
Quick access to the weapon rack without opening the hideout first
Notice: This mod is broken due to changes to the Tarkov UI that make it non-trivial to fix.
Notice: I’m stepping back from my SPT mods for now and have added some known community authors in the case that I am out of touch, which is very likely to happen in the next months. These authors are not obligated to anything, just want to make sure that someone can add a maintainer in the future. My SPT projects were started to keep me occupied after a death in my immediate family and I’ve lost interest in Tarkov for now.
Use the weapon rack as the extra storage you always knew it really was! Adds a button onto the bottom left of the stash above the sorting window button that will open up the weapon rack.
Installation
- Drag mod from zip file directly into your SPT-AKI install folder
Recommended Other UI Mods
- Tyfon’s UI Fixes
- DrakiaXYZ’s Equip from Weapon Rack, Quick Move to Containers, Quest Tracker, Task List Fixes
- ChooChoo’s Trader Modding and Improved Weapon Building
- CJ’s Stash Search, which I have contributed to
- My other mod Player Encumbrance Bar
5.0K Downloads
For SPT 3.8.* ONLY
Changelog
- Fix issue where close button wouldn’t appear (and toss an exception) in a very specific circumstance
SHA-256: f820b76af7799df71294eee5c180b7616765ed59efbb1cf87c89b6f2f89d2093
VirusTotal Results
467 Downloads
For SPT 3.8.* ONLY
Changelog
- Fix game-breaking issue with item manipulation if weapon rack wasn’t installed, really sorry about that!
546 Downloads
For SPT 3.8.* ONLY
Initial release
Details
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GUID
Not Available
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Additional Authors
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License
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Source Code
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Latest Version VirusTotal Result
https://www.virustotal.com/gui/file/f820b76af7799df71294eee5c180b7616765ed59efbb1cf87c89b6f2f89d2093
Please do not use the support thread. Either file an issue on GitHub, leave a comment in the comments section, or ping me (mpstark) in the official SPT Discord.
Just like any other client mod: if you’re running into a problem, make sure that you check if an exception has happened, those will most likely show up in the ~-console. If you see one there, be sure to grab both the BepinEx log (located at spt-dir/BepinEx/LogOutput.log) and the client log (located at spt-dir/Logs/log<date><version>/<date>_<version> traces.log). These logs contain much more information that I can use to narrow down the issue.
Hey,
Thank you for an awesome mod, I would like a compatibility patch.
i cant seem to close the window when i open it in the inventory pressing esc bring me back to the main menu
3.8.1 is not working. LMB + CTRL combo is not working with this mod, even on inventory
Those this mod work with Inventory organizer as the button are place in the same location as this mods does
after opening the weapon rack window, I can’t close it. errors in the console under the spoiler
2024-04-29 13:47:02.802 +05:00|0.14.1.2.29197|Error|Default|Item deserialization error: No parent with id hideout found for item 12d9071c69dc18633ee52cad 2024-04-29 13:47:12.378 +05:00|0.14.1.2.29197|Error|Default| EXCEPTION: System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate[T] (T original) [0x0003d] in <ca21460feb9c47d0ac337b9893474cc6>:0 at QuickWeaponRackAccess.QuickWeaponRackComponent.CreateGridView (EFT.EAreaType initialArea) [0x00175] in <197b85cf1d4e4ca094520e3caee755d1>:0 at QuickWeaponRackAccess.QuickWeaponRackComponent.Show (System.Action onClosed) [0x00007] in <197b85cf1d4e4ca094520e3caee755d1>:0 at QuickWeaponRackAccess.Plugin+<>c__DisplayClass13_0.<TryAttachToInventoryScreen>b__0 (Tab _, System.Boolean selected) [0x00020] in <197b85cf1d4e4ca094520e3caee755d1>:0 at Tab.HandlePointerClick (System.Boolean isSelectedNow) [0x0000a] in <448e567fc8c849f8a66327014c6f134c>:0 at Tab.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <448e567fc8c849f8a66327014c6f134c>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <aeb81aa3ac854058af4b003986e2a1e3>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction
1\[T1\] functor) \[0x00063\] in <aeb81aa3ac854058af4b003986e2a1e3>:0 2024-04-29 13:47:12.378 +05:00|0.14.1.2.29197|Error|Default|ArgumentException: The Object you want to instantiate is null. UnityEngine.Object.Instantiate\[T\] (T original) (at <ca21460feb9c47d0ac337b9893474cc6>:0) QuickWeaponRackAccess.QuickWeaponRackComponent.CreateGridView (EFT.EAreaType initialArea) (at <197b85cf1d4e4ca094520e3caee755d1>:0) QuickWeaponRackAccess.QuickWeaponRackComponent.Show (System.Action onClosed) (at <197b85cf1d4e4ca094520e3caee755d1>:0) QuickWeaponRackAccess.Plugin+<>c\_\_DisplayClass13\_0.<TryAttachToInventoryScreen>b\_\_0 (Tab \_, System.Boolean selected) (at <197b85cf1d4e4ca094520e3caee755d1>:0) Tab.HandlePointerClick (System.Boolean isSelectedNow) (at <448e567fc8c849f8a66327014c6f134c>:0) Tab.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <448e567fc8c849f8a66327014c6f134c>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <aeb81aa3ac854058af4b003986e2a1e3>:0) UnityEngine.EventSystems.ExecuteEvents.Execute\[T\] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction
1[T1] functor) (at <aeb81aa3ac854058af4b003986e2a1e3>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) Class358:UnityEngine.ILogHandler.LogException(Exception, Object) UnityEngine.EventSystems.EventSystem:Update() I understood that the window closes with the ESC key, but somehow not always. and the console gives errors when closingI want to apologize again about the initial release having a pretty significant bug triggered by not having the weapon rack installed, hope that you’ll give this another try!
This mod breaks so much of the UI. Can’t CTRL-Click, can’t load/unload mags, can’t receive mail, etc.
Hey mpstark!
I would like to let you know that this mod break item transfer via CTRL-Click. I don’w know if this is just in my case. Maybe someone else can confirm?