
Gives you more options to use when you interact with doors, like peeking and stealth opening.
This is my first client mod! Please report any bugs you encounter in the comments.
Expanded Door Interactions
What is it?
This mod adds more options to choose from when interacting with (almost) any door in the game, like peeking.
What features does it come with?
Right now, peeking and stealth opening. Peeking allows you to open a door about 3x less than normal, letting you get a look into the other room without immediately exposing yourself. You can use the gap or the door to throw/bounce grenades into the room while keeping yourself safe.
https://youtu.be/UIAXoWpsWY4?si=h_qG0ihI-Uhc8nBF
Stealth opening allows you to open the door slower and at a lower angle, similar to peeking, but you will make little to no noise and the door can be walked through. The animation of your PMC opening the door is also much quicker and much less “in your face” when using this option. This option is good for rats who like to either hide behind doors or people who want to make their enemies have less view into the other room.
Planned Features
- Peek and throw, which will force your character to use a grenade when peeking a door
- Peek and open (AKA “Open Further”), which will let you open peeked doors.
- Quick opening, which will open a door faster, causing it to open at a wider angle with a louder sound.
Known Issues
- The “Open Further” option appears in the config menu, but not in game. (Unintended but semi-intentional behavior. The option shouldn’t appear, but the config shouldn’t either.)
- Loot containers can be “peeked” (but it most likely won’t do anything)
- “Peek” is above “Open”, yet it is supposed to be under “Breach” or “Open”
This mod uses modified code from Open Sesame, as I did not know how to write the code myself due to me having no prior experience with client modding.
4.3K Downloads
Adds the “Stealth Open” feature. “Open Further” is now work in progress.
To install, put the .dll file in BepInEx/plugins/
276 Downloads
Fixes the issue with loot containers having the “Peek” option.
To install, put the .dll file in BepInEx/plugins/
137 Downloads
Only includes peeking, could be buggy.
To install, put the .dll file in BepInEx/plugins/
491 Downloads
Fixed the incompatibility issues between this mod and Open Sesame.
To install, put the .dll file in BepInEx/plugins/
Details
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GUID
Not Available
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Additional Authors
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License
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Source Code
https://github.com/ReplayDEVYT/ExpandedDoorInteractions/tree/main
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Latest Version VirusTotal Result
without a doubt one of the most frustrating mods I have ever used. Almost non functional, and will get you killed
“Peek” is now the first option when interacting with a door. You cannot enter a “peeked” door. You can not further open a peeked door. You have to close it, and then scroll DOWN to open. Which is now the third option when interacting with a door.
Seems like a no brainer to have peek as the third option, and leave open as the first, or at least have a way to continue to open a door that has been peeked, but the mod was soft abandoned.
What a shame, such a frustrating mod because it could have been great.
Hey, is this Mod abandoned?
I really like this feature, I’m not sure if there is another mod available that is similar?
MissinginAction by chance is their a way to adding keybind for opening door options
Awesome mod! Would love to see “open” as first choice as well. Having to scroll in a
situation is very challenging, and sometimes you just need in that damn door now! Thanks again for the effort, much appreciated.
Any plans to make this work serverside too?
I think it’d be cool or be able to lock doors back again. Nice way to barricade while looting or planting
Great, it would be even more perfect if we could continue pushing on top of PEEK
笔记
双语对照
Is it possible to make the peek option below the open? I’d like the default open be the first button for quick opening doors…new features should usually be blow the old ones right?
Suggestion: Increase the angle of the door seam. Currently, the gap is too small to enter directly. It needs to be closed again and fully opened before entering
Alternatively, it is best to have a semi open state with the option to turn it on instead of off
I’ve been hoping for a mod like this since I started playing. Looking forward to the updates where it’s improved. Great work! And thank you!