Introduces SAA Revolver to Tarkov
Be A cowboy, in a place and time where everything is currently burning down. Only one will uphold the law.
The Colt Single Action Revolver is now in player hand. Enjoy waiting for 5 years while you unload and load this thing
Weapon and its related item can be obtained from Skier LL3 (Weapon is barter, Ammo and Magazine is roubles). Can also be found in Reserve, Factory and Woods (place is secret). Also spawns in safe, good luck finding the ammo lol. Can be bought from flea.
<iframe width="560" height="315" src="https://www.youtube.com/embed/TYZYYPMNfsU?si=MkSHu6ji3jcfXDu5" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> This project started around 1 year ago and was held in the backburner because of the Single Loading mechanic being somewhat difficult to work around with BSG's revolver mechanic.
While the single loading thing is working and the gun seems somewhat stable enough after a bunch of animation states and transition, this thing could probably break when you look at it wrong (Don't worry it won't break, unless there's a very weird specific trigger for it).
Remember, engraving give you no tactical advantage whatsoever.
Revolver Colt 1873 by Sinki1295
Animation made by me
1. Download the Zip from the Gdrive
2. Open the Zip
3. Copy the content of the Zip your SPT folder
4. Enjoy
Due to how BSG handle empty reload for the revolver, I could not make single ejection work without a client modification. As a work around if you have 2 shells and 0 live round, the gun will eject on all chamber playing a sound. This is a much better alternative than the gun ejecting all shells after ejecting one. I'll try to revisit the single ejection mechanic but honestly BSG's really makes me cry.
It would be great if you can give me feedback regarding this mod. You can optionally support me financially through here
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2.9K Downloads
~Reduce the spawn probability for both ammo pack and guns on container
The files for this version has been updated to 3.10
There were no significant changes, as a result please redownload this if you're playing on 3.10
1.5K Downloads
Updated to 3.9.0
1.0K Downloads
DISCLAIMER, READ ME FIRST:
Before you continue and install this version, make sure you delete the SAA weapon, SAA Magazine, SAA Ammo pack and the SAA rounds from your inventory. The ids of the weapon has been updated to use MongoID, this is due to how BSG have enforced MongoID on some parts (Ammo, weapon Preset, loose loot spawn point. Have been identified to use MongoID). This is to avoid future problem where BSG decided to enforce more MongoID. If your profile is stuck at loading into the main menu then you did not properly delete the item. Make sure to set "removeModItemsFromProfile" To true inside Aki_Data\Server\configs\core.json, this should delete the bad item that came from the mod.
~Updated Id to use MongoID
~Fix looseloot for SAA not spawning because of ID issue
767 Downloads
~Reduced chance for ammo pack to spawn
~Fixed issue on bundles not being loaded
Make sure to delete this mod previous version as there's some changes with the bundles.
For everyone who has downloaded the mod prior to this message, please redownload it again. The content of the previous link contains the wrong bundle that makes your gun shoot to the left.
I am being forgetful
1.4K Downloads
~Fixed generation issue with .45 colt ammo pack on static container
Turns out you need to add the cartridge to staticAmmo as well
714 Downloads
~Fix bug on discarding backpack
~Reduced weight for rounds
1.4K Downloads
~Minor bug fix
~Fix the issue where fast reload will make the gun break
934 Downloads
Not quite yet...