
Ever wanted to make granular adjustments to individual loot categories on maps? Keycards to common? Barter items too rare? This is the solution.
THE DEFAULT SETTINGS ARE JUST WHAT I USE. IN CONJUNCTION WITH MY RELOOTED MOD.
This mod allows you to do 3 things.
1. It allows you to adjust the loose loot on maps down to each loot category through an extensive settings file. DOES NOT TOUCH CONTAINERS
2. It allows you to generate a detailed dump of the loot of a map, down to each individual item and count.
3. It allows you to generate a statistical analysis of targeted items over many runs.
Without adjusting the config\loot.json file, this mod will not affect game-play in any way, shape, or form. I will be releasing my own settings file later, once I’ve tweaked it to my liking. But other people can upload theirs freely, either in the comments, or as a complete entry on the mod portal.
{
“editProbabilities”: true, //Main enabling of the mod.
“dataDumpRealRuns”: false, //Dumps data before each run
“dataDump”: false, //Dumps data on server start
“categorize”: true, //Categorizes the data dump
“convertToCompact”: true, //Makes the output more compact
“runAllMaps”: false, //Data dumps every map
“mapToGenerate”: “shoreline”, //If runAllMaps is diabled, will only run this map.
“timesToGenerate”: 250, //How many times to generate to get better averages.
“convertToName”: true, //Convert from item ID to name
“localizeNames”: true, //Localize rather than using the default names
“localization”: “en”//The localization to pull names from
}
All loot dump files will be written to the output folder in the mod directory.
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The loot config file works the following
“5448f3a64bdc2d60728b456a”: { “multi”: 0.9 }, //Stimulator
“5448f3ac4bdc2dce718b4569”: { “multi”: 0.9 }, //Injury Treatments
“5448f39d4bdc2d0a728b4568”: { “multi”: 0.75 }, //Medkit
“5448f3a14bdc2d27728b4569”: { “multi”: 1.1 }, //Drugs
the ID to the left is the category, the multi is a multiplier for how common an item should be. 1 means its unchanged. 2 means it’s twice as common. 0.5 means it’s half as common. The “//Tools”: false is merely a comment to easily see what the category is.
The IDs should never be needed to be touched, the only thing you want to edit is the multi for the category of items you want to change the rarity of.
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This mod does not interfere with loose loot multipliers from SVM, or any other mod that edits those values. Should works with mods that add new stuff to spawn points. I have tested it with BOOBs and it seem to work just fine.
Load order shouldn’t matter, but for good measure, load it last.
THE DEFAULT SETTINGS ARE JUST WHAT I USE. IN CONJUNCTION WITH MY RELOOTED MOD.
SPT 3.11.3
825 Downloads
- Updated to 3.11 (Still works in 3.10)
- Added new parents introduced in said patch.
Unknown SPT Version
1.4K Downloads
- Updated to 3.10.0
- Disabled data dumping real runs (for now at least)
- Added a baseline loot.json that adjusts the vanilla experience in a direction I enjoy. You can use the loot - noadjust.jsonc (rename it) for a blank slate.
Old Config files ARE compatible.
Unknown SPT Version
2.1K Downloads
- Updated to 3.9.0
- Set all loot values to 1.0 (no changes being made). This has been done because I don’t plan to update relooted. The old config is still included.
Old Config files ARE compatible.
Unknown SPT Version
377 Downloads
- Fixed more Errors when bad data is present.
- Confirmed to at least not cause errors anymore with loot update.
Config file has had “HarmlessErrorLogging”: true added, but it defaults to being false if not present.
Config files from previous versions ARE compatible.
Unknown SPT Version
150 Downloads
- Fixes global items. Thanks dj346
- Made the mod adhere to package.json specifications
Config files made for 1.3.1 ARE Compatible.
MOD FOLDER HAS BEEN RENAMED. REMOVE THE OLD ONE AFTER COPYING OVER CONFIG FILES!
Remember to REMOVE the old folder or you will get issues.
Unknown SPT Version
1.0K Downloads
## 1.3.2HOTFIX
- Fixed output folder being the old path.
Not quite yet...