PocketChangesEnabled": bool,    // Enable the changes to your PMC pocket size.
"Pocket1Vertical": int,    // The total vertical size for your first pocket slot.
"Pocket1Horizontal": int,    // The total horizontal size for your first pocket slot.
"Pocket2Vertical": int,    // The total vertical size for your second pocket slot.
"Pocket2Horizontal": int,    // The total horizontal size for your second pocket slot.
"Pocket3Vertical": int,    // The total vertical size for your third pocket slot.
"Pocket3Horizontal": int,    // The total horizontal size for your third pocket slot.
"Pocket4Vertical": int,    // The total vertical size for your fourth pocket slot.
"Pocket4Horizontal": int,    // The total horizontal size for your fourth pocket slot.
</code></pre>
<p><strong>EVENT WEIGHTING CONFIG</strong></p>
<p>The numbers here are their relative chances to be pulled in relation to the rest of the events</p>
<pre><code>// ── Random Raid Events &gt; In-Raid Event Weightings

"DamageEvent": int,    // Weight for the Heart Attack random event.
"AirdropEvent": int,    // Weight for the Airdrop random event.
"BlackoutEvent": int,    // Weight for the Blackout random event.
"JokeEvent": int,    // Weight for the Joke random event.
"HealEvent": int,    // Weight for the Heal random event.
"ArmorEvent": int,    // Weight for the Armor Repair random event.
"SkillEvent": int,    // Weight for the Skill Point random event.
"MetabolismEvent": int,    // Weight for the Metabolism random event.
"MalfunctionEvent": int,    // Weight for the Malfunction random event.
"TraderEvent": int,    // Weight for the Trader Reputation random event.
"BerserkEvent": int,    // Weight for the Berserk random event.
"WeightEvent": int,    // Weight for the Player Weight random event.
"MaxLLEvent": int,    // Weight for the Max Loyalty Level random event.
"LockdownEvent":int,    // Weight for the Lockdown random event.
"ArtilleryEvent": int,    // Weight for the Artillery random event.
"InvasionEvent": int,    // Weight for the Invasion random event.
"RandomEventRangeMinimum": int,     // The minimum time into a raid before a random event can trigger.
"RandomEventRangeMaximum": int,     // The maximum time into a raid before a random event can trigger.

// ── Random Raid Events &gt; Unlock Event Weightings

"SwitchToggle": int,    // Weight for the Power Switch Toggle unlock event.
"DoorUnlock": int,    // Weight for the Door Unlock event.
"KeycardUnlock": int,    // Weight for the Keycard Unlock event.
"DoorEventRangeMinimum": int,    // The minimum time into a raid before a door unlock event can trigger.
"DoorEventRangeMaximum": int    // The maximum time into a raid before a door unlock event can trigger.
</code></pre></div></div>
<div id="tabset-24-panel-7" class="tab-panel"><div class="tab-title">Issues</div>
<div class="tab-content"><p>As a result of me going on my little hiatus I have disabled comments on my modpages.</p>
<p>I always appreciate the support and love but I needed to take a wee break from the flood of notifications</p>
<p>As such, all issues can be reported on my GitHub issues section for RO found here</p>
<p><a target="_blank" class="external-link" href="https://github.com/KillerDJLang/RaidOverhaul-csharp/issues" rel="noreferrer noopener">Raid Overhaul Github 4.x.x</a></p>
<p><a target="_blank" class="external-link" href="https://github.com/KillerDJLang/Raid-Overhaul/issues" rel="noreferrer noopener">Raid Overhaul Github ~3.11</a></p></div></div>
<div id="tabset-24-panel-8" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/user/7008-kobrakon/?highlight=kobrakon" rel="noreferrer noopener">Kobrakon</a> for the original <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/876-immersive-raids/" rel="noreferrer noopener">Immersive Raids</a> mod this is based off of</p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/user/37201-dirtbikercj/?highlight=dirtbik" rel="noreferrer noopener">CJ</a> for helping me out a ton early on and answering all sorts of dumb questions</p>
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/user/32691-jehree/?highlight=jehree" rel="noreferrer noopener">Ducky</a> for the Fika wrapper code idea which helped me a ton in getting everything synced up for Fika</p>
<p><a target="_blank" class="external-link" href="https://sketchfab.com/necrodream" rel="noreferrer noopener">necrodream</a> for the <a target="_blank" class="external-link" href="https://sketchfab.com/3d-models/black-envelope-286bc5d673eb465a98d00a451f7260ed" rel="noreferrer noopener">model</a> I used for the special request forms</p>
<p><a target="_blank" class="external-link" href="https://sketchfab.com/Qwestgamp." rel="noreferrer noopener">Qwestgamp</a> for the <a target="_blank" class="external-link" href="https://sketchfab.com/3d-models/military-container-free-0baa1161466f4b50a775c12625565104" rel="noreferrer noopener">model</a> I used for the new storage crate</p>
<p><a target="_blank" class="external-link" href="https://sketchfab.com/RadioactiveAG" rel="noreferrer noopener">RadioactiveAG</a> for the <a target="_blank" class="external-link" href="https://sketchfab.com/3d-models/gold-dragon-coin-001-rag-6467afed3bce4317b326159e8eecbb87" rel="noreferrer noopener">model</a> I used for the requisition coins</p>
<p><a target="_blank" class="external-link" href="https://sketchfab.com/divadan" rel="noreferrer noopener">divadan</a> for the <a target="_blank" class="external-link" href="https://sketchfab.com/3d-models/corrupted-metal-armor-0bfaa972710241b69de124e77cd46a5c" rel="noreferrer noopener">model</a> I used for the new legion facemask and armor</p>
<p><a target="_blank" class="external-link" href="https://sketchfab.com/Rovex833" rel="noreferrer noopener">Rovex</a> for the <a target="_blank" class="external-link" href="https://sketchfab.com/3d-models/lone-dragon-plate-carrier-5241973849324c2db77a77a51efe07d1" rel="noreferrer noopener">model</a> I used for the lone dragon plate carrier</p>
<p><a target="_blank" class="external-link" href="https://sketchfab.com/qkuslic1" rel="noreferrer noopener">Quinn</a> for the <a target="_blank" class="external-link" href="https://sketchfab.com/3d-models/oakley-kitchen-sink-backpack-model-c2440ae21b14485095ba3da4d947f1ee" rel="noreferrer noopener">model</a> I used for the new oakley backpack</p>
<p><a target="_blank" class="external-link" href="https://sketchfab.com/amadions" rel="noreferrer noopener">Karnaval</a> for the <a target="_blank" class="external-link" href="https://sketchfab.com/3d-models/free-armor-plate-carrier-gameready-metahuman-39d3b162b14444d487eb39186268e7a7" rel="noreferrer noopener">model</a> I used for the new rhino plate carrier</p>
<p><a target="_blank" class="external-link" href="https://sketchfab.com/FoFLaFe" rel="noreferrer noopener">FoFlaFe</a> for the <a target="_blank" class="external-link" href="https://sketchfab.com/3d-models/army-wallet-free-3d-model-54d38c6c8d824edf908c7c9adbb61143" rel="noreferrer noopener">model</a> I used for the army wallet</p>
<p><a target="_blank" class="external-link" href="https://sketchfab.com/skysentry" rel="noreferrer noopener">Sky Sentry</a> for the <a target="_blank" class="external-link" href="https://sketchfab.com/3d-models/ammo-pouch-military-f52f785634ca42009f4e5172f6faaf12" rel="noreferrer noopener">model</a> I used for the ammo pouch</p>
<p><a target="_blank" class="external-link" href="https://sketchfab.com/carlosvasc670" rel="noreferrer noopener">carlosvasc670</a> for the <a target="_blank" class="external-link" href="https://sketchfab.com/3d-models/sci-fi-medkit-139314307c144fb7989d713c60f7bd10" rel="noreferrer noopener">model</a> I used for the large medical carrying case</p>
<p><a target="_blank" class="external-link" href="https://sketchfab.com/Maxime66410" rel="noreferrer noopener">Maxime66410</a> for the <a target="_blank" class="external-link" href="https://sketchfab.com/3d-models/medkit-scp-f4556c26a80d481ea575aebd6a53de80" rel="noreferrer noopener">model</a> I used for the medium medical carrying case</p>
<p><a target="_blank" class="external-link" href="https://sketchfab.com/dominikborovicka" rel="noreferrer noopener">dominikborovicka</a> for the <a target="_blank" class="external-link" href="https://sketchfab.com/3d-models/dirty-red-medkit-0c37f7910746402ca5bb62899843bcd2" rel="noreferrer noopener">model</a> I used for the small medical carrying case</p>
<p><a target="_blank" class="external-link" href="https://www.cgtrader.com/designers/plaggy" rel="noreferrer noopener">plaggy</a> for the <a target="_blank" class="external-link" href="https://www.cgtrader.com/free-3d-models/household/household-tools/keys-iron" rel="noreferrer noopener">model</a> I used for the small keytool</p>
<p>Much love all around</p></div></div></div>
]]></description><category>Overhauls</category><dc:creator>nameless♥</dc:creator><pubDate>Wed, 20 Dec 2023 21:01:35 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/8E3El1l9JDJiEc3tydl0FYIVdHtPvMpzJZZL2RdX.jpg" type="image/png" length="0"/><dc:date>2026-04-11T00:43:53+00:00</dc:date><dc:identifier>v3.0.3</dc:identifier></item><item><title>NARCONet - Mod Sync</title><link>https://forge.sp-tarkov.com/mod/2441/narconet-mod-sync</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2441/narconet-mod-sync</guid><description><![CDATA[<h3>Security Notice:</h3>
<blockquote>
<p>For those downloading mods from a server. Please read the listing of the files that are being downloaded. Practice good cybersecurity and read before accepting updates.</p>
</blockquote>
<h2>Flir maintenance</h2>
<p>I (flir) have take maintenance over from Beavis. I updated many things to squash a lot of bugs and race conditions. This mean YOU (the player) will need to remove all traces of the old versions (dlls in the BepInEx folder but also in the root of your game dir) before installing the new versions. If you do not follow this you’ll get strange errors: “Could not load MadManBeavis’s NarcoNet due to error hashing local files: Could not resolve type with token 01000097 from typeref (expected class ‘NarcoNet.Utilities.FileHash’ in assembly ‘NarcoNet.Utilities, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null’)”</p>
<p>This error is because of a stale NarcoNet.Utilities.FileHash.dll somewhere in your tarkov installation.</p>
<p>This operation is only needed once, during your first installation of my releases (v1.0.16 at the moment of writing). You will normally not need to do it each time.</p>
<h2>What is NarcoNet?</h2>
<p>NarcoNet is a powerful synchronization framework for SPT that automatically keeps all clients perfectly in sync with your server’s mod setup. No more manual file copying, no more “why isn’t this working?”, and no more mismatched versions causing mysterious bugs.</p>
<p>When a player connects to your server, NarcoNet automatically:</p>
<ul>
<li><strong>Detects</strong> what mods and configs are missing or outdated</li>
<li><strong>Downloads</strong> required files directly from the server</li>
<li><strong>Removes</strong> incompatible or outdated mods</li>
<li><strong>Restarts</strong> the game (if needed) to apply changes seamlessly</li>
</ul>
<p>It’s like having a personal dealer who always delivers exactly what you need, when you need it.</p>
<hr />
<h2>Key Features</h2>
<h3>Automatic File Synchronization</h3>
<ul>
<li><strong>Smart Change Detection</strong> - Uses a Git-like changelog system to track file additions, modifications, and deletions</li>
<li><strong>Incremental Updates</strong> - Only downloads what changed since last sync (no re-downloading everything)</li>
<li><strong>Fallback Support</strong> - Automatically falls back to full hash comparison if incremental sync fails</li>
<li><strong>Real-time Progress</strong> - Clean progress UI shows exactly what’s being synced</li>
</ul>
<h3>Configurable Sync Paths</h3>
<ul>
<li><strong>Server-Side Mods</strong> - Sync your SPT server mods automatically</li>
<li><strong>Client-Side Mods</strong> - Keep BepInEx plugins, patchers, and configs in sync</li>
<li><strong>Custom Paths</strong> - Add any directory you want to synchronize</li>
<li><strong>Exclusion Patterns</strong> - Use glob patterns to exclude specific files or directories</li>
<li><strong>Per-Path Control</strong> - Set paths as optional, enforced, silent, or restart-required</li>
</ul>
<h3>Intelligent Update System</h3>
<ul>
<li><strong>Live Updates</strong> - Non-restart-required mods apply instantly (like config changes)</li>
<li><strong>Restart Management</strong> - Core mods trigger automatic game restart with updater exe</li>
<li><strong>Integrity Checking</strong> - Fast file hashing ensures nothing gets corrupted</li>
</ul>
<h3>Zero-Configuration Client Experience</h3>
<ul>
<li><strong>Just Connect</strong> - Clients simply join the server, NarcoNet handles the rest</li>
<li><strong>Update Prompts</strong> - Clean UI shows what will be synced before proceeding</li>
<li><strong>Optional vs Required</strong> - Server can mark certain paths as optional for client choice</li>
<li><strong>Silent Mode</strong> - Server can push updates silently without user prompts</li>
</ul>
<h3>Server-Side Control</h3>
<ul>
<li><strong>YAML Configuration</strong> - Easy-to-edit config file for all settings</li>
<li><strong>Version Migration</strong> - Automatic config upgrades between NarcoNet versions</li>
<li><strong>Flexible Enforcement</strong> - Choose which paths are mandatory vs optional</li>
<li><strong>Startup Change Detection</strong> - Detects all file changes since last server startup</li>
</ul>
<hr />
<h2>How It Works</h2>
<h3>Server</h3>
<ol>
<li>On startup, NarcoNet scans configured sync paths and detects changes since last run</li>
<li>Builds a changelog of all files</li>
<li>Exposes HTTP endpoints for clients to query current state and download files</li>
<li>Serves files directly from the SPT server installation</li>
</ol>
<h3>Client</h3>
<ol>
<li>On game launch, connects to server and checks current hashes</li>
<li>client does full hash comparison</li>
<li>Downloads required files with progress tracking</li>
<li>For non-restart paths: applies changes immediately</li>
<li>For restart-required paths: rename in-use files to another name (.narconet_old)  and places new files in their place then asks user to restart the game</li>
<li>Upon restart narconet will cleanup all files with the (.narconet_old) extension as they are remnant of renamed files that could not be deleted/replaced when in use.</li>
</ol>
