Mod Details

Loot Update

Loot Update 1.1.0

Created by  IsaacSin

9.1K Downloads

SPT 3.8.3 Compatible

Updates 3.8.X SPT loose loot, static containers, and static loot to match live(ish).

Latest Version 1.1.0
SPT 3.8.3

Updated Jun 12, 2024 at 12:19 PM

Version Notes
  • Updated to new loot dumps.

  • Now updates static container mapping files. This shouldn’t be a noticeable change, but if you see any errors about containers or “statics” please let me know.

This download is externally hosted.
Always scan for viruses.

With the release of 3.9.0 this mod is obsolete and there are currently no plans to update it since there are no loot changes to update to.

I may update it in the future if BSG significantly updates loot, but not just for minor loot dump updates.

Original description below:

DISCLAIMER: There’s no easy way to get perfectly live-accurate loot. When I say live, I mean what 3.9.0 would have if it came out today, basically.

This mod updates the LOOSE LOOT(items on the ground) and STATIC CONTAINERS (locations/spawn rates of jackets, boxes, etc.) and STATIC LOOT (what spawns INSIDE of static containers) to match live values.

This mod does NOT add any new items. It only updates the loot distributions of existing items.

To install, just use 7-zip to drop the user folder into your SPT installation folder.

Compatibility

This mod should load before any other mod that touches loot. The folder has “aaa” at the start so that should happen naturally. If you manually manage your load order, make sure it’s at the top.

Static loot mods may or may not work depending on how they’re implemented. If there’s a conflict, you can either disable static loot handling in the config for this mod, or don’t use the other mod.

Loose loot mods loaded after this should work, but I offer no guarantees. Please do not ask me about compatibility.

There is no comprehensive changelog for loot changes.

One example of a notable change is that the loot inside marked rooms (including the Rusted Bloody Key room) should be noticeably better than 3.8.X SPT. Yes, marked rooms spawn keycards.

The files included in this release are from 12 June 2024, so if any loot changes happened in more recent updates they will not be represented.

I’m perpetually in a state of very tired so if everything is broken, whoops.

Version 1.1.0
Download Mod Version
SPT 3.8.3
Latest Compatible SPT Version

5.7K Downloads

Created Jun 12, 2024 at 12:19 PM

Updated Jun 12, 2024 at 12:19 PM

Virus Total Results
  • Updated to new loot dumps.

  • Now updates static container mapping files. This shouldn’t be a noticeable change, but if you see any errors about containers or “statics” please let me know.

Version 1.0.2
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

845 Downloads

Created Jun 10, 2024 at 6:45 PM

Updated Jun 10, 2024 at 6:45 PM

Virus Total Results
  • Quick fix for Kiba plates falling through glass by turning off gravity for the spawns. All plates in Kiba will be floating a bit now, deal with it.
Version 1.0.1
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Unknown SPT Version
Latest Compatible SPT Version

735 Downloads

Created Jun 9, 2024 at 7:43 PM

Updated Jun 9, 2024 at 7:43 PM

Virus Total Results
  • Fixed static loot generation failing because of mismatched location IDs.
Version 1.0.0
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Unknown SPT Version
Latest Compatible SPT Version

268 Downloads

Created Jun 9, 2024 at 4:42 PM

Updated Jun 9, 2024 at 4:42 PM

Virus Total Results
  • Added support for static loot (what spawns inside of containers). This can be disabled in the config in case of conflicts with other mods.
  • Fixed extra keycard spawns at the Giving Tree on Customs.
Version 0.2.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

1.1K Downloads

Created Jun 7, 2024 at 2:27 PM

Updated Jun 7, 2024 at 2:27 PM

Virus Total Results

If upgrading from previous release, delete Isaac-LootUpdate folder from /user/mods/ because the folder has been renamed.

  • Loot generation failing and client errors because of non-existent items should be fixed now.
Version 0.1.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

464 Downloads

Created Jun 7, 2024 at 12:27 AM

Updated Jun 7, 2024 at 12:27 AM

Virus Total Results
IsaacSin Pinned

If stuff is broken make sure you update to the latest version (1.1.0) before reporting any issues, thank you.

0 Likes
DeadLeaves

Since a lot of people have been asking for compatibility between this and loot fuckery. I have now patched loot fuckery to ignore this mod’s missing items in the loot data. Should work now.

0 Likes
ahang

Does this mod just change the odds of the neighborhood map, I only saw a few guns in the key room of the customs map, and it still does so with other mods to increase the odds, I’ve tried it many times

0 Likes
Tsuna

Hi, should this be loaded before or after SVM?

0 Likes
pooter003

Does this affect the Relax room key spawn at Hive night club on streets? went in there once and was empty.

0 Likes
vihu05

Is this mod incompatible with DeadLeave’s “Leaves Loot Fuckery” mod or something?. Im getting this console error every time I run the server.

https://1drv.ms/i/s!AsIbLrE1VDpagY8y_HcRntJ_SB7isg?e=D5t7DE

If you enter the game you cant sell anything at FM and none of your progress saves. Some solution or explanation??

0 Likes
IsaacSin

It looks like it’s trying to do stuff with the 3.9.0 items that don’t exist in 3.8.3. I prevent them from trying to spawn, but if you iterate through every item on the loot table you’ll still find them (and then stuff will break when you try to do things with them because they don’t exist in the item database).

So yes, it’s incompatible, sorry.

