
More gun modifications
base mods : alevesThings
first, thanks for aleves and Arokar!!
Based on the mode of aleves and arokar, more modding is possible.
Also, the new ammunition (ex, 4.6x30mm jsp sx… and more) has also been updated to be compatible.
if the original mode is installed, please delete it and install this mod.
My Recommended Mode :
Mag Tape by civiciam
BLACKCORE by civiciam PAINTER by civiciam
LEAVES MIXPACK by DeadLeaves
G36 MOD 0 EXTREME by NORVINSK_EVANGELION
AK RAIL EXTENSION by NORVINSK_EVANGELION
HK416 16IN HEAVY BARREL by NORVINSK_EVANGELION TOKAREV MOD 1 EXTREME by NORVINSK_EVANGELION
1.0K Downloads
3.8.0 ported XD
1.0K Downloads
ported alevesThings + Additional Patched (more weapon moddings)
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Hi, is this mod going to be updated?
If not could anyone please tell if this is going to be ported, or is there an alternative? Thanks
Just had the stupidest bug ever and I thinks not any modder’s fault, I have no idea. I was getting an error where “_props” was not being defined at line 168;88 , all I had to do was rewrite “_props” in visual code studio.
I hope I can help someone if they encounter this.
is there a way to disable all the custom fire rates changes
i have a problem with bot PMC’s loadouts, for example someone spawned with SVDS with AK mags which can not be loaded 7.62x54r, but game, as far as I understand, is trying to spawn weapon with higher capability mags than native 20 rounds mags but with exactly 7.62x54r rounds, so this PMC runs without any round, same with Ash-12 which always spawned with AK-47 mags.
it would be nice to have an on\off option in the configs to cross-compatibility of calibers and magazines
Isn’t it better to use this one
if (test._props.ConflictingItems&&test._props.ConflictingItems!==undefined&&test._props.ConflictingItems.length!==0&&Array.isArray(test._props.ConflictingItems)) {
test._props.ConflictingItems=test._props.ConflictingItems.filter(item=>item.length!==24);
}
instead of this?
test._props.ConflictingItems= [];
Is it normal for each shot to burn almost 1 entire durability point when using 9x21 in an MP5?
Actually, it seems like this issue applies to more guns than just the MP5 and more calibers than just 9x21. Using 9x19 or 9x21 in a Kedr has the same result. Each shot burns 1.3 points of durability, which is just insane.
How do I see if this mods work? no where does it say where Do I need to look for the guns mods.
Using normal i have no problems, but using this Pack i have problems with Tatical Gear Components, i tried loading before and after, no idea what happened, i deleted all the mods that this Pack adds.
https://ibb.co/qgkH35y
i like the mod but the mosin rifle aim sports mng rail mount makes any magnified scope act up and creates a dark circle around the center of the scope making it hard to use.
that’s the ps-320 on the mosin with the mount
and thats the same scope on a different weapon without the mount
small disclaimer: all of the mod’s contents are not in a folder meaning if you extract the mod it won’t be in a folder so all of its contents (config, addons, bundles, etc.) will be scattered around