
Gives a chance for the weapons found in the weapon crates inside airdrops to be special editions with better stats.
UPDATED FOR 3.8.0
Has been partially maintained by MusicManiac. Much appreciated.
Gives a chance for the weapons found in the weapon crates inside airdrops to be special editions with better stats.
By default they have higher fire-rate, better ergo, more durability, less recoil, and a cool background color. The exact numbers can be tweaked in the config file.
The list of weapons are the ones I personally felt fit, but you can add more if you'd like.
{
"blacklistFromAirdrop": true, //Will blacklist the recievers from randomly spawning in airdrops.
"addToQuests": true, //Adds the newly generated weapons to quests that require the original weapon.
"addToMasteries": true, //Adds the newly generated weapons to the mastery groups the original weapon belong to.
"replaceAllAirdrops": true, //Will make the airdrop weapon crates always contain a shiny weapon instead of any regular possibility.
"debug": false, //Displays a LOT of debug info, only enable if asked to. Or if you're just curious about stuff.
"allowSpecialSlots": true, //Enable/Disable weapon groups to be allowed in special slots. (Still needs enabling in the weapon group too)
//(might be needed to disabled for compatiblity with mods that adjust pockets)
"addRevolversIntoPistolCase": true, //adds pistols/revolvers into the pistol case.
"weaponGroups": //Each weapon group HAVE to have a unique name. Changing the weapon group name during a playthrough will
//generate new IDs for weapons and AT BEST will remove them from your inventory, and at WORST corrupt your save.
{
"ARs":
{
"weaponsToMakeShiny":
[
"5447a9cd4bdc2dbd208b4567", //M4A1
"5dcbd56fdbd3d91b3e5468d5", //MDR 762
"6499849fc93611967b034949", //AK-12
"606587252535c57a13424cfd", //MUTANT 47
"5a0ec13bfcdbcb00165aa685", //AKMN
"57c44b372459772d2b39b8ce", //AS VAL
"5bb2475ed4351e00853264e3"//HK-416
],
"fireRateMultiplier": 1.08,
"ergoFlatIncrease": 15,
"horizontalRecoilMultiplier": 0.88,
"verticalRecoilMultiplier": 0.94,
"heatFactorMultiplier": 0.9,
"heatFactorByShotMultiplier": 0.9,
"background": "violet",
"prefix": "˙·٠•●♥ ",
"suffix": " ♥●•٠·˙",
"shortNamePrefix": "♥ ",
"shortNameSuffix": " ♥"
},
Probably works with mods that add new guns, but if they don't have a default preset it will crash.
I HIGHLY recommend adding the guns to blacklists of mods like ALP and other mods that adds weapons to PMCs.
SPT 3.11.3
2.8K Downloads
Updated compat to 3.11 (this release still works on 3.10)
Unknown SPT Version
3.5K Downloads
- Add G36 to default guns config.
- Add 15% reduced durability burn on ARs making them slightly more durable.
- Add compatibility with Leaves Questrandomizer. Adding all the shiny guns to be equivalents to all non-shiny for quest purposes. See Questrandomizer documentation if you want to do this for your own weapon mods.
- Added config option to blacklist the guns from fence. (Enabled by default)
Unknown SPT Version
2.6K Downloads
- Update to 3.10.0
- item IDs have changed, and they can be found in the ids.jsonc file in the config directory. They will be generated on the fly if missing.
- Weapon groups can have weighting (technically not new, but wasn't mention.) useful if you want to do things like "rarity tiers"
- Ensure that guns don't get invalid properties that might be present in the config. Edge case.
Unknown SPT Version
4.9K Downloads
- Update to 3.9.0
- Change name of folder and name in package.json to follow standards.
Config files from previos version ARE compatible.
Unknown SPT Version
4.6K Downloads
Fix addToSpecialSlots property of weapon groups. This was being ignored and all weapons could be added to special slots.
Unknown SPT Version
693 Downloads
Version 2.0.0 For 3.8.0 release.
MAJOR OVERHAUL OF MOD.
The mod now allow multiple sections of guns. Each section can be customized independently.
Added many new features, all which are explain in detail in the config.
Not quite yet...