]]></description><category>Tools</category><dc:creator>madmanbeavis</dc:creator><pubDate>Wed, 12 Nov 2025 18:22:49 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/4NouoXA6ejwVZ8WpJra6nUljkYLdGCCVcHCHYUir.png" type="image/png" length="0"/><dc:date>2026-04-10T14:37:19+00:00</dc:date><dc:identifier>v1.0.16</dc:identifier></item><item><title>Make Meds Great Again!</title><link>https://forge.sp-tarkov.com/mod/1818/make-meds-great-again</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/1818/make-meds-great-again</guid><description><![CDATA[<div class="tabset"><div id="tabset-25-panel-1" class="tab-panel"><div class="tab-title">Description</div>
<div class="tab-content"><h3>Requires <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2310/wtt-commonlib" rel="noreferrer noopener">WTT-CommonLib</a></h3>
<p>Make Meds Great Again! is a mod that lets your PMC move while performing surgeries, so you’re not a sitting duck every time you patch up. It also allows you to sprint while healing. Customize HP values for medkits, as well as the number of uses for painkillers, bandages, and other medical items.</p>
<p><strong>Walking in surgery</strong></p>
<p><img src="https://media2.giphy.com/media/v1.Y2lkPTc5MGI3NjExeHpzc3M1cmFhb3YzNjdvbGU2aTdjOXdyNmQ3a3k5c3phOHIxcDc3ZyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/wm9Kci71WAa9yka0lH/giphy.gif" alt="giphy.gif" /></p>
<p><strong>Running while healing</strong></p>
<p><img src="https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExMzhxejhtdGxnOTR6bXZtMHRrNzhpdnZpMjB4emdjNGZ5d3BtM21oOCZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/Kwy281xw5pa0OVfHAP/giphy.gif" alt="giphy.gif" /></p></div></div>
<div id="tabset-25-panel-2" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p><strong><img src="https://i.imgur.com/3N6gTe2.gif" alt="install mod" /></strong></p>
<ol>
<li>Download the <code>MakeMedsGreatAgain-xxx.zip</code>.</li>
<li>Drag and drop the files directly into the root folder of your SPT installation.</li>
<li>The folders should merge automatically. If you get a prompt to overwrite files, say yes.</li>
</ol></div></div>
<div id="tabset-25-panel-3" class="tab-panel"><div class="tab-title">Configs</div>
<div class="tab-content"><h3><strong>Debug Mode</strong></h3>
<ul>
<li><strong><code>debug</code></strong> (<code>true</code> or <code>false</code>): Enable this to see detailed logs in the server console about which items are being modified and if the configuration is loading correctly.</li>
</ul>
<hr />
<h3><strong>General Consumables (Usage Counts)</strong></h3>
<p>You can define how many times each item can be used before it is consumed. Set these to a whole number:</p>
<ul>
<li><strong>Usage Settings</strong>:
<ul>
<li><code>calocUsage</code> (Caloc-B)</li>
<li><code>armyBandageUsage</code> (Army Bandage)</li>
<li><code>analginPainkillersUsage</code> (Analgin Painkillers)</li>
<li><code>augmentinUsage</code> (Augmentin)</li>
<li><code>ibuprofenUsage</code> (Ibuprofen)</li>
<li><code>vaselinUsage</code> (Vaseline)</li>
<li><code>goldenStarUsage</code> (Golden Star Balm)</li>
<li><code>aluminiumSplintUsage</code> (Alu Splint)</li>
<li><code>normalSplintUsage</code> (Splint)</li>
<li><code>esmarchUsage</code> (Esmarch)</li>
<li><code>catTurniquetUsage</code> (CAT)</li>
<li><code>survivalKitUsage</code> (Surv12)</li>
<li><code>cmsUsage</code> (CMS)</li>
</ul>
</li>
</ul>
<hr />
<h3><strong>Advanced Medkit Customization</strong></h3>
<p>Each major medical kit (<code>Grizzly</code>, <code>Salewa</code>, <code>IFAK</code>, <code>AFAK</code>, <code>Car Kit</code>, <code>AI-2</code>) can be individually configured.</p>
<blockquote>
<p>NOTE
If the <code>[medkit]Changes</code> property (e.g., <code>grizzlyChanges</code>) is set to <strong><code>false</code></strong>, the mod will ignore that specific kit and it will keep its default vanilla values.</p>
</blockquote>
<h4><strong>Common Properties for All Medkits:</strong></h4>
<p>Replace <code>[medkit]</code> with the kit name (e.g., <code>grizzly</code>, <code>salewa</code>, <code>ifak</code>, etc.):</p>
<ul>
<li><strong><code>[medkit]Changes</code></strong> (<code>true</code>/<code>false</code>): toggles the mod’s changes for this kit.</li>
<li><strong><code>[medkit]HP</code></strong> (Number): The total resource points of the kit.</li>
<li><strong><code>[medkit]CanDoSurgery</code></strong> (<code>true</code>/<code>false</code>): If true, this kit can restore “blacked out” (destroyed) limbs like a CMS or Surv12.</li>
<li><strong><code>[medkit]SurgeryCost</code></strong> (Number): How many resource points are consumed to perform a surgery.</li>
<li><strong><code>[medkit]CanHealHeavyBleeding</code></strong> (<code>true</code>/<code>false</code>): Ability to stop heavy bleeds.</li>
<li><strong><code>[medkit]HeavyBleedingHealCost</code></strong> (Number): Resource cost to heal a heavy bleed.</li>
<li><strong><code>[medkit]CanHealLightBleeding</code></strong> (<code>true</code>/<code>false</code>): Ability to stop light bleeds.</li>
<li><strong><code>[medkit]LightBleedingHealCost</code></strong> (Number): Resource cost to heal a light bleed.</li>
<li><strong><code>[medkit]CanHealFractures</code></strong> (<code>true</code>/<code>false</code>): Ability to fix broken bones.</li>
<li><strong><code>[medkit]FractureHealCost</code></strong> (Number): Resource cost to fix a fracture.</li>
</ul>
<hr />
<h3><strong>Example config.json Snippet</strong></h3>
<pre><code>  "salewaChanges": true,
  "salewaHP": 450,
  "salewaCanHealFractures": true,
  "salewaFractureHealCost": 100,
  "salewaCanHealHeavyBleeding": true,
  "salewaHeavyBleedingHealCost": 175,
  "salewaCanHealLightBleeding": true,
  "salewaLightBleedingHealCost": 40,
  "salewaCanDoSurgery": true,
  "salewaSurgeryCost": 400
</code></pre>
<h3><strong>In-Game Configuration</strong></h3>
<p>Two settings can be adjusted in-game using the BepInEx Configurator (press F12) :</p>
<ul>
<li>Can walk in surgery: Enables or disables walking while performing surgery.</li>
<li>Can sprint using meds: Enables or disables sprinting while using medical items.</li>
</ul></div></div>
<div id="tabset-25-panel-4" class="tab-panel"><div class="tab-title">Known Issues</div>
<div class="tab-content"><ul>
<li>If you enable Surgery in a medkit (e.g., Grizzly) and disable the “Can walk during surgery” option in the BepInEx configurator (F12), your player will stop walking (similar to CMS and Surv12).</li>
</ul></div></div>
<div id="tabset-25-panel-5" class="tab-panel"><div class="tab-title">Incompatibilities</div>
<div class="tab-content"><ul>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2516-not-so-realistic/" rel="noreferrer noopener">Not So Realistic - SPT Mods Workshop</a> - My other mod (This mod includes all the features of this mod)</li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/255-medical-attention/" rel="noreferrer noopener">Medical Attention - SPT Mods Workshop</a></li>
</ul></div></div>
<div id="tabset-25-panel-6" class="tab-panel"><div class="tab-title">Recommended Mods</div>
<div class="tab-content"><ul>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1884/continuous-healing" rel="noreferrer noopener">Continuous Healing by Lacyway</a></li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1274/healing-autocancel" rel="noreferrer noopener">Healing Autocancel by IhanaMies</a></li>
</ul></div></div>
<div id="tabset-25-panel-7" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><ul>
<li>Jehree -&gt; Big thanks to Jehree for the incredibly helpful Client Modding Quick Start Guide, which made this mod possible!</li>
<li>NoNeedName-&gt; Thanks for the Slightly Boosted Meds mod, which served as a great example and inspiration!</li>
<li>Cj and Lacyway -&gt; Also huge thanks to these legends for helping me find the classes to patch and answering countless questions.</li>
</ul></div></div></div>
<p>If you enjoy my mods and want to show your appreciation, feel free to buy me a coffee on Ko-fi. Your support means the world to me! ☕💖</p>
<p><a target="_blank" class="external-link" href="https://ko-fi.com/Q5Q116JYQN" rel="noreferrer noopener"><img src="https://ko-fi.com/img/githubbutton_sm.svg" alt="ko-fi" /></a></p>
]]></description><category>Overhauls</category><dc:creator>viniHNS</dc:creator><pubDate>Mon, 04 Nov 2024 00:22:13 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/2463.png" type="image/png" length="0"/><dc:date>2026-04-09T22:32:02+00:00</dc:date><dc:identifier>v1.2.6</dc:identifier></item><item><title>Better Backpacks</title><link>https://forge.sp-tarkov.com/mod/2660/better-backpacks</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2660/better-backpacks</guid><description><![CDATA[<h1>Better Backpacks</h1>
<blockquote class="is-success">
<p>Huge thank you to <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/21711/josh-mate" rel="noreferrer noopener">Josh Mate</a> for the original <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/552/josh-mates-better-backpacks" rel="noreferrer noopener">Better Backpacks</a>. This mod would not be possible without their work. Send them your love! ♥</p>
</blockquote>
<div class="tabset"><div id="tabset-26-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><p>Make backpacks bigger while staying in-line with vanilla gameplay balance.</p>
<ul>
<li>Increases backpack grid sizes across all tiers, with buffs scaled by rarity/availability.</li>
<li>Boss backpack have been made significantly larger to fit their status.</li>
<li>The backpack grid system has been modified to allow for multi-grid backpacks to be resized properly.</li>
<li>Configurable backpack sizes with web-based user interface.</li>
</ul>
<blockquote class="is-info">
<p>The backpack sizes have been altered from the original Better Backpacks mod due to the addition of all of the extra bags over time.</p>
</blockquote></div></div>
<div id="tabset-26-panel-2" class="tab-panel"><div class="tab-title">Install / Configure</div>
<div class="tab-content"><h3>Vanilla SPT:</h3>
<ol>
<li>Decompress the contents of the download into your root SPT directory.</li>
<li>Run the server.</li>
<li>Configure the mod using the web UI here:<br />
<a target="_blank" class="external-link" href="https://127.0.0.1:6969/better-backpacks" rel="noreferrer noopener">https://127.0.0.1:6969/better-backpacks</a></li>
</ol>
<hr />
<h3>Fika</h3>
<p>If you are using Fika, this mod must be installed into the Fika server, and each client that connects to the server. The <a target="_blank" class="external-link" href="https://wiki.project-fika.com/faqandguides/set-up-required-optional-mods" rel="noreferrer noopener">Fika documentation</a> has a page about setting required mods on a server. The line you’re probably looking to modify in your <code>fika.jsonc</code> is this:</p>
<pre><code>    "mods": {
      "required": ["com.refringe.betterbackpacks"],
      "optional": []
    },
</code></pre>
<p>If you are using the Fika headless client, this mod needs to be installed there as well.</p></div></div>
<div id="tabset-26-panel-3" class="tab-panel"><div class="tab-title">Uninstall</div>
<div class="tab-content"><blockquote class="is-danger">
<p>It’s extreamly important to remove all backpacks from your player and stash before removing this mod. Failing to do this may result in your profile becoming corrupted.</p>
</blockquote>
<p>Remove the following:</p>
<ul>
<li><code>BepInEx/plugins/BetterBackpacks.dll</code></li>
<li><code>SPT/user/mods/BetterBackpacks</code></li>
</ul></div></div>
<div id="tabset-26-panel-4" class="tab-panel"><div class="tab-title">Issues?</div>
<div class="tab-content"><p>If you experience any problems, please <a target="_blank" class="external-link" href="https://github.com/refringe/BetterBackpacks/issues" rel="noreferrer noopener">submit a detailed bug report.</a></p></div></div></div>
<p>♥</p>
]]></description><category>Items</category><dc:creator>Refringe</dc:creator><pubDate>Wed, 08 Apr 2026 06:19:16 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/w0Aeguc27KsRF1WV6MdlGn6Htwj2U7KtxwBztU7w.jpg" type="image/png" length="0"/><dc:date>2026-04-08T19:35:30+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Server Value Modifier [SVM]</title><link>https://forge.sp-tarkov.com/mod/236/server-value-modifier-svm</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/236/server-value-modifier-svm</guid><description><![CDATA[<div class="tabset"><div id="tabset-27-panel-1" class="tab-panel"><div class="tab-title">Description</div>
<div class="tab-content"><p><img src="https://i.imgur.com/15fY9ev.png" alt="15fY9ev.png" /></p></div></div>
<div id="tabset-27-panel-2" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><p>Configurable Categories:</p>
<p><strong>Stash and items</strong></p>
<p><img src="https://i.imgur.com/yl7LLVo.png" alt="yl7LLVo.png" /></p>
<p><strong>Hideout</strong></p>
<p><img src="https://i.imgur.com/mwuwPxF.png" alt="mwuwPxF.png" /></p>
<p><strong>Traders</strong></p>
<p><img src="https://i.imgur.com/JlHTsy7.png" alt="JlHTsy7.png" /></p>
<p><strong>Trader Services</strong></p>
<p><img src="https://i.imgur.com/5vy9xPi.png" alt="5vy9xPi.png" /></p>
<p><strong>Loot</strong></p>
<p><img src="https://i.imgur.com/mGVozTC.png" alt="mGVozTC.png" /></p>
<p><strong>Skills and Experience</strong></p>
<p><img src="https://i.imgur.com/tX2JkpU.png" alt="tX2JkpU.png" /></p>
<p><strong>Raid options</strong></p>
<p><img src="https://i.imgur.com/SzaacMU.png" alt="SzaacMU.png" /></p>
<p><strong>Flea market</strong></p>
<p><img src="https://i.imgur.com/HwWhG4G.png" alt="HwWhG4G.png" /></p>
<p><strong>Repeatable quests</strong></p>
<p><img src="https://i.imgur.com/RJBCP9a.png" alt="RJBCP9a.png" /></p>
<p><strong>Case Space Manager</strong></p>
<p><img src="https://i.imgur.com/CqdEcF2.png" alt="CqdEcF2.png" /></p>
<p><strong>SCAV</strong>:</p>
<p><img src="https://i.imgur.com/R01DS5Z.png" alt="R01DS5Z.png" /></p>
<p><strong>Bots</strong></p>
<p><img src="https://i.imgur.com/2d3heG4.png" alt="2d3heG4.png" /></p>
<p><strong>PMC</strong></p>
<p><img src="https://i.imgur.com/M3A55ZW.png" alt="M3A55ZW.png" /></p>
<p>Advanced Features</p>
<p><img src="https://i.imgur.com/uQvgrp9.png" alt="uQvgrp9.png" /></p></div></div>
<div id="tabset-27-panel-3" class="tab-panel"><div class="tab-title">Instructions and F.A.Q</div>
<div class="tab-content"><p>Install .Net 9 by using this link: <a target="_blank" class="external-link" href="https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-9.0.7-windows-x64-installer" rel="noreferrer noopener">Click Me</a><br />
Install 7ZIP [<a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">https://www.7-zip.org</a>]</p>
<p>Installation:
Download the .7z archive from github releases, unpack it in folder where your game executable located. Run Greed.exe to configure your settings, manual is included inside the app.
