Very GYATT trader who sells high end ammo and stuff after you prove that you deserve it (do quests)
I'll look into updating my mods when website stops fking dying
First of all, always use this mod: Lua's Auto Profile Backup (Updated) or don't complain later about something going terribly wrong.
Erika is fresh addition to other 654 trader mods on the workshop, what an amazing and unique mod!!!
Why she's cool:
- She's beautiful AI-generated girl (now I'm in love frfr no cap on god )
- Features a bunch of quests
- 30+ for unlocking good ammo (optionally including modded ammo from Extra Ammo For Everyone or D.U.D.S. or ShAK-12 Kit)
- 2 for unlocking gun parts/attachments
- 1 for unlocking good NVGs
- 2 for cases
- more coming probably later? big pogchamp?!!!
- The quests have enough conditions in them to fill quench of most quest-thirsty maniacs (between 17 to 28 or so conditions to fulfill on every quest)
- CONFIGURATION???
- Configure multipliers for amount of items you have to turn in on per-quest basis
- Kills too?
- And starting level too???
- SUPPORTS MODDED WEAPONS??!!
- If you have mod that adds, for example, new sniper rifle, chambered in some caliber, it WILL be counted for all quests, so you will be able to do quests with it. Make sure this mod loads after custom weapon one tho.
By default this is mid-late game trader that will make you work for access to good stuff. Good news is that in general stuff you can buy is cheaper, compared to vanilla traders by 20-50% (if they even sell it).
I built her in prep for my no-flea playthrough for 3.8.0 so I'll be adding more quests while waiting for it.
Installation:
1) put all folders **EXCEPT** [ADDON] folders into your user/mods folder.
2) if you use any of the addon mods, drag content of selected addon folder into user/mods/MusicManiac-MusicManiacsAdvancedQuestLoader folder (each of addon folders have "database" folder inside, the "database" supposed to go into user/mods/MusicManiac-MusicManiacsAdvancedQuestLoader)
3) Addons are meant to be ran with Modded Ammo Balancing Patch (MABP) that makes high-tier modded ammo not easily available so quests make sense, otherwise quests are usless.
This has dependency : Weapon Categories Fixer and MusicManiac's Custom Quest Loader (MMCQL) which are already included in release, you don't have to download them separately.
Config also simple af, it has a couple of true/false toggles. It also has 4 arrays: questsItemCounterMultipliers, questsKillsCounterMultipliers, questsCultistsKillsCounterMultipliers, questsLevelRequirements
Inside those array you can see quest id and value, for example: "QM_9x19_PBP" : 2, this is very clearly indicates that this is quest for 9x19mm PBP ammo. Setting multiplier applies to all items/kills in the quest. Default multipliers are setup based on ammo quality and whatever other reasons I had.
Config location: /user/mods/MusicManiac-MusicManiacCustomQuestLoader/configs/Erika_config.json
All quest conditions follow same template (can be found inside mod folder):
When you turn in ammo for the quest, it can sometimes grab ammo from mags in your inventory, and that in turn can slightly corrupt your profile. Just take ur ammo out of mags, and run Lua's Auto Profile Backup. I'm not responsible for any profile issues. I've only noticed this so far with modded ammo. Also, this profile corruption is not the end of the world, you can manually edit the items out of your profile. You'll lose few items but small price to pay.
If your profile gets corrupted via ammo stuff, you will get error msg as you load into game, something like "Magazine abc (id: "adsujh43krhhh231") expected cartrige at position 1" or some shit like that. Keep game open. Open your profile with notepad++ or any IDE (if you don't know what IDE stands for just download notepad++). Ctrl+f for id in error msg. Close game. Close server. Backup your profile somewhere. Go back to notepad++. Delete every code block (item) that has the id in error. By deleting id I mean delete whole block. What I mean is that your inventory items look something like this:
{ "_id": "4492a7d2ff55107ac17f62d4", "_tpl": "5c0d5e4486f77478390952fe", "parentId": "05a1b7dcd951970a52294cc0", "slotId": "main", "location": { "x": 7, "y": 2, "r": "Horizontal", "isSearched": true }, "upd": { "StackObjectsCount": 60, "SpawnedInSession": true } }, Your job is to delete this whole block, from { to }, (notice that I included , at the end, it's important to preserve file structure). There most likely will be multiple entries like that, and they can look slightly different. Save the profile changes. Try loading the game. There's very big chance you'll be able to load the game. Ofc you'll lose couple of mags/ammo stacks.
Q: Can you add xyz?
A: No, I make this trader for myself, I only add stuff that I want her to have.
Q: Wow those are big quests!
A: Yes.
