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Mod Details

De-Hazardifier

De-Hazardifier 1.0.2

Created by Tyrian

8.1K Downloads

SPT 3.7.6 Compatible

Dislike being sniped because you walked into an open area sniper zone on streets? Hate randomly blowing up because invisible 'minefields'? Think the claymores on streets are a pain in the ass and hard to see? Do you hate being stung by barbed wire?

How to Use - Everything is within the F12 Bepinex menu.

The de-hazardifier enabler must be enabled before going into a raid, it won't gather the visual objects of the claymores and barbed wire if it's not enabled upon map start.

Features -

  1. Sniper Zone Removal: Removes the auto-kill sniper boxes around extracts on maps like streets.
  2. Minefield Zone Removal: Removes the auto-kill minefield zones around on certain maps like lighthouse, woods, etc.
  3. Claymore Removal (Included Visual remover): Remove the physical claymores/directional mines on maps like streets, etc.
  4. Barbed Wire Removal (Included Visual remover): Remove the physical barbed wire hazards.
  5. Fire Damage Removal: Removes the damage taken while standing in fire hazards.

- Installation -

It's pretty simple, open up the .7z with 7zip, open up the folder inside and drag and drop the files straight into your SPT installation folder, dummy.
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If you'd like to support my creations I do have a Ko-fi. (This is not for commissions, I do not do them and they are against SPT policy.) - https://ko-fi.com/tyriansuvious

Version 1.0.2

6.5K Downloads

Created Nov 2nd, 2023 Updated Jan 6th, 10:23 PM

Works on 3.7.1

Added -

The ability to disable fire damage taken from in-game fire effects. Thankfully there's no Molotov's in the game yet!

Version 1.0.1

1.1K Downloads

Created Oct 28th, 2023 Updated Jan 7th, 7:35 AM

Works on 3.7.1 and should work on 3.7.0

Changed -

Changes some methods into coroutines so that they run on a separate thread from the main thread, this reduces hang time significantly.

Thanks go to dirtbikercj for suggesting it.

Version 1.0.0

550 Downloads

Created Oct 27th, 2023 Updated Jan 4th, 12:18 AM

Not quite yet...