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Mod Details

Skills Extended

Skills Extended 1.3.3

Created by Dirtbikercj

51.2K Downloads

SPT 3.9.8 Compatible

Expanding the skill catalog, one skill at a time.

SPT 3.9.8

No logs, No support.

No support will be offered for old versions of SPT.

Do not repost, alter or repackage my mods without my explicit permission.

This is not allowed to be included in any mod-pack, whether hosted on the SPT Hub or not.**

IF YOU USE SVM AND THE UNLIMTED KEY OPTION, IT MUST LOAD BEFORE THIS MOD.

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First Aid

  • Increases Medical items use speed by 35% at level 50 and 50% at elite.
  • Reduces the cost to heal bleeds and fix fractures using med kits by 30% at level 50 and 50% at elite.
  • At elite level you can walk while fixing fractured legs.

Gain experience points by healing damage with medical kits.

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Field Medicine

  • Increases the skill cap of 60 by 20% at level 50 and 35% at elite.
  • Increases the duration and delay of all Injector effects by 25% at level 50 and 40% at elite.
  • Increases the chance of receiving a positive effect from a simulator by 20% at level 50 and 35% at elite.

Gain experience points by using stims and pain items

NATO weapon proficiency

- Increases ergonomics by 0.3% per level on NATO assault rifles and carbines. 12% Elite bonus.

- Decreases vertical and horizontal recoil by 0.4% per level on NATO assault rifles and carbines. 12% Elite bonus.

Gain experience points by hitting enemies with shots.

Guns in this category:

AUG A1

AUG A3

MDR 5.5

MDR 7.62

HK 416A5 5.56

HK G36

M4A1

MCX

RD-704

CMMG Mk47 Mutant

SA-58

SCAR-H

SCAR-H FDE

SCAR-L

SCAR-L FDE

RFB

TX15

Accuracy International AXMC

HK G28

Springfield Armory M1A

Mk-18

R11 RSASS

SR-25

Eastern Weapon Proficiency

- Increases ergonomics by 0.3% per level on Russian assault rifles and carbines. 12% Elite bonus.

- Decreases vertical and horizontal recoil by 0.4% per level on Russian assault rifles and carbines. 12% Elite bonus.

Gain experience points by hitting enemies with shots.

Guns in this category:

AK-12

AK-101

AK-102

AK-103

AK-104

AK-105

AK-74

AK-74M

AK-74N

AKM

AKMN

AKMS

AKMSN

AKS-74

AKS-74N

AKS-74U

AKS-74UN

AVT-40

SKS

OP-SKS

SAG AK

SAG AK SHORT

SVT-40

VPO-101

VPO-136

VPO-209

ADAR

ASh-12

AS VAL

VSS Vintorez

Lobaev Arms DVL-10

SV-98

ORSIS T-5000M

Mosin (Sniper)

Mosin (Infantry)

SVDS

Kalashnikov PKM

Kalashnikov PKP

Degtyarev RPD

Degtyarev RPDN

RPK-16 5.45x39

Prone Movement

- 0.6% per level to prone movement speed, 1% per level at elite

- 0.7% per level reduction in prone movement volume (both players and bots), 1.2% per level at elite

Level by moving while prone

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Silent Ops

- 0.4% Increase per level to Melee speed

- 0.8% Decrease per level to door and looting action sounds

- 0.5% Decrease per level to trader silencer costs

Level by killing enemies with silenced weapons or melee weapons

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https://www.youtube.com/watch?v=XbntaCYCWRI&ab_channel=Cj

The lock picking skill has been completely over hauled. No longer is it a boring stay crouched for 15 seconds and have some x percent chance to unlock a door. It is now a mini-game. You now theoretically have the chance to open any door in the game at any level. Albeit high level doors when you are low level will prove difficult.

You must first unlock it using the new trader added in 1.2.0. Completing the quest line will unlock lock picking, don't worry, its only 5 quests. The last being lock picking focused. So its cool.

The mini-game is reminiscent of a game like fall-out. Find the sweet spot, and turn the cylinder. Lock picks cant be abused forever. They will eventually break. This is indicated by the red and green progress bar to the left of the game.

