Like BackdoorBandit but with more customization! Shoot the door to open it! And even more options inside!
## Description
I steal the idea from Props's BackdoorBandit mod and make all weapons suitable for opening door, cars and safes(Something like dvize's PlebMode
).
However some weapon is more effective than another one.
Also metal doors should take more shoots than wooden doors.
Like in real life.
## Install
Unzip archive to your SPT folder.
(client-side DLL file goes into %SPT%/BepInEx/plugins, server-side nektonick-lockpick_ammo folder goes into %SPT%/user/mods)
## Usage
- Take your gun.
- Shoot to the door (or car door, or safe, or even door with keycard access)
- Aim for the lock for more damage.
- Try shotguns. They do a lot of damage!
- When door HP drops to zero door will open.
- Also
- Try to use meele weapon and granedes to open doors
- Try to change some values in BepInEx config menu (F12) accoring to your playstyle
- Try Lockpick ammo(sold by Mechanic by default) to deal even more damage against objects
- Try to create your custom lockpick ammo for AKM or Mosin
## Config
- You can change some values in BepInEx config menu (F12):
- HP - More HP - more shoots to break the lock
- ObjectHP - Same for doors, containers and car doors
- Lock Hits - lock hits have increased damage, non-lock hits have decreased damage
- NonLockHitDmgMult
- LockHitDmgMult
- Material Protection - some material should take more shoots. This is just a damage divider but you can consider this as door armor class.
- ThinWoodProtectionMult
- PlasticProtectionMult
- ThickWoodProtectionMult
- ThinMetalProtectionMult
- ThickMetalProtectionMult
- Specific Weapon - make certain types of weapon more effective against doors
- MeeleWeaponDamageMult - because crowbar is effective in real life
## New features
- Lockpick ammo
- You can add new ammo with high damage agains objects sold by traders. See examples in config.json
- Build-in config.json checking on start of the server! No more runtime erros because of negative damage value!
- Also added new options in BepInEx config menu (F12)
## TODO
- Kick locked doors make damage to you and door
- Lock door back after unlocking by key
- Penetration make sense
## Config
- You can change some values in BepInEx config menu (F12):
- HP - More HP - more shoots to break the lock
- ObjectHP - Same for doors, containers and car doors
- Lock Hits - lock hits have increased damage, non-lock hits have decreased damage
- NonLockHitDmgMult
- LockHitDmgMult
- Material Protection - some material should take more shoots. This is just a damage divider but you can consider this as door armor class.
- ThinWoodProtectionMult
- PlasticProtectionMult
- ThickWoodProtectionMult
- ThinMetalProtectionMult
- ThickMetalProtectionMult
- Specific Weapon - make certain types of weapon more effective against doors
- MeeleWeaponDamageMult - because crowbar is effective in real life
- Lockpick ammo - configure base damage for different tiers of new lockpick ammo
## Video
Car door: https://youtu.be/wHs4x97RSbs
Simple door and safe: https://youtu.be/hww3MXGsopc
## Credits
Original mod - Backdoor Bandit (BB)
624 Downloads
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Details
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License
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Source Code
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Latest Version VirusTotal Result
https://www.virustotal.com/gui/file/381755023c250ccba5974d140f8e065ba3389e82bef20c4da5f52ae88966a442