Replaces the in-game map screen with actually useful maps with dynamic information!
Notice: I'm stepping back from my SPT mods for now and have added some known community authors in the case that I am out of touch, which is very likely to happen in the next months. These authors are not obligated to anything, just want to make sure that someone can add a maintainer in the future. My SPT projects were started to keep me occupied after a death in my immediate family and I've lost interest in Tarkov for now.
Tired of getting lost? Here's an in-game map viewer with dynamic information overlaid on-top, including extracts, quests, player and teammate markers, corpses, the BTR, player-dropped backpacks, airdrops, and locked doors. More features after the screenshots.
In-game map with player marker
All maps accessible outside of raid
Dynamic Locks
Quest Markers
Features
- Map organized in stacked layers / levels
- Text map labels supported overlaid on map
- Automatic selection of layer based on player position (configurable)
- Manual level control available on left of map screen (as well as shift-scroll and configurable hotkeys)
- Automatic min/max zoom based on size of map
- Support for coordinate rotation, since BSG decided to make north different direction on many of the maps
- Drag-based map pan and mousewheel-based map zoom controls; additional hotkeys for map control available (configurable)
- Peek at map hotkey (configurable)
- Icon-based map markers placed both statically and dynamically. Currently:
- In-raid dynamic player icon
- In-raid dynamic current extracts for player
- In-raid dynamic quest icons (loosely based on Prop's GTFO)
- In-raid dynamic player-dropped backpacks
- In-raid dynamic BTR icon (with icon by Kuromi, see marker_credits.txt for more info)
- In-raid dynamic airdrop icons (generated when airdrop lands)
- In-raid dynamic markers for corpses
- In-raid dynamic other players/bots icons
- Friendly players will only show if using another mod that adds multiplayer or adds friendly bots (not sure if that exists)
- Enemy players, bosses, and scavs off by default, intended for mostly debug
- Static markers for all extracts for all maps out-of-raid
- Statically-loaded locked door with dynamic icon and color based on key status
- Out-of-raid, green with key means player has it in inventory, yellow with key means key in stash, red with lock otherwise
- In-raid, green with key means player has the key, red with lock means player doesn't have key
- Static markers for switches and levers
See KNOWN_ISSUES.md for known current issues and FEATURE_WISHLIST.md for a list of things that I would like to work on in the future.
If you're enjoying the mod or have a suggestion, please leave a comment**!**
Installation
- Drag folder from zip file directly into your SPT-AKI install folder
Configuration
General
- Replace Map Screen: If the map should replace the BSG default map screen, requires swapping away from modded map to refresh
- Center on Player Hotkey: Pressed while the map is open, centers the player
- Move Map * Hotkey: Hotkey to move the map *
- Move Map Hotkey Speed: How fast the map should move, units are map percent per second
- Change Map Level * Hotkey: Hotkey to move the map level * (shift-scroll also does this in map screen)
- Zoom Map * Hotkey: Hotkey to zoom the map * (scroll also does this in map screen)
- Zoom Map Hotkey Speed: Zoom Map Hotkey Speed
- Dump Info Hotkey: Pressed while the map is open, dumps json MarkerDefs for extracts, loot, and switches into root of plugin folder (only shows in advanced config mode)
Dynamic Markers
- Show Player Marker: If the player marker should be shown in raid
- Show Friendly Player Markers: If friendly player markers should be shown
- Show Enemy Player Markers: If enemy player markers should be shown (generally for debug)
- Show Scav Markers: If enemy scav markers should be shown (generally for debug)
- Show Boss Markers: If enemy boss markers should be shown
- Show Locked Door Status: If locked door markers should be updated with status based on key acquisition
- Show Quests In Raid: If quests should be shown in raid
- Show Extracts In Raid: If extracts should be shown in raid
- Show Extracts Status In Raid: If extracts should be colored according to their status in raid
- Show Dropped Backpack In Raid: If the player's dropped backpacks (not anyone elses) should be shown in raid
- Show BTR In Raid: If the BTR should be shown in raid
- Show Airdrop In Raid: If airdrops should be shown in raid when they land
- Show Friendly Corpses In Raid: If friendly corpses should be shown in raid
- Show Player-killed Corpses In Raid: If corpses killed by the player should be shown in raid, killed bosses will be shown in another color