PHH64bj.png

An old library acting as a front for a criminal underground. Not a-lot is known about this place, or the individuals who come and go. It is said the people who frequent this place have a vast wealth of experience and information to share... At a price.

This trader is under heavy construction. It is not complete, and story is subject to change.

You can disable the trader and quests by disabling the trader in the ServerConfig.json file

44 new achievements based around skills. More to come later.

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Awards items every 5 levels of a skill progressing in value.

You can disable this in the ServerConfig.json

REQUIRED DEPENDENCIES:

Custom Interactions (Not included in this mod)

Quests Extended (Included in this mod)

Demonstration Video

(Yes, it's SAIN, but the same concept applies to all of my mods, I'm not making mod-specific extraction example videos)

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Report ALL issues to the support thread either here, or in the Discord Channel.

Feedback wanted:

- How does the leveling speed feel?

- Do the skills feel overpowered?

- Is there any obvious bugs?

TODO (In no order):

- New Skills

- Trader Assort

- Ability to disable the trader + Quest system

- Tuning the progression system

- More skill based quest lines

- More custom quest objectives

- More Achievements

- Expand the custom buff system

Known issues:

- EFT is cursed.

Q: Will SVM adjust the leveling speed of these skills?

A: Yes.

Provide me with translations only with google drive links. Speak to me if you need an exception to this.

Not active

If you would like to support me or my work you can do so here!

Version 1.3.3

2.7K Downloads

Created Nov 12th, 1:11 AM Updated Jan 8th, 6:54 AM

- Fixes a long standing bug that would result in skill buffs becoming inconsistent at random due to over leveling or high experience rates.

Thanks to AeroFW for finally providing a comprehensive enough bug report to fix this.

Version 1.3.2

5.9K Downloads

Created Oct 5th, 2024 Updated Jan 5th, 3:36 PM

- Resolves an issue where you couldn't pick locks on ground zero post level 20.

Version 1.3.1

7.1K Downloads

Created Aug 28th, 2024 Updated Jan 8th, 12:36 PM

Full release notes here

- Medical item use speed is now correctly reflected in the animation.

- LP Mini game options; volume, health bar display, lose pick on exit

- Locales now default to English if missing in any language

- Fix fracture condition on quest

Read the release notes.

Version 1.3.0

1.5K Downloads

Created Aug 25th, 2024 Updated Jan 7th, 9:18 PM

Full release notes here

2 new skills

- Prone Movement

- Silent Ops

locale updates

fixes

Read the release notes

Version 1.2.3

943 Downloads

Created Aug 23rd, 2024 Updated Jan 1st, 11:58 PM

Full release notes here

- Bug fixes

- Blacklisted flares from reward pool, decreased Lega medal count awarded.

- Ability to disable the trader and quest system.

- Updated french, Russian and Chinese locales. (still slightly out of date)

If you're still having trouble loading this mod after installing this update. Delete the server mod and re-install it. I consolidated a bunch of locale files in a hope to fix file handle limits some people were running into. If you use the progression part, don't forget to save your progression file from SkillsExtended/progression/

Just go read the release notes. Enjoy!

Version 1.2.2

973 Downloads

Created Aug 20th, 2024 Updated Jan 8th, 8:25 AM

- Fixes Busy hand bug when pressing escape to leave the mini game.

- Fixes uses being removed from a lock pick when exiting without breaking a lock pick

- You can quickly exit the game with; Escape, left or right mouse buttons.

- Added a lock pick health bar to the interface to let you know how close it is to breaking

- Added door level and door key text to the interface

- Increased bundle efficiency to a single bundle for the mini game.

I'll work on getting the mod page up to date soon with all the changes from 1.2.0+
I'll also work on getting all the locales on crowdin so people can start translating them

Version 1.2.1

299 Downloads

Created Aug 20th, 2024 Updated Dec 26th, 4:41 PM

- Fixes a bug that would happen profile creation of new profiles that would prevent the game from getting to the menu

Version 1.2.0

324 Downloads

Created Aug 19th, 2024 Updated Jan 8th, 2:50 AM

Full release notes here, really, read them.

Recommend new profiles only.

