Mod Details

Configurable Keys

Configurable Keys 2.2.0

Created by  Super

7.4K Downloads

SPT 3.11.4 Compatible

Define how SPT keys & keycards work for you! (Starting with Unlimited uses)

Latest Version 2.2.0
SPT 3.11.4

Updated Mar 28, 2:37 AM

Version Notes

Updating to 3.11.X

In this release

  • Updated to SPT 3.11
  • Fixed broken dependencies

Big thanks to everyone, hope you guys enjoy and remember to report any bug/suggestion in the comments!

This download is externally hosted.
Always scan for viruses.

First of all, credits to Toha3673 for the original mod idea .

HOW IT WORKS:

  • Gives keys & cards unlimited uses alongside removing their weight.
  • Adds custom “Master keys” for every map (Keys that can open any door for that map).

You can enable/disable the custom keys and unlimited uses / no weight using the config file:

{ “custom_keys”: true, <- enables/disables the Master Keys “weightless_keys”: true, <- removes the weight from keys “unbreakable_keys”: true, <- enables/disables unlimited uses “weightless_keycards”: true, <- removes the weight from keycards “unbreakable_keycards”: true, <- enables/disables unlimited uses “enable_blacklist”: false, <- enables/disables the blacklist “blacklisted_keys”: [] <- the mod ignores keys/cards inside this list (must be ids) } EXISTING KEYS:

Currently the only way to get them is from the flea market (The base price for all the keys is 14M).

  • Factory Master Key
  • Reserve Master Key
  • Shoreline Master Key
  • Customs Master Key
  • Woods Master Key
  • Interchange Master Key
  • Lighthouse Master Key
  • Streets Master Key
  • Ground-zero Master Key
  • Labs Master Key

Thanks Dirtbikercj for the help getting the keys working .

FUTURE ADDITIONS:

  • Add possibility to edit keys/cards attributes individually (From background color and number of uses.. to weight and value).
  • Add possibility to open shturmans stash with the woods master key.

Big thanks to everyone, hope you guys enjoy and remember to report any bug/suggestion in the comments!

Version 2.2.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

2.3K Downloads

Created Mar 28, 2:37 AM

Updated Mar 28, 2:37 AM

Virus Total Results

Updating to 3.11.X

In this release

  • Updated to SPT 3.11
  • Fixed broken dependencies

Big thanks to everyone, hope you guys enjoy and remember to report any bug/suggestion in the comments!

Version 2.1.2
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

771 Downloads

Created Jan 26, 8:10 PM

Updated Jan 26, 8:10 PM

Virus Total Results

Hotfix (Mod breaking on GZ lvl 21+)

The mod was breaking on Ground zero when you got past lvl 21+, the bug was caused by an incorrect letter in the Ground Zero map ID.

In this release

  • Fixed game breaking bug happening on Ground Zero lvl 21+

Big thanks to these folks for reporting the bug:

Shizuwu_Izawa, Echo Congo, sosqqwe

Big thanks to everyone, hope you guys enjoy and remember to report any bug/suggestion in the comments!

Version 2.1.1
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

992 Downloads

Created Dec 10, 2024 at 4:23 AM

Updated Dec 10, 2024 at 4:23 AM

Virus Total Results

Simple Hotfix

If you’re not bothered by the keys being insurable, this update is totally optional.

In this release

  • Removed the ability to insure keys (I fixed this problem with keycards but forgot about the keys)

Big thanks to everyone, hope you guys enjoy and remember to report any bug/suggestion in the comments!

Version 2.1.0
Download Mod Version
SPT 3.10.5
Latest Compatible SPT Version

196 Downloads

Created Dec 8, 2024 at 10:25 PM

Updated Dec 8, 2024 at 10:25 PM

Virus Total Results

New Update (bug fixes)

In this release

  • Updated to SPT 3.10
  • Fixed Labs colored keycards not working.
  • Changed the base price of all keys to make it more “balanced”.
  • Removed the ability to insure Keycards.

Big thanks to these folks for reporting the bugs:

Maru, atrlee, SBEU_San, lucifer3d, Pandas14

I plan on making the woods key open the Shturman’s stash as well on a future update. (Thanks WhoLetHimKook for the suggestion)

Big thanks to everyone, hope you guys enjoy and remember to report any bug/suggestion in the comments!

Version 2.0.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

2.4K Downloads

Created Jul 25, 2024 at 5:03 AM

Updated Jul 25, 2024 at 5:03 AM

Virus Total Results

Added Custom keys for every map (They open all the doors for the given map):

  • Factory Master Key
  • Reserve Master Key
  • Shoreline Master Key
  • Customs Master Key
  • Woods Master Key
  • Interchange Master Key
  • Lighthouse Master Key
  • Streets Master Key
  • Ground-zero Master Key
  • Labs Master Key

You can enable/disable the custom keys using the config file:

config/config.jsonc -> “custom_keys”: true/false

Currently the only way to get them is from the flea market.

Thanks Dirtbikercjfor the help getting the keys working! appreciate it!

Version 1.0.1
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

493 Downloads

Created Jul 19, 2024 at 11:33 PM

Updated Jul 19, 2024 at 11:33 PM

Virus Total Results

Hotfix

Updated the references for BaseClasses and LogTextColor. Old references were causing some users to have problems when loading the mod.

