Increases the chances to find loot you need for Quests/Hideouts/Keys based on how long it has been since you first started looking. Has configurable odds and can work based on real world time or # of raids since beginning.
Pity Loot
Like playing hardcore tarkov, but tired of not finding the items you need for quests or hideout? Or just like playing without flea market and don't like having to hoard /every/ item you need for future quests? Pity loot is a mod that progressively increases the loot odds for items you need based on the # of raids since you started the task, or based on the amount of time (in real world hours) since you started it.
For best compatibility, you should put this last in the mod order list so that it runs after any other mods you have that modify/add loot or loot probabilities.
NOT compatible with "Loot Update" right now, pity loot's updates will get overwritten. (please report if other loot mods break pity loot too)
I recommend MoreCheckmarks, AllTheLoot, and KeysInLoot. For me, I used to hoard /every/ potential item i needed, and now I only look for what I need at the exact moment, which is what MoreCheckmarks helps with. For the others, they just make loot more interesting imo, and pity loot still helps make sure you find what you need.
I tweaked the default settings to my personal liking, but have gotten feedback they might be too high for some or too low for others, here are a few different configurations you could use besides the defaults:
"appliesToQuests": true, "appliesToHideout": false, "increasesStack": false, "includeScavRaids": false, "onlyIncreaseOnFailedRaids": true, "includeKeys": true, "keysAdditionalMultiplier": 2.5, "maxDropRateMultiplier": 3, "dropRateIncreaseType": "raid", "dropRateIncreasePerRaid": 0.05, "dropRateIncreasePerHour": 0.01, "excludeCollector": true "appliesToQuests": true, "appliesToHideout": true, "increasesStack": true, "includeScavRaids": true, "onlyIncreaseOnFailedRaids": true, "includeKeys": true, "keysAdditionalMultiplier": 2.5, "maxDropRateMultiplier": 10, "dropRateIncreaseType": "raid", "dropRateIncreasePerRaid": 0.25, "dropRateIncreasePerHour": 0.05, "excludeCollector": false "appliesToQuests": true, "appliesToHideout": true, "increasesStack": true, "includeScavRaids": true, "onlyIncreaseOnFailedRaids": false, "includeKeys": true, "keysAdditionalMultiplier": 2.5, "maxDropRateMultiplier": 100, "dropRateIncreaseType": "raid", "dropRateIncreasePerRaid": 0.25, "dropRateIncreasePerHour": 0.05, "excludeCollector": false Detailed explanation of options below.
{ "enabled": true, "debug": true, "trace": false, // Logs a LOT of stuff, will cause your game to lag when accepting/turning in hideouts/quests "appliesToQuests": true, // Whether or not to account for quest items in pity odds "appliesToHideout": true, // Whether or not to account for hideout upgrades in pity odds "increasesStack": true, // Whether or not drop rate increases stack // e.g. if two quests need the same item and are at 20% and 80% pity // with increasesStack = true, the pity odds are 100%, so drop rate is doubled // with increasesStack = false, it take the maximum of the increases, in this case 80%, and uses that "includeScavRaids": true, // whether or not to count Scav Raids as "increasePerRaid" "onlyIncreaseOnFailedRaids": true, // Don't increase pity when you extract successfully "includeKeys": true, // Whether or not to include quest keys (like rusty bloody key, or west wing 216) in pity system "keysAdditionalMultiplier": 2.5, // Additional multiplier on top of normal ones. // If a quest needs items and stuff behind a locked door, and the items are at 80% pity // The quest key would be at 200% pity (a 3x increase) "maxDropRateMultiplier": 10, // Max multiplier for items. E.g. at default 0.2 increase per raid, // after 45 (10-1 / 0.2) raids your loot rate would be 10x normal for that item "dropRateIncreaseType": "raid", // raid
to use raid increase below, time
to use per hour increase "dropRateIncreasePerRaid": 0.2, // Additive multiplier increase per raid (0.2 = 20%), 1 raid = 20%, 2 = 40%, etc. "dropRateIncreasePerHour": 0.05 // Same as above but for hours. 1hr = 5% increase, 1 day = 120% "excludeCollector": false // Whether or not to exclude the collector quest for bonus items } For quests, tracks all the "Handover" quests you have (including custom traders), and will continue calculating pity until you have enough to turn the quest condition in. (this also accounts for find in raid items). For gunsmith quests, will automatically add drop chances for the items to Weapon Boxes + Wooden Crates if they are not already there.
For quest keys (if enabled) has a hardcoded list of keys you need for each quest. Keys have a higher pity multiplier by default, and for quests that can use multiple keys (e.g. lend lease part 1), will keep counting pity until you have /both/. If a key is missing from loot tables, will automatically add a spawn chance for it in jackets.
For hideouts, only starts tracking possible upgrades where you meet all the prerequisites, like needed other hideout area levels, trader loyalty levels, or skill progression levels. E.g. if you require Lavatory 3, Mechanic 3, and Endurance 5, it won't start tracking pity levels until you meet all of those. Even though you can't partially turn in items for hideout, will track each item separately. If you need 5 hoses and 5 nails, and you have 3 hoses and 10 nails, it will only give you pity odds for the hoses. If you sell/barter 7 nails, to only have 3, it'll reinstate pity odds for them.
