
Mod framework for modders to import custom assets, like particle system effects, into SPT
This is simply a mod framework meant for mod creators to import custom asset bundles into SPT without the need to worry about writing a client mod.
For normal users:
This mod will be a dependency for other mods (such as Choccy’s RPG-7) and will still need to be installed.
Click on the “Installation for Users” tab above to see how to install!
Formod creators:
Please go to my GitHub repository (link to source code is on the right sidebar) and read the README or Wiki for instructions on how to add your own custom assets.
(EFT-SDK now has examples on how to create custom particle effects, THANKS TO CHOCCY)
Custom particle system effects and custom rig layouts are imported.
- Open the .7z file with 7-Zip
- Extract the “BepInEx” folder into your SPT directory
- Adding new custom projectiles
- Adding new custom sprites/images
- Replacing existing Tarkov textures with your own textures (retexture mods using this framework that edit the same bundle file will be compatible unless they edit the same texture images)
11.3K Downloads
Updated for SPT 3.9.0
4.0K Downloads
Now supports modders adding custom rig layouts.
Thanks to GrooveypenguinX for making the custom rig layout tools and example bundle to the EFT-SDK
355 Downloads
Updated for SPT-AKI 3.8.0
If you use Choccy’s RPG-7 mod but don’t have this mod framework installed yet, I will slap you
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This mod ocassionally causes the explosions to have no texture or audio, like the asset import failed..
It should be noted;
If you use a machine to act as a server for SPT that is different than your gaming machine, you will need this on the server and the client machine.
SOOO many frustrating hours trying to resolve why custom items added by trader mods were not working….
Happy modding/hunting folks.
Arys, you beautiful nerd, thank you for mod!
On the newest version 3.9, this mod causes explosions to not work such as grenades not exploding.
I had a problem in my mod pack that grenades didn’t explode. After disabling plugins one by one, I found out that this plugin makes it. After removing, grenades again exploding.
how do i make this work , does this mod make the rpg have an actual explosion or what?
will this be useful for retexture ?
what exactly is the purpose of this? I just wanna know if it’s useful for me. Does this involve using the SDK?