New dependency Custom Item Interactions YOU MUST INSTALL THIS

New:

- Lock picking mini game (Replaces the old boring lock picking skill with new cool exciting lock picking skill)

- Trader (Lacks assort, wasn't the focus of this update)

- 5 new Quests for the trader which introduce you to the trader and the lock picking skill

- Final quest has 3 new custom objectives based around lock picking, this also unlocks the ability to craft and buy them

- 44 new achievements

- Skill progression system. Every 5 levels of a skill you get rewards. You can disable this in the config you don't like it.

Misc:

- Users can add custom weapons to the weapon skills externally now in the config folder. Put the items in the lists and remove the .dist extension to have the mod load it.

Notes:

- As a result of the lock picking mini game, I had to temporarily disable key card hacking (There are plans.)

This is what I wanted 1.0.0 but it was to much. There were over 50 commits between 1.1.1 and this update alone.

- Credits: Terkoiz for yoinking some code from them to allow me to make custom quest objectives pikapika

Version 1.1.1

1.6K Downloads

Created Aug 14th, 2024 Updated Jan 5th, 12:02 PM

Medical skill overhaul - Now with less disappearing items :kannatiredofthis:

Release notes here

Version 1.0.2

2.1K Downloads

Created Aug 6th, 2024 Updated Jan 8th, 8:20 AM

Skills:

- Fix medical skills not updating after the initial update done the first time a player enters their inventory screen. This was a result of being too strict in my performance optimizations last patch.

Locales:

- Added Simplified Chinese locale(Thanks [lzm](lzm)), and Korean locale(Thanks [SPT-KorMan](https://github.com/SPT-KorMan)).

- Minor grammatical corrections to the locale.

- All locales are now dynamically loaded, no need to select it in the config. Simply select your desired language in the in-game settings. NOTE: Selecting a language that is not implemented in the Skills Extended locale will result in broken text on the skills.

Misc:

- Cross platform path support for Fika users. (Linux/Docker) THIS DOES NOT MEAN 100% FIKA COMPATIBLE YET.

Version 1.0.1

736 Downloads

Created Aug 5th, 2024 Updated Jan 5th, 11:32 PM

Skills:

- Almost every door levels have been adjusted (Again.) Thanks Light of the World for balancing this because i'm lazy.

- Fixed inspect and failure ratios not working (/Bonk)

- With the above fixed, lock picking leveling rates have been adjusted again.

- Lock picks and PDA are now able to be placed into spec slots.

- More adjustments to first aid and field medicine leveling speed. (Trying to get this on par with other skills is hard)

- Fix medical kit resource resetting to full on game start.

Misc:

- Added German(Thanks Nero.K) and French(Thanks DevilFlippy) locales.

- Item updates now only happen on screen state changes.

- Updates now happen over several frames, instead of trying to complete within a single frame. Helps reduce stutter in the inventory screen on large stash sizes.

- Fixes a minor memory leak.

Version 1.0.0

767 Downloads

Created Aug 4th, 2024 Updated Jan 5th, 11:27 AM

Official full release!

Read full changes here.

COMPLETELY REMOVE ANY PREVIOUS VERSION BEFORE INSTALLING. MOD STRUCTURE HAS CHANGED. YOUR CONFIG WILL ALSO BE WIPED.

New:

- Key card door hacking.

- Both weapon skills are now available to the player at all times.

- Skill XP bleed now occurs with the weapon skills. You gain 10% of the XP for the opposite skill when using applicable weapons.

- Buff icons and green progress bar is now fully implemented. No more jank text in descriptions :kannatiredofthis:

- Multi locale support. English, Spanish, Portuguese, and Russian available. Set your locale in the server config. (Thanks Crow, and Reysonk for providing them)

- Various balancing changes. This will be an ongoing process now that we're on BSG's system.

Fixed:

- Added missing ref keys

- Broken locks now properly reset at the end of a raid.

There is a massive 500 line commented config in the server mod. Please read the comments before changing things. I will update the mod page at a later time with the most recent information. As far as skills go, this mod is feature complete now. The last major todo is implementing the lock picking animation and balancing as needed.

