
Introduces the Armsel Striker-12 into Tarkov
Introduce Armsel Striker into Escape From Tarkov
A 12 round revolving shotgun in EFT? Unreal (screw you revolver system). I took some creative liberty to get this to work, this thing worked like a single action army revolver which BSG revolver system doesn’t work with. So yeah, uhhh I did stuff.
Weapon Requested By RaiRaiTheRaichu
Weapon can be bought from Mechanic LLV1
Notable Specification
-12 round (1 chamber + 11 magazine)
-Picatinny rail
-Semi Auto
-Long ass reload time
Credit
Animation - Me
Model - Unsure (was sent by RaiRai, so they might know where)
Took me a while to make this cause I had to bounce back and forth from keeping myself afloat in Uni and trying to animate.
You can support me by leaving a feedback and comments. Optionally, you can also support me financially through here
5.7K Downloads
Updated to SPT 3.11
5.1K Downloads
~Fix Spa Tour - Part 1 not counting with the striker
The files for this version has been updated to 3.10
There were no significant changes, as a result please redownload this if you’re playing on 3.10
6.2K Downloads
Updated to 3.9.0
~Updated Id to be MongoID to avoid future headache
3.9K Downloads
~Fix bug on discarding backpack
1.7K Downloads
Updated to AKI 3.8.0
2.2K Downloads
+Increase animation speed for reloading
+Add Striker to PMC loadout
Details
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GUID
Not Available
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License
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Includes Advertising
nice to see this mod updated but if there’s one thing I have to critique it’s the price, it seems very cheap for what it is
Thanks a lot for the 311 update!
What’s the weapon ID for this gun? Trying to add it for the modded trader Scorpion’s Weapon Proficiency quests
Very nice mod ! thank you !
The only bad side is that there is no possibility to add any light/laser, and the recoil is pretty… non-existent.
Best wishes
This thing f%cks
i love this mod, i just wish it had more attachments like a muzzle adapter or laser options
Great mod! The only comment is that the recoil is almost non-existent.
This thing works more like M32A1 grenade laucher in the game, maybe the launcher’s animation controller can provide some inspirations. Anyway, good mod.
This mod conflicts with Priscilu Special Weapons
Shows up with this error:
TypeError: Cannot read properties of undefined (reading ‘Templates’)
TypeError: Cannot read properties of undefined (reading ‘Templates’)
at Mod.addingToExistingMasteryTable (D:\Battlestate Games\SPT v3.7.6\user\mods\Priscilu Special Weapons\src\mod.ts:98:38)
at Mod.postDBLoad (D:\Battlestate Games\SPT v3.7.6\user\mods\Priscilu Special Weapons\src\mod.ts:89:14)
at PostDBModLoader.executeMods (C:\snapshot\project\src\loaders\PostDBModLoader.ts:72:45)
at PostDBModLoader.onLoad (C:\snapshot\project\src\loaders\PostDBModLoader.ts:26:13)
at App.load (C:\snapshot\project\src\utils\App.ts:56:13)
TypeError: Cannot read properties of undefined (reading ‘Templates’)
TypeError: Cannot read properties of undefined (reading ‘Templates’)
at Mod.addingToExistingMasteryTable (D:\Battlestate Games\SPT v3.7.6\user\mods\Priscilu Special Weapons\src\mod.ts:98:38)
at Mod.postDBLoad (D:\Battlestate Games\SPT v3.7.6\user\mods\Priscilu Special Weapons\src\mod.ts:89:14)
at PostDBModLoader.executeMods (C:\snapshot\project\src\loaders\PostDBModLoader.ts:72:45)
at PostDBModLoader.onLoad (C:\snapshot\project\src\loaders\PostDBModLoader.ts:26:13)
at App.load (C:\snapshot\project\src\utils\App.ts:56:13)
Pretty cool! Look forward to trying this out.