Example
Loot odds in SPT are roughly configured like so (Higher odds are more likely to show up in loot):
TechnicalCrate: Items: [Hose, Wires, Capacitors, Ledx], Odds: [1000, 5000, 3000, 10] Jacket: Items: [Dorm 220, Dorm 206, Marked room, West wing 216], Odds: [300, 200, 1, 50] Hoses will show up on average 1000/(1000+5000+3000+10) = 11% of the time, and West Wing 216 will show up 50/(300+200+1+50) = 9% of the time.
Now lets say you are on the default settings (seen below), and need Hoses for hideout, Hoses for quest A, and West Wing 216 for quest B. If you have /just/ started all of these, your pity odds are 0, so the odds are the same as above. If you have done 10 raids since you could build the hideout upgrade, 4 since you started quest A, and 10 since you started quest B, your new hose multipliers are (because increasesStack is on by default) 1+(10*.5 + 4*.5) = 8 and your new WW216 multipliers are (1+(10*.5))*2.5 = 15 (Because keys get an extra 2.5x bonus by default). This means hoses become 8x more likely to show up, WW216 becomes 15x more likely to show up, and Pity loot overwrites the loot tables to be:
TechnicalCrate: Items: [Hose, Wires, Capacitors, Ledx], Odds: [8000, 5000, 3000, 10] Jacket: Items: [Dorm 220, Dorm 206, Marked room, West wing 216], Odds: [300, 200, 1, 750] Hoses will show up on average 8000/(8000+5000+3000+10) = 50% of the time, and West Wing 216 will show up 750/(300+200+1+750) = 60% of the time.
Note: this is just an example, in practice there are hundreds/thousands of items in the loot table, and depending on how rare you original item is a 10x or even 100x increase still may not feel like a lot. You are always welcome to increase the dropRateIncreasePerRaid/Hour and maxDropRateMultiplier to something like 10 and 10000 respectively if you're really stuck on a quest
916 Downloads
Update for 3.10
Tweak defaults to be lower
Add new config option onlyIncreaseOnFailedRaids (enabled by default) that causes successful raids to not count towards pity.
21.7K Downloads
For SPT 3.9.0
Fixed maps breaking after doing a raid
197 Downloads
TESTED. Works for 3.9.0
189 Downloads
UNTESTED new release for spt 3.9.0
I did not change quest keys, or gunsmith items from 3.8.3, i'm not sure if theres any differences, if so please submit a PR to update them and i'll re-release
5.7K Downloads
Allow excluding collector quest, possible fix for scavs breaking on Fika
6.0K Downloads
Fix scav/bot loot pity never resetting and exponentially scaling until you restart your server/game. (this is why if you played for a long time in one session, eventually all scav loot would /always/ be pity loot)
809 Downloads
Fixed some quest keys showing up in pity even if you already had them. (This mainly affected things like ZB-014, as I was accidentally double counting pity for it, since it appears as both a quest condition + i had hardcoded it as a "quest key" in questKeys.json).
For 3.8.0 only
1.4K Downloads
Add drawers to possible quest key spawns
Add Terragroup Access Keycards to drawers/jackets automatically if needed for quest with a low spawn chance
3.8.0 ONLY
823 Downloads
Now adds Gunsmith items and Quest Keys to loot tables automatically if they are missing.
Gunsmith items are added to weapon boxes + wooden crates, quest keys are added to jackets. Base probability is 1000 which is pretty rare, so shouldn't feel too overpowered.
Now handles quests that have multiple turn in options (Lotus quests as an example).
Also halves default pity to 0.25 (from 0.5), since it felt a bit too strong.
FOR 3.8.0 ONLY
2.9K Downloads
Actually remove money from pity loot
FOR 3.8.0 ONLY
174 Downloads
Support for increasing AI loadout chances as well (e.g. equipped armor, weapons, loose loot in backpacks, etc.)
538 Downloads
Update quest keys + gunsmith items for 3.8.0
182 Downloads
Beta release for 3.8.0
137 Downloads
Actually remove money from pity loot
FOR 3.7.6 ONLY
See 0.4.3 for 3.8.0 version
50 Downloads
Support for increasing AI loadout chances as well (e.g. equipped armor, weapons, loose loot in backpacks, etc.)
FOR 3.7.6 ONLY
For 3.8.0 support, see version 0.4.2
37 Downloads
Fixes hideout not accounting for in-progress upgrades.
Removes money from pity loot drop system.
NOT 3.8.0 that will come soon
1.3K Downloads
Adds gunsmith quests thanks to Brin
Changes build process to remove version from folder name
This is the last release you will have to copy database
between folders when you upgrade
194 Downloads
Increase default pity odds in config. Now each raid gives a 50% bonus to drop rate, capping out at 100x after ~200 raids, versus before each raid gave 20% bonus capping at 10x after ~50 raids.
When upgrading, remember to copy the database folder from user/mods/bakahashi-pityloot-0.X.X to your new folder if you want to keep the same pity counters. This folder is how the mod tracks # of raids passed for each upgrade, so if you do not copy it over, the values will reset to 0.
217 Downloads
Now also increases odds for loose loot piles around the maps (instead of just containers)
Also now supports fresh installs of SPT (before your profile has been created)
When upgrading, remember to copy the database folder from user/mods/bakahashi-pityloot-0.1.X to your new folder if you want to keep the same pity counters. This folder is how the mod tracks # of raids passed for each upgrade, so if you do not copy it over, the values will reset to 0.
110 Downloads
Maybe fix error for new profile
235 Downloads
Tracks "Leave Item At Location" quests too
215 Downloads
REALLY fix database creation this time
Not quite yet...
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