Thanks Tetribyte for helping me track down and fix an NRE that plagued me for over 2 weeks while working on 1.0.0.

Thanks to everyone who provided feedback during development. Its been a frustrating and wild ride. Until next time, enjoy.

Version 0.5.8

4.3K Downloads

Created Jul 11th, 2024 Updated Jan 7th, 8:29 PM

- Fixes game not loaded for some users

Version 0.5.7

144 Downloads

Created Jul 11th, 2024 Updated Jan 8th, 3:08 AM

3.9.0 update.

I know I said the next update would be 1.0.0. But BSG changed a-lot regarding skills and UI surrounding it and I'm not comfortable making the changes required for me to meet my 1.0.0 criteria on an update patch, while having to adapt to the new way BSG is doing things. In due time friends.

Known issues:

- Green progress bar doesn't show up like other skills.

- Skill buff icons are missing.

- EFT is cursed.

Version 0.5.6

3.5K Downloads

Created Jun 6th, 2024 Updated Jan 5th, 12:44 PM

This is a long changelog, it contains weapon additions, more config exposure, levelling modifier for lockpicking, fixes and balancing. As always Enjoy!

Lockpicking:

- Re-enabled lockpicking by default (sorry)

- Added lockpicking speed multiplier in the F12 menu

- Attempts before breaking the lock is now configurable, default 3

- Base XP amount increased by 30%

- Base pick time reduced to 10 seconds, from 15 seconds

- Base inspect time reduced to 4 seconds, from 5 seconds

- Lockpicking time bonus per level increased to 0.6%, from 0.5%

- Lockpicking elite time bonus increased to 15%, from 10%

- Dorm rooms 110, 114, 204, 214; are now door level 5

Bear rifle and carbine:

- Base XP amount increased by 30%

- Added ASh-12 12.7x55 assault rifle

- Added AS VAL 9x39 special assault rifle

- Added VSS Vintorez 9x39 special sniper rifle

- Added Lobaev Arms DVL-10 7.62x51 bolt-action sniper rifle

- Added SV-98 7.62x54R bolt-action sniper rifle

- Added ORSIS T-5000M 7.62x51 bolt-action sniper rifle

- Added Mosin 7.62x54R bolt-action rifle (Sniper)

- Added Mosin 7.62x54R bolt-action rifle (Infantry)

- Added SVDS 7.62x54R sniper rifle

- Added Kalashnikov PKM 7.62x54R machine gun

- Added Kalashnikov PKP 7.62x54R infantry machine gun

- Added Degtyarev RPD 7.62x39 machine gun

- Added Degtyarev RPDN 7.62x39 machine gun

- Added RPK-16 5.45x39 light machine gun

Usec rifle and carbine:

- Base XP amount increased by 30%

- Added Accuracy International AXMC .338 LM bolt-action sniper rifle

- Added HK G28 7.62x51 marksman rifle

- Added Springfield Armory M1A 7.62x51 rifle

- Added SWORD International Mk-18 .338 LM marksman rifle

- Added Remington R11 RSASS 7.62x51 marksman rifle

- Added Knight's Armament Company SR-25 7.62x51 marksman rifle

First Aid and Field medicine:

- Reduced cool down time per limb to gain XP to 45 seconds, was 60 seconds.

- Exposed the base XP amounts for both first aid and field medicine at 3 and 4 per action respectfully.

Fixes:

- Fixed weapon bonuses not being applied after the first raid

- Fixed a bug where if you had an applicable weapon on you but not in your hands, you would gain XP.

- Correct AKI version so warning doesn't appear.

Version 0.5.5

2.6K Downloads

Created May 16th, 2024 Updated Jan 5th, 11:59 AM

Fixes:

- Fixed multiple massive memory leaks. Apologies.

- Lockpicking now properly works on lighthouse.

- Added multiple missing doors to the lookup table on various maps.

- Lockpicking can now be properly disabled.

- Scavs no longer get the option to lockpick doors if their PMC has a lockpick in their inventory.

- Added missing AKS-74UB to the bear weapon list.

Version 0.5.4

953 Downloads

Created May 12th, 2024 Updated Jan 7th, 6:33 PM

- Fixes compatibility with realism mod post 1.2.0 update.

