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Mod Details

Leaves Loot Fuckery

Leaves Loot Fuckery 1.4.2

Created by DeadLeaves

11.3K Downloads

SPT 3.11.4 Compatible

Ever wanted to make granular adjustments to individual loot categories on maps? Keycards to common? Barter items too rare? This is the solution.

Latest Version 1.4.2
SPT 3.11.4

Updated Mar 19th, 2025

Version Notes
  • Updated to 3.11 (Still works in 3.10)
  • Added new parents introduced in said patch.
This download is externally hosted.
Always scan for viruses.

THE DEFAULT SETTINGS ARE JUST WHAT I USE. IN CONJUNCTION WITH MY RELOOTED MOD.

This mod allows you to do 3 things.

1. It allows you to adjust the loose loot on maps down to each loot category through an extensive settings file. DOES NOT TOUCH CONTAINERS

2. It allows you to generate a detailed dump of the loot of a map, down to each individual item and count.

3. It allows you to generate a statistical analysis of targeted items over many runs.

Without adjusting the config\loot.json file, this mod will not affect game-play in any way, shape, or form. I will be releasing my own settings file later, once I’ve tweaked it to my liking. But other people can upload theirs freely, either in the comments, or as a complete entry on the mod portal.

{
“editProbabilities”: true, //Main enabling of the mod.

“dataDumpRealRuns”: false, //Dumps data before each run
“dataDump”: false, //Dumps data on server start
“categorize”: true, //Categorizes the data dump
“convertToCompact”: true, //Makes the output more compact
“runAllMaps”: false, //Data dumps every map
“mapToGenerate”: “shoreline”, //If runAllMaps is diabled, will only run this map.
“timesToGenerate”: 250, //How many times to generate to get better averages.

“convertToName”: true, //Convert from item ID to name
“localizeNames”: true, //Localize rather than using the default names
“localization”: “en”//The localization to pull names from
}

All loot dump files will be written to the output folder in the mod directory.

------------------

The loot config file works the following

“5448f3a64bdc2d60728b456a”: { “multi”: 0.9 }, //Stimulator
“5448f3ac4bdc2dce718b4569”: { “multi”: 0.9 }, //Injury Treatments
“5448f39d4bdc2d0a728b4568”: { “multi”: 0.75 }, //Medkit
“5448f3a14bdc2d27728b4569”: { “multi”: 1.1 }, //Drugs

the ID to the left is the category, the multi is a multiplier for how common an item should be. 1 means its unchanged. 2 means it’s twice as common. 0.5 means it’s half as common. The “//Tools”: false is merely a comment to easily see what the category is.

The IDs should never be needed to be touched, the only thing you want to edit is the multi for the category of items you want to change the rarity of.

------------------

This mod does not interfere with loose loot multipliers from SVM, or any other mod that edits those values. Should works with mods that add new stuff to spawn points. I have tested it with BOOBs and it seem to work just fine.

Load order shouldn’t matter, but for good measure, load it last.

THE DEFAULT SETTINGS ARE JUST WHAT I USE. IN CONJUNCTION WITH MY RELOOTED MOD.

Version 1.4.2
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

1.2K Downloads

Created Mar 19th, 2025

Updated Mar 19th, 2025

Virus Total Results
  • Updated to 3.11 (Still works in 3.10)
  • Added new parents introduced in said patch.
Version 1.4.1
Download Mod Version
SPT 3.10.0
Latest Compatible SPT Version

1.4K Downloads

Created Nov 26th, 2024

Updated Nov 26th, 2024

Virus Total Results
  • Updated to 3.10.0
  • Disabled data dumping real runs (for now at least)
  • Added a baseline loot.json that adjusts the vanilla experience in a direction I enjoy. You can use the loot - noadjust.jsonc (rename it) for a blank slate.

Old Config files ARE compatible.

Version 1.4.0
Download Mod Version
SPT 3.9.0
Latest Compatible SPT Version

2.2K Downloads

Created Jul 8th, 9:39 AM

Updated Jul 8th, 9:39 AM

Virus Total Results
  • Updated to 3.9.0
  • Set all loot values to 1.0 (no changes being made). This has been done because I don’t plan to update relooted. The old config is still included.

Old Config files ARE compatible.

Version 1.3.4
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

408 Downloads

Created Jul 2nd, 2024

Updated Jul 2nd, 2024

Virus Total Results
  • Fixed more Errors when bad data is present.
  • Confirmed to at least not cause errors anymore with loot update.

Config file has had “HarmlessErrorLogging”: true added, but it defaults to being false if not present.

Config files from previous versions ARE compatible.

Version 1.3.2
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

181 Downloads

Created May 17th, 2024

Updated May 17th, 2024

Virus Total Results
  • Fixes global items. Thanks dj346
  • Made the mod adhere to package.json specifications

Config files made for 1.3.1 ARE Compatible.

MOD FOLDER HAS BEEN RENAMED. REMOVE THE OLD ONE AFTER COPYING OVER CONFIG FILES!

Remember to REMOVE the old folder or you will get issues.

Version 1.3.2+h
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

1.1K Downloads

Created May 18th, 2024

Updated May 18th, 2024

Virus Total Results

## 1.3.2HOTFIX

- Fixed output folder being the old path.

Gleneth

github is down =[

NVM <3 you

0 Likes
Hardiel

In a config there are //“dataDumpRealRuns”: false, //Dumps data before each run DISABLED FOR NOW
Does it mean it won’t work if I enable it or it is just disabled by default?

0 Likes
swafromsteam

Hey,

I’ve been using the mod consistently for the past couple of months. I’m really enjoying it, finding keys in-raid is much easier and pairs very well with my hardcore playthrough.

There is one thing that seems to be an issue. The med camp on woods has an absurd amount of Salewa’s, Ifak’s & Afak’s. In my config, the only thing I have tuned up on woods is the M4A1 spawn, to 5.00x. No global change either, everything is 1.00x. I do have some maps, like Labs & Shoreline with a 3.00x on medkits.

Is this is issue with the mod? Or is it just SPT, also, is there a way to “fix” this?

Thanks.

0 Likes
MechaPhantasm

So, this is a small issue that people just using the default config wont notice, but for anyone tweaking the config file, the “loot - noadjust.jsonc” and “loot - relooted.jsonc” example files don’t have the new flier and Hideout area container categories added. This will cause the fliers not to spawn in game. Luckily, it’s not hard to add them back yourself. Just crack open your loot config file and under the globalCategories section add these two lines:

“6759673c76e93d8eb20b2080”: { “multi”: 1.00 }, //Fliers
“63da6da4784a55176c018dba”: { “multi”: 1.00 } //Hideout Area Container ???

1 Like
sunliang0901

你好,你的这个MOD可以调整现有地图物资的倍率么,可以让物资更丰富一点就行

0 Likes
Shturman

How can I set it so that more items spawn for me, for me spawn few weapons or weapon attachments and money, although I have set it to 100.0 in the config

0 Likes
Invader

I read the description there are four configs should i just delete the others and use the one i want to use?

0 Likes
blueavlo

The download is getting flagged as containing a virus?

0 Likes
SwimUp

Does this work with AllTheLoot?

0 Likes
swafromsteam

Absolutely fantastic mod! I can finally make reserve feel like a military base with ammunition spawning more frequently and make labs feel like a lab with stimulants. I do have one question however, would it be possible to “buff” locked rooms? I doubt it’s possible since your just adjusting the entire map’s loot not a specific area. But damn it’d be sick to have the armory keys on reserve actually be useful. Spawn high tier mods, ammo, etc. Thanks.

0 Likes

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