Borkel's Bloody Bullet Wounds + Particles + Splatters 1.2.3
Created by Borkel
64.7K Downloads
SPT 3.9.8 Compatible
Retextured bullet wounds to feature an actual bullet hole and more blood (vanilla bullet wounds don't even have a hole). Also implemented blood particles with splatters on collisions.
Vanilla bullet wounds are quite disappointing, they don't even have a bullet hole .
This mod features more blood and an actual bullet hole, also has blood particles with splatters now. I wouldn't say it's as realistic as my other mods, but it's more realistic than vanilla.
Bigger bullets will spawn more particles.
This is how bullet wounds look with my mod:
With a new particle system that spawns blood splatters on collision:
The particles and splatters can be configured in the F12 menu. It is highly customizable:
This is how they look in unmodded vanilla :
Just drop into the SPTarkov folder.
Threre's a F12 config menu:
I recommend using low values for the splatter chance.
Thanks to TastyNoodle for creating Silly Balls, which served me to create the particles for this mod.
Many thanks to pein and Arys for their help with the particle system.
If you wish to support me and help me achieve my dream of owning night vision goggles you can buy me a coffee.
7.2K Downloads
Darkened the blood splatters to be more inline with other blood textures and tweaked the bullet hole texture.
Configurable limit of splatters will come next update.
16.6K Downloads
Added a null check to prevent a rare error.
6.3K Downloads
Refactored by pein once again.
Added new configs to the F12 menu, it is now highly customizable:
2.4K Downloads
New particle system with blood splatters on impact! Many thanks to pein and Arys for their help!
Previews:
4.1K Downloads
Updated for 3.9.
Next version will most likely have a new particle system.
2.1K Downloads
I've given up on the blood particles, can't get them up to standard so they are now disabled by default. They can be enabled in the F12 menu for those who liked them.
Edit: not giving up afterall.
814 Downloads
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Reworked the plugin logic, it now will spawn different particle systems depending on the damage dealt (includes exit wound particles).
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Also reworked the particle system itself, adjusted particle size, amount and dispersion to achieve a more realistic look.
673 Downloads
Greately improved the look of the particles, they have more accurate reflections.
687 Downloads
Implemented directional burst of particles, no longer uses spherical burst. Added option to disable the particles in the F12 menu.
Further improvements to the particle system are still planned.
Also improved the code, resulting in better performance (i was duplicating particle instances, silly me)
Preview:
1.6K Downloads
Implemented blood particles. Added F12 setting to enable an option to make particles last longer.
Preview videos:
https://www.youtube.com/watch?v=kl1LtQGwSXM
https://www.youtube.com/watch?v=JRsvprF_Tds
Preview image:
8.2K Downloads
Updated for 3.8.1 and all future 3.8 versions
8.7K Downloads
Updated for 3.8.0. Let me know if there are any issues.
2.2K Downloads
Tweaked the blood texture to make it look more natural.
3.1K Downloads
Not quite yet...