Version 0.5.3

3.2K Downloads

Created Apr 24th, 2024 Updated Jan 3rd, 9:58 PM

Changes:

- Gracefully handle doors that don't exist in the lookup table, instead of freezing the player it should now display a preloader notification to the user telling them to report the error to the developer instead. Error contains map and door IDs. This should provide me more context about fixing doors instead of relying on screenshots of locations in the game world going forward.

- If you out level a door by 10 or more levels, lockpick charges are no longer consumed.

- Doors that are not suppose to be opened now show a context menu entry "DOOR CANNOT BE OPENED" to clarify that not all doors can be opened as BSG intended.

Fixes:

- Fixes time reduction calculations that caused the player to receive notifications like "Protect objective for XXX" with elite lockpicking.

- Fixes taxonomy colour causing some clients to not load.

Version 0.5.2

499 Downloads

Created Apr 23rd, 2024 Updated Jan 7th, 8:32 PM

- Fixes some doors on interchange causing the player to be frozen in place when inspecting or picking. Kibba outer and inner doors and a couple others.

Version 0.5.1

691 Downloads

Created Apr 21st, 2024 Updated Dec 31st, 4:51 PM

- Fixes doors on ground zero causing the player to become frozen when inspecting or picking them.

- Fixes not being able to enter the hideout

Version 0.5.0

480 Downloads

Created Apr 21st, 2024 Updated Jan 7th, 10:43 PM

Lockpicking is here!

This is a pretty thick update, so the full release notes are here including the lockpicking overview: Github Page

- Added lockpicking as a skill

- Realism medical overhaul compatibility

- Added MCX spear to usec weapon list

- Allow disabling of specific skills

- Nerfed weapon skills to fall inline with the current recoil

- Exposed all skill data, you can configure basically anything in the mod now.

Special thanks to GroovyPenguinX for the models used in this update!

Version 0.4.1

3.4K Downloads

Created Apr 2nd, 2024 Updated Jan 4th, 9:58 PM

- Fixes exception spam caused by field medicine

Version 0.4.0

355 Downloads

Created Apr 1st, 2024 Updated Jan 5th, 6:54 PM

3.8.0 Update!

Version 0.3.6

1.5K Downloads

Created Mar 3rd, 2024 Updated Jan 1st, 6:48 PM

- Fix first aid not granting HP resource bonus (Don't use copy paste when coding...) /BONK

Version 0.3.5

158 Downloads

Created Mar 2nd, 2024 Updated Jan 5th, 11:29 AM

- Fixes food/drink and potentially other items granting first aid experience.

Version 0.3.4

168 Downloads

Created Mar 2nd, 2024 Updated 2 hours ago

- Add config options for levelling speed.

- Add ability to remove the elite requirement for faction based skills.

- Fixed not gaining XP when using meds from a hotkey.

Hot fixed was applied, redownload.
- Fixed config entries not showing, forgot to switch branches when building.

Version 0.3.3

2.3K Downloads

Created Jan 28th, 2024 Updated Jan 8th, 5:03 PM

Last bugfix release before 0.4.0

- Fixes bot healing granting the player first aid XP.

- Fixes exception related to weapons.

- Fixes only getting weapon XP for a single raid.

0.4.0 will bring 2 new skills, one for BEAR and one for USEC.

Version 0.3.2

466 Downloads

Created Jan 26th, 2024 Updated Jan 5th, 11:38 AM

CHANGELOG 0.3.2:

Medical Skills:

- Refactored medical skill code.

- Allows for edits to medical items in the server without being overwritten in the client now.

- HP Resource bonus is no longer a flat bonus. its now calculated as a percentage.

- 1% bonus per level, 20% bonus for elite.

- To prevent people from only using Grizzlys I've capped its bonus resource at 2750.

- Updated First Aid tooltip to reflect these changes

- This change may result in items in your inventory having higher current resource than max resource.

- Credit for this idea goes to Shield Armor, thanks for the suggestion!

Weapon Skills:

- Fixed display bug in the weapon modding/inspection screen resulting in compounding stats on each inspection. (Thanks AntiSocialKiller for the report)

- Reduced recoil reduction bonus from 0.4% to 0.3% per level, Elite bonus from 12% to 9%.

