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Mod Details

Shiny Airdrop Guns!

Shiny Airdrop Guns! 2.1.3

Created by DeadLeaves

32.0K Downloads

SPT 3.11.4 Compatible

Gives a chance for the weapons found in the weapon crates inside airdrops to be special editions with better stats.

Latest Version 2.1.3
SPT 3.11.4

Updated Mar 18th, 2025

Version Notes

Updated compat to 3.11 (this release still works on 3.10)

This download is externally hosted.
Always scan for viruses.

UPDATED FOR 3.8.0

Has been partially maintained by MusicManiac. Much appreciated.

Gives a chance for the weapons found in the weapon crates inside airdrops to be special editions with better stats.

By default they have higher fire-rate, better ergo, more durability, less recoil, and a cool background color. The exact numbers can be tweaked in the config file.

The list of weapons are the ones I personally felt fit, but you can add more if you’d like.

{
“blacklistFromAirdrop”: true, //Will blacklist the recievers from randomly spawning in airdrops.
“addToQuests”: true, //Adds the newly generated weapons to quests that require the original weapon.
“addToMasteries”: true, //Adds the newly generated weapons to the mastery groups the original weapon belong to.
“replaceAllAirdrops”: true, //Will make the airdrop weapon crates always contain a shiny weapon instead of any regular possibility.
“debug”: false, //Displays a LOT of debug info, only enable if asked to. Or if you’re just curious about stuff. :P
“allowSpecialSlots”: true, //Enable/Disable weapon groups to be allowed in special slots. (Still needs enabling in the weapon group too)
//(might be needed to disabled for compatiblity with mods that adjust pockets)
“addRevolversIntoPistolCase”: true, //adds pistols/revolvers into the pistol case.

“weaponGroups”: //Each weapon group HAVE to have a unique name. Changing the weapon group name during a playthrough will
//generate new IDs for weapons and AT BEST will remove them from your inventory, and at WORST corrupt your save.
{
“ARs”:
{
“weaponsToMakeShiny”:
[
“5447a9cd4bdc2dbd208b4567”, //M4A1
“5dcbd56fdbd3d91b3e5468d5”, //MDR 762
“6499849fc93611967b034949”, //AK-12
“606587252535c57a13424cfd”, //MUTANT 47
“5a0ec13bfcdbcb00165aa685”, //AKMN
“57c44b372459772d2b39b8ce”, //AS VAL
“5bb2475ed4351e00853264e3”//HK-416
],
“fireRateMultiplier”: 1.08,
“ergoFlatIncrease”: 15,
“horizontalRecoilMultiplier”: 0.88,
“verticalRecoilMultiplier”: 0.94,
“heatFactorMultiplier”: 0.9,
“heatFactorByShotMultiplier”: 0.9,

“background”: “violet”,
“prefix”: “˙·٠•●♥ “,
“suffix”: “ ♥●•٠·˙”,
“shortNamePrefix”: “♥ “,
“shortNameSuffix”: “ ♥”
},

Probably works with mods that add new guns, but if they don’t have a default preset it will crash.

I HIGHLY recommend adding the guns to blacklists of mods like ALP and other mods that adds weapons to PMCs.

Version 2.1.3
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

7.6K Downloads

Created Mar 18th, 2025

Updated Mar 18th, 2025

Virus Total Results

Updated compat to 3.11 (this release still works on 3.10)

Version 2.1.2
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

3.5K Downloads

Created Dec 31st, 2024

Updated Dec 31st, 2024

Virus Total Results
  • Add G36 to default guns config.
  • Add 15% reduced durability burn on ARs making them slightly more durable.
  • Add compatibility with Leaves Questrandomizer. Adding all the shiny guns to be equivalents to all non-shiny for quest purposes. See Questrandomizer documentation if you want to do this for your own weapon mods.
  • Added config option to blacklist the guns from fence. (Enabled by default)
Version 2.1.1
Download Mod Version
SPT 3.10.0
Latest Compatible SPT Version

2.7K Downloads

Created Nov 26th, 2024

Updated Nov 26th, 2024

Virus Total Results
  • Update to 3.10.0
  • item IDs have changed, and they can be found in the ids.jsonc file in the config directory. They will be generated on the fly if missing.
  • Weapon groups can have weighting (technically not new, but wasn’t mention.) useful if you want to do things like “rarity tiers”
  • Ensure that guns don’t get invalid properties that might be present in the config. Edge case.
Version 2.1.0
Download Mod Version
SPT 3.9.0
Latest Compatible SPT Version

4.9K Downloads

Created Jul 8th, 8:22 AM

Updated Jul 8th, 8:22 AM

Virus Total Results
  • Update to 3.9.0
  • Change name of folder and name in package.json to follow standards.

Config files from previos version ARE compatible.

