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Mod Details

AQP - Algorithmic Quest Progression

AQP - Algorithmic Quest Progression 1.3.0

Created by DewardianDev

5.0K Downloads

SPT 3.11.3 Compatible

Revamps quests with algorithmic difficulty scaling per trader, prioritizing rare quests early. It swaps Gunsmith tasks for configurable kill quests, balances rewards, and simplifies end-game content. Highly customizable for a fresh experience.

Requires a new profile!

Features

Algorithmic Quest Progression redefines the questing experience, offering a curated, customizable progression system designed to breathe new life into SPT Tarkov.

Key features include:

  • Algorithmic Quest Progression: Quests scale in difficulty per trader, with minimal interaction between traders, allowing players to focus on leveling any trader at any time.
  • Fresh Quest Experience: Prioritizes rarely seen quests at the start of a wipe, ensuring a novel and engaging early game.
  • Ordered Quest Difficulty: All quests are sorted by difficulty for each trader, creating a smooth progression curve.
  • Reworked Rewards: Rewards are ordered from least to greatest, with trader-unlocked items available within the first 75% of quests, ensuring accessibility.
  • Gunsmith Replacement: All Gunsmith quests are replaced with configurable kill quests, reducing repetitive tasks (toggleable in config).
  • Quest Adjustments: Many quests have been reworked to reduce monotony, with simplified requirements for end-game content like Fence’s Kappa chain and Lighthouse Keeper quests.
  • Early Quest Shuffling: Rarely seen quests are moved to the early game for a more exciting start.
  • Trader Unlocks: Traders are unlocked by completing their initial quests, streamlining access.
  • End-Game Accessibility: Fence’s Kappa quest chain unlocks after completing Tarkov Shooter 6, with reduced requirements. Lighthouse Keeper quests unlock earlier via Mechanic’s quest chain.
  • Ref’s Quests: Reworked to include only SPT-compatible quests, with adjusted requirements and rewards.
  • Custom Rewards: Unique rewards, like early access to 5.56 FMJ and AR-15 gas blocks, enhance early-game viability of certain weapons.
  • Removed Restrictions: Level requirements, negative reputation penalties, and quest failure/make-up quests have been removed or repurposed for a smoother experience.
  • High Configurability: Adjust quest order, unlock speed (e.g., 2 quests at a time per trader), kill requirements, item counts, plant times, experience, and trader reputation via configuration files.

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Compatibility

Compatibility:

Load before custom traders in the load order.json

Good with all things except modded quest
Installation
=== INSTALL STEPS ===
  1. Download the zip from the link on this mod page

  1. Extract to your SPT folder

  1. Play

Configuration Options

The mod is highly configurable via two main files: config.json and the questConfigs folder.

In config.json, enable the overhaul and adjuster modules, disable dailies, and tweak multipliers for kill counts, experience, trader standing, item rewards, and more. The questConfigs folder contains questAdjustments.json for setting quest unlock quantities, trader unlock requirements, and reward weighting, and MainQuests.json for defining quest order and chains. Debug options are available to monitor changes. These settings allow players to tailor the mod to their preferred playstyle, from quest progression speed to reward balance.

Config Examples

The mod’s configuration is managed through config.json and the questConfigs folder, allowing extensive customization. Below are examples of how to use these files, incorporating the provided questAdjustments.json for reference:

config.json

This file controls global settings for the mod. Here’s an example configuration with explanations:

Example CONFIG: Setting “questExperienceModifier”: 1.5 and “itemRewardModifier”: 2 makes quests more rewarding, ideal for faster progression. Setting “findItemQuestModifier”: 0.5 reduces grind by halving fetch quest requirements.

{

“enableOverhaulModule”: true, // Enables the quest progression overhaul

“enableAdjusterModule”: true, // Activates quest value adjustments (e.g., kill counts, rewards)

“disableDailies”: true, // Disables daily quests for a cleaner experience

“baseKillCountQuantity”: 4, // Sets base kill count for kill quests (e.g., 4 PMC kills)

“killCountModifier”: 0.5, // Increases kill count by 0.5 for each subsequent quest (e.g., 4, 4.5, 5…)

“questExperienceModifier”: 1.5, // Boosts quest XP by 50% (e.g., 1000 XP becomes 1500 XP)

“traderStandingRewardModifier”: 1.2, // Increases trader reputation gain by 20%

“itemRewardModifier”: 2, // Doubles item rewards (e.g., 2 M4A1s instead of 1)

“findItemQuestModifier”: 0.5, // Halves required items for fetch quests (e.g., 4 Tushonka becomes 2)

“plantTimeModifier”: 0.2, // Reduces item planting time to 20% of default (e.g., 10s becomes 2s)

“replaceGunsmith”: true, // Replaces Gunsmith quests with kill quests

“overHaulDebug”: true, // Logs quest unlock requirements for debugging

“adjusterDebug”: true // Logs kill quest adjustments (e.g., modified kill counts)

}

questConfigs/questAdjustments.json

This file fine-tunes trader progression, unlocks, and specific quest requirements. Below is an example based on the provided file:

Example Use Case: Setting “TraderQuestProgressionQuantity”: { “PRAPOR”: 2 } allows two Prapor quests simultaneously, speeding up progression. “unlockAssortWeightFactorZeroToOne”: 0.7 ensures most trader items unlock early. The manualAssortReassignment section unlocks 5.45x39 FMJ after “Search Mission”, enhancing early-game ammo availability. The adjustReqsList reduces “Shortage” requirements to 2 Salty Dogs and 2 Gas Analyzers, easing early progression.

