A Donuts and SWAG spawn overhaul - replaces Donut spawns with hundreds of hand selected ones, and introduces new boss spawns across Tarkov!
Next Update: 1.2 will fix eventual issues that arise.
A huge thanks to both nooky and Props for being kind enough to help me with questions regarding coding. It has been an honour to converse with you both!
REQUIRED MODS for this to work.
SWAG + Donuts by Props and nooky
UnityToolkit by Arys
Waypoints by DrakiaXYZ
PSA: Bosses (Goons, Raiders, Sniper, Rogues, etc) not spawning is a current issue that appears when using SWAG + Donuts. Luckily it seems like boss spawns might originate from BSG's code. Be patient as the community figures out how to fix it.
What is Unicorn?
- Unicorn is a replacement, which replaces every single spawn point of Donuts, with handpicked ones from me. These are carefully selected based off of personal preference, some fun, and logical thinking of where realistic spawns could be.
- Unicorn also adds new zones to SWAG in which bosses can spawn, this includes Cultists, Raiders, Rogues, Goons, Scav Sniper, etc.
What does Unicorn add?
- Unicorndoubles/triples/quadruples the amount of spawn points that exists within vanilla Donuts and live Tarkov. It currently adds 161 spawn points on Customs, 53 on Factory, 92 on Ground Zero, 157 on Interchange, 110 on Lighthouse, 83 on Reserve, 115 on Shoreline, 124 on Streets of Tarko, 51 on The Lab, and 79 on Woods. That's exactly 1025 spawn points, all of which are located around map borders, near exfils, inside of buildings, and around quest objectives. This will completely change how you play SPT using Donuts. Please use caution when roaming the maps!
- Additionally, Unicornalso expands on the boss spawns within SWAG. Meaning that you get to experience bosses in new zones. I wanted to do a few dozen variations of spawns per zones, but sadly it seems like SWAG pulls from Escape From Tarkov zones. It should still breathe some fresh air into boss spawns.
Why did you make Unicorn?
- I wanted to have bots spawn at, or near places I frequently visit, areas that are mostly void of spawns. Unicorn can populate those areas, add bots around the map where they have never been before.
Use with caution!
- It's highly recommended to use minimum distance from bots within Donuts (F9) in order for it to work properly. This is because certain spawns are next to each other and/or very close to one another. As for the player, it's up to you. The smaller the number, the more action you get. As for Factory, please use 10-15 for distance since the map is so small. It's also highly recommended to raise the looting distance within Looting Bots to roughly 100 give or take. Enabling line of sight in Looting Bots is also highly recommended.
What's in the future of Unicorn?
- I want to make a few iterations so that bot spawns feel fresh by changing where they can spawn. That way you'll always have a new experience. This requires work and won't be coming anytime soon. Apart from that, this will be receiving updates in case it needs it. If not, I'll simply update the version number if it turns out to be compatible with future SWAG + Donuts versions.
Why is it named Unicorn?
- Well, you see, my favourite car is the 1967 Ford Mustang Shelby GT500, aka Eleonor from the hit film Gone in 60 Seconds. To Randall, the Shelby GT 500 is his Unicorn. "It's the one car, no matter how many times you try to boost, something always happens." Well, the same applies to Unicorn, no matter how many times I update it, something always breaks.
- Please drag and drop the user & BepInEx folder into your main SPT directory. When prompted, press 'Yes' to replace all of the 328 files.
^ different mod, same method. Thank you Drakia for letting me use it!
Looting Bots by Skwizzy
Realism by Fontaine
- Realism
Sain by Solarint
- SAIN - Solarint's AI Modifications - Full AI Combat System Replacement
Questing Bots by DanW
Looting Bots
- Kindly set your bot looting distance to 75-100. Use of "line of sight" is recommended for realism, but it may cause bots to get stuck in place since they can't can't any item and/or body to loot from. If you want more movement, disable that and only use distance - if you do, use 75-150, or 900 to make them act like you would.
Donuts
- Please enable despawn for pmc's and scavs within Donuts F9 menu to prevent stragglers from camping the borders, unless you prefer that.
- Lower the minimum distance to player for more action, or raise it for quieter raids. PvBvB distance? Keep it vanilla, or at least 35 on medium maps, 70 on larger ones and 10-15 on Factory.
SWAG
- Avoid enabling all bosses on all maps. If you want to have all bosses on all maps, feel free to do so, but if you MUST, limit Zryachiy to Customs, Lighthouse, Shoreline and Streets of Tarkov. Those are the only maps that have designated sniper zones and are fully supported within Unicorn.
1.a What do I do if it doesn't work?
- Make sure it's installed properly - Drop the BepInEx folder inside of your SPT Directory and press YES to replace EVERYTHING. You should get a prompt telling you there's 328 files to replace, or 329 if you downloaded the alt version.
- If it still doesn't work, manually remove the existing files and put the loose files in place.
