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Mod Details

FUInertia Redux

FUInertia Redux 1.3.0

Created by Props, Mattdokn

21.7K Downloads

SPT 3.9.8 Compatible

"Do you hate inertia? So do I. Here's a mod to handle that. Laugh while all the online tarkov players are miserable." ~Props my beloved <3

Attempts to reduce the inertia in the game.

I'd like to think I did a somewhat decent job but this was actual hell to work on. Enjoy! :saint:

Simply extract FUInertiaRedux.zip into your SPT game folder.

- Incompatibility with the inertia settings in TMS, disable them in the mod's config if you experience weird strafing while crouched.

If you see anything that stands out to you, please let me know.

Never feel obligated to donate for support.

<3

https://ko-fi.com/mattdokn

Version 1.3.0

8.2K Downloads

Created Jul 29th, 2024 Updated Jan 5th, 5:12 PM

Added a "felt weight" feature.

Multiplier that makes your character controller feel as if it was lighter/heavier.

Default value is 0.25 so change this if you feel too light or want to feel lighter.

Version 1.2.0

3.3K Downloads

Created Jul 6th, 2024 Updated Jan 6th, 11:39 AM

Updated for 3.9.X!

<3

Version 1.1.0

7.6K Downloads

Created May 5th, 2024 Updated Jan 8th, 8:07 AM
  • Added config options for hard settings (that's just what they're called man idk)
  • Added option to toggle server-side inertia changes.
  • Removed weight and sprint patch.
Version 1.0.1

1.6K Downloads

Created May 3rd, 2024 Updated Jan 7th, 11:20 PM

That was a rocky start... TLDR: I want to apologize for the initial release, that version of the mod is not something that's acceptable.

So I made a release on github about a week ago to send to some friends for testing. I forgot I made changes after that testing phase and went ahead with releasing it, I'm sorry for the confusion that caused.

I'm sure you all enjoyed the crouch strafing...

Worst initial release ever? Possibly. 🥇 ;(

Changes:

- Mod actually works now. This is the version I intended to release from the start. :S

Version 1.0.0

1.0K Downloads

Created May 2nd, 2024 Updated Jan 1st, 8:36 PM

Not quite yet...