
Literally just adds an item that repairs the max durability of weapons
Mk-18 picked up off a level 2 PMC
76/76 durability
flea blacklisted
who gunna use this.jpg
just repair it lol o wait thanks BSG we can’t
Obtaining
Spare Firearm Parts can be crafted at Workbench lvl 1 using a Leatherman Multitool and 1 Weapon Parts.
They can also be purchased from Mechanic LL2 and Flea.
Usage
You must follow both steps below for the mod to function properly
1) Fully repair the weapon you want to fix using either traders or the vanilla Weapon Repair Kit. For example repair 51.2/87.7 -> 87.7/87.7 (minus random degradation)
2) Drag the Spare Firearm Parts onto your weapon. You should see a notification popup and hear a sound depending on if the repair was successful or a failure.
Configuration
All parameters (price, trader, loyalty level etc.) are configurable in the /egbog-RepairMaxDurability/config/config.json file
Known Issues
None so far
Installation
Installation directions: Extract using 7zip to the root of your SPT directory as shown below
Demonstration Video
(Yes, it’s SAIN, but the same concept applies to all of my mods, I’m not making mod-specific extraction example videos)
FIKA
Compatibility with FIKA is unknown pending testing. Feel free to try it. If you’re using a headless client, you should not need to put the dll in the headless client, only the client you play on
1.2K Downloads
Compatible with SPT 3.11
- Long overdue compatibility patch for ODT-ItemInfo
4.1K Downloads
Compatible with SPT 3.11
3.2K Downloads
Compatible with SPT 3.10
3.5K Downloads
Compatible with SPT 3.9.0-3.9.8
3.2K Downloads
Compatible with AKI 3.8.0+
- Fixed armor plates being able to be repaired
178 Downloads
- Added trader buy limit and stock to config file
- Support for adding trades to multiple traders if desired
Details
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GUID
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License
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Source Code
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Latest Version VirusTotal Result
Traders don’t fix up to 100% durability if the damaged gear and weapons have red mark in durability, only up to that mark! It doesn’t let me move the bar up to 100% to repair! Not even with repair kits!
Попробовал, работает но с ошибкой,баг инвентаря в убежище,придется ждать обновления до 3.11
Кто пробовал на 3.11.??
Good afternoon, is it possible to make a similar mod for repairing armor in the same way.
Hello.
In 3.9.0, when I used this mod to repair a weapon that lost its durability and restore it completely, it crashed and the game was terminated.
Do you know anyone who can tell me what is causing this?
Postscript.
I had other mods installed, so I deleted them all and installed this mod, but it crashed the same way.
TypeError: Cannot read properties of undefined (reading ‘Resource’)
TypeError: Cannot read properties of undefined (reading ‘Resource’)
at Repair.ambeeb (G:\SPTTarkov\user\mods\egbog-RepairMaxDurability\src\repair.ts:44:23)
at Object.action (G:\SPTTarkov\user\mods\egbog-RepairMaxDurability\src\mod.ts:46:66)
at DynamicRouterMod.handleDynamic (C:\snapshot\src\di\Router.ts:69:61)
at HttpRouter.handleRoute (C:\snapshot\src\routers\HttpRouter.ts:74:69)
at HttpRouter.getResponse (C:\snapshot\src\routers\HttpRouter.ts:46:24)
at processTicksAndRejections (node:internal/process/task_queues:95:5)
at SptHttpListener.getResponse (C:\snapshot\src\servers\http\SptHttpListener.ts:149:22)
at IncomingMessage.<anonymous> (C:\snapshot\src\servers\http\SptHttpListener.ts:74:38)
TypeError: Cannot read properties of undefined (reading ‘Resource’)
TypeError: Cannot read properties of undefined (reading ‘Resource’)
at Repair.ambeeb (G:\SPTTarkov\user\mods\egbog-RepairMaxDurability\src\repair.ts:44:23)
at Object.action (G:\SPTTarkov\user\mods\egbog-RepairMaxDurability\src\mod.ts:46:66)
at DynamicRouterMod.handleDynamic (C:\snapshot\src\di\Router.ts:69:61)
at HttpRouter.handleRoute (C:\snapshot\src\routers\HttpRouter.ts:74:69)
at HttpRouter.getResponse (C:\snapshot\src\routers\HttpRouter.ts:46:24)
at processTicksAndRejections (node:internal/process/task_queues:95:5)
at SptHttpListener.getResponse (C:\snapshot\src\servers\http\SptHttpListener.ts:149:22)
at IncomingMessage.<anonymous> (C:\snapshot\src\servers\http\SptHttpListener.ts:74:38)
@egbob, Hello. See the mod was updated to show support for SPT-AKI 3.8.3. On the [Versions] Download for 1.2.1 (Apr 17, 2024), you added “Compatible with AKI 3.8.3+”. Since the mod didn’t change since working on 3.8.0, does it no longer work on 3.8.0, and needs 3.8.3+, or should that comment say “Compatible with AKI 3.8.0+”? Love this mod. Thanks
не работает мод у меня. не с тем оружием что было, ни с тем что купил после установки и портил в рейде. жаль
Hello
Thank you for this great mod.
I have a question
That’s when i drag and drop spare weapon parts on bulletproof panels and all the durable equipment,
Change the maximum durability to 100 (good for me😂)
Is this usage intended?
Hello egbog. Loving the mod. Couple of questions.
1) Regarding your Known Issue in version 1.0.0. Not sure why it is an “issue”? From a damaged weapon 91.5/96.7 (100) choosing [REPAIR] I was able to choose the “Spare firearm parts” option (Along with options Weapon repair kit | Prapor | Skier | Mechanic) and have the weapon repaired to 100/100 (100) for the cost of 1 RP unit. This seems to make sense to me if I choose to use one of the 5 uses (I just paid 121,001 Roubles for) instead of either some of the 1000 RP from the Weapon repair kit or paying one of the 3 Traders.
Known Issues - Spare Firearm Parts are visible is the Repair window, letting you repair a gun for just the 5 resource points it contains. This will act like a regular repair kit and will waste your Parts. This will be fixed in the next update!
2) I see the Mechanic cost for a 5/5 RP “Spare firearm parts” is set at 121,001 Roubles. If we would like change that cost (or the Trader Level, or the Trader, or the number of allowed usages (i.e. /55), where would we do that? Edit which file(s)? Thanks
Good day. Mod version 1.0.0 does not work as it should or I do not understand something: when dragging parts to the weapon on the bottom right of the error “Item not clean enough to install new parts”. The repair window, fortunately, does not open.When dragged onto a weapon with 100% durability it writes “Item already at maximum durability”, which does correspond to the state of the weapon.
Could you please tell me what this could be related to? I’m assuming I’m using the spares on an insufficiently broken weapon (the maximum durability of the weapon I applied them to was in the 95-99 range)