1.b How do I report an issue?
- You can either find me on the Spt Discord and message me regarding which map it is and be as detailed as possible. Or comment here by being as detailed as possible.
2.a I want a spawn point added?
- Let me know in the comment section where it is and I'll look into it.
2.b I want a spawn point removed?
- Let me know in the comment section and I'll look it over.
Which version is it for? - 3.9.0 / 3.9.1 / 3.9.2 / 3.9.3 / 3.9.4- it might work on 3.8.X, but I haven't tested it and I can't test it. Can you remove patterns folder?
- I could, but then you'd have Donuts own patterns call for zones that don't exist within my spawn point files - Which might lead to no bots spawning in time, or not at all. My pattern files are the same as Donuts ones, except for the zone calling. If something worked with vanilla Donuts, it'll work with Unicorn too.
What do I do if I have dead raids?
- Ensure that you installed it correctly, and that SVM or another mod isn't controlling spawns. As for no PMC/Scav spawns, please make sure to replace Donuts patterns with mine. Donuts own patterns calls for zones I don't have. Still dead? Try impossibleraid preset, or increase the amount of bots that can spawn in your preset - BepInEx > plugins > dvize.Donuts > ScenarioConfig.json
What do I do if there's no PMC spawns?
- Reinstall SWAG + Donuts, and then replace all files with
What do I do if there's no boss spawns?
- This is currently an unknown error and is not caused by Unicorn, SWAG, or Donuts. People in live Tarkov experience no boss spawns sometimes. There's a minor chance that boss spawns could be connected with BSG's code.
Is it compatible with...?
- Yes, as long as you have Donuts and Swag, this works with everything that works with those two.
Why do you make modifications?
- Because I like to help other people to improve their games. The beautiful thing with the human brain is that a lot of us share the same ideas and wishes. What I want in a game, others want as well.
https://www.youtube.com/watch?v=3c12i9k0Gkg
https://www.youtube.com/watch?v=aEcEjLFG2Co
https://www.youtube.com/watch?v=oUb8WjVXndo
^ by StarVox.
We're like dominoes, push one and we all fall..
xoxo,
PenOkOh
22.4K Downloads
For version 3.9.0 / 3.9.1 / 3.9.2 / 3.9.3 / 3.9.4 / 3.9.5 - Compatible with any version of Donuts that was made for 3.9.x
**You only need to replace the json files inside of the "zoneSpawnPoints" folder. For those who know how to, and have edited other files, please do so. If you have no clue what I'm talking about, ignore this.
As for SWAG, you only need to replace zryachiy.json and scav_sniper.json. If you haven't made changes to yours, drag and drop the entire user folder.**
[removed - Shoreline]
- 2 spawns points that caused bots to spawn inside of a locked Cottage. Thank you Luna for the heads up!
[removed - scav_snipers.json]
- 1 spawn point for a sniper that wasn't meant to be there.
[removed - zryachiy]
- 1 spawn point from Customs that would break him.
[removed - Interchange]
- 6 spawn points that weren't needed.
[added - zryachiy]
- 1 spawn point on Lighthouse. let me know if it breaks immersion.
[added - Lighthouse]
- 5 spawn points near Road. Thank you Zybergeris for suggesting it!
[added - Reserve]
- 1 new spawn point near Helicopter.
PS. if you notice weird spawns, please screenshot the area for me. 360 degrees would be nice, but one image could work.
2.9K Downloads
For version 3.9.0 / 3.9.1 / 3.9.2 / 3.9.3 / 3.9.4 - Compatible with any version of Donuts that was made for 3.9.
**>>>>>> IF YOU HAVE 0.9, YOU DON'T NEED TO MOVE THE BEPINEX FOLDER. ONLY MOVE THE user FOLDER INTO YOUR SPT DIRECTORY!!!
If you don't want new boss spawns, don't "install" the user folder. I just added it because I myself want bosses at new areas, and maybe some others want that as well.**
Unicorn
- introduction of the limited SWAG folder. Within that you have replacement files for new boss spawns. Still the same, drag and drop, replace existing files.
- updated the images for "MY SETTINGS" tab. It mainly altered minimum distances.
- Please read through the tabs again, they have all been updated in order for the SWAG implementation.
[added]
- New boss spawns.
This is not the same as Donuts, it will not add thousands, or even hundreds of spawn points. SWAG pulls from vanilla Tarkov zones, and sadly that's highly limited. I have added more zones that each boss can spawn in, on every single map - up to you which boss can spawn on which map. It's still new areas in which SWAG can spawn bosses and others within.
Change chance for boss to spawn
- user\mods\SWAG\config -> bossConfig.json & config.json to edit that. A value of 5 is 5% on the selected map(s).
PS. if you notice weird spawns, please screenshot the area for me. 360 degrees would be nice, but one image could work.
