Makes first aid kits into containers that hold medical items. Traders sell first aid kits that come with supplies included. Make your own IFAKs!
Please be patient if you find any bugs! I am new to modding so may have missed some things!
First Aid Kit Changes
This server mod aims to make first aid kits a bit more realistic, turning them into containers and optionally replacing the original medkits altogether. You can place bandages, hemostats, splints, injectors, balms, emergency water, and AI-2 in most of them (CAR does not hold hemostats for balance purposes).
E.g. to use an IFAK, you place bandages & tourniquets inside and carry it with you.
The custom first aid kits are sold by traders and come with medical items in them. They also sell empty IFAK and AFAK pouches for you to add to your kit.
Note: This mod requires the client mod TradersSellBundles!
Healing
Whole blood (WB) can be bought from Therapist LL1 or crafted at Medstation level 1. It can be used to heal, since medkits are now just containers. For SPT Realism, you can use WB to heal out of raid and with vanilla SPT you should be able to use it in raid.
If you have set replaceBaseItems=false (see config section), the original medkits will still be usable to heal with.
Installation
1. Ensure you have TradersSellBundles
2. Unzip the *.zip file
3. Copy/drag the user
folder into your SPT directory
Config
The replaceBaseItems in config.json can be true or false.
- If true, the original medkits will be replaced with the custom ones. If false, the custom medkits will be added as separate items to the game, and the originals will retain their original behavior.
- If true, when bots spawn with medkits, we will try to insert items into them (so you don't pick up empty medkits off someone you just killed).
allowInCustomContainers in config.json is an array that you can use to specify any additional modded or vanilla containers that should accept this mod's items.
- Because the medkits in this mod don't use the base medical item class, other mods' medical containers might not accept them without this config. Please make sure to load this after the mod that introduces the containers.
Compatibility
Mods that I used during testing (should be compatible): SPT Realism, Algorithmic Level Progression, SWAG/DONUTS, SAIN.
It is highly recommended to use this mod with SPT Realism, as most of my testing is done with Realism. I do test separately with vanilla to try and make sure things work without Realism, but it's always possible I missed something.
If you are having issues with Realism, try making sure this loads after Realism.
When uninstalling this mod, make sure to delete any custom items and try to empty all your medkits of items before uninstalling!
Known/Possible Issues
- (Not implemented) Items are not added to medkits that are found as loot during raids
- (Not implemented) The custom medkits created when replaceBaseItems=false have not been added to bot/world loot tables, so they are not expected to spawn on bots/in raid in this case
- (Possible issue) Because replaceBaseItems=true modifies the original medkit items, there is always a possibility that this can cause bugs
- (Known issue) Dropping a medkit and then using the interaction menu to search the dropped item doesn't display all the items in the container. Upon picking it up again, you should see all the items. This seems to be an issue that happens with other mods as well that introduce multi-grid containers.
Acknowledgements
- Whole blood model by FLO_wav on Sketchfab
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Changes
-
Added a new item, whole blood (WB), that can be used to heal (in-raid with vanilla SPT, in hideout with SPT Realism). Whole blood can be bought from Therapist at LL1. It can also be crafted at medstation level 1 with an esmarch (reusable) and a bloodset.
-
Replaced the EWR->Salewa barter with pile of meds->Salewa. Since Salewas are sold with EWR inside, the EWR barter allowed unlimited Salewas for life, and we can't have nice things like that in Tarkov
-
Added a config option, allowInCustomContainers, which you can use
to allow the mod's items in other mods' (or other vanilla) containers. Since our medkits don't use the medical item parent class, they won't be recognized by other mods as medical items, so you should use this config to make them compatible. Please make sure this mod loads after the other mod if you use this. -
Removed hideout crafts for medkits since it made no sense to take a
few bandages and turn them into an empty medkit. If using replaceBaseItems=false config, the crafts will not be affected since we retain the original medkits in that mode
Fixes
- The medkits now correctly fit in medicine case, LBT-2670 Slim Field Med Pack, and secure containers
- Medkits can be dropped in raid now without being deleted
Known Issues
- Dropping a medkit and then using the interaction menu to search the dropped item doesn't display all the items in the container. Upon picking it up again, you should see all the items. This seems to be an issue that happens with other mods as well that introduce multi-grid containers.
493 Downloads
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