
Ever wanted to play Tarkov as if it were a one-life story game with saving/reloading instead of dying and losing your gear? This mod stops the server from saving when you die, so it's as if the raid never happened! For a more casual gameplay loop.
This mod makes it so that when you die in raid, your progress is not saved. This means that in the event that you die, go MIA, or quit the raid through the menu, everything including gear, experience, and quest progress is restored to how it was before you went on the raid.
The goal of this mod is to cater to those who want to experience Tarkov in the style of a classic singleplayer game with saving/loading. Only there are no checkpoints within a Tarkov raid, so you have to actually survive to keep anything you find and progress in your quests. This means your secure container will function like any other slot in your inventory, and won’t offer you any post-mortem assurances. It also means that when you kill tough enemies or complet challenging quest objectives, you have to survive the raid to lock in the progress (Again, Run Throughs are fine and your progress will be saved!).
This is my first mod, but it’s quite simple so I don’t expect any odd behavior or bugs on its own. Working with other mods that modify the InraidController.ts (specifically the savePostRaidProgress method) may break this.
NOTE: Items you bring into the raid with you will lose any Found In Raid (FIR) status during the pre-raid save, so don’t count on this mod to protect you from accidentally bringing in something that was FIR that you wanted to *stay* FIR! Because it won’t.
**Install
Just unzip the contents of the mod zip file (not the source) located in the mod download link into your SP Tarkov installation’s root directory. You should end up with a “taddsworth-nosaveondeath-x.x.x” folder in your user/mods/ folder.
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EDIT:
Okay, so this only seems to have worked only for some time. I have started to get an error with the method execution and reading properties of undefined (reading ‘save’ property from one of the configs). I have no Idea whether my ‘fix’ was doomed from the beginning or some of my other installed mods changed the behavior a little while I was setting up my SPT.
Anyway, there is a similar mod Never Loose Equipments and I have just added the functionality of No Save On Death to the mentioned mod for myself. Description of my changes is in the comments section of said mod.
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To all wanting this in 3.8.0. I am not a modder but I do some coding in general. I have checked the mod code and the source files of the SPT. It looks like the SPT code did not change in regards to the functions this mod touches, i.e. this should work perfectly fine on 3.8.0 without any code changes. There is one minor detail that needs to be changed though.
In the mod folder there is a file ‘package.json’ (‘YourSPTFolder’\user\mods\toaddsworth-nosaveondeath-1.0.0\package.json) that needs adjustment. The akiVersion parameter should be set to ~3.8. So the line should look like:
“akiVersion”: “~3.8”,
I tested this by dying, it did not save anything (as intended), then I successfully finished a raid and it saved correctly, and then again I have died in the next raid and it did not save the loss. So for me it works perfectly as before.
Of course YMMV, maybe there is some more stuff that should be updated so this mod is ‘properly made’ for 3.8.0.
love you man…
please come back
Any chance to update the mod to 3.80 ? its a great mod btw.
I got a bug that, after a successful extraction, my stats and loot are being reverted back to when I began the raid, just like I died. But there’s no error or warning, anything. Do you have any idea how this happens? ‘Cause I surely don’t; it happens so suddenly.
awesome mod,
like the movie Edge of Tomorrow
Reporting: Bleeding seems to save, pretty sure everything else is reset perfectly but when I when I tried to rerun 3 times in a row I had bleeding warning second time when to enter, then third time had bleeding on different body parts.
Must also report: loving this mod, changes whole gameplay perspective thinking I now need mod to disable insurance and flea.
Also love the ability to just casually set max bot spawn and ai difficulty and try an intense Factory raid, would never do that in vanilla.
would this work with the traveller mod?
Yeah I think this mod is for me. thanks so much.
Hm. Good in some aspects, but worse in others. For example, if you have to do Aquarius Pt. 2 and managed to go on a killing spree of 12 scavs in one raid and then you die, you lose all that time you spent killing those 12 scavs. Or, No Place for Renegades, you manage to kill 3 raiders in the bunker, and then 1 ends up getting you and you lose that progress, perhaps even repeatedly, maybe wasting an hour where it might’ve only been a half hour if the progress had been saved.
Not an inherent problem with the mod, but just my thoughts on the matter. It’s certainly a more unique take on Never Lose Equipments or other such mods.