- I found that at elite levels, it turned guns into literal laser beams which was not the intention.

Version 0.3.1

338 Downloads

Created Jan 25th, 2024 Updated Dec 31st, 4:46 PM

- Allow custom weapons, Add them in the server mod config folder. Do not ask me where to find these, you're on your own.

- Increase USEC and BEAR proficiency skill leveling by 300%

- Fix no XP gain occurring with certain weapons

- Fix Null reference exception related to above.

- Move ADAR to BEAR weapon category

Version 0.3.0

282 Downloads

Created Jan 24th, 2024 Updated Dec 31st, 4:34 PM

Added

- USEC rifle and carbine proficiency skill

--Increases ergonomics by 0.3% per level to NATO assault weapon and carbines. Additional 12% Elite bonus. 25.3% Total.

--Reduces vertical and horizontal recoil by 0.4% per level to NATO assault weapons and carbines. Additional 12% Elite bonus. 32.4% Total.

-- Only available to the USEC faction initially. Bears will unlock this skill once they hit elite level of their own skill.

USEC rifle and carbine proficiency skill is gained from hitting targets with these weapons, USEC rifle and carbine proficiency skill also only applies to these weapons:

AUG A1

AUG A3

MDR 5.5

MDR 7.62

HK 416A5 5.56

HK G36

M4A1

MCX

RD-704

CMMG Mk47 Mutant

SA-58

SCAR-H

SCAR-H FDE

SCAR-L

SCAR-L FDE

ADAR

RFB

TX15

- BEAR rifle and carbine proficiency skill

--Increases ergonomics by 0.3% per level to Russian assault weapon and carbines. Additional 12% Elite bonus. 25.3% Total.

--Reduces vertical and horizontal recoil by 0.4% per level to Russian assault weapons and carbines. Additional 12% Elite bonus. 32.4% Total.

-- Only available to the BEAR faction initially. USEC will unlock this skill once they hit elite level of their own skill.

BEAR rifle and carbine proficiency skill is gained from hitting targets with these weapons, BEAR rifle and carbine proficiency skill also only applies to these weapons:

AK-12

AK-101

AK-102

AK-103

AK-104

AK-105

AK-74

AK-74M

AK-74N

AKM

AKMN

AKMS

AKMSN

AKS-74

AKS-74N

AKS-74U

AKS-74UN

AVT-40

SKS

OP-SKS

SAG AK

SAG AK SHORT

SVT-40

VPO-101

VPO-136

VPO-209

Other changes:

- Change current bonuses color in tooltip to match BSG's blue.

- Hid non implemented skills from the user interface to reduce clutter.

Known Issues:

- EFT is cursed.

Version 0.2.3

402 Downloads

Created Jan 22nd, 2024 Updated Jan 8th, 4:05 AM

- Fix tooltips appearing on med items. (lol)

- Fix skill tooltips replacing morecheckmarks tooltips. (lol)

- Fix surgery giving first aid XP.

- Fix Elite first aid not applying its 10 HP per level bonus.

This will be the last bug fix release before 0.3.0 which will bring a new skill. Anything reported from here on will be included in that release. I will remove the beta alert in 0.3.0 as I'm confident no profile corrupt can occur now.

Thank you to everyone who has taken their time to report bugs!

Edit: Hotfix has been applied to address current hp not scaling with max hp with elite first aid.

Version 0.2.2

147 Downloads

Created Jan 22nd, 2024 Updated Jan 7th, 8:49 PM

- Add current bonuses in tooltip

- Add time cooldown between xp gain (60 seconds per limb)

- Field Medicine now awards 2.5% per use (was 1.5%) total level.

- Fixes no xp gain occurring after entering hideout

Version 0.2.1

254 Downloads

Created Jan 21st, 2024 Updated Jan 8th, 7:31 AM

- Fixes bug where leaving raid causes items max HP and use time to revert to default values.

Version 0.2.0

175 Downloads

Created Jan 21st, 2024 Updated Jan 4th, 1:12 PM

Initial beta release

Not quite yet...