Y̷o̵u̸ ̴w̵o̶n̸'̴t̶ ̷s̴t̴a̸y̷ ̵d̵e̶a̴d̶,̵ ̵w̷i̵l̵l̷ ̴y̶o̵u̷?̵
You won't stay dead, will you? Fitting, no one here does.
THIS IS A WIP MOD. YOU WILL ENCOUNTER NON-FUNCTIONING TASKS. CHECK COMMENTS FOR BUG LIST AND REPORT NEW ONES
had to get that out of the way.
VCQL MUST BE DOWNLOADED SEPERATELY
(to download, click the folder on the github page, and extract into your root folder like most other mods)
This is a storyline that fundamentally changes the goal of your character in Escape From Tarkov. No longer are you simply trying to escape from this place, although that's certainly a goal in the back of your mind. But after you died for the first time, you knew immediately something was horribly wrong with this place. You just died, yet you are still here. And there's this... sound, something like words echoing in your mind... Is this all just the work of Terragroup? Or has something far worse transpired here?
Well, that's up to you to figure out in this story that I have been working on for almost a year.
So, what really is this?
Guiding Light is a massive trader mod, with just over 200 quests given mostly by the primary trader, only known initially as "Guiding Light". However, you cannot play all 200 quests in one playthrough. This is because this story has multiple endings. Yes, you read that correctly. This trader has multiple endings, some good, some bad, most with their own unique ending questline that can only be experienced by "choosing" that ending. However, you won't know what ending you're gonna get until you get it, so read those quest descriptions and make the right choice! Oh yes, you think there could be multiple endings without choices to be made? There is a second trader after all...
However, this is not the bulk of the quests. 200-so quests is way too long for a story from one entity! No, the bulk of the quests are the Skill Quests, the original intention of Guiding Light before the Lord burdened me to speak something of Him through this creation. Every skill in the game* has a short "questline" involving various tasks and challenges related to that skill, which will reward the player with leveling that skill. The amount of quests, and therefore the amount of levels gained, depends on the skill itself. Generally speaking, skills that tend to level up faster in normal play will have less quests, whereas skills that are still level 12 at the end of the wipe will have up to 5 quests. As this mod wraps up development, I will make sure that more of the quests feel unique and interesting to play through.
*Search is not currently included. This is coming soon, don't worry. I have a fun idea for it.
ADDITIONALLY:
-Multiple unique items as quest rewards (no spoilers on what they are!)
-Quests for the vanilla traders (ENDING SPECIFIC)
-"DLC" quests for Skill extended (COMING AFTER FULL RELEASE)
-Ḯ̷̳̬͔M̶̥̏̔̂P̵͉̙͋̓̃Ȩ̸̞̾͝N̴͔͖͔̎̐͂̃D̵̤͗̈́̏Ì̵̢̢͖͙͗͆̕Ņ̴͋̂G̴͔̻͆ ̴̨̗͖̽̾͗͝D̸̥̪́̂͘͝Ṏ̸̺͇̇Ö̵̟͍̯̱̈̈M̶͉͕̞̔͆
675 Downloads
IF YOU ARE UPDATING FROM A PREVIOUS VERSION, YOU MUST DELETE BOTH GUIDING LIGHT FOLDERS BEFORE INSTALLING THIS.
Virtual's Custom Quest Loader must be downloaded separately (and, preferably, first)
Guiding Light is nearing completion. There will be multiple small updates after this, however, this is the last "large version" until full release.
There are too many changes to list, both because of how much has been added, changed, or removed, and because I have been working on this on and off and have simply forgotten every small thing. THE IMPORTANT ONES ARE THE FOLLOWING:
-Added three new endings to the storyline, as well as added quest rewards for the first ending and the fourth ending. I will look at the other two and decide what their reward will be.
-Roughly 50 new quests have been added
-A significant amount of the original skill quests have been fixed, and some have been changed.
-Multiple custom items have been added, exclusively as quest rewards.
