
Like BackdoorBandit but with more customization! Shoot the door to open it! And even more options inside!
## Description
I steal the idea from Props’s BackdoorBandit mod and make all weapons suitable for opening door, cars and safes(Something like dvize’s PlebMode
).
However some weapon is more effective than another one.
Also metal doors should take more shoots than wooden doors.
Like in real life.
## Install
Unzip archive to your SPT folder.
(client-side DLL file goes into %SPT%/BepInEx/plugins, server-side nektonick-lockpick_ammo folder goes into %SPT%/user/mods)
## Usage
- Take your gun.
- Shoot to the door (or car door, or safe, or even door with keycard access)
- Aim for the lock for more damage.
- Try shotguns. They do a lot of damage!
- When door HP drops to zero door will open.
- Also
- Try to use meele weapon and granedes to open doors
- Try to change some values in BepInEx config menu (F12) accoring to your playstyle
- Try Lockpick ammo(sold by Mechanic by default) to deal even more damage against objects
- Try to create your custom lockpick ammo for AKM or Mosin
## Config
- You can change some values in BepInEx config menu (F12):
- HP - More HP - more shoots to break the lock
- ObjectHP - Same for doors, containers and car doors
- Lock Hits - lock hits have increased damage, non-lock hits have decreased damage
- NonLockHitDmgMult
- LockHitDmgMult
- Material Protection - some material should take more shoots. This is just a damage divider but you can consider this as door armor class.
- ThinWoodProtectionMult
- PlasticProtectionMult
- ThickWoodProtectionMult
- ThinMetalProtectionMult
- ThickMetalProtectionMult
- Specific Weapon - make certain types of weapon more effective against doors
- MeeleWeaponDamageMult - because crowbar is effective in real life
## New features
- Lockpick ammo
- You can add new ammo with high damage agains objects sold by traders. See examples in config.json
- Build-in config.json checking on start of the server! No more runtime erros because of negative damage value!
- Also added new options in BepInEx config menu (F12)
## TODO
- Kick locked doors make damage to you and door
- Lock door back after unlocking by key
- Penetration make sense
## Config
- You can change some values in BepInEx config menu (F12):
- HP - More HP - more shoots to break the lock
- ObjectHP - Same for doors, containers and car doors
- Lock Hits - lock hits have increased damage, non-lock hits have decreased damage
- NonLockHitDmgMult
- LockHitDmgMult
- Material Protection - some material should take more shoots. This is just a damage divider but you can consider this as door armor class.
- ThinWoodProtectionMult
- PlasticProtectionMult
- ThickWoodProtectionMult
- ThinMetalProtectionMult
- ThickMetalProtectionMult
- Specific Weapon - make certain types of weapon more effective against doors
- MeeleWeaponDamageMult - because crowbar is effective in real life
- Lockpick ammo - configure base damage for different tiers of new lockpick ammo
## Video
Car door: https://youtu.be/wHs4x97RSbs
Simple door and safe: https://youtu.be/hww3MXGsopc
## Credits
Original mod - Backdoor Bandit (BB)
10.8K Downloads
Add compatibility with “Remove Secure Container Restrictions” mod
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Just reapload version for SPT_3.7.1 to make it latest version
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Version for AKI 3.7.0 for those who asked for
No reason to download this if you use latest SPT_AKI version (3.7.1. for now)
Details
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Source Code
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Latest Version VirusTotal Result
https://www.virustotal.com/gui/file/381755023c250ccba5974d140f8e065ba3389e82bef20c4da5f52ae88966a442
this deserves an update…kkkkk
uhhhh is this gonna get an updateeee euhhhh :v
Love the mod, but what are the IDs for the ammunition?
I am using the algorithmic level progression mod and for some reason like 90% of the bots that use a shotgun use ammunition from this mod so I’d like to put them on the blacklist.
Would it be possible to add grenade support? Or how would i go about changing the config to make it feel a little more balanced
have anyone tried the safecases in lighthouse’s chalet2f?
i cant open them by shooting on them
I installed it like the instruction says but the options don’t appear in the F12 menu nor the mod is working when shooting doors.
There is no error messages in the server also.
Hey, dunno if anyone else was seeing the same issue but just wanted to report that I was seeing an insane amount of exceptions in my error logs when I had this mod installed. Said exceptions result in the game being really stuttery and the fps dropping by a ton. As in the comment made below by SlaveToTheGames, I suspect it’s something to do with custom settings. Uninstalling the mod fixed the issue, so I know it’s a problem specific to this mod. It may also be a conflict with one of the other mods I have (made a thread about it in Support Zone), but I just wanted to let the mod creator know
Can you make this NOT work with keycard protected doors? Or at least make it configurable to have it off or on? Same with?
## TODO-
- Kick locked doors make damage to you and door
This link shows what happens after breaking open multiple doors through bullets. It shows:
- The massive FPS drop I previously mentioned.
- The crash that happens if you persist through it.
Steps to repeat this:
- Set door health to 4000
- Set lock damage multiplier to .5
- Go full rambo on doors/locks until at least 5-10 doors have been breached.
Also regardless of damage multiplier on door itself vs lock, shooting the door or any door in general will cause this to happen as well. From multiple thorough experiments with information stated, once the first “FPS hitch” hits, from that point on fps will get progressively worse & eventually leads to this video outcome.
https://www.mediafire.com/file_premium/fc5lwuunhaanh8w/2023-11-21_11-52-17.mp4/file
Keep up the great work! But this will be my last report on this at least for awhile as I know you’ve mentioned not knowing how to solve this problem from my previous post and this is a pretty severe issue at least for me.
P.s. I don’t think this issue can be replicated with the default settings, but my settings for this mod were designed to keep keys relevant.
Can you make this NOT work with keycard protected doors? Or at least make it configurable to have it off or on? Same with?
## TODO
- Kick locked doors make damage to you and door
P.s. Keep up the great work!
I feel like being a Gigachad while using this mod