Make the game into a barter economy instead of dealing with those useless pieces of paper.
BEFORE ASKING FOR ANY FEATURES OR QUESTIONS, CHECK THE CONFIG. IT MIGHT ALREADY BE IMPLEMENTED
This mod will completely change how traders trade with the player. Instead of buying things with paper money. You now trade your own valuable items for the stuff you need. A bottle of water for a new mag. or perhaps a golden rolex for a shiny new gun. Who knows what the traders want, and what you are willing to give up.
Built with a foundation of customization, the mod has many many knobs to turn so you can tune the experience in a way that fits YOU and YOUR play style.
There is a seed functionality, along with settings on whether to update whenever traders do or not. One set of trades for your entire run? Update your seed once a week, or once a day. The choice is in your hands.
Unlike my other mods, this one's config is simply too big put in here. So instead. if you think this idea is something you'd enjoy. I recommend you to dig into the config file with a text editor that supports jsonc files. The config is filled with comments and details on what everything does. Personally, I HIGHLY recommend using Visual Studio Code, to edit the config. VSCode
The config file is found in the \Leaves-BarterEconomy\config\ folder.
In classic Leaves™️ style; there is also an Leaves-BarterEconomy\output folder that holds usable data like the tiers of items. The default settings are tuned to be quite difficult. So if you want an easier experience; go ham on the config.
{
"useSeed": false, //IF we're gonna use a seed to randomize the barters.
"seed": 123, //Seed of the PRNG, if you use the same, you'll get the same results as someone else using this mod.
//as long as the have the same modlist (or rather, same trader setup), and the same settings in this mod.
//the PRNG generator with seed isnt the most amazing. Just a FYI
"randomizeAfterUpdates": true, //Randomize the barters just before each trader reset
"timeToWaitAfterUpdate": 5000, //Time to wait after a trader update in MS. Recommended to not touch unless you run into issues. //Doesnt do anything right now.
"dumpTiersToFile": true, //Puts a dump of the tierlist into \mods\Leaves-BarterEconomy\output\
"tradersToBarter": //Modded traders should work, and has been tested with No;Hurry's kokohekmatyar trader.
[
"5a7c2eca46aef81a7ca2145d", //Mechanic
"5ac3b934156ae10c4430e83c", //Ragman
"5c0647fdd443bc2504c2d371", //Jaeger
"54cb50c76803fa8b248b4571", //Prapor
"54cb57776803fa99248b456e", //Therapist
"5935c25fb3acc3127c3d8cd9", //Peacekeeper
"58330581ace78e27b8b10cee"//Skier
],
"barterCategories": //Categories from wich to draw items that YOU give the traders. The mulit is a multiplier how valuable items from that category are considered.
{
"57864bb7245977548b3b66c2": { "multi": 1.5 }, //Tools
"57864c8c245977548867e7f1": { "multi": 1.5 }, //Medical Supplies
"57864e4c24597754843f8723": { "multi": 1.2 }, //Flammable materials (Lubricant)
"57864a3d24597754843f8721": { "multi": 2 }, //Jewelry
"57864c322459775490116fbf": { "multi": 1.5 }, //HouseholdGoods
"57864a66245977548f04a81f": { "multi": 1.5 }, //Electronics
"57864ada245977548638de91": { "multi": 1.3 }, //BuildingMaterial
"57864ee62459775490116fc1": { "multi": 1.2 }, //Battery
"5d650c3e815116009f6201d2": { "multi": 2 }, //Fuel
"590c745b86f7743cc433c5f2": { "multi": 3.5 }, //Other
"5645bcb74bdc2ded0b8b4578": { "multi": 1.5 }, //Headset
"543be6564bdc2df4348b4568": { "multi": 1.5 }, //Throwable
"5448e8d04bdc2ddf718b4569": { "multi": 2 }, //Food
"5448e8d64bdc2dce718b4568": { "multi": 2 }, //Drinks
"5448f3a64bdc2d60728b456a": { "multi": 2.5 }, //Stimulator
"5448f3ac4bdc2dce718b4569": { "multi": 1.5 }, //Injury Treatments
"5448f39d4bdc2d0a728b4568": { "multi": 1.5 }, //Medkit
"5448f3a14bdc2d27728b4569": { "multi": 1.5 }, //Drugs
"5448ecbe4bdc2d60728b4568": { "multi": 0.85 }, //Info items
"616eb7aea207f41933308f46": { "multi": 1.2 } //Repair Kits
},
"tiers": [ 1, 2, 3, 5, 7, 10, 15 ], //Having more tiers will make trades more "fair", but will reduce variance of trades.
