Gives a chance for the weapons found in the weapon crates inside airdrops to be special editions with better stats.
UPDATED FOR 3.8.0
Has been partially maintained by MusicManiac. Much appreciated.
Gives a chance for the weapons found in the weapon crates inside airdrops to be special editions with better stats.
By default they have higher fire-rate, better ergo, more durability, less recoil, and a cool background color. The exact numbers can be tweaked in the config file.
The list of weapons are the ones I personally felt fit, but you can add more if you’d like.
{
“blacklistFromAirdrop”: true, //Will blacklist the recievers from randomly spawning in airdrops.
“addToQuests”: true, //Adds the newly generated weapons to quests that require the original weapon.
“addToMasteries”: true, //Adds the newly generated weapons to the mastery groups the original weapon belong to.
“replaceAllAirdrops”: true, //Will make the airdrop weapon crates always contain a shiny weapon instead of any regular possibility.
“debug”: false, //Displays a LOT of debug info, only enable if asked to. Or if you’re just curious about stuff.
“allowSpecialSlots”: true, //Enable/Disable weapon groups to be allowed in special slots. (Still needs enabling in the weapon group too)
//(might be needed to disabled for compatiblity with mods that adjust pockets)
“addRevolversIntoPistolCase”: true, //adds pistols/revolvers into the pistol case.
“weaponGroups”: //Each weapon group HAVE to have a unique name. Changing the weapon group name during a playthrough will
//generate new IDs for weapons and AT BEST will remove them from your inventory, and at WORST corrupt your save.
{
“ARs”:
{
“weaponsToMakeShiny”:
[
“5447a9cd4bdc2dbd208b4567”, //M4A1
“5dcbd56fdbd3d91b3e5468d5”, //MDR 762
“6499849fc93611967b034949”, //AK-12
“606587252535c57a13424cfd”, //MUTANT 47
“5a0ec13bfcdbcb00165aa685”, //AKMN
“57c44b372459772d2b39b8ce”, //AS VAL
“5bb2475ed4351e00853264e3”//HK-416
],
“fireRateMultiplier”: 1.08,
“ergoFlatIncrease”: 15,
“horizontalRecoilMultiplier”: 0.88,
“verticalRecoilMultiplier”: 0.94,
“heatFactorMultiplier”: 0.9,
“heatFactorByShotMultiplier”: 0.9,
“background”: “violet”,
“prefix”: “˙·٠•●♥ “,
“suffix”: “ ♥●•٠·˙”,
“shortNamePrefix”: “♥ “,
“shortNameSuffix”: “ ♥”
},
Probably works with mods that add new guns, but if they don’t have a default preset it will crash.
I HIGHLY recommend adding the guns to blacklists of mods like ALP and other mods that adds weapons to PMCs.
8.6K Downloads
Released Mar 18, 2:25 PM
Updated compat to 3.11 (this release still works on 3.10)
3.6K Downloads
Released Dec 31, 2024 at 8:53 AM
- Add G36 to default guns config.
- Add 15% reduced durability burn on ARs making them slightly more durable.
- Add compatibility with Leaves Questrandomizer. Adding all the shiny guns to be equivalents to all non-shiny for quest purposes. See Questrandomizer documentation if you want to do this for your own weapon mods.
- Added config option to blacklist the guns from fence. (Enabled by default)
2.7K Downloads
Released Nov 26, 2024 at 4:34 PM
- Update to 3.10.0
- item IDs have changed, and they can be found in the ids.jsonc file in the config directory. They will be generated on the fly if missing.
- Weapon groups can have weighting (technically not new, but wasn’t mention.) useful if you want to do things like “rarity tiers”
- Ensure that guns don’t get invalid properties that might be present in the config. Edge case.
5.0K Downloads
Released Jul 8, 2024 at 12:22 PM
- Update to 3.9.0
- Change name of folder and name in package.json to follow standards.
Config files from previos version ARE compatible.
4.7K Downloads
Released Apr 3, 2024 at 10:07 AM
Fix addToSpecialSlots property of weapon groups. This was being ignored and all weapons could be added to special slots.
781 Downloads
Released Apr 2, 2024 at 4:32 AM
Version 2.0.0 For 3.8.0 release.
MAJOR OVERHAUL OF MOD.
The mod now allow multiple sections of guns. Each section can be customized independently.
Added many new features, all which are explain in detail in the config.
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Fika Compatibility Unknown
May I ask if this mod will be compatible with version 4.0.0? If possible, I will wait until I have it before upgrading to version 4.0.0. I don’t want to put pressure on you, just a friendly inquiry. If it still makes you feel stressed, I’m very sorry.
Will this be updated to the latest version of the game, i absolutely love this mod
Love this mod, also wanna ask, have you ever considered making an alternative for armor, and is it even possible?
do the guns count for quests that require specific guns? i tried using a shiny p90 in prapor’s customs quest, but non of my kill counted.
Hey, friend! I’m still using your mod, and it’s truly amazing! Thanks again for your work! Can I make a small suggestion? More customization data. Gun weight, effective range, muzzle velocity, caliber change… Oh, and my friend, now gun accuracy is controlled by the barrel, and the gun’s accuracy no longer affects actual accuracy. Could this be considered a bug? Also, “doublet” and “doubleaction” ( “setFireMode” ) are not working correctly
No idea if this has been mentioned/addressed, I had a quick scan but didn’t see it. Anyhow, for me this mod is setting my flea market opening level to 99 and not even SVM or any other mod can reset it.
It took a lot of trouble shooting to figure this out, so hopefully this can help someone else at the very least if they have the same issue.
Love this mod, but is there any way to see a list of included weapons? And how can I add my own if the one’s I want aren’t included?
Hi, im curious how this mod comes up with the flea market pricing and if there is a way to edit it?
hey not sure if you have adressed this with someone else but ive gotten this error after trying to add the mk18,rsass, and ash-12
“blacklistFromAirdrop”: true, ’array element in JSON at position 791 while parsing ’{
“blacklistFromAirdrop”: true, ’array element in JSON at position 791 while parsing ’{
at C:\snapshot\project\node_modules\parse-json\index.js:26:19
at Function.parse (C:\snapshot\project\node_modules\jsonc\lib\jsonc.js:176:16)
at LeavesShinyAirdropGuns.postDBLoad (C:\Users\luigi\OneDrive\Desktop\SPT 10\user\mods\leaves-shiny_airdrop_guns\src\mod.ts:61:29)
at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)
at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)
at App.load (C:\snapshot\src\utils\App.ts:53:26)
“blacklistFromAirdrop”: true, ’array element in JSON at position 791 while parsing ’{
“blacklistFromAirdrop”: true, ’array element in JSON at position 791 while parsing ’{
at C:\snapshot\project\node_modules\parse-json\index.js:26:19
at Function.parse (C:\snapshot\project\node_modules\jsonc\lib\jsonc.js:176:16)
at LeavesShinyAirdropGuns.postDBLoad (C:\Users\luigi\OneDrive\Desktop\SPT 10\user\mods\leaves-shiny_airdrop_guns\src\mod.ts:61:29)
at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)
at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)
at App.load (C:\snapshot\src\utils\App.ts:53:26)
any idea what this means and how to fix it?