Mod Details

De-Hazardifier

De-Hazardifier 1.0.2

Created by Tyrian

8.7K Downloads

SPT 3.7.6 Compatible

Dislike being sniped because you walked into an open area sniper zone on streets? Hate randomly blowing up because invisible 'minefields'? Think the claymores on streets are a pain in the ass and hard to see? Do you hate being stung by barbed wire?

Latest Version 1.0.2
SPT 3.7.6

Updated Nov 2, 2023 at 3:43 AM

Version Notes

Works on 3.7.1

Added -

The ability to disable fire damage taken from in-game fire effects. Thankfully there’s no Molotov’s in the game yet!

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General Information

How to Use - Everything is within the F12 Bepinex menu.

The de-hazardifier enabler must be enabled before going into a raid, it won’t gather the visual objects of the claymores and barbed wire if it’s not enabled upon map start.

Features -

  1. Sniper Zone Removal: Removes the auto-kill sniper boxes around extracts on maps like streets.
  2. Minefield Zone Removal: Removes the auto-kill minefield zones around on certain maps like lighthouse, woods, etc.
  3. Claymore Removal (Included Visual remover): Remove the physical claymores/directional mines on maps like streets, etc.
  4. Barbed Wire Removal (Included Visual remover): Remove the physical barbed wire hazards.
  5. Fire Damage Removal: Removes the damage taken while standing in fire hazards.
Installation

- Installation -

It’s pretty simple, open up the .7z with 7zip, open up the folder inside and drag and drop the files straight into your SPT installation folder, dummy.
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If you’d like to support my creations I do have a Ko-fi. (This is not for commissions, I do not do them and they are against SPT policy.) - https://ko-fi.com/tyriansuvious

Version 1.0.2
Download Mod Version
SPT 3.7.6
Latest Compatible SPT Version

6.9K Downloads

Created Nov 2, 2023 at 3:43 AM

Updated Nov 2, 2023 at 3:43 AM

Virus Total Results

Works on 3.7.1

Added -

The ability to disable fire damage taken from in-game fire effects. Thankfully there’s no Molotov’s in the game yet!

Version 1.0.1
Download Mod Version
SPT 3.7.1
Latest Compatible SPT Version

1.2K Downloads

Created Oct 28, 2023 at 8:24 PM

Updated Oct 28, 2023 at 8:24 PM

Virus Total Results

Works on 3.7.1 and should work on 3.7.0

Changed -

Changes some methods into coroutines so that they run on a separate thread from the main thread, this reduces hang time significantly.

Thanks go to dirtbikercj for suggesting it.

Version 1.0.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

624 Downloads

Created Oct 27, 2023 at 8:32 PM

Updated Oct 27, 2023 at 8:32 PM

Virus Total Results
Tyrian Pinned

Please let me know if there’s any mine hazards somehow missed or not being disabled, I’ll look into them as soon as I can.

0 Likes
Naireem

Am i lost or smth?! I swear i saw this mod updated for 3.11… but now it is gone?

0 Likes
SaintMellec

Are there plans for 3.8.3?

0 Likes
StrangeQuarks

does anyone know if this mod works on 3.8.0?

0 Likes
Lux05

“Don’t go past the invisible poorly defined line that happens to be inches from an objective” is the laziest/worst map border design to exist in any game…

edit: apparently CJ is maintaining now: DeHazardifier - Updated by CJ

0 Likes
Shawl

I confirmed mod working on Aki 3.8.0

Tested in the lighthouse, I jumped into the mine and the Claymore field, but there was no explosion, and my limbs still attached together.

1 Like
Killoch

Tried this on 3.8, no errors thrown yet and can confirm the wire injury disable works at least, haven’t been near any minefields to try that yet

1 Like
cannasaurus-rex#0135

Still playing on 3.5.8 here; can anyone confirm if the 1.0 version of this mod is compatible? Getting reeaally fucking tired of running into mines on lighthouse lol

EDIT: seems to work, for anyone who’s in the same boat as me!

0 Likes
ChungusBeefMan

Does this remove Scav snipers or just off-map ones?

0 Likes
DarkstarBoards

Just curious, does this mod get rid of the minefields that are seemingly all over the place on lighthouse? Thanks.

0 Likes

Details