- Show Friendly-killed Corpses In Raid: If corpses killed by friendly players should be shown in raid, killed bosses will be shown in another color
- Show Boss Corpses In Raid: If boss corpses (other than ones killed by the player) should be shown in raid
- Show Other Corpses In Raid: If corpses (other than friendly ones or ones killed by the player) should be shown in raid
In-Raid
- Auto Select Level: If the level should be automatically selected based on the players position in raid
- Auto Center On Player Marker: If the player marker should be centered when showing the map in raid
- Reset Zoom On Center: If the zoom level should be reset each time that the map is opened while in raid
- Centering On Player Zoom Level: What zoom level should be used as while centering on the player (0 is fully zoomed out, and 1 is fully zoomed in)
- Peek at Map Shortcut: The keyboard shortcut to peek at the map
- Hold for Peek: If the shortcut should be held to keep it open. If disabled, button toggles
Recommended Other UI Mods
- Tyfon's UI Fixes
- DrakiaXYZ's Equip from Weapon Rack, Quick Move to Containers, Quest Tracker, Task List Fixes
- ChooChoo's Trader Modding and Improved Weapon Building
- CJ's Stash Search, which I have contributed to
- My other mods Quick Weapon Rack Access, Player Encumbrance Bar, and Simple Crosshair
3.6K Downloads
- Adds transit markers to all locations
- Fixes mini-map disable not functioning properly
- Increases mini-map position offsets to account for ultra wide monitors
- Removes logging that was bloating logs
8.4K Downloads
SPT 3.10.0
- Redid factory to be inline with the rework.
- Expect bugs
6.2K Downloads
This will be the last content patch before SPT 3.10.0. Focus will shift to getting the new maps working on the new client in preparation for its release. Enjoy!
- Added map items for; Ground zero, Streets, Reserve, Labs, and Lighthouse.
- Added new map items to therapist level 1.
- Added ability to need a map in your inventory to use the map in raid.
- Added ability to see spawned hidden stashes on the map.
- Added an option to hide Hidden stashes behind a configurable intel center level.
- Added option to resize the mini-map.
- Added option to change position offset of mini-map.
- Added option to change corner position of mini-map.
- Fixed hide mini-map hotkey not working.
- Fixed flicker when transitioning between mini-map and peek view or vise versa.
- Fixed mini-map zoom behavior not working as intended.
- Fixed "error" logging statement that was used for development (Sorry support)
- Renamed config section 3. Intel Center
to 3. Progression
.
2.6K Downloads
- Wish listed items now appear on the map if they have spawned in raid.
- Wish listed item markers can be locked behind a configurable intel center level.
- Colors are now configurable for most markers. (F12 menu)
- You can now differentiate between bear and usec by using separate colors. Bear is red, Usec are yellow by default.
1.3K Downloads
- Fixes level select slider appearing on the battle UI.
- Adds ability to hide pmcs, bosses, scavs, corpses and airdrop markers behind a configurable intel center level. Default 0 is disabled. They are all on separate sliders.
6.9K Downloads
- Fixes replace map screen not working.
- Adds support to detect helicopter crashes from the helicopter crash mod.
11.7K Downloads
This update REQUIRES a config wipe. When asked to overwrite your config, make sure you do so. Failing to do so may cause issues. You've been warned.
- Completely rewrote the mini map feature and cleaned up some code.
- Mini map zoom in/out is page up/down by default. (configurable in the F12 menu)
- Mini map position is fixed in the top right for now (I will address this later)
- There are now animations to smooth out transitions between map views. (Disable in the F12 menu)
- Map zoom and position are now saved for the duration of the raid in peek view and map(tab) view.
- You cannot have remember map position
and reset zoom on center
or auto center on player maker
enabled at the same time. They will disable the options they need disabled when enabled.
- Resolved numerous NRE's that caused maps to not load in some cases.
3.9K Downloads
- Fixed null ref that caused the map screen map to not be viewable.
- Fixed bouncing of the mini map in all instances.
- Fixed mini map not being able to be disabled permanently. (F12 option)
- Removed mini map zoom keys. Its now done with the same keys as the primary map view.
- Fixed map appearing on the screen when entering the hideout.
I will not fix or decouple map zoom being shared between the peek view and mini map. The maps are the same instance and decoupling them is more trouble than its worth, with the smoothing now corrected, its a non issue really.
