All my mods in one, BushWhacker, GrassCutter, EnvironmentEnjoyer, MasterKey, InventoryViewer, SpaceUser, TradingPlayerView, WeatherPatcher, PainkillerDesat, AlarmReplacer
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/img-comparison-slider@8/dist/styles.css" /> <style> .pgap { margin: 5px 0; } .modheader { font-size: 30px; } .modbox { border: 2px solid gray; border-radius: 5px; text-align: center; margin: 20px; padding: 10px; } div.modbox div.tabs { overflow: hidden; border-bottom: 1px solid rgb(62, 68, 70); padding: 5px; color: white; } div.tabs button { padding: 8px; } div.tabs button.tablink { background-color: inherit; border: none !important; outline: none; cursor: pointer; transition: background-color 0.3s; color: white; } div.tabs button.tablink:hover { background-color: rgb(43, 47, 49) !important; } div.tabs button.tablink.active { background-color: rgb(53, 57, 59) !important; } .tabcontent { display: none; padding: 20px; border-top: none; } table { width: 100%; border-collapse: collapse; } table, th, td { border: 1px solid black; } th, td { padding: 10px; text-align: left; } .modimg { max-width: 100%; max-height: 100%; } .img-comp-container { position: relative; height: 400px; /*should be the same height as the images*/ } .img-comp-img { position: absolute; width: auto; height: auto; overflow: hidden; } .img-comp-img img { display: block; vertical-align: middle; } * { box-sizing: border-box; } .img-comp-slider { position: absolute; z-index: 9; cursor: ew-resize; /*set the appearance of the slider:*/ width: 40px; height: 40px; background-color: #2196F3; opacity: 0.7; border-radius: 50%; } img-comparison-slider { max-width: 100%; max-height: 100%; } img-comparison-slider img { max-width: 100%; max-height: 100%; } .modbox iframe { display: block; border: none; width: 100%; height: 100%; min-height: 300px; max-height: 100%; padding: 0; margin: 0; } .modbox.noborder { border: none; } </style> <div class="modbox"> <p class="pgap modheader" style="text-decoration: underline;">ABOUT</p> <p class="pgap">I got fed up with maintaining multiple mods, so I combined them into one.</p> <p class="pgap" style="color: green; text-decoration: underline;">They all start disabled</p> <p class="pgap modheader" style="color: green;">Use the F12 config menu to turn things on/off and configure.</p> </div> <div class="modbox noborder"> <div class="tabs"> <button class="tablink active" onclick="openTab(event, 'BushWhacker')">BushWhacker</button> <button class="tablink" onclick="openTab(event, 'GrassCutter')">GrassCutter</button> <button class="tablink" onclick="openTab(event, 'EnvironmentEnjoyer')">EnvironmentEnjoyer</button> <button class="tablink" onclick="openTab(event, 'MasterKey')">MasterKey</button> <button class="tablink" onclick="openTab(event, 'InventoryViewer')">InventoryViewer</button> <button class="tablink" onclick="openTab(event, 'SpaceUser')">SpaceUser</button> <button class="tablink" onclick="openTab(event, 'TradingPlayerView')">TradingPlayerView</button> <button class="tablink" onclick="openTab(event, 'WeatherPatcher')">WeatherPatcher</button> <button class="tablink" onclick="openTab(event, 'PainkillerDesat')">PainkillerDesat</button> <button class="tablink" onclick="openTab(event, 'AlarmReplacer')">AlarmReplacer</button> </div> <div id="BushWhacker" class="tabcontent" style="display: block;"> <p class="pgap">BushWhacker</p> <img class="modimg" src="https://i.imgur.com/C5p8gdw.gif" alt="BushWhacker gif"> <p class="pgap">Disables collision with bushes, so you can run through them like the good old days.</p> </div> <div id="GrassCutter" class="tabcontent"> <p class="pgap">GrassCutter</p> <img-comparison-slider> <img slot="first" src="https://i.imgur.com/vDtjj0k.png"> <img slot="second" src="https://i.imgur.com/GjNTv2s.png"> </img-comparison-slider> <p class="pgap">Disables Grass from being visable, might help with performance for some.</p> </div> <div id="EnvironmentEnjoyer" class="tabcontent"> <p class="pgap">EnvironmentEnjoyer</p> <img-comparison-slider> <img slot="first" src="https://i.imgur.com/zdehZ4n.png"> <img slot="second" src="https://i.imgur.com/Q5wIPaM.png"> </img-comparison-slider> <p class="pgap">Disables Trees and Bushes from being visable, looks mighty weird.</p> </div> <div id="MasterKey" class="tabcontent"> <p class="pgap">MasterKey</p> <img class="modimg" src="https://i.imgur.com/BBmp2yR.gif" alt="MasterKey gif"> <p class="pgap">Disables Trees and Bushes from being visable, looks mighty weird.</p> </div> <div id="InventoryViewer" class="tabcontent"> <p class="pgap">InventoryViewer</p> <img-comparison-slider> <img slot="first" src="https://i.imgur.com/6G5XXd4.png"> <img slot="second" src="https://i.imgur.com/P5FE5WM.png"> </img-comparison-slider> <p class="pgap">Debug tool to see everything the corpses have on them (including prison wallet).</p> </div> <div id="SpaceUser" class="tabcontent"> <p class="pgap">SpaceUser</p> <img class="modimg" src="https://i.imgur.com/lqBlUrt.gif" alt="SpaceUser gif"> <p class="pgap">Adds ability to hit space to confirm splitting of stacks and buying from flea.