<img src="https://i.imgur.com/z45bbjT.gif" alt="z45bbjT" /></p>
<p>Uninstall:
Delete Greed.exe, delete [SVM] ServerValueModifier folder in SPT/user/mods If you utilised CSM plugin - delete HideSpecialIcon.dll from BepInEx/Plugins</p>
<p><strong>Server terminal says I am missing a loader. What should I do?</strong></p>
<p>Really, you didn’t manage to read all of the messages it told you to do in server terminal?</p>
<p>SVM doesn’t have a default configuration file. If you haven’t applied any kind of settings, then the mod disables itself.</p>
<p>Create a preset and then apply it. Be sure loader.json have been created in Loader folder, so is preset in Preset Folder.</p>
<p><strong>My pockets have disappeared!</strong></p>
<p>Data related to your pockets’ structure is stored inside SVM.</p>
<p>Removing SVM from the modlist removes your pockets.</p>
<p>If you want to remove SVM from your modlist – Run SVM once with Case Space Manager disabled,</p>
<p>Then run the game, load into a profile and only afterward close the game and delete SVM.</p>
<p>How does level scale reward works?</p>
<p>Each level margin has own set of possible rewards and their chances, for example:</p>
<p>When your PMC level is 25, daily quest completion will reward you with:</p>
<p>~32k roubles, 6GP coins and 5 items.</p>
<p>If you were over level 30, you’d have bigger rewards, vice versa if you were level 19.</p>
<p>You can adjust both levels, and rewards fields.</p>
<p>You have to keep the amount of level ranges and reward sets within same amount.</p>
<p>How does Skill Leveling efficiency works?</p>
<p>Taken from the Escape from Tarkov Wiki:</p>
<p>Each skill has a leveling speed modifier depending on how many full skill points have been earned recently in the raid:</p>
<p>1. 129%: Before the first skill point, the leveling speed is at 129% (denoted by a blue arrow ).</p>
<p>2. 100%: After the first skill point, the leveling speed is normal or 100% (denoted by the lack of an arrow).</p>
<p>3. &lt; 100%: After the first 2 skill points, the leveling speed is calculated using the formula</p>
<p>0.6 ^ (Earned Points - 1) * 100, where earned points are rounded down to the nearest digit</p>
<p>(e.g. 0.6 ^ (2 - 1) * 100 = 60%; denoted by a red arrow ).</p>
<p>After not earning any skill points for 200 seconds, the modifier is reset for that skill.</p>
<p>Keep in mind that unlike at the start of the raid, the earned points counter</p>
<p>is set to 1 in this case, which means you don’t start with the 129% modifier</p>
<p>but with the 100% modifier.</p></div></div>
<div id="tabset-27-panel-4" class="tab-panel"><div class="tab-title">For Modders &amp; Advanced users</div>
<div class="tab-content"><p>List of SVM’s custom IDs to be used:</p>
<p><code>a8edfb0bce53d103d3f62b9b</code> Custom PMC Pockets</p>
<p>a8edfb0bce53d103d3f62b0b to a8edfb0bce53d103d3f62b3b are Grids IDs (increment on 2nd digit from the end)</p>
<p>a8edfb0bce53d103d3f62b4b to a8edfb0bce53d103d3f62b8b is Slots (increment on 2nd digit from the end)</p>
<p><code>a8edfb0bce53d103d3f6219b</code> Custom SCAV Pockets</p>
<p>a8edfb0bce53d103d3f6229b to a8edfb0bce53d103d3f6259b (increment on 3rd digit from the end)</p>
<p><strong>Advanced Features:</strong></p>
<p>What is <code>Individual Item Changer?</code></p>
<p>This feature will allow you to change mostly anything related to items.json.</p>
<p>It will take an effect after all the other settings in ‘Items and Stash’.</p>
<p>For easy item browsing I recommend using the Item Finder, the link for which is in “Discord and Website Links”
above.
Be advised, first <code>_props/Properties</code> shouldn’t be declared,</p>
<p>but it will require internal grids and slots structures.</p>
<p>The order of applying changes go this way – Parent IIC, Default IIC</p>
<p>Price changer is independent and is not affected by the rest.</p>
<p>You can insert values and arrays of values using this structures:</p>
<p>For Default IIC and Parent IIC</p>
<p>ID:Property:Value</p>
<p>ID:Property:[Array,Of,Values]</p>
<p>ID:Structure:Property:Value</p>
<p>ID:ExternalStructure:Array:InternalStructure:Property:Value</p>
<p>Most structures can support expressions: add, subtract, division, multiplication and equals (+,-,/,*,=)</p>
<p>ID:Property:Expression:Value</p>
<p>String based structures can support expressions: add, substract(+,-)</p>
<p>ID:Property:Expression:[Array,Of,Values]</p>
<p>Here are some examples you can try by copy-pasting:</p>
<p>Default IIC:</p>
<ol>
<li>Morphine with 2 uses:</li>
</ol>
<p>544fb3f34bdc2d03748b456a:MaxHpResource:2</p>
<ol start="2">
<li>P90 magazine with the size of 100 rounds:</li>
</ol>
<p>5cc70093e4a949033c734312:Cartridges:0:MaxCount:100</p>
<ol start="3">
<li>Emergency Exit Keys with 100 uses:</li>
</ol>
<p>5448ba0b4bdc2d02308b456c:MaximumNumberOfUsage:100</p>
<ol start="4">
<li>120 Igolnik stack in a single cell:</li>
</ol>
<p>5c0d5e4486f77478390952fe:StackMaxSize:120</p>
<ol start="5">
<li>MBSS backpack vertical and horizontal size to 8 cells:</li>
</ol>
<p>544a5cde4bdc2d39388b456b:Grids:0:Properties:CellsH:8</p>
<p>544a5cde4bdc2d39388b456b:Grids:0:Properties:CellsV:8</p>
<ol start="6">
<li>Grach pistol that can switch to full auto:</li>
</ol>
<p>576a581d2459771e7b1bc4f1:weapFireType:[single,fullauto]</p>
<ol start="7">
<li>AFAK Resource is multiplied by 1.5</li>
</ol>
<p>60098ad7c2240c0fe85c570a: MaxHpResource:*:1.5</p>
<ol start="8">
<li>Wallet does not accept keycards</li>
</ol>
<p>5783c43d2459774bbe137486:Grids:0:Properties:Filters:0:Filter:-:[5c164d2286f774194c5e69fa]</p>
<p>Here are the examples on Parent IIC:</p>
<ol>
<li>All stimulators with 2 uses:</li>
</ol>
<p>5448f3a64bdc2d60728b456a:MaxHpResource:2</p>
<ol start="2">
<li>All magazines have +10 ergonomics:</li>
</ol>
<p>5448bc234bdc2d3c308b4569:Ergonomics:+:10</p>
<p>Caution, some fields have different names in SPT structure than it is in JSON/DB, In most cases fields should start with first letter being Uppercase and often every single word too, and no extra symbols, some are being handled by Greed, for example ‘_max_count’ being changed to ‘MaxCount’, keep that in mind.
Currently handled ones: “effects_damage”, “effects_health”, “_mergewithchildren” and example above.</p>
<p><strong>Price Changer</strong></p>
<p>Price Changer is the most simple one, made of 3 fields:</p>
<p>ID:Expression:Value</p>
<p>It support equals, add, subtract, division and multiplication (=,+,-,/,*)</p>
<p>Example:</p>
<ol>
<li>60 Round AK magazine price multiplied by 2.5</li>
</ol>
<p>55d482194bdc2d1d4e8b456b:*:2.5</p>
<ol start="2">
<li>All stimulators cost 1337 more</li>
</ol>
<p>5448f3a64bdc2d60728b456a:+:1337</p>
<p>Fleamarket &gt; Add Multiplier to the item’s price:</p>
<p>SPT’s field, allows multiplying the price explicitly for flea market AI offers, good for balancing keycards/keys/cases</p>
<p>Very simple form, ID:Value, nothing else is accepted.</p>
<p>Example:</p>
<p>1)Marked key costs 1.8 more</p>
<p>5780cf7f2459777de4559322:1.8 – PS: Exist in DB by default</p>
<p>Create a new trader offer:</p>
<p>This box allows you to add an offer to any trader with your own price and type of currency on any desired loyalty
level.</p>
<p>It accepts short names for currency (USD,RUB,EUR,GP) but you can also set any desired item ID</p>
<p>It also accepts most of vanilla trader names (Therapist,Mechanic,Ref,Prapor,Skier,Ragman,Peacekeeper,Jaeger) but same with currency – can accept any ID</p>
<p>Hard exceptions: Do not use Fence, Lightkeeper and any other trader that doesn’t have items structure/trade functionality</p>
<p>Since 2.1.0 you can now completely clear trader assort by typing Name:CLEAR</p>
<p>Example:</p>
<ol>
<li>Therapist sells Item Case for 15000 USD at loyalty level 2</li>
</ol>
<p>Therapist:USD:15000:59fb042886f7746c5005a7b2:2</p>
<ol start="2">
<li>Remove all Ref offers</li>
</ol>
<p>Ref:CLEAR</p></div></div>
<div id="tabset-27-panel-5" class="tab-panel"><div class="tab-title">Disclaimer</div>
<div class="tab-content"><p>This application uses Media and/or Materials from the Video Game “Escape from Tarkov” and links that leads to Game official wiki that can be accessed via <code>[https://escapefromtarkov.fandom.com/</code>](<a target="_blank" class="external-link" href="https://escapefromtarkov.fandom.com/%60" rel="noreferrer noopener">https://escapefromtarkov.fandom.com/%60</a>)</p>
<p>Escape from Tarkov content and materials are the intellectual property of their respective owners “Battlestate Games Limited”.</p>
<p>Developer of this application is not affiliated to “Battlestate Games Limited” nor their Wikis, in any way</p>
<p>In AI PMC Section, PMC Names consist of usernames of multiple SPT communities.</p>
<p>If you find yourself uncomfortable to be in this list or you find certain name offensive - report to a mod developer.</p>
<p>I don’t support old/outdated versions of my mods meaning you will not receive any help from me if you are using an old version.</p>
<p>As of moment of writing[09.03.2023 UPD 2024] I am not planning to make any kind of Compatibility with mods, however the SVM itself is quite modular, if you think conflicts can happen - you can always disable incompatible section via Greed.</p></div></div>
<div id="tabset-27-panel-6" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><p>Credits:<br />
Related to SVM:</p>
<p><strong>Ereshkigal</strong> - Main inspirator, a lot of initial code was used from Ereshkigal’s mods, such as Bots loadouts, Aki Configurator and AKI-AIO.<br />
Senko, Chomp, Spaceman - Assisted or is part of the development in one way or another, whether it be being the owner of code snippets used in this mod, to actively developing the mod or providing help.</p>
<p><strong>TheSpartacus</strong> - Transition to AKI 3.0.0 and general help between releases</p>
<p>Related to UI (GFVE/GREED):</p>
<p><strong>SerWolfik</strong> - for GFVE icon.</p>
<p><strong>Lacyway</strong> - Major help with UI transition, giving me a head start with WPF</p>
<p><strong>SSH_</strong> - Archive with Icons<br />
<strong>BattleStateGames</strong> - for creating those icons.</p>
<p>Misc:</p>
<p><strong>KMC</strong> - Reuploading the mod onto the SPT-Aki website.</p>
<p><strong>Volcano</strong> - Oddba representative of SVM</p>
<p><strong>Nexus4880</strong> - Creator of ‘Hide Special Icon’ Plugin for Case Space Manager</p>
<p><strong>Fire Hawk, Z3R0, Tabi, Assassin, Morgan, RakTheGoose</strong> - Testers, feedback</p>
<p><strong>G10rgos, DaveyB0y, Fortis, olli991, Kain187, GamesB4Gains, Kiriko, MalecSP, BiddinWar, RepublicanJesus, Bushtail</strong> - Donations</p>
<p><strong>Localizations:</strong><br />
Ukrainian - <strong>celebrutu</strong></p>
<p>Korean - <strong>루퍼, 고라니</strong></p>
<p>Spanish - <strong>og_ruby</strong></p>
<p>Chinese - <strong>Volcano</strong></p>
<p>Everyone else who provided any kind of support to the project, whether bug reports, feedback related to UI or helped other to with issues.</p></div></div></div>
]]></description><category>Overhauls</category><dc:creator>GhostFenixx</dc:creator><pubDate>Sun, 26 Sep 2021 22:01:55 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/379.png" type="image/png" length="0"/><dc:date>2026-04-08T19:07:46+00:00</dc:date><dc:identifier>v2.1.1</dc:identifier></item><item><title>[TTC] Tarkov Trading Cards</title><link>https://forge.sp-tarkov.com/mod/2226/ttc-tarkov-trading-cards</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2226/ttc-tarkov-trading-cards</guid><description><![CDATA[<blockquote>
<p>⚠️ <strong>MOD DEPENDENCY</strong> ⚠️</p>
<ul>
<li>
<p>requires <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1090/color-converter-api" rel="noreferrer noopener">Color Converter API</a>.</p>
</li>
<li>
<p>requires <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2106/quests-extended" rel="noreferrer noopener">QuestsExtended</a>.</p>
</li>
<li>
