
Manual Experience Multiplier for Each Skills (M.E.M.E.S) 1.0.0
Created by FlashMode
5.7K Downloads
SPT 3.8.3 Compatible
Allows you to change the experience multiplier for each skill separately + disable "skill fatigue" functionality
The title speaks for itself
This small mod does 2 things:
- Removes the “skill fatigue” functionality, so the amount of experience is always constant
- Allows you to change the experience multiplier for each skill separately in BepInEx menu
Installation
1. Drag&Drop this file into BepInEx/plugins
2. Press F12 to Open BepInEx menu and find Manual Experience Multiplier
3. Then change the multiplier for each skill as you like (applies instantly, even if you’re in a raid)
Details
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GUID
Not Available
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License
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Source Code
https://dev.sp-tarkov.com/Mr.FlashMode/Manual-Experience-Multiplier
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Latest Version VirusTotal Result
Link’s dead. Can’t look into the source code myself
I hope you come back, This mod is by far the best skill management mod here.
will you update to 3.9.0 or is this a discontinued mod for updates. just curious
I found that every time a new scav or PMC is generated on the map, I will receive a message that the skill “Mag Drill” experience has increased.
I have a problem with this mod, recently I’ve started to craft items in the Hideout, but it seems like both Hideout related multipliers are not working at all. It doesn’t matter if I set them to 0 or 100 I always get the same basic value of skill points for “Crafting” and “Hideout management”. No problems with all other skills.
I really want to speed things up in the Hideout, but these two skills are not working with the mod, please check if there is something wrong.
I would like to be able to do this for Mastery also.
How are these default multipliers set up? is 1 the game default for all skills?
can this mod be used in 3.8.0?
With MEMES, I get a tons of “Mag drill skill level up” at each start of the raid in the bottom right corner. Takes 15-20s for them to stop - but otherwise, the mod works wonderfully!
Why are the default multipliers so high? Are these vanilla values, or something you’ve come up with on your own through testing? Thanks