-A large number of the quests have been given images. This is also why the file size has jumped massively.
Again, please. Delete both guiding light folders before updating.
Enjoy
583 Downloads
UPDATED TO VCQL 2.0.1, THANK YOU FOR REPORTING THAT!
Fixed so many bugs lmao
-CR4 is FINALLY FIXED but i forgot to update the crafts so it doesn't even matter reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
-All combat quests targeting "thorax" have been fixed
-PACA armour in LV5 and another armour in HV5 fixed
-Probably other fixes (I don't keep track of what I fix)
231 Downloads
HIGHLY RECOMMENDED THAT VCQL IS INSTALLED BEFORE DOWNLOADING THIS.
New version because there have been a lot of fixes and changes. I am at almost 1.0 rep, so I've done a lot of the quests and been able to adjust them
-Many bug fixes (I wrote a lot of quests wrong tbh)
-Quest balance (Notable balances: Perception 2)
-Ironically broke "Acquiring Capital" (Charisma 2) and can't be bothered to fix it.
If anyone happens to be further than me, let me know
465 Downloads
HIGHLY RECOMMENDED THAT VCQL IS INSTALLED BEFORE DOWNLOADING THIS.
Hopefully it downloads like any other mod now!
It's honestly been so long that I couldn't actually tell you what's new and what's old. I only remember the following:
-Many story quests, now that the skill quests are done (HV4 and 5 not fixed yet, sorry).
-The first ending. This is the bad ending... be careful if you decide to go for this ending.
-Probably other things.
Let me know what's broken, I'll fix it ASAP
1.1K Downloads
The light has completed preparations for your training... and has begun seeking your Escape From Tarkov (85%)
-Every single skill task, Except for search (see below), is now complete. The original concept of this mod is now, therefore, complete. From now on, everything I add (story tasks, extreme tasks, etc) is additional to the original vision of the mod. That being said, I still see this as vital to the mod, hence me saying the mod is only 85% complete. However, I simply thought it was worth mentioning that my original goal has now been completed. This also means that, especially as I begin my second week of my senior year of college, I will be a little slower on updates as I shift my priority back to school.
-Fixed numerous bugs, especially visual bugs (Seeing a task as "GL_PH_HV3", for example).
So, why am I considering the skill tasks complete, if search doesn't even have a single task? Well... because search as a skill does nothing until it's elite. You see, Search does two things: As you level it up, it increases your search speed, and once it's elite, you can search two containers at once. Here's the problem: that first part is false. ATTENTION actually increases your search speed, and overwrites whatever search has. So, all search really does is allow you to search two items at once (only applicable on a corpse, say, searching a rig and a backpack at the same time), which you don't get until level 51, something that won't happen for a while even if you were using this mod, since there will only be 4 quests for it.
TL;DR: Search is a useless skill unless it's elite level, so I don't care that it's not completed yet. I'm still doing it, but it will be at a later time.
PS! HV4 will not function until SPT 3.8 is released. This also means HV5 is unavailable until the same time. This is because I simply cannot get repair kits to work the way I want them to for the quest, so instead, it will be related to the new armor plates 3.8 will bring
VERY IMPORTANT (Same message as 0.8's version):
The way that you download this mod has changed due to a request from Virtual, the creator of the custom quest loader.
You must now download VCQL Separately and then add all of Guiding Light's quests in yourself. Hopefully it's a simple as just being a second drag and drop, but no promises
Here is the link to vcql: https://hub.sp-tarkov.com/file…965c481e6c1a4b403d328f968
Drag the "user.zip" into your SPT root folder, then drag the two folders within the other download into the root of VCQL
225 Downloads
The light is ready to begin unraveling the mystery of Tarkov... (80%)
-Many fixes, most courtesy of MusicManiac (thanks!)
-Added 5 more story quests
VERY IMPORTANT:
The way that you download this mod has changed due to a request from Virtual, the creator of the custom quest loader.