1 Like
Slothgang

Does anyone know if Keys In Loot interacts with this mod in any way? I currently load it after Loot Update and it functions correctly but I wonder if it’s overriding any loot table changes.

Also Server Value Modifier has a loot probability section which I’m assuming can be loaded after this mod to set global loot chances per map? I’m using a preset with about 65-75 percent loot odds but it feels like containers in particular have more loot than without Loot Update. Can anyone confirm if SVM is compatible? In the meantime I’ll run some different loot odds to see if anything changes.

Edit: Tried cranking the values up and SVM is definitely working at least. I don’t know if it messes with loot tables though.

0 Likes

I don’t think Keys In Loot will do anything if you have static loot enabled in Loot Update.

In current/older SPT versions, static loot uses a global table. Starting in 3.9.0, it will be different probabilities per map. Since I’m using 3.9.0 loot tables, I have to update the functions to use per-map tables.

KIL modifies the global static loot tables, which don’t get used, so its changes won’t do anything.

SVM just changes “looseLootMultiplier” and “staticLootMultiplier” config values, which are applied on top of the loot tables. I don’t touch any of that, so how it interacts should be the same way it interacts with base SPT loot tables.

0 Likes

Oh interesting. I do have a fairly heavily edited KIL config that basically strips it back, essentially functioning like vanilla but with added keys. Perhaps I’m mistaking it for working when it could be just that the loot changes are closer to what my version of KIL is doing. I guess I’ll keep an eye out for the yellow 1 use quest keys in loot pools as they are definitely a function of KIL. Will keep you posted. Thanks for the reply.

0 Likes
IsaacSin

The only parts of KIL that will function are the prices and jacket size. If you’re familiar with basic coding, you can see what KIL does here. It gets references to the jacket, duffle bag, and dead scav containers from the global static loot table. It directly modifies the loot tables for those containers in the global static loot table.

My static loot changes don’t touch the global static loot table at all. Instead, I make the static loot generator use per-map tables that I load from json. So it doesn’t matter what KIL does with the global static loot tables because they aren’t used by loot generation.

0 Likes
Slothgang

I’m unfamiliar with coding but I understand what you’re saying, thanks for taking the time to clarify this.

I’ve removed KIL from my load order as I wasn’t using the only functioning part of that mod anyway. In your opinion would it be feasible to convert KIL to per-map tables or is there perhaps an even simpler way to add keys to the loot tables without the other changes to loot in that mod? I play SPT with no flea market and it’s been a nice way to get certain keys through loot and fence, although I have noticed keys are more common with your loot update mod on it’s own so perhaps it’s not necessary now.

0 Likes
4Arrow

Is just me or the recent update heavily nerfed keycard spawns inside marked rooms(especially streets)?

used to be able to pull a keycard in three/four out of ten raids but now there are just some loose guns inside them.

0 Likes
4Arrow

Previously i was using the 0.2.0 version and updated to 1.0.2 today. Ive checked both marked rooms in Chek13 & Abandoned Factory in 20 raids and only found 1 labs access keycard in Abandoned Factory. Here is my loot order:

{ “order”: [ “aaa_Isaac-LootUpdate”, “DanW-SPTQuestingBots”, “Skwizzy-NoDiscardLimit”, “ServerValueModifier”, “DrakiaXYZ-LiveFleaPrices”, “SPT-Realism”, “zSolarint-SAIN-ServerMod”, “SWAG”, “fika-server”, “Isaac-InertiaUpdate”, “odt-iteminfo-4.0.3”, “Square-LiveBitcoinPrices-1.1.0” ] } Is there something wrong with my loot order? I didnt edit anything loot related in SVM.

0 Likes
IsaacSin

Nothing changed in the loot files between 0.2.0 and 1.0.2. The only change for loose loot that happened was fixing a bug with the Giving Tree which made it spawn keycards 40%(* 2) every raid. That does not affect any spawns other than the Giving Tree.

0 Likes
Jaxander

Any chance this is compatible with Black Mamba’s All the Loot? I mostly use that for the upped chance of weapons in big weapon crates and the extremely rare chance of finding a container in a technical crate. Would be nice to have those features on top of the updated loot but I don’t want to risk the conflict if there’ll be problems, would rather just use this on its own.

0 Likes
K1noman

I’ll be your guinea pig and find out. Worst case as far as I can understand prior to trying it, is that the loose loot from this will be present but containers would be pulling from ATL’s lists. Will update in an hour or two with the verdict.

Update: Loot Update runs as it should, confirms generation of various containers + contents. It’ll take a bit of looting to see how/if ATL influences containers but it at the very least doesn’t break everything.

1 Like
IsaacSin

To help with testing, if you don’t see [Loot Update] Generating static containers. in your server window when generating loot on map load, it means that another mod is overriding Loot Update’s static loot patch. If that happens, then Loot Update doesn’t affect loot inside containers at all.

(Or it means you don’t have it enabled in the config, of course)

0 Likes
Fegeer

I think alltheloot should work fine if you disable the static loot in the loot update config…

0 Likes
Nemesir

The mod version 1.0.2 was detected as a virus threat by Windows and was deleted

0 Likes
IsaacSin

I don’t know what to tell you, there’s not even an exe or dll or anything. Here’s the VirusTotal link. You can see everything the mod does in plain text code. You can google how to make an exception so Windows (or whatever other AV) doesn’t eat it.

0 Likes
Nemesir

OK I will check it out and thanks for your job~

0 Likes

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