
This mod makes all ~2900 Handbook items available to be looted from containers. Overwrite the default staticLoot database for all containers or the containers of your choice.
Ever wanted to loot an MP-133/153 plastic pistol grip (that is needed for Gunsmith Part 1) from a weapon container? Or for those hardcore players being able to finally loot a jammer, marker, a multitool from a drawer/cabinet?
What about weapon parts that you only saw at Traders but always wondered why you never find them during raid? Like e.g. the ‘good ole’ REAP-IR, T-7 or latest Zeus-Pro thermal scope?
Or be totally lucky - actually I mean extremely lucky - and freak out like crazy if a T.H.I.C.C. Item Case pops up in a Technical Supply Crate?
Last but not least, Shturman’s Stash, 5x5 Weapon Box (the green one) and 6x3 Weapon Box (the big grey one). Tired of finding only garbage items and not a single weapon in those?
The mod allows you to set value boundaries, so only weapon/gear parts above a certain value spawn in there.
Here you go. The playground is yours.
With the included config file you can define the spawn rates for each of the 70 item categories, even on a per-item-basis.
You can define how many items spawn in each of the 32 container types and at which probability rate.
If you don’t want specific items to spawn, simply blacklist them. Easy as that.
Finally, if you only want to “bump up” specific containers, e.g. the Weapon 5x5 (Green) or Weapon 6x3 (Grey) to spawn more good stuff / weapons, simply deactivate all the other containers from being overwritten.
Check the README how to easily keep track of item IDs and clear names when blacklisting.
I hope you enjoy the mod.
Please don’t hesitate to provide feedback in the comments - specifically if you think this and that item(category) spawns too often/less.
To install the mod simply copy/paste the folder “zzlBlackMambal-AllTheLoot-1.0.0” into your user/mods folder.
P.S. the MP-133/153 plastic pistol grip was the initial trigger for this mod. Back then I was searching like crazy in containers for that weapon part. Once I checked the staticLoot.json (which contains all the container items) I found out that it wasn’t listed there at all.
16.0K Downloads
- Now fully supporting SPT 3.8.0 (i.e. including the 4 new container types)
- Option to have an equal spawn rate for all items and sub option to include/exclude secure containers
- Option to have an equal spawn rate for all mechnical keys and multiplier to adjust their relative spawn rates compared to the remaining container items
- User can now set the values for the initial spawnrates for each item tier level
- Option to have a randomizer that adds a percentage based variation to the initial spawn rate of each item - updates each raid
- Option to turn on/off and define “Favorite Items” which have a higher spawn rate (final value based on container average item spawn rate * multiplier)
- Option to turn on/off and define “Quest Items” which have a higher spawn rate (final value based on container average item spawn rate * multiplier)
- Option to turn on/off the spawn ability of electronic keys (Keycards) in jackets
- Dorms 114 Jacket (at Customs Checkpoint) now has a much higher chance to spawn “Dorm room 114 key”
- Mechanical keys spawn rates in Drawers and Jackets are meanwhile independent and can be adjusted via the config parameter “keysInJacketMultiplier
- Option to turn on/off duplicates of the same item in one container
- Option to have a “per-slot-value” or “per-item-value” assignment for High Tier containers (Weaponbox 5x5, Weaponbox 6x3 and Shturman’s Stash), incl. the override option to always keep the “per-item-value” assignment for Weapons, Body Armor, Tactical rigs. Favorite Items (if active) by default will always spawn in Weaponbox 5x5 and Weaponbox 6x3
- Complete rework of the mod to improve code readability
- Config settings are now split across 7 config files (+ 5 clear name files)
10.8K Downloads
Changelog v1.0.5:
- added the functionality to properly process non SPT-default ammo types, i.e. custom ammo rounds
- added the config option “noAmmoValueWeightingForMagazines” - when set to “true” every ammo type can equally spawn in magazines or magazines attached to weapons
Note:
To get the most out of the mod, I highly recommend to load it at the very end. Like such it will take into account all of your custom added items and make them available to be looted in raid - assuming they are listed in the handbook.
Meanwhile the mod completely overwrites the staticAmmo data. That means all the (properly set up) ammo rounds found in the handbook (SPT-default and custom ammo) are now added to the staticAmmo pool - compared to earlier releases in which the mod only adjusted the staticLoot and didn’t touch the staticAmmo database at all.
The errors that have been reported so far were only based on missing ammo information once SPT tried to fill a magazine with a custom ammo round. That’s fixed now (big thanks to Ereshkigal, Arys, etc. for their support).
With v1.0.5 you aren’t any longer limited to buy your custom ammo from traders, you can loot it from wooden ammo boxes but also find it in magazines/weapons during raid.
Aside from getting rid of that (headbreaking) bug, overwriting the staticAmmo has another nice benefit. Now AllTheLoot also controls the spawn rate of the different caliber variants inside of magazines and magazines attached to guns. By default it is configured so all the variants spawn at an equal rate, no matter if it’s 12 Gauge or .338 Lapua Magnum. If you don’t like that behavior, just set the according config parameter (noAmmoValueWeightingForMagazines) to “false” (and keep searching for a much longer time to find e.g. a 7.62x39 BP filled magazine )
The next release is planned for SPT 3.8.0
1.0K Downloads
Changelog v1.0.4:
- fine tuned spawn system (finally a IMHO very good balance
)
- added unique item spawn rates per container (i.e. a certain spawn rate only occurs once per container)
- removed WeaponBox Global assignment for Weapon Box 4x4, Weapon Box 5x2 and Wooden Crate - instead now using dedicated collections for each, for further details please check file “ContainerAssignment.txt”
- adjusted container item distribution/probability rate similar to default SPT
- removed Backpacks and Tacticalrigs from Shturman’s Stash (to avoid one item only spawns)
- adjusted value ranges for Shturman’s Stash (185 items), Weapon Box 5x5 (546 items) and Weapon Box 6x3 (808 items)
- high tier Special purpose sights now only spawn in Shturman’s stash (T-7, GPNVG, Zeus, REAP-IR, FLIR), Weapon Box 5x5 (GPNVG, Zeus, REAP-IR, FLIR) and Weapon Box 6x3 (GPNVG, Zeus, REAP-IR, FLIR)
- added “ContainerAssignment.txt” to config folder
1.5K Downloads
Changelog v1.0.3:
- fixed broken value based item assignment for Shturman’s Stash, Weapon Box 5x5 and Weapon Box 6x3 which was introduced in v1.0.2
Sorry for the inconvenience.