Thanks for reporting it TheTripOut

The Caged King

customs key doesn’t work on the door to the fuel tanker to get the bronze pocket watch

0 Likes
Cubekc

When will the update be able to open the box of Forest boss? The current version can not open the box, I really need him to open the box. Now all the cars and safes can not be opened, only the door can be unlocked, I really need to update, thank you

0 Likes

Opening other things besides doors wasn’t a planed feature from the start but I’ll look into it, cant tell you a estimate date cause I don’t have much time lately… but as soon as it’s ready I’ll let you know

0 Likes

Ok, I like this module very much, because this module can reduce the difficulty and I don’t need to buy so many keys, this module is not so cheating compared with other master keys

1 Like
Greven97

I found the woods master key in a jacket but i could not unlock shatun’s hideout. Are the arena doors not included in the master keys? I am using the mod keys in loot wich is why i could find it in a jacket i guess.

0 Likes

I’ll take a look at that and do some testing to find out why, thanks for the heads up!

0 Likes
xubiao

How to obtain these keys

0 Likes

right now the only way to get them is by buying them at the flea market

0 Likes
Shizuwu_Izawa

im getting the same Error as Echo congo is getting

0 Likes

and thats only on ground zero correct? I’ll do some testing

0 Likes

found the error, will be fixed asap

0 Likes

Fixed, big thanks for the report!

1 Like
Echo Congo

sosqqwe’s link seems like it has expired, here is a pic of the error.

https://gyazo.com/8fe6196b134b78fe43869b83ad33f638

Seems to only happen on Ground Zero Lvl 21+. After you hit the “OK” button, the game just freezes and you can’t do anything else. Only solution seems to be is to Alt + F4.

0 Likes

Thanks for the print, I’ll do some testing

0 Likes

It could happen on Ground Zero <Lvl 21 but I haven’t tested it just so you know. Hopefully you are able to fix the issue

1 Like

Ok, I might’ve found out what is causing the error, ground zero lvl 21+ has a different map id than “normal” ground zero and I didnt know that, and that’s what is causing the “out of the range of valid values” error.. thanks for the bug report I’ll fix it asap

0 Likes

Anytime, would love to get back to using this mod so yea

0 Likes

I got it working, the error was way dumber than what I thought, I already had the ID for ground zero lvl 21+ in my code but it had a letter in the wrong case, the correct ID is “Sandbox_high” mine was “Sandbox_High” literally one letter…. lmao. I’ll upload it in a min

1 Like

Fixed, big thanks for the report!

1 Like

Oh well that’s crazy how such a small thing broke the game like that lol. Glad to be of assistance to fix it tho! ❤️

0 Likes
sosqqwe

for some reason I had problem with this mod causing error on GZ after lvl 20
could be a conflict with another mod but too lazy

0 Likes

Having the same problem here as well.

0 Likes

can you guys give me more details on what is this “error” you’re getting? I’ll do some testing but never noticed anything strange happening, if you tell me what happened I can maybe replicate and figure out what is happening.

0 Likes

No errors in server logs and this is the pop up I got in game
image.png?ex=6786c0f2&is=67856f72&hm=e4de68faaacadb4444705d84bf887e866d336fa5e8efd6820b4a51e7044fdbdc&=&format=webp&quality=lossless
Issue is fixed for me after I did mod diet and removed 2/3 of my mods
so Idk which one is conflicting

0 Likes

thanks for the report will fix asap

0 Likes

Fixed, big thanks for the report!

0 Likes
Islarf

How do you change the amount of uses? SVM doing this doesnt seem to be working so want to try this to lower the uses keys have

0 Likes
Super

you can’t set a specific amount rn, its only unbreakable or not, I’ll take this as a suggestion and add a config to change the amount of uses in a future release, thanks for your comment!

0 Likes
Kasqit

I don’t know why but the new version is not compatible anymore wit Drakia Loot Radius.

0 Likes
Super

uhm, I don’t know what that mod does, nor the reason for the incompatibility, is there any error in the console? if so, could you share it with me?

0 Likes
Kasqit

there is no error. The Mod Loot Radius adds an ingame “stash inventory” next to your gear inventory in that “empty space” on the right. So you see the loot which is around you or in front of you and cou can just drag it into your Inventory and you don’t have to pick everything.The Mod is also just a dll Plugin. It just doesn’t work when this mod is active. I don’t know why. I know that this seems to make no sense.

0 Likes
Super

uhmm, super strange, I’ll install the loot radius mod in my dev env to test and see if I find anything as soon as I have some time.. thanks for reporting it.

0 Likes
Kasqit

Thank you very much for your work! Take your time.

1 Like
Super

Just a quick update, I’m working on fixing most of the stuff people reported in version 2.0.0, the mod is almost ready.

things that I’m working on so far:

- Being able to insure keycards (No longer a thing) [Thanks Maru ]
- Labs keycards not working (Fixed) [Thanks atrlee SBEU_San lucifer3d Pandas14 ]
- Not being able to open shturmans stash on woods (I’ll take a look at it as soon as labs stuff is working) [Thanks WhoLetHimKook ]

0 Likes

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