"loyaltyMultiplier": [ 0.9, 1.0, 1.1, 1.2 ], //Multipliy the value of items of this loyalty level. Default settings will make early game a bit easier, and late-game a bit harder.
"manualTieredItems": //Force a tier on a specific item. But these will override any multiplier above, and any set tiers above.
{
"62a09f32621468534a797acb": 7, //Pevko Beer
"5d40407c86f774318526545a": 10, //Vodka
"5734758f24597738025ee253": 10, //Golden Neck chain
"5d1b36a186f7742523398433": 15, //Metal fuel tank
"5d1b371186f774253763a656": 15, //Expeditionary fuel tank
"62a0a16d0b9d3c46de5b6e97": 15, //Military Flash drive
"5d403f9186f7743cac3f229b": 15, //Whiskey
"5d03784a86f774203e7e0c4d": 15, //Military Gyrotachometer
"5910968f86f77425cf569c32": 15, //Weapon repairkit
"5c12613b86f7743bbe2c3f76": 15, //Intelligence Folder
"5d0377ce86f774186372f689": 15, //Iridium
"59faff1d86f7746c51718c9c": 20, //Physical Bitcoin
"5c052f6886f7746b1e3db148": 20, //Military COFDM
"591094e086f7747caa7bb2ef": 20, //Body armor repair kit
"6389c7750ef44505c87f5996": 20, //Microcontroller Board
"5af0534a86f7743b6f354284": 20, //Ophtalmoscope
"5c052e6986f7746b207bc3c9": 20, //Defibrillator
"5d1b2f3f86f774252167a52c": 35, //FP 100 filter
"5c05300686f7746dce784e5d": 35, //VPX
"57347ca924597744596b4e71": 35, //Graphics card
"6389c85357baa773a825b356": 35, //Advanced Current Converter
"6389c7f115805221fb410466": 35, //Far forward GPS signal amplifier unit
"5d03775b86f774203e7e0c4b": 35, //Phased array element
"5c05308086f7746b2101e90b": 35, //Virtex
"5d03794386f77420415576f5": 60, //Tank battery
"5c0530ee86f774697952d952": 60, //Ledx
"6389c8c5dbfd5e4b95197e6b": 60, //Blue folder
"6389c8fb46b54c634724d847": 60, //Silicon Optoelectronics textbook
"6389c92d52123d5dd17f8876": 60//Advanced Electronics Materials
},
"itemBlacklist": //Items that shouldnt appear for trades. Some seem to be quest items that arent correctly tagged.
[
"59f32bb586f774757e1e8442", //BEAR DOGTAG
"59f32c3b86f77472a31742f0", //USEC DOGTAG
"5e99711486f7744bfc4af328", //Sanitar first aid kit (not maked quest for some reason. Well done BSG)
"6391fcf5744e45201147080f", //Primorsky Ave apartment key
"5e99735686f7744bfc4af32c", //Sanitar's surgery kit...
"648c1a965043c4052a4f8505", //Ebudal???
"5df8a72c86f77412640e2e83", //Tree ornament (Silver)
"5df8a6a186f77412640e2e80", //Tree ornament (Red)
"5df8a77486f77412672a1e3f", //Tree ornament (violet)
"614451b71e5874611e2c7ae5"//Fake ass vodka.
],
"traderCategoriesBlacklist":
[
"5485a8684bdc2da71d8b4567", //Ammo
"5447e0e74bdc2d3c308b4567", //Special Items
"543be5dd4bdc2deb348b4569", //Money
"5448bc234bdc2d3c308b4569"//Magazines
],
"tradeBlacklist": //Trade blacklist. Enter SPECIFC trades here. Find the IDs in the \Aki_Data\Server\database\traders\<id>\assort.json
[
],
"enableItemBlacklist": true, //Takes a bit of performace unfortunatley. Will NOT replace barters that include the items specified in the blacklist. Will still copy override if enabled.
"tradeItemBlacklist":
[
"59f32bb586f774757e1e8442", //Dogtag bear
"59f32c3b86f77472a31742f0"//Dogtag USEC
],
"maxNumItems": 10,
"maxRandomNumItems": 5,
"valueStep": 15000, //How much rubles each tier is. Tier 1 is < 15000, tier 2 is < 30000 etc.
"maxBarterValue": 1619, //Maximum value a trade can have. I recommend putting this at a prime number. Why? Cus I said so. Fewer divisors
"maxsteps": 15, //Any item above this tier is forced to this tier.