206 Downloads
Changelog v1.0.2:
- modified the spawn system by taking into account the sum of all items assignable to a container type - makes items of categories with little content spawn more often
- further tweaked spawn rates
- added Debug option for specific container types (allows to see the spawn rates for each pre-selection)
NOTE: Just noticed that the update broke the value based item selection for Shturman’s Stash, Weapon Box 5x5 and Weapon Box 6x3. Currently working on a fix.
538 Downloads
Changelog v1.0.1:
- added the functionality to overwrite only certain container types (via config.json)
- added backpacks to lootpool (since most of the good backpacks won’t fit in containers anyways, items haven’t been considered in 1.0.0
- added very high value electronics items to Weapon Box 5x5
- removed some blacklisted items from certain loot categories
- updated details on used item categories for Shturman’s stash, Weapon Box 5x5 and Weapon Box 6x3 (config_clearText.txt)
- added another condition for extremely high value items (2000000+ -> initial spawn rate: 2000)
- final spawn rate is now slightly randomized to decrease chance of multiple items of same type in one container
- explicit spawn rate adjustment of certain special equipment items (MS2000 Marker, Signal Jammer, Vortex Ranger 1500 rangefinder, WI-FI Camera)
- further tweaking of category and container spawn rates
Details
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GUID
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License
Regarding any issues with other mods.
This mod was tested and built for SPT 3.8.0.
Proper function with SPT versions and specifically mods below those versions cannot be guaranteed.
Live Tarkov constantly gets updated, so does SPT (with according API changes).
With a previous version (v1.0.5) I fixed the issue of custom ammo rounds not being properly handled by AllTheLoot.
Currently the only known mods that probably still cause troubles are:
CocoLemon’s IProject
KMC-WEAPONS
Although it’s definitely not my job to check other mods why they fail with AllTheLoot it seems that the error is based on some items which aren’t properly set up. Regarding CocoLemons, if you go into the global.json of Coco Mod, delete the preset for MCXcrystal and the section defining the magazine for P90D, then it should work. KMC-Weapons I just looked briefly and didn’t find a quick fix.
That’s all about investigating other mods from my side.
If you run into any issue, please check that all of your additional mods are properly setup in the first place.
Thank you and have lots of fun with the mod.
Does this work with 3.8.3 as well?
Will this mod be updated for 3.10? Thanks
This appears to still work for 3.10. No errors, and it is at least partially applying. Not sure how to test for full functionality, but I’m finding stuff in containers I shouldn’t be, so eh?
I’ve gone and updated this mod for my personal use but I’m hesitant to release it as the author has only been inactive for a couple weeks. It’s entirely possible they’re working on updating it actively.
I will wait until this coming weekend and if they’re still inactive I’ll publish it then.
EDIT: Here you go: AllTheLoot - Unofficial 3.9 Update
WHAT A GREAT MOD!! I loved playing with it in version 3.8
I SOOOO wish this could be updated to 3.9
Would be a wish come true. *eyes swelling with tears*
Hello first off thank you so much for the work you’ve put into your mod it’s very much appreciated and was wondering if you had a donation link or anything to show appreciation at, hoping you port the mod forward at some point but honestly I just want to thank you for the work and fun you’ve provided with your hard work
We need this. Please
I have been enjoying your mod very much! It is a must-have in my mods list! Thank you very much!
Quick question, I am trying to normalize the spawn rate of most items while keeping the most expensive items still rare. My logic is that I already have a good balance between item categories + I made containers spawn 0-5 items, so you do not always get items + there are so many items in the handbook, so expensive stuff will still be rare… Now, with this in mind, I think I can normalize most item tiers to increase the random effect. Would such a setup work?
“initSpawnrate_Tier7”: 40000,
“initSpawnrate_Tier6”: 40000,
“initSpawnrate_Tier5”: 40000,
“initSpawnrate_Tier4”: 40000,
“initSpawnrate_Tier3”: 40000,
“initSpawnrate_Tier2”: 4000,
“initSpawnrate_Tier1”: 1000,
Or would you rather increase the randomizer feature?
“randomizerActive”: true,
“randomizerPercentage_Tier7”: 0.1,
“randomizerPercentage_Tier6”: 0.1,
“randomizerPercentage_Tier5”: 0.1,
“randomizerPercentage_Tier4”: 0.1,
“randomizerPercentage_Tier3”: 0.1,
“randomizerPercentage_Tier2”: 0.1,
“randomizerPercentage_Tier1”: 0.1,
Thanks a million!
Can I use smaller numbers to even out the probability of the number of items per container? So every number of items have an equal chance to spawn? Example:
“itemsDistribution_PCBlock”:[
“0”,“1”,“2”,“3”
],
“itemsDistributionProbabilities_PCBlock”:[
“1000”,“1000”,“1000”,“1000”
Would this work? Thanks!