1.8K Downloads
For version 3.9.0 / 3.9.1 / 3.9.2 / 3.9.3 / 3.9.4 - Compatible with any version of Donuts that was made for 3.9.x
[Unicorn]
- removed the nerfed patterns, see below on how to decrease group size and their chance. Donuts mod page explains a bit more.
[added - Interchange]
- added 27 new spawn points to Ultra first floor.
- added 26 new spawn points to Ultra first floor.
- added 3 new spawn points at Idea registers.
- added 1 new spawn point to area Oli.
[removed - Interchange]
- 17 spawn points that weren't needed.
- 8 spawn points from the outside.
- 4 spawn points from inside of the Ultra mall.
- 3 spawn points from Idea.
- 2 spawn points from Oli.
- 1 spawn point that sometimes causes an enemy to spawn inside a wall.
- 1 spawn point from Power.
PS. if you notice weird spawns, please screenshot the area for me. 360 degrees would be nice, but one image could work.
1.9K Downloads
For version 3.9.0 / 3.9.1 / 3.9.2 / 3.9.3 / 3.9.4 - Compatible with any version of Donuts that was made for 3.9.x
- fixed more syntax errors. HUGE thanks to Zybergeris for helping me with that. nothing game breaking, just a tad inconvenient for the ocd within me. you can ignore this update if you want. hopefully (fingers crossed) there wont be an update for a while. terribly sorry for my errors. have a good day!
- ps, got a trader image mod coming soon. i know, yet another one...
PS. if you notice weird spawns, please screenshot the area for me. 360 degrees would be nice, but one image could work.
374 Downloads
For version 3.9.0 / 3.9.1 / 3.9.2 / 3.9.3 / 3.9.4 - Compatible with any version of Donuts that was made for 3.9.x
hotfix
- there was some issues with live-like preset for Labs and Streets. this has been fixed in this release. terribly sorry about that.
Unicorn
- added an optional folder that includes nerfed patterns. still the same spawnpoints.
added nerfed patterns
- these patterns have the value of "groupsize" smaller compared to vanilla donuts, which has pmc's on 1-5 as a group, the optional files within Unicorn are 1-3 on [live-like-alt] [quietraids] [starting-pmcs-only-quietraids] [starting-pms-only-live-like-alt] [movescavs] this means that with the nerfed patterns, the max group size can be 3 bear/usec vs you. optional for those that want that.
PS. if you notice weird spawns, please screenshot the area for me. 360 degrees would be nice, but one image could work.
1.2K Downloads
For version 3.9.0 / 3.9.1 / 3.9.2 / 3.9.3 / 3.9.4 - Compatible with any version of Donuts that was made for 3.9.x
Customs
- added 8 new spawn points - 4 on Bridge, 3 at or around Big Red and 1 near Dorms.
- removed 2 spawn points near Big Red.
- corrected some missing periods that would prevent some spawns from initiating.
Mod page
- changed license from Creative Commons to MIT License.
PS. if you notice weird spawns, please screenshot the area for me. 360 degrees would be nice, but one image could work.
1.4K Downloads
Unicorn now has 1000 spawn points across Tarkov. It has been hard work, lots of hours, and lots of testing. Consider this finished apart from updates that would happen based on community feedback.
For version 3.9.0 / 3.9.1 / 3.9.2 / 3.9.3 / 3.9.4 - Compatible with any version of Donuts that was made for 3.9.x
Customs
- added 54 new spawn points.
- removed a few and replaced with better ones.
Ground Zero
- added 9 new spawn points.
Interchange
- added 34 new spawn points.
- removed a few and replaced with better ones.
Laboratory
- added 5 new spawn points.
Lighthouse
- added 26 new spawn points.
- removed the forgotten spawn point on the harbour on Lighthouse island. At least Zryachiy had some fun I hope xD
Reserve
- added 9 new spawn points.
Shoreline
- added 25 new spawn points.
Woods
- added 5 new spawn points.
PS. if you notice weird spawns, please screenshot the area for me. 360 deegrees would be nice, but one image could work.
1.6K Downloads
This release also doesn't have roof spawns
For version 3.9.0 / 3.9.1 / 3.9.2 / 3.9.3
Customs
- added 16 new spawn points.
Ground Zero
- Added 5 new spawn points.
Shoreline
- added 12 new spawn points.
Streets of Tarkov
- added 32 new spawn points.
Woods
- added 14 new spawn points.
816 Downloads
Safe do download. Same as 0.4, but with less spawns.
- NO MORE ROOFTOP SPAWNS, (you can now use this with Questing Bots) sorry for that... - there are still rooftop spawns, but only those that bots can path to and from, like tank battery on dorms, etc.
- The Lab has been added!
- Streets of Tarkov has been added! - more spawn points being added eventually.
DO NOT DOWNLOAD!
- Removed a few border spawns from Customs
- Added 6 new spawns to Customs
- Next update will have The Labs.
284 Downloads
DO NOT DOWNLOAD!
Not quite yet...