
This lets you adjust "Protect objective", "Hiding objective" and "Repairing objective" task action times.
This is a simple client mod that lets you adjust “plant time” for the in-raid task actions.
You can do this in the F12 config menu where you can set multipliers for each of the 3 types of planting objectives.
By default the multipliers are set to 0.5, meaning the objectives take half as long to complete. The multipliers can be lowered to 0 for instant completion of the plant. They can also be raised all the way to 5 to make the timer 5 times as long.
“Hiding objective”: When you need to place an item, or task item, by holding F in a specific spot. Like hiding the rifle and multitool in the shoreline task “Fishing”.
“Protecting objective”: When you’ve placed an MS2000 marker and have to wait x seconds for it to complete.
“Repairing objective”: Similar to Hiding. Done in “Farming Part 1” when repairing the control panels on Factory.
3.3K Downloads
(Only for SPT 3.9.X)
**If you downloaded v1.0.1 please check that it’s correctly installed. If it is then you dont need to update to this version**
Truly fixed folder structure now
Updated version number correctly
402 Downloads
Updated for SPT 3.9.0 (Only works on 3.9.0)
Fixed folder structure for easier extraction
1.0K Downloads
For SPT 3.8.x
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First time going through with dnspy and attemping to update a mod where functions have changed, but succeeded in updating this to 3.10.5.
I used the latest .dll’s from 3.10.5 and referenced them in the project source and found the new function names. I’ve submitted a pull request if you would like to add/test it.
3.10?
NICE, I finally don’t have to spend an eternity to place some quest sh*ts in raid while also hoping nobody shoots me in the bum
the best mod ever.
Ohh, yeah. An issue I found. Putting everything to instant plane and hold time the ‘defend object ####’ stays permanently on the bottom of the screen. Would setting it to above 0, like 0.1 second, help?
Waaaait, you can edit the settings in-game and no need to edit a cfg file? Ooomg thank you. I know it’s not hard but it’s nice to have a simpler way.
You may still want fix folder structure because in your zip its “Bepinex” but place to extract is “BepInEx”.
Nice! This is exactly what I have been wishing for. Thank you.
getting an error saying “missing package.json” ?
I’d recommend you fix your file structure so people can just unzip it in the base folder and have it automatically go to BepInEx