
Sig Sauer MCX VIRTUS multi carlibre rifle 1.5.0
Created by saintdeer
18.1K Downloads
SPT 3.11.4 Compatible
Now you can find another second generation SIG MCX for fight
Tired of cosplaying the 2010s CAG oprators with shitty MCX gen1, it’s time to become a stylish shooter on range.
The mod adds MCX Virtus and bunchs of attachments to custonmize you fighting style.
Not all the attachments have displayed above, because it’s from virson 1.0, you can find more on latest version. Including combned zenitco PT-1, PT-3 stock, Lancer L5AWM in transparency and MI handguard in 11.5in(I know it should be 12.5-inchs in reality).
Sources & Cradits:
MCX VIRTUS:
https://www.cgtrader.com/3d-models/military/gun/sig-sauer-mcx-virtus-assault-rifle
Midwest handguards:
https://www.cgtrader.com/3d-models/military/other/mi-mcx-handguard
Lancer L5AWM:https://www.cgtrader.com/free-3d-models/military/gun/lancer-l5awm-30-round-m4-magazine
Original author of code strutcure, that’s the mod’s life depend on.
PETTAN:
Author of Alice, and offer trully needful advices.
And everyone who recommend, finding bugs, post opinions, or just download and enjoy the mod.
3.6K Downloads
Updated for SPT 3.11 with updated texture and shader.
Code now also updated.
3.7K Downloads
Fixed textual issues, contents as same as 1.4.0
393 Downloads
Available for SPT 3.10
- All item IDs updated to MongoIDs;
- Splited virtus into 2 verisons, 5.56 virtus (in grey) & .300 blk virtus (in black) , attachments also has black varieties;
- Shaders updated;
- Remade and added attachments, MI handguard (11inch remesh), collapsible stock (added slot), SIG M400 pistol grip (rescaled), MIAD pistol grip (has diffrence from EFT legacy), PT stock (remade)
4.3K Downloads
Update for SPT 3.9.0
548 Downloads
-Updated patch with realism 1.3.0
1.5K Downloads
- Modified shader of charging handels & grip, they looks darker now,
- Updated animation controller to fix issues, including no bolt catched, ect.
Important: This version required file replacements, make sure you have old version installed.
Details
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GUID
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License
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Latest Version VirusTotal Result
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Includes Advertising
MCX 556 reload speed is slightly more than standard M4. Kinda strange. Can we reduce it?
Also pistol grips with +12 ergo and -1 recoil? It’s strange af honestly
It seems that the Epic’s All in One muzzle attachments are not showing up. is there any way to make them compatible?
Thanks for this one. Love it. Works great. Just one thing I noticed. The charging handle (both) are too dark in comparison to the rest of the dark textures.
sup, there is an issue with presets I guess:
with APBS - Acid’s Progressive Bot System installed bots that spawned with .300 BLK version have mags filled with 5.56x45, not .300 BLK ammo, so they can’t shoot at all
I get this error when attempting to play with this mod:
TypeError: Cannot read properties of undefined (reading ‘_props’)
TypeError: Cannot read properties of undefined (reading ‘_props’)
at Function.getNewTraderAssort (I:\SPT 3.11\user\mods\DanW-SPTHardcoreRules\src\TraderAssortGenerator.ts:251:22)
at TraderAssortGenerator.modifyTraderAssorts (I:\SPT 3.11\user\mods\DanW-SPTHardcoreRules\src\TraderAssortGenerator.ts:192:53)
at TraderAssortGenerator.updateTraderAssorts (I:\SPT 3.11\user\mods\DanW-SPTHardcoreRules\src\TraderAssortGenerator.ts:149:18)
at HardcoreRules.regenerateTraderOffers (I:\SPT 3.11\user\mods\DanW-SPTHardcoreRules\src\mod.ts:300:36)
at HardcoreRules.toggleHardcoreRules (I:\SPT 3.11\user\mods\DanW-SPTHardcoreRules\src\mod.ts:250:18)