<p>optional, but highly recommended <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2206/item-preview-qol-screenshots" rel="noreferrer noopener">Item Preview QoL + screenshots</a>.</p>
</li>
</ul>
</blockquote>
<div class="tabset"><div id="tabset-28-panel-1" class="tab-panel"><div class="tab-title">Overview</div>
<div class="tab-content"><p>🃏 <strong>Transform your raids into a collectible obsession!</strong></p>
<p>Tarkov Trading Cards adds <strong>300 unique AI-generated collectible cards</strong>, a <strong>custom trader (Kolya)</strong>, <strong>340 quests</strong>, and a full <strong>barter reward system</strong> to  SPT— turning every raid into a treasure hunt.</p>
<p>Cards drop from <strong>containers</strong> and <strong>scav inventories</strong> across all maps. Collect them, complete themed quests, and trade them back to Kolya for <strong>real gear</strong> — weapons, armor, keys, ammo, containers, and more.</p>
<p><strong>What’s new in 3.0:</strong></p>
<ul>
<li>🧑‍💼 <strong>Kolya</strong> — custom trader with 4 loyalty levels and 340 quests</li>
<li>🎯 <strong>20 themed quest chains</strong> — each with a binder quest, 15 card quests, and a collection quest</li>
<li>💰 <strong>300 card barters</strong> — trade cards for weapons, armor, keys, scav case results, and more</li>
<li>🎁 <strong>Booster Pack</strong> — buy 5 random cards at Kolya for 200K₽</li>
<li>🏆 <strong>Endgame rewards</strong> — MEGA Binder, Card Case, THICC cases, Red Rebel, T-7 thermals, keycards</li>
<li>🤖 <strong>Scav card drops</strong> — cards now appear in scav pockets, vests, and backpacks</li>
<li>🛡️ <strong>PMC loot fix</strong> — cards no longer spam PMC bot inventories</li>
</ul>
<hr />
<blockquote>
<p>💡 <strong>Pro tip:</strong> Right-click any card and select <strong>“Required search”</strong> to see which quest requires it and what barter it unlocks at Kolya!</p>
</blockquote>
<p><strong>⚠️ Recommended: start a new profile.</strong> Quests are designed as a progressive experience from level 1, scaling in difficulty alongside your trader progression.</p></div></div>
<div id="tabset-28-panel-2" class="tab-panel"><div class="tab-title">Kolya &amp; Quests</div>
<div class="tab-content"><h4>Meet Kolya (Nikolai Vetrov)</h4>
<p><img src="https://i.imgur.com/LSG9dGn.png" alt="LSG9dGn.png" /></p>
<p>Kolya is a former TerraGroup archivist turned card collector. He’s your quest giver, card trader, and barter dealer — available from the start at LL1.</p>
<p><strong>Loyalty Levels:</strong></p>
<ul>
<li><strong>LL1</strong> — 0 standing (start)</li>
<li><strong>LL2</strong> — 1.80 standing (~3 complete themes)</li>
<li><strong>LL3</strong> — 4.00 standing (~6 complete themes)</li>
<li><strong>LL4</strong> — 6.50 standing (~10 complete themes)</li>
</ul>
<p>Every card quest gives standing based on rarity — harder cards give more reputation:</p>
<ul>
<li><strong>Common:</strong> +0.01 standing, 1,000 XP</li>
<li><strong>Uncommon:</strong> +0.02 standing, 3,000 XP</li>
<li><strong>Rare:</strong> +0.03 standing, 10,000 XP</li>
<li><strong>Epic:</strong> +0.05 standing, 20,000 XP</li>
<li><strong>Legendary:</strong> +0.08 standing, 35,000 XP</li>
<li><strong>Secret:</strong> +0.10 standing, 60,000 XP</li>
<li><strong>Collection:</strong> +0.15 standing, 50,000 XP</li>
</ul>
<h4>Quest Structure (per theme)</h4>
<p>Each of the 20 themes follows the same structure:</p>
<ol>
<li><strong>Binder Quest</strong> — easy intro objective, rewards the theme’s binder</li>
<li><strong>15 Card Quests</strong> — chained by rarity (Common → Secret), each with themed objectives</li>
<li><strong>Collection Quest</strong> — hand over all 15 cards for a major reward</li>
</ol>
<p><strong>340 quests total</strong> (20 binders + 300 cards + 20 collections).</p>
<p>Quest objectives are varied and thematic — kills with specific weapons, map exploration, item handovers, hideout upgrades, trader loyalty, boss kills, zone-specific combat, and 60+ custom condition types via QuestsExtended.</p></div></div>
<div id="tabset-28-panel-3" class="tab-panel"><div class="tab-title">Collect or Trade?</div>
<div class="tab-content"><p>Every card quest unlocks a <strong>barter at Kolya</strong> — you can trade the card for useful gear. This creates a strategic choice:</p>
<ul>
<li><strong>Keep the card</strong> → complete the collection quest for a bigger endgame reward</li>
<li><strong>Trade the card</strong> → get immediate gear to help your current progression</li>
</ul>
<p>You’ll find duplicate cards in raid — trade the extras, keep one for the collection. Cards found in raid aren’t required to be FIR for barters or collections.</p>
<blockquote>
<p>💡 <strong>Pro tip:</strong> Right-click any card and select <strong>“Required search”</strong> to see which quest requires it and what barter it unlocks at Kolya!</p>
</blockquote>
<h4>Barter Examples</h4>
<p>Some of the more interesting barters you can unlock:</p>
<table>
<thead>
<tr>
<th>Card</th>
<th>Barter Reward</th>
</tr>
</thead>
<tbody>
<tr>
<td>Ammo Accountant <em>(Uncommon)</em></td>
<td>60× 5.45 BT + 60× 5.56 M855A1</td>
</tr>
<tr>
<td>Rat King <em>(Rare)</em></td>
<td>Lucky Scav Junkbox</td>
</tr>
<tr>
<td>Ambush Artist <em>(Epic)</em></td>
<td>VSS Vintorez (full build) + 2 mags + 60× SP-6</td>
</tr>
<tr>
<td>Misfire in Labs <em>(Epic)</em></td>
<td>3× Labs access keycard</td>
</tr>
<tr>
<td>No Footstep Audio <em>(Legendary)</em></td>
<td>1× of every headset in the game (12 total)</td>
</tr>
<tr>
<td>Stash Tetris World Record <em>(Uncommon)</em></td>
<td>Item case</td>
</tr>
<tr>
<td>One Tap Montage <em>(Epic)</em></td>
<td>120× M61 ammo</td>
</tr>
<tr>
<td>Ragman “The Stylish One” <em>(Legendary)</em></td>
<td>Slick plate carrier (with plates)</td>
</tr>
<tr>
<td>Guy on the Stairs <em>(Epic)</em></td>
<td>5× random keys</td>
</tr>
<tr>
<td>Dorms Marked Room Ritual <em>(Legendary)</em></td>
<td>Cultist Circle reward</td>
</tr>
<tr>
<td>Various Secret cards</td>
<td>3× Scav Case (Intel) result</td>
</tr>
</tbody>
</table>
<p>Plus scav case results at various tiers (2.5K, 15K, 95K, Moonshine, Intel), random medical supplies, random keys, and direct item rewards (roubles, ammo, grenades, NVGs, scopes, and more).</p></div></div>
<div id="tabset-28-panel-4" class="tab-panel"><div class="tab-title">Booster Pack &amp; Containers</div>
<div class="tab-content"><h4>🎁 Booster Pack (200K₽, LL1)</h4>
<p>Buy a sealed Booster Pack from Kolya. You’ll receive <strong>5 weighted-random cards</strong> + <strong>1 Empty Booster Pack</strong> via mail.</p>
<p>Your first Booster Pack is <strong>free</strong> — completing the <em>Welcome to the Collection</em> quest sends one via mail automatically.</p>
<h4>📦 Containers</h4>
<table>
<thead>
<tr>
<th>Container</th>
<th>Price</th>
<th>LL</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Themed Binders (×20)</td>
<td>Quest reward</td>
<td>LL1</td>
<td>One slot per card in the theme. No duplicates. Perfect for tracking progress.</td>
</tr>
<tr>
<td>Empty Booster Pack</td>
<td>Included in Booster Pack</td>
<td>—</td>
<td>4×4 grid for quick card storage</td>
</tr>
<tr>
<td><strong>MEGA Binder</strong></td>
<td>5M₽</td>
<td><strong>LL4</strong></td>
<td>300 slots — one for every card across all 20 themes</td>
</tr>
<tr>
<td><strong>Card Case</strong></td>
<td>2M₽</td>
<td><strong>LL4</strong></td>
<td>15×15 grid (225 slots) for bulk card storage</td>
</tr>
</tbody>
</table>
<p>All TTC containers are 1×1 in size. Cards are also compatible with <strong>SICC</strong> and <strong>Docs</strong> cases.</p></div></div>
<div id="tabset-28-panel-5" class="tab-panel"><div class="tab-title">Cards &amp; Themes</div>
<div class="tab-content"><h4>🎴 300 Unique Cards</h4>
<ul>
<li><strong>Fully AI-generated artwork</strong> — no reused templates, every card has a unique style</li>
<li>Imperfections and visual glitches are part of the charm</li>
<li><strong>Six rarities:</strong> Common → Uncommon → Rare → Epic → Legendary → Secret</li>
</ul>
<h4>📚 20 Themes</h4>
<table>
<thead>
<tr>
<th>#</th>
<th>Theme</th>
<th>Cards</th>
<th>Flavor</th>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>Bosses &amp; Mini-Bosses</td>
<td>15</td>
<td>Killa, Tagilla, Reshala, and every boss documented</td>
</tr>
<tr>
<td>2</td>
<td>Iconic Weapons</td>
<td>15</td>
<td>AK-74N, VSS, Mosin, M4, Glock 18C…</td>
</tr>
<tr>
<td>3</td>
<td>Iconic Locations</td>
<td>15</td>
<td>Dorms, Labs, Resort, Lighthouse, Reserve…</td>
</tr>
<tr>
<td>4</td>
<td>Hideout</td>
<td>15</td>
<td>Bitcoin Farm, Scav Case, Solar Power…</td>
</tr>
<tr>
<td>5</td>
<td>Factions &amp; PMC</td>
<td>15</td>
<td>BEAR, USEC, Rogues, Raiders, Cultists…</td>
</tr>
<tr>
<td>6</td>
<td>Many Ways to Die</td>
<td>15</td>
<td>Head-Eyes, landmines, grenades, dehydration…</td>
</tr>
<tr>
<td>7</td>
<td>Player Archetypes</td>
<td>15</td>
<td>Rat King, Chad, Hatchling, Extract Camper…</td>
</tr>
<tr>
<td>8</td>
<td>Traders &amp; Quests</td>
<td>15</td>
<td>Prapor, Jaeger, Mechanic, Lightkeeper…</td>
</tr>
<tr>
<td>9</td>
<td>Legends of Scav Life</td>
<td>15</td>
<td>Tushonka, Vodka, Tracksuit, Mosin dreams…</td>
</tr>
<tr>
<td>10</td>
<td>Memorable Quest Items</td>
<td>15</td>
<td>Pocket Watch, Flash Drives, LEDX, Tank Battery…</td>
</tr>
<tr>
<td>11</td>
<td>Tarkov Fails</td>
<td>15</td>
<td>Wrong ammo, self-flash, grenade cooking fails…</td>
</tr>
<tr>
<td>12</td>
<td>Community Memes</td>
<td>15</td>
<td>Wiggle, Factory Friday, Chad vs Rat, Kappa grind…</td>
</tr>
<tr>
<td>13</td>
<td>Streamer Moments</td>
<td>15</td>
<td>Pestily, LVNDMARK, Klean, DeadlySlob, Veritas…</td>
</tr>
<tr>
<td>14</td>
<td>Legends of the Wipe</td>
<td>15</td>
<td>Day one rush, first Labs, Kappa chase…</td>
</tr>
<tr>
<td>15</td>
<td>Bugged Reality</td>
<td>15</td>
<td>Desync, rubber-banding, invisible backpacks…</td>
</tr>
<tr>
<td>16</td>
<td>Secret Artifacts</td>
<td>15</td>
<td>Encrypted drives, cultist relics, TerraGroup keys…</td>
</tr>
<tr>
<td>17</td>
<td>Patch Note Parodies</td>
<td>15</td>
<td>“Fixed desync”, “AI smarter”, “Recoil rework”…</td>
</tr>
<tr>
<td>18</td>
<td>Seasonal Events</td>
<td>15</td>
<td>Christmas, Halloween, Twitch Drops, April Fools…</td>
</tr>
<tr>
<td>19</td>
<td>SPT vs EFT</td>
<td>15</td>
<td>Solo Peace, Flea Freedom, Wipe When You Want…</td>
</tr>
<tr>
<td>20</td>
<td>Mods &amp; SPT Legends</td>
<td>15</td>
<td>SAIN, Looting Bots, Realism, DynamicMaps, TTC…</td>
</tr>
</tbody>
</table>
<h4>🖼️ Example Cards</h4>
<p><em>(10 cards from 10 themes — the other 10 themes are hidden to keep the surprise!)</em></p>
<ul>
<li>
<p><strong>Iconic Weapons</strong>
<img src="https://i.imgur.com/KcuSsjh.png" alt="KcuSsjh.png" /></p>
</li>
<li>
<p><strong>Bosses &amp; Mini-bosses</strong>
<img src="https://i.imgur.com/n1VKXHP.png" alt="n1VKXHP.png" /></p>
</li>
<li>
<p><strong>Traders &amp; Quests</strong>
<img src="https://i.imgur.com/VQ3mehc.png" alt="VQ3mehc.png" /></p>
</li>
<li>
<p><strong>Factions &amp; PMC</strong>
<img src="https://i.imgur.com/PnrzclG.png" alt="PnrzclG.png" /></p>
</li>
<li>
<p><strong>Iconic Locations</strong>
<img src="https://i.imgur.com/UJ0Ubz9.png" alt="UJ0Ubz9.png" /></p>
</li>
<li>
<p><strong>Seasonal Events</strong>
<img src="https://i.imgur.com/QT3REYO.png" alt="QT3REYO.png" /></p>
</li>
<li>
<p><strong>Memorable Quest Items</strong>
<img src="https://i.imgur.com/BpMzxfy.png" alt="BpMzxfy.png" /></p>
</li>
<li>
<p><strong>Hideout</strong>
<img src="https://i.imgur.com/NaCo6gW.png" alt="NaCo6gW.png" /></p>
</li>
<li>
<p><strong>Community Memes &amp; Traditions</strong>
<img src="https://i.imgur.com/sazuXuN.png" alt="sazuXuN.png" /></p>
</li>
<li>
<p><strong>Secret Artifacts</strong>
<img src="https://i.imgur.com/Usg7Z9y.png" alt="Usg7Z9y.png" /></p>
</li>
</ul></div></div>
<div id="tabset-28-panel-6" class="tab-panel"><div class="tab-title">Configuration</div>
<div class="tab-content"><p>Edit <code>config/mod_config.jsonc</code>:</p>
<h4>General Settings</h4>
<table>
<thead>
<tr>
<th>Setting</th>