</p> </div> <div id="TradingPlayerView" class="tabcontent"> <p class="pgap">TradingPlayerView</p> <img-comparison-slider> <img slot="first" src="https://i.imgur.com/jdsVS3u.png"> <img slot="second" src="https://i.imgur.com/l9lm3od.png"> </img-comparison-slider> <p class="pgap">Removes that stupid ass box that comes up when selling to a trader and you hover a junk box and it spams you saying items cant be sold.</p> </div> <div id="WeatherPatcher" class="tabcontent"> <p class="pgap">WeatherDebugMode</p> <img-comparison-slider> <img slot="first" src="https://i.imgur.com/ir7lGm7.png"> <img slot="second" src="https://i.imgur.com/B9wCtBF.png"> </img-comparison-slider> <p class="pgap">FogRemover</p> <img-comparison-slider> <img slot="first" src="https://i.imgur.com/ENfhBEQ.png"> <img slot="second" src="https://i.imgur.com/HknznHs.png"> </img-comparison-slider> <p class="pgap">WeatherPatcher is split into two.</p> <p class="pgap">FogRemover - on/off (removes all fog) - including scopes.</p> <p class="pgap">WeatherDebugMode - on/off (makes weather sunny).</p> </div> <div id="PainkillerDesat" class="tabcontent"> <p class="pgap">PainkillerDesat</p> <img-comparison-slider> <img slot="first" src="https://i.imgur.com/7rKEDRz.png"> <img slot="second" src="https://i.imgur.com/rJ0cDkG.png"> </img-comparison-slider> <p class="pgap">Removes all effects with taking painkillers, goldenbalm wiggle effect, desaturation, radial blur.</p> </div> <div id="AlarmReplacer" class="tabcontent"> <p class="pgap">AlarmReplacer</p> <iframe src="https://www.youtube.com/embed/lIkfWrlpju8" title="" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> <p class="pgap">Gives you the ability to replace the alarm with a sound of your choice.</p> <p class="pgap">The mod will load all .WAV files in the below Directory, then on raid start it will choose one randomly to use.</p> <p class="pgap">Place sound file you want to use in the Bepinex/plugins/CWX/Sounds folder (Currently only supports .WAV files)</p> <p class="pgap">MUSE BE ENABLED BEFORE ENTERING RAID</p> </div> </div> <div class="modbox"> <p class="pgap modheader" style="text-decoration: underline;">HOW TO INSTALL</p> <img class="modimg" src="https://i.imgur.com/mZ1aLrW.gif" alt="Install Gif"> </div> <div class="modbox"> <p class="pgap modheader" style="text-decoration: underline;">LICENSE</p> <p class="pgap">License allows anyone to use the code, just give credit is all I ask.</p> </div> <div class="modbox"> <p class="pgap modheader" style="text-decoration: underline;">TODO:</p> <p class="pgap">Look into other ways to activate and deactivate gameobjects to avoid stutter.</p> <p class="pgap">Fix up botmonitor. (use nookies)</p> <p class="pgap">Add Stamina Reduction mode</p> </div> <div class="modbox"> <p class="pgap modheader" style="text-decoration: underline;">SUPPORT</p> <p class="pgap">If you would like to support me, please consider my Ko-Fi Link:</p> <a href="https://ko-fi.com/cwxdev">Ko-Fi link for CWX</a> </div> <script> // This is 100% GPT code, im too lazy :) function openTab(evt, tabName) { // Declare all variables let i, tabcontent, tablinks; // Get all elements with class="tabcontent" and hide them tabcontent = document.getElementsByClassName("tabcontent"); for (i = 0; i < tabcontent.length; i++) { tabcontent[i].style.display = "none"; } // Get all elements with class="tablink" and remove the class "active" tablinks = document.getElementsByClassName("tablink"); for (i = 0; i < tablinks.length; i++) { tablinks[i].className = tablinks[i].className.replace(" active", ""); } // Show the current tab, and add an "active" class to the button that opened the tab document.getElementById(tabName).style.display = "block"; evt.currentTarget.className += " active"; } // Set the default open tab document.addEventListener("DOMContentLoaded", function () { document.querySelector(".tablink").click(); }); // Get rid of ugly teaser section let teaser = document.getElementsByClassName("filebaseFileTeaser"); for (let i = 0; i < teaser.length; i++) { teaser[i].style.display = "none"; } </script> <script defer src="https://cdn.jsdelivr.net/npm/img-comparison-slider@8/dist/index.js"></script>
10.9K Downloads
Updated to 3.9.0
1.2K Downloads
Sorry for a new version so soon
Add MOAR null guards and logging to hopefully narrow down Null Ref errors
78 Downloads
Fix mod using different sounds for different alarms in the same raid
392 Downloads
Added some null guards in scope Fog Patch.
hopefully this might fix some null ref errors
452 Downloads
Fix up PainkillerDesat Mod on toggling issue,
Add new AlarmReplacer mod, (supplied with example sound) - Can currently only be Wav file type
239 Downloads
Moved to using Tasks instead of Coroutines,
Removed fog with scopes,
Squashed further bushes.
533 Downloads
Added more bushes to be whacked for lighthouse and streets,
Added streets 3rd layer of fog to fogRemover
278 Downloads
Fix weatherpatcher for labs and factory
233 Downloads
Updated to have WeatherPatcher and Painkiller Mod
WeatherPatcher is split into two
- FogRemover - on/off (removes all fog)
- WeatherDebugMode - on/off (makes weather sunny)
PainkillerDesat:
- Removes all effects with taking painkillers, goldenbalm wiggle effect, desaturation, radial blur
763 Downloads
Not quite yet...