The loot in 3.7.0/3.7.1/3.7.2 is rather underwhelming. Almost half the spawn points that were present in 3.6.1 are missing. This mod injects the loot files from 3.6.1 for a much greater experience.
What this mod does is fairly simple. It takes the loot files from 3.6.1 and inject them into 3.8.0 while leaving quest items spawns intact.
THIS MOD DOES NOT OVERWRITE ANY FILES WITHIN SPT. IT INJECTS THEM INTO THE GAME AT LOAD TIME EVERY TIME THE SERVER STARTS
By default this has quite a bit higher loot quantity than the default tables in current versions, so you might want to use a mod like LootFuckery or SVM (or both really) to adjust the loot rates to what you feel happy with.
{
"setLootMultipliersToOne": false, //Makes all loot spots spawn loot (for debug only)
"unfuckGivingTreeKeycardSpawns": true, //Makes giving tree not have like 40% spawn chance for keycards lmao.
"givingTreeKeySpawnChance": 0.002,
"changeSpawnPointCount": true, //Injects the spawnpoint count from the old files. Probably do this
"shorelineKeycards": true, //Manually injects keycard spawns from earlier versions onto shoreline map.
"streetsbloodykey": true, //Manually inject bloodykey room spawns that i PAINSTAKINGLY exported from a pervious build.
"streetsbloodykeyProbabilityMultiplier": 0.7//Adjust the probability of the injected spawn points. In case they're too high/low
}
SHOULD BE LOADED EARLY IN YOUR LOAD ORDER OR IT WILL OVERWRITE ANY LOOT TABLE EDITS FROM MODS LIKE BOOBS.
4.5K Downloads
Updated for 3.8.0
Removed shoreline table injection (map changed)
Added shoreline key-card spawn injection. (They were missing in 3.8.0)
Added rusted bloody key ROOM loot injection. (It was empty in 3.8.0)
3.2K Downloads
Added a fix for incredibly high keycard spawns on customs giving tree. It's adjustable in the config, and at the current settings it's about 1% drop rate for any card at all.
323 Downloads
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