<th>Default</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>enable_container_spawns</code></td>
<td><code>true</code></td>
<td>Cards spawn in loot containers</td>
</tr>
<tr>
<td><code>cards_examined_by_default</code></td>
<td><code>false</code></td>
<td>Cards show as “???” until examined</td>
</tr>
<tr>
<td><code>cards_tradeable_on_flea</code></td>
<td><code>false</code></td>
<td>Allow cards on flea market</td>
</tr>
<tr>
<td><code>cards_sold_on_fence</code></td>
<td><code>false</code></td>
<td>Fence sells TTC cards</td>
</tr>
<tr>
<td><code>blacklist_cards_from_pmc_loot</code></td>
<td><code>true</code></td>
<td>Prevent cards on PMC bots</td>
</tr>
<tr>
<td><code>enable_quests</code></td>
<td><code>true</code></td>
<td>Enable Kolya’s quests (Kolya stays as trader even when false)</td>
</tr>
<tr>
<td><code>unlock_all_barters</code></td>
<td><code>false</code></td>
<td>All barters available without quest completion</td>
</tr>
</tbody>
</table>
<h4>Spawn Rate Tuning</h4>
<p><strong>Global multiplier</strong> — <code>card_weight_multiplier</code>:</p>
<ul>
<li><code>0</code> = no cards · <code>0.5</code> = less · <code>1</code> = normal <em>(default)</em> · <code>2</code> = more · <code>3+</code> = lots</li>
</ul>
<p><strong>Per-rarity weights</strong> — <code>rarity_weights</code> (must add up to 1.0):</p>
<table>
<thead>
<tr>
<th>Rarity</th>
<th>Default</th>
</tr>
</thead>
<tbody>
<tr>
<td>Common</td>
<td>0.50</td>
</tr>
<tr>
<td>Uncommon</td>
<td>0.28</td>
</tr>
<tr>
<td>Rare</td>
<td>0.15</td>
</tr>
<tr>
<td>Epic</td>
<td>0.05</td>
</tr>
<tr>
<td>Legendary</td>
<td>0.015</td>
</tr>
<tr>
<td>Secret</td>
<td>0.005</td>
</tr>
</tbody>
</table>
<p><strong>Per-container multipliers</strong> — fine-tune spawn rates for specific container types (jackets, safes, duffle bags, etc.)</p></div></div>
<div id="tabset-28-panel-7" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p>Download and extract the zip to your <strong>SPT root folder</strong></p>
<p><strong>⚠️ Recommended: start a fresh profile</strong> for the best experience. Quests scale from level 1 and progress alongside your trader unlocks.</p></div></div>
<div id="tabset-28-panel-8" class="tab-panel"><div class="tab-title">Uninstall</div>
<div class="tab-content"><ul>
<li>Remove the mod folders</li>
<li>open “\SPT\SPT_Data\configs\core.json” → set “removeModItemsFromProfile” to true</li>
<li>Launch the server once, done</li>
</ul></div></div>
<div id="tabset-28-panel-9" class="tab-panel"><div class="tab-title">Community</div>
<div class="tab-content"><h4>💬 Feedback Welcome!</h4>
<p>Let me know what you think about:</p>
<ul>
<li>Spawn rates, card balance, theme ideas</li>
<li>Quest difficulty and barter balance</li>
<li>Suggestions for new cards, features, or tweaks</li>
</ul>
<h4>🐛 Issues</h4>
<p>Report bugs on <a target="_blank" class="external-link" href="https://github.com/Chazut/TarkovTradingCards/issues" rel="noreferrer noopener">GitHub</a>.</p>
<h4>🙏 Special Thanks</h4>
<ul>
<li><strong>WTT Team</strong> — modding tools, tutorials, and community support</li>
<li><strong><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/2425-collectibles-hololive-ocg-cards/" rel="noreferrer noopener">[Collectibles] Hololive OCG Cards</a></strong> — config and code foundations</li>
<li><strong><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2106/quests-extended" rel="noreferrer noopener">QuestsExtended</a></strong> — 60+ custom quest condition types</li>
</ul></div></div>
<div id="tabset-28-panel-10" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><p>If you enjoy TTC and want to support my work, feel free to buy me a coffee!</p>
<p><a target="_blank" class="external-link" href="https://ko-fi.com/chazut" rel="noreferrer noopener"><img src="https://ko-fi.com/img/githubbutton_sm.svg" alt="ko-fi" /></a></p>
<p>All my mods are free and open source. Your support keeps me motivated to create more!</p></div></div></div>
]]></description><category>Traders</category><dc:creator>Chazut</dc:creator><pubDate>Wed, 23 Jul 2025 16:19:49 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/2929.png" type="image/png" length="0"/><dc:date>2026-04-08T16:46:22+00:00</dc:date><dc:identifier>v3.0.8</dc:identifier></item><item><title>Custom Raid Times</title><link>https://forge.sp-tarkov.com/mod/551/custom-raid-times</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/551/custom-raid-times</guid><description><![CDATA[<h1>Custom Raid Times</h1>
<p>Change the raid time of maps individually or override them all to one single time. Supports weighted, random times. Automatically adjusts the train schedules to fit within the new raid times.</p>
<div class="tabset"><div id="tabset-29-panel-1" class="tab-panel"><div class="tab-title">Features:</div>
<div class="tab-content"><ul>
<li>Adjust global raid times, or raid times for individual maps.</li>
<li>Raid times can be random ranges, grouped, and weighted.</li>
<li>Extract train schedules automatically adjust to the new raid time.
<ul>
<li>Earliest arrival time (given enough overall time) can be anywhere in between 35% to 80% of the total raid time, making train arrival less predictable and also more usable in extra long raids.</li>
<li>The number of seconds the train waits before closing the doors and departing is now randomized; but always between 5 and 13 minutes.</li>
<li>Raids can now be as short as 3 minutes and still have an active and functional train extract.</li>
</ul>
</li>
<li>Override scav raid times to use your custom times instead of the server’s default reduction.</li>
<li>Web-based configuration UI accessible.</li>
</ul></div></div>
<div id="tabset-29-panel-2" class="tab-panel"><div class="tab-title">To install:</div>
<div class="tab-content"><h3>Vanilla SPT:</h3>
<ol>
<li>Decompress the contents of the download into your root SPT directory.</li>
<li>Run the server.</li>
<li>Configure the mod using the web UI here:<br />
<a target="_blank" class="external-link" href="https://127.0.0.1:6969/custom-raid-times" rel="noreferrer noopener">https://127.0.0.1:6969/custom-raid-times</a></li>
</ol>
<h3>Fika</h3>
<p>If you are using Fika, this mod must be installed into the Fika server. It does not need to be installed into each of the connecting clients (including the headless client).</p></div></div>
<div id="tabset-29-panel-3" class="tab-panel"><div class="tab-title">Issues?</div>
<div class="tab-content"><p>If you experience any problems, please <a target="_blank" class="external-link" href="https://github.com/refringe/CustomRaidTimes/issues" rel="noreferrer noopener">submit a detailed bug report.</a></p></div></div></div>
<p>♥</p>
]]></description><category>Locations</category><dc:creator>Refringe</dc:creator><pubDate>Mon, 15 Aug 2022 03:30:59 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/771.png" type="image/png" length="0"/><dc:date>2026-04-07T16:26:43+00:00</dc:date><dc:identifier>v2.0.1</dc:identifier></item><item><title>SP-EFT Manager</title><link>https://forge.sp-tarkov.com/mod/1219/sp-eft-manager</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/1219/sp-eft-manager</guid><description><![CDATA[<p>The primary goal is the automation of the mod process — covering the stages of searching, downloading and installing— for a more efficient experience.</p>
<div class="tabset"><div id="tabset-30-panel-1" class="tab-panel"><div class="tab-title">Description</div>
<div class="tab-content"><p>Current Feature</p>
<ul>
<li>Ability to seek out and integrate multiple SP-Tarkov instances</li>
<li>Change the mod load order</li>
<li>Search for mods</li>
<li>Support of direct downloads (from GitHub, Dropbox, direct Download, Google Drive, MegaNz)</li>
<li>Automated download and installation process</li>
<li>Light and Dark theme</li>
<li>Includes a Top-Rated section showcasing the most recommended mods</li>
<li>(SP-EFT Manager) Automated updates for new releases, directly from GitHub</li>
<li>Extension of pages and incorporation of pagination from the SP-Tarkov Hub</li>
</ul>
<p>Experimental Features:</p>
<ul>
<li>Start server</li>
<li>Enable / Disable installed mods — Thanks to <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/user/48178-glo/" rel="noreferrer noopener">glo</a></li>
</ul>
<p>Planned Features:</p>
<ul>
<li>Start launcher</li>
<li>Basic version verification feature for instances and mods</li>
<li>‘Checking for new version’ functionality</li>
<li>‘Preinstall Check’ for a smoother installation process</li>
<li>‘Revert-Changes’ functionality</li>
<li>Remove installed mods</li>
<li>and more …</li>
</ul></div></div>
<div id="tabset-30-panel-2" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><p><strong><em>For questions or help, you can contact me from the official SP-Pub Discord</em> <em>→ _schrader</em></strong></p>
<p>Path to the logs:<em><strong>%APPDATA%\sp-tarkov-client\logs\</strong></em></p>
<p>If you encounter any issues during the installation steps, please submit an issue and include the link to the mod in question for further investigation and resolution.</p></div></div>
<div id="tabset-30-panel-3" class="tab-panel"><div class="tab-title">Contributors</div>
<div class="tab-content"><p>Special thanks to all contributors:</p>
<ul>
<li>Markosz</li>
</ul></div></div></div>
]]></description><category>Tools</category><dc:creator>Schrader</dc:creator><pubDate>Wed, 10 Jan 2024 15:59:04 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/1702.png" type="image/png" length="0"/><dc:date>2026-04-07T06:32:38+00:00</dc:date><dc:identifier>v0.4.2</dc:identifier></item><item><title>EnvironmentVolumeControl</title><link>https://forge.sp-tarkov.com/mod/2651/environmentvolumecontrol</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2651/environmentvolumecontrol</guid><description><![CDATA[<p>Grew tired of the rain so made this.</p>
<hr />
<h2>What does it do ?:</h2>
<p>Patches the rain volume and multiplies it by the value you set.<br />
Changes it across all rain presets and locations at the same time.<br />
Also with BTR and Airplane hate.</p>
<hr />
<h2>Installation:</h2>
<ol>
<li>
<p>Open the downloaded zip file.</p>
</li>
<li>
<p>Drag the BepInEx folder from the zip file into your SPT folder.</p>
</li>
</ol>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="" /></p>
<hr />
<h2>Support:</h2>
<p>Discord thread in the SPT discord : <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1482076311903146054" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1482076311903146054</a></p>
<hr />
<h2>Thanks:</h2>
<p>The whole SPT and Fika teams for making this awesome project.</p>
]]></description><category>Audio</category><dc:creator>Fiodor</dc:creator><pubDate>Thu, 02 Apr 2026 08:37:40 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/XpkRYKRipwyJGkoFzQiUn1fS8Oy1CLCvwUlinWeL.png" type="image/png" length="0"/><dc:date>2026-04-06T16:56:15+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Easy Ammunition</title><link>https://forge.sp-tarkov.com/mod/950/easy-ammunition</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/950/easy-ammunition</guid><description><![CDATA[<h1>Easy Ammunition</h1>
<blockquote class="is-warning">
<p>This mod requires <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1090/color-converter-api" rel="noreferrer noopener">Color Converter API</a>. Read the install tab below.</p>
</blockquote>
<div class="tabset"><div id="tabset-31-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><p>Assign background colours to ammunition items based on their penetration values. This allows players to quickly identify the best ammunition without having a PHD in ammunition engineering. This mod is a streamlined server-side adaptation of Faupi - Munitions Expert.</p>
<p><strong>Vanilla Trash:</strong><br />
<img src="https://raw.githubusercontent.com/refringe/EasyAmmunition/master/images/Vanilla.png" alt="Vanilla.png" /></p>
<p><strong>Easy Ammunition:</strong><br />
