
Replaces the vanilla Bullet Crack sounds to sound a lot more scarier.
Audio clips are separated by approximate calibre in BepInEx/plugins/stckytwl.BetterBulletCracks.
Sounds taken from WebKnight’s Arma 3 mod Project SFX: Remastered
5.3K Downloads
Updated for SPT 3.10
2.7K Downloads
For SPT version 3.9.0
1.8K Downloads
For SPT version 3.8.0 - 3.8.3
Details
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License
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Source Code
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Latest Version VirusTotal Result
https://www.virustotal.com/gui/file/024ea2d2f25428209199db160e3e744c0b309f327cea218b4a5cc59855d577b2
Causes crashes (A LOT) when mixed up with different mod weapons
bbc…
windows thinks its a virus
when we getting Better Wipe Configuration?
The latest version zip look corrupted (at least on my machine) I cannot unzip it
shoutout to the BBC mod
How well does this play with Solarint’s Bullet Crack Fix?
I could be wrong, but I think this error is tied to this mod. Apologies if not, I assumed so based off the line stating: FlyingBulletSoundPlayer. Thanks for your time
[Exception] : NullReferenceException
BetterAudio+GClass790`1[T].BorrowSource (System.Boolean activateSource) (at <a5b6eaefee6842aba73e4a77ea14a564>:0)
BetterAudio.PlayNonspatial (UnityEngine.AudioClip clip, BetterAudio+AudioSourceGroupType sourceGroup, System.Single panStereo, System.Single volume) (at <a5b6eaefee6842aba73e4a77ea14a564>:0)
FlyingBulletSoundPlayer+Class464.MoveNext () (at <a5b6eaefee6842aba73e4a77ea14a564>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <ca21460feb9c47d0ac337b9893474cc6>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class362:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
dont think it works on 3.7.6
Will this mod work with older versions of the game?