/***
*These two modifiers could be seen as the "difficulty" of the mod.
*/
"valueExtraCost": 0, //How many extra tiers an item is worth, added after the multiplicative modifier below
"valueMultiplier": 1.5, //The value of the item being sold. The higher, the more items/valuable items is necessary to buy an item.
"randomTierdownStepStart": 5, //Items that are sold above this tier will randomly start looking for items using the divisor below.
//Will not make items "cheaper", rather make them cost MORE stuff, but lower tier stuff
"randomTierdownSteps": [ 0, 0, 1, 1, 2, 2, 3, 4, 5 ], //Will randomly select one of the elements in the array, and step down that many.
"valueCutoff": 2500, //If an item's cost is below this value, it will be purchaseable with regular currencies.
"overrideExistingBarters": true, //Will replace existing barters with new barter options.
"copyOverrideExistingBarters": true//Will copy every barter into a newly randomized barter.
}
108 Downloads
- 3.10.0 Release
- Add a TON of items to the blacklist. Including arena crates and such. (Thanks to Agent772 for bringing this up)
- Improved data dumping output.
- Improved config descriptions to be more descriptive
- Drop support for flea-market barterizing
- Drop support for seed
- Fix slow breakdown of barters due to it iterating on itself each trader reset. Now resets to a backup of original database before each barterization.
704 Downloads
- Update to 3.9.0
Config files ARE compatible.
Have not balanced any new items that tarkov has added like a few new figures etc. They're still auto-valuated, but if you have good experience with live tarkov rarities and want to help, feel free to msg me.
190 Downloads
- Change naming to be proper package.json
Should fix some issues people are having.
Config files from 1.0.5 ARE compatible with this release.
FOLDER NAME HAS CHANGED!!!
YOU HAVE TO DELETE THE OLD FOLDER AFTER INSTALLING THIS. REMEMBER TO COPY YOUR CONFIGS OVER.
375 Downloads
- Fix Seed not working.
Configs from 1.0.4 ARE compatible with this release.
446 Downloads
- Added barterizing of the flea market. (This is disabled by default and takes a lot of time at startup to generate the thousands upon thousands of barters. (~30seconds on my pc on default settings.))
- Added a setting for having a trade remain as a cash trade, But with massively increased upfront costs.
Configs from previous versions are NOT compatible. but can be made compatible by adding the following settings
"cashTradeEnabled": true, //Enable cash trades. These are trades that should be barter trades, but are instead cash trades.
"cashTradeChance": 0.04, //Chance of a cash trade.
"cashTradeMinValue": 75000, //Minimum value of a cash trade.
"cashTradeMultiplier": 5, //Multiplier of the value of a cash trade.
"barterizeFleamarket": false, //Barterize the flea market. Will make the flea market a bit more interesting.
"offersPerItem": //Total offers per item. Default is 7-30 per item. But this is INCREDIBLY SLOW to generate. I highly recommend not using too many offers per item.
//Only applies if barterizeFleamarket is true.
{
"min": 2, //Minimum offers per item
"max": 4//Maximum offers per item
}
276 Downloads
- Lists installed traders at startup
- Implemented "writeLog" to output a list of all trades whenever a trader updates. output\trades__2024-04-07_14-52-11_<nickname>.txt
- Added "writeLogLocale" If missing defaults to "en".
Configs from previous version [tt]1.0.1[/tt] and [tt]1.0.2[/tt] are compatible.
121 Downloads
Added safeguards to prevent the mod from hanging if there a trader is missing data in the assort.
Configs from previous version 1.0.1 are compatible.
143 Downloads
Adds two new features
"tradeValueOverrides": //Overrides specific item's trade value. If some items are too cheap or too expensive in general.
"maxValueOverHandbookMultiplier": 5, //An item will not get a value above the handbook value times this number
184 Downloads
Barter Economy 3.8.0 Initial Release. See confg/config.jsonc for more info. I might not be able to update the mod page.
128 Downloads
Fixes barter override (For real this time)
New features/Changes
*Specfic trade blacklist
*Trade Item blacklist
*RandomTierdown change
*Fixed an off by 1 error on values.
*Adjusted default values on a lot of things.
109 Downloads
Fixes CopyOverride barters
Fixes Ragfair
Fixes Weapons/Armors missing parts (hopefully)
Default difficulty reduced. Due to complaints lmao
118 Downloads
Not quite yet...