You must now download VCQL Seperately and then add all of Guiding Light's quests in yourself. Hopefully it's a simple as just being a second drag and drop, but no promises
Here is the link to vcql: https://hub.sp-tarkov.com/files/file/885-virtual-s-custom-quest-loader/?highlight=Vir#tab_25d53261c9cd7b5965c481e6c1a4b403d328f968
Drag the "user.zip" into your SPT root folder, then drag the two folders within the other download into the root of VCQL
280 Downloads
The prescence is done waiting around... blood will flow (75%)
-Added all the combat tasks (70 tasks!!!)
-Fixed a few bugs, I think
THIS VERSION IS 100% UNTESTED. I apparently have to re-install eft and downgrade for it to work again, and I'm not bothering. I'll wait for main spt update
142 Downloads
If you are already on 0.5.5, you do not need to update unless you are using the traveler mod. This update simply adds a compatibility quest for traveler
-Added an alternative quest to GL-2M (with traveler, it should take about the same time as if you were doing the normal quest. Without traveler, it will take way longer and frankly not be much easier. It is designed specifically for traveler)
-Removed GL_4M. GL_5M is now GL_4M (I just didn't really care for the quest, it requires too high of a level too early imo
94 Downloads
The prescence grows restless... (55%)
-Added the Light vest questline
-Added the Heavy vest questline
-Added M3, M4, and I5
-Broke my sleep schedule I didn't go to sleep tonight help me
-Mental is now finished, except for the extreme task (remember 3 months ago when I said I was gonna add Physical's extreme task? shhhh)\
-Finished the Crafting questline (added CR2, CR3, and CR4)
-Changed HM1. Instead of using the gym twice (literally just physical's start task), you now must find various early-game hideout materials
-Increased the amount of kills needed for MD3 from 40-60 after being successfully convinced by MusicManiac
I was originally going to have this update be bigger, but decided to release it now. I go sleep now
73 Downloads
-Fixed all the mag drills quests
66 Downloads
The presence grows stronger... (50%!)
-Added the "START" quest for Combat
-Added the Mag Drills quests (One of the more useful skills, if I may say so)
-Added the first three Surgery quests (give me ideas for the last two!)
-Changed wording in Patrolling the Woods to reflect the fact that you no longer need to do it one raid (I might have to think of a new quest, because now it's too easy...)
-Fixed "Spectre" and "A shadow in the daylight" allowing you to complete the tasks over multiple raids, assuming you avoided damage (you now have to do it in one)
-The folder name is "fixed", you can install into your root folder again unless I messed something up again
Version made while very tired, and without the usual pre-release testing. There were so. many. magazines to add. There's a good chance I missed one somewhere. Almost missed the most classic mag in the game which was funny. As always, give feedback and report bugs
55 Downloads
-Fixed Charisma quest 4 (the locale and tasks were desynced, GL was supposed to be at the bottom but it was at the top, messing up the visuals)
-Covert Movement 4 and 5 are now restartable if you fail them (they were supposed to be restartable, sorry about that)
112 Downloads
The presence grows stronger...
-Added almost all the mental skill tasks
-Lost my IRL mental skills (this is a joke)
-properly named the folder file so that it's easier to install
86 Downloads
The presence grows stronger... (25%)
-Changed Strength skill line so that it is completable
-Fixed all typos (hopefully)
-Fixed being unable to progress past the third quest???
^Main objective of this patch, however as a bonus, you get all the quests I've been working on for the next skill set, Practical:
-Added Practical skill set start quest
-Added Covert Movement skill line (5)
-Added Hideout Management skill line (3)
-Added the first Weapon Maintenance quest (THERE IS NO DESCRIPTION, ACCEPT, OR SUCCESS MESSAGE YET)
271 Downloads
477 Downloads
deleted the original when I could have just updated the github link lol. Anyways...
-Multiple bug fixes (everything but crafting 4, that I am aware of)
-HV4 has been added, if I didn't mention that already
-Crafting 3 changed 1 task to reflect workbench crafts (Magnum -> Piranha)
-Endurance 3 has been completely rewritten. Good luck.
