
A radar mod that displays enemy locations and identifies various enemy types.
[Description]
Tired of being shot but can’t figure out where the enemy is?
Want to know if the target is SCAV, PMC, or BOSS?
Can’t find the dead body in the bush?
Don’t want to miss a high-value loot in the marked room?
This mod provides accurate location indications of enemies and loots on the radar map to enable you to play a more casual gameplay style. Also, it can help you identify the side of enemies, like SCAV, USEC, BEAR, and BOSS. For example, if you only want to see the SCAV, set the alpha of the other sides to zero. If you only want to see the corpse, just enable corpse detection and set the alpha of all the other sides to zero. The loot detection allows you to see high-value loot (value above the loot threshold in the settings) on the radar map and helps you find them easily.
Use at your wish and enjoy the game! Join the discord if you want to help test the new features or give any feedback.
[Acknowledgments]
This mod is upgraded from Tyrian’s ACCURATE CIRCULAR RADAR STANDALONE. Please give the credit to Tyrian.
[Installation]
Unzip the file and drag the BepInEx folder into your game folder, and make sure the DLL file is placed at gameFolder/BepInEx/plugins/Tyrian-Radar.dll. For better flea market prices used by the loot detection, please install LootValue.
[Features]
- Show the enemy’s location.
- Show different colors for different types of enemies.
- You can disable the indication for a certain type of enemy by setting the alpha to zero.
- Show the corpse’s location.
- Show high-value loot.
- Set the value threshold to filter the loot.
- Per-slot value option.
- Custom item list regardless of value.
- Add item ID to the radar-list.json file, which is next to the DLL file. The item ID can be found at Item Finder. For example, by default, the list contains Physical Bitcoin and COFDM Wireless Signal Transmitter.
- Adjustable scan interval, you can increase the uncertainty of the enemy.
- Fire mode where the enemy will show on the radar only after firing.
- Mine zone and claymore detection.
- Compass mode, where the radar panel will be part of the compass screen, and only works when you’re holding a compass.
Normal Mode
Compass Mode (Not work due to an issue with the game itself)
0.2 MB
425 Downloads
- Support 4.0.0
- Add wishlist item detection (only for Other category)
- Add config to enable/disable showing corpse type.
PS: The loot detection price may not be accurate now. Wait for LootValue to be updated for a more accurate flea market price.
5.3K Downloads
- Support LootValue for better flea market prices.
- Support mine zone and claymore detection.
- Remake icons for blips.
4.8K Downloads
- Update for 3.11.0
- Fix trader price which may cause the Class308+Struct31`1 issue
33.2K Downloads
- 3.11
- Fix the crash caused by the flea price check.
894 Downloads
- Update for 3.11.0
- The native compass is still bugged (spt’s problem, not this mod) so the compass mode won’t work.
28.9K Downloads
- Fix the loot problem. Remove the dependency for LootValue.
- For the first raid after opening the game, you need to manually disable and enable to make the loot detection work correctly. No need for the afterward raids.
Details
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GUID
com.leonana69.radar
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Category
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License
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Source Code
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Latest Version VirusTotal Result
Thank you for updating! :)
Did someone have this problem: After 3-5 raids, the next raid won’t successful evacuate, after count down the black screen keeps a long time and finally “unable to complete SSL connection”
Please update to version 4.0.0
There seems to be an issue where the animation of the radar just isn’t playing so it just stays there with the wave always pointing to the front. I have enabled and disabled the option to turn the animation on multiple times but it just doesn’t move. Do I need to change another value?
Finally, live tarkov experience
The loot radar does not seem to function at this time. It displays active hostiles just fine, but enabling the loot tracker and setting the look to a measly 5K, it still displays nothing. , whether I use value-by-slot or not.
I also made a fork from today repo and added option for wishlisted loot detection, are you interested in a merge?
I have this error on almost clear game instance. I have only SPTExfilNow and Radar plugins, clear Dev account. Looks like LootValue mod is a mandatory mod for radar even if I dont use valuable loot functionality
[Error : Unity Log] FormatException: Input string was not in a correct format. Stack trace: System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0) System.Number.ParseDouble (System.ReadOnlySpan
1\[T\] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0) System.Double.Parse (System.String s) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0) FleaPriceCache.QueryAndTryUpsertPrice (System.String templateId) (at <d3bea3c0c22640a2bfb8cb3415827301>:0) Rethrow as AggregateException: One or more errors occurred. (Input string was not in a correct format.) System.Threading.Tasks.Task.ThrowIfExceptional (System.Boolean includeTaskCanceledExceptions) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0) System.Threading.Tasks.Task
1[TResult].GetResultCore (System.Boolean waitCompletionNotification) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0) System.Threading.Tasks.Task1\[TResult\].get\_Result () (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0) FleaPriceCache.IsValid () (at <d3bea3c0c22640a2bfb8cb3415827301>:0) ItemExtensions.GetFleaPrice (EFT.InventoryLogic.Item item) (at <d3bea3c0c22640a2bfb8cb3415827301>:0) ItemExtensions.GetBestPrice (EFT.InventoryLogic.Item item) (at <d3bea3c0c22640a2bfb8cb3415827301>:0) Radar.HaloRadar.CheckPrice (EFT.InventoryLogic.Item item) (at <d3bea3c0c22640a2bfb8cb3415827301>:0) Radar.HaloRadar.AddLoot (System.String id, EFT.InventoryLogic.Item item, UnityEngine.Transform transform, System.Boolean lazyUpdate) (at <d3bea3c0c22640a2bfb8cb3415827301>:0) Radar.HaloRadar.UpdateLootList () (at <d3bea3c0c22640a2bfb8cb3415827301>:0) Radar.HaloRadar.InitRadar () (at <d3bea3c0c22640a2bfb8cb3415827301>:0) Radar.HaloRadar.OnEnable () (at <d3bea3c0c22640a2bfb8cb3415827301>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) Class405:UnityEngine.ILogHandler.LogException(Exception, Object) UnityEngine.GameObject:AddComponent() Radar.InRaidRadarManager:Awake() UnityEngine.GameObject:AddComponent() Radar.Patches.GameStartPatch:Postfix(GameWorld) EFT.GameWorld:DMD<EFT.GameWorld::OnGameStarted>(GameWorld) EFT.Struct353:DMD<EFT.TarkovApplication+Struct353::MoveNext>(Struct353&) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult() EFT.Struct494:MoveNext() System.Threading.Tasks.TaskCompletionSource
1:SetResult(Boolean) TaskCompletionSource:Complete() EFT.Class1514:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)Love the new update, except 1 thing. It seems that corpses retain their faction color and only follow transparency option in the config. Which makes radar really annoying to read with corpses enabled. Can I somehow make them unified color as before?