{

“TraderQuestProgressionQuantity”: {

“PRAPOR”: 2, // Unlocks 2 Prapor quests at a time

“THERAPIST”: 2, // Unlocks 2 Therapist quests at a time

“SKIER”: 2,

“PEACEKEEPER”: 2,

“MECHANIC”: 2,

“RAGMAN”: 2,

“JAEGER”: 2,

“FENCE”: 1, // Unlocks 1 Fence quest at a time

“LIGHTHOUSEKEEPER”: 1,

“REF”: 1,

“BTR”: 1

},

“TraderUnlockQuests”: {

“PRAPOR”: “”, // Prapor is available from the start

“THERAPIST”: “”, // Therapist is available from the start

“SKIER”: “All Is Revealed”, // Skier unlocks after completing “All Is Revealed”

“PEACEKEEPER”: “Search Mission”,

“MECHANIC”: “Another Shipping Delay”,

“RAGMAN”: “Debut”,

“JAEGER”: “Airmail”,

“REF”: “Tigr Safari”

},

“FenceStartRequiredQuests”: [“The Punisher - Part 6”], // Fence’s Kappa chain unlocks after this quest

“unlockAssortWeightFactorZeroToOne”: 0.7, // 70% of trader item unlocks appear in the first 70% of quests

“refMoneyMultiplier”: 20, // Increases Ref’s quest rewards (GP coins) by 20x

“manualAssortReassignment”: [

{

“key”: “67877f70ecc0f80789060177”,

“name”: “patron_545x39_FMJ”,

“tpl”: “56dff0bed2720bb0668b4567”,

“level”: 1,

“QuestName”: “Search Mission”

},

{

“key”: “676d24a8798491c5260f4c36”,

“name”: “patron_762x51_M80”,

“tpl”: “58dd3ad986f77403051cba8f”,

“level”: 1,

“QuestName”: “Fishing Gear”,

“Cost”: “Доллары”

}

],

“adjustReqsList”: {

“Shortage”: {

“59689eb886f7740d137ebfc3”: { “value”: 2 }, // Reduces Salty Dog to 2

“5968edc086f77420d2328014”: { “value”: 2 } // Reduces Gas Analyzer to 2

},

“Insomnia”: {

“5c1242fa86f7742aa04fed52”: { “value”: 10 } // Reduces PMC kills to 10

}

},

“deleteReqList”: {

“Collector”: {

“index”: [1, 3, 4, 5, 7, 9, 10, 11, 12, 14, 15, 19, 23, 24, 25, 26, 27, 28, 29, 30, 31, 33, 39, 41, 47, 50, 51, 52, 53, 54, 55, 57] // Removes specific item requirements

},

“Slaughterhouse”: {

“id”: [“63a9b41dad5cc12f22162022”, “63a9b45bda7999196148ba5f”, “63a9b5f064b9631d9178276b”, “65e0a329893b7bf535c6a9fd”, “63a9b591da7999196148ba63”] // Removes specific conditions

}

}

}

questConfigs/MainQuests.json

This file defines quest order and chains.

{

“PRAPOR”: [

“Debut”,

“Background Check”,

“Shootout Picnic”,

[

“The Punisher - Part 1”,

“The Punisher - Part 2”,

“The Punisher - Part 3”

]

],

“PEACEKEEPER”: [

“Fishing Gear”,

[“The Cult - Part 1”, “The Cult - Part 2”],

“Tigr Safari”

]

}

Version 1.3.0
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SPT 3.11.3

Latest Compatible SPT Version

566 Downloads

Created Feb 9th, 2025

Updated Feb 9th, 2025

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Updated gunsmith kill amount to be configurable.
Make gunsmith kill tasks use static saved ids, prevents loss of progress.

Version 1.2.0
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Unknown SPT Version

Latest Compatible SPT Version

812 Downloads

Created Dec 29th, 2024

Updated Dec 29th, 2024

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Updated to 3.10

  • Reduced Gunsmith kill quests a bit.

NOTE:

Make sure to add this last in the load order if using other mods that change quests.

Version 1.1.1
Download Mod Version

Unknown SPT Version

Latest Compatible SPT Version

1.5K Downloads

Created Jul 30th, 2024

Updated Jul 30th, 2024

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Last release had some debug code left on.
Use this release!

X/ :thumbup:

Version 1.1.0
Download Mod Version

Unknown SPT Version

Latest Compatible SPT Version

113 Downloads

Created Jul 29th, 2024

Updated Jul 29th, 2024

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Updated for version 3.9.4

  • Fixed quest items being affected by item multipliers

Have fun!

<X

This release has a debug line left on use the next release!!!!

Version 1.0.2
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Unknown SPT Version

Latest Compatible SPT Version

801 Downloads

Created May 31st, 2024

Updated May 31st, 2024

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This is the official first version.

Accidentally released beta build earlier.

Version 1.0.2
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Unknown SPT Version

Latest Compatible SPT Version

269 Downloads

Created May 15th, 3:29 PM

Updated May 15th, 3:29 PM

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Load order UPDATE!

- Uses IPostDBLoadMod which should fix load order not taking affect.

PUT CUSTOM TRADERS AND CUSTOM QUESTS AFTER AQP in load order!!

THIS SHOULD FIX CUSTOM TRADER/QUESTS!

That's all for now!

Not quite yet...