DLC QUESTS IN THE FUTURE! Please let me know what mods should have quests for them!
565 Downloads
should extract properly now. Sorry about that, folks
637 Downloads
A vast majority of the technical bugs should be fixed at this point, I am probably about 75% through the quests on my playthrough so I know for a fact that a lot of the quests work correctly (or I would not have been able to complete them). Continue reporting the rest. New content will be developed eventually.
Also I accidentally deleted my user folder 5 minutes after uploading this, so, the testing is probably done for me XD
750 Downloads
-Updated to 3.9
-All the update I made while playing my solo profile (pinned comment bugs still exist but are high priority)
DO NOT USE WITH QUESTING BOTS YET
287 Downloads
READ. OPEN YOUR EYES AND READ.
This mod was updated and released at 4:25 am. I opened the server and got to the main menu without errors but did not run a raid and playtest to that extent. I have a fairly large mod list and they are running nicely. However, I do not use Questing Bots because I need the performance.
IF YOU USE QUESTING BOTS, READ THE FOLLOWING:
**Questing bots has had issues with the previous attempts to update this mod. If you use questing bots and do NOT understand how to report a bug or do NOT want to deal with mod issues, do not download this quite yet. If you have QB and are willing to test this mod, please, please do that. DM me on discord or leave a mod comment.
Additionally, those with "ADD MISSING QUEST WEAPON REQUIREMENTS" may experience errors. However, I have tried to fix this. Please let me know if I succeeded, as again, I do not use this mod.
WITH ALL OF THAT SAID, THE NORMAL PATCH NOTES:
-Updated to 3.9.3 (does this even matter?)
-Fixed the following quests (and this is just the ones I remember!):
-HV5
-SP5
-GL_12M (maybe? Was it ever broken?)
Changed the following quests:
-E1 and E2 have been swapped, with the new E2 becoming more difficult to compensate. The new E1 stays the same. A testament to how bad I was at balancing quests back then.
-E3 has been completely changed. Enjoy the challenge.
-WM4 has been completely changed. This one isn't a challenge, you just aren't completing it quickly. It's ok, WM is useless because enchantments don't work
Probably other things I forgor it's 4:43 am why am I still up
949 Downloads
Multiple bug fixes and quest changes. Troubleshooting 4 is still broken :rambottrollface:
VCQL MUST BE DOWNLOADED SEPERATELY
There should be no issues with other mods now, specifically Questing Bots and Add Missing Weapons to Requirements
743 Downloads
Aiming for weekly-ish updates until release.
As always, you must download VCQL separately
0.9.5 Update 1
-Completely changed Light Vests 2. Please read the task in game.
-Changed all 24 hour time gates to 16 hour time gates. I wanted the quests to be "come back the next day", but 24 hours meant the quests weren't unlocking until the end of the play session rather than the beginning. There were 8 quests affected by this.
-Fixed "While They're away" (I think, let me know)
-Changed "Damage Report" to VisitPlace instead of LeaveItemAtLocation (You no longer need a shotgun shell to "mark" the quest spot)
-Reduced Light Vests 4 from three repair kits to two
-Increased the amount of kills needed for Light Vests 3 (20->25)
-Reduced the amount of kills needed for SR1 (10->5)
-Slightly adjusted Strength 3 (you must now survive the raid after completing the challenge)
-MIGHT HAVE FIXED IMMUNITY 5 BUT I DIDN'T TEST IT
-possibly other things I forgot, I don't actually track these very well
Please continue reporting bugs, I really appreciate it!
1.4K Downloads
Korean translation by Rising_Star! Thank you so much!
There are no other changes, if you are not using the KR translation, you do not need to redownload. I am aware of multiple bugs and will fix them over the weekend. Currently prioritizing video editing and a different mod for a different game.
This is a re-upload of the same version from last night, but with the KR locale files in the correct position. My bad
Not quite yet...