
The loot in 3.7.0/3.7.1/3.7.2 is rather underwhelming. Almost half the spawn points that were present in 3.6.1 are missing. This mod injects the loot files from 3.6.1 for a much greater experience.
What this mod does is fairly simple. It takes the loot files from 3.6.1 and inject them into 3.8.0 while leaving quest items spawns intact.
THIS MOD DOES NOT OVERWRITE ANY FILES WITHIN SPT. IT INJECTS THEM INTO THE GAME AT LOAD TIME EVERY TIME THE SERVER STARTS
By default this has quite a bit higher loot quantity than the default tables in current versions, so you might want to use a mod like LootFuckery or SVM (or both really) to adjust the loot rates to what you feel happy with.
{
“setLootMultipliersToOne”: false, //Makes all loot spots spawn loot (for debug only)
“unfuckGivingTreeKeycardSpawns”: true, //Makes giving tree not have like 40% spawn chance for keycards lmao.
“givingTreeKeySpawnChance”: 0.002,
“changeSpawnPointCount”: true, //Injects the spawnpoint count from the old files. Probably do this
“shorelineKeycards”: true, //Manually injects keycard spawns from earlier versions onto shoreline map.
“streetsbloodykey”: true, //Manually inject bloodykey room spawns that i PAINSTAKINGLY exported from a pervious build.
“streetsbloodykeyProbabilityMultiplier”: 0.7//Adjust the probability of the injected spawn points. In case they’re too high/low
}
SHOULD BE LOADED EARLY IN YOUR LOAD ORDER OR IT WILL OVERWRITE ANY LOOT TABLE EDITS FROM MODS LIKE BOOBS.
4.8K Downloads
Updated for 3.8.0
Removed shoreline table injection (map changed)
Added shoreline key-card spawn injection. (They were missing in 3.8.0)
Added rusted bloody key ROOM loot injection. (It was empty in 3.8.0)
3.3K Downloads
Added a fix for incredibly high keycard spawns on customs giving tree. It’s adjustable in the config, and at the current settings it’s about 1% drop rate for any card at all.
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Any plans to update this?
so can i still use this mod with spt 3.9.0?
Hey, just wanted to know if anyone else can replicate a bug I may have found.
So, I ran into this issue: https://www.reddit.com/r/SPTarkov/comments/1cy5v1a/helmets_and_armor_from_airdrops_look_like_this_is/
When trying to debug the cause, I narrowed down the problem to this mod. It seems like armors spawn without their ballistic plates. This includes loose loot as well as loot from airdrops, although I’m not sure if this happens for armors found in containers too.
The only mods I used while replicating this bug were this mod and loot fuckery. However, if I removed this mod from the list, the armors would spawn just fine.
Edit: Just found out the broken armors from airdrops are caused by another mod. Honestly, it wouldn’t make much sense since this mod doesn’t touch airdrops whatsoever 🥴
Is there anyway to fix customs marked room? before the mod it always had a bunch of loot but ive ran it twice since i downloaded and its only had 2 low tier weapons and no floor loot ever since.
Im a little confused, so the loot on SPT isn’t like online, this mod makes it online-like?
Very good mod. Better than Updated Loot. You can actually find stuff in loose loot now. Absolutely essential mod for me in 3.8.3
This mod is awesome, stuff finally spawns in rusted bloody key room, but the key itself doesn’t spawn in the mall. I tried turning the debug mode on, so everything spawns, to test it. They red/blue keycards spawn on shoreline, but the rusted bloody key doesn’t spawn on streets.
Just wondering, would it be fine to use this with lotsofloot?
Hey, just wanted more information on your mod before using it, either way this seems like an incredible mod
You said you jus inject more loose loot from a previous version, this DOESN’t mean that you use current loot pools on the regular game
I ask because I’m looking for a mod to make the loot pools as much vanilla-like as I can both in where and what I find, any help would be apreciated.
Thanks anyway man!
Super dope mod!