
Adds an AK-12 and an AK-15 so the RPK-16 doesn't have to be so lonely.
I always felt a little bit bad for the RPK-16. Only machine gun in the game is already a kick in the proverbial balls enough, but only representative of the modern Kalashnikov lineup? One and done? That’s it? That fucking sucks.
So I gave the RPK-16 a few friends to keep it company.
This mod adds an AK-12 assault rifle and an AK-15 battle rifle to the game. Both rifles and their parts can be purchased off Prapor LL2, and stripped forms of the rifles as well as carbine barrels for both rifles can be purchased off Prapor LL3.
The AK-12 functions similarly to the RPK-16, occupying less overall space and weight and having a higher ergo score in exchange for lower maximum accuracy and bullet velocity. It might not be as good a choice as the RPK-16 when it comes to firing at a distance, but if you’re using an automatic firearm to engage targets at about 200m you’re doing it wrong, so…
Meanwhile the AK-15 just melts enemies the same way the AK-103 does, but with worse customization potential in exchange for better accuracy. If anything, the AK-15 probably breaks the balance of the kalashnikovs in this game harder than the AK-12 does. At least it’s fucken fun to use, though.
Known Issue:
- I couldn’t get 7.62x39mm firing noises for the AK-15 to work without getting weird silent reloads and magazine drills. I think something got goofed up by the changes made to how weapons are constructed in 12.11, so once I figure out what happened I should be able to fix this.
Credits
Original models and textures from Hotdogs, Horseshoes, and Hand Grenades VR by Rust LTD.
Asset extraction was done by Leon S./Leon-DLL.
Assistance in troubleshooting provided by Katto and the rest of the KCH team.
Actual troubleshooting performed by SamSWAT.
Cheerleading performed by JustNU.
All other work for this mod was done by yours truly.
Special thanks go to all of you wonderful people I just named, because without your time and effort this mod wouldn’t exist, and to all of you who keep on downloading, sharing, and playing with my mods! Guys like you are why I do what I do. Keep those bullets flying and those scavs dying, friends.
806 Downloads
The “Smug Russian Bottom” Update.
Small update for AKI 2.0.0. Weapon now supports the new 12.11 malfunction and jam system, and can mount the new stuff added alongside the scope rework. Hooray!
272 Downloads
Added new textures courtesy of Mira! These are versions slightly similar to the ones in her standalone retexture, except they’re older versions where the handguard was slightly different and the barrel white was still, well, white.
Overall, this should make the gun look a lot more metal-y and make the polymer parts fit better with each other - or, as Mira put it, this should make the gun look a bit less buttery. Which is quite welcome. :p
I don’t have time to update the preview images right now, so if you want to take a peek at the new look sported by the AK-12 and AK-15, I recommend you check out Mira’s standalone retexture mod, which is linked above.
3.7K Downloads
Super dirty internal plumbing fix for the AK-15. It should work properly now.
Jesus, that was embarrassing.
2.7K Downloads
A small few changes for some small mistakes. Shouldn’t have taken this long, but it did. Whoops…
- Thread space on barrels is now FAR less visible when using the default muzzle devices.
- Turns out I fucked up the bundle offsets and made muzzles mount way too far forward. Muzzles now mount to correct positions.
- AK-15 now uses AK-74 mastery. Yes, it feels wrong, but apparently the AK-103 uses AK-74 mastery so doing this is right. Somehow.
344 Downloads
Well, there’s always SOMEthing that’s bound to go wrong on release day… Whoops.
- Added missing support for JMAC muzzle device to AK-12.
- Substantially nerfed AK-15 recoil.
- It’s still got lower recoil than the AK-103 and can still be made a laser beam with proper modding, but is no longer a laser beam out of the box.
- This was happening because my dumb ass copy-pasted the wrong numbers to the wrong document. Nice going, me.
- It’s still got lower recoil than the AK-103 and can still be made a laser beam with proper modding, but is no longer a laser beam out of the box.
- Substantially buffed unique muzzle devices.
- Muzzle devices should now be able to compete with the JMAC, offering a bit less recoil reduction but greater velocity and accuracy with lower ergo penalty.
- Yes, I’m aware that this doesn’t make them better than the JMAC and that the REAL problem here is the JMAC being overpowered.
- Muzzle devices should now be able to compete with the JMAC, offering a bit less recoil reduction but greater velocity and accuracy with lower ergo penalty.
136 Downloads
Dropbox link. Use this if the google drive link goes down, same as one would use the google drive link if the dropbox link goes down.
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Can someone port this to the newest version of SPT?
Hi, will u update this mod to 3.1.1 ?
For anyone wondering, this mod is (as far as I can tell) fully functional for 2.2.* versions as well as 2.3.1 and presumably any future 2.3.* version. If the version incompatibility error in the launcher bothers you, you can always change the mod’s version number through the package.json file in the mod itself.
Will this be updated to 2.3.0?
Yo carl, would it be possible to have compatibility for the AKM/AK-74 Magpul Zhukov-S stock added? It would match the redesigned look from ARMY-2020, and path the way to adding the AK-19 if you so chose.
I tried slapping it in the mod myself but it looks like it would need to be adjusted as it’s a bit wonky. :c Not sure how much work would be involved in making it straight and properly aligned.
What was the plumbing fix?
Sounds don’t work for the AK15 (havent tested the 12 yet), and if you modify the gun in raid you lose the ability to interact with it (shoot, modify, change tactical device mode, etc)
А можно както добавить третьего брата АК-19 под патрон 5,56х45 под SPT-AKI 1.5.*?
адаптировано к содержанию BSG 12.11?
I cant see them in the flea market