Q: Omg I have to kill cultists? Fuck those guys, I hate them!
A: Use Normalized Bots to disable silent footsteps and you can fight them like normal people now. Or set cultists kills in config to 0.
Q: I don't get any quests, broken mod?
A: By default first quests start appearing at level 20.
Q: She's empty? No items? Broken mod?
A: All assortment is unlocked via quests. This trader will not be selling random junk just to fill inventory. Only finest merchandise. And it's all locked behind quests.
Q: You sure? I don't know if I installed it correctly.
A: If you haven't changed config file, first quest appears at level 20. If they don't, something is wrong.
Big thanks to Andrudis for Andrudis-QuestManiac as it was foundation to make my trader work and allowed me to make a lot of cool things in code.
Also real gigachads living in #mods-development in discord. Cj is big bro, he even allows me to call him step-bro.
2.2K Downloads
Added quest for weapon cases
Adjusted some values here and there
Reminder that there's config for quests, read mod description for more info.
Dependencies are included
Installation:
1) put all folders **EXCEPT** [ADDON] folders into your user/mods folder.
2) if you use any of the addon mods, drag content of each of them into user/mods/MusicManiac-MusicManiacsAdvancedQuestLoader folder (each of them have database folder inside, it's supposed to go into user/mods/MusicManiac-MusicManiacsAdvancedQuestLoader)
887 Downloads
Added quest for ammo case
Dependencies are included
Installation:
1) put all folders **EXCEPT** [ADDON] folders into your user/mods folder.
2) if you use any of the addon mods, drag content of each of them into user/mods/MusicManiac-MusicManiacsAdvancedQuestLoader folder (each of them have database folder inside, it's supposed to go into user/mods/MusicManiac-MusicManiacsAdvancedQuestLoader)
1.1K Downloads
Some typo fixes
Added quests for 5.7x28mm vanilla ammo (somehow missed it)
Added 3 Addons: quests to include Extra Ammo For Everyone or D.U.D.S. or ShAK-12 Kit ammo in quests. Addons are suggested to be ran with Modded Ammo Balancing Patch (MABP)
Dependencies are included
Installation:
1) put all folders **EXCEPT** [ADDON] folders into your user/mods folder.
2) if you use any of the addon mods, drag content of each of them into user/mods/MusicManiac-MusicManiacsAdvancedQuestLoader folder (each of them have database folder inside, it's supposed to go into user/mods/MusicManiac-MusicManiacsAdvancedQuestLoader)
800 Downloads
Some typo fixes
Maybe fixed a bug along the way, idk
Reduced boss kills requirement in all quests by half, was a bit too high.
Dependencies are included
Installation: put folders into your user/mods folder.
162 Downloads
Removed NGV task requirement to get kills on labs
Extended NVG time requirement to from 22:00-06:00 to 21:00-06:00
Fixed stim prices.
Dependencies update
Probably fixed something else along the way.
Dependencies are included
Installation: put folders into your user/mods folder.
281 Downloads
Added goons and zryachi to list of bosses that can count for kill bosses quests
Added quest for stims
All dependencies are included
Installation: put folders into your user/mods folder. Preferably delete old version of MusicManiac-Erika folder.
206 Downloads
IMPORANT: DELETE OLD VERSION OF THE MOD IF YOU HAD IT INSTALLED (your progress is not deleted)
Refractured code, now has a dependency.
Added quest for high capacity mags.
All dependencies are included
Installation: put folders into your user/mods folder.
429 Downloads
Fixed .45 ACP quest a bit
Installation: put folders into your user/mods folder.
216 Downloads
Added kill cultist part in all quests
Added cultist boss to list of bosses
Added config option to set multiplier for cultists kills on per quest basis (if someone is terrified of cultists)
Or just use Normalized Bots to make them make footsteps
Installation: put folders into your user/mods folder.
109 Downloads
Added quest for NVGs,
New picture
Moved config to root folder so it's easier to find
I think I also fixed something somewhere? Not sure.
Installation: put folders into your user/mods folder.
228 Downloads
Fixed 3 subtasks in 9x39mm quests
Installation: put folders into your user/mods folder.
68 Downloads
Localization fix, removed starting trade (was not meant to be there)
Installation: put folders into your user/mods folder.
376 Downloads
Fix or two, also baked in dependency
Installation: put folders into your user/mods folder.
48 Downloads
Initial release.
Installation: put folder into your user/mods folder.
401 Downloads
Just dependencies update, no changes whatsoever.
Dependencies are included
Installation: delete old loader (MusicManiac-MusicManiacsCustomQuestLoader), then put folders into your user/mods folder.
Not quite yet...