at Object.action (I:\SPT 3.11\user\mods\DanW-SPTHardcoreRules\src\mod.ts:92:30)
at StaticRouterMod.handleStatic (C:\snapshot\project\obj\di\Router.js)
at HttpRouter.handleRoute (C:\snapshot\project\obj\routers\HttpRouter.js)
at HttpRouter.getResponse (C:\snapshot\project\obj\routers\HttpRouter.js)
at SptHttpListener.getResponse (C:\snapshot\project\obj\servers\http\SptHttpListener.js)
TypeError: Cannot read properties of undefined (reading ‘_props’)
TypeError: Cannot read properties of undefined (reading ‘_props’)
at Function.getNewTraderAssort (I:\SPT 3.11\user\mods\DanW-SPTHardcoreRules\src\TraderAssortGenerator.ts:251:22)
at TraderAssortGenerator.modifyTraderAssorts (I:\SPT 3.11\user\mods\DanW-SPTHardcoreRules\src\TraderAssortGenerator.ts:192:53)
at TraderAssortGenerator.updateTraderAssorts (I:\SPT 3.11\user\mods\DanW-SPTHardcoreRules\src\TraderAssortGenerator.ts:149:18)
at HardcoreRules.regenerateTraderOffers (I:\SPT 3.11\user\mods\DanW-SPTHardcoreRules\src\mod.ts:300:36)
at HardcoreRules.toggleHardcoreRules (I:\SPT 3.11\user\mods\DanW-SPTHardcoreRules\src\mod.ts:250:18)
at Object.action (I:\SPT 3.11\user\mods\DanW-SPTHardcoreRules\src\mod.ts:92:30)
at StaticRouterMod.handleStatic (C:\snapshot\project\obj\di\Router.js)
at HttpRouter.handleRoute (C:\snapshot\project\obj\routers\HttpRouter.js)
at HttpRouter.getResponse (C:\snapshot\project\obj\routers\HttpRouter.js)
at SptHttpListener.getResponse (C:\snapshot\project\obj\servers\http\SptHttpListener.js)
Just gave it a test drive, excellent mod. thank you!
Thank you so much for the 311 update!!!
Thank you for the update to 3.11, the new textures and shaders look really nice!
One of my favourite custom mod guns is finally back and looking beter than ever 10/10
Is there going to be a realism patch for this? Doesn’t work with the latest version, unfortunately.
this gun might cause a problem in Skills - Mastery tab, where you see the mastery level of your guns. When I open this menu, I can’t click on anything and see no data.
I saw this error in log. I hope it helps.
2025-01-09 23:12:57.454 +03:00|0.15.5.1.33420|Error|Default|
EXCEPTION: System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: Critical MongoId error: incorrect length. Id: virtus
at EFT.MongoID..ctor (System.String id) [0x00020] in <be9862b1593e41e48ad89bd48723d349>:0
at EFT.MongoID.op_Implicit (System.String id) [0x00000] in <be9862b1593e41e48ad89bd48723d349>:0
at EFT.UI.MasteringScreen.GetItemTemplateText (System.String id) [0x00005] in <be9862b1593e41e48ad89bd48723d349>:0
at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].MoveNext () [0x00048] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Set
1\[TElement\].UnionWith (System.Collections.Generic.IEnumerable
1[T] other) [0x00018] in <351e49e2a5bf4fd6beabb458ce2255f3>:0at System.Linq.Enumerable+DistinctIterator`1[TSource].FillSet () [0x0000b] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable+DistinctIterator`1[TSource].ToList () [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at EFT.UI.MasteringScreen.get_ItemTemplates () [0x0001b] in <be9862b1593e41e48ad89bd48723d349>:0
at EFT.UI.MasteringScreen.Show (EFT.Profile profile, EFT.InventoryLogic.InventoryController inventoryController) [0x00118] in <be9862b1593e41e48ad89bd48723d349>:0
at EFT.UI.SkillsAndMasteringScreen+Class2841.method_1 (EFT.UI.MasteringScreen x) [0x00000] in <be9862b1593e41e48ad89bd48723d349>:0
at GClass3454`1[T].Show () [0x0000a] in <be9862b1593e41e48ad89bd48723d349>:0
at Tab.Select (System.Boolean sendCallback, System.Boolean uiOnly) [0x00015] in <be9862b1593e41e48ad89bd48723d349>:0
at GClass3455.SelectTab (Tab tab, System.Boolean sendCallback) [0x00009] in <be9862b1593e41e48ad89bd48723d349>:0
at GClass3455+Class2847+Struct1040.MoveNext () [0x00070] in <be9862b1593e41e48ad89bd48723d349>:0