Version 2.0.1
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

4.7K Downloads

Created Apr 3rd, 2024

Updated Apr 3rd, 2024

Virus Total Results

Fix addToSpecialSlots property of weapon groups. This was being ignored and all weapons could be added to special slots.

Version 2.0.0
Download Mod Version
SPT 3.8.0
Latest Compatible SPT Version

769 Downloads

Created Apr 2nd, 2024

Updated Apr 2nd, 2024

Virus Total Results

Version 2.0.0 For 3.8.0 release.

MAJOR OVERHAUL OF MOD.

The mod now allow multiple sections of guns. Each section can be customized independently.

Added many new features, all which are explain in detail in the config.

Stoned_Hobo

do the guns count for quests that require specific guns? i tried using a shiny p90 in prapor’s customs quest, but non of my kill counted.

0 Likes
Crazifish

Hey, friend! I’m still using your mod, and it’s truly amazing! Thanks again for your work! Can I make a small suggestion? More customization data. Gun weight, effective range, muzzle velocity, caliber change… Oh, and my friend, now gun accuracy is controlled by the barrel, and the gun’s accuracy no longer affects actual accuracy. Could this be considered a bug? Also, “doublet” and “doubleaction” ( “setFireMode” ) are not working correctly

0 Likes
Groundpounder1

No idea if this has been mentioned/addressed, I had a quick scan but didn’t see it. Anyhow, for me this mod is setting my flea market opening level to 99 and not even SVM or any other mod can reset it.

It took a lot of trouble shooting to figure this out, so hopefully this can help someone else at the very least if they have the same issue.

0 Likes
Annihilator4413

Love this mod, but is there any way to see a list of included weapons? And how can I add my own if the one’s I want aren’t included?

0 Likes
BlackhaloOTG

Hi, im curious how this mod comes up with the flea market pricing and if there is a way to edit it?

0 Likes
longsack

hey not sure if you have adressed this with someone else but ive gotten this error after trying to add the mk18,rsass, and ash-12

“blacklistFromAirdrop”: true, ’array element in JSON at position 791 while parsing ’{

“blacklistFromAirdrop”: true, ’array element in JSON at position 791 while parsing ’{

at C:\snapshot\project\node_modules\parse-json\index.js:26:19

at Function.parse (C:\snapshot\project\node_modules\jsonc\lib\jsonc.js:176:16)

at LeavesShinyAirdropGuns.postDBLoad (C:\Users\luigi\OneDrive\Desktop\SPT 10\user\mods\leaves-shiny_airdrop_guns\src\mod.ts:61:29)

at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)

at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)

at App.load (C:\snapshot\src\utils\App.ts:53:26)

“blacklistFromAirdrop”: true, ’array element in JSON at position 791 while parsing ’{

“blacklistFromAirdrop”: true, ’array element in JSON at position 791 while parsing ’{

at C:\snapshot\project\node_modules\parse-json\index.js:26:19

at Function.parse (C:\snapshot\project\node_modules\jsonc\lib\jsonc.js:176:16)

at LeavesShinyAirdropGuns.postDBLoad (C:\Users\luigi\OneDrive\Desktop\SPT 10\user\mods\leaves-shiny_airdrop_guns\src\mod.ts:61:29)

at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)

at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)

at App.load (C:\snapshot\src\utils\App.ts:53:26)

any idea what this means and how to fix it?

0 Likes
exponentia

Love this mod, I like to play with the bsg flea blacklist removed but add other items that can’t be on the flea to strive for and this fits the bill perfectly. I also previously added way more guns so that I have a larger gambling pool to pull from and can’t chase my favourite ones.

For 3.10 I want to rewrite basically the entire config for my own balance and such, 2 questions I have regarding that are:

1. What is the new ids.jsonc exactly? Should I delete all of the ids there after modifying my config, or will it automatically reconfigure itself properly or should I just completely ignore it?

2. Is it possible to have the same gun in two different categories, and if so, which will happen:
a) It creates two shiny guns that have different properties based on the two categories it is in.
b) It creates one shiny gun that has the properties from both categories (with one of the categories overwriting the other where they overlap).

0 Likes
Slothgang

I love you

1 Like
rubenthekid

This mod is causing a strange crash with an error saying “DoubleActionAccuracyPenalty.” Not sure what this mod touches in order to give that error.

0 Likes
Slothgang

After using this mod for a few months I can say it’s absolutely incredible, I especially appreciate the level of customization you can do and it’s just a very well built mod with good integration with other mods and the game itself.

I can recommend All The Loot as a synergy mod if you want to find the shiny weapons in loot boxes. You can even use APBS or ALP to get them appearing on bots too, although they become a little too common for my taste at that point.

I hope you keep updating your mods with each SPT version as I can’t imagine playing without some of them now!

1 Like

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