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Mod Details

Traveler Map Config Edit

Traveler Map Config Edit 1.0.0

Created by AuthHumPro

1.1K Downloads

SPT 3.7.6 Compatible

A new open-world layout configuration using Traveler by Jehree

Latest Version 1.0.0
SPT 3.7.6

Updated Oct 24th, 2023

Version Notes
This download is externally hosted.
Always scan for viruses.

If you don’t understand what this page is for right away I suggest you go to this page

Traveler

and thoroughly learn about this mod first before interacting with this page any further.

In order to get this working you need to download the files and place all three in the

user>mods>Traveler>config file location to replace 3 files with the same name.

I am hoping how the map works can be intuitively understood by looking at the accompanying map image.
Green lines between extracts are two-way extracts
Yellow lines are one-way extracts following the arrow.
The black lines are simply there to hide routes found in the default configuration.

Important notes

All the cars require money and the car on lighthouse takes you to customs dorms v-extract instead of the home base warehouse 17

The car cost values can be changed in the config but they are set

“car_currency”: “roubles”,

“customs”: 150000,

“interchange”: 75000,

“lighthouse”: 150000,

“streets”: 45000,

“woods”: 10000

The numbers on the map represent the bunkers with their respective number and general location

ZB-1011 is not on the map image but it is an exfil to another base separate from the main base and is used much like ZB-1013 in the default configuration.

Another location not shown on the map is the cellar exit in the factory which will take you to Scav Bunker Woods Jaegar.
You must have the Factory emergency exit key in order to access the factory from gate 0, the med tent gate, and the cellar.
You will be able to access the map itself but you will spawn before the locked door
So if you don’t have the key you will have to leave through the extract you came in.

If you spawn at ZB-1013 (fortress basement in customs) and you don’t have the Factory Emergency Exit Key you will be locked in the fortress basement until power is miraculously turned on or death.

I personally haven’t seen the train extracts working in this configuration.
If I figure out how to get them working or it happens to work I’ll take this note away.
The coding for the trains and the off-raid position is in the Jsons for anyone interested.

Version 1.0.0
Download Mod Version
SPT 3.7.6
Latest Compatible SPT Version

1.1K Downloads

Created Oct 24th, 2023

Updated Oct 24th, 2023

Virus Total Results
13eenth_

i have a question, there is any chance to adjust some options to keep money in every hideout/stash, for not needing to bring them with me from one location to another??? Thx for answer

0 Likes
Krilzlocc

Will this mod work with custom traders?

0 Likes
ArtyXIII

The one way to Scav CP, is it from lighthouse or woods? I tried to extract from lighthouse and only had woods available. Other than that this is a really good improvement on a few pathing issues i had with the original. Thanks for the hard work!

1 Like
nektoNick

Cool one!

I’m also working on my custom config for traveler.

Now map looks like this: https://ibb.co/Ws7GKhK

1 Like
MissinginAction

do you think this would work with custom maps

0 Likes
defjew

Does this make traveler more easier to navigate?

0 Likes
schiz

Haha legend, not sure if you read my post on Traveller comments but I wanted to do something like this but also implement some sort of secret tunnel system or something but failed, I might have another crack at it using your mod. Got a feeling you solved a roadblock for me. in the least I can compare both mods and learn stuff too. Thanks for the share. :thumbup:

0 Likes
black_rose

small typo on line 137 of exfil tooltips

“UN Roadblock”: “UN Roadblock (to Steets, Evacuation Zone)”,

1 Like

Details