
Increases the chances to find loot you need for Quests/Hideouts/Keys based on how long it has been since you first started looking. Has configurable odds and can work based on real world time or # of raids since beginning.
Pity Loot
Like playing hardcore tarkov, but tired of not finding the items you need for quests or hideout? Or just like playing without flea market and don’t like having to hoard /every/ item you need for future quests? Pity loot is a mod that progressively increases the loot odds for items you need based on the # of raids since you started the task, or based on the amount of time (in real world hours) since you started it.
For best compatibility, you should put this last in the mod order list so that it runs after any other mods you have that modify/add loot or loot probabilities.
NOT compatible with “Loot Update” right now, pity loot’s updates will get overwritten. (please report if other loot mods break pity loot too)
I recommend MoreCheckmarks, AllTheLoot, and KeysInLoot. For me, I used to hoard /every/ potential item i needed, and now I only look for what I need at the exact moment, which is what MoreCheckmarks helps with. For the others, they just make loot more interesting imo, and pity loot still helps make sure you find what you need.
I tweaked the default settings to my personal liking, but have gotten feedback they might be too high for some or too low for others, here are a few different configurations you could use besides the defaults:
“appliesToQuests”: true, “appliesToHideout”: true, “increasesStack”: true, “includeScavRaids”: true, “onlyIncreaseOnFailedRaids”: false, “includeKeys”: true, “keysAdditionalMultiplier”: 2.5, “maxDropRateMultiplier”: 100, “dropRateIncreaseType”: “raid”, “dropRateIncreasePerRaid”: 0.25, “dropRateIncreasePerHour”: 0.05, “appliesToWishlist”: true, “wishlistMultipliers”: { “tasks”: 5.0, “equipment”: 5.0, “barter”: 5.0, “hideout”: 5.0, “other”: 5.0 }, “excludeCollector”: false Detailed explanation of options below.
For quests, tracks all the “Handover” quests you have (including custom traders), and will continue calculating pity until you have enough to turn the quest condition in. (this also accounts for find in raid items). For gunsmith quests, will automatically add drop chances for the items to Weapon Boxes + Wooden Crates if they are not already there.
For quest keys (if enabled) has a hardcoded list of keys you need for each quest. Keys have a higher pity multiplier by default, and for quests that can use multiple keys (e.g. lend lease part 1), will keep counting pity until you have /both/. If a key is missing from loot tables, will automatically add a spawn chance for it in jackets.
For hideouts, only starts tracking possible upgrades where you meet all the prerequisites, like needed other hideout area levels, trader loyalty levels, or skill progression levels. E.g. if you require Lavatory 3, Mechanic 3, and Endurance 5, it won’t start tracking pity levels until you meet all of those. Even though you can’t partially turn in items for hideout, will track each item separately. If you need 5 hoses and 5 nails, and you have 3 hoses and 10 nails, it will only give you pity odds for the hoses. If you sell/barter 7 nails, to only have 3, it’ll reinstate pity odds for them.
Example
Loot odds in SPT are roughly configured like so (Higher odds are more likely to show up in loot):
TechnicalCrate: Items: [Hose, Wires, Capacitors, Ledx], Odds: [1000, 5000, 3000, 10] Jacket: Items: [Dorm 220, Dorm 206, Marked room, West wing 216], Odds: [300, 200, 1, 50] Hoses will show up on average 1000/(1000+5000+3000+10) = 11% of the time, and West Wing 216 will show up 50/(300+200+1+50) = 9% of the time.
