
Art of Management and Installation Mods
Make and Update Mods spends a lot of my free time
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3.9K Downloads
Add Reload Transparent Background
Add Warning/Miss/Normal Sign
Add Conflict Panel
Add DisplayPluginName Setting
Add Same(Name)/Same(Guid) Panel
Fixed ServerExePath will not change
Fixed Client ActivateMods contains aki-* plugin
Fixed Mods ListView Incorrect width
Fixed Reload order incorrect
Fixed Mods ListView can’t show in HighContrast Theme
Optimize Program Robustness
Now will not load unusual ServerMod
Now Require will check plugin if is HardDependency
1.4K Downloads
Fixed ConfigPath will not Change
Fixed SameFileExistsDialog Close Button will Close InstallModDialog
Fixed ListView Stuttering
Add MessageBox for DispatcherUnhandledException
Optimize Program Robustness
Now will show aki-* plugin
Now Requirements Mod Version will be compared PluginVersion instead of FileVersion
Rewrite GetServerMod/GetClinetMod Method to async multi-threading
658 Downloads
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to bad it does not work anymore with 3.9. new version changed the server and client names for exe and can not find aki data.
Does this work with 3.8.3?
Hello, a question does eft manager organize the mods?
I’m just learning about mods and I was wondering if this orders them, since I have seen that the order is important and can cause problems?
Actually goated mod manager. Connecting it to the mod hub was a 10/10 decision, literally miles ahead of Vortex.
where do i find server and game path? i did the aki data folder but it still shows red and im unsure which game path to use, my actual exe?
cheers.
Pretty nice. Perfect UI+UX. I didn’t try to install or disable/enable mods but im sure it works just fine.
Maybe one time with this app it will be possible to have a mod list and after install new spt version, open this app, with one (or bit more) clicks it will download and install them all with configurations and profile ^^^^
it just needs a solution for standardized file uploads
Hiya. It would be useful to be able to edit files in this Manager, e.g. profiles or mods.
**There was once a manager who had a list of mods and these files could be edited. You know, there was a window next to it where you could change whatever you wanted in a given mod file. It was very useful.
i like vortex. and this is a nice feature for spt. thanks dev
Very cool. Will follow this mod for sure!
Another bug. If you disable a mod which is used by other mods, the ‘child’ mods won’t get disabled (bug or a feature, idk )