
All my mods in one, BushWhacker, GrassCutter, EnvironmentEnjoyer, MasterKey, InventoryViewer, SpaceUser, TradingPlayerView, WeatherPatcher, PainkillerDesat, AlarmReplacer
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/img-comparison-slider@8/dist/styles.css" /> <style> .pgap { margin: 5px 0; } .modheader { font-size: 30px; } .modbox { border: 2px solid gray; border-radius: 5px; text-align: center; margin: 20px; padding: 10px; } div.modbox div.tabs { overflow: hidden; border-bottom: 1px solid rgb(62, 68, 70); padding: 5px; color: white; } div.tabs button { padding: 8px; } div.tabs button.tablink { background-color: inherit; border: none !important; outline: none; cursor: pointer; transition: background-color 0.3s; color: white; } div.tabs button.tablink:hover { background-color: rgb(43, 47, 49) !important; } div.tabs button.tablink.active { background-color: rgb(53, 57, 59) !important; } .tabcontent { display: none; padding: 20px; border-top: none; } table { width: 100%; border-collapse: collapse; } table, th, td { border: 1px solid black; } th, td { padding: 10px; text-align: left; } .modimg { max-width: 100%; max-height: 100%; } .img-comp-container { position: relative; height: 400px; /*should be the same height as the images*/ } .img-comp-img { position: absolute; width: auto; height: auto; overflow: hidden; } .img-comp-img img { display: block; vertical-align: middle; } * { box-sizing: border-box; } .img-comp-slider { position: absolute; z-index: 9; cursor: ew-resize; /*set the appearance of the slider:*/ width: 40px; height: 40px; background-color: #2196F3; opacity: 0.7; border-radius: 50%; } img-comparison-slider { max-width: 100%; max-height: 100%; } img-comparison-slider img { max-width: 100%; max-height: 100%; } .modbox iframe { display: block; border: none; width: 100%; height: 100%; min-height: 300px; max-height: 100%; padding: 0; margin: 0; } .modbox.noborder { border: none; } </style> <div class="modbox"> <p class="pgap modheader" style="text-decoration: underline;">ABOUT</p> <p class="pgap">I got fed up with maintaining multiple mods, so I combined them into one.</p> <p class="pgap" style="color: green; text-decoration: underline;">They all start disabled</p> <p class="pgap modheader" style="color: green;">Use the F12 config menu to turn things on/off and configure.</p> </div> <div class="modbox noborder"> <div class="tabs"> <button class="tablink active" onclick="openTab(event, 'BushWhacker')">BushWhacker</button> <button class="tablink" onclick="openTab(event, 'GrassCutter')">GrassCutter</button> <button class="tablink" onclick="openTab(event, 'EnvironmentEnjoyer')">EnvironmentEnjoyer</button> <button class="tablink" onclick="openTab(event, 'MasterKey')">MasterKey</button> <button class="tablink" onclick="openTab(event, 'SpaceUser')">SpaceUser</button> <button class="tablink" onclick="openTab(event, 'TradingPlayerView')">TradingPlayerView</button> <button class="tablink" onclick="openTab(event, 'WeatherPatcher')">WeatherPatcher</button> <button class="tablink" onclick="openTab(event, 'PainkillerDesat')">PainkillerDesat</button> <button class="tablink" onclick="openTab(event, 'AlarmReplacer')">AlarmReplacer</button> <button class="tablink" onclick="openTab(event, 'DebugMods')">DebugMods</button> </div> <div id="BushWhacker" class="tabcontent" style="display: block;"> <p class="pgap">BushWhacker</p> <img class="modimg" src="https://i.imgur.com/C5p8gdw.gif" alt="BushWhacker gif"> <p class="pgap">Disables collision with bushes, so you can run through them like the good old days.