1.6K Downloads
- Adds mini-map option (Thanks geuks)
- The mini-map is disabled by default, it is enabled through the F12 menu. Default position is the top right of the screen.
- Adds missing Arena fighter map door markers. (Thanks Agent772)
- The Fika dedicated player is no longer shown on the map when using the fika dedicated server. (Thanks Rambomst)
This release was put together by CJ, please direct all issues to me on the discord. Do NOT ping mpstark as he is taking a break from modding for the time being. I was given permission to test and put together this release in his absence.
48.1K Downloads
For SPT 3.9.* only.
Changelog
- FIX: Minor issue that caused MapPeek GameObject to be retained after a raid
SHA-256: 8aa5bd34b1366411704d37bcb52844760e17e139587ec4409a516dc3d9be9cd9
19.2K Downloads
Changelog
- FIX: Remove AI markers during map open cleanup when they have been despawned (thanks ArchangelWTF!)
SHA-256: bc92dd3e4b218cf13316af0725ca4e485408c0860faa769969b4e6f6fd67ee83
11.3K Downloads
For SPT 3.9.* Only
Changelog
- Updated for SPT 3.9.* with no other changes. Thanks ArchangelWTF/Jesse for the headstart.
SHA-256: 0a698fad43758a889e265786f8c2c9e19d4da2850f455d15267ee6d137cc6544
Not much testing has been done, let me know if you run into an issue!
260 Downloads
For SPT 3.8.*
KNOWN ISSUE: NRE log spam on player marker, doesn't seem to affect gameplay, but will affect performance. Will fix ASAP.
Changelog
- FEATURE: Add BTR marker (Thanks Kuromi for the custom icon!)
- FEATURE: Add player-dropped backpack marker (note: shows for all backpacks dropped by p)
- FEATURE: Add friendly-killed corpse markers option
- FEATURE: Add boss corpse marker option
- FIX: Markers for PMCs/Scavs on mounted guns should now properly be removed (probably tied to BSG bug)
- FIX: Quests that must be completed in one raid should now properly display markers for conditions that were reset (Thanks Utjan for the digging!)
- TWEAK: Add unique color for boss corpses (Thanks GavinRay97)
- TWEAK: Changed friendly player markers to a lighter blue
- TWEAK: Changed "Other Corpses" to be white instead of yellow
You should still consider this mod unstable: please report all issues!
SHA-256: 268bebd7567aaf3dbceb073ab36edb1eedb7912f822a30187a09b7ba9f6ced1f
4.8K Downloads
For SPT 3.8.* only
Changelog
- MAJOR: Added "Peek at Map" feature, which will allow you to glance at the map without opening the inventory, configurable
- FEATURE: Added separate boss marker option, which will use a different star icon
- FEATURE: Added hotkeys for map manipulation, available to use both during peek and in map screen
- FEATURE: Added dynamic markers for corpses, separated into friendly, killed-by-player, and other
- CHANGE: Renamed "Enabled" config option to "Replace Map Screen"
- CHANGE: Map layer images are cached during initial load of game, which was the majority of map load times
- CHANGE: Defaults for map centering on player in-raid changed to be less annoying. notably disabled by default
- FIXED: Nicknames for player icons are now transliterated if needed
This is a big update, so likely there are bugs! Please report all issues!
SHA-256: 2a81de1bb421eb06bb1a9e5fe0f3ddd0f6a3909b1152192c46bb110cec02b2d0
2.2K Downloads
For SPT 3.8.*
Changelog
- FEATURE: Add airdrop dynamic markers
- FEATURE: Add "Center on Player" hotkey config
- FIX: Some dynamic markers, particularly markers for other players, may fail to have text initialize properly yielding MEGA text without outline. Now should retry each time the user mouses over marker or hides/shows
- FIX: Only get extract information once during raid instead of each time the map was opened and get it slightly differently, may resolve some issues with extracts that I could not reproduce
- FIX: Shoreline utility room had malformed key id
- FIX: Customs Dorms third floor boundary for auto level detection
- FIX: Slightly adjust factory bounds
PROBABLY STILL UNSTABLE: PLEASE REPORT ALL ISSUES!
1.6K Downloads
For SPT 3.8.*
Changelog
- FEATURE: Added basic config
- FEATURE: Showing map in raid will center on player and have the zoom reset to slightly zoomed in, configurable
- FEATURE: Show friendly players on map, configurable
- FEATURE: For debug or just because: show enemy PMCs and scavs on map, configurable, default off
- FIX: Scav raids extracts were somehow being randomized by inspecting them (Why BSG!?)