<img src="https://raw.githubusercontent.com/refringe/EasyAmmunition/master/images/ColorConverter.png" alt="ColorConverter.png" /></p></div></div>
<div id="tabset-31-panel-2" class="tab-panel"><div class="tab-title">Install</div>
<div class="tab-content"><h3>Vanilla SPT:</h3>
<ol>
<li>Install <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1090/color-converter-api" rel="noreferrer noopener">Color Converter API</a>.</li>
<li>Decompress the contents of the download into your root SPT directory.</li>
<li>Optionally, open the <code>SPT/user/mods/Refringe-EasyAmmunition/config.json</code> file to adjust configuration.</li>
</ol>
<h3>Fika</h3>
<p>If you are using Fika, this mod must be installed into the Fika server, and the <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1090/color-converter-api" rel="noreferrer noopener">Color Converter API</a> dependancy must be installed into <strong>every</strong> client that connects to the server. The <a target="_blank" class="external-link" href="https://wiki.project-fika.com/faqandguides/set-up-required-optional-mods" rel="noreferrer noopener">Fika documentation</a> has a page about setting required mods on a server. The line you’re probably looking to modify in your <code>fika.jsonc</code> is this:</p>
<pre><code>    "mods": {
      "required": ["com.rairai.colorconverterapi.eft"],
      "optional": []
    },
</code></pre>
<p>If you are using the Fika headless client I’ve always assumed that the Color Converter API needs to be installed there as well. So… I can at least confirm that it doesn’t hurt.  ツ</p></div></div>
<div id="tabset-31-panel-3" class="tab-panel"><div class="tab-title">Issues?</div>
<div class="tab-content"><p>If you experience any problems, please <a target="_blank" class="external-link" href="https://github.com/refringe/EasyAmmunition/issues" rel="noreferrer noopener">submit a detailed bug report.</a></p></div></div>
<div id="tabset-31-panel-4" class="tab-panel"><div class="tab-title">Shout-outs</div>
<div class="tab-content"><ul>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/user/3286-faupi/" rel="noreferrer noopener">@Faupi</a>, for the original <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/348-munitions-expert-ammo-stats-in-inspect-view/" rel="noreferrer noopener">Munitions Expert</a> mod.</li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/user/12898-cwx/" rel="noreferrer noopener">@CWX</a>, for keeping Faupi’s mod updated in <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/554-faupi-munitions-expert/" rel="noreferrer noopener">Faupi - Munitions Expert</a>.</li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/user/3655-kikirio/" rel="noreferrer noopener">@kikirio</a>, for helping integrate this feature into the <a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/554-faupi-munitions-expert/" rel="noreferrer noopener">Faupi - Munitions Expert</a> mod.</li>
<li><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/user/6798-rairaitheraichu/" rel="noreferrer noopener">@RaiRaiTheRaichu</a>, for the awesome work on the <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1090/color-converter-api" rel="noreferrer noopener">Color Converter API</a>.</li>
</ul>
<p>This mod would not be possible without their work. Send them your love! ♥</p></div></div></div>
<p>♥</p>
]]></description><category>Items</category><dc:creator>Refringe</dc:creator><pubDate>Thu, 29 Jun 2023 01:39:42 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/1298.png" type="image/png" length="0"/><dc:date>2026-04-06T00:32:02+00:00</dc:date><dc:identifier>v2.0.0</dc:identifier></item><item><title>Waypoints - Expanded Navmesh</title><link>https://forge.sp-tarkov.com/mod/827/waypoints-expanded-navmesh</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/827/waypoints-expanded-navmesh</guid><description><![CDATA[<p>Expand the area that bots can roam using Waypoints!</p>
<h3>Installation</h3>
<p>1) Open the downloaded zip file in <a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">7-zip</a></p>
<p>2) Select the folder in the zip file in <a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">7-zip</a></p>
<p>3) Drag the selected folder from <a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">7-zip</a> into your SPT folder</p>
<p>Demonstration Video (Yes, it’s Quest Tracker, but the same concept applies to all of my mods, I’m not making mod-specific extraction example videos):</p>
<p><img src="https://i.imgur.com/afNPjAw.gif" alt="Install Gif" /></p>
<h3>Features</h3>
<ul>
<li>Full map navmesh coverage. Mods can now be created that allow bots to explore more areas of the map than ever before</li>
<li>Dynamic door blockers. Tired of bots getting stuck on locked doors, or “fake” doors? No more, now they’re all blocked off to bots!</li>
</ul>
<h3>Recommended Mods</h3>
<p>I have had to remove the list of recommended mods, as some users appear to be unable to validate that mods are compatible with their version of SPT before installing them, and I can’t be bothered constantly updating this list as mods update.</p>
<h3>Compatibility</h3>
<p>This mod should be compatible with other bot-adjusting mods.</p>
<p>If your Tarkov stops loading after installing Waypoints, no it is not Waypoints breaking your install, you have installed another out of date mod that depends on Waypoints, and installing Waypoints has caused that mod to actually load and break things.</p>
<h3>Limitations</h3>
<p>I’ve created custom navmeshes for every map, so bots are now capable of getting almost anywhere that a player can walk to. Bots however are not capable of complex actions such as jumping, or crouching, so there are still some areas of maps that bots won’t be able to traverse.</p>
<p>The newest iteration of the navmesh is based around the same settings BSG has used for creating their meshes, but expanded to the full map. This does limit bot navigation in certain areas, but ensures there is less likely to be issues created by trying to force bots into places they can’t actually navigate.</p>
<h3>Special Thanks</h3>
<p>I want to give special thanks to Solarint for his assistance in making the collection of waypoints provided with the original version of the plugin, as well as being a sounding board for ideas and issues encountered during development. And for his work on SAIN to make Waypoints even better!</p>
<p>Thank you to TINYTEETH for testing the mod before release, and making sure I didn’t destroy the world by accident! And for all the feedback on the custom nav meshes so I could make sure they were ready for release.</p>
<p>Thanks to Skwizzy for making Looting Bots, which makes great use of the custom nav meshes, and has resulted in many jump scares due to bots being nowhere near where bots generally wander.</p>
<p>Thanks to DanW for making Questing Bots, the added behaviour for bots due to that mod are amazing, and you will almost always encounter bots while running around doing your quests.</p>
<p>A huge shoutout to the SPT Discord’s #mods-development channel as well, for their help in testing out the mod during development, and generally being an amazing resource for getting this mod developed.</p>
<p>If you enjoy my work, you can <a target="_blank" class="external-link" href="https://ko-fi.com/drakiaxyz" rel="noreferrer noopener">feed my caffeine addiction</a></p>
<p><strong>NOTE: Any requests for assistance MUST be accompanied by the “BepInEx/LogOutput.log” file. Any support request without this file provided will be met with a request for this file, then ignored. Log content can be uploaded to: <a target="_blank" class="external-link" href="https://pastebin.com/" rel="noreferrer noopener">https://pastebin.com/</a></strong></p>
]]></description><category>Other</category><dc:creator>DrakiaXYZ</dc:creator><pubDate>Mon, 03 Apr 2023 04:38:28 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/1119.png" type="image/png" length="0"/><dc:date>2026-04-05T17:24:29+00:00</dc:date><dc:identifier>v1.8.2</dc:identifier></item><item><title>AllGoodsTrader</title><link>https://forge.sp-tarkov.com/mod/2648/allgoodstrader</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2648/allgoodstrader</guid><description><![CDATA[<div class="tabset"><div id="tabset-32-panel-1" class="tab-panel"><div class="tab-title">English</div>
<div class="tab-content"><p>This mod adds a complete full-goods trader system to the game, featuring four types of traders: Weapon Trader, Equipment Trader, Consumable Trader, and Barter Trader. It supports bilingual (Chinese and English) names, descriptions, and avatar path configurations. All traders have the ability to purchase items, while the Equipment Trader also offers repair and insurance services. The Equipment Trader can sell helmets, vests, armor, backpacks, and other equipment, and the Barter Trader allows the purchase of any secure container.</p>
<p>In terms of item handling, the mod enhances special items: rocket launchers are automatically paired with rockets and calculate total price, ammunition boxes automatically traverse slots to fill ammunition and set stack counts, and items with mandatory slots will be randomly filled with compatible items by default. The system includes built-in statistics tracking to monitor success counts for secure containers, special items, items with slots, and ordinary items, and outputs debug logs for critical operations such as rocket launcher handling, recording overall item addition success rates and categorical statistics.</p>
<p>The pricing system supports three modes: using only handbook prices, using average flea market prices, or automatically selecting the lower of the two (default). A global price adjustment multiplier (default 1.2) is also configurable. All settings are automatically loaded from <code>config.json</code> with fallback to default values. All static resources of the mod are centralized in the <code>/data/</code> directory for easy deployment and management.</p></div></div>
<div id="tabset-32-panel-2" class="tab-panel"><div class="tab-title">中文</div>
<div class="tab-content"><p>该模组为游戏添加了完整的全货物商人系统，包含武器商、装备商、消耗品商和杂物商四类商人，支持中英双语名称、描述及头像路径配置。所有商人具备购买功能、装备商人具备维修和投保功能，其中装备商可出售头盔、胸挂、护甲、背包等装备，杂货商人可购买任意安全箱。</p>
<p>在物品处理方面，模组针对特殊物品进行了增强：火箭筒可自动配套火箭弹并计算总价，弹药盒能自动遍历插槽填充弹药并设置堆叠数量，带有必备插槽的物品会默认随机填充匹配物品。系统内置统计机制，可追踪安全箱、特殊物品、有槽位物品和普通物品的成功计数，并为火箭发射器等关键操作输出调试日志，记录整体物品添加成功率及分类统计。</p>
<p>价格体系支持三种模式：仅使用手册价格、使用跳蚤市场平均价格、自动取两者最小值（默认），并可配置全局价格调整系数（默认1.2）。所有配置通过 <code>config.json</code> 自动加载，支持默认值回退。模组的所有静态资源集中于 <code>/data/</code> 目录下，便于部署与管理。</p></div></div></div>
]]></description><category>Traders</category><dc:creator>Suntion</dc:creator><pubDate>Tue, 31 Mar 2026 15:07:12 +0000</pubDate><dc:date>2026-04-05T16:58:25+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Stat Rewards</title><link>https://forge.sp-tarkov.com/mod/2655/stat-rewards</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2655/stat-rewards</guid><description><![CDATA[<div class="tabset"><div id="tabset-33-panel-1" class="tab-panel"><div class="tab-title">Overview</div>
<div class="tab-content"><p>Every raid you run racks up stats — kills, distance walked, blood lost, armor shredded. But those numbers just sit there doing nothing.</p>
<p><strong>StatRewards turns your profile stats into repeatable milestones that send you random loot via mail.</strong> Kill 25 PMCs? Prapor sends you a weapon. Walk 25km? Jaeger mails you food and drinks. Lose 50 liters of blood? Therapist questions your biology and sends meds.</p>
<p><strong>Key features:</strong></p>
<ul>
<li><strong>48 milestones</strong> out of the box — kills, headshots, damage, healing, looting, exploration, economy, and every weapon type</li>
<li><strong>Random rewards by category</strong> — meds, ammo, gear, keys, barter items, money, food, drinks</li>
<li><strong>Repeatable</strong> — milestones trigger every N stats, forever</li>
<li><strong>Global threshold multiplier</strong> — one slider to make rewards more or less frequent</li>
