
Dislike being sniped because you walked into an open area sniper zone on streets? Hate randomly blowing up because invisible 'minefields'? Think the claymores on streets are a pain in the ass and hard to see? Do you hate being stung by barbed wire?
How to Use - Everything is within the F12 Bepinex menu.
The de-hazardifier enabler must be enabled before going into a raid, it won’t gather the visual objects of the claymores and barbed wire if it’s not enabled upon map start.
Features -
- Sniper Zone Removal: Removes the auto-kill sniper boxes around extracts on maps like streets.
- Minefield Zone Removal: Removes the auto-kill minefield zones around on certain maps like lighthouse, woods, etc.
- Claymore Removal (Included Visual remover): Remove the physical claymores/directional mines on maps like streets, etc.
- Barbed Wire Removal (Included Visual remover): Remove the physical barbed wire hazards.
- Fire Damage Removal: Removes the damage taken while standing in fire hazards.
If you’d like to support my creations I do have a Ko-fi. (This is not for commissions, I do not do them and they are against SPT policy.) - https://ko-fi.com/tyriansuvious
6.9K Downloads
Works on 3.7.1
Added -
The ability to disable fire damage taken from in-game fire effects. Thankfully there’s no Molotov’s in the game yet!
1.2K Downloads
Works on 3.7.1 and should work on 3.7.0
Changed -
Changes some methods into coroutines so that they run on a separate thread from the main thread, this reduces hang time significantly.
Thanks go to dirtbikercj for suggesting it.
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Please let me know if there’s any mine hazards somehow missed or not being disabled, I’ll look into them as soon as I can.
Am i lost or smth?! I swear i saw this mod updated for 3.11… but now it is gone?
Are there plans for 3.8.3?
does anyone know if this mod works on 3.8.0?
“Don’t go past the invisible poorly defined line that happens to be inches from an objective” is the laziest/worst map border design to exist in any game…
edit: apparently CJ is maintaining now: DeHazardifier - Updated by CJ
I confirmed mod working on Aki 3.8.0
Tested in the lighthouse, I jumped into the mine and the Claymore field, but there was no explosion, and my limbs still attached together.
Tried this on 3.8, no errors thrown yet and can confirm the wire injury disable works at least, haven’t been near any minefields to try that yet
Still playing on 3.5.8 here; can anyone confirm if the 1.0 version of this mod is compatible? Getting reeaally fucking tired of running into mines on lighthouse lol
EDIT: seems to work, for anyone who’s in the same boat as me!
Does this remove Scav snipers or just off-map ones?
Just curious, does this mod get rid of the minefields that are seemingly all over the place on lighthouse? Thanks.