</p> </div> <div id="GrassCutter" class="tabcontent"> <p class="pgap">GrassCutter</p> <img-comparison-slider> <img slot="first" src="https://i.imgur.com/vDtjj0k.png"> <img slot="second" src="https://i.imgur.com/GjNTv2s.png"> </img-comparison-slider> <p class="pgap">Disables Grass from being visable, might help with performance for some.</p> </div> <div id="EnvironmentEnjoyer" class="tabcontent"> <p class="pgap">EnvironmentEnjoyer</p> <img-comparison-slider> <img slot="first" src="https://i.imgur.com/zdehZ4n.png"> <img slot="second" src="https://i.imgur.com/Q5wIPaM.png"> </img-comparison-slider> <p class="pgap">Disables Trees and Bushes from being visable, looks mighty weird.</p> </div> <div id="MasterKey" class="tabcontent"> <p class="pgap">MasterKey</p> <img class="modimg" src="https://i.imgur.com/BBmp2yR.gif" alt="MasterKey gif"> <p class="pgap">Gives the ability to open doors with one Master Key</p> </div> <div id="SpaceUser" class="tabcontent"> <p class="pgap">SpaceUser</p> <img class="modimg" src="https://i.imgur.com/lqBlUrt.gif" alt="SpaceUser gif"> <p class="pgap">Adds ability to hit space to confirm splitting of stacks and buying from flea.</p> </div> <div id="TradingPlayerView" class="tabcontent"> <p class="pgap">TradingPlayerView</p> <img-comparison-slider> <img slot="first" src="https://i.imgur.com/jdsVS3u.png"> <img slot="second" src="https://i.imgur.com/l9lm3od.png"> </img-comparison-slider> <p class="pgap">Removes that stupid ass box that comes up when selling to a trader and you hover a junk box and it spams you saying items cant be sold.</p> </div> <div id="WeatherPatcher" class="tabcontent"> <p class="pgap">WeatherDebugMode</p> <img-comparison-slider> <img slot="first" src="https://i.imgur.com/ir7lGm7.png"> <img slot="second" src="https://i.imgur.com/B9wCtBF.png"> </img-comparison-slider> <p class="pgap">FogRemover</p> <img-comparison-slider> <img slot="first" src="https://i.imgur.com/ENfhBEQ.png"> <img slot="second" src="https://i.imgur.com/HknznHs.png"> </img-comparison-slider> <p class="pgap">WeatherPatcher is split into two.</p> <p class="pgap">FogRemover - on/off (removes all fog) - including scopes.</p> <p class="pgap">WeatherDebugMode - on/off (makes weather sunny).</p> </div> <div id="PainkillerDesat" class="tabcontent"> <p class="pgap">PainkillerDesat</p> <img-comparison-slider> <img slot="first" src="https://i.imgur.com/7rKEDRz.png"> <img slot="second" src="https://i.imgur.com/rJ0cDkG.png"> </img-comparison-slider> <p class="pgap">Removes all effects with taking painkillers, goldenbalm wiggle effect, desaturation, radial blur.</p> </div> <div id="AlarmReplacer" class="tabcontent"> <p class="pgap">AlarmReplacer</p> <iframe src="https://www.youtube.com/embed/lIkfWrlpju8" title="" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> <p class="pgap">Gives you the ability to replace the alarm with a sound of your choice.</p> <p class="pgap">The mod will load all .WAV files in the below Directory, then on raid start it will choose one randomly to use.</p> <p class="pgap">Place sound file you want to use in the Bepinex/plugins/CWX/Sounds folder (Currently only supports .WAV files)</p> <p class="pgap">MUSE BE ENABLED BEFORE ENTERING RAID</p> </div> <div id="DebugMods" class="tabcontent"> <p class="pgap">InventoryViewer</p> <img-comparison-slider> <img slot="first" src="https://i.imgur.com/6G5XXd4.png"> <img slot="second" src="https://i.imgur.com/P5FE5WM.png"> </img-comparison-slider> <p class="pgap">Debug tool to see everything the corpses have on them (including prison wallet).