Now lets say you are on the default settings (seen below), and need Hoses for hideout, Hoses for quest A, and West Wing 216 for quest B. If you have /just/ started all of these, your pity odds are 0, so the odds are the same as above. If you have done 10 raids since you could build the hideout upgrade, 4 since you started quest A, and 10 since you started quest B, your new hose multipliers are (because increasesStack is on by default) 1+(10*.5 + 4*.5) = 8 and your new WW216 multipliers are (1+(10*.5))*2.5 = 15 (Because keys get an extra 2.5x bonus by default). This means hoses become 8x more likely to show up, WW216 becomes 15x more likely to show up, and Pity loot overwrites the loot tables to be:
TechnicalCrate: Items: [Hose, Wires, Capacitors, Ledx], Odds: [8000, 5000, 3000, 10] Jacket: Items: [Dorm 220, Dorm 206, Marked room, West wing 216], Odds: [300, 200, 1, 750] Hoses will show up on average 8000/(8000+5000+3000+10) = 50% of the time, and West Wing 216 will show up 750/(300+200+1+750) = 60% of the time.
Note: this is just an example, in practice there are hundreds/thousands of items in the loot table, and depending on how rare you original item is a 10x or even 100x increase still may not feel like a lot. You are always welcome to increase the dropRateIncreasePerRaid/Hour and maxDropRateMultiplier to something like 10 and 10000 respectively if you’re really stuck on a quest
18.8K Downloads
minor fix to still recalculate pity when you succeed a raid and complete quest items but dont turn in the quest
7.0K Downloads
Allow creating static multipliers for wishlisted items via new config:
“appliesToWishlist”: false, // set to true to enable “wishlistMultipliers”: { // delete entries in here if you dont want multipliers to apply “tasks”: 5.0, “equipment”: 5.0, “barter”: 5.0, “hideout”: 5.0, “other”: 5.0 }, These multipliers override pity, so if an item is both pitied + you have a wishlist multiplier of 5x, only the 5x applies. The multiplier stays as long as the item is on your wishlist, even if you already have multiple copies of the item. Only counts items manually added to wishlist (not built-in ones for hideout and quests).
1.5K Downloads
Disable debug logs by default
1.1K Downloads
Support 3.11
Partial fika support (doesn’t overwrite profiles any more, however only “main” profile will get pity updates and only their multiplier will apply)
2.2K Downloads
Only re-calculate loot pools for locations if pity has changed. This prevents the 1-2 second lag you get when opening inventory with some mods. (If you figure out which mods were causing this before please let me know. They are constantly pinging /client/locations every time you open inventory which seems inefficient)
327 Downloads
Fix broken gunsmith part 22 quest
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https://www.virustotal.com/gui/file/a63701cc6d19813204e7b1e1c84ba55975609d0800115a461ccea19c5e6a868b
In mod description You have typo - not “hoses” but HORSES!
Partial fika support (doesn’t overwrite profiles any more, however only “main” profile will get pity updates and only their multiplier will apply)
wat happens when im using headless client?
Hi, if I set “onlyIncreaseOnFailedRaids”: true, the “dropRateIncreasePerRaid” would only increase when I failed the raids. Would “dropRateIncreasePerHour” be the same that count the time I spent on failed raids or it still count for successfull ones? I partially use google translate so hope you understand me .
I cant get this mod to work. I had it running in 3.10, but now on 3.11 its a no-go. Does this mod conflict with Item Valuation mod (new mod i’m using in 3.11)? Trying to figure out why this mod wont work for me. I assume mod conflicts somewhere… maybe? I renamed pity loot folder to zzzbakahashi-pityloot. That should make it load last, yes?
Have you considered letting the pity loot system apply to wishlist items?
Is there a way to lock PL to only proc “Pity loot location updates” once per raid? Every time I open any inventory, PL recalculates what’s needed, and stutters my game during raids. This seems redundant when loot tables have already been set for the instance.
I’ve posted this issue in the forum thread with an image of the console being flooded with PL messages.
Hey, is the 114 key for pharmacist included in the quest keys for pity loot?
Finally I am able to find these heckin COFDMs XD
Congrats on the feature
Hi Bakahashi.
PityLoot it’s compatible with FIKA?
Thanks for your time and your hard work! Really must mod!