<li><strong>Fully configurable</strong> — add, remove, or tweak milestones and reward pools via JSONC config</li>
<li>Safe for existing profiles — first install seeds milestones to current stats, no retroactive reward flood</li>
</ul></div></div>
<div id="tabset-33-panel-2" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p>Extract the zip in your SPT root folder.</p>
<p>No client plugin needed — this is a server-only mod.</p></div></div>
<div id="tabset-33-panel-3" class="tab-panel"><div class="tab-title">Milestones</div>
<div class="tab-content"><p>All 48 default milestones with their thresholds:</p>
<p><strong>Combat</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Novice Hunter</td>
<td>25 kills</td>
<td>Prapor</td>
<td>Total kills, all types</td>
</tr>
<tr>
<td>Headhunter</td>
<td>15 headshots</td>
<td>Peacekeeper</td>
<td>Headshot kills</td>
</tr>
<tr>
<td>PMC Slayer</td>
<td>15 PMC kills</td>
<td>Prapor</td>
<td>Player kills (Bear + Usec)</td>
</tr>
<tr>
<td>Boss Hunter</td>
<td>3 boss kills</td>
<td>Jaeger</td>
<td>Boss kills (Reshala, Killa, etc.)</td>
</tr>
<tr>
<td>Sniper Elite</td>
<td>5 long shots</td>
<td>Peacekeeper</td>
<td>Long-distance kills (200m+)</td>
</tr>
<tr>
<td>Accuracy King</td>
<td>250 hits</td>
<td>Peacekeeper</td>
<td>Shots that hit a target</td>
</tr>
<tr>
<td>Body Wrecker</td>
<td>15 limbs</td>
<td>Jaeger</td>
<td>Limbs destroyed on enemies</td>
</tr>
</tbody>
</table>
<p><strong>Weapon Types</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Weapon</th>
</tr>
</thead>
<tbody>
<tr>
<td>Knife Maniac</td>
<td>5 kills</td>
<td>Jaeger</td>
<td>Melee</td>
</tr>
<tr>
<td>Pistolero</td>
<td>15 kills</td>
<td>Mechanic</td>
<td>Pistols</td>
</tr>
<tr>
<td>SMG Specialist</td>
<td>15 kills</td>
<td>Skier</td>
<td>SMGs</td>
</tr>
<tr>
<td>Rifleman</td>
<td>25 kills</td>
<td>Prapor</td>
<td>Assault Rifles</td>
</tr>
<tr>
<td>Carbine Expert</td>
<td>15 kills</td>
<td>Peacekeeper</td>
<td>Assault Carbines</td>
</tr>
<tr>
<td>Marksman</td>
<td>15 kills</td>
<td>Peacekeeper</td>
<td>DMRs</td>
</tr>
<tr>
<td>Sniper</td>
<td>15 kills</td>
<td>Jaeger</td>
<td>Bolt-action Snipers</td>
</tr>
<tr>
<td>Shotgun Surgeon</td>
<td>15 kills</td>
<td>Jaeger</td>
<td>Shotguns</td>
</tr>
<tr>
<td>Spray &amp; Pray</td>
<td>15 kills</td>
<td>Mechanic</td>
<td>Machine Guns / LMGs</td>
</tr>
<tr>
<td>Grenadier</td>
<td>10 kills</td>
<td>Prapor</td>
<td>Grenades / Throwables</td>
</tr>
<tr>
<td>Grenade Launcher Pro</td>
<td>5 kills</td>
<td>Prapor</td>
<td>Grenade Launchers</td>
</tr>
</tbody>
</table>
<p><strong>Factions</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Target</th>
</tr>
</thead>
<tbody>
<tr>
<td>Bear Hunter</td>
<td>15 kills</td>
<td>Peacekeeper</td>
<td>Bear PMCs</td>
</tr>
<tr>
<td>Usec Eliminator</td>
<td>15 kills</td>
<td>Prapor</td>
<td>Usec PMCs</td>
</tr>
<tr>
<td>Scav Exterminator</td>
<td>50 kills</td>
<td>Jaeger</td>
<td>Scavs</td>
</tr>
</tbody>
</table>
<p><strong>Damage &amp; Health</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Armor Breaker</td>
<td>5,000 armor dmg</td>
<td>Mechanic</td>
<td>Armor damage dealt</td>
</tr>
<tr>
<td>Bullet Sponge</td>
<td>5,000 combat dmg</td>
<td>Therapist</td>
<td>Combat damage taken</td>
</tr>
<tr>
<td>Patch Me Up</td>
<td>2,500 HP healed</td>
<td>Therapist</td>
<td>Health points restored</td>
</tr>
<tr>
<td>Blood Donor</td>
<td>50 liters</td>
<td>Therapist</td>
<td>Blood lost</td>
</tr>
<tr>
<td>Bones of Steel</td>
<td>10 fractures</td>
<td>Therapist</td>
<td>Fractures sustained</td>
</tr>
<tr>
<td>Dehydration Survivor</td>
<td>5 times</td>
<td>Therapist</td>
<td>Times dehydrated</td>
</tr>
</tbody>
</table>
<p><strong>Survival &amp; Raids</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Survivor</td>
<td>10 extracts</td>
<td>Prapor</td>
<td>PMC raids survived</td>
</tr>
<tr>
<td>Die Hard</td>
<td>10 deaths</td>
<td>Therapist</td>
<td>Deaths (consolation prize)</td>
</tr>
<tr>
<td>Win Streak</td>
<td>5 streak</td>
<td>Prapor</td>
<td>Consecutive raids survived record</td>
</tr>
<tr>
<td>Time in Tarkov</td>
<td>5 hours</td>
<td>Prapor</td>
<td>Total time in PMC raids</td>
</tr>
<tr>
<td>Scav Raider</td>
<td>10 scav raids</td>
<td>Fence</td>
<td>Raids played as Scav</td>
</tr>
<tr>
<td>Lead Spitter</td>
<td>1,000 rounds</td>
<td>Mechanic</td>
<td>Ammo fired</td>
</tr>
</tbody>
</table>
<p><strong>Movement &amp; Consumables</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Marathon Runner</td>
<td>25 km</td>
<td>Jaeger</td>
<td>Distance walked</td>
</tr>
<tr>
<td>Iron Stomach</td>
<td>15 foods</td>
<td>Jaeger</td>
<td>Food consumed</td>
</tr>
<tr>
<td>Hydration Expert</td>
<td>15 drinks</td>
<td>Jaeger</td>
<td>Drinks consumed</td>
</tr>
</tbody>
</table>
<p><strong>Loot</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Scavenger</td>
<td>25 bodies</td>
<td>Fence</td>
<td>Corpses looted</td>
</tr>
<tr>
<td>Safe Cracker</td>
<td>15 safes</td>
<td>Fence</td>
<td>Safes opened</td>
</tr>
<tr>
<td>Rat King</td>
<td>100 barter items</td>
<td>Fence</td>
<td>Barter items picked up</td>
</tr>
<tr>
<td>Key Collector</td>
<td>10 keys</td>
<td>Fence</td>
<td>Keys found in raid</td>
</tr>
<tr>
<td>Weapons Hoarder</td>
<td>25 weapons</td>
<td>Mechanic</td>
<td>Weapons picked up</td>
</tr>
<tr>
<td>Equipment Collector</td>
<td>50 equipment</td>
<td>Ragman</td>
<td>Gear picked up</td>
</tr>
</tbody>
</table>
<p><strong>Economy</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Millionaire</td>
<td>1,000,000 ₽</td>
<td>Ragman</td>
<td>Roubles earned</td>
</tr>
<tr>
<td>Dollar Man</td>
<td>2,500 $</td>
<td>Peacekeeper</td>
<td>Dollars earned</td>
</tr>
<tr>
<td>Euro Trader</td>
<td>2,500 €</td>
<td>Skier</td>
<td>Euros earned</td>
</tr>
</tbody>
</table>
<p><strong>Exploration</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Tourist</td>
<td>25 zones</td>
<td>Jaeger</td>
<td>Exploration zones visited</td>
</tr>
<tr>
<td>Door Kicker</td>
<td>250 XP</td>
<td>Prapor</td>
<td>XP from breaching doors</td>
</tr>
<tr>
<td>Locksmith</td>
<td>250 XP</td>
<td>Fence</td>
<td>XP from unlocking doors</td>
</tr>
</tbody>
</table></div></div>
<div id="tabset-33-panel-4" class="tab-panel"><div class="tab-title">Chatbot</div>
<div class="tab-content"><p>A <strong>StatRewards</strong> bot appears in your friends list. Send it any message to see your top 10 closest milestones:</p>
<pre><code>=== StatRewards Progress ===

93% — Headhunter (HeadShots) — 14/15
79% — Armor Breaker (CauseArmorDamage) — 3952/5000
76% — Rifleman (KilledWithAssaultRifle) — 19/25
75% — Accuracy King (HitCount) — 187/250
73% — PMC Slayer (KilledPmc) — 11/15
70% — Survivor (ExitStatus) — 7/10
68% — Scavenger (BodiesLooted) — 17/25
64% — Weapons Hoarder (Weapons) — 16/25
60% — Key Collector (Keys) — 6/10
58% — Lead Spitter (AmmoUsed) — 580/1000

+38 more
</code></pre></div></div>
<div id="tabset-33-panel-5" class="tab-panel"><div class="tab-title">Configuration</div>
<div class="tab-content"><p>Edit <code>SPT/user/mods/StatRewards/config/mod_config.jsonc</code>:</p>
<p><strong>Global settings:</strong></p>
<table>
<thead>
<tr>
<th>Setting</th>
<th>Default</th>
<th>What it does</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>debug</code></td>
<td><code>false</code></td>
<td>Verbose server logging (shows seeding and trigger details)</td>
</tr>
<tr>
<td><code>threshold_multiplier</code></td>
<td><code>1.0</code></td>
<td>Scales all milestone thresholds. <code>0.5</code> = rewards twice as often, <code>2.0</code> = half as often</td>
</tr>
</tbody>
</table>
<p><strong>Per-milestone settings:</strong></p>
<table>
<thead>
<tr>
<th>Setting</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>id</code></td>
<td>Unique identifier</td>
</tr>
<tr>
<td><code>stat_key</code></td>
<td>Profile stat to track (see <a target="_blank" class="external-link" href="https://github.com/Chazut/StatRewards/blob/main/DESIGN.md" rel="noreferrer noopener">DESIGN.md</a> for the full list)</td>
</tr>
<tr>
<td><code>stat_subkey</code></td>
<td>Optional second key (e.g. <code>"Survived"</code> for exit status)</td>
</tr>
<tr>
<td><code>every</code></td>
<td>Trigger every N of this stat (repeatable)</td>
</tr>
<tr>
<td><code>divisor</code></td>
<td>Set to <code>100</code> for float-type counters (damage, heal, blood loss)</td>
</tr>
<tr>
<td><code>sender</code></td>
<td>Trader ID who sends the mail</td>
</tr>
<tr>
<td><code>message</code></td>
<td>Mail message text</td>
</tr>
<tr>
<td><code>reward_count</code></td>
<td>How many items to pick per trigger</td>
</tr>
<tr>
<td><code>reward_pool</code></td>
<td>Weighted list of reward categories or specific items</td>
</tr>
</tbody>
</table>
<p><strong>Trader IDs (for <code>sender</code> field):</strong></p>
<table>
<thead>
<tr>
<th>Trader</th>
<th>ID</th>
</tr>
</thead>
<tbody>
<tr>
<td>Prapor</td>
<td><code>54cb50c76803fa8b248b4571</code></td>
</tr>
<tr>
<td>Therapist</td>
<td><code>54cb57776803fa99248b456e</code></td>
</tr>
<tr>
<td>Fence</td>
<td><code>579dc571d53a0658a154fbec</code></td>
</tr>
<tr>
<td>Skier</td>
<td><code>58330581ace78e27b8b10cee</code></td>
</tr>
<tr>
<td>Peacekeeper</td>
<td><code>5935c25fb3acc3127c3d8cd9</code></td>
</tr>
<tr>
<td>Mechanic</td>
<td><code>5a7c2eca46aef81a7ca2145d</code></td>
</tr>
<tr>
<td>Ragman</td>
<td><code>5ac3b934156ae10c4430e83c</code></td>
</tr>
<tr>
<td>Jaeger</td>
<td><code>5c0647fdd443bc2504c2d371</code></td>
</tr>
<tr>
<td>Ref</td>
<td><code>6617beeaa9cfa777ca915b7c</code></td>
</tr>
<tr>
<td>Lightkeeper</td>
<td><code>638f541a29ffd1183d187f57</code></td>
</tr>
</tbody>
</table>
<p><strong>Reward categories:</strong></p>
<table>
<thead>
<tr>
<th>Category</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>meds</code></td>
<td>Random medkit, drug, or stimulator</td>
</tr>
<tr>
<td><code>ammo</code></td>
<td>Random ammunition (always a full stack)</td>
</tr>
<tr>
<td><code>food</code></td>
<td>Random food item</td>
</tr>
<tr>
<td><code>drink</code></td>
<td>Random drink item</td>
</tr>
<tr>
<td><code>keys</code></td>
<td>Random mechanical key (no keycards)</td>
</tr>
<tr>
<td><code>barter</code></td>
<td>Random barter item</td>
</tr>
<tr>
<td><code>weapon_preset</code></td>
<td>Random weapon with full mod loadout</td>
</tr>
<tr>
<td><code>gear</code></td>
<td>Random armor, rig, helmet, or backpack (with plates if applicable)</td>
</tr>
<tr>
<td><code>money</code></td>
<td>Roubles (configure amount with <code>min_stack</code> / <code>max_stack</code>)</td>
</tr>
</tbody>
</table>
<p>You can also use specific item template IDs:</p>
<pre><code>{ "template_id": "5449016a4bdc2d6f028b456f", "min_stack": 50000, "max_stack": 100000, "weight": 2 }
</code></pre></div></div>
<div id="tabset-33-panel-6" class="tab-panel"><div class="tab-title">How It Works</div>
<div class="tab-content"><p><strong>Install → play. That’s it.</strong></p>
<p>After each raid, when you return to the main menu, the mod checks your profile’s overall stats against all configured milestones. When a threshold is crossed, random rewards are generated from the milestone’s reward pool and sent via in-game mail from the configured trader.</p>
<p><strong>First install:</strong> All milestones are seeded to your current stats. You won’t receive a flood of retroactive rewards — only new progress counts.</p>
<p><strong>Progress tracking:</strong> A small JSON file per profile is saved in <code>user/mods/StatRewards/progress/</code>. Delete it to re-seed.</p>
<p><strong>Nothing is permanent.</strong> Remove the mod and nothing changes in your profile. The mod only reads stats and sends mail.</p></div></div>
<div id="tabset-33-panel-7" class="tab-panel"><div class="tab-title">Addons</div>
<div class="tab-content"><p>You can create <strong>addons</strong> for StatRewards — no code needed. An addon is simply a modified <code>mod_config.jsonc</code> that adds or tweaks milestones.</p>
<p><strong>What you can do:</strong></p>
<ul>
<li>Add new milestones with custom stat triggers, thresholds, messages, and reward pools</li>
