Mod Details

Sneaky Weasel's Brutal Meds

Sneaky Weasel's Brutal Meds 1.3.1

Created by  Sneaky_Weasel

999 Downloads

SPT 3.9.8 Compatible

Deprecated - see WeaselMedTweaks!

Latest Version 1.3.1
SPT 3.9.8

Updated Jul 13, 2024 at 2:39 AM

Version Notes

Backed off slightly on the dehydration, it was really a little over the top especially if you needed surgery. Also tweaked pain meds and gave antitoxic effect back to Augmentin.

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Deprecated - see WeaselMedTweaks!

Version 1.3.1
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SPT 3.9.8
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305 Downloads

Created Jul 13, 2024 at 2:39 AM

Updated Jul 13, 2024 at 2:39 AM

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Backed off slightly on the dehydration, it was really a little over the top especially if you needed surgery. Also tweaked pain meds and gave antitoxic effect back to Augmentin.

Version 1.3.0
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130 Downloads

Created Jul 11, 2024 at 3:18 AM

Updated Jul 11, 2024 at 3:18 AM

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Rewrite to address infinite use / single use weirdness.

Version 1.2.1
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SPT 3.9.0
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143 Downloads

Created Jul 7, 2024 at 7:31 AM

Updated Jul 7, 2024 at 7:31 AM

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Update to SPT 3.9.0

Version 1.2.0
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126 Downloads

Created Jul 6, 2024 at 6:50 AM

Updated Jul 6, 2024 at 6:50 AM

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Rebalanced and added alternative configs, with info on custom configs.

Version 1.1.0
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143 Downloads

Created Jun 30, 2024 at 1:06 AM

Updated Jun 30, 2024 at 1:06 AM

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Medkits don’t remove bleeds or fractures, information tabs updated. This is a current limitation and hopefully will be addressed in the future. Multi-use bleed/fracture treatments and surgical kits have increased usage to compensate (army bandage, calok, aluminium splint, CMS, Surv12.) These treatments and kits don’t have any debuffs, but they won’t heal on their own so carry a medkit as well.

Augmentin pills now cure intoxication (Unknown Toxin) effect for compatibility with Realism. I’m assuming you have Realism med changes turned off if you’re using this one!

DON’T FORGET TO CARRY WATER! Blood loss and medication both make you thirsty.

Version 1.0.0
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152 Downloads

Created Jun 27, 2024 at 6:19 AM

Updated Jun 27, 2024 at 6:19 AM

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Original version.

Known bugs: bleeds/fractures/blacked effects cannot be removed by medkits or surgical kits.

UselessAqua

Hi Weasel, I have a question,

you mentioned that you are using Realism but without the medical changes. Instead you are using this one instead.

I want to know if I can run Realism with the medical changes (so I have the Hazard Zones) and then load this mod so that I can heal while inside the raid.

0 Likes

Hi UA. sorry for delayed response. Realism has some custom code to handle meds so I don’t think this mod will interface as smoothly as we’d like.

The good news is: I’m now running Realism with med changes and a “tweaks” mod which I’m testing, that is supposed to do exactly that - adds HoT to the medpacks. When I’m happy with it I’ll upload it and let you know.

Cheers!

0 Likes

Give Weasel Tweaks a go, seems to be working for me.

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S13NDR_M4N

Non of your painkillers remove the pain effect for me

How would I disable the changed to painkillers only?

Remove them from just the config?

0 Likes

Can confirm simply removing them from config restores original game stats*

Going to use your config to convert Vaseline and Golden star to stamina buffs instead

Love the mod, good job!

0 Likes

Thanks for the encouragement Being all server-side it should be easy to change any of it and I’ve tried to comment clearly. All suggestions for improvements will be embraced!

Appreciate you spotting that issue with painkillers and will test some configs so we can ensure pain goes away properly without needing edits.

This weekend I might pop in a few alternative configurations, a “slightly brutal” one with HoT but no debuffs might suit some people.

0 Likes

No problem- I am not an expert on the status effects but created a gem of a meme item using your mod + Mcdewgals easy ammo names which renames items

image.png?ex=668483ff&is=6683327f&hm=73f8d5d2ef86722b0791c1076dec618eda9846176fe48f10eaf94248507bfc07&

1 Like
Crimpy

Is that paul f***ing gallen?

0 Likes

Yup, having a little cry. I needed a thumbnail to represent defeat and frustration and thought this summed it up. Timing not coincidental, I was still grumpy about last week’s result

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Crimpy

Haha thats golden. Didn’t expect that when searching for some sp tarky mods to mess around with. Gallen knows defeat alright.

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ChungBung

I really like the idea of this mod however testing it myself I can’t heal blacked out limbs using the surv12 or the CMS kits, and the standard medkits like the AFAK or Salewa do not stop light bleeds no matter how many times you use them.

0 Likes

Thanks ChungBung, yes I’ve discovered the same. I’ve been trying to track down the reason for days but it’s elusive; seems like adding the over-time effects disables the bleed/fracture/blacked-out effects, even though they’re separate properties (?!??) and this wasn’t the case in previous game versions. And weirdly you can have toxin removal and buffs at the same time. But anyway, we work with what we can.

I’ve implemented a workaround in v1.1.0 which is to remove the bleed/fracture removal effects from the medkits, and remove the over-time effects from the surgical kits.

Army bandages, calok kits, aluminium splints and CMS kits now have six uses, you’ll need to carry ‘em because medkits won’t remove those effects.

On the other hand unless you’re fully harcore you’ll still need medkits for the heals, because the items which remove bleed/fracture/blacked effects won’t restore any health points.

I use Realism mod with just the medical effects disabled (to use this one instead) so I also added toxin removal to Augmentin pills. Carry a bottle in case you eat some old beef and get sick

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Thank you that’s awesome I’ll give the new version a try today and see how it goes. Thanks for getting an update out so soon!

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RyoLeo

I been wanting to do something like this for a while now. A long time back there was a overhaul mod that had something like this in it. I will have to test this out to see how similar this is to that. see ya then

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