- FIX: Resolve creating duplicate quest markers in some instances
- COMPAT: Custom quest flare zones should be more compatible
PROBABLY STILL UNSTABLE: PLEASE REPORT ALL ISSUES!
3.9K Downloads
For SPT 3.8.*
Sorry for the version spam!
Changelog
- FIX: Resolve regression with attempted Fika fix
- FIX: Don't allow map filter if nothing matches that filter
PROBABLY STILL BUGGY -- REPORT ALL BUGS PLEASE!
220 Downloads
For SPT 3.8.*
Changelog
- FIX: Disable zooming with scroll-wheel if the map select dropdown is down (which also uses the scroll wheel)
- COMPAT: Try to resolve Fika incompatibility that borked the in-raid detection, causing the lack of a player marker and quest markers
- COMPAT: Attempt to better support custom quests
PROBABLY STILL BUGGY -- REPORT ALL BUGS PLEASE!
KNOWN ISSUES:
- There is something wrong with the fika fix with this version. Will fix as soon as I can.
347 Downloads
For SPT 3.8.*
Changelog
- ENHANCEMENT: Added shift-scroll shortcut to move up and down levels
- FIX: Resolve Woods out-of-raid static extracts showing in-raid
- FIX: Remove unused shortcut configuration -- I will be revisiting this in the future, it was more complicated than I expected
PROBABLY BUGGY -- REPORT ALL BUGS PLEASE!
Known Issues: Incompatible with Fika; next version will fix.
650 Downloads
For SPT 3.8.*
Initial release
PROBABLY BUGGY -- REPORT ALL BUGS PLEASE!
Known issues:
- The keyboard shortcut is currently unimplemented, it turned out to be harder than I thought it would be and I forgot to remove the config for it.
19.2K Downloads
For SPT 3.8.* Only
Changelog
- FIX: Optional quest markers are now removed when they are completed
- FIX: Resolve issue that could arise if invalid LootItem was registered, which sometimes happened with airdrops
- MINOR: EFT version is now checked before loading mod, as currently this is tied to specific version of EFT
SHA-256: d1c198f81cceb9c1a8c309dd93bd2a31c448962b41319605c82fc0aba9d1867f
3.1K Downloads
For SPT 3.8.*
Changelog
- FIX: Boss markers should now be properly enabled if it the only other player marker enabled (i.e. you disabled Friendly Player Markers)
- FIX: Boss corpse markers should now be enabled by its config instead being tied to "Other Corpses"
- TWEAK: Add some additional bosses to tracked bosses (Cultist Priest, Blood Hounds)
You should still consider this mod unstable: please report all issues!
SHA-256: db50e3bb16babe9cd61f661c259d29a712a8d44a9156b056da06afa0ef3b7d54
2.0K Downloads
For SPT 3.8.*
Hotfix: Fixes potential 0.3.1 NRE log spam probably: if you see any exceptions in your BepInEx log from DynamicMaps, PLEASE let me know.
0.3.1 Changelog
- FEATURE: Add BTR marker (Thanks Kuromi for the custom icon!)
- FEATURE: Add player-dropped backpack marker
- FEATURE: Add friendly-killed corpse markers option
- FEATURE: Add boss corpse marker option
- FIX: Markers for PMCs/Scavs on mounted guns should now properly be removed (probably tied to BSG bug)
- FIX: Quests that must be completed in one raid should now properly display markers for conditions that were reset (Thanks Utjan for the digging!)
- TWEAK: Add unique color for boss corpses (Thanks GavinRay97)
- TWEAK: Changed friendly player markers to a lighter blue
- TWEAK: Changed "Other Corpses" to be white instead of yellow
You should still consider this mod unstable: please report all issues!
SHA-256: 25ee9fe33c221e0bb74aff43c1fa9cb91b2b679b9c32d25b305f540d0205ab1a
VirusTotal Result
Known issue: Show Boss Corpses is bugged, use Show Other Corpses to see both boss corpses and other corpses.
Not quite yet...
Details
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License
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Source Code
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Latest Version VirusTotal Result
https://www.virustotal.com/gui/file/bc92dd3e4b218cf13316af0725ca4e485408c0860faa769969b4e6f6fd67ee83