<li>Change existing milestone thresholds, rewards, or trader senders</li>
<li>Create themed packs (e.g. “Hardcore Mode” with higher thresholds, “Casual Mode” with lower ones)</li>
</ul>
<p><strong>How to create an addon:</strong></p>
<ol>
<li>Copy the default <code>mod_config.jsonc</code></li>
<li>Add, remove, or modify milestones</li>
<li>Share your file — users just replace theirs with yours</li>
</ol>
<p><strong>Available stats for milestones:</strong> see the full list in <a target="_blank" class="external-link" href="https://github.com/Chazut/StatRewards/blob/main/DESIGN.md" rel="noreferrer noopener">DESIGN.md</a> — 100+ trackable profile stats including kills by weapon type, kills by faction, damage types, looting, economy, exploration, and more.</p>
<p><strong>Example — adding a custom milestone:</strong></p>
<pre><code>{
  "id": "my_custom_milestone",
  "stat_key": "KilledWithTemplate",
  "stat_subkey": "5cadfbf7ae92152ac412eeef",  // specific weapon template ID
  "every": 10,
  "sender": "5a7c2eca46aef81a7ca2145d",
  "message": "You really love that gun.",
  "reward_count": 2,
  "reward_pool": [
    { "category": "ammo", "weight": 5 },
    { "category": "weapon_preset", "weight": 3 }
  ]
}
</code></pre>
<p>See “Configuration” tab</p></div></div>
<div id="tabset-33-panel-8" class="tab-panel"><div class="tab-title">Compatibility</div>
<div class="tab-content"><ul>
<li><strong>SPT 4.0.x</strong></li>
<li>Server-only — no client plugin required</li>
<li>Works with <strong>any mod</strong></li>
<li>Safe for <strong>existing profiles</strong> — install or remove at any time</li>
</ul></div></div>
<div id="tabset-33-panel-9" class="tab-panel"><div class="tab-title">Issues</div>
<div class="tab-content"><p>Report them on <a target="_blank" class="external-link" href="https://github.com/Chazut/StatRewards/issues" rel="noreferrer noopener">GitHub</a>.</p></div></div>
<div id="tabset-33-panel-10" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><p>If you enjoy StatRewards and want to support my work, feel free to buy me a coffee!</p>
<p><a target="_blank" class="external-link" href="https://ko-fi.com/chazut" rel="noreferrer noopener"><img src="https://ko-fi.com/img/githubbutton_sm.svg" alt="ko-fi" /></a></p>
<p>All my mods are free and open source. Your support keeps me motivated to create more!</p></div></div></div>
]]></description><category>Other</category><dc:creator>Chazut</dc:creator><pubDate>Fri, 03 Apr 2026 23:35:32 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/LBFkAE3PgpVUoY3RjXaPOAUcEU1hEygvP4FcrZWQ.jpg" type="image/png" length="0"/><dc:date>2026-04-05T07:25:16+00:00</dc:date><dc:identifier>v1.1.1</dc:identifier></item><item><title>SPT Item Creator</title><link>https://forge.sp-tarkov.com/mod/2565/spt-item-creator</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2565/spt-item-creator</guid><description><![CDATA[<div class="tabset"><div id="tabset-34-panel-1" class="tab-panel"><div class="tab-title">English</div>
<div class="tab-content"><p>The mod aims to simplify the process of adding new items in SPT by encapsulating item creation interfaces, and provides comprehensive documentation that systematically organizes data resources and explains the function of various properties and fields. The accompanying Wiki offers complete API references and item creation guides, helping developers and players use the mod more efficiently and rapidly expand SPT’s item database.</p>
<p><strong>Tag Explanation:</strong><br />
The mod uses semantic versioning (x.x.x). The Wiki (available as a separate download from the mod plugin) is also released with semantic versions but is uniquely identified by <strong>Wiki Tags</strong>. A Wiki tag follows the format <code>Wiki_Year_Month_Day_Hour_Minute</code> and is used consistently for labeling and linking within the local Wiki documentation.</p>
<p><strong>Download Instructions:</strong><br />
Starting from version <strong>v0.1.0</strong>, to reduce package size, the default download link only provides the mod itself. The Wiki is no longer bundled with the mod.</p>
<blockquote>
<ul>
<li><strong>If you need only the mod</strong>, download it directly from this page.</li>
<li><strong>If you want to download or update the Wiki</strong>, get it separately from the mod plugin page.</li>
</ul>
</blockquote>
<p>After extracting the mod, you will find one folder:</p>
<ul>
<li><code>SPT/user/mods/SptItemCreator</code>: The main mod</li>
</ul>
<p><strong>New Cache System (v0.1.0+):</strong></p>
<ul>
<li><strong>Output directory:</strong> <code>[Game Root]\SPT\user\mods\SptItemCreator\StatsCache</code></li>
<li><strong>Contents:</strong> Based on the entire SPT database, the mod generates a categorized list for each type, including all property names and all values that have appeared.</li>
<li><strong>Purpose:</strong> Serves as a reference when creating new items, and provides a foundation for creating scripts to calculate frequencies, value distributions, averages, etc.</li>
</ul>
<p><strong>How to Use the Wiki:</strong></p>
<ol>
<li>(Optional) Move the Wiki folder to any location you prefer — <em>except inside any SPT 4.0 mod folder</em>.</li>
<li>Navigate into the Wiki folder.</li>
<li>Double-click <code>index.html</code>.</li>
<li>Starting from <strong>Wiki_26_02_02_18_20</strong>, the Wiki supports both <strong>Chinese and English</strong> bilingual content. You can switch between languages directly within the Wiki interface.</li>
</ol>
<p><strong>Note:</strong><br />
Since the mod and Wiki are now distributed separately (starting from v0.1.0), the server warning about “No Assemblies found” mentioned in previous versions no longer occurs. You can safely place the Wiki folder anywhere outside the SPT mods directory.</p>
<hr /></div></div>
<div id="tabset-34-panel-2" class="tab-panel"><div class="tab-title">中文</div>
<div class="tab-content"><p>本模组旨在通过封装物品创建接口，简化在SPT中新增物品的流程，并提供详尽的文档说明，系统整理各项数据资源与属性字段的作用。配套Wiki提供了完整的模组接口文档与物品创建指南，帮助开发者和玩家更高效地使用本模组，快速扩展SPT中的物品内容。</p>
<p><strong>标签说明：</strong><br />
模组以语义化版本（x.x.x）计算版本。Wiki（可在模组插件页面单独下载）虽也使用语义化版本发布，但实际使用<strong>Wiki标签</strong>来标记唯一的版本。Wiki标签由“Wiki_年_月_日_时_分”组成，并在本地Wiki文档中完全以此格式进行标记与链接。</p>
<p><strong>下载说明：</strong><br />
从 <strong>v0.1.0</strong> 版本开始，为降低文件尺寸，默认下载链接仅提供模组本体，<strong>不再打包 Wiki</strong>。</p>
<blockquote>
<ul>
<li><strong>若仅需模组本体</strong>，直接在本页面下载即可。</li>
<li><strong>若需下载或更新 Wiki</strong>，可在本模组的插件页面单独获取。</li>
</ul>
</blockquote>
<p>解压模组后，仅包含以下文件夹：</p>
<ul>
<li><code>SPT/user/mods/SptItemCreator</code>：模组本体</li>
</ul>
<p><strong>新缓存系统（v0.1.0+）：</strong></p>
<ul>
<li><strong>输出目录：</strong> <code>游戏根目录\SPT\user\mods\SptItemCreator\StatsCache</code></li>
<li><strong>内容：</strong> 模组根据当前 SPT 的所有数据库，整理的一份按照类型分类好的、每个类型有的属性名称与所有出现过的值的列表</li>
<li><strong>用处：</strong> 创建新物品时的参考；制作脚本统计频数、数值分布、均值等的基础</li>
</ul>
<p><strong>Wiki 使用方式：</strong></p>
<ol>
<li>（可选）将 Wiki 文件夹移动到任意你喜欢的位置（<em>切勿放入任何 SPT 4.0 模组文件夹内</em>）</li>
<li>进入 Wiki 文件夹</li>
<li>双击打开 <code>index.html</code></li>
<li>从 <strong>Wiki_26_02_02_18_20</strong> 版本开始，Wiki 已支持<strong>中英文双语</strong>内容，可在 Wiki 界面内直接切换语言阅读。</li>
</ol>
<p><strong>说明：</strong><br />
由于新版本（v0.1.0 起）模组与 Wiki 已分开分发，此前版本中提到的“服务端提示 No Assemblies found 警告”的问题已不复存在。您只需将 Wiki 文件夹放置在 SPT 模组目录外的任意位置即可正常使用。</p></div></div></div>
]]></description><category>Items</category><dc:creator>Suntion</dc:creator><pubDate>Wed, 28 Jan 2026 05:02:21 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/3L8N3RsebHon93zzx3WAwP2Qq9ihZ6JeHNnrzMNr.png" type="image/png" length="0"/><dc:date>2026-04-04T14:29:30+00:00</dc:date><dc:identifier>v0.1.1</dc:identifier></item><item><title>Scorpion</title><link>https://forge.sp-tarkov.com/mod/1348/scorpion</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/1348/scorpion</guid><description><![CDATA[<div class="tabset"><div id="tabset-35-panel-1" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><hr />
<ol>
<li><strong>Download and Install <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2310/wtt-commonlib" rel="noreferrer noopener">CommonLib</a> FIRST THIS IS REQUIRED</strong></li>
<li>Download Scorpion</li>
<li>Open the downloaded 7z file in 7-zip</li>
<li>Select the user folder in the 7z file in 7-zip</li>
<li>Drag the user folder from 7-zip into your SPT folder</li>
</ol>
<hr />
<p>Demonstration Video (yoink):</p>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="34vXXDj.gif" /></p></div></div>
<div id="tabset-35-panel-2" class="tab-panel"><div class="tab-title">Quests</div>
<div class="tab-content"><hr />
<p>Quest Guide (May not be current)</p>
<p><a target="_blank" class="external-link" href="https://acidphantasm.github.io/scorpion-guide/quests/1-15.html" rel="noreferrer noopener">https://acidphantasm.github.io/scorpion-guide/quests/1-15.html</a></p>
<p>Quest Map</p>
<p><img src="https://i.imgur.com/XFISuuv.png" alt="Chart" /></p></div></div>
<div id="tabset-35-panel-3" class="tab-panel"><div class="tab-title">Recommended Mods:</div>
<div class="tab-content"><hr />
<p><a target="_blank" class="external-link" href="https://hub.sp-tarkov.com/files/file/1508-kaeno-traderscrolling/" rel="noreferrer noopener">Kaeno-TraderScrolling</a></p></div></div></div>
<p>Special thanks to <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/27605/drakiaxyz" rel="noreferrer noopener">DrakiaXYZ</a>, their source code gives great inspiration and their mods are top tier.</p>
<p>If you enjoy my work - you can <a target="_blank" class="external-link" href="https://ko-fi.com/acidphantasm" rel="noreferrer noopener">buy me a coffee</a>~</p>
]]></description><category>Traders</category><dc:creator>acidphantasm</dc:creator><pubDate>Mon, 22 Apr 2024 04:51:33 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/1869.jpg" type="image/png" length="0"/><dc:date>2026-04-04T05:59:58+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Smooth Talker</title><link>https://forge.sp-tarkov.com/mod/2635/smooth-talker</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2635/smooth-talker</guid><description><![CDATA[<p>If your flatmates/special one are tired of you yelling “Grenade!”, “One down!” or “Reloading!” then this is the mod for you.</p>
<hr />
<h2>What does it do ?:</h2>
<p>Heavily inspired by <strong>ssh’s VocalPlayer</strong>, this mod autoplays voicelines when your PMC performs specific actions like :</p>
<ul>
<li>Killing a PMC</li>
<li>Killing a Scav</li>
<li>Reloading</li>
<li>Throwing a grenade</li>
<li>Firing with an empty chamber</li>
<li>Ping close to one of your team mates’ ping</li>
</ul>
<hr />
<h2>Customizable:</h2>
<ul>
<li>Cooldown between voicelines</li>
<li>What voicelines to play</li>
<li>Delay between kill and confirming the kill</li>
<li>Schizo mode if you’d like to talk to yourself or multiplayer only if you’re more of the social type</li>
<li><strong>TIP: Use the empty chamber setting to test the voicelines in the hideout</strong></li>
</ul>
<hr />
<h2>Installation:</h2>
<ol>
<li>
<p>Open the downloaded zip file.</p>
</li>
<li>
<p>Drag the BepInEx folder from the zip file into your SPT folder.</p>
</li>
</ol>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="" /></p>
<hr />
<h2>Support:</h2>
<p>Discord thread in the SPT discord : <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1482076311903146054" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1482076311903146054</a></p>
<hr />
<h2>Thanks:</h2>
<p>ssh for his original mod and the permission to upload mine on the Forge.<br />
Drakia for the original gif.<br />
Illustration is talkative by Daria Szymonowicz from Noun Project (CC BY 3.0)</p>
]]></description><category>Audio</category><dc:creator>Fiodor</dc:creator><pubDate>Sun, 22 Mar 2026 14:25:30 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/BPxt0E5QOT9PzGEGfttsrNWbwXq37M4fHKwsfhd0.png" type="image/png" length="0"/><dc:date>2026-04-03T22:29:39+00:00</dc:date><dc:identifier>v1.1.2</dc:identifier></item></channel></rss>