
Define how SPT keys & keycards work for you! (Starting with Unlimited uses)
First of all, credits to Toha3673 for the original mod idea .
HOW IT WORKS:
- Gives keys & cards unlimited uses alongside removing their weight.
- Adds custom “Master keys” for every map (Keys that can open any door for that map).
You can enable/disable the custom keys and unlimited uses / no weight using the config file:
{ “custom_keys”: true, <- enables/disables the Master Keys “weightless_keys”: true, <- removes the weight from keys “unbreakable_keys”: true, <- enables/disables unlimited uses “weightless_keycards”: true, <- removes the weight from keycards “unbreakable_keycards”: true, <- enables/disables unlimited uses “enable_blacklist”: false, <- enables/disables the blacklist “blacklisted_keys”: [] <- the mod ignores keys/cards inside this list (must be ids) } EXISTING KEYS:
Currently the only way to get them is from the flea market (The base price for all the keys is 14M).
- Factory Master Key
- Reserve Master Key
- Shoreline Master Key
- Customs Master Key
- Woods Master Key
- Interchange Master Key
- Lighthouse Master Key
- Streets Master Key
- Ground-zero Master Key
- Labs Master Key
Thanks Dirtbikercj for the help getting the keys working .
FUTURE ADDITIONS:
- Add possibility to edit keys/cards attributes individually (From background color and number of uses.. to weight and value).
- Add possibility to open shturmans stash with the woods master key.
Big thanks to everyone, hope you guys enjoy and remember to report any bug/suggestion in the comments!
2.2K Downloads
Updating to 3.11.X
In this release
- Updated to SPT 3.11
- Fixed broken dependencies
Big thanks to everyone, hope you guys enjoy and remember to report any bug/suggestion in the comments!
759 Downloads
Hotfix (Mod breaking on GZ lvl 21+)
The mod was breaking on Ground zero when you got past lvl 21+, the bug was caused by an incorrect letter in the Ground Zero map ID.
In this release
- Fixed game breaking bug happening on Ground Zero lvl 21+
Big thanks to these folks for reporting the bug:
Shizuwu_Izawa, Echo Congo, sosqqwe
Big thanks to everyone, hope you guys enjoy and remember to report any bug/suggestion in the comments!
984 Downloads
Simple Hotfix
If you’re not bothered by the keys being insurable, this update is totally optional.
In this release
- Removed the ability to insure keys (I fixed this problem with keycards but forgot about the keys)
Big thanks to everyone, hope you guys enjoy and remember to report any bug/suggestion in the comments!
179 Downloads
New Update (bug fixes)
In this release
- Updated to SPT 3.10
- Fixed Labs colored keycards not working.
- Changed the base price of all keys to make it more “balanced”.
- Removed the ability to insure Keycards.
Big thanks to these folks for reporting the bugs:
Maru, atrlee, SBEU_San, lucifer3d, Pandas14
I plan on making the woods key open the Shturman’s stash as well on a future update. (Thanks WhoLetHimKook for the suggestion)
Big thanks to everyone, hope you guys enjoy and remember to report any bug/suggestion in the comments!
2.4K Downloads
Added Custom keys for every map (They open all the doors for the given map):
- Factory Master Key
- Reserve Master Key
- Shoreline Master Key
- Customs Master Key
- Woods Master Key
- Interchange Master Key
- Lighthouse Master Key
- Streets Master Key
- Ground-zero Master Key
- Labs Master Key
You can enable/disable the custom keys using the config file:
config/config.jsonc -> “custom_keys”: true/false
Currently the only way to get them is from the flea market.
Thanks Dirtbikercjfor the help getting the keys working! appreciate it!
477 Downloads
Hotfix
Updated the references for BaseClasses and LogTextColor. Old references were causing some users to have problems when loading the mod.
Thanks for reporting it TheTripOut
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Latest Version VirusTotal Result
customs key doesn’t work on the door to the fuel tanker to get the bronze pocket watch
When will the update be able to open the box of Forest boss? The current version can not open the box, I really need him to open the box. Now all the cars and safes can not be opened, only the door can be unlocked, I really need to update, thank you
I found the woods master key in a jacket but i could not unlock shatun’s hideout. Are the arena doors not included in the master keys? I am using the mod keys in loot wich is why i could find it in a jacket i guess.
How to obtain these keys
im getting the same Error as Echo congo is getting
sosqqwe’s link seems like it has expired, here is a pic of the error.
https://gyazo.com/8fe6196b134b78fe43869b83ad33f638
Seems to only happen on Ground Zero Lvl 21+. After you hit the “OK” button, the game just freezes and you can’t do anything else. Only solution seems to be is to Alt + F4.
for some reason I had problem with this mod causing error on GZ after lvl 20
could be a conflict with another mod but too lazy
How do you change the amount of uses? SVM doing this doesnt seem to be working so want to try this to lower the uses keys have
I don’t know why but the new version is not compatible anymore wit Drakia Loot Radius.
Just a quick update, I’m working on fixing most of the stuff people reported in version 2.0.0, the mod is almost ready.
things that I’m working on so far:
- Being able to insure keycards (No longer a thing) [Thanks Maru ]
- Labs keycards not working (Fixed) [Thanks atrlee SBEU_San lucifer3d Pandas14 ]
- Not being able to open shturmans stash on woods (I’ll take a look at it as soon as labs stuff is working) [Thanks WhoLetHimKook ]