
Some QoL quest changes.
No options are enabled by default, edit config/config.json to enable them.
Reveal All Quest Objectives
This may lead to completing objectives out of order, Survive and Extract can be completed before the normally prerequisite objectives.
Reveal all objectives that are hidden by default and only show up after completing other objectives.
One example is Broadcast - Part 1, the objective to place the Signal Jammer doesn’t appear until you’ve entered the room.
Reveal Unknown Quest Rewards
Replace “Unknown Reward” quest rewards with the actual reward.
Remove Time Gates
This is the same feature provided by Remove Time Gate From Quests
Remove waiting periods after some quests like Gunsmith.
Remove Quest Conditions
This is similar to kiki-RemoveTediousQuestConditions.
Removing conditions will not modify objective/quest text, objectives will still say to kill PMCs but killing scavs will give progress.
Remove some conditions from tasks. By default, these will also apply to repeatable quests. Only settings marked with 🔃 apply to repeatable quests.
- Elimination target (PMC, scav, boss, etc) 🔃
- Weapon (specific weapon or category) 🔃
- Weapon mods/attachments
- Equipment
- Health/status effects (stun, dehydration)
- Body parts to hit/kill 🔃
- Distance 🔃
- Time
- Map/location 🔃
- Zone (Removing zone but not map conditions will expand it to the map.)
- Item found-in-raid status 🔃
The exemptQuests setting lets you specify a list of quests conditions will *not* be removed from. This should be a list of quest IDs, which can be found by searching the quest name in SPT_Data/Server/database/locales/global/en.json and looking for a matching line starting with “<QUEST ID> name”. For example, the ID of the dehydration quest “The Survivalist Path - Zhivchik” is 5d25bfd086f77442734d3007. This can be added to the list like [“5d25bfd086f77442734d3007”]. To add multiple quests, add a comma between ids like [“…“, “…”].
Modded quests can also be added. Their quest IDs can be found in some file in their own mod folder in user/mods or, if they use VCQL, user/mods/Virtual’s Custom Quest Loader/database/locales/en/THAT_MOD.json.
Only Require Level to start Lightkeeper
This is the same feature provided by Lightkeeper Questline Patch
This option will remove all the prerequisite quests to start Network Provider - Part 1 and will only require a specific level. A value of 0 will disable this feature and leave the prerequisites in place.
Add Sako TRG M10 to Tarkov Shooter 1-6
BSG only added it to 7 and 8, this option makes it work for 1-6 as well.
SPT 3.11.3
116 Downloads
Added new setting exemptQuests. Any quest with its ID added to this list will not be affected by your removeConditions settings.
SPT 3.11.3
365 Downloads
Fixed some issues when converting Zone conditions to Map conditions, mostly relating to Factory and Ground Zero.
SPT 3.11.3
347 Downloads
Added option to apply some removeConditions settings to repeatable quests. Only the following are applied to repeatable quests:
- target
- weapon
- bodyPart
- distance
- map
- findInRaid
SPT 3.11.3
874 Downloads
Updated to 3.11
- Removed Claustrophobia AA12 option
- Removed Grenadier option, as I didn't read the quest text. I was just running off memory (and unimplemented launchers being in the data), pretty sure at some point it didn't specify "hand grenades."
- Added option for adding the new Sako TRG M10 to Tarkov Shooter 1-6
Unknown SPT Version
481 Downloads
Split the config for removing weapon and weapon mod conditions
Unknown SPT Version
147 Downloads
Add option to add grenade launchers to Grenadier
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https://www.virustotal.com/gui/file/f0a714aa57b587d5ac256808a3a19b93c262f79c5a08630eddde3f84eb1584cd