</p> <p class="pgap">BotMonitor</p> <img class="modimg" src="https://i.imgur.com/MX9YRfm.png"> <p class="pgap">Debug tool alive bots and zones alone with distance</p> </div> </div> <div class="modbox"> <p class="pgap modheader" style="text-decoration: underline;">HOW TO INSTALL</p> <img class="modimg" src="https://i.imgur.com/mZ1aLrW.gif" alt="Install Gif"> </div> <div class="modbox"> <p class="pgap modheader" style="text-decoration: underline;">LICENSE</p> <p class="pgap">License allows anyone to use the code, just give credit is all I ask.</p> </div> <div class="modbox"> <p class="pgap modheader" style="text-decoration: underline;">TODO:</p> <p class="pgap">Add Stamina Reduction mode</p> </div> <div class="modbox"> <p class="pgap modheader" style="text-decoration: underline;">SUPPORT</p> <p class="pgap">If you would like to support me, please consider my Ko-Fi Link:</p> <a href="https://ko-fi.com/cwxdev"><img src="https://storage.ko-fi.com/cdn/fullLogoKofi.png" alt="Ko-Fi for CWX" width="100" height="100" /></a> </div> <div class="modbox"> <p class="pgap modheader" style="text-decoration: underline;">CONTACT:</p> <p class="pgap">If you must contact me for a good reason, please hit me up in the SPT discord under the #Mod-Development channel</p> <a href="https://discord.com/channels/875684761291599922/875803116409323562">SPT #Mod-Development Channel</a> </div> <div class="modbox"> <p class="pgap modheader" style="text-decoration: underline;">ISSUES</p> <p class="pgap">GitHub:</p> <a href="https://github.com/CWXDEV/MegaMod/issues"> <svg height="32" aria-hidden="true" viewBox="0 0 24 24" version="1.1" width="32" data-view-component="true"> <path d="M12.5.75C6.146.75 1 5.896 1 12.25c0 5.089 3.292 9.387 7.863 10.91.575.101.79-.244.79-.546 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tabcontent[i].style.display = "none"; } // Get all elements with class="tablink" and remove the class "active" tablinks = document.getElementsByClassName("tablink"); for (i = 0; i < tablinks.length; i++) { tablinks[i].className = tablinks[i].className.replace(" active", ""); } // Show the current tab, and add an "active" class to the button that opened the tab document.getElementById(tabName).style.display = "block"; evt.currentTarget.className += " active"; } // Set the default open tab document.addEventListener("DOMContentLoaded", function () { document.querySelector(".tablink").click(); }); // Get rid of ugly teaser section let teaser = document.getElementsByClassName("filebaseFileTeaser"); for (let i = 0; i < teaser.length; i++) { teaser[i].style.display = "none"; } </script> <script defer src="https://cdn.jsdelivr.net/npm/img-comparison-slider@8/dist/index.js"></script>
SPT 3.11.3
3.2K Downloads
added instant search option
added option to disable energy/hydration drain
added all available keycards to masterkey
added debug option to disable loading loot
Any issues report it on github
Thanks
Unknown SPT Version
2.6K Downloads
Fix thermal spelling, disable things to do with MBOIT
Unknown SPT Version
202 Downloads
Hopefully fixed NullRef Exceptions being caused
Commented out changing MBOIT_scattering because of the above in world
Sorry for taking so long to look into this.
any issues please report them here https://github.com/CWXDEV/MegaMod/issues
Unknown SPT Version
5.1K Downloads
Fix Falldamage bug in godmode script,
add thermal debug setting,
add nightvision debug setting,
add camera shake on hit setting
Upcoming further debug scripts:
inf stamina,
inf food/water,
inf ammo.
etc
thanks to Linvasor for the issue report on the godmode script
Unknown SPT Version
272 Downloads
Fix EnvironmentEnjoyer - thanks bsg.
Added Godmode - debug setting.
Thanks Marukao7 for the issue report on EnvironmentEnjoyer
Unknown SPT Version
781 Downloads
Added some more safety TryCatches
Added BotMonitor
Reorganized Debug Mods to their own section
Not quite yet...