
Some QoL quest changes.
No options are enabled by default, edit config/config.json to enable them.
Reveal All Quest Objectives
This may lead to completing objectives out of order, Survive and Extract can be completed before the normally prerequisite objectives.
Reveal all objectives that are hidden by default and only show up after completing other objectives.
One example is Broadcast - Part 1, the objective to place the Signal Jammer doesn’t appear until you’ve entered the room.
Reveal Unknown Quest Rewards
Replace “Unknown Reward” quest rewards with the actual reward.
Remove Time Gates
This is the same feature provided by Remove Time Gate From Quests
Remove waiting periods after some quests like Gunsmith.
Remove Quest Conditions
This is similar to kiki-RemoveTediousQuestConditions.
Removing conditions will not modify objective/quest text, objectives will still say to kill PMCs but killing scavs will give progress.
Remove some conditions from tasks. By default, these will also apply to repeatable quests. Only settings marked with 🔃 apply to repeatable quests.
- Elimination target (PMC, scav, boss, etc) 🔃
- Weapon (specific weapon or category) 🔃
- Weapon mods/attachments
- Equipment
- Health/status effects (stun, dehydration)
- Body parts to hit/kill 🔃
- Distance 🔃
- Time
- Map/location 🔃
- Zone (Removing zone but not map conditions will expand it to the map.)
- Item found-in-raid status 🔃
The exemptQuests setting lets you specify a list of quests conditions will *not* be removed from. This should be a list of quest IDs, which can be found by searching the quest name in SPT_Data/Server/database/locales/global/en.json and looking for a matching line starting with “<QUEST ID> name”. For example, the ID of the dehydration quest “The Survivalist Path - Zhivchik” is 5d25bfd086f77442734d3007. This can be added to the list like [“5d25bfd086f77442734d3007”]. To add multiple quests, add a comma between ids like [“…“, “…”].
Modded quests can also be added. Their quest IDs can be found in some file in their own mod folder in user/mods or, if they use VCQL, user/mods/Virtual’s Custom Quest Loader/database/locales/en/THAT_MOD.json.
Set Number of Eliminations or Items to Hand Over
Set a universal number of kills or items required across all quests, respected by the list of exempt quests.
The item setting does not apply to keys (usually optional objectives anyway) or quest-specific items like the Bronze Pocket Watch for Background Check.
Only Require Level to start Lightkeeper
This is the same feature provided by Lightkeeper Questline Patch
This option will remove all the prerequisite quests to start Network Provider - Part 1 and will only require a specific level. A value of 0 will disable this feature and leave the prerequisites in place.
Add Sako TRG M10 to Tarkov Shooter 1-6
BSG only added it to 7 and 8, this option makes it work for 1-6 as well.
1.4K Downloads
Add options handoverItemCount and eliminationCount to set a universal number of kills/items required for quests, respected by exemptQuests.
Set them to -1 (default) to leave them at original values.
The item setting does not apply to keys or quest items like the Bronze Pocket Watch for Background Check.
286 Downloads
Added new setting exemptQuests. Any quest with its ID added to this list will not be affected by your removeConditions settings.
398 Downloads
Fixed some issues when converting Zone conditions to Map conditions, mostly relating to Factory and Ground Zero.
379 Downloads
Added option to apply some removeConditions settings to repeatable quests. Only the following are applied to repeatable quests:
- target
- weapon
- bodyPart
- distance
- map
- findInRaid
905 Downloads
Updated to 3.11
- Removed Claustrophobia AA12 option
- Removed Grenadier option, as I didn’t read the quest text. I was just running off memory (and unimplemented launchers being in the data), pretty sure at some point it didn’t specify “hand grenades.”
- Added option for adding the new Sako TRG M10 to Tarkov Shooter 1-6
539 Downloads
Split the config for removing weapon and weapon mod conditions
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https://www.virustotal.com/gui/file/f0a714aa57b587d5ac256808a3a19b93c262f79c5a08630eddde3f84eb1584cd
I would like to make a request, certain tasks such as Hunstman path and stray dogs, as well as the larger ones I would like to still have to hunt bosses and not just some random scav, I dont see an option to do that within the current mod options, am I able to change that within the current mod or would a change need to be made?
Hi, about the remove zone enabled while remove map disabled, or replacing zone with location so to say.
I was using lotus with this mod, some of the custom quests on gz is using location id of gzlow, which caused these quest to be not completeable on gzhigh with the logic this mod implmented, I didn’t check the vanilla gz quests tho, would be nice if an exception is made of gz quests just to be sure.
This gzhigh/low bs pulled by bsg is confusing as always…
Does this work for repeatable quests?
glad to see this idea continued, BSG doesn’t know how to write fun quests
Are you able to seperate weapon mods from the weapons in the “weapon” option? I like using the actual weapons that are needed but i dont like need for specific attachments to be used when doing elimination tasks
What is the enemyGear variable for?
Hello, first time approaching your mod, can this have a F12 configuration menu in the future? Asking because, so you could change mod’s features on a fly, rather than closing game and server, go to config file and make changes and start server, game again.
At least I’m assuming that’s how it works since its a user mod not a BepInEx mod.
If it’s just a to much work to do so, or simply cannot be done, all good.
Anyway very nice alternative to a “Kiki-RemoveTediousQuestConditions” mod.
Am I right in assuming that removing quests conditions does it behind the scenes? For example if a condition was to kill pmcs with an svds it would still say that in the quest objective but functionally you could kill them with anything?
The reason I ask is because I’ve added it to a large modlist for now so am unsure if that’s the correct behaviour.
Sweet, i can finally play with infected only
So if i remove elimination quest condition? Does it mean i can kill any target or